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* ''Magical Tarurūto-kun: Fantastic World!!'' (Platform/FamilyComputer, 1991): The first game in the series, a ''VideoGame/SuperMarioBros3''-esque platformer (minus a run button and [[GoombaStomp Goomba Stomping]] while having a Yoshi tongue in their place) that retells different episodes of the anime in 8 separate chapters. This game is infamous for a hidden easter egg involving Iyona in a swimsuit early in the game.

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* ''Magical Tarurūto-kun: Fantastic World!!'' (Platform/FamilyComputer, ([[Platform/NintendoEntertainmentSystem Family Computer]], 1991): The first game in the series, a ''VideoGame/SuperMarioBros3''-esque platformer (minus a run button and [[GoombaStomp Goomba Stomping]] while having a Yoshi tongue in their place) that retells different episodes of the anime in 8 separate chapters. This game is infamous for a hidden easter egg involving Iyona in a swimsuit early in the game.

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* AdaptationalWimp: All of the picture book villains suffer from this no matter what game they appear in, and what's worse is that they are all legitimately frightening in the original manga and anime.

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* AdaptationalWimp: All of the picture book villains that were legitimately frightening in the original manga and anime suffer from this no matter what game they appear in, and what's worse is that they are all legitimately frightening in the original manga and anime.built up as legitimate threats.



** ''Fantastic World!!'' includes an entire set of magic powerups that can be obtained within the world map or through bonus games. The most useful ones are the wings powerup, which allows Taru to use his wings to fly throughout the level, eliminating the need to make extremely narrow jumps, and the Tele-potato, which automatically sends Taru breezing through the stage and straight to the goal. The catch is that neither of these items are available through Mimora's shop and have to be earned through the scratch-off tickets.

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** ''Fantastic World!!'' includes an entire set of magic powerups that can be obtained within the world map or through bonus games. The most useful ones are the wings powerup, which allows Taru to use his wings to fly throughout the level, eliminating the need to make extremely narrow jumps, and the Tele-potato, which automatically sends Taru breezing through the stage and straight to the goal. The catch is that neither of these items are available through Mimora's shop and have to be earned through the scratch-off tickets.cards.



* DarkerAndEdgier: As ''Mahou Daibouken'' takes place during the series' last major arcs, including the battle between Honmaru and Nezo and [[spoiler:Honmaru's death following his HeroricRROD]], most of the first half of the game is shown to be a bit more serious, story-focused, and melancholic in contrast to the other games, especially its goofy, cheery yet disjointed predecessor, ''Fantastic World!!''. It's only when the characters reach the Magic World does the plot takes a lighter turn.

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* DarkerAndEdgier: As Downplayed with ''Mahou Daibouken'' Daibouken'', as it takes place during the series' last major arcs, including the battle between Honmaru and Nezo and [[spoiler:Honmaru's death following his HeroricRROD]], most of the first half of the game is shown to be a bit more serious, story-focused, and melancholic in contrast to the other games, especially its goofy, cheery yet disjointed predecessor, ''Fantastic World!!''. It's only when the characters reach the Magic World does the plot takes a lighter turn.



* DidntThinkThisThrough: With the Attractor magic in ''Fantastic World!!'' and ''Mahou Daibouken'', Taru can attract takoyaki on the screen like a magnet. However, abusing the ability can potentially be detrimental, as Taru can't move when the takoyaki is flying over to him, making you vulnerable to enemies, especially the Ojamaru enemies (the only type of enemy character to appear in both games) who are also attracted while using this. Even worse in ''Fantastic World!!'', [[UnintentionallyUnwinnable where you may end up pulling in takoyaki you were supposed to use as a foothold]].

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* DidntThinkThisThrough: With the Attractor magic in ''Fantastic World!!'' and ''Mahou Daibouken'', Taru can attract takoyaki on the screen like a magnet. However, abusing the ability can potentially be detrimental, as Taru can't move when the takoyaki is flying over to him, making you vulnerable to enemies, especially the Ojamaru enemies (the only type of enemy character to appear in both games) who are also attracted while using this. Even worse in ''Fantastic World!!'', [[UnintentionallyUnwinnable where takoyaki is frequently used as platforms and you may end up pulling in takoyaki some that you were supposed to use as a foothold]].



* InconsistentColoring: The NPC characters in the Mega Drive game as well as Harako all use a similar color palette that relies on light shades of blue, pink, white, brown, and black. Honmaru and Ria look fine with these color choices while Ijigawa and Miss Oaya are the most affected by them to the point where they almost look like completely different characters.

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* InconsistentColoring: The NPC characters in the Mega Drive game as well as Harako all use a similar color palette that relies on light shades of blue, pink, white, brown, and black. Honmaru and Ria look fine with these color choices while Ijigawa and Miss Oaya are the most affected by them to the point where they almost look like completely different characters. The picture book villains also take a hit from this.



** ''Fantastic World!!'' has a few bonus games where you can win lives, additional items and takoyaki. These include Matsugoro's takoyaki catching challenge found on the takoyaki spaces on the world map, a 3x3 bingo game found on the balloons on the map, and scratch-off tickets provided by purchases at Mimora's shop.

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** ''Fantastic World!!'' has a few bonus games where you can win lives, additional items and takoyaki. These include Matsugoro's takoyaki catching challenge found on the takoyaki spaces on the world map, a 3x3 bingo game found on the balloons on the map, and scratch-off tickets cards provided by purchases at Mimora's shop.



* MoodWhiplash: The first stage of the Mega Drive game presents itself as cute and fun-loving with Taru chasing down cute monsters and cheery music playing. Then in the fourth part of the stage, Harako comes thundering down outside of the school with a realistic helicopter attempting to shoot down Taru and shooting up the school's walls in the process.

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* MoodWhiplash: The first stage of the Mega Drive game presents itself as cute and fun-loving with Taru chasing down cute monsters and cheery music playing. Then in the fourth part of the stage, Harako comes thundering down outside of the school with a realistic helicopter attempting to shoot down Taru and shooting up blasting the school's walls in the process.



* SaveScumming: ''Fantastic World!!'' and especially ''Mahou Daibouken'' can easily be have much of the outcomes manipulated in the player's favor though saving at certain points and resetting the game, allowing players to farm takoyaki, lives, and in the former, items, including additional Turbo saves.



** ''Fantastic World!!'' uses a special item found at Mimora's shop and through the scratch-off tickets. They usually go for around 70 pieces of takoyaki at the shop.

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** ''Fantastic World!!'' uses a special item found at Mimora's shop and through the scratch-off tickets.cards. They usually go for around 70 pieces of takoyaki at the shop.
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* HairTriggerTemper: At least a third of the main cast (Honmaru, Jabao, Harako, Shougunnosuke, Mari, Rivar, and Mimora) are extremely irritable and prone to violent outbursts.

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* HairTriggerTemper: At least a third of the main cast (Honmaru, Jabao, Harako, Shougunnosuke, Mari, the twins, Rivar, and Mimora) are extremely irritable and prone to violent outbursts.



** The Zekenja twins Neyo and Nezo's names are based on "Zakenja ne yo!" and "Zakenja ne zo!", both meaning "You've gotta be kidding!" or "Don't mess with me!".

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** The Zekenja twins Neyo and Nezo's names are based on their catchphrases "Zakenja ne yo!" and "Zakenja ne zo!", both meaning "You've gotta be kidding!" or "Don't mess with me!".

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* ''Jumputi Heroes'' (iOS & Android, 2018-2024): A discontinued mobile puzzle RPG / [[GachaGames Gacha Game]] where players could level up characters and use them in turn-based battles by moving matching icons. It was indisputably the largest Shonen Jump crossover in existence, but Taru and Rivar appear as the sole representatives of the series.

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* ''Jumputi Heroes'' (iOS (Platform/{{IOS}} & Android, Platform/{{Android}}, 2018-2024): A discontinued mobile puzzle RPG / [[GachaGames Gacha Game]] where players could level up characters and use them in turn-based battles by moving matching icons. It was indisputably the largest Shonen Jump crossover in existence, but Taru and Rivar appear appeared as the sole representatives of the series.



* HairTriggerTemper: At least a third of the main cast (Honmaru, Jabao, Harako, Shougunnosuke, Mari, and Mimora) are extremely irritable and prone to violent outbursts.

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* HairTriggerTemper: At least a third of the main cast (Honmaru, Jabao, Harako, Shougunnosuke, Mari, Rivar, and Mimora) are extremely irritable and prone to violent outbursts.



* NiceMeanAndInbetween: The girls on Honmaru's class can be categorized this way. Iyona's unquestionably nice, being a sweet and caring girl who hates violence. Ijigawa, often secretly-caring and tolerable at best, is such a rude and mean-spirited troll that it's literally in her name. Then along comes the brash, irritable and troubled delinquent Neyo who makes Ijigawa look like an angel in comparison.

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* NiceMeanAndInbetween: The girls on in Honmaru's class can be categorized this way. Iyona's unquestionably nice, being a sweet and caring girl who hates violence. Ijigawa, often secretly-caring secretly caring and tolerable at best, is such a rude and mean-spirited troll that it's literally in her name. Then along comes the brash, irritable irritable, and troubled delinquent Neyo who makes Ijigawa look like an angel in comparison.



** The same applies to Dowaha and Count Racul in the Mega Drive game, and if that weren't enough, Eland and Patulous are reduced to being a common enemies and Gabeira is nothing more than a platform.

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** The same applies to Dowaha and Count Racul in the Mega Drive game, and if that weren't enough, Eland and Patulous are reduced to being a common enemies and Gabeira is nothing more than a platform.



* AntiFrustrationFeatures: ''Fantastic World!!'' includes an entire set of magic powerups that can be obtained within the world map or through bonus games. The most useful ones are the wings powerup, which allows Taru to use his wings to fly throughout the level, eliminating the need to make extremely narrow jumps, and the Tele-potato, which automatically sends Taru breezing through the stage and straight to the goal. The catch is that neither of these items are available through Mimora's shop and have to be earned through the scratch-off tickets.
* ArtEvolution: ''Mahou Daibouken'' is a notable bump in visual quality compared to ''Fantastic World!!'', including Taru's sprite being larger, having a larger tongue sprite based on the one in ''Magic Adventure'', more reallistic sprites for the human bosses, and the improved shading of stage environments and character portraits.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
''Fantastic World!!'' includes an entire set of magic powerups that can be obtained within the world map or through bonus games. The most useful ones are the wings powerup, which allows Taru to use his wings to fly throughout the level, eliminating the need to make extremely narrow jumps, and the Tele-potato, which automatically sends Taru breezing through the stage and straight to the goal. The catch is that neither of these items are available through Mimora's shop and have to be earned through the scratch-off tickets.
** While not as useful of a selection is offered in ''Mahou Daibouken'', some of them return and can be unlocked through leveling up the characters. Unlike the previous game where you had to buy bag space to use the unlockable powerups, many of them only cost certain amounts of takoyaki, which can be easily gained throughout stages and bonus challenges.
* ArtEvolution: ''Mahou Daibouken'' is a notable bump in visual quality compared to ''Fantastic World!!'', including Taru's sprite being larger, having a larger tongue sprite based on the one in ''Magic Adventure'', more reallistic realistic sprites for the human bosses, and the improved shading of stage environments and character portraits.
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* ''Magical Tarurūto-kun 2: Mahō Daibouken''[[labelnote:*]]Great Magic Adventure [[/labelnote]](Family Computer, 1992) The direct sequel to ''Fantastic World!!'', follows the introduction of Neizo and later on, the journey through the magic world. Honmaru and Mimora become playable alongside Taru, and all characters can increase strength through a level-up system. It was released over a month after the anime ended.

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* ''Magical Tarurūto-kun 2: Mahō Daibouken''[[labelnote:*]]Great Magic Adventure [[/labelnote]](Family Computer, 1992) The direct sequel to ''Fantastic World!!'', follows the introduction of Neizo Nezo and later on, the journey through the magic world. Honmaru and Mimora become playable alongside Taru, and all characters can increase strength through a level-up system. It was released over a month after the anime ended.



* ''Cult Jump'' (Game Boy, 1993): An RPG/Quiz game where progress literally relies on knowledge of several Shonen Jump series. Though not playable, the game features cameos from most of the same main characters from ''Famicom Jump II'' (though Tar-Chan is replaced by Keiji Maeda from Hana no Keiji). Taru, of course, makes a cameo appearance alongside Honmaru, Iyona, Niruru, Mimora, Rivar, and Neizo.

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* ''Cult Jump'' (Game Boy, 1993): An RPG/Quiz game where progress literally relies on knowledge of several Shonen Jump series. Though not playable, the game features cameos from most of the same main characters from ''Famicom Jump II'' (though Tar-Chan is replaced by Keiji Maeda from Hana no Keiji). Taru, of course, makes a cameo appearance alongside Honmaru, Iyona, Niruru, Mimora, Rivar, and Neizo.Nezo.



* CerebusSyndrome: Subverted several times, during plots relating to the magic world, Shougunnosuke's storybooks, and Honmaru competing in various competitions, the stakes are risen and Taru, Honmaru, and the state of the real world are all put into great danger [[spoiler: with Honmaru actually dying at one point]]. By the end of those arcs, even with the introductions of Rivar, Count Racul, the Great King Dowaha, and Neizo Zakenja, the series usually goes back to the goofy grade school shenanigans as if nothing ever happened.

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* CerebusSyndrome: Subverted several times, during plots relating to the magic world, Shougunnosuke's storybooks, and Honmaru competing in various competitions, the stakes are risen and Taru, Honmaru, and the state of the real world are all put into great danger [[spoiler: with Honmaru actually dying at one point]]. By the end of those arcs, even with the introductions of Rivar, Count Racul, the Great King Dowaha, and Neizo Nezo Zakenja, the series usually goes back to the goofy grade school shenanigans as if nothing ever happened.



** Neizo's introduction in the manga ends with Taru using a flute that leaves him and everyone else in their classroom, ''including Iyona'' with massive stomach aches that leave them all scrambling for toilets. This moment thankfully replaced in the anime.

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** Neizo's Nezo's introduction in the manga ends with Taru using a flute that leaves him and everyone else in their classroom, ''including Iyona'' with massive stomach aches that leave them all scrambling for toilets. This moment was thankfully replaced in the anime.



** The Zekenja twins Neyo and Neizo's names are based on "Zakenja ne yo!" and "Zakenja ne zo!", both meaning "You've gotta be kidding!" or "Don't mess with me!".

to:

** The Zekenja twins Neyo and Neizo's Nezo's names are based on "Zakenja ne yo!" and "Zakenja ne zo!", both meaning "You've gotta be kidding!" or "Don't mess with me!".



* DarkerAndEdgier: As ''Mahou Daibouken'' takes place during the series' last major arcs, including the battle between Honmaru and Neizo and [[spoiler:Honmaru's death following his HeroricRROD]], most of the first half of the game is shown to be a bit more serious, story-focused, and melancholic in contrast to the other games, especially its goofy, cheery yet disjointed predecessor, ''Fantastic World!!''. It's only when the characters reach the Magic World does the plot takes a lighter turn.

to:

* DarkerAndEdgier: As ''Mahou Daibouken'' takes place during the series' last major arcs, including the battle between Honmaru and Neizo Nezo and [[spoiler:Honmaru's death following his HeroricRROD]], most of the first half of the game is shown to be a bit more serious, story-focused, and melancholic in contrast to the other games, especially its goofy, cheery yet disjointed predecessor, ''Fantastic World!!''. It's only when the characters reach the Magic World does the plot takes a lighter turn.



* EarlyBirdCameo: A few characters featured in the later arcs like Neizo Zakenja make their only appearance in ''Fantastic World!!'''s character index before appearing in the anime, though many of them had appeared in the manga by that point. His sister, Neyo Zakenja's appearance in the game's 3x3 bingo bonus game is a subversion as she not only appears once in the intro, but she had previously made a cameo a few weeks earlier in a freeze frame in episode 26. In terms of her canon appearance in the anime, the game was released three months before her debut episode.

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* EarlyBirdCameo: A few characters featured in the later arcs like Neizo Nezo Zakenja make their only appearance in ''Fantastic World!!'''s character index before appearing in the anime, though many of them had appeared in the manga by that point. His sister, Neyo Zakenja's appearance in the game's 3x3 bingo bonus game is a subversion as she not only appears once in the intro, but she had previously made a cameo a few weeks earlier in a freeze frame in episode 26. In terms of her canon appearance in the anime, the game was released three months before her debut episode.
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* ''Jumputi Heroes'' (iOS & Android, 2018-2024): A discontinued mobile puzzle RPG / [[GachaGames Gacha Game]] where players can level up characters and use them in turn-based battles by moving matching icons. It was indisputably the largest Shonen Jump crossover in existence, but Taru and Rivar appear as the sole representatives of the series.

to:

* ''Jumputi Heroes'' (iOS & Android, 2018-2024): A discontinued mobile puzzle RPG / [[GachaGames Gacha Game]] where players can could level up characters and use them in turn-based battles by moving matching icons. It was indisputably the largest Shonen Jump crossover in existence, but Taru and Rivar appear as the sole representatives of the series.



** The anime's first episode combines that plot of chapters 1, 2, 3, and 5. The very first chapter was a one-off that featured Honmaru, Iyona, and Jabao as second graders while having a similar plot to the next chapter and the anime's first episode. While he meets Taruruto right from the start of both continuities, instead of Honmaru starting the series as a second grader and meeting both Iyona for the first time, the anime skips to the beginning of the second chapter, which already puts him into the fifth grade and has known Iyona for quite some time.

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** The anime's first episode combines that the plot of chapters 1, 2, 3, and 5. The very first chapter was a one-off that featured Honmaru, Iyona, and Jabao as second graders while having a similar plot to the next chapter and the anime's first episode. While he meets Taruruto right from the start of both continuities, instead of Honmaru starting the series as a second grader and meeting both Iyona for the first time, the anime skips to the beginning of the second chapter, which already puts him into the fifth grade and has known Iyona for quite some time.

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* ''Cult Jump'' (Game Boy, 1993): An RPG/Quiz game where progress literally relies on knowledge of several Shonen Jump series. Though not playable, the game features cameos from most of the same main characters from ''Famicom Jump II'' (though Tar-Chan is replaced by Keiji Maeda from Hana no Keiji). Taru of course makes a cameo appearance alongside Honmaru, Iyona, Niruru, Mimora, Rivar, and Neizo. Ultimately became the last video game to reference or feature characters from the series.

to:

* ''Cult Jump'' (Game Boy, 1993): An RPG/Quiz game where progress literally relies on knowledge of several Shonen Jump series. Though not playable, the game features cameos from most of the same main characters from ''Famicom Jump II'' (though Tar-Chan is replaced by Keiji Maeda from Hana no Keiji). Taru Taru, of course course, makes a cameo appearance alongside Honmaru, Iyona, Niruru, Mimora, Rivar, and Neizo. Ultimately became the last video game to reference or feature Neizo.
* ''Jumputi Heroes'' (iOS & Android, 2018-2024): A discontinued mobile puzzle RPG / [[GachaGames Gacha Game]] where players can level up
characters from and use them in turn-based battles by moving matching icons. It was indisputably the largest Shonen Jump crossover in existence, but Taru and Rivar appear as the sole representatives of the series.

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* InconsistentSpelling: It's all over the place with this series.

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* InconsistentSpelling: It's all over the place with this series.series, with the use of macrons for several characters and their family names remaining equally inconsistent.



** In the anime, Miss Oaya wears a shirt that spells her name as Mari Ohaya, something that's also found in the Mega Drive game. Meanwhile, Manga Planet goes spells her family name as Ooaya, and [[https://auctions.c.yimg.jp/images.auctions.yahoo.co.jp/image/dr000/auc0311/users/1c031b6e52b86ebe9a137aa799f6edbaaf63a622/i-img1088x1088-1668027470locdop412711.jpg Bandai's Zokkon Collection figure lists it as Ōaya]].
** Unofficial name translations on English websites often list Ijigawa and Rivar's names inconsistently, using Ijikawa, Ichigawa, Raiba, and Raivar among others. The anime itself incorrectly list Ijigawa's family name as [[https://pbs.twimg.com/media/F_SS-C4WMAAE_Av?format=png&name=small Izigawa]], despite other sources always using "Ijigawa".
** A few other sources, including the aforementioned [[https://img.aucfree.com/m317168541.1.jpg Zokkon Collection]] set of figures labels Mimora and Rivar as "Mimolla" and "Ryver". On a related note, Taru's pet Niruru was often romanized as Nilulu.

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** In the anime, Miss Oaya wears a shirt that spells her name as Mari Ohaya, something that's also found in the Mega Drive game. Meanwhile, Manga Planet goes spells her family name as Ooaya, and [[https://auctions.c.yimg.jp/images.auctions.yahoo.co.jp/image/dr000/auc0311/users/1c031b6e52b86ebe9a137aa799f6edbaaf63a622/i-img1088x1088-1668027470locdop412711.jpg Bandai's Zokkon Collection figure lists it as Ōaya]].
** Unofficial name translations on English websites
Ōaya]]. A similar case of this happens with Jabao, who's shirts in several manga covers were often list Ijigawa and Rivar's names inconsistently, using Ijikawa, Ichigawa, spelled as "Javao".
** Taking the cake for this trope is Rivar, who's romanization is so inconsistent that there are at least four different ways of spelling his name (Rivar,
Raiba, Raivar, and Raivar among others. ''"Ryver"'').
**
The anime itself incorrectly list Ijigawa's family name as [[https://pbs.twimg.com/media/F_SS-C4WMAAE_Av?format=png&name=small Izigawa]], despite other sources always using "Ijigawa".
** A few other sources, including the aforementioned [[https://img.aucfree.com/m317168541.1.jpg Zokkon Collection]] set of figures labels label Mimora as "Mimolla", and Rivar as "Mimolla" and "Ryver". On a related note, Taru's pet Niruru was often romanized as Nilulu.



** Harako transfers to the cast's class a few days after meeting him at the Harako Conglomerate Parade.

to:

** Harako transfers to the cast's class early in the story, a few days after meeting him at the Harako Conglomerate Parade.Parade in the anime.



* PottyEmergency: In the first half of the BaseballEpisode, to ensure a victory during the class' baseball game, [[LaxativePrank Harako puts laxatives in Taru and Honmaru's lunches, and are later hit with stomach aches that have them in need of a toilet]]. While Taru goes off the excuse himself, Honmaru is left in pain forced to tough it out during the game, while struggling to hold it in puts him at a disadvantage. With the relieved Taru's magic allowing him to strike out Harako and the other batters, Honmaru dashes off to the nearest restroom.

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* PottyEmergency: PottyEmergency:
**
In the first half of the BaseballEpisode, to ensure a victory during the class' baseball game, [[LaxativePrank Harako puts laxatives in Taru and Honmaru's lunches, and are later hit with stomach aches that have them in need of a toilet]]. While Taru goes off the excuse himself, Honmaru is left in pain forced to tough it out during the game, while struggling to hold it in puts him at a disadvantage. With the relieved Taru's magic allowing him to strike out Harako and the other batters, Honmaru dashes off to the nearest restroom.restroom.
** In the manga, he tries this again during a track and field competition with a spiked drink that Honmaru drinks.
** Neizo's introduction in the manga ends with Taru using a flute that leaves him and everyone else in their classroom, ''including Iyona'' with massive stomach aches that leave them all scrambling for toilets. This moment thankfully replaced in the anime.



** Honmaru has an emergency, but is tripped by Ijigawa out of spite. He starts peeing as soon as he gets back up and has to hurry and use Taru's magic to make sure that Iyona doesn't find out. The magic screws up and leads to disastrous results, and the eventual way to fix it leads to Honmaru being force to admit it and peeing himself ''again''.



** The Zekenja twins Neyo and Neizo's names are based on "Zakenja ne yo!" and "Zakenja ne zo!", both meaning "Don't mess with me!".

to:

** The Zekenja twins Neyo and Neizo's names are based on "Zakenja ne yo!" and "Zakenja ne zo!", both meaning "You've gotta be kidding!" or "Don't mess with me!".

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''Magical Taruruto-Kun'' (まじかる☆タルるートくん ''Majikaru Tarurūto-kun''), or simply ''Magical Taruruto'', is a bizarre shōnen GagSeries by Tatsuya Egawa, better known as the creator of ''Manga/GoldenBoy''. The series centers around the daily life and misadventures of Honmaru Edojo and his new magical houseguest and surrogate little brother, Taruruto. Shueisha serialized the manga for its ''[[Magazine/ShonenJump Weekly Shonen Jump]]'' magazine from 1988 to 1992, spanning for 21 volumes. Creator/ToeiAnimation would produce an 87-episode anime television series for Creator/TVAsahi from 1990 to 1992, airing every Sunday from 8:30 to 9:00 (JST). As of 2024, it holds the record for the highest number of episodes and the longest run of an anime series on the weekly timeslot (Assuming you don't count the individual ''Anime/PrettyCure'' shows as one whole series), beating out ''Manga/GhostSweeperMikami'', as well as popular Shueisha successors such as ''Manga/MarmaladeBoy'', ''Manga/NeighborhoodStory'' and ''Manga/BoysOverFlowers''. It even proved popular enough to warrant ''three'' 45-minute films based around it in less than a year. The series as a whole was intended to serve as the antithesis of ''Manga/{{Doraemon}}'', but it can be best described as a mashup of that series, ''WesternAnimation/TheFairlyOddParents'', ''WesternAnimation/NedsNewt'', and ''Series/EverybodyHatesChris'' with a slight touch of both ''Manga/DragonBall'' and, for better or worse, ''Golden Boy's'' "magic" thrown in.

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''Magical Taruruto-Kun'' (まじかる☆タルるートくん ''Majikaru Tarurūto-kun''), Tarurūto-kun'', originally romanized in Japan as ''Magical Taluluto-kun'') or simply ''Magical Taruruto'', is a bizarre shōnen GagSeries by Tatsuya Egawa, better known as the creator of ''Manga/GoldenBoy''. The series centers around the daily life and misadventures of Honmaru Edojo and his new magical houseguest and surrogate little brother, Taruruto. Shueisha serialized the manga for its ''[[Magazine/ShonenJump Weekly Shonen Jump]]'' magazine from 1988 to 1992, spanning for 21 volumes. Creator/ToeiAnimation would produce an 87-episode anime television series for Creator/TVAsahi from 1990 to 1992, airing every Sunday from 8:30 to 9:00 (JST). As of 2024, it holds the record for the highest number of episodes and the longest run of an anime series on the weekly timeslot (Assuming you don't count the individual ''Anime/PrettyCure'' shows as one whole series), beating out ''Manga/GhostSweeperMikami'', as well as popular Shueisha successors such as ''Manga/MarmaladeBoy'', ''Manga/NeighborhoodStory'' and ''Manga/BoysOverFlowers''. It even proved popular enough to warrant ''three'' 45-minute films based around it in less than a year. The series as a whole was intended to serve as the antithesis of ''Manga/{{Doraemon}}'', but it can be best described as a mashup of that series, ''WesternAnimation/TheFairlyOddParents'', ''WesternAnimation/NedsNewt'', and ''Series/EverybodyHatesChris'' with a slight touch of both ''Manga/DragonBall'' and, for better or worse, ''Golden Boy's'' "magic" thrown in.



[[WMG:'''Films''']]



* ''Magical Tarurūto-kun: Fantastic World!!'' (Platform/FamilyComputer, 1991): The first game in the series, a ''VideoGame/SuperMarioBros3''-esque platformer (minus a run button and [[GoombaStomp Goomba Stomping]] while having a Yoshi tongue in their place) that retells different episodes of the anime in 8 separate chapters. This game is infamous for an easter egg involving Iyona in a swimsuit early in the game.

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* ''Magical Tarurūto-kun: Fantastic World!!'' (Platform/FamilyComputer, 1991): The first game in the series, a ''VideoGame/SuperMarioBros3''-esque platformer (minus a run button and [[GoombaStomp Goomba Stomping]] while having a Yoshi tongue in their place) that retells different episodes of the anime in 8 separate chapters. This game is infamous for an a hidden easter egg involving Iyona in a swimsuit early in the game.



* ClassTrip: Miss Oaya and Mr. Waseda's classes both go to a ski resort during the winter season and to the beach during their summer vacation.



* CockFight: Most of Honmaru and Harako's petty squabbles are really just the two trying to one-up each other in an attempt to impress Iyona.



%%* {{Delinquents}}: Honmaru's father, Shogunnosuke, was a former delinquent who was disowned by his parents appears and hated by his partner's father.

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* HairTriggerTemper: At least a third of the main cast (Jabao, Harako, Shougunnosuke, Mari, and Mimora) are extremely irritable and prone to violent outbursts.
** When he's not directly bullying Honmaru, Jabao usually takes his anger out on him anyway, usually by him doing something stupid or just by being at the right place at the wrong time. This is a trait that Jabao gets from his abusive mother.

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* HairTriggerTemper: At least a third of the main cast (Jabao, (Honmaru, Jabao, Harako, Shougunnosuke, Mari, and Mimora) are extremely irritable and prone to violent outbursts.
** When he's not directly bullying Honmaru, Jabao usually takes his anger out on him anyway, usually by him doing something stupid or just by being at the right place at the wrong time. This is a trait that Jabao gets from his abusive mother.



** Miss Oaya, being a strict teacher during school hours, often responds to her students mischief by spanking them, usually Honmaru and Jabao. Ijigawa and Harako are put on the literal receiving end at some points in the story, and once she summons Rivar, he, despite being a super-powered being, gets the absolute worst of it.

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** Miss Oaya, being a strict teacher during school hours, often responds to her students students' mischief by spanking them, usually Honmaru and Jabao. Ijigawa and Harako are put on the literal receiving end at some points in the story, and once she summons Rivar, he, despite being a super-powered being, gets the absolute worst of it.


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* HighPressureEmotion: Parodied with the Seething Kettle, which can be put on the head of someone very angry and used to boil water. It calms the person down, which allows them to make tea.

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** Episode 41 has a scene where one of the things that Shougunnosuke buys for Honmaru is a Platform/PCEngine with a CD-ROM
add-on. Ironically enough the one console the series never had a game released on.

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** Episode 41 has a scene where one of the things that Shougunnosuke buys for Honmaru is a Platform/PCEngine with a CD-ROM
CD-ROM[[superscript:2]] add-on. Ironically enough the one console the series never had a game released on.
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* TreasureHuntEpisode: Honmaru and Taru go on an adventure to discover a hidden treasure buried somewhere far off into the town's underground cavern. The treasure is guarded by a mysterious woman who initally unwilling to give up said treasure. After Taru kisses her, she has a change of heart allows them to take the treasure (or a consolation prize in the anime), which happens to be a literal money tree. Harako proceeds to steal the treasure from the duo, but soon realizes that the treasure only grows heavy ancient coins from centuries ago. This plotpoint later shows us as the first stage of the first Game Boy game, with the treasure guardian serving as the first boss.

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