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** Music/{{Mayhem}}, Music/{{Burzum}}, Music/{{Darkthrone}}, Music/{{Immortal}}, and Music/{{Emperor}} are the collective Trope Codifiers for BlackMetal, particularly the Second Wave. For the First Wave, the codifiers are generally agreed to be Music/{{Bathory}}, Hellhammer, and Music/CelticFrost.

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** Music/{{Mayhem}}, Music/{{Burzum}}, Music/{{Darkthrone}}, Music/{{Immortal}}, Music/{{Immortal|Band}}, and Music/{{Emperor}} are the collective Trope Codifiers for BlackMetal, particularly the Second Wave. For the First Wave, the codifiers are generally agreed to be Music/{{Bathory}}, Hellhammer, and Music/CelticFrost.
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* "WebVideo/DontHugMeImScared and [[Series/DontHugMeImScared its television series]] both codified DisguisedHorrorStory and SurprisinglyCreepyMoment respectively.
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** In TheSixties, ''Manga/KyojinNoHoshi'' started the ''supokon'' ([[HotBlooded sports and guts]]) genre, putting the focus on the [[TrainingFromHell grueling training and sacrifice]] in the [[SeriousBusiness dogged pursuit of the top]]. It is the closest thing to a codifier for all sports anime and manga, and especially baseball. ''Manga/TigerMask'' and ''Manga/TomorrowsJoe'' similarly codified wrestling and boxing series, respectively. All of them were written by Creator/IkkiKajiwara, who makes him singlehandedly responsible for starting the genre.

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** In TheSixties, ''Manga/KyojinNoHoshi'' started the ''supokon'' ([[HotBlooded sports and guts]]) genre, putting the focus on the [[TrainingFromHell grueling training and sacrifice]] in the [[SeriousBusiness dogged pursuit of the top]]. It is the closest thing to a codifier for all sports anime and manga, and especially baseball. ''Manga/TigerMask'' and ''Manga/TomorrowsJoe'' similarly codified wrestling and boxing series, respectively. All of them were written by Creator/IkkiKajiwara, who which makes him singlehandedly responsible for starting the genre.



** TheEighties saw the arrival of arguably the single most popular sports manga and anime, ''Manga/CaptainTsubasa''. While occasionally violent for drama, it was a much more [[SlidingScaleOfIdealismVersusCynicism bright-eyed]], [[RuleOfCool rip-roaring]] take on the genre. Physics-defying trick shots had appeared in other series long before, mostly in baseball series. But ''Tsubasa'' might be the most remembered for its bombastic use of them by an entire team. It codified soccer series as well as keeping the focus on [[RuleOfFun the sheer fun of the game]].

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** TheEighties saw the arrival of arguably one of the single most popular sports manga and anime, ''Manga/CaptainTsubasa''. While occasionally violent for drama, it was a much more [[SlidingScaleOfIdealismVersusCynicism bright-eyed]], [[RuleOfCool rip-roaring]] take on the genre. Physics-defying trick shots had appeared in other series long before, mostly in baseball series. But ''Tsubasa'' might be the most remembered for its bombastic use of them by an entire team. It codified soccer series as well as keeping more of the focus on [[RuleOfFun the sheer fun of the game]].



** In TheNineties, ''Manga/SlamDunk'' became extremely popular despite keeping everything down to earth. Rather than being about [[BeyondTheImpossible larger than life]] [[InstantExpert geniuses]], it balanced daily life, comedy, and relationships. The series codified basketball manga and how to [[{{Realism}} realistically]] approach a sports series while keeping audiences hooked.

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** In TheNineties, ''Manga/SlamDunk'' became extremely popular despite keeping everything down to earth. So popular that it became the single best selling sports manga of all time, played a large part in upholding the golden age of ''Magazine/ShonenJump'', and made the real life sport of basketball bigger in Asia. Rather than being about larger than life, [[BeyondTheImpossible larger than life]] superhuman]] [[InstantExpert geniuses]], it balanced daily life, comedy, and relationships. The series codified basketball manga and how to [[{{Realism}} realistically]] approach a sports series while keeping audiences hooked.
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* Music/TheBeatles were the codifiers for UsefulNotes/TheBritishInvasion, the modern rock band lineup and writing conventions, and, with Music/SgtPeppersLonelyHeartsClubBand, modern recording techniques such as layered, multi-track production.

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* Music/TheBeatles were the codifiers for UsefulNotes/TheBritishInvasion, MediaNotes/TheBritishInvasion, the modern rock band lineup and writing conventions, and, with Music/SgtPeppersLonelyHeartsClubBand, modern recording techniques such as layered, multi-track production.



** It only got worse when they release a sequel ''Manhunt 2'', which was playable on the UsefulNotes/{{Wii}}. Yes, you can play the game in near virtual simulation with [[http://www.engadget.com/2007/02/10/manhunt-2-on-wii-a-true-murder-simulator/ the Wii Remote as your "weapon"]].

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** It only got worse when they release a sequel ''Manhunt 2'', which was playable on the UsefulNotes/{{Wii}}.Platform/{{Wii}}. Yes, you can play the game in near virtual simulation with [[http://www.engadget.com/2007/02/10/manhunt-2-on-wii-a-true-murder-simulator/ the Wii Remote as your "weapon"]].



* ''VideoGame/{{Pong}}'' is usually considered the first VideoGame by the general public. The ''actual'' first VideoGame is debatable depending on how you define VideoGame, ranging from an unnamed game of VideoGame/CathodeRayTubeAmusementDevice in 1947 to the 1972-released UsefulNotes/MagnavoxOdyssey game console (the strongest contender turning out to lie smack in the middle, 1962's ''VideoGame/SpaceWar!''), but the consensus is that Pong is the Trope Codifier rather than the true Trope Maker.

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* ''VideoGame/{{Pong}}'' is usually considered the first VideoGame by the general public. The ''actual'' first VideoGame is debatable depending on how you define VideoGame, ranging from an unnamed game of VideoGame/CathodeRayTubeAmusementDevice in 1947 to the 1972-released UsefulNotes/MagnavoxOdyssey Platform/MagnavoxOdyssey game console (the strongest contender turning out to lie smack in the middle, 1962's ''VideoGame/SpaceWar!''), but the consensus is that Pong is the Trope Codifier rather than the true Trope Maker.



* Although there were definitely 3D beat'em ups/hack-and-slashers in the [=PS1=]/Sega Saturn/Nintendo 64 era, the first ''VideoGame/DevilMayCry1'' gave the genre new popularity and credence and is widely seen as the key inspiration for similar "StylishAction" games like ''VideoGame/GodOfWar'', ''VideoGame/NinjaGaiden'' (the UsefulNotes/{{Xbox}} revival), and SpiritualSuccessor ''VideoGame/{{Bayonetta}}'' (created by Creator/HidekiKamiya, who also created ''VideoGame/DevilMayCry'' and directed the [[VideoGame/DevilMayCry1 first game]]). Many subsequent titles in the genre either directly take inspiration for it or, via aping direct so-to-speak offspring like aforementioned ''God of War'', indirectly draw from it.

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* Although there were definitely 3D beat'em ups/hack-and-slashers in the [=PS1=]/Sega Saturn/Nintendo 64 era, the first ''VideoGame/DevilMayCry1'' gave the genre new popularity and credence and is widely seen as the key inspiration for similar "StylishAction" games like ''VideoGame/GodOfWar'', ''VideoGame/NinjaGaiden'' (the UsefulNotes/{{Xbox}} Platform/{{Xbox}} revival), and SpiritualSuccessor ''VideoGame/{{Bayonetta}}'' (created by Creator/HidekiKamiya, who also created ''VideoGame/DevilMayCry'' and directed the [[VideoGame/DevilMayCry1 first game]]). Many subsequent titles in the genre either directly take inspiration for it or, via aping direct so-to-speak offspring like aforementioned ''God of War'', indirectly draw from it.



** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Kaepora Gaebora is the TropeCodifier for ShallIRepeatThat His advice tends to be very long, spanning multiple dialogue boxes. The slow ScrollingText is anything but helpful. When it's over, he will ask "Did you get all that?" or "Do you want to hear what I said again?"... by which point veteran players may well be mashing the "A" button to skip, only to select the default option [[ScrappyMechanic which will always be the one that asks him to repeat himself, regardless of the question's wording]]. The UsefulNotes/Nintendo3DS port makes the game's text scroll faster, and in the original you can press the "B" button to skip the repeatable sections of his dialogue -- [[GuideDangIt which the game never tells you you can do]].

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Kaepora Gaebora is the TropeCodifier for ShallIRepeatThat His advice tends to be very long, spanning multiple dialogue boxes. The slow ScrollingText is anything but helpful. When it's over, he will ask "Did you get all that?" or "Do you want to hear what I said again?"... by which point veteran players may well be mashing the "A" button to skip, only to select the default option [[ScrappyMechanic which will always be the one that asks him to repeat himself, regardless of the question's wording]]. The UsefulNotes/Nintendo3DS Platform/Nintendo3DS port makes the game's text scroll faster, and in the original you can press the "B" button to skip the repeatable sections of his dialogue -- [[GuideDangIt which the game never tells you you can do]].



* The ExplorerHorror genre has ''several'' games that popularized it, these being (in order of release) ''VideoGame/YumeNikki'', ''VideoGame/AoOni'', ''VideoGame/CorpseParty: Blood Covered'', ''VideoGame/{{Misao}}'' and its prequel ''VideoGame/MadFather'', ''VideoGame/{{Ib}}'', and ''VideoGame/TheWitchsHouse''. While the genre dates back to the UsefulNotes/PC98, it was these games that became indie sensations, containing many of the tropes that would become genre conventions, and it is rare for an Explorer Horror game to not take at least a little inspiration from them.

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* The ExplorerHorror genre has ''several'' games that popularized it, these being (in order of release) ''VideoGame/YumeNikki'', ''VideoGame/AoOni'', ''VideoGame/CorpseParty: Blood Covered'', ''VideoGame/{{Misao}}'' and its prequel ''VideoGame/MadFather'', ''VideoGame/{{Ib}}'', and ''VideoGame/TheWitchsHouse''. While the genre dates back to the UsefulNotes/PC98, Platform/PC98, it was these games that became indie sensations, containing many of the tropes that would become genre conventions, and it is rare for an Explorer Horror game to not take at least a little inspiration from them.
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** His main love interest, ComicBook/MaryJaneWatson, would be the codifier for HeroesWantRedheads.
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* Examples of GigglingVillain go at least as far back as Creator/ArthurConanDoyle and Literature/SherlockHolmes, but the Trope Codifier is deeply deranged giggling psychopath Tommy Udo in ''Film/KissOfDeath''. Richard Widmark's performance became iconic influenced, among other things, the portrayal of The Joker in various Franchise/{{Batman}} adaptations.
* The Film/CarryOn franchise codified AffectionateParody because of their movies based on other films and genres; it also broke barriers between claims of copyright from Hollywood, who threatened to sue them, eventually losing their case in court.[[note]]This is probably the reason why parody is filed under Fair Use.[[/note]] However, the movies were the TropeMaker of AwfulBritishSexComedy (the codifiers were ''Film/ConfessionsOfA'' series) due to the use of explicit nudity in a time when British media was against it. Ironically, when the Carry On franchise did a parody full of blatant {{fanservice}}, it was called [[FanonDiscontinuity one of the worst in the series]].

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* Examples of GigglingVillain go at least as far back as Creator/ArthurConanDoyle and Literature/SherlockHolmes, ''Literature/SherlockHolmes'', but the Trope Codifier is deeply deranged giggling psychopath Tommy Udo in ''Film/KissOfDeath''. Richard Widmark's performance became iconic influenced, among other things, the portrayal of The Joker in various Franchise/{{Batman}} ComicBook/{{Batman}} adaptations.
* The Film/CarryOn ''Film/CarryOn'' franchise codified AffectionateParody because of their movies based on other films and genres; it also broke barriers between claims of copyright from Hollywood, who threatened to sue them, eventually losing their case in court.[[note]]This is probably the reason why parody is filed under Fair Use.[[/note]] However, the movies were the TropeMaker of AwfulBritishSexComedy (the codifiers were ''Film/ConfessionsOfA'' series) due to the use of explicit nudity in a time when British media was against it. Ironically, when the Carry On franchise did a parody full of blatant {{fanservice}}, it was called [[FanonDiscontinuity one of the worst in the series]].



*** ''D&D'' can also be seen as the Trope Maker of Fantastic Miniatures War Games (Chainmail was the UrExample of a Mini's games featuring fantastic elements, and D&D was originally just the "small warbands" variant of it), but TabletopGame/{{Warhammer}} and TabletopGame/{{Warhammer 40000}} are the Trope Codifiers.

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*** ** ''D&D'' can also be seen as the Trope Maker of Fantastic Miniatures War Games (Chainmail was the UrExample of a Mini's games featuring fantastic elements, and D&D was originally just the "small warbands" variant of it), but TabletopGame/{{Warhammer}} and TabletopGame/{{Warhammer 40000}} are the Trope Codifiers.



** In more recent years, George R.R. Martin's ''Literature/ASongOfIceAndFire'' has become the most prominent HighFantasy series, defining the genre to a more mainstream and contemporary audience, which brings a much DarkerAndEdgier feel.

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** In more recent years, the 2000's, George R.R. Martin's ''Literature/ASongOfIceAndFire'' has become the most became another prominent HighFantasy series, defining the genre to a more mainstream and contemporary audience, which brings bringing a much DarkerAndEdgier feel.feel to the genre.



* ''Franchise/{{James Bond}}'' is the most popular image of {{Spy Fiction}}. Virtually every fictional spies in history has its roots from the Bond character.

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* ''Franchise/{{James Bond}}'' ''Franchise/JamesBond'' is the most popular image of {{Spy Fiction}}. Virtually every fictional spies in history has its roots from the Bond character.
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* ''Film/BlackHawkDown'' is the first major movie that semi-accurately and dramatically depicted modern, 21st century (although the movie actually takes place in 90s, the principle is intact) warfare. Portrayal of urban warfare in almost virtually every single form of visual media that came after either directly or indirectly gets aesthetic inspiration from this movie, particularly video games such as ''VideoGame/ModernWarfare'', ''VideoGame/MetalGearSolid4'', and ''VideoGame/ResidentEvil5''.

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* ''Film/BlackHawkDown'' is the first major movie that semi-accurately and dramatically depicted modern, 21st century (although the movie actually takes place in 90s, the principle is intact) warfare. Portrayal of urban warfare in almost virtually every single form of visual media that came after either directly or indirectly gets aesthetic inspiration from this movie, particularly video games such as ''VideoGame/ModernWarfare'', ''VideoGame/MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', and ''VideoGame/ResidentEvil5''.
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** VideoGame/{{Minecraft}} is easily another contender for the codifer, as well as being the absolute codifier for the SurvivalSandbox genre.

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** VideoGame/{{Minecraft}} ''VideoGame/{{Minecraft}}'' is easily another contender for the codifer, as well as being the absolute codifier for the SurvivalSandbox genre.
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** Defining a WideOpenSandbox as a game where you can both build ''and'' destroy, VideoGame/{{Minecraft}} is easily the codifier.

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** Defining a WideOpenSandbox as a game where you can both build ''and'' destroy, VideoGame/{{Minecraft}} is easily another contender for the codifier.codifer, as well as being the absolute codifier for the SurvivalSandbox genre.
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** Defining a WideOpenSandbox as a game where you can both build ''and'' destroy, VideoGame/{{Minecraft}} is easily the codifier.
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Also see SugarWiki/MostTriumphantExample. Compare FranchiseCodifier.

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Also see SugarWiki/MostTriumphantExample. Compare FranchiseCodifier.FranchiseCodifier and GenrePopularizer.
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** Though the genre has existed since the TheSeventies in the form of bands such as Music/BlackSabbath, Music/{{Pentagram}}, and The Obsessed, the main codifiers for DoomMetal are generally considered to be Music/{{Candlemass}}, Saint Vitus, Trouble, and Music/{{Cathedral}}.

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** Though the genre has existed since the TheSeventies in the form of bands such as Music/BlackSabbath, Music/{{Pentagram}}, and The Obsessed, the main codifiers for DoomMetal are generally considered to be Music/{{Candlemass}}, Saint Vitus, Trouble, and Music/{{Cathedral}}.Music/{{Cathedral|Band}}.
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* Seo Taiji and Boys provided the Trope Maker for modern KoreanPopMusic conventions like the use of English phrases, the focus on dance, and Western music (most notably hip-hop) influences. These conventions would be codified by Creator/SMEntertainment, which used them as a template for modern idol formula with the BoyBand H.O.T. and later the GirlGroup S.E.S.

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* Seo Taiji and Boys provided the Trope Maker for modern KoreanPopMusic conventions like the use of English phrases, the focus on dance, and Western music (most notably hip-hop) influences. These conventions would be codified by Creator/SMEntertainment, which used them as a template for modern idol formula with the BoyBand H.O.T. and later the GirlGroup S.E.S. SM would later introduce the concept of some groups having large rosters with Music/SuperJunior (which debuted with twelve members) and Music/GirlsGeneration (which debuted with nine members).
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* Seo Taji and Boys provided the Trope Maker for modern KoreanPopMusic conventions like the use of English phrases, the focus on dance, and Western music (most notably hip-hop) influences. These conventions would be codified by Creator/SMEntertainment, which used them as a template for modern idol formula with the BoyBand H.O.T. and later the GirlGroup S.E.S.

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* Seo Taji Taiji and Boys provided the Trope Maker for modern KoreanPopMusic conventions like the use of English phrases, the focus on dance, and Western music (most notably hip-hop) influences. These conventions would be codified by Creator/SMEntertainment, which used them as a template for modern idol formula with the BoyBand H.O.T. and later the GirlGroup S.E.S.
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Per TRS, Just For Pun was renamed to Punny Trope Names due to misuse.


* For graphical interface conventions in general (mice, menus, windows, etc.), the Ur-Example was Xerox PARC's groundbreaking research of the '60s and '70s, which never turned into commercial products on their part, but was [[JustForPun Xeroxed]] by Apple (the Trope Maker) as the basis for its Macintosh interface, and then ripped off (and made even more popular and mainstream) by Microsoft in Windows, the Trope Codifier.

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* For graphical interface conventions in general (mice, menus, windows, etc.), the Ur-Example was Xerox PARC's groundbreaking research of the '60s and '70s, which never turned into commercial products on their part, but was [[JustForPun [[{{Pun}} Xeroxed]] by Apple (the Trope Maker) as the basis for its Macintosh interface, and then ripped off (and made even more popular and mainstream) by Microsoft in Windows, the Trope Codifier.
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* Seo Taji and Boys provided the Trope Maker for modern KoreanPopMusic conventions like the use of English phrases, the focus on dance, and Western music (most notably hip-hop) influences. These conventions would be codified by Creator/SMEntertainment, which used them as a template for modern idol formula with the BoyBand H.O.T. and later the GirlGroup S.E.S.
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* ''Series/MonsterGarage'' is the first GearheadShow to focus on not only building vehicles but revamping and customizing them, which would set the trend for future such shows.
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* ''VideoGame/DukeNukem3D'' pretty much started the trend of realistic/organic level design in [=FPSes=]. While Quake was far superior from a technological standpoint (being the first all-3D FPS) the levels weren't nearly as interactional as Duke's, which had levels with never before seen interactivity. Light switches, mirrors, [=CCTVs=], wall sockets that electrocute you, televisions, urinals to relieve yourself in, even rooms that make sense (like a bar, hotel rooms, restrooms, nightclubs, and reactors for the moonbase).

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* ''VideoGame/DukeNukem3D'' pretty much started the trend of realistic/organic level design in [=FPSes=]. While Quake was far superior from a technological standpoint (being the first all-3D FPS) the levels environments weren't nearly as interactional as Duke's, which had levels with never before seen interactivity. Light switches, mirrors, [=CCTVs=], wall sockets that electrocute you, televisions, urinals to relieve yourself in, even rooms that make sense (like a bar, hotel rooms, restrooms, nightclubs, and reactors for the moonbase).
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* ''VideoGame/DukeNukem3D'' pretty much started the trend of realistic/organic level design in [=FPSes=]. While Quake was far superior from a technological standpoint (being the first all-3D FPS) the levels weren't nearly as interactional as Duke's, which had levels with never before seen interactivity. Light switches, mirrors, [=CCTVs=], wall sockets that electrocute you, televisions, urinals to relieve yourself in, rooms that make sense (like a bar, hotel rooms, restrooms, nightclubs, and reactors for the moonbase).

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* ''VideoGame/DukeNukem3D'' pretty much started the trend of realistic/organic level design in [=FPSes=]. While Quake was far superior from a technological standpoint (being the first all-3D FPS) the levels weren't nearly as interactional as Duke's, which had levels with never before seen interactivity. Light switches, mirrors, [=CCTVs=], wall sockets that electrocute you, televisions, urinals to relieve yourself in, even rooms that make sense (like a bar, hotel rooms, restrooms, nightclubs, and reactors for the moonbase).
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* ''VideoGame/DukeNukem3D'' pretty much started the trend of realistic/organic level design in [=FPSes=]. While Quake was far superior from a technological standpoint (being the first all-3D FPS) the levels were infamously bland with green castle followed by grey castle followed by brown dungeon. Duke had levels with never before seen interactivity. Light switches, mirrors, [=CCTVs=], wall sockets that electrocute you, televisions, rooms that make sense (like a bar, hotel rooms, nightclubs, reactors for the moonbase).

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* ''VideoGame/DukeNukem3D'' pretty much started the trend of realistic/organic level design in [=FPSes=]. While Quake was far superior from a technological standpoint (being the first all-3D FPS) the levels were infamously bland with green castle followed by grey castle followed by brown dungeon. Duke weren't nearly as interactional as Duke's, which had levels with never before seen interactivity. Light switches, mirrors, [=CCTVs=], wall sockets that electrocute you, televisions, urinals to relieve yourself in, rooms that make sense (like a bar, hotel rooms, restrooms, nightclubs, and reactors for the moonbase).
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* ''VideoGame/DarkStalkers'' is the trope codifier and possibly trope maker for SuccubiAndIncubi in Japanese video games. Morrigan Aensland as initially conceived by the Japanese was a more masculine character and she was also a vampire, Alex Jimenez then told the other artists about changing her into a succubus to differentiate her from Dmitri. The Japanese artists had no idea what a succubus was, so Alex explained. The artists were happy with the idea and changed the vampire into a succubus, but still retaining some vampiric visual traits for Morrigan.

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* ''VideoGame/DarkStalkers'' ''VideoGame/{{Darkstalkers}}'' is the trope codifier and possibly trope maker for SuccubiAndIncubi in Japanese video games. Morrigan Aensland as initially conceived by the Japanese was a more masculine character and she was also a vampire, Alex Jimenez then told the other artists about changing her into a succubus to differentiate her from Dmitri. The Japanese artists had no idea what a succubus was, so Alex explained. The artists were happy with the idea and changed the vampire into a succubus, but still retaining some vampiric visual traits for Morrigan.
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* The ExplorerHorror genre has ''several'' games that popularized it, these being (in order of release) ''VideoGame/YumeNikki'', ''VideoGame/AoOni'', ''VideoGame/CorpseParty: Blood Covered'', ''VideoGame/{{Misao}}'' and its prequel ''VideoGame/MadFather'', ''VideoGame/{{Ib}}'', and ''VideoGame/TheWitchsHouse''. While the genre dates back to the UsefulNotes/PC98, it was these games that became indie sensations, containing many of the tropes that would become genre conventions, and it is rare for an Explorer Horror game to not take at least a little inspiration from them.
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* ''VideoGame/DeadRising'' is most likely the codifier for the whole popular "zombie apocalypse from the inside of a mall" trope, even though it was released as recently as 2006. It has been done many time since, notably by ''Videogame/{{Left 4 Dead 2}}'' (released 2009), with the second half of its "Dead Center" campaign, which takes place entirely in a mall. This was most likely an intentional parody of Dead Rising, as Valve has made references to Dead Rising before, like how Dead Rising had an achievement called "Zombie Genocider" which required you to kill 53,594 zombies (the population of the town), and ''Videogame/{{Left 4 Dead}}'' (2008) featured an achievement called "Zombie Genocidist" which required you to kill 53,59''5'' zombies, upping it by exactly one.

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* ''VideoGame/DeadRising'' is most likely the codifier for the whole popular "zombie apocalypse from the inside of a mall" trope, even though it was released as recently as 2006. It has been done many time since, notably by ''Videogame/{{Left 4 Dead 2}}'' ''Videogame/Left4Dead2'' (released 2009), with the second half of its "Dead Center" campaign, which takes place entirely in a mall. This was most likely an intentional parody of Dead Rising, as Valve has made references to Dead Rising before, like how Dead Rising had an achievement called "Zombie Genocider" which required you to kill 53,594 zombies (the population of the town), and ''Videogame/{{Left 4 Dead}}'' (2008) featured an achievement called "Zombie Genocidist" which required you to kill 53,59''5'' zombies, upping it by exactly one.



* The ''VideoGame/{{Atelier}}'' series, specifically the first two games, ''Atelier Marie: The Alchemist of Salburg'' and its sequel ''Atelier Elie'', are the reason why most {{JRPG}}s released after the year 1998 have an ItemCrafting system, as the popularity of these titles ([[NoExportForYou at least in their native Japan]]) caused most Japanese developers to want a slice of the alchemy pie.

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* The ''VideoGame/{{Atelier}}'' series, ''VideoGame/AtelierSeries'', specifically the first two games, ''Atelier Marie: The Alchemist of Salburg'' ''VideoGame/AtelierMarieTheAlchemistOfSalburg'' and its sequel ''Atelier Elie'', ''VideoGame/AtelierElieTheAlchemistOfSalburg2'', are the reason why most {{JRPG}}s released after the year 1998 have an ItemCrafting system, as the popularity of these titles ([[NoExportForYou at least in their native Japan]]) caused most Japanese developers to want a slice of the alchemy pie.
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* ''VideoGame/TeamFortress2'' did not invent the HeroShooter (and [[UnbuiltTrope almost isn't one itself]]), but every single game that was inspired by it, including ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Paladins}}'', ''VideoGame/{{Battleborn}}'' and ''VideoGame/ApexLegends'', all feel its influence in innumerable ways in terms of creating unique, vibrant characters with specific roles to play in combat.
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* ''Literature/{{Earthsea}} codified the idea of [[IKnowYourTrueName people and things having "True Names" that give power over them to any speaker]] in the context of magic systems.
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Updating Link


* While the concept of the SharedUniverse is something that's crossed over from several genres of fiction over the years (making it quite hard to determine the UrExample), the ''Franchise/MarvelCinematicUniverse'' has established itself as the most famous (and successful) depiction of it, branching out numerous franchises, properties and settings all derived from the comics into one overarching (and ever-evolving) story, to the point that its success has led to many other franchises using its blueprint as the bedrock for expanding into their own cinematic universes in recent years, with varied levels of success. The TropeMaker of this trope likely goes to ''Film/HammerHorror'', as they were the first studio to depict famous horror monsters interacting with each other in the same setting. And they did it ''way'' before Stan Lee, Jack Kirby and Steve Ditko made ''Franchise/MarvelComics'' what it is today.

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* While the concept of the SharedUniverse is something that's crossed over from several genres of fiction over the years (making it quite hard to determine the UrExample), the ''Franchise/MarvelCinematicUniverse'' has established itself as the most famous (and successful) depiction of it, branching out numerous franchises, properties and settings all derived from the comics into one overarching (and ever-evolving) story, to the point that its success has led to many other franchises using its blueprint as the bedrock for expanding into their own cinematic universes in recent years, with varied levels of success. The TropeMaker of this trope likely goes to ''Film/HammerHorror'', as they were the first studio to depict famous horror monsters interacting with each other in the same setting. And they did it ''way'' before Stan Lee, Jack Kirby and Steve Ditko made ''Franchise/MarvelComics'' ''Creator/MarvelComics'' what it is today.
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* ''VideoGame/DarkStalkers'' is the trope codifier and possibly trope maker for SuccubuAndIncubi in Japanese video games. Morrigan Aensland as initially conceived by the Japanese was a more masculine character and she was also a vampire, Alex Jimenez then told the other artists about changing her into a succubus to differentiate her from Dmitri. The Japanese artists had no idea what a succubus was, so Alex explained. The artists were happy with the idea and changed the vampire into a succubus, but still retaining some vampiric visual traits for Morrigan.

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* ''VideoGame/DarkStalkers'' is the trope codifier and possibly trope maker for SuccubuAndIncubi SuccubiAndIncubi in Japanese video games. Morrigan Aensland as initially conceived by the Japanese was a more masculine character and she was also a vampire, Alex Jimenez then told the other artists about changing her into a succubus to differentiate her from Dmitri. The Japanese artists had no idea what a succubus was, so Alex explained. The artists were happy with the idea and changed the vampire into a succubus, but still retaining some vampiric visual traits for Morrigan.
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* ''VideoGame/DarkStalkers'' is the trope codifier and possibly trope maker for SuccubuAndIncubi in Japanese video games. Morrigan Aensland as initially conceived by the Japanese was a more masculine character and she was also a vampire, Alex Jimenez then told the other artists about changing her into a succubus to differentiate her from Dmitri. The Japanese artists had no idea what a succubus was, so Alex explained. The artists were happy with the idea and changed the vampire into a succubus, but still retaining some vampiric visual traits for Morrigan.
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* ''Literature/{{Twilight}}'' is the codifier of the ''mainstream'' ParanormalRomance genre.

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* ''Literature/{{Twilight}}'' ''Literature/TheTwilightSaga'' is the codifier of the ''mainstream'' ParanormalRomance genre.

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* The earliest use of AncientAstronauts is ''Edison's Conquest of Mars'' from 1898, but the first popular story to use the concept was ''Literature/AtTheMountainsOfMadness'' from 1931.
* ''The Red Badge of Courage'' did this for WarIsHell.

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* The earliest use of AncientAstronauts is ''Edison's Conquest of Mars'' ''Literature/EdisonsConquestOfMars'' from 1898, but the first popular story to use the concept was ''Literature/AtTheMountainsOfMadness'' from 1931.
* ''The Red Badge of Courage'' ''Literature/TheRedBadgeOfCourage'' did this for WarIsHell.



* While ''Literature/{{Dracula}}'' was the first modern codifier for [[OurVampiresAreDifferent vampiric tropes]], ''Literature/TheVampireChronicles'' by Creator/AnneRice was a [[SubvertedTrope subversion]] that served to codify the current template used by everyone from [[TabletopGame/VampireTheRequiem White Wolf]] to ''Literature/{{Twilight}}'' and ''Film/Underworld2003''. [[UndeadHorseTrope Both kinds of vampire are in active use, of course.]]
** With an exception: for easily understood reasons, most successors have thrown out Creator/AnneRice's vision of vampires as lacking sufficient bloodflow to get it up.

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* While ''Literature/{{Dracula}}'' was the first modern codifier for [[OurVampiresAreDifferent vampiric tropes]], ''Literature/TheVampireChronicles'' by Creator/AnneRice was a [[SubvertedTrope subversion]] that served to codify the current template used by everyone from [[TabletopGame/VampireTheRequiem White Wolf]] to ''Literature/{{Twilight}}'' and ''Film/Underworld2003''. [[UndeadHorseTrope Both kinds of vampire are in active use, of course.]]
**
]] With an exception: for easily understood reasons, most successors have thrown out Creator/AnneRice's vision of vampires as lacking sufficient bloodflow to get it up.

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