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* {{Popeye}}'s spinach is the codifier for PowerUpFood.
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** Actually, regenerating health was first introduced to the masses by ''{{Halo}}'' 2, but it was CallOfDuty 2 that popularized it.

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Natter fall down, go boom.


** {{Star Wars}} also abandoned the Used Future concept with episodes 1-3, which depended heavily on CGI. In fact, the style reverts to the classic Sci Fi Utopian motif with regards to environment. I've always wondered why as this significantly changed the dramatic ambiance of the franchise.
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Pointing out abandonment of Used Future in Star Wars.

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** {{Star Wars}} also abandoned the Used Future concept with episodes 1-3, which depended heavily on CGI. In fact, the style reverts to the classic Sci Fi Utopian motif with regards to environment. I've always wondered why as this significantly changed the dramatic ambiance of the franchise.
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* Pierre Schaeffer's 1948 opus ''Cinq Études de Bruits'' was not the world's first musique concrète. John Cage's ''Imaginary Landscape'' and perhaps other such works predate it. But it was the first music to have that label (coined by Schaeffer), and codified the genre.
* Richard Wagner coined the term "leitmotif" in a 1951 essay and codified the concept in his famous cycle ''Der Ring des Nibelungen,'' which he had been working on at the time. But the trope was invented two decades earlier by Hector Bérlioz, who called it "idée fixe" in his own writings.
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* {{Metroid}} was [[TropeMaker the first]] {{Metroidvania}}-game, and [[EvenBetterSequel Super Metroid]] is the TropeCodifier
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should be(and is) under Trope Maker, not Codifier.


* ''DuneII'' was the codifier for the RealTimeStrategy genre, especially the central elements of YouRequireMoreVespeneGas and ConstructAdditionalPylons (both named for the much later ''{{Starcraft}}''.)

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[[folder: Tabletop Games]]
* It's unclear whether or not ''DungeonsAndDragons'' was the first to present an alignment alignment system beyond good/neutral/evil, but it was definitely the most prominent, and its nine-point alignment system comprises all of the CharacterAlignment tropes today. Ironically, the most recent version of the game has done away with the alignment system, for the most part.
** The OrderVersusChaos aspect was borrowed from MichaelMoorcock, for what that's worth.
* The Zerg of ''{{Starcraft}}'' may have been the namers for ZergRush, but the Tyranids, of ''{{Warhammer 40000}}'', were infamous for the tactic long before the Swarm came around. Of course, both being based on the Bugs from ''StarshipTroopers'' the similarities are unavoidable, the Result being an odd case where the TropeNamer came after the Codifier.
** Also The book also broke all the Bugs into casts of Worker and Warrior bugs, all directed by a special hierarchy of subterranean Brain Bugs.
* ''{{GURPS}}'' quite literally defined the WeirdnessMagnet trope.
* Although there were TradingCardGames older than MagicTheGathering (mostly using baseball cards), most of the tropes associated with modern TCGs started with Magic.
[[/folder]]




[[folder: Tabletop Games]]
* It's unclear whether or not ''DungeonsAndDragons'' was the first to present an alignment alignment system beyond good/neutral/evil, but it was definitely the most prominent, and its nine-point alignment system comprises all of the CharacterAlignment tropes today. Ironically, the most recent version of the game has done away with the alignment system, for the most part.
** The OrderVersusChaos aspect was borrowed from MichaelMoorcock, for what that's worth.
* The Zerg of ''{{Starcraft}}'' may have been the namers for ZergRush, but the Tyranids, of ''{{Warhammer 40000}}'', were infamous for the tactic long before the Swarm came around. Of course, both being based on the Bugs from ''StarshipTroopers'' the similarities are unavoidable, the Result being an odd case where the TropeNamer came after the Codifier.
** Also The book also broke all the Bugs into casts of Worker and Warrior bugs, all directed by a special hierarchy of subterranean Brain Bugs.
* ''{{GURPS}}'' quite literally defined the WeirdnessMagnet trope.
* Although there were TradingCardGames older than MagicTheGathering (mostly using baseball cards), most of the tropes associated with modern TCGs started with Magic.
[[/folder]]
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* ''AnAmericanTail'' codified the AwardBaitSong, which even spread into live action works.
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** It should be mentioned that ResidentEvil4 was released a year earlier, and is equally credited with GodOfWar as TropeCodifires of ActionCommand and PressXToNotDie
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* For graphical interface conventions in general (mice, menus, windows, etc.), the Ur-Example was Xerox PARC's groundbreaking research of the '60s and '70s, which never turned into commercial products on their part, but was used by Apple (the Trope Maker) as the basis for its Macintosh interface, and then ripped off (and made even more popular and mainstream) by Microsoft in Windows, the Trope Codifier.
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* ''GearsOfWar'' took the idea of TakeCover as an integral part of the gameplay system - as opposed to an organic "hide behind stuff so you stop getting shot" - from earlier games, but the concept's current popularity would most likely not exist without it.
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* ''{{Unreal}}'' is the codifier for {{Secondary Fire}}, as every weapon in the game has an alternative firing option. This persisted through the entire Unreal series, including Tournament games, and is now considered virtually mandatory in an FPS game.

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* ''{{Unreal}}'' ''Game/{{Unreal}}'' is the codifier for {{Secondary Fire}}, as every weapon in the game has an alternative firing option. This persisted through the entire Unreal series, including Tournament games, and is now considered virtually mandatory in an FPS game.
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* The StandardFantasySetting's TropeMaker was ''TheLordOfTheRings''; the Trope Codifier was ''DungeonsAndDragons''.[[hottip:* :As a minor footnote, the concept of a Trope Codifier was originally suggested by the fact that Dungeons And Dragons clearly pioneered and set in stone certain aspects of the StandardFantasySetting, but didn't seem to qualify for full TropeMaker status.]]

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* The StandardFantasySetting's TropeMaker was ''TheLordOfTheRings''; the Trope Codifier was ''DungeonsAndDragons''.[[hottip:* :As [[hottip:*:As a minor footnote, the concept of a Trope Codifier was originally suggested by the fact that Dungeons And Dragons clearly pioneered and set in stone certain aspects of the StandardFantasySetting, but didn't seem to qualify for full TropeMaker status.]]



** UglyGuyHotWife greatly precedes ELR. TheSimpsons and MarriedWithChildren, for example (though with her fasion sense, Peg is debatable. Put her in nice clothes, though, and KateySagal is ''gorgeous''). An older example, possibly the Maker, possibly the Codifier, would be TheHoneymooners, with a fat guy married to a snide wife, which was produced in the mid-fifties. It inspired TheFlinstones in 1960, which could also arguably be the Codifier.

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** UglyGuyHotWife greatly precedes ELR. TheSimpsons and MarriedWithChildren, for example (though with her fasion fashion sense, Peg is debatable. Put her in nice clothes, though, and KateySagal is ''gorgeous''). An older example, possibly the Maker, possibly the Codifier, would be TheHoneymooners, with a fat guy married to a snide wife, which was produced in the mid-fifties. It inspired TheFlinstones in 1960, which could also arguably be the Codifier.

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**** Of course, as LoveHina is very similar to MaisonIkkoku + a touch of RanmaOneHalf (especially during the Motoko arcs) and UruseiYatsura (especially during the Suu arcs) - 90+% of the [[JerkAss Jerkassery]]...
* [[YourMileageMayVary Arguably]], FullmetalAlchemist popularized the concept of EquivalentExchange and MagicAIsMagicA.

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**** Of course, as LoveHina ''LoveHina'' is very similar to MaisonIkkoku ''MaisonIkkoku'' + a touch of RanmaOneHalf ''RanmaOneHalf'' (especially during the Motoko arcs) and UruseiYatsura ''UruseiYatsura'' (especially during the Suu arcs) - 90+% of the [[JerkAss Jerkassery]]...
* [[YourMileageMayVary Arguably]], FullmetalAlchemist ''FullmetalAlchemist'' popularized the concept of EquivalentExchange and MagicAIsMagicA.



* While there had been examples and uses of CyberPunk tropes in other series such as ''{{Appleseed}}'', ''GhostInTheShell'' is seen as codifying CyberPunk themes into anime such as [[RidiculouslyHumanRobots cyborgs]], TheMetaverse, and other such themes.

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* While there had been examples and uses of CyberPunk tropes in other series such as ''{{Appleseed}}'', ''GhostInTheShell'' is seen as codifying CyberPunk themes into anime such as [[RidiculouslyHumanRobots cyborgs]], TheMetaverse, and other such themes. themes.
*''{{Akira}}'' was the TC for anime as a whole in the US and UK - a 'cartoon' that was dark, grim, violent, bloody, beautiful and not a little mind-screwy. As a consequence, it burrowed into the collective subconscious and created a new image that took years more to shake off.
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* {{DigitalDevilStory}} codified the MegaTen metaseries, providing the original source material that eventually set the rules for all {{Mons}}.

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* {{DigitalDevilStory}} {{Digital Devil Story}} codified the MegaTen metaseries, providing the original source material that eventually set the rules for all {{Mons}}.
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* {{DigitalDevilStory}} codified the MegaTen metaseries, providing the original source material that eventually set the rules for all {{Mons}}.
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* ''{{Unreal}}'' is the codifier for {{Secondary Fire}}, as every weapon in the game has an alternative firing option. This persisted through the entire Unreal series, including Tournament games, and is now considered virtually mandatory in an FPS game.
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** Actually, God of War and Resident Evil 4 came out the same year. That would be why they're both credited. How one views the PressXToNotDie is another matter entirely.
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** It should be mentioned that ResidentEvil4 was released a year earlier, and is equally credited with GodOfWar as TropeCodifires of ActionCommand and PressXToNotDie
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* Fortune teller characters now days will likely take some influence from Miss Cleo. This results in {{Roma}}nians with Jamaican accents.

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* Fortune teller characters now days nowadays will likely take some influence from Miss Cleo. This results in {{Roma}}nians with Jamaican accents.
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Removed ridiculous example. "Max Payne", game or movie, didn't come before "The M Atrix"


* ''[[TheMatrix The Matrix]]'' is this for BulletTime. TropeMaker and [[TropeNamer Namer]] is ''[[MaxPayne Max Payne]]''.
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* Also on mods/user-made maps, ''DefenseOfTheAncients'' is not the Maker for controlling mainly a powerful HeroUnit who battles past mooks to destroy the enemy's main building. The concept was Made by ''Aeon of Strife'' from the ''{{Starcraft}}'' days. However, [=DotA=] is the best-known example of the type and it's no great stretch to claim that dedicated games like ''LeagueOfLegends'' or ''{{Demigod}}'' would not exist without it.

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* EverybodyLovesRaymond was hugely influential to later sitcoms. It is the Codifier for both AllWomenArePrudes (the notoriously anti-sex Debra) and UglyGuyHotWife (got ''really'' common among copycats).[[/folder]]

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* EverybodyLovesRaymond was hugely influential to later sitcoms. It is the Codifier for both AllWomenArePrudes (the notoriously anti-sex Debra) and UglyGuyHotWife (got ''really'' common among copycats).copycats).
** UglyGuyHotWife greatly precedes ELR. TheSimpsons and MarriedWithChildren, for example (though with her fasion sense, Peg is debatable. Put her in nice clothes, though, and KateySagal is ''gorgeous''). An older example, possibly the Maker, possibly the Codifier, would be TheHoneymooners, with a fat guy married to a snide wife, which was produced in the mid-fifties. It inspired TheFlinstones in 1960, which could also arguably be the Codifier.
[[/folder]]

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* RaymondChandler is considered the Trope Codifier of hard-boiled crime fiction, following Carroll John Daly (who TheOtherWiki considers to be the UrExample) and DashiellHammett (the TropeMaker).
** An alternate way of thinking has Hammett as the UrExample, Chandler as the TropeMaker and MickeySpillane (author of the Mike Hammer novels) as the Trope Codifier. It's probably just as valid; Chandler appropriated as many tropes from Hammett as Spillane did from Chandler.

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* RaymondChandler is considered the Trope Codifier of hard-boiled crime fiction, following Carroll John Daly (who TheOtherWiki considers to be with the UrExample) Ur-example (his "Knights Of the Open Palm" was published several months before Hammett's first 'Continental Op' story) and DashiellHammett (the TropeMaker).
** An alternate way of thinking has Hammett as the UrExample, Chandler as the TropeMaker and MickeySpillane (author of the Mike Hammer novels) as the Trope Codifier. It's probably just as valid; Chandler appropriated as many tropes from Hammett as Spillane did from Chandler.
TropeMaker).



* ''The Red Badge of Courage'' did this for {{War Is Hell}}. For some reason, it's particularly likely to be mistakenly identified as the {{Trope Maker}}.

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* ''The Red Badge of Courage'' did this for {{War Is Hell}}. For some reason, it's particularly likely to be mistakenly identified as the {{Trope Maker}}.

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** CapcomVsWhatever games for the concept of "tag battle" fighters (discounting wresting games, which have wildly different gameplay.)



** CapcomVsWhatever games for the concept of "tag battle" fighters (discounting wresting games, which have wildly different gameplay.)
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* [[{{ResidentEvil1}} Resident Evil]] for the SurvivalHorror despite not being the first of it's kind.
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* The original ''{{Halo}}'' didn't actually ''pioneer'' any of the revolutions in gameplay it featured (all of them, from limited inventory, to regenerating health, to melee attacks, to seperate buttons for firearms and grenades, had been done before in previous PC games), but it is unquestionably the game which popularized them all to the point that most modern First Person Shooters now use them by default.
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* If LedZeppelin was the UrExample of HeavyMetal, and BlackSabbath was the TropeMaker, JudasPriest is certainly the TropeCodifier. They started the standard image of leather, spikes, studs, and denim, removed much of the blues elements that were very apparent in earlier examples of metal (Led Zeppelin was called blues-rock, after all), and made metal cool again in the late 70s. {{Motorhead}} also helped in the codifying of metal. They took influence from PunkRock and from HeavyMetal to create the most brutal music yet known in the world, and inspired much of ThrashMetal.

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