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* ''Series/TheOuterLimits1963'' featured teleportation in several episodes.
** In the series pilot, "The Galaxy Being", a tinkering radio station engineer makes FirstContact with the titular alien, who is somehow teleported from a planet in the Andromeda galaxy to Earth when a disc jockey increases the power of the station's transmitter.
** In "The Mice", aliens from the planet Chromo send human scientists the instructions to build a "Teleportation Agency" so that one of their people can be "transmitted" from Chromo to Earth -- and, eventually, vice versa.
** In "The Special One", EvilTeacher Mr. Zeno travels between Earth and his homeworld via a "lightning bolt" effect that is one of the series' most striking visuals.

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* ''Series/TheOuterLimits1963'' featured features teleportation in several episodes.
** In the series pilot, "The "[[Recap/TheOuterLimits1963S1E1TheGalaxyBeing The Galaxy Being", Being]]", a tinkering radio station engineer makes FirstContact with the titular alien, who is somehow teleported from a planet in the Andromeda galaxy to Earth when a disc jockey increases the power of the station's transmitter.
** In "The Mice", "[[Recap/TheOuterLimits1963S1E15TheMice The Mice]]", aliens from the planet Chromo send human scientists the instructions to build a "Teleportation Agency" so that one of their people can be "transmitted" from Chromo to Earth -- and, eventually, vice versa.
** In "The Special One", EvilTeacher Mr. Zeno travels between Earth and his homeworld via a "lightning bolt" effect that is one of the series' most striking visuals.
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* ''Series/TheOuterLimits1995'':
** Important to the plot of "Think Like a Dinosaur".
** In "Déjà Vu", the US government is running a teleportation experiment which is designed to transport three animals (a dog, a raccoon and a goat) several miles from a testing area to a research lab. It requires the energy produced by a tactical nuclear warhead in order to work. The technology was developed by Dr. Mark Crest, based on the work of his colleague (and former lover) Dr. Cleo Lazar.

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* ''Series/TheOuterLimits1995'':
** Important to the plot of "Think Like a Dinosaur".
** In "Déjà Vu", "[[Recap/TheOuterLimits1963S1E28TheSpecialOne The Special One]]", EvilTeacher Mr. Zeno travels between Earth and his homeworld via a "lightning bolt" effect that is one of the US government is running a teleportation experiment which is designed to transport three animals (a dog, a raccoon and a goat) several miles from a testing area to a research lab. It requires the energy produced by a tactical nuclear warhead in order to work. The technology was developed by Dr. Mark Crest, based on the work of his colleague (and former lover) Dr. Cleo Lazar. series' most striking visuals.
* ''Series/TheOuterLimits1995'':


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** In "[[Recap/TheOuterLimits1995S5E16DejaVu Déjà Vu]]", the US government is running a teleportation experiment which is designed to transport three animals (a dog, a raccoon and a goat) several miles from a testing area to a research lab. It requires the energy produced by a tactical nuclear warhead in order to work. The technology was developed by Dr. Mark Crest, based on the work of his colleague (and former lover) Dr. Cleo Lazar.
** Important to the plot of "[[Recap/TheOuterLimits1995S7E8ThinkLikeADinosaur Think Like a Dinosaur]]".
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* ''VideoGame/{{Tunic}}:'' Most areas in the game have teleportation pads. These operate single routes between the pad and a hub, to go to a different area you teleport into the hub, then walk to the pad for the other area. The pads are active from the beginning of the game, but are not explained until a few hours in. It's that sort of a game.
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** This is the plot of the original ''VideoGame/{{Doom}}'' and ''VideoGame/DoomII''. The original ''Quake'' has ''slipgates'' which attract the attention of Lovecraftian monstrosities rather than the more traditional fire-and-brimstone demons of the ''Doom'' series.

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** This is the plot of the original ''VideoGame/{{Doom}}'' and ''VideoGame/DoomII''.''VideoGame/DoomII'', and it's the reason why many levels feature miniature teleporters (marked as glowing red tiles with pentagrams drawn in them). The original ''Quake'' has ''slipgates'' which attract the attention of Lovecraftian monstrosities rather than the more traditional fire-and-brimstone demons of the ''Doom'' series.
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* ''VideoGame/{{Doom}}'':
** This is the central part of the plot in ''Doom III:'', where teleportation is done by moving matter ''[[HyperspaceIsAScaryPlace through Hell itself]]''. {{Satan}} didn't like the idea of seeing stuff coming in and out of Hell just like that, and next time the people know, the LegionsOfHell come barging in through the "teleporters" and start wrecking massive havoc on Mars.
** This is the plot of ''Doom I'' and ''II''. The original ''Quake'' has ''slipgates'' which attract the attention of Lovecraftian monstrosities rather than the more traditional fire-and-brimstone demons of the ''Doom'' series.

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* ''VideoGame/{{Doom}}'':
''Franchise/{{Doom}}'':
** This is the central part of the plot in ''Doom III:'', ''VideoGame/Doom3'', where teleportation is done by moving matter ''[[HyperspaceIsAScaryPlace through Hell itself]]''. {{Satan}} didn't like the idea of seeing stuff coming in and out of Hell just like that, and next time the people know, the LegionsOfHell come barging in through the "teleporters" and start wrecking massive havoc on Mars.
** This is the plot of ''Doom I'' the original ''VideoGame/{{Doom}}'' and ''II''.''VideoGame/DoomII''. The original ''Quake'' has ''slipgates'' which attract the attention of Lovecraftian monstrosities rather than the more traditional fire-and-brimstone demons of the ''Doom'' series.

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* Ryoko has this as an ability in most ''Anime/TenchiMuyo'' incarnations. The main limit she cites is needing to have previously been in that location.

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* ''Anime/TenchiMuyo'':
Ryoko has this as an ability in most ''Anime/TenchiMuyo'' incarnations. The main limit she cites is needing to have previously been in that location.location.
** Most larger spaceships just stay on orbit and beam people down ''Franchise/StarTrek'' style.
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* ''VideoGame/PlateUp'': Once you progress far enough in the game, you'll earn the ability to set up teleporters. These can allow you to have food prep setups spread out through the restaurant and instantly pop the dishes out in a more convenient location to pick them up, or put a similar setup in place to send your dirty dishes to a sink for cleaning.

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** The most famous Tekeporter in Comics would be ComicBook/{{Nightcrawler}}, long time member of the X-Men. It's his primary power and acompanied by black smoke that smells of brimstone, because he travels trought a hell-like dimension when he teleports. This way of teleporting puts considerable strain on things, but fortunately for Nightcrawler (and unfortunately for his foes), his body is tougher than the average human's, making TeleportSpam a viable strategy for him. People who aren't either used to it or have SuperToughness will often be knocked if Nightcrawler drags them along for a single teleport, let alone multiple ones.

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** The most famous Tekeporter Teleporter in Comics would be ComicBook/{{Nightcrawler}}, long time member of the X-Men. It's his primary power and acompanied accompanied by black smoke that smells of brimstone, because he travels trought through a hell-like dimension when he teleports. This way of teleporting puts considerable strain on things, but fortunately for Nightcrawler (and unfortunately for his foes), his body is tougher than the average human's, making TeleportSpam a viable strategy for him. People who aren't either used to it or have SuperToughness will often be disoriented or even knocked unconscious if Nightcrawler drags them along for a single teleport, let alone multiple ones.ones.
** Magik, of the ComicBook/NewMutants and later ComicBook/XMen, can teleport herself and others through both space and time by transporting herself to the extradimensional realm Limbo and back again. Her control over the "time" aspect can be a bit spotty, though; the further through space she goes, the more chance there is she'll end up days or even weeks before or after when she departed.

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* ''Manga/JoJosBizarreAdventure'':
** ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'': J. Geil's Hanged Man, can travel between the reflections in objects, and can temporarily manifest onto a victim to attack.
** ''[[Manga/JoJosBizarreAdventureJoJolion JoJolion]]'': The Gingko Trees' Les Feuilles works by creating a pathway with the Ginkgo leaves as a medium, and from there anyone can send things to or away at near-light speeds as long as the leaves' paths intersect.



* ''Manga/SailorMoon'' has two flavors:
** The most diffused method is portals. It's mostly used by some villains that can open them at will, but in the manga Sailor Neptune showed her Deep Aqua Mirror can work this way too, with the added feature that if the enemy on the other side kills her and whoever followed her on the mission they simply come out of the Mirror slightly beaten with the Mirror's glass broken.
** Sailor Teleport allows the user to simply reappear in a different location, but has some limits-one needs to know the destination, the distance covered is vast but limited (the manga makes clear it's unusable over interstellar distances, and in the anime's first movie it fails to cover the full distance to Fiore's asteroid), and is quite difficult to pull (in the anime it needs ''at least'' the whole Inner Senshi group, and in the manga it initially had the same limitation ''and'' needed to be used while transforming, at least the first time).

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* ''Manga/SailorMoon'' ''Anime/SailorMoon'' has two flavors:
** The most diffused method is portals. It's mostly used by some villains that can open them at will, but in [[Manga/SailorMoon the manga manga]], Sailor Neptune showed her Deep Aqua Mirror can work this way too, with the added feature that if the enemy on the other side kills her and whoever followed her on the mission they simply come out of the Mirror slightly beaten with the Mirror's glass broken.
** Sailor Teleport allows the user to simply reappear in a different location, but has some limits-one needs to know the destination, the distance covered is vast but limited (the manga makes clear it's unusable over interstellar distances, and in the [[Anime/SailorMoonRTheMovie anime's first movie movie]] it fails to cover the full distance to Fiore's asteroid), and is quite difficult to pull (in the anime it needs ''at least'' the whole Inner Senshi group, and in the manga it initially had the same limitation ''and'' needed to be used while transforming, at least the first time).



* ''VideoGame/ANNOMutationem'': The N533 Technology are devices spread throughout several areas that not only use healing elements, but also contain a derivative of teleporting between them once activated.



* In ''VisualNovel/FateStayNight'' and related works, a Master can get a Servant to teleport with a Command Spell.



* ''VideoGame/MarioParty6'': The minigame T Minus Five puts two dueling characters in a station installed in the moon. The goal is to reach a rocket to lift off, and the only thing separating each of them is five yellow-colored teleport platforms. They begin to glow green one by one in succession, and each character has to GroundPound theirs in the exact moment it's glowing so they can teleport to the next yellow platform in the row (if a character flubs the timing of their stomp, they'll be electrocuted and waste precious time). For each step a character manages to make upon teleoprting, the green glow in their glow will pass faster and faster, requiring a better timing to land the stomps in the exact moment. Whoever manages to teleport to the rocket's entrance door first wins.



* ''[[VideoGame/MegaManClassic Mega Man]]'', his cousins ''[[VideoGame/MegaManX X]]'' and ''[[VideoGame/MegaManZero Zero]]'', and his counterparts [[VideoGame/MegaManZX Vent, Aile, Ashe and Grey]] constantly teleport from place to place, generally at the beginning of levels. Averted with the ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[VideoGame/MegaManLegends Legends]]'' series, since in one the "Mega Men" are simply packets of data traveling through a representation of computer systems and the internet, and the other is in a future so far ahead that this kind of technology has been probably lost forever.

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* ''[[VideoGame/MegaManClassic Mega Man]]'', his cousins successors ''[[VideoGame/MegaManX X]]'' and ''[[VideoGame/MegaManZero Zero]]'', and his counterparts [[VideoGame/MegaManZX Vent, Aile, Ashe and Grey]] constantly teleport from place to place, generally at the beginning of levels. Averted with the ''[[VideoGame/MegaManBattleNetwork Battle Network]]'' and ''[[VideoGame/MegaManLegends Legends]]'' series, since in one the "Mega Men" are simply packets of data traveling through a representation of computer systems and the internet, and the other is in a future so far ahead that this kind of technology has been probably lost forever.



** "Teleport" is one of the [[PsychicPowers PSI powers]] in the first two ''MOTHER'' games, and it allows the player to revisit towns they have previously been to. While ''Videogame/EarthBoundBeginnings'' only has one Teleport level, the sequel ''Videogame/EarthBound'' has [[SpellLevels two]], α and β. The first game's Teleport and the second game's Teleport α require the users to run a certain distance in a straight line before teleporting; should they run into anything, the teleport fails, which results in the participants getting [[AshFace ash-faced]]. β instead has the users SpinningOutOfHere without the need for a running start.

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** "Teleport" is one of the [[PsychicPowers PSI powers]] in the first two ''MOTHER'' games, and it allows the player to revisit towns they have previously been to. While ''Videogame/EarthBoundBeginnings'' only has one Teleport level, the sequel ''Videogame/EarthBound'' ''Videogame/EarthBound1994'' has [[SpellLevels two]], α and β. The first game's Teleport and the second game's Teleport α require the users to run a certain distance in a straight line before teleporting; should they run into anything, the teleport fails, which results in the participants getting [[AshFace ash-faced]]. β instead has the users SpinningOutOfHere without the need for a running start.



** Teleport was [[WhatCouldHaveBeen likely planned to be]] in ''VideoGame/MOTHER3'' as well, as shown by [[DummiedOut unused teleportation sprites]] of Duster and Kumatora. It was scrapped in the final release, likely because of the lack of towns to visit in the game, as well as the Saturn Table and Pork Bean making its function somewhat redundant.

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** Teleport was [[WhatCouldHaveBeen likely planned to be]] in ''VideoGame/MOTHER3'' ''VideoGame/Mother3'' as well, as shown by [[DummiedOut unused teleportation sprites]] of Duster and Kumatora. It was scrapped in the final release, likely because of the lack of towns to visit in the game, as well as the Saturn Table and Pork Bean making its function somewhat redundant.



* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':



* ''Franchise/SuperMarioBros'':
** ''VideoGame/LuigisMansion'': Whenever Luigi uses his Game-Boy Horror scanner on any mirror, it will immediately teleport him back to the mansion's entrance.
** ''VideoGame/MarioParty6'': The minigame T Minus Five puts two dueling characters in a station installed in the moon. The goal is to reach a rocket to lift off, and the only thing separating each of them is five yellow-colored teleport platforms. They begin to glow green one by one in succession, and each character has to GroundPound theirs in the exact moment it's glowing so they can teleport to the next yellow platform in the row (if a character flubs the timing of their stomp, they'll be electrocuted and waste precious time). For each step a character manages to make upon teleoprting, the green glow in their glow will pass faster and faster, requiring a better timing to land the stomps in the exact moment. Whoever manages to teleport to the rocket's entrance door first wins.



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* In ''VisualNovel/FateStayNight'' and related works, a Master can get a Servant to teleport with a Command Spell.
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* The astrobeam on ''WesternAnimation/ChallengeOfTheGoBots'' functioned like the zeta beam in ComicBook/AdamStrange comics -- it could teleport an individual across interstellar distances, but only temporarily; after a given period of time, the person would automatically and unavoidably teleport back to their starting point. On one hand, this makes troop extraction after a mission extremely easy, and it avoids any danger of capture. On the other hand, it makes the device useless for travelling anywhere you do intend to ''stay''. Hence, the Go Bots still make heavy use of spaceships.

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* The astrobeam on ''WesternAnimation/ChallengeOfTheGoBots'' ''WesternAnimation/ChallengeOfTheGobots'' functioned like the zeta beam in ComicBook/AdamStrange comics -- it could teleport an individual across interstellar distances, but only temporarily; after a given period of time, the person would automatically and unavoidably teleport back to their starting point. On one hand, this makes troop extraction after a mission extremely easy, and it avoids any danger of capture. On the other hand, it makes the device useless for travelling anywhere you do intend to ''stay''. Hence, the Go Bots still make heavy use of spaceships.



* The evaporators in the original "WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury" short.

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* The evaporators in the original "WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury" ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury'' short.


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* ''WesternAnimation/TheOwlHouse'': Through years of research, Emperor Belos developed a complex glyph pattern that allows him to teleport himself and anything within the confines of the pattern.


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* ''WesternAnimation/StevenUniverse'': Gem tech includes Warp Pads, which teleport Gems to a specific location.
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* ''Young Samson & Goliath''''WesternAnimation/YoungSamsonAndGoliath'':

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Improper tense and indentation. Also added two examples


* It is fantastically easy to teleport in ''VideoGame/{{Achron}}''. The tutorials teach you cross-map teleportation before they tell you about ''control groups''. The humans have teleporters which can send units halfway across most maps, as well as slingshots (a smaller, shorter ranged, mobile version of the teleporter). The Vecgir have an upgrade that gives their vehicles the ability to self-teleport, and can build sligates which can teleport and [[TimeTravel chronoport]] units.
** According to the dev blog, they've had to repeatedly tone teleportation down because the absurd ease with which it could be used started devolving the game into telefrag-fests where players routinely jumped their bases to different points on the map. It's a lot better now.

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* It is fantastically easy to teleport in ''VideoGame/{{Achron}}''. The tutorials teach you cross-map teleportation before they tell you about ''control groups''. The humans have teleporters which can send units halfway across most maps, as well as slingshots (a smaller, shorter ranged, mobile version of the teleporter). The Vecgir have an upgrade that gives their vehicles the ability to self-teleport, and can build sligates which can teleport and [[TimeTravel chronoport]] units.
**
units. According to the dev blog, they've had to repeatedly tone teleportation down because the absurd ease with which it could be used started devolving the game into telefrag-fests where players routinely jumped their bases to different points on the map. It's a lot better now.



* The ''VideoGame/CommandAndConquerRedAlertSeries'' has the Chronosphere, a mass teleportation device based on time travel technology.
** The mass-teleport version of the Chronosphere is instantly fatal to any unshielded biological creature.
** ''VideoGame/CommandAndConquerRedAlert2'' has a number of teleporting infantry units based on the Chronosphere technology. Fortunately, while they can move anywhere in an instant, it takes a while to materialize completely, leaving them vulnerable for a short time. There's also the Chrono Miner, whose teleportation is limited to making a return trip home with a truckload of ore.

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* The ''VideoGame/CommandAndConquerRedAlertSeries'' has the Chronosphere, a mass teleportation device based on time travel technology.
**
technology. The mass-teleport version of the Chronosphere is instantly fatal to any unshielded biological creature.
** * ''VideoGame/CommandAndConquerRedAlert2'' has a number of teleporting infantry units based on the Chronosphere technology. Fortunately, while they can move anywhere in an instant, it takes a while to materialize completely, leaving them vulnerable for a short time. There's also the Chrono Miner, whose teleportation is limited to making a return trip home with a truckload of ore.



* ''VideoGame/DiabloII'' and ''VideoGame/DiabloIII'' have waypoints, huge tiles on the ground that allow you to travel instantly between levels once you've activated them.
** In ''VideoGame/DiabloIII'', wizards also have a short-range spell called Teleport that can bring them instantly to wherever the cursor is.

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* ''VideoGame/DiabloII'' and ''VideoGame/DiabloIII'' have waypoints, huge tiles on the ground that allow you to travel instantly between levels once you've activated them.
** In ''VideoGame/DiabloIII'',
them. Also in ''III'', wizards also have a short-range spell called Teleport that can bring them instantly to wherever the cursor is.



* The Excelsior Transporter from ''VideoGame/{{dnd}}'' is a machine which can teleport you from town to a layer of the dungeon you've already been you, just like a transporter from ''[[Series/StarTrekTheOriginalSeries Star Trek]]''. This doesn't mesh well with the medieval fantasy setting of the game, but it was more convenient for the developers than mapping out a ton of stairs, so transporters it is.

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* The Excelsior Transporter from ''VideoGame/{{dnd}}'' is a machine which can teleport you from town to a layer of the dungeon you've already been you, just like a transporter from ''[[Series/StarTrekTheOriginalSeries Star Trek]]''. This doesn't mesh well with the medieval fantasy setting of the game, but it was it's more convenient for the developers than mapping out a ton of stairs, so transporters it is.is.
* ''VideoGame/DonkeyKong64'': The Bananaports are floor pads that serve this purpose. As the Kongs explore a level, they can find number-coded pads that activate upon contact. When two pads marked with the same number are activated, any Kong can stand onto either of them and teleport to the other by pressing Z. There are five pairs of Bananaports in each standard world, including the HubLevel but excluding Hideout Helm (which has only one pair). The game also features floor pads marked with Tiny Kong's face, and both are technically active already. The catch is that only Tiny can use them, [[PlatformActivatedAbility and only after Cranky teaches her how to use them]] in the sixth world.



** This is the central part of the plot in ''Doom III:'', where teleportation is done by moving matter ''[[HyperspaceIsAScaryPlace through Hell itself]]''. Needless to say, {{Satan}} didn't liked the idea of seeing stuff coming in and out of Hell just like that, and next time the people know, the LegionsOfHell come barging in through the "teleporters" and start wrecking massive havoc on Mars.
** This is of course also the plot of ''Doom I'' and ''II''. The original ''Quake'' had ''slipgates'' which attracted the attention of Lovecraftian monstrosities rather than the more traditional fire-and-brimstone demons of the ''Doom'' series.

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** This is the central part of the plot in ''Doom III:'', where teleportation is done by moving matter ''[[HyperspaceIsAScaryPlace through Hell itself]]''. Needless to say, {{Satan}} didn't liked like the idea of seeing stuff coming in and out of Hell just like that, and next time the people know, the LegionsOfHell come barging in through the "teleporters" and start wrecking massive havoc on Mars.
** This is of course also the plot of ''Doom I'' and ''II''. The original ''Quake'' had has ''slipgates'' which attracted attract the attention of Lovecraftian monstrosities rather than the more traditional fire-and-brimstone demons of the ''Doom'' series.



* ''VideoGame/EtrianOdyssey'': Many games feature floors within the Yggdrasil Labyrinth designed as mazes that revolve around this concept. In this kind of floor, there are spots where the party can stand on to be taken to a different part of the same floor, and the challenge consists of making way to the next floor. The game provides number-coded labels can be used to mark these spots in the map, though even with them these mazes can get very disorienting (especially if the teleportation is one-way only). The exact nature of these teleporting spots, and sometimes also the way they work, will depend on the stratum where they're located in.



** Livewire could turn into electricity and [[RideTheLightning travel along power lines.]] She could teleport anywhere as long as there was an electrical outlet nearby. 'Cept for that one time the Flash grabbed a wire and threw it into a flooded fire engine...ouch.

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** Livewire could can turn into electricity and [[RideTheLightning travel along power lines.]] She could can teleport anywhere as long as there was is an electrical outlet nearby. 'Cept for that one time the Flash grabbed a wire and threw it into a flooded fire engine...ouch.engine.



** A similar example from an earlier Creator/{{Disney}} series is the "Modemizer", from the '' WesternAnimation/ChipNDaleRescueRangers'' episode "A Fly in the Ointment". Both plots are similar to ''Series/TheAdventuresOfSuperman'' episode mentioned earlier.

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** A similar example from an earlier Creator/{{Disney}} series is the * The "Modemizer", from the '' WesternAnimation/ChipNDaleRescueRangers'' episode "A Fly in the Ointment". Both plots are similar to ''Series/TheAdventuresOfSuperman'' episode mentioned earlier.



** Meanwhile, another Sony series, ''WesternAnimation/DragonTales'', had the kids using a mystical dragon scale to travel between Earth and Dragon Land, in conjunction with a MagicalIncantation (there two, depending on whether you were going to or from Dragon Land).

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** Meanwhile, another Sony series, ''WesternAnimation/DragonTales'', had * ''WesternAnimation/DragonTales'' has the kids using a mystical dragon scale to travel between Earth and Dragon Land, in conjunction with a MagicalIncantation (there two, depending on whether you were going to or from Dragon Land).
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* In the 2012 OAV adaptation of ''LightNovel/AiNoKusabi'', every single doorway save for the main gate of Tanagura's Eos Tower is actually a teleporter that will get you to different rooms or platforms within the tower.

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* In the 2012 OAV adaptation of ''LightNovel/AiNoKusabi'', ''Anime/AiNoKusabi'', every single doorway save for the main gate of Tanagura's Eos Tower is actually a teleporter that will get you to different rooms or platforms within the tower.
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* In ''VideoGame/MetroidPrime'', the thing that sends you between the Artifact Temple and the Impact Crater could be considered one.
** Another appears on planet Bryyo in ''VideoGame/MetroidPrime3'', which sends you to the other side of the planet. The object scan even confirms that it is a teleporter.
* ''VideoGame/{{Minecraft}}'' lets you create portals to a hellish world (called the Nether) which you use to travel back to the surface again in an alternate-reality way. 1 block in the Nether equals 8 blocks on the earth-like main world and so people are using them to travel large distances.

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* In ''VideoGame/MetroidPrime'', ''VideoGame/MetroidPrime3Corruption'': A portal can be found in the thing that sends you between the Artifact Temple and the Impact Crater could be considered one.
** Another appears on
fiery side of planet Bryyo in ''VideoGame/MetroidPrime3'', Bryyo, which sends you to [[HailfirePeaks the other side of the planet. planet, which is very cold]]. The object scan even confirms that it is a teleporter.
teleporter. Another teleporter can be found in Pirate Homeworld, which takes Samus into a Leviathan (orbiting Phazon meteor) so she can open a wormhole to the final planet.
* ''VideoGame/{{Minecraft}}'' ''VideoGame/{{Minecraft}}'':
** The game
lets you create portals to a hellish world (called the Nether) which you use to travel back to the surface again in an alternate-reality way. 1 block in the Nether equals 8 blocks on the earth-like main world and so people are using them to travel large distances.
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* In ''Webcomic/{{Archipelago}}'', teleportation is considered a difficult magical art. Fairly powerful mages like Jan struggle with it, but the two people who use Icarus's (a legendary hero) power can simply think of where they want to be and they appear there: Clair, Icarus's heir, and [[VillainTeleportation captain Snow]], who's tapping into her power using a {{magitek}} device.
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* ''Wiki/SCPFoundation'':

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* ''Wiki/SCPFoundation'':''Website/SCPFoundation'':
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* In ''VideoGame/FinalFantasyXIV'', teleportation spells are among the most commonly used types of magic in the world. Such spells work by converting one's body into aether and moving through TheLifestream towards an anchoring point in the physical world -- in almost all cases, a mass of Aetheryte -- and rematerializing at the desired destination. There is a special teleportation spell known as "Flow" that, in theory, would allow the user to rematerialize anywhere in the physical world without the need for an Aetheryte. In practice, however, the lack of an Aetheryte to anchor oneself at a desired destination means that the risk of becoming lost in the Lifestream with no way to return makes this spell too dangerous to use. [[spoiler:And even if you manage to emerge from the Lifestream after using Flow, you run the risk of being permanently adversely affected, such as being unable to use magic or going blind.]]
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* The ''Halo'' teleporters show up in ''Machinima/RedVsBlue''. Initially, the main issue is that it tends to cover the soldiers' armor in "black stuff" (and also hurts like hell). There also seem to be some time delays. And don't forget user error and sabotage...

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* The ''Halo'' teleporters show up in ''Machinima/RedVsBlue''.''WebAnimation/RedVsBlue''. Initially, the main issue is that it tends to cover the soldiers' armor in "black stuff" (and also hurts like hell). There also seem to be some time delays. And don't forget user error and sabotage...

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* A throwaway line on ''Series/StarTrekDeepSpaceNine'' is the only examination of the social effects of the transporter that ''Franchise/StarTrek'' ever had: Sisko says that when he first started going to Starfleet Academy in UsefulNotes/SanFrancisco, he got so homesick that he went back home to UsefulNotes/NewOrleans every night to have dinner with his father. He used up an entire month's worth of transporter credits in a week. For comparison, today this would be a four-hour plane trip costing around $500.
* In ''Series/StarTrekEnterprise'' the transporter was a new technology "approved for bio-transport", but with the crew reluctant to use it for anything but inanimate objects. Sheer necessity forces them to do otherwise during the Season 3 Xindi conflict, and after that 'beaming' becomes a standard tactic. However, in the episode "[[Recap/StarTrekEnterpriseS02E010VanishingPoint Vanishing Point]]", Hoshi Sato uses the transporter and begins to fade out of existence. [[spoiler:It turns out to be AllJustADream experienced in mere seconds as Hoshi was rematerialising. A recommendation is made to Starfleet to compress the transport beam.]]

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* ** A throwaway line on ''Series/StarTrekDeepSpaceNine'' is the only examination of the social effects of the transporter that ''Franchise/StarTrek'' ever had: Sisko says that when he first started going to Starfleet Academy in UsefulNotes/SanFrancisco, he got so homesick that he went back home to UsefulNotes/NewOrleans every night to have dinner with his father. He used up an entire month's worth of transporter credits in a week. For comparison, today this would be a four-hour plane trip costing around $500.
* ** In ''Series/StarTrekEnterprise'' the transporter was a new technology "approved for bio-transport", but with the crew reluctant to use it for anything but inanimate objects. Sheer necessity forces them to do otherwise during the Season 3 Xindi conflict, and after that 'beaming' becomes a standard tactic. However, in the episode "[[Recap/StarTrekEnterpriseS02E010VanishingPoint Vanishing Point]]", Hoshi Sato uses the transporter and begins to fade out of existence. [[spoiler:It turns out to be AllJustADream experienced in mere seconds as Hoshi was rematerialising. A recommendation is made to Starfleet to compress the transport beam.]]]]
** The titular starship of ''Series/StarTrekDiscovery'' can teleport ''herself'' across the galaxy via the mycelial network of interstellar {{Magic Mushroom}}s.
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* One of your basic abilities in ''VideoGame/ThePersistence'' is teleporting a short distance in front of you. You can only do so so many times before your "Dark Matter" meter runs out. Since the game was designed with VR in mind, this was likely added as a way to allow players to move around without having to walk into walls all the time.
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** An episode in the third season of ''Series/StarTrekTheNextGeneration'', "The High Ground", featured the dimensional-warp version of teleportation as a key plot element, which offered both unique strengths (it could bypass shields and was not traceable by normal scans) and weaknesses (it caused genetic damage to the user which was ultimately fatal).
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* ''VideoGame/MarioParty6'': The minigame T Minus Five puts two dueling characters in a station installed in the moon. The goal is to reach a rocket to lift off, and the only thing separating each of them is five yellow-colored teleport platforms. They begin to glow green one by one in succession, and each character has to GroundPound theirs in the exact moment it's glowing so they can teleport to the next yellow platform in the row (if a character flubs the timing of their stomp, they'll be electrocuted and waste precious time). For each step a character manages to make upon teleoprting, the green glow in their glow will pass faster and faster, requiring a better timing to land the stomps in the exact moment. Whoever manages to teleport to the rocket's entrance door first wins.
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* Zo from ''WebAnimation/OtherworldlyRavenousBeast'' is capable of teleportation and has a unique animation each time the teleports.
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* ''Webcomic/NiceShowForWeenies'': Your Host was genetically modified by their creator, Eggiey, in order to have this ability so at the [[BadassFingersnap snap]] of their [[FingerlessHands non-existent fingers]], they can transport themself and the contestants to vastly different locations instantaneously, such as from the competition grounds to the city which is a four-hour walk on foot, as well as sending the eliminated ones to their PocketDimension inaccessible by any other means.

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* ''Webcomic/NiceShowForWeenies'': ''Webcomic/NiceShowForWeenies'': Your Host was genetically modified by their creator, Eggiey, in order to have this ability so at ability. At the [[BadassFingersnap snap]] of their [[FingerlessHands non-existent fingers]], they can transport themself and the contestants to vastly different locations instantaneously, such as from the competition grounds to the city which is a four-hour walk on foot, as well as sending the eliminated ones to their PocketDimension inaccessible by any other means.
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* ''Webcomic/NiceShowForWeenies'': At the [[BadassFingersnap snap]] of their [[FingerlessHands non-existent fingers]], Your Host can transport themself and the contestants to vastly different locations instantaneously, such as from the competition grounds to the city which is a four-hour walk on foot, as well as sending the eliminated ones to their PocketDimension inaccessible by any other means. Your Host was genetically modified by their creator, Eggiey, in order to have this ability.

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* ''Webcomic/NiceShowForWeenies'': At ''Webcomic/NiceShowForWeenies'': Your Host was genetically modified by their creator, Eggiey, in order to have this ability so at the [[BadassFingersnap snap]] of their [[FingerlessHands non-existent fingers]], Your Host they can transport themself and the contestants to vastly different locations instantaneously, such as from the competition grounds to the city which is a four-hour walk on foot, as well as sending the eliminated ones to their PocketDimension inaccessible by any other means. Your Host was genetically modified by their creator, Eggiey, in order to have this ability. means.
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* ''Webcomic/NiceShowForWeenies'': At the [[BadassFingersnap snap]] of their [[FingerlessHands non-existent fingers]], Your Host can transport themself and the contestants to vastly different locations instantaneously, such as from the competition grounds to the city which is a four-hour walk on foot, as well as sending the eliminated ones to their PocketDimension inaccessible by any other means. Your Host was genetically modified by their creator, Eggiey, in order to have this ability.
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* Steven Gould's ''Literature/{{Jumper}}'' and its sequels are about a man, David Rice (and, in the ensuing decades, his wife and daughter, because apparently teleportation is catching) who can teleport to any location he can remember clearly. He remains unclear on why he can do so, despite unwilling participation in research of his ability, but the initial trigger appears to be an extreme fight or flight experience (in order by person, rape, falling, and avalanche). Other nuances also come into play, such as the preservation of momentum through 'jumps', the RequiredSecondaryPowers that allow him to jump with him anything he can lift (therefore leaving things he 'can't' lift as potential restraints) and the utilization of the hole in space created and the displacement of whatever is being jumped into to pour water, air, sand, and vacuum from one place into another. It also explores the ethical implications to a limited degree, as David and family have a strict no killing policy, but he initially uses his powers to rob a bank and later uses them as a one man infil/exfil team for the government (with, again, tight restrictions).

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* Steven Gould's ''Literature/{{Jumper}}'' and its sequels are about a man, David Rice (and, in the ensuing decades, his wife and daughter, because apparently teleportation is catching) who can teleport to any location he can remember clearly. He remains unclear on why he can do so, despite unwilling participation in research of his ability, but the initial trigger appears to be an extreme fight or flight experience (in order by person, rape, falling, and avalanche). A freeze-frame of a high-speed video reveals a David-shaped hole in the air through which his destination is visible, implying a portal opens and passes around him. Other nuances also come into play, such as the preservation of momentum through 'jumps', the RequiredSecondaryPowers that allow him to jump with him anything he can lift (therefore leaving things he 'can't' lift as potential restraints) and the utilization of the hole in space created and the displacement of whatever is being jumped into to pour water, air, sand, and vacuum from one place into another. It also explores the ethical implications to a limited degree, as David and family have a strict no killing policy, but he initially uses his powers to rob a bank and later uses them as a one man infil/exfil team for the government (with, again, tight restrictions).
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* ''Webcomic/UnOrdinary'': Kayden can teleport himself and up to two others, though the effort of taking Sera and Arlo along knocks him out for a while.
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* ''Film/GalaxyQuest'' exploits the same joke with the "digital conveyer". Using it is more an art than a science, and it only works with humans. Using it on pig-lizards has negative results [[note]]of the "turns-it-inside-out-and-then-it-explodes" variety[[/note]].

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* ''Film/GalaxyQuest'' exploits the same joke with the "digital conveyer". Using it is more an art than a science, and it only works with humans. Using it on pig-lizards has negative results [[note]]of (of the "turns-it-inside-out-and-then-it-explodes" variety[[/note]].variety).
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* This is Vergil's main ability in ''VideoGame/DevilMayCry''. At first it appears as simply superspeed, but his katana, [[CoolSword The Yamato]], has the power to cleave through space. Whether it's opening portals, [[FlashStep short range teleportation]], or projecting the slice of the blade faster than it could possibly go. If ''VideoGame/DevilMayCry4'' and ''VideoGame/DevilMayCry5'' are any indication, it's all in the sword. As Dante and Nero can use these abilities in the former, and in the latter Vergil apparently had to walk everywhere before getting it back from Nero.

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* This is Vergil's main ability in ''VideoGame/DevilMayCry''. At first it appears as simply superspeed, but his katana, [[CoolSword The Yamato]], has the power to cleave through space. Whether it's opening portals, [[FlashStep short range teleportation]], or projecting the slice of the blade faster than it could possibly go. If ''VideoGame/DevilMayCry4'' and ''VideoGame/DevilMayCry5'' are any indication, it's all in the sword. As Dante and Nero can use these abilities in the former, and in the latter latter, Vergil apparently had to walk everywhere before getting it back from Nero.
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Is not teleportation. Is Thinking Up Portals


** Sedara Bakut, a character from later issues of ''ComicBook/PsiForce'', can create door-like portals in space.
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** Sedara Bakut, a character from later issues of ''Psi-Force'', can create door-like portals in space.

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** Sedara Bakut, a character from later issues of ''Psi-Force'', ''ComicBook/PsiForce'', can create door-like portals in space.

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