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** Pete's actions, rolls and are rejected more often than those of the other players.

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** Pete's actions, actions and rolls and are rejected more often than those of the other players.

Added: 183

Changed: 20

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* '''Implied''':
** Pete's actions, rolls and are rejected more often than those of the other players.
** People are visibly disappointed or disgusted when Pete joins the gaming group.



%%* '''Implied''': ???

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%%* '''Implied''': ???%%
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** Pete is a game design professional who would find it hard to get in an appropriately matched group while playing normally. So he will alternate playing powerful characters who [[HonorBeforeReason fight fair despite nothing else doing so]] and playing a WeakButSkilled CombatPragmatist who uses the cheesist tactics that may be outright war crimes level of dirty fighting but aren't LoopholeAbuse to prevail despite subpar stats.

Changed: 489

Removed: 487

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** Pete's character is [[AmbitionIsEvil Petryr, the power obsessed]]
[[InsufferableGenius pompous wizard]] who selects optimal spells to maximize power and minimize weaknesses. But that is simply because a genius obsessive like him [[CrazyPrepared would try to account for everything remotely likely]]. Pete plays through his flaws including trying to be [[IneffectualLoner overly self-reliant]], and [[SchmuckBait risking potentially dangerous and morally questionable spells and artifacts]] because of [[JustThinkOfThePotential what the power could do]].

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** Pete's character is [[AmbitionIsEvil Petryr, the power obsessed]]
[[InsufferableGenius
obsessed ]][[InsufferableGenius pompous wizard]] who selects optimal spells to maximize power and minimize weaknesses. But that is simply because a genius obsessive like him [[CrazyPrepared would try to account for everything remotely likely]]. Pete plays through his flaws including trying to be [[IneffectualLoner overly self-reliant]], and [[SchmuckBait risking potentially dangerous and morally questionable spells and artifacts]] because of [[JustThinkOfThePotential what the power could do]].



* '''Exploited''': The DM plans ahead and in one of the first modules Pete picks up an abnormally good sword, but only pete would see why it was good. Later, when Pete tries to kill the demon who's the cause of the main quest, it turns out it was the demon's sword and it gives a good in character way for Pete to lose a good chunk of power.

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* '''Exploited''': The DM plans ahead and in one of the first modules Pete picks up an abnormally good sword, but only pete Pete would see why it was good. Later, when Pete tries to kill the demon who's the cause of the main quest, it turns out it was the demon's sword and it gives a good in character way for Pete to lose a good chunk of power.

Added: 487

Changed: 435

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** Pete's character is [[AmbitionIsEvil Petryr, the power obsessed]][[InsufferableGenius pompous wizard]] who selects optimal spells to maximize power and minimize weaknesses. But that is simply because a genius obsessive like him [[CrazyPrepared would try to account for everything remotely likely]]. Pete plays through his flaws including trying to be overly self-reliant, and [[SchmuckBait risking morally questionable spells and artifacts]] because of [[ThinkOfThePotential what the power could do]].

to:

** Pete's character is [[AmbitionIsEvil Petryr, the power obsessed]][[InsufferableGenius obsessed]]
[[InsufferableGenius
pompous wizard]] who selects optimal spells to maximize power and minimize weaknesses. But that is simply because a genius obsessive like him [[CrazyPrepared would try to account for everything remotely likely]]. Pete plays through his flaws including trying to be [[IneffectualLoner overly self-reliant, self-reliant]], and [[SchmuckBait risking potentially dangerous and morally questionable spells and artifacts]] because of [[ThinkOfThePotential [[JustThinkOfThePotential what the power could do]].

Added: 616

Changed: 110

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* '''Subverted''': [[HonestRollsCharacter The overpowered-ness is entirely by chance. He didn't plan for it to be that strong.]]

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* '''Subverted''': '''Subverted''':
**
[[HonestRollsCharacter The overpowered-ness is entirely by chance. He didn't plan for it to be that strong.]]


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** Pete's character is [[AmbitionIsEvil Petryr, the power obsessed]][[InsufferableGenius pompous wizard]] who selects optimal spells to maximize power and minimize weaknesses. But that is simply because a genius obsessive like him [[CrazyPrepared would try to account for everything remotely likely]]. Pete plays through his flaws including trying to be overly self-reliant, and [[SchmuckBait risking morally questionable spells and artifacts]] because of [[ThinkOfThePotential what the power could do]].
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to:

** Pete is playing a game in which teammates are expected to compete with each other and with the GM. Playing optimally with the best possible builds is the only way to keep up.

Added: 120

Changed: 52

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** Pete makes his characters as weak as he can.
** Pete plays his characters as recurring {{Red Shirt}}s to provide another set of armor for the other characters.

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** Pete makes his characters as weak as he can.
can, perhaps [[CherryTapping for the bragging rights.]]
** Pete plays his characters as recurring {{Red Shirt}}s to provide another set of armor for the other characters.characters.
** Pete is more interested in the story than the game. He deliberately weakens his characters to make the flavor better.
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** Pete finds new purpose in the game by [[CrutchCharacter using his massive lead over the other players to help them]], whether it's making difficult raid battles easier or sharing the troves of loot he's acquired over time.

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** Pete finds new purpose in the game by [[CrutchCharacter [[{{Twinking}} using his massive lead over the other players to help them]], whether it's making difficult raid battles easier or sharing the troves of loot he's acquired over time.
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Added DiffLines:

** Pete finds new purpose in the game by [[CrutchCharacter using his massive lead over the other players to help them]], whether it's making difficult raid battles easier or sharing the troves of loot he's acquired over time.
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** In fighting back against Pete, the other players resort to [[ItTakesOneToKillOne using the same tactics against him]], [[HeWhoFightsMonsters becoming munchkins themselves]] in the process.

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** In fighting back against Pete, the other players resort to [[ItTakesOneToKillOne [[TakesOneToKillOne using the same tactics against him]], [[HeWhoFightsMonsters becoming munchkins themselves]] in the process.
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** Pete's unscrupulous methods turn other players against him. Depending on how much the game favors his style of play, he may either be crushed under ThePowerOfTeamwork, rendering his dependency on [[MinMaxing numbers]] and [[NotTheIntendedUse exploits]] moot, or successfully drive away every other player, thereby destroying the game with a loss in player numbers.

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** Pete's unscrupulous methods turn other players against him. Depending on how much the game favors his style of play, he may either be crushed under ThePowerOfTeamwork, ThePowerOfFriendship, rendering his dependency on [[MinMaxing numbers]] and [[NotTheIntendedUse exploits]] moot, or successfully drive away every other player, thereby destroying the game with a loss in player numbers.
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Added DiffLines:

** Pete's unscrupulous methods turn other players against him. Depending on how much the game favors his style of play, he may either be crushed under ThePowerOfTeamwork, rendering his dependency on [[MinMaxing numbers]] and [[NotTheIntendedUse exploits]] moot, or successfully drive away every other player, thereby destroying the game with a loss in player numbers.


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** Pete [[LonelyAtTheTop finds himself so far ahead]] that [[VictoryIsBoring he loses interest in the game]] and drops out.


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** In fighting back against Pete, the other players resort to [[ItTakesOneToKillOne using the same tactics against him]], [[HeWhoFightsMonsters becoming munchkins themselves]] in the process.
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*** If Pete's character is a Psychopath or Murderhobo, the DM might try to hit him with a PlayerPunch, [[GoneHorriblyRight except]] [[VideoGameCrueltyPotential Pete actually derives satisfaction from the consequences of his actions]]. Rather than berate or punish Pete for going OffTheRails, the DM [[StealthPun rolls with it]] and sets him - and possibly the rest of the party - down a VillainProtagonist route. This may even help him get immersed in the setting while still tailoring it to his highly aggressive playstyle.

to:

*** If Pete's character is a Psychopath or Murderhobo, the DM might try to hit him with a PlayerPunch, [[GoneHorriblyRight except]] [[VideoGameCrueltyPotential Pete actually derives satisfaction from the consequences of his character's actions]]. Rather than berate or punish Pete for going OffTheRails, the DM [[StealthPun rolls with it]] and sets him - and possibly the rest of the party - down a VillainProtagonist route. This may even help him get immersed in the setting while still tailoring it to his highly aggressive playstyle.

Added: 524

Changed: 1396

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** The DM accomodates for Pete by incorporating his playstyle into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the [=NPCs=] in heartfelt ways. Therefore, Pete remains an important part of the campaign, but doesn't dominate it to the detriment of the other players.
** The DM attempts to set up a PlayerPunch for the Psychopath[=/=]Murderhobo, except [[VideoGameCrueltyPotential they actually derive satisfaction from the consequences of their actions]]. Rather than berate or punish them for going OffTheRails, the DM [[StealthPun rolls with it]] and sets the player - and possibly the rest of the party - down a VillainProtagonist route. This may even help the Munchkin player get immersed in the setting while still tailoring it to their highly aggressive playstyle.

to:

** The DM accomodates for Pete by incorporating his playstyle into the game's canon. canon:
*** If
Pete's character is a {{Min Max}}er, they might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the [=NPCs=] in heartfelt ways. Therefore, Pete remains an important part of the campaign, but doesn't dominate it to the detriment of the other players.
** The DM attempts to set up *** If Pete's character is a PlayerPunch for Psychopath or Murderhobo, the Psychopath[=/=]Murderhobo, except DM might try to hit him with a PlayerPunch, [[GoneHorriblyRight except]] [[VideoGameCrueltyPotential they Pete actually derive derives satisfaction from the consequences of their his actions]]. Rather than berate or punish them Pete for going OffTheRails, the DM [[StealthPun rolls with it]] and sets the player him - and possibly the rest of the party - down a VillainProtagonist route. This may even help the Munchkin player him get immersed in the setting while still tailoring it to their his highly aggressive playstyle.
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** The DM attempts to set up a PlayerPunch for the Psychopath[=/=]Murderhobo, except [[VideoGameCrueltyPotential they actually derive satisfaction from the consequences of their actions]]. Rather than berate or punish them for going OffTheRails, the DM [[StealthPun rolls with it]] and sets the player - and possibly the rest of the party - down a VillainProtagonist route.

to:

** The DM attempts to set up a PlayerPunch for the Psychopath[=/=]Murderhobo, except [[VideoGameCrueltyPotential they actually derive satisfaction from the consequences of their actions]]. Rather than berate or punish them for going OffTheRails, the DM [[StealthPun rolls with it]] and sets the player - and possibly the rest of the party - down a VillainProtagonist route. This may even help the Munchkin player get immersed in the setting while still tailoring it to their highly aggressive playstyle.
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None

Added DiffLines:

** The DM attempts to set up a PlayerPunch for the Psychopath[=/=]Murderhobo, except [[VideoGameCrueltyPotential they actually derive satisfaction from the consequences of their actions]]. Rather than berate or punish them for going OffTheRails, the DM [[StealthPun rolls with it]] and sets the player - and possibly the rest of the party - down a VillainProtagonist route.
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None


** The DM accomodates for Pete by incorporating his playstyle into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the [=NPCs=] in heartfelt ways.

to:

** The DM accomodates for Pete by incorporating his playstyle into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the [=NPCs=] in heartfelt ways. Therefore, Pete remains an important part of the campaign, but doesn't dominate it to the detriment of the other players.
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None


** The DM accomodates for Pete by incorporating his tactics into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the [=NPCs=] in heartfelt ways.

to:

** The DM accomodates for Pete by incorporating his tactics playstyle into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the [=NPCs=] in heartfelt ways.
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None


** The DM accomodates for Pete by incorporating his tactics into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the NPCs in heartfelt ways.

to:

** The DM accomodates for Pete by incorporating his tactics into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the NPCs [=NPCs=] in heartfelt ways.
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** If the DM is crafty, he might rig the game in such a way that punishes Munchkin players. If Pete is a Metagamer, the DM will change details around to throw them off. If Pete is a {{MinMax}}er or a Ninja Looter, the DM will exploit their {{greed}} by setting up traps that they can't brute force their way through (especially if doing so destroys the items they're going after, such as a fragile potion cask in a chest). If Pete is a Psychopath or Murderhobo, the DM will make a PlayerPunch out of their in-game actions, which would [[MyGodWhatHaveIDone force Pete to reflect on them]] and become more immersed in the story, rather than the game.

to:

** If the DM is crafty, he might rig the game in such a way that punishes Munchkin players. If Pete is a Metagamer, the DM will change details around to throw them off. If Pete is a {{MinMax}}er {{Min Max}}er or a Ninja Looter, the DM will exploit their {{greed}} by setting up traps that they can't brute force their way through (especially if doing so destroys the items they're going after, such as a fragile potion cask in a chest). If Pete is a Psychopath or Murderhobo, the DM will make a PlayerPunch out of their in-game actions, which would [[MyGodWhatHaveIDone force Pete to reflect on them]] and become more immersed in the story, rather than the game.
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** If the DM is crafty, he might rig the game in such a way that punishes Munchkin players. If Pete is a Metagamer, the DM will change details around to throw them off. If Pete is a MinMaxer or a Ninja Looter, the DM will exploit their {{greed}} by setting up traps that they can't brute force their way through (especially if doing so destroys the items they're going after, such as a fragile potion cask in a chest). If Pete is a Psychopath or Murderhobo, the DM will make a PlayerPunch out of their in-game actions, which would [[MyGodWhatHaveIDone force Pete to reflect on them]] and become more immersed in the story, rather than the game.

to:

** If the DM is crafty, he might rig the game in such a way that punishes Munchkin players. If Pete is a Metagamer, the DM will change details around to throw them off. If Pete is a MinMaxer {{MinMax}}er or a Ninja Looter, the DM will exploit their {{greed}} by setting up traps that they can't brute force their way through (especially if doing so destroys the items they're going after, such as a fragile potion cask in a chest). If Pete is a Psychopath or Murderhobo, the DM will make a PlayerPunch out of their in-game actions, which would [[MyGodWhatHaveIDone force Pete to reflect on them]] and become more immersed in the story, rather than the game.

Added: 1682

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* '''Deconstructed''': Pete's characters are rejected again and again, and when he throws a fit, he's ejected from the group.
* '''Reconstructed''': Pete has a KillerGameMaster. His characters uses overpowered combos, however because of the DM the other players actually like playing with Pete because he often gives them a fair shot at actually playing the game. The DM also happens to [[LawfulEvil expect only the rules to sufficient to take the players down,]] meaning that Pete is also well suited to counter the DM at any point. Also, when not playing against {{Killer Game Master}}s, he doesn't use every tick he can for the sake of levels.

to:

* '''Deconstructed''': '''Deconstructed''':
**
Pete's characters are rejected again and again, and when he throws a fit, he's ejected from the group.
** If the DM is crafty, he might rig the game in such a way that punishes Munchkin players. If Pete is a Metagamer, the DM will change details around to throw them off. If Pete is a MinMaxer or a Ninja Looter, the DM will exploit their {{greed}} by setting up traps that they can't brute force their way through (especially if doing so destroys the items they're going after, such as a fragile potion cask in a chest). If Pete is a Psychopath or Murderhobo, the DM will make a PlayerPunch out of their in-game actions, which would [[MyGodWhatHaveIDone force Pete to reflect on them]] and become more immersed in the story, rather than the game.
* '''Reconstructed''': '''Reconstructed''':
**
Pete has a KillerGameMaster. His characters uses overpowered combos, however because of the DM the other players actually like playing with Pete because he often gives them a fair shot at actually playing the game. The DM also happens to [[LawfulEvil expect only the rules to sufficient to take the players down,]] meaning that Pete is also well suited to counter the DM at any point. Also, when not playing against {{Killer Game Master}}s, he doesn't use every tick he can for the sake of levels.levels.
** The DM accomodates for Pete by incorporating his tactics into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the NPCs in heartfelt ways.
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Added DiffLines:

**The other characters are new to the system, while Pete isn't. Of ''course'' his characters are going to be more powerful, he's the only one who came to the table knowing how to properly make a character.
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Grammar edit


* '''Averted''': Pete doesn't care about winning at all, he just want to has fun with friends. His character is well-rounded and adds dynamic to the party.

to:

* '''Averted''': Pete doesn't care about winning at all, he just want wants to has have fun with friends. His character is well-rounded and adds dynamic to the party.

Added: 229

Changed: 227

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minor indentation fix


* '''Downplayed''': Pete plays the game as any normal character would, but he always gives his character the personality that would encourage them to get the most powerful items as well as above average charisma and intelligence during each game.

to:

* '''Downplayed''': '''Downplayed''':
**
Pete plays the game as any normal character would, but he always gives his character the personality that would encourage them to get the most powerful items as well as above average charisma and intelligence during each game.
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Added DiffLines:

** Bob is TheRealMan; he loves winning fights, but his character, while very strong and skilled, isn't quite a GameBreaker.
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** Pete plays his characters as recurring [[RedShirt Red Shirts]] to provide another set of armor for the other characters.

to:

** Pete plays his characters as recurring [[RedShirt Red Shirts]] {{Red Shirt}}s to provide another set of armor for the other characters.



** Pete's character is made to be a sneaky and stealthy character which the group lacks so he can make up for what is otherwise missing in the group. This makes him nearly useless when close quarters combat is involved, but in any situation where a lock stands in the group's way or security systems have to be broken, Pete's character gets them past it easily.

to:

** Pete's character is made to be [[TheSneakyGuy a sneaky and stealthy character character]] which the group lacks so he can make up for what is otherwise missing in the group. This makes him nearly useless when close quarters combat is involved, but in any situation where a lock stands in the group's way or security systems have to be broken, Pete's character gets them past it easily.

Added: 898

Changed: 408

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* '''Inverted''': Pete makes his characters as weak as he can.

to:

* '''Inverted''': '''Inverted''':
**
Pete makes his characters as weak as he can.can.
** Pete plays his characters as recurring [[RedShirt Red Shirts]] to provide another set of armor for the other characters.



* '''Zig Zagged''': The character has maxed-out ''[[ManipulativeBastard manipulative]]'' skills and stats to give Pete [[TheRoleplayer more scope for in-character improvisation]]. It seems Pete is using those skills to get the most powerful weapons and items, but it turns out the GM ''asked'' Pete to do it, as later Pete's character gets kidnapped and the quest is then to save him.

to:

* '''Zig Zagged''': Zagged''':
**
The character has maxed-out ''[[ManipulativeBastard manipulative]]'' skills and stats to give Pete [[TheRoleplayer more scope for in-character improvisation]]. It seems Pete is using those skills to get the most powerful weapons and items, but it turns out the GM ''asked'' Pete to do it, as later Pete's character gets kidnapped and the quest is then to save him.him.
** Pete's character is made to be a sneaky and stealthy character which the group lacks so he can make up for what is otherwise missing in the group. This makes him nearly useless when close quarters combat is involved, but in any situation where a lock stands in the group's way or security systems have to be broken, Pete's character gets them past it easily.

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