Follow TV Tropes

Following

History MediaNotes / AladdinDeckEnhancer

Go To

OR

Is there an issue? Send a MessageReason:
Null edit

Changed: 45

Is there an issue? Send a MessageReason:
Updating Platform links


->''[[AC:Upgrade your UsefulNotes/NintendoEntertainmentSystem[[superscript:TM]]]]''

to:

->''[[AC:Upgrade your UsefulNotes/NintendoEntertainmentSystem[[superscript:TM]]]]''Platform/NintendoEntertainmentSystem[[superscript:TM]]]]''



The '''Aladdin Deck Enhancer''' was an unlicensed add-on for the UsefulNotes/NintendoEntertainmentSystem created by Camerica and Creator/{{Codemasters}}. Depending on who you ask, it was either launched in North America in November 1992 or January 1993 and quickly cancelled due to Camerica going under, or never made it to market at all. Regardless, the Deck Enhancer is a somewhat obscure relic of video game history.

to:

The '''Aladdin Deck Enhancer''' was an unlicensed add-on for the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem created by Camerica and Creator/{{Codemasters}}. Depending on who you ask, it was either launched in North America in November 1992 or January 1993 and quickly cancelled due to Camerica going under, or never made it to market at all. Regardless, the Deck Enhancer is a somewhat obscure relic of video game history.



The Aladdin Deck Enhancer was set to release while the UsefulNotes/SuperNintendoEntertainmentSystem was still new, so Camerica decided to market it as a budget option for NES owners who didn't want to shell out money to upgrade. Not strictly a bad idea; the SNES launched in the US during an economic recession, and initial reception to it in the country was somewhat tepid due to a variety of other factors. Camerica also wanted to hold onto the existing NES install base, especially since the system sold 34 million units in North America. While this seems sound at first, the gaming market isn't exactly known to be satisfied with what they have when new toys appear and the UsefulNotes/ConsoleWars were ramping up, so the Deck Enhancer likely wouldn't have succeeded in the long term. Camerica's abrupt bankruptcy killed the Aladdin Deck Enhancer before it could get going, which meant only 7 of its planned games were developed. We'll never know if their budget-conscious strategy would have had a chance at success.

to:

The Aladdin Deck Enhancer was set to release while the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem was still new, so Camerica decided to market it as a budget option for NES owners who didn't want to shell out money to upgrade. Not strictly a bad idea; the SNES launched in the US during an economic recession, and initial reception to it in the country was somewhat tepid due to a variety of other factors. Camerica also wanted to hold onto the existing NES install base, especially since the system sold 34 million units in North America. While this seems sound at first, the gaming market isn't exactly known to be satisfied with what they have when new toys appear and the UsefulNotes/ConsoleWars were ramping up, so the Deck Enhancer likely wouldn't have succeeded in the long term. Camerica's abrupt bankruptcy killed the Aladdin Deck Enhancer before it could get going, which meant only 7 of its planned games were developed. We'll never know if their budget-conscious strategy would have had a chance at success.
Is there an issue? Send a MessageReason:
None


Prior to the launch of the Deck Enhancer, Camerica and Codemasters were strong partners and decently prolific supporters of the NES. They both had their hands in the UsefulNotes/GameGenie, and released a few mildly successful unlicensed games for the system as a publisher and developer, respectively. Camerica found that producing their own cartridges while including special components to bypass the [=10NES=] lockout chip was expensive and ate into their profits, so Codemasaters developed the Deck Enhancer to mitigate the costs.

to:

Prior to the launch of the Deck Enhancer, Camerica and Codemasters were strong partners and decently prolific supporters of the NES. They both had their hands in the UsefulNotes/GameGenie, and released a few mildly successful unlicensed games for the system as a publisher and developer, respectively. Camerica found that producing their own cartridges while including special components to bypass the [=10NES=] lockout chip was expensive and ate into their profits, so Codemasaters Codemasters developed the Deck Enhancer to mitigate the costs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Codemasters, ever since moved away from them, [[ShrugOfGod declined to comment on such]] as they quietly considering Aladdin Deck Enhancer one of their OldShame of such peripheral devices.
Is there an issue? Send a MessageReason:
None


The Aladdin Deck Enhancer was set to release while the UsefulNotes/SuperNintendoEntertainmentSystem was still new, so Camerica decided to market it as a budget option for NES owners who didn't want to shell out money to upgrade. Not a bad idea, as the SNES launched in the US during an economic recession. Camerica also wanted to hold onto the existing NES install base, especially since the system sold 34 million units in North America. While this seems sound at first, the gaming market isn't exactly known to be satisfied with what they have when new toys appear and the UsefulNotes/ConsoleWars were ramping up, so the Deck Enhancer likely wouldn't have succeeded in the long term. Camerica's abrupt bankruptcy killed the Aladdin Deck Enhancer before it could get going, which meant only 7 of its planned games were developed. We'll never know if their budget-conscious strategy would have had a chance at success.

to:

The Aladdin Deck Enhancer was set to release while the UsefulNotes/SuperNintendoEntertainmentSystem was still new, so Camerica decided to market it as a budget option for NES owners who didn't want to shell out money to upgrade. Not strictly a bad idea, as idea; the SNES launched in the US during an economic recession.recession, and initial reception to it in the country was somewhat tepid due to a variety of other factors. Camerica also wanted to hold onto the existing NES install base, especially since the system sold 34 million units in North America. While this seems sound at first, the gaming market isn't exactly known to be satisfied with what they have when new toys appear and the UsefulNotes/ConsoleWars were ramping up, so the Deck Enhancer likely wouldn't have succeeded in the long term. Camerica's abrupt bankruptcy killed the Aladdin Deck Enhancer before it could get going, which meant only 7 of its planned games were developed. We'll never know if their budget-conscious strategy would have had a chance at success.
Is there an issue? Send a MessageReason:
None


Putting most of the cartridge components inside the Deck Enhancer meant games could be made and sold for ''much'' cheaper, with the intended MSRP being US$19.99 at most. The Deck Enhancer itself was set to sell for $39.95 with a pack-in game, which was the standard price of a regular NES cart back then. The business strategy looked viable on paper, and Camerica planned to expand it to other consoles.

to:

Putting most of the cartridge components inside the Deck Enhancer meant individual games could be made and sold for ''much'' cheaper, with the intended MSRP being US$19.99 at most. The Deck Enhancer itself was set to sell for $39.95 with a pack-in game, which was the standard price of a regular NES cart back then. The business strategy looked viable on paper, and Camerica planned to expand it to other consoles.
Is there an issue? Send a MessageReason:
None


It's not clear if the Aladdin Deck Enhancer ever made it to market officially. While it was definitely manufactured for the planned retail release, there are no clear records of it being sold and sources conflict on the supposed release date. The only thing that's sure is that Camerica went bankrupt in 1993 and most, if not all, of their Aladdin Deck Enhancer stock ended up in the hands of liquidators. Because of this, it's not too difficult find an Aladdin Deck Enhancer and a complete collection of its games in their original packaging.

to:

It's not clear if the Aladdin Deck Enhancer ever made it to market officially. While plans for it was definitely got far enough that units were manufactured and packaged for the planned retail release, retail, there are no clear concrete records of it being sold and sources conflict on the supposed release date. The only thing that's sure known is that Camerica went bankrupt in 1993 and most, if not all, of their Aladdin Deck Enhancer stock ended up in the hands of liquidators. Because of this, it's not too difficult find an Aladdin Deck Enhancer and a complete collection of its games in their original packaging.
Is there an issue? Send a MessageReason:
None


The '''Aladdin Deck Enhancer''' was an unlicensed add-on for the UsefulNotes/NintendoEntertainmentSystem created by Camerica and Creator/{{Codemasters}}. Depending on who you ask, it was either launched in North America in November 1992 or January 1993 and quickly cancelled due to Camerica going under or never made it to market at all. Either way, the Deck Enhancer is a somewhat obscure relic of video game history.

Prior to the launch of the Deck Enhancer, Camerica and Codemasters were strong partners and decently prolific supporters of the NES. They both had their hands in the UsefulNotes/GameGenie and released a few mildly successful unlicensed games for the system as a publisher and developer, respectively. Camerica found that producing their own cartridges while including special components to bypass the [=10NES=] lockout chip was expensive and ate into their profits, so Codemasaters developed the Deck Enhancer to mitigate the costs.

The Aladdin Deck Enhancer was essentially just like any normal NES cartridge, containing all the necessary components (plus a bypass for the NES lockout chip) except the game ROM. Deck Enhancer-specific game carts contained just the ROM, and would go into a slot on top of the Deck Enhancer to then be placed into the NES and played as normal. Because the Deck Enhancer was specifically designed to interact with the lockout chip, it doesn't work in the NES-101 (the Toploader) or third-party aftermarket consoles, as those lack the chip. It needs to be reiterated that the Deck Enhancer wasn't much more than a NES cartridge, as marketing material lied about how it gave the system a 64K memory upgrade. Almost all of the games made for the Deck Enhancer were already available as unlicensed NES carts and they were identical to those versions.

to:

The '''Aladdin Deck Enhancer''' was an unlicensed add-on for the UsefulNotes/NintendoEntertainmentSystem created by Camerica and Creator/{{Codemasters}}. Depending on who you ask, it was either launched in North America in November 1992 or January 1993 and quickly cancelled due to Camerica going under under, or never made it to market at all. Either way, Regardless, the Deck Enhancer is a somewhat obscure relic of video game history.

Prior to the launch of the Deck Enhancer, Camerica and Codemasters were strong partners and decently prolific supporters of the NES. They both had their hands in the UsefulNotes/GameGenie UsefulNotes/GameGenie, and released a few mildly successful unlicensed games for the system as a publisher and developer, respectively. Camerica found that producing their own cartridges while including special components to bypass the [=10NES=] lockout chip was expensive and ate into their profits, so Codemasaters developed the Deck Enhancer to mitigate the costs.

The Aladdin Deck Enhancer was essentially just like any normal NES cartridge, containing all the necessary components (plus a bypass for the NES lockout chip) except the game ROM. Deck Enhancer-specific game carts contained just the ROM, and would go into a slot on top of the Deck Enhancer to then be placed into the NES and played as normal. Because the Deck Enhancer was specifically designed to interact with the lockout chip, it doesn't work in the NES-101 (the Toploader) or third-party aftermarket consoles, as those lack the chip. It needs to be reiterated that the Deck Enhancer wasn't much more than a NES cartridge, as marketing material lied about how it gave the system a 64K memory upgrade. Almost all of the games made for the Deck Enhancer were already available as unlicensed NES carts and they were identical to those versions.



The Aladdin Deck Enhancer was set to release while the UsefulNotes/SuperNintendoEntertainmentSystem was still new, so Camerica decided to market it as a budget option for NES owners who didn't want to shell out money to upgrade. Camerica also wanted to hold onto the existing NES install base, especially since the system sold 34 million units in North America. While this seems sound at first, the gaming market isn't exactly known to be satisfied with what they have when new toys appear and the UsefulNotes/ConsoleWars were ramping up, so the Deck Enhancer likely wouldn't have succeeded in the long term. Camerica's abrupt bankruptcy killed the Aladdin Deck Enhancer before it could get going, which meant only 7 of its planned games were developed. We'll never know if their budget-conscious strategy would have had a chance at success.

to:

The Aladdin Deck Enhancer was set to release while the UsefulNotes/SuperNintendoEntertainmentSystem was still new, so Camerica decided to market it as a budget option for NES owners who didn't want to shell out money to upgrade. Not a bad idea, as the SNES launched in the US during an economic recession. Camerica also wanted to hold onto the existing NES install base, especially since the system sold 34 million units in North America. While this seems sound at first, the gaming market isn't exactly known to be satisfied with what they have when new toys appear and the UsefulNotes/ConsoleWars were ramping up, so the Deck Enhancer likely wouldn't have succeeded in the long term. Camerica's abrupt bankruptcy killed the Aladdin Deck Enhancer before it could get going, which meant only 7 of its planned games were developed. We'll never know if their budget-conscious strategy would have had a chance at success.
Is there an issue? Send a MessageReason:
None


The Aladdin Deck Enhancer was essentially just like any normal NES cartridge, containing all the necessary components (plus a bypass for the NES lockout chip) except the game ROM. Deck Enhancer-specific game carts contained just the ROM, and would go into a slot on top of the Deck Enhancer to then be placed into the NES and played as normal. Because the Deck Enhancer was specifically designed to interact with the lockout chip, it doesn't work in the NES-101 (the Toploader) or third-party aftermarket consoles, as those lack the chip. It needs to be reiterated that the Deck Enhancer wasn't much more than a NES cartridge, as marketing material lied about how it gave the system a 64K upgrade. Almost all of the games made for the Deck Enhancer were already available as unlicensed NES carts and they were identical to those versions.

Putting most of the cartridge components inside the Deck Enhancer meant games could be made and sold for ''much'' cheaper, with the intended MSRP being $19.99 at most. The Deck Enhancer itself was set to sell for $39.95 with a pack-in game, which was the standard price of a regular NES game back then. The business strategy seemed sound on paper, and Camerica planned to expand it to other consoles.

The Aladdin Deck Enhancer was set to release while the UsefulNotes/SuperNintendoEntertainmentSystem was still new, so Camerica planned to market it as a budget option for NES owners who didn't want to shell out money to upgrade. Camerica didn't want to give up on the existing NES install base, especially since the system sold 34 million units in North America. While this seems sound at first, the gaming market isn't exactly known to be satisfied with what they have when new toys appear and the UsefulNotes/ConsoleWars were ramping up, so the Deck Enhancer likely wouldn't have succeeded in the long term. Camerica's abrupt bankruptcy killed the Aladdin Deck Enhancer before it could get going, which meant only 7 of its planned games were developed. We'll never know if their budget-conscious strategy would have had a chance at success.

It's not clear if the Aladdin Deck Enhancer ever made it to market officially. While it was definitely manufactured for the planned retail release, there are no records of it being sold and sources conflict on the supposed release date. The only thing that's clear is Camerica went bankrupt in 1993 and most, if not all, of their Aladdin Deck Enhancer stock ended up in the hands of liquidators. Because of this, it's not too difficult find an Aladdin Deck Enhancer and a complete collection of its games in their original packaging.

to:

The Aladdin Deck Enhancer was essentially just like any normal NES cartridge, containing all the necessary components (plus a bypass for the NES lockout chip) except the game ROM. Deck Enhancer-specific game carts contained just the ROM, and would go into a slot on top of the Deck Enhancer to then be placed into the NES and played as normal. Because the Deck Enhancer was specifically designed to interact with the lockout chip, it doesn't work in the NES-101 (the Toploader) or third-party aftermarket consoles, as those lack the chip. It needs to be reiterated that the Deck Enhancer wasn't much more than a NES cartridge, as marketing material lied about how it gave the system a 64K memory upgrade. Almost all of the games made for the Deck Enhancer were already available as unlicensed NES carts and they were identical to those versions.

Putting most of the cartridge components inside the Deck Enhancer meant games could be made and sold for ''much'' cheaper, with the intended MSRP being $19.US$19.99 at most. The Deck Enhancer itself was set to sell for $39.95 with a pack-in game, which was the standard price of a regular NES game cart back then. The business strategy seemed sound looked viable on paper, and Camerica planned to expand it to other consoles.

The Aladdin Deck Enhancer was set to release while the UsefulNotes/SuperNintendoEntertainmentSystem was still new, so Camerica planned decided to market it as a budget option for NES owners who didn't want to shell out money to upgrade. Camerica didn't want also wanted to give up on hold onto the existing NES install base, especially since the system sold 34 million units in North America. While this seems sound at first, the gaming market isn't exactly known to be satisfied with what they have when new toys appear and the UsefulNotes/ConsoleWars were ramping up, so the Deck Enhancer likely wouldn't have succeeded in the long term. Camerica's abrupt bankruptcy killed the Aladdin Deck Enhancer before it could get going, which meant only 7 of its planned games were developed. We'll never know if their budget-conscious strategy would have had a chance at success.

It's not clear if the Aladdin Deck Enhancer ever made it to market officially. While it was definitely manufactured for the planned retail release, there are no clear records of it being sold and sources conflict on the supposed release date. The only thing that's clear sure is that Camerica went bankrupt in 1993 and most, if not all, of their Aladdin Deck Enhancer stock ended up in the hands of liquidators. Because of this, it's not too difficult find an Aladdin Deck Enhancer and a complete collection of its games in their original packaging.
Is there an issue? Send a MessageReason:
None


Prior to the launch of the Deck Enhancer, Camerica and Codemasters were strong partners and decently prolific supporters of the NES. They both had their hands in the VideoGame/GameGenie and released a few mildly successful unlicensed games for the system as a publisher and developer, respectively. Camerica found that producing their own cartridges while including special components to bypass the [=10NES=] lockout chip was expensive and ate into their profits, so Codemasaters developed the Deck Enhancer to mitigate the costs.

to:

Prior to the launch of the Deck Enhancer, Camerica and Codemasters were strong partners and decently prolific supporters of the NES. They both had their hands in the VideoGame/GameGenie UsefulNotes/GameGenie and released a few mildly successful unlicensed games for the system as a publisher and developer, respectively. Camerica found that producing their own cartridges while including special components to bypass the [=10NES=] lockout chip was expensive and ate into their profits, so Codemasaters developed the Deck Enhancer to mitigate the costs.
Is there an issue? Send a MessageReason:
None


** ''The Fantastic Adventures of Dizzy'' -- Notably the only Aladdin game to differ from its original NES version, with extra content and some other changes.

to:

** ''The Fantastic Adventures of Dizzy'' -- Notably the only Aladdin game to differ from its original NES version, with extra content and some other changes.
Is there an issue? Send a MessageReason:
None

Added: 90

Changed: 1

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aladdin_deck_enhancer.png]]



-->--Blurb on the packaging

to:

-->--Blurb -->-- Blurb on the packaging
Is there an issue? Send a MessageReason:
None


* ''Big Nose Freaks Out''

to:

* ''Big Nose Freaks Out''''VideoGame/BigNoseFreaksOut''
Is there an issue? Send a MessageReason:
None


** ''Dizzy the Adventurer'' -- The only game not ported from the NES, instead originating from the PC game ''Dizzy: Prince of the Yolkfolk''

to:

** ''Dizzy the Adventurer'' -- The only game not ported from the NES, instead originating from the PC game title ''Dizzy: Prince of the Yolkfolk''
Is there an issue? Send a MessageReason:
None


->''[[AC:Upgrade your UsefulNotes/NintendoEntertainmentSystem]]''

to:

->''[[AC:Upgrade your UsefulNotes/NintendoEntertainmentSystem]]''UsefulNotes/NintendoEntertainmentSystem[[superscript:TM]]]]''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''[[AC:Upgrade your UsefulNotes/NintendoEntertainmentSystem]]''
-->--Blurb on the packaging

The '''Aladdin Deck Enhancer''' was an unlicensed add-on for the UsefulNotes/NintendoEntertainmentSystem created by Camerica and Creator/{{Codemasters}}. Depending on who you ask, it was either launched in North America in November 1992 or January 1993 and quickly cancelled due to Camerica going under or never made it to market at all. Either way, the Deck Enhancer is a somewhat obscure relic of video game history.

Prior to the launch of the Deck Enhancer, Camerica and Codemasters were strong partners and decently prolific supporters of the NES. They both had their hands in the VideoGame/GameGenie and released a few mildly successful unlicensed games for the system as a publisher and developer, respectively. Camerica found that producing their own cartridges while including special components to bypass the [=10NES=] lockout chip was expensive and ate into their profits, so Codemasaters developed the Deck Enhancer to mitigate the costs.

The Aladdin Deck Enhancer was essentially just like any normal NES cartridge, containing all the necessary components (plus a bypass for the NES lockout chip) except the game ROM. Deck Enhancer-specific game carts contained just the ROM, and would go into a slot on top of the Deck Enhancer to then be placed into the NES and played as normal. Because the Deck Enhancer was specifically designed to interact with the lockout chip, it doesn't work in the NES-101 (the Toploader) or third-party aftermarket consoles, as those lack the chip. It needs to be reiterated that the Deck Enhancer wasn't much more than a NES cartridge, as marketing material lied about how it gave the system a 64K upgrade. Almost all of the games made for the Deck Enhancer were already available as unlicensed NES carts and they were identical to those versions.

Putting most of the cartridge components inside the Deck Enhancer meant games could be made and sold for ''much'' cheaper, with the intended MSRP being $19.99 at most. The Deck Enhancer itself was set to sell for $39.95 with a pack-in game, which was the standard price of a regular NES game back then. The business strategy seemed sound on paper, and Camerica planned to expand it to other consoles.

The Aladdin Deck Enhancer was set to release while the UsefulNotes/SuperNintendoEntertainmentSystem was still new, so Camerica planned to market it as a budget option for NES owners who didn't want to shell out money to upgrade. Camerica didn't want to give up on the existing NES install base, especially since the system sold 34 million units in North America. While this seems sound at first, the gaming market isn't exactly known to be satisfied with what they have when new toys appear and the UsefulNotes/ConsoleWars were ramping up, so the Deck Enhancer likely wouldn't have succeeded in the long term. Camerica's abrupt bankruptcy killed the Aladdin Deck Enhancer before it could get going, which meant only 7 of its planned games were developed. We'll never know if their budget-conscious strategy would have had a chance at success.

It's not clear if the Aladdin Deck Enhancer ever made it to market officially. While it was definitely manufactured for the planned retail release, there are no records of it being sold and sources conflict on the supposed release date. The only thing that's clear is Camerica went bankrupt in 1993 and most, if not all, of their Aladdin Deck Enhancer stock ended up in the hands of liquidators. Because of this, it's not too difficult find an Aladdin Deck Enhancer and a complete collection of its games in their original packaging.

Fun fact: Camerica got Thor Aackerlund, one of the winners of the 1990 Nintendo World Championships, to appear in TV ads to help market the system.
----
!!Games made for the Aladdin Deck Enhancer:
[[index]]
* ''Big Nose Freaks Out''
* ''VideoGame/{{Dizzy}}''
** ''Dizzy the Adventurer'' -- The only game not ported from the NES, instead originating from the PC game ''Dizzy: Prince of the Yolkfolk''
** ''The Fantastic Adventures of Dizzy'' -- Notably the only Aladdin game to differ from its original NES version, with extra content and some other changes.
* ''Linus Spacehead's Cosmic Crusade''
* ''VideoGame/MicroMachines''
* ''Quattro Adventure'' -- A compilation of four games: ''Boomerang Kid'', ''Linus Spacehead'', ''Super Robin Hood'', and ''Treasure Island Dizzy''.
* ''Quattro Sports'' -- A compilation of four games: ''Baseball Pro[='=]s'', ''BMX Simulator'', ''Pro Tennis'', and ''Soccer Simulator''.[[/index]]
----

Top