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* Teleportation spells in ''Literature/{{Discworld}}'' operate by switching places between the subject and what is at their destination, which acts like a counterweight. Since the relative speed is conserved during teleportation and that the world is a large, rotating disc, this requires very complicated computations to prevent the transported subject to arrive at destination with a speed of a hundred miles per hour. Top wizards can only transport over a couple of miles, and this is very taxing for them. The MagicalComputer Hex allows to cast teleportation spells across continents, but even then it can't prevent the subject to appear at destination at a very dangerous speed if it happened to swap places with a heavy cannon.

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* Teleportation spells in ''Literature/{{Discworld}}'' operate by switching places between the subject and what is at their destination, which acts like a counterweight. Since the relative speed is conserved during teleportation and that the world is a large, rotating disc, this requires very complicated computations to prevent the transported subject to arrive at destination with a speed of a hundred miles per hour. Top wizards can only transport over a couple of miles, and this is very taxing for them. The MagicalComputer {{Magitek}} computer Hex allows to cast teleportation spells across continents, but even then it can't prevent the subject to appear at destination at a very dangerous speed if it happened to swap places with a heavy cannon.
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* Teleportation spells in ''Literature/{{Discworld}}'' operate by switching places between the subject and what is at their destination, which acts like a counterweight. Since the relative speed is conserved during teleportation and that the world is a large, rotating disc, this requires very complicated computations to prevent the transported subject to arrive at destination with a speed of a hundred miles per hour. Top wizards can only transport over a couple of miles, and this is very taxing for them. The MagicalComputer Hex allows to cast teleportation spells across continents, but even then it can't prevent the subject to appear at destination at a very dangerous speed if it happened to swap places with a heavy cannon.
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* ''Literature/{{Ward}}'': The hero Axehead has one of the worst version of teleportation, as she can teleport, but only into areas of extreme danger. Not out of them, ''into'' them.

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* ''Literature/{{Ward}}'': The hero Axehead has one of the worst version of teleportation, as she can teleport, but only into areas of extreme danger. Not out of them, ''into'' them. Her main strategy is to surprise enemies by teleporting unexpectedly right into their midst.
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* ''Literature/{{Ward}}'': The hero Axehead has one of the worst version of teleportation, as she can teleport, but only into areas of extreme danger. Not out of them, ''into'' them.
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* ''VideoGame/{{Valheim}}'': Players can build portals to connect any two points they have visited, but they can't be used while carrying raw metal (ore or ingots). This makes ore mining much more logistically difficult than gathering other resources, though you can still bring in materials to build a cart or a ship to make the process somewhat easier.
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** Lodestones are free to use, don't require any sort of equipment or item to access, and most major towns and cities (albeit not as many as the aforementioned spells) are connected to the [[PortalNetwork Lodestone network]][[note]]the teleport can be initiated anywhere; the Lodestones themselves serve as the destination[[/note]]. However, they have a 17-second long casting time (in addition to needing complete concentration, meaning that, for instance, being attacked interrupts the teleport), and require the player to have previously physically interacted with the Lodestone on a previous visit to the destination.
** Enchanted items that provide teleportation typically allow quick access to specific points of interest, and can often be worn as jewelry instead of filling up an inventory slot[[note]]other pieces of enchanted jewelry typically have higher combat stat bonuses or other effects, however the difference is usually fairly negligible[[/note]]. However, [[LimitedUseMagicalDevice most of these items either have a limited number of uses before being destroyed, can only be used a few times per real-life day,]] or have significant unlock requirements (such as quests and lengthy achievement lists) before they can be obtained.

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** Lodestones are free to use, don't require any sort of equipment or item to access, and most major towns and cities (albeit not as many as the aforementioned spells) are connected to the [[PortalNetwork Lodestone network]][[note]]the network]].[[note]]The teleport can be initiated anywhere; the Lodestones themselves serve as the destination[[/note]]. destination.[[/note]] However, they have a 17-second long casting time (in addition to needing complete concentration, meaning that, for instance, being attacked interrupts the teleport), and require the player to have previously physically interacted with the Lodestone on a previous visit to the destination.
** Enchanted items that provide teleportation typically allow quick access to specific points of interest, and can often be worn as jewelry instead of filling up an inventory slot[[note]]other slot.[[note]]Other pieces of enchanted jewelry typically have higher combat stat bonuses or other effects, however the difference is usually fairly negligible[[/note]]. negligible.[[/note]] However, [[LimitedUseMagicalDevice most of these items either have a limited number of uses before being destroyed, can only be used a few times per real-life day,]] or have significant unlock requirements (such as quests and lengthy achievement lists) before they can be obtained.
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** And that's not even the worst that can happen to you. If someone puts you in the device without setting a destination, your consciousness will be stuck in limbo forever. A husband does this to punish his cheating wife; he is eventually executed for murder, even though she's still technically alive.

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** And that's not even the worst that can happen to you. If someone puts you in through the device without setting a destination, your consciousness [[AndIMustScream will be stuck in limbo forever. A forever and can never be recovered]]. The narrator recalls the story of a husband does doing this to punish his cheating wife; he wife and attempting to defeat a murder charge by arguing she is eventually executed for murder, even though she's still technically alive.alive. The jury is so horrified by the thought that they immediately find him guilty and sentence him to execution.

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* ''VideoGame/CommandAndConquerRedAlert3'': The Chronosphere can move vehicles in an area to another area (infantry not in APCs are instantly killed), but requires vision of both areas (unless, of course, used by TheAllSeeingAI). Teleporting land units into sea or vice versa (or onto a building) kills them instantly, so it can be used defensively as well as offensively.



** ''VideoGame/{{Earthbound}}'':
*** Subverted once PSI Teleport Beta is acquired, as the user only has to run in a circle which makes it far easier to use.

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** ''VideoGame/{{Earthbound}}'':
***
''VideoGame/EarthBound1994'': Subverted once PSI Teleport Beta is acquired, as the user only has to run in a circle which makes it far easier to use.



* ''VideoGame/RedAlert3'': The Chronosphere can move vehicles in an area to another area (infantry not in APCs are instantly killed), but requires vision of both areas (unless, of course, used by TheAllSeeingAI). Teleporting land units into sea or vice versa (or onto a building) kills them instantly, so it can be used defensively as well as offensively.



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* ''LightNovel/ACertainMagicalIndex'': The espers and the magicians have different drawbacks:

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* ''LightNovel/ACertainMagicalIndex'': ''Literature/ACertainMagicalIndex'': The espers and the magicians have different drawbacks:

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* In ''VideoGame/{{Terraria}}'', The Rod of Discord allows you to teleport on a cooldown. If you attempt to teleport while still under the cooldown, you take damage.

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* In ''VideoGame/{{Terraria}}'', The Rod of Discord allows you to teleport on a cooldown. If you attempt to teleport while still under the cooldown, you take damage. Try another teleport after that, and... [[HaveANiceDeath well]]...
** As of version 1.4.4, this can be overcome by throwing the rod into a pool of Shimmer, which will turn it into a Rod of Harmony allowing you to teleport without taking damage, though this requires defeating the [[FinalBoss Moon Lord]] first.

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* ''Franchise/XMen'': Nightcrawler is the X-Men's most well-known teleporter. However, he usually cannot teleport more than two miles, carrying passengers is tiring and gives TeleportationSickness for all travelers, but Nightcrawler's superhuman endurance mitigates it enough that he can use the sickness to attack people he snatches up. Also, teleporting to places he has not been to and cannot see bears the risk of TeleFrag.

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* ''Franchise/XMen'': ''Franchise/XMen'':
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Nightcrawler is the X-Men's most well-known teleporter. However, he usually cannot teleport more than two miles, carrying passengers is tiring and gives TeleportationSickness for all travelers, but Nightcrawler's superhuman endurance mitigates it enough that he can use the sickness to attack people he snatches up. Also, teleporting to places he has not been to and cannot see bears the risk of TeleFrag.
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** Lila Cheney is a very powerful teleporter. Problem is, her minimum distance is ''astronomical'' in scale. If she wants to teleport anywhere local, like on the same planet, she has to use the nearest star as a waypoint.
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** Warping is a quirk occasionally used by All For One, and while useful it has drawbacks as all quirks do. Warping can only bring people to and away from the quirk user, and in the case of the latter, only to people the user knows. It can also cause a severe case of tonsillitis to the user. However, the quirk user does not need to know anyone's exact location to use Warping.
** Warp Gate is a quirk used by Kurogiri. It allows him to emit multiple gaseous portals wherever he wants as long as he knows the location and has to be physically present to release the fog. Due to these conditions, Kurogiri cannot transport anyone if he doesn't know where they are, and can't bring anything to a place he hasn't been to. He can also be attacked since he needs to be present to use his quirk.

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** Warping is a quirk Quirk occasionally used by All For One, and while useful it has drawbacks as all quirks do. Warping can only bring people to and away from the quirk Quirk user, and in the case of the latter, only to people the user knows. It can also cause a severe case of tonsillitis to the user. user, [[ArsonMurderAndJaywalking and the slime produced while using it is noted to stink like hell]]. However, the quirk Quirk user does not need to know anyone's exact location to use Warping.
Warping. A specially-controlled one by the [[ArtificialHuman "Johnny" Nomu]] can also use it to bring groups of people to another person even if they don't have the Quirk, such as Dabi in the Meta Liberation Army arc who decided to wander off for the time being and he happened to be near where the rest of his team needed to go.
** Warp Gate is a quirk Quirk used by Kurogiri. It allows him to emit multiple gaseous portals wherever he wants as long as he knows the location and has to be physically present to release the fog. Due to these conditions, Kurogiri cannot transport anyone if he doesn't know where they are, and can't bring anything to a place he hasn't been to. He can also be attacked since he needs to be present to use his quirk.Quirk.
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* One character in the ''Literature/{{Temps}}'' story "Totally Trashed" is a teleporting police officer. This does not aid him much in one scene where the villain has to get away, because he's limited by both line-of-sight and physical barriers -- so even if he can see where he wants to be through a window, he still has to oppen it first.

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* One character in the ''Literature/{{Temps}}'' story "Totally Trashed" is a teleporting police officer. This does not aid him much in one scene where the villain has to get away, because he's limited by both line-of-sight and physical barriers -- so even if he can see where he wants to be through a window, he still has to oppen open it first.
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* One character in the ''Literature/{{Temps}}'' story "Totally Trashed" is a teleporting police officer. This does not aid him much in one scene where the villain has to get away, because he's limited by both line-of-sight and physical barriers -- so even if he can see where he wants to be through a window, he still has to oppen it first.
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** And that's not even the worst that can happen to you. If someone puts you in the device without setting a destination, your consciousness will be stuck in limbo forever. A husband does this to punish his cheating wife; he is eventually executed for murder, even though she's still technically alive.
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* ''Fanfic/{{Paradoxus}}'': Interdimensional teleportation, especially if sudden, kill normal people if some preventive measures aren´t taken. Between the magic overdose (you need to channel lots of magic to pull one of these) and the abruptness of the travel, a person's physiology gets fatally disrupted. Thank God (or the Great Dragon, for that matter) Bloom is everything but normal. It was the healing powers of the Dragon's Flame that allowed her to survive being teleported from Eraklyon to Azeroth out of the blue and have a broken arm as the only consequence. This differs from the ''WesternAnimation/WinxClub'' canon, where the trope was {{averted}} in the series and played straight in the comics where teleportation causes migraines.
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* One story in the Atlas comics anthology, ''Astonishing'', has a felon steal a serum that grants the ability to teleport wherever he wills himself. He snatched it too quickly from the scientist who invented it to be warned that this ability has a hair trigger, which he finds out from teleporting at any stray thought. While the police want to apprehend him, the scientist proposes that ThePunishmentIsTheCrime, as it'll take five years for the serum to wear off.

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* One story in the Atlas comics anthology, ''Astonishing'', has a felon steal a serum that grants the ability to teleport wherever he wills himself. He snatched it too quickly from the scientist who invented it to be warned that this ability has a hair trigger, which he trigger. He finds out from himself teleporting at any stray thought.thought to whatever location his mind wandered to. While the police want to apprehend him, the scientist proposes that ThePunishmentIsTheCrime, as it'll take five years for the serum to wear off.

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* ''Franchise/StarTrek'': Transporters are severely range-limited and highly plot-sensitive with frequent failures, problems of signal interference, and needing to lock onto the target, along with away teams needing to be sent from a special room because otherwise the away team could simply be beamed out of any problem.

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* ''Franchise/StarTrek'': ''Franchise/StarTrek'':
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Transporters are severely range-limited and highly plot-sensitive with frequent have various plot-required limitations around system failures, being unable to transport through shields/certain materials/certain atmospheres, problems of signal interference, and needing to lock difficulties locking onto the target, along with away target. Away teams needing also need to be sent from a special room because otherwise contact the away team could ship to request to beam out. Since their communicators can be confiscated, destoyed or blocked, even with fully working transporters it won't always be possible for teams to simply be beamed beam out of any problem.
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* ''Webcomic/HeartOfKeol'': Teleportation is one of many possible powers a ''dokkabi'' can possess. However, it takes care and practice to do safely and avoid embedding oneself inside an object at the destination, and teleporting more than one's own self requires more power than most ''dokkabi'' have at their disposal.
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Minecraft has teleportation with interesting limitations, a lot of which are this trope's sub-tropes, but not all. It belongs here as an example.

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* ''VideoGame/{{Minecraft}}'' lets a player teleport by throwing an enderpearl (dropped by the teleporting Endermen) and teleporting to where it hits a solid surface. Teleporting causes the player [[TeleportationSickness to take 2.5 hearts of damage]]; though since this damage is counted as damage from [[FallingDamage falling]] a player can reduce it by wearing boots enchanted with Feather Falling. Throwing the enderpearl at a sheer wall or directly underneath a block results in you appearing [[TeleFrag inside]], at which point you [[BuriedAlive start to]] [[SinisterSuffocation suffocate]] and, unless there is an area into which you can be ejected to or you manage to [[FastTunnelling break the block]] you're in, will die.
**This usually limits a player to [[TeleportersVisualizationClause teleporting to places they can see]] and target accurately, but true to form, with Minecraft being an [[EmergentGameplay especially open]] [[WideOpenSandbox sandbox]], players have found ways of expanding the enderpearl's range: By throwing an enderpearl into water with [[OxygenatedUnderwaterBubbles bubbles]] that cause entities (such as an enderpearl) to float upwards, the enderpearl stays suspended on the water's surface. Players can use this to create [[PortalNetwork portal networks]] by physically connecting two or more of these teleportation nodes with [[SlowElectricity redstone]] that moves a physical surface to touch the enderpearl; but only if the area the enderpearl is in is close enough to be [[DynamicLoading loaded]], making long-distance travel using this [[MultistageTeleport multistage teleportation]]. Given that the distance areas stay loaded can be controlled by the menu, but is usually set by the player to the maximum distance that doesn't cause lag, which in turn is determined by the RAM of the computer the player is playing on, this type of teleportation is limited by the quality of the computer a player uses. An area going from unloaded to loaded can cause some finicky issues, so imperfectly set-up nodes can [[TeleportationMisfire activate by accident]].\\
Interestingly, this method of transportation is incompatible with one of the game's other methods of transportation: Opening a portal to the [[FireAndBrimstoneHell Nether]], [[HyperspaceIsAScaryPlace travelling a while]], then opening another portal back to the Overworld: Every meter travelled in the Nether counts as eight meters travelled in the Overworld, but water cannot exist in the Nether - you can bring some with you, but if you pour it out it vanishes in a puff of water vapour.
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* The ''VideoGame/SuperSmashBros'' games have Zelda and Mewtwo who can teleport around the stage, and in Zelda's case, [[TeleFrag hit the opponent when she reappears]]. However, and both of them enter a helpless state if reappearing in the air, rendering them unable to act until they land (and thus vulnerable to a RingOut if reappearing far from the stage). Zelda also leaves a trail behind her, which an experienced opponent can track and exploit.

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* The ''VideoGame/SuperSmashBros'' games have Zelda and Mewtwo who can teleport around the stage, and in Zelda's case, [[TeleFrag hit the opponent when she reappears]]. However, and both of them enter a helpless state if reappearing in the air, rendering them unable to act until they land (and thus vulnerable to a RingOut if reappearing far from the stage). Zelda also leaves a trail behind her, which an experienced opponent can track and exploit.
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* The ''VideoGame/SuperSmashBros'' games have Zelda and Mewtwo who can teleport around the stage, and in Zelda's case, [[TeleFrag hit the opponent when she reappears]]. However, and both of them enter a helpless state if reappearing in the air, rendering them unable to act until they land (and thus vulnerable to a RingOut if reappearing far from the stage). Zelda also leaves a trail behind her, which an experienced opponent can track and exploit.
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* One story in the Atlas comics anthology, ''Astonishing'', has a felon steal a serum that grants the ability to teleport wherever he wills himself. He snatched it too quickly from the scientist who invented it to be warned that this ability has a hair trigger, which he finds out from teleporting at any stray thought. While the police want to apprehend him, the scientist proposes that ThePunishmentIsTheCrime, as it'll take five years for the serum to wear off.
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** One less-known Lesser Magic spell makes short-range teleportation usable at will, aside from the 10% chance per use that the spellcaster vanishes forever into the Realms of Chaos.

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** One less-known Lesser Magic spell makes provides at-will short-range teleportation usable at will, aside from the personal teleportation, albeit with a 10% chance per use that the spellcaster [[NonStandardGameOver vanishes forever forever]] into the Realms of Chaos.

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* ''TabletopGame/WarhammerFantasyRoleplay'': MassTeleportation is the realm of rare and difficult RitualMagic that requires multiple powerful mages and esoteric EyeOfNewt components, takes a full night to cast, and both physically and emotionally exhausts everyone transported. Moreover, any error on the casters' part drops part or all of the targets off at a random location on the globe.

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* ''TabletopGame/WarhammerFantasyRoleplay'': ''TabletopGame/WarhammerFantasyRoleplay'':
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MassTeleportation is the realm of rare and difficult RitualMagic that requires multiple powerful mages and [[EyeOfNewt esoteric EyeOfNewt components, components]], takes a full night to cast, and both physically and emotionally exhausts everyone transported. Moreover, any error on the casters' part MagicMisfire drops part or all of the targets off at a random location on the globe.globe.
** One less-known Lesser Magic spell makes short-range teleportation usable at will, aside from the 10% chance per use that the spellcaster vanishes forever into the Realms of Chaos.
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Related to WarpWhistle, because it's basically teleportation, but it might not be, and if it is, it's a drawback in the area of "possible destinations". SuperTrope of FlashyTeleportation, TeleportationSickness, TeleporterAccident, and PortalNetwork, since they restrict stealthiness, repeatability, safety, or location. And then there's the two Sub-Tropes for "control", in order of severity: TeleportationMisfire, for just a little bit off-course, RandomTransportation, for when it's totally uncontrollable.

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Related to WarpWhistle, because it's basically teleportation, but it might not be, and if it is, it's a drawback in the area of "possible destinations". SuperTrope of FlashyTeleportation, TeleportationSickness, TeleporterAccident, TeleportersVisualizationClause, and PortalNetwork, since they restrict stealthiness, repeatability, safety, or location. And then there's the two Sub-Tropes for "control", in order of severity: TeleportationMisfire, for just a little bit off-course, RandomTransportation, for when it's totally uncontrollable.
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Teleportation is not uncommon in fiction, often enough, some way or another, characters can somehow go from one place to another in the blink of an eye. However, without restrictions, teleportation can easily become a StoryBreakerPower, though it ''does'' depend on the story, but if so, its users would be simply too hard to beat.

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Teleportation is not uncommon in fiction, fiction: often enough, some way or another, characters can somehow go from one place to another in the blink of an eye. However, without restrictions, teleportation can easily become a StoryBreakerPower, though it ''does'' depend on the story, but if so, its users would be simply too hard to beat.
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** In ''Manga/DragonBall'', Goku picks up Instantaneous Movement, or Instant Transmission, that allows him to teleport. It's drawback is that it relies on ki sensing: it can only take him to a person rather than a place, and sometimes his target can be too far away for him to sense and teleport to. On the upside, anyone he's physically touching (and anyone ''they'' are touching) can be taken with him.

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** In ''Manga/DragonBall'', Goku picks up Instantaneous Movement, or Instant Transmission, that allows him to teleport. It's Its drawback is that it relies on ki sensing: it can only take him to a person rather than a place, and sometimes his target can be too far away for him to sense and teleport to. On the upside, anyone he's physically touching (and anyone ''they'' are touching) can be taken with him.



* ''VideoGame/OkikuStarApprentice'': The WarpWhistle Teleport Orb "wisks you off to a place you already visited".

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* ''VideoGame/OkikuStarApprentice'': The WarpWhistle Teleport Orb "wisks "whisks you off to a place you already visited".



* ''WebAnimation/{{RWBY}}'': Raven's Semblance allows her to create a bond with a person. That bond allows her to create a portal to that person, effectively allowing her to teleport straight to them. While this means she teleport any distance across the world, she can only do it to a person with whom she has bonded. Known bonds include Taiyang, Yang, Qrow and, by implication, Vernal.

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* ''WebAnimation/{{RWBY}}'': Raven's Semblance allows her to create a bond with a person. That bond allows her to create a portal to that person, effectively allowing her to teleport straight to them. While this means she teleport any distance across the world, she can only do it to a person with whom she has bonded. Known bonds include Taiyang, Yang, Qrow Qrow, and, by implication, Vernal.
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* Glimmer from ''WesternAnimation/SheRaAndThePrincessesOfPower'' has the ability to teleport and shoot sparkly blasts. She uses TeleportSpam as her main tactic while fighting, though as she must recharge every once in a while, her powers slowly deplete for every use, leaving her exhausted. Glimmer also cannot make long-range jumps without some kind of power boost, and carrying multiple people is taxing to the point of her becoming liable to leave limbs behind. However, after [[spoiler:claiming the full power of the Moon Stone, none of these tropes apply]].

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* Glimmer [[Characters/SheRaAndThePrincessesOfPowerGlimmer Glimmer]] from ''WesternAnimation/SheRaAndThePrincessesOfPower'' has the ability to teleport and shoot sparkly blasts. She uses TeleportSpam as her main tactic while fighting, though as she must recharge every once in a while, her powers slowly deplete for every use, leaving her exhausted. Glimmer also cannot make long-range jumps without some kind of power boost, and carrying multiple people is taxing to the point of her becoming liable to leave limbs behind. However, after [[spoiler:claiming the full power of the Moon Stone, none of these tropes apply]].

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