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** This trope actually becomes a major plot point in the successor series, ''Anime/GundamBuildDivers''. [[spoiler:The Gunpla Duel system, which worked similarly to ''Build Fighters' ''own when set to Damage Level A, is phased out in favor of the virtual MMO, Gunpla Battle Nexus. Tsukasa Shiba, the first half's main antagonist, wants to destroy this game world because in his mind the combat experience there doesn't carry the same 'weight' as GP Duel, since players' Gunpla are scanned into the game world and do not take damage at all in the real world. Riku defeating Tsukasa on an old GP Duel machine with his 'inferior' combat experience forces Tsukasa to realize how baseless that ideal is.]]
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[[folder:Fan Works]]
* ''Film/BlackButterfly'': The titular heroine of this martial arts film, a Robin Hood-esque thief, isn't a fan of killing, and wouldn't take lives unless she doesn't have a choice. So when fighting city guards and soldiers whom are just doing their jobs, she repeatedly knocks them unconscious ''with her swords'', non-fatally, while fleeing. She does start taking names in the film's climax, since at that point she's fighting hostile bandit mooks.
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* The Mahora Festival arc of ''Manga/MahouSenseiNegima'' ended with a giant fight between the student body and an army of killer robots firing guns and [[WaveMotionGun Wave Motion Beams]]. At first, their weapons only served as [[ClothingDamage stripper rays]], but eventually they were upgraded to hurl whoever they hit forward in time to after the battle, effectively taking them out of the fight without killing them.

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* The Mahora Festival arc of ''Manga/MahouSenseiNegima'' ''Manga/NegimaMagisterNegiMagi'' ended with a giant fight between the student body and an army of killer robots firing guns and [[WaveMotionGun Wave Motion Beams]]. At first, their weapons only served as [[ClothingDamage stripper rays]], but eventually they were upgraded to hurl whoever they hit forward in time to after the battle, effectively taking them out of the fight without killing them.



* One of the less known [[MemeticMutation jokes]] for ''TabletopGame/{{Warhammer 40000}}'' is that no matter how the models died, they are ''going home''. Yes, even from being made swiss cheese, exploded, incinerated or vaporized from a plasma shot.

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* One of the less known [[MemeticMutation jokes]] for ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' is that no matter how the models died, they are ''going home''. Yes, even from being made swiss cheese, exploded, incinerated or vaporized from a plasma shot.



** ''VideoGame/StarWarsMastersOfTerasKasi'' is basically ''Videogame/{{Tekken}}'' [[JustForFun/XMeetsY but with]] Star Wars characters, meaning that lightsabers aren't treated as lethal. In fact, much like the swords in ''Soul Calibur'', they act more like clubs or baseball bats. Even if you defeat an opponent by using a lightsaber, it's still simply classified as a "Knockout" rather than anything fatal.

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** ''VideoGame/StarWarsMastersOfTerasKasi'' is basically ''Videogame/{{Tekken}}'' ''VideoGame/{{Tekken}}'' [[JustForFun/XMeetsY but with]] Star Wars characters, meaning that lightsabers aren't treated as lethal. In fact, much like the swords in ''Soul Calibur'', they act more like clubs or baseball bats. Even if you defeat an opponent by using a lightsaber, it's still simply classified as a "Knockout" rather than anything fatal.



* ''Franchise/MortalKombat''

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* ''Franchise/MortalKombat'' ''Franchise/MortalKombat'':



* Since battles in the ''VideoGame/{{Touhou}}'' series always result in a NonLethalKO or mild ClothingDamage due to the [[DuelsDecideEverything spellcard system]], it's implied that all characters are actually using their own powers but with them being limited to incredibly flashy attacks (such as [[WaveMotionGun Marisa's "spark" spellcards]] or [[RealityWarper Yukari's boundary themed attacks]])

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* Since battles in the ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' series always result in a NonLethalKO or mild ClothingDamage due to the [[DuelsDecideEverything spellcard system]], it's implied that all characters are actually using their own powers but with them being limited to incredibly flashy attacks (such as [[WaveMotionGun Marisa's "spark" spellcards]] or [[RealityWarper Yukari's boundary themed attacks]])



** The ''VideoGame/MarvelVsCapcom'' games feature characters with incredibly sharp claws or blades like Comicbook/{{Wolverine}}, Comicbook/BlackPanther, [[VideoGame/DevilMayCry Dante, Vergil]] and VideoGame/MonsterHunter, top tier physical powerhouses like [[Comicbook/TheIncredibleHulk Hulk]], and characters with access to powerful energy projectiles like Comicbook/{{Storm}}, Comicbook/DoctorDoom, [[Comicbook/JeanGrey Phoenix]] and [[Comicbook/MsMarvel Captain Marvel]]. Despite the fact that many of the other combatants are [[VideoGame/StreetFighter human martial artists]] (albeit ones with {{Charles Atlas Superpower}}s), [[VideoGame/ResidentEvil government agents]] or even [[VideoGame/DeadRising reporters]] and ''[[Franchise/AceAttorney lawyers]]'', they're perfectly capable of withstanding beatdowns, slashes and energy blasts from the superpowered characters without dying.

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** The ''VideoGame/MarvelVsCapcom'' games feature characters with incredibly sharp claws or blades like Comicbook/{{Wolverine}}, Comicbook/BlackPanther, ComicBook/{{Wolverine}}, ComicBook/BlackPanther, [[VideoGame/DevilMayCry Dante, Vergil]] and VideoGame/MonsterHunter, top tier physical powerhouses like [[Comicbook/TheIncredibleHulk Hulk]], and characters with access to powerful energy projectiles like Comicbook/{{Storm}}, Comicbook/DoctorDoom, [[Comicbook/JeanGrey ComicBook/DoctorDoom, [[ComicBook/JeanGrey Phoenix]] and [[Comicbook/MsMarvel [[ComicBook/MsMarvel Captain Marvel]]. Despite the fact that many of the other combatants are [[VideoGame/StreetFighter human martial artists]] (albeit ones with {{Charles Atlas Superpower}}s), [[VideoGame/ResidentEvil government agents]] or even [[VideoGame/DeadRising reporters]] and ''[[Franchise/AceAttorney lawyers]]'', they're perfectly capable of withstanding beatdowns, slashes and energy blasts from the superpowered characters without dying.



* In ''VideoGame/{{Fallout 3}}'', during your escape from Vault 101 in the beginning, you cannot kill Amata. No matter what. Shooting her in the head five times at point blank range renders her "unconscious." James likewise is a {{Determinator}} of the grandest scale for walking across the wasteland in only a ratty vaultsuit and taking down super-mutants with a lead pipe (or, when the pipe breaks from excessive wear, ''his fists''.) He's the protagonist's father, so badassery may be genetic.

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* In ''VideoGame/{{Fallout 3}}'', ''VideoGame/Fallout3'', during your escape from Vault 101 in the beginning, you cannot kill Amata. No matter what. Shooting her in the head five times at point blank range renders her "unconscious." James likewise is a {{Determinator}} of the grandest scale for walking across the wasteland in only a ratty vaultsuit and taking down super-mutants with a lead pipe (or, when the pipe breaks from excessive wear, ''his fists''.) He's the protagonist's father, so badassery may be genetic.



* An unusual in-universe example occurs in ''[[VideoGame/FireEmblemElibe Fire Emblem: the Binding Blade]]'' (the last one to [[NoExportForYou not be released outside Japan]]) with the eponymous [[SwordOfPlotAdvancement Sword of Seals]]. [[GameplayAndStorySegregation Although it doesn't affect Roy's battle capabilities when he ultimately gets to use it]], its strength evidently depends on the resolve of its wielder. Its original owner, Hartmut, had used it to slay a great number of dragons during [[GreatOffscreenWar The Scouring]], but, upon discovering that their leader had assumed the form of a frail young girl, didn't have the heart to kill her, so, when he struck her with the blade, it ensured that the attack would only knock her out.

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* An unusual in-universe example occurs in ''[[VideoGame/FireEmblemElibe Fire Emblem: the Binding Blade]]'' ''VideoGame/FireEmblemTheBindingBlade'' (the last one to [[NoExportForYou not be released outside Japan]]) with the eponymous [[SwordOfPlotAdvancement Sword of Seals]]. [[GameplayAndStorySegregation Although it doesn't affect Roy's battle capabilities when he ultimately gets to use it]], its strength evidently depends on the resolve of its wielder. Its original owner, Hartmut, had used it to slay a great number of dragons during [[GreatOffscreenWar The Scouring]], but, upon discovering that their leader had assumed the form of a frail young girl, didn't have the heart to kill her, so, when he struck her with the blade, it ensured that the attack would only knock her out.



* {{Inverted|Trope}} in one (and only one) notable case in ''{{VideoGame/Touhou}}''. Normally the flashy magical duels never kill or even seriously injure anyone... but during the fight against Mokou, Reimu and friends go all out, killing her ''[[ImmortalLifeIsCheap repeatedly]]''.

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* {{Inverted|Trope}} in one (and only one) notable case in ''{{VideoGame/Touhou}}''.''Franchise/TouhouProject''. Normally the flashy magical duels never kill or even seriously injure anyone... but during the fight against Mokou, Reimu and friends go all out, killing her ''[[ImmortalLifeIsCheap repeatedly]]''.



* The Creator/DCComics fighting game ''VideoGame/InjusticeGodsAmongUs'' has many characters with lethal weaponry, like the guns that Comicbook/TheJoker, Comicbook/{{Deathstroke}}, and Comicbook/HarleyQuinn wield, as well as BadassNormal types with no special protection, such as the Comicbook/GreenArrow. The game justifies this in the story mode: every character who isn't already {{Nigh Invulnerab|ility}}le takes some kind of Kryptonian nano-tech pill to compensate...[[GameplayAndStorySegregation after they've already been smacking each other around]]. In one scene, the Joker takes a burst of gunfire to the chest and says "[[LampshadeHanging I should be dead!]] Thanks, happy pill!".

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* The Creator/DCComics fighting game ''VideoGame/InjusticeGodsAmongUs'' has many characters with lethal weaponry, like the guns that Comicbook/TheJoker, Comicbook/{{Deathstroke}}, ComicBook/TheJoker, ComicBook/{{Deathstroke}}, and Comicbook/HarleyQuinn ComicBook/HarleyQuinn wield, as well as BadassNormal types with no special protection, such as the Comicbook/GreenArrow.ComicBook/GreenArrow. The game justifies this in the story mode: every character who isn't already {{Nigh Invulnerab|ility}}le takes some kind of Kryptonian nano-tech pill to compensate...[[GameplayAndStorySegregation after they've already been smacking each other around]]. In one scene, the Joker takes a burst of gunfire to the chest and says "[[LampshadeHanging I should be dead!]] Thanks, happy pill!".



* ''Videogame/SenranKagura'': Being a lighthearted version of a HackAndSlash game, attacks never deal any visible damage other than [[ClothingDamage their clothing]], even if they're done by swords, knives, hammers, guns, or even explosives.

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* ''Videogame/SenranKagura'': ''VideoGame/SenranKagura'': Being a lighthearted version of a HackAndSlash game, attacks never deal any visible damage other than [[ClothingDamage their clothing]], even if they're done by swords, knives, hammers, guns, or even explosives.
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* In ''Manga/TheRedRangerBecomesAnAdventurerInAnotherWorld'', Red and Rosie's swords only seem to harm monsters. When used against people, they only seem to knock them out. This becomes especially egregious after Red uses the Maximum Kizuna Kaiser to push Lurguat's mutated body into space, cut it in half, and make it ''explode'' with Rosie's help, only for Lurguat to show up merely unconscious on the ground.
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* In ''WesternAnimation/SheRaPrincessOfPower'', Sea Hawk can do this in the most literal way possible with the [[LaserBlade photon cutlass]] that his father, the legendary pirate the Falcon, gave him. His photon cutlass has two modes in addition to its default one, the red blade mode makes it cut through anything (even through other energy swords in the story), and the blue blade mode stuns a person hit by its blade.
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** And then there's [[BearsAreBadNews Kuma, Panda,]] [[KatanasAreJustBetter Yoshimitsu]], [[KnifeNut Kunimitsu]], [[EnergyWeapon Devil Kazuya, Devil Jin, Angel]], [[PlayingWithFire True Ogre]] and [[ChainsawGood Alisa]].

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** And then there's [[BearsAreBadNews Kuma, Panda,]] [[KatanasAreJustBetter Yoshimitsu]], [[KnifeNut Kunimitsu]], [[EnergyWeapon Devil Kazuya, Devil Jin, Angel]], [[PlayingWithFire True Ogre]] and [[ChainsawGood Alisa]]. [[Series/TheWalkingDead Negan]] in ''VideoGame/Tekken7'' carries with him "Lucile", his barbed-wire baseball bat, and his Rage Art even mimics the scene where he [[spoiler:kills Glen in the series]] but you'll still get up after if you have any health left.
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* Particularly bad in ''VideoGame/TheKingOfFighters'' games, as many characters have attacks that could level a building, yet leave no lasting damage anyway. One ''really'' nasty example is Orochi (a god), who can apparently ''[[YourSoulIsMine steal and destroy his opponent's soul]]'', yet if said opponent is not KO'd by this attack, then they can still get up and fight, despite the fact that they should be a [[SoullessShell hollow shell]]. {{Whip|ItGood}} has a gun and, in some games, it doesn't even deal damage. She has another one as an HSDM and at least deals a good amount of damage. Other characters even have missiles, [[FrickinLaserBeams lasers]], a [[ThisIsADrill gigantic drill]], an [[EpicFlail iron ball]]... Hell even the [[PlayingWithFire flames]] should be enough to deal third-degree burns but don't. Also, [[VideoGame/SamuraiShodown Nakoruru]] literally stabs you in the heart as part of her throw move, and as long as your HP isn't completely depleted, no overly long bleeding occurs and your character walk away just fine.

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* Particularly bad in ''VideoGame/TheKingOfFighters'' games, as many characters have attacks that could level a building, yet leave no lasting damage anyway. One ''really'' nasty example is Orochi (a god), who can apparently ''[[YourSoulIsMine steal and destroy his opponent's soul]]'', yet if said opponent is not KO'd by this attack, then they can still get up and fight, despite the fact that they should be a [[SoullessShell hollow shell]]. {{Whip|ItGood}} has a gun and, in some games, it doesn't even deal damage. She has another one as an HSDM and at least deals a good amount of damage. Other characters even have missiles, [[FrickinLaserBeams [[EnergyWeapon lasers]], a [[ThisIsADrill gigantic drill]], an [[EpicFlail iron ball]]... Hell even the [[PlayingWithFire flames]] should be enough to deal third-degree burns but don't. Also, [[VideoGame/SamuraiShodown Nakoruru]] literally stabs you in the heart as part of her throw move, and as long as your HP isn't completely depleted, no overly long bleeding occurs and your character walk away just fine.



** And then there's [[BearsAreBadNews Kuma, Panda,]] [[KatanasAreJustBetter Yoshimitsu]], [[KnifeNut Kunimitsu]], [[FrickinLaserBeams Devil Kazuya, Devil Jin, Angel]], [[PlayingWithFire True Ogre]] and [[ChainsawGood Alisa]].

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** And then there's [[BearsAreBadNews Kuma, Panda,]] [[KatanasAreJustBetter Yoshimitsu]], [[KnifeNut Kunimitsu]], [[FrickinLaserBeams [[EnergyWeapon Devil Kazuya, Devil Jin, Angel]], [[PlayingWithFire True Ogre]] and [[ChainsawGood Alisa]].
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** Also, when Kenshin was fighting his master Seijuro Hiko, he hit him on the chest on a way that Kenshin admits would have killed a lesser man and got Hiko bedridden fighting for his life. For some hours. After a night's sleep he was perfectly fine.
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[[folder:Fan Works]]
* This is Deconstructed in ''Fanfic/TheBloodstainedHero''. Izuku points out that bladed weapons are designed to kill. Non-lethal use is only possible when you are just that skilled to avoid all vitals, or your opponent can regenerate. Momo spends a long sparring session stabbing Izuku in various spots only to hit an organ or artery each time. Izuku is unharmed due to his HealingFactor.
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* ''VideoGame/BattleArenaToshinden''

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* ''VideoGame/BattleArenaToshinden''''VideoGame/BattleArenaToshinden'' has a similar schtick (weapon-based fighting game), including Rungo's massive club or Vermillion's ''guns''.
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* All melee weapons in the first ''VideoGame/{{Gothic}}'' were set to stun, forcing the player to administer a CoupDeGrace to every human enemy before they would be considered dead. Rectified in the second game where the game adjusts weapon lethality based on whether you might want a certain enemy alive, allowing you to perform therapeutic pummeling sessions while saving you the need to extra-stab every last bandid least they stand up and annoy you further. ZigZaggingTrope: Magic and arrows (except blunt arrows in ''3'') are always lethal which makes some duelling side-quests NintendoHard for characters that specialize in those.

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* All melee weapons in the first ''VideoGame/{{Gothic}}'' were set to stun, forcing the player to administer a CoupDeGrace to every human enemy before they would be considered dead. Rectified in the second game where the game adjusts weapon lethality is automatically adjusted based on whether you might want a certain enemy alive, allowing you to perform therapeutic pummeling sessions while saving you the need to extra-stab every last bandid least they stand up and annoy you further. ZigZaggingTrope: Magic and arrows (except blunt arrows in ''3'') are always lethal which makes some duelling side-quests NintendoHard for characters that specialize in those.
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* ''PrincessTheHopeful'': All the various charms that add weapons (ranged, melee, or other) to a Princess's Regalia have a rule that lets her switch them between inflicting Bashing and Lethal damage at will. There is no requirement that this change be reflected in the weapon's actual appearance, meaning that you can have a Princess stab someone with a sword and them just be knocked out because the Princess says so.

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* ''PrincessTheHopeful'': ''TabletopGame/PrincessTheHopeful'': All the various charms that add weapons (ranged, melee, or other) to a Princess's Regalia have a rule that lets her switch them between inflicting Bashing and Lethal damage at will. There is no requirement that this change be reflected in the weapon's actual appearance, meaning that you can have a Princess stab someone with a sword and them just be knocked out because the Princess says so.appearance.
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* In ''WesternAnimation/ShaolinWuzang'', Tang sometimes slashes opponents with his sword, only to have them fall down afterward as if unconscious.
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* ''VideoGame/Fallout4'' has an amusing twist: if one of your settlements is attacked, the settlers can't be killed by the raiders. They're just winded for a minute and then get back up and rejoin the fight. A stray shot from your own gun, however, is still quite lethal.

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* All melee weapons in the first ''VideoGame/{{Gothic}}'' were set to stun, requiring the player to administer a CoupDeGrace to every human enemy before it would be considered dead. Rectified in the second game with a HiddenMechanic by which the game judges if you might possibly want an enemy alive and adjusts weapon lethality accordingly, both allowing for therapeutic pummeling sessions and saving you the need to extra-stab every last bandid to prevent them from staning up and annoying you further. ZigZaggingTrope: Magic and arrows (except blunt arrows in ''3'') are always lethal which makes some duelling side-quests NintendoHard for characters that specialize in those.

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* All melee weapons in the first ''VideoGame/{{Gothic}}'' were set to stun, requiring forcing the player to administer a CoupDeGrace to every human enemy before it they would be considered dead. Rectified in the second game with a HiddenMechanic by which where the game judges if you might possibly want an enemy alive and adjusts weapon lethality accordingly, both based on whether you might want a certain enemy alive, allowing for you to perform therapeutic pummeling sessions and while saving you the need to extra-stab every last bandid to prevent them from staning least they stand up and annoying annoy you further. ZigZaggingTrope: Magic and arrows (except blunt arrows in ''3'') are always lethal which makes some duelling side-quests NintendoHard for characters that specialize in those.
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* The ''VideoGame/CapcomVsWhatever'' series:

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* The ''VideoGame/CapcomVsWhatever'' ''VideoGame/CapcomVs'' series:
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** ''VideoGame/MortalKombatX'': The 10th game of the series marks the return of Brutalities. These finishers were last featured in UMK3, but work entirely differently than in that case. They are now tied to the specials of the characters, and are sometimes involving stabbing weapons. Kitana and Mileena are the worst offenders. Kitana has a special move, where she is jumping on the opponent's chest and slices their throat using her fans. Even though normally this would be instant death, when the opponent has more than 10% of health (or so), this only damages them. It turns into a Brutality, when the opponent has less HP than that, and the Kitana player performs the right input for the finisher, and only then will it chop the other figher's head off. Mileena's stabbing special move, where she uses her sais to absolutely gut the opponent with multiple stabs is similarly only lethal under the Brutality circumstances detailed above.

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** ''VideoGame/MortalKombatX'': The 10th game of the series marks the return of Brutalities. These finishers were last featured in UMK3, [=UMK3=], but work entirely differently than in that case. They are now tied to the specials of the characters, and are sometimes involving stabbing weapons. Kitana and Mileena are the worst offenders. Kitana has a special move, where she is jumping on the opponent's chest and slices their throat using her fans. Even though normally this would be instant death, when the opponent has more than 10% of health (or so), this only damages them. It turns into a Brutality, when the opponent has less HP than that, and the Kitana player performs the right input for the finisher, and only then will it chop the other figher's head off. Mileena's stabbing special move, where she uses her sais to absolutely gut the opponent with multiple stabs is similarly only lethal under the Brutality circumstances detailed above.
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** And then ''VideoGame/StarWarsJediFallenOrder'' went right back to the old routine by requiring multiple lightsaber strikes to kill a humble Stormtrooper. It also introduced [[BreakMeter Stamina]], a secondary protective layer that melee attacks have to break through before health damage can be inflicted, and like in ''The Force Unleashed'' your lightsaber is your only weapon. About half of the imperial troop types are specialized melee fighters with weapons that can block and parry lightsabers as if they were standard swords, so even a guy with a stun baton can kick your lightbat-swinging posterior in this game. And if you thought that the wildlife makes easy prey at least, read the in-game databank and reconsider - a disturbingly large percentage of the critters you encounter are stated to have lightsaber-resistant hides or scales.
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* Particularly bad in ''VideoGame/TheKingOfFighters'' games, as many characters have attacks that could level a building, yet leave no lasting damage anyway. One ''really'' nasty example is Orochi (a god), who can apparently ''[[YourSoulIsMine steal and destroy his opponent's soul]]'', yet if said opponent is not KO'd by this attack, then they can still get up and fight, despite the fact that they should be a [[SoullessShell hollow shell]]. {{Whip|ItGood}} has a gun and, in some games, it doesn't even deal damage. She has another one as an HSDM and at least deals a good amount of damage. Other characters even have missiles, [[FrickinLaserBeams lasers]], a [[ThisIsADrill gigantic drill]], an [[EpicFlail iron ball]]... Hell even the [[PlayingWithFire flames]] should be enough to deal third-degree burns but don't.

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* Particularly bad in ''VideoGame/TheKingOfFighters'' games, as many characters have attacks that could level a building, yet leave no lasting damage anyway. One ''really'' nasty example is Orochi (a god), who can apparently ''[[YourSoulIsMine steal and destroy his opponent's soul]]'', yet if said opponent is not KO'd by this attack, then they can still get up and fight, despite the fact that they should be a [[SoullessShell hollow shell]]. {{Whip|ItGood}} has a gun and, in some games, it doesn't even deal damage. She has another one as an HSDM and at least deals a good amount of damage. Other characters even have missiles, [[FrickinLaserBeams lasers]], a [[ThisIsADrill gigantic drill]], an [[EpicFlail iron ball]]... Hell even the [[PlayingWithFire flames]] should be enough to deal third-degree burns but don't. Also, [[VideoGame/SamuraiShodown Nakoruru]] literally stabs you in the heart as part of her throw move, and as long as your HP isn't completely depleted, no overly long bleeding occurs and your character walk away just fine.
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*** As a precursor of the X-Ray moves in ''VideoGame/MortalKombat9'', MK4 had "bone breakers", which were unique for each character, and consisted of [[ExactlyWhatItSaysOnTheTin breaking the opponent's bones.]] All the fighters of course are a-ok in just a few frames, losing around 15-20% of their health, and are perfectly capable of punching and comboing normally, using their (supposedly) broken limbs. The most egregious example is Liu Kang's bonebreaker, as he is straight up breaking the other character's ''spine''... as usual, without any gameplay-affecting ill effects.

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*** As a precursor of the X-Ray moves in ''VideoGame/MortalKombat9'', MK4 [=MK4=] had "bone breakers", which were unique for each character, and consisted of [[ExactlyWhatItSaysOnTheTin breaking the opponent's bones.]] All the fighters of course are a-ok in just a few frames, losing around 15-20% of their health, and are perfectly capable of punching and comboing normally, using their (supposedly) broken limbs. The most egregious example is Liu Kang's bonebreaker, as he is straight up breaking the other character's ''spine''... as usual, without any gameplay-affecting ill effects.
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** The ''VideoGame/MarvelVsCapcom'' games feature characters with incredibly sharp claws or blades like Comicbook/{{Wolverine}}, Comicbook/BlackPanther, [[VideoGame/DevilMayCry Dante, Vergil]] and VideoGame/MonsterHunter, top tier physical powerhouses like [[Comicbook/TheIncredibleHulk Hulk]], and characters with access to powerful energy projectiles like Comicbook/{{Storm}}, Comicbook/DoctorDoom, [[Comicbook/JeanGrey Phoenix]] and [[Comicbook/MsMarvel Captain Marvel]]. Despite the fact that many of the other combatants are [[VideoGame/StreetFighter human martial artists]] (albeit ones with {{Charles Atlas Superpower}}s), [[VideoGame/ResidentEvil government agents]] or even [[VideoGame/DeadRising reporters]] and ''[[VideoGame/AceAttorney lawyers]]'', they're perfectly capable of withstanding beatdowns, slashes and energy blasts from the superpowered characters without dying.

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** The ''VideoGame/MarvelVsCapcom'' games feature characters with incredibly sharp claws or blades like Comicbook/{{Wolverine}}, Comicbook/BlackPanther, [[VideoGame/DevilMayCry Dante, Vergil]] and VideoGame/MonsterHunter, top tier physical powerhouses like [[Comicbook/TheIncredibleHulk Hulk]], and characters with access to powerful energy projectiles like Comicbook/{{Storm}}, Comicbook/DoctorDoom, [[Comicbook/JeanGrey Phoenix]] and [[Comicbook/MsMarvel Captain Marvel]]. Despite the fact that many of the other combatants are [[VideoGame/StreetFighter human martial artists]] (albeit ones with {{Charles Atlas Superpower}}s), [[VideoGame/ResidentEvil government agents]] or even [[VideoGame/DeadRising reporters]] and ''[[VideoGame/AceAttorney ''[[Franchise/AceAttorney lawyers]]'', they're perfectly capable of withstanding beatdowns, slashes and energy blasts from the superpowered characters without dying.

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* In ''Anime/GundamBuildFightersTry'', the new and improved Gunpla Battle machine has Damage Level settings which affect the level of damage the participants' models suffer after the game powers down but has absolutely no effect on the damage it ''seems'' to incur during battle. In one episode, one Gunpla's forearms shatter like glass, but since the machine was set to Damage Level C it's perfectly fine afterward.

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* The holographic battle system in ''Anime/GundamBuildFighters'' simulates battle damage ''mostly'' harmlessly. Getting blasted by a beam cannon will leave your model fine by the end of the fight, and dismemberment by beam sword might mean you just have to pop the arm back on. But actual physical damage like from punching or impalement by a Physically-modeled weapon could leave the model with very real damage. In ''Anime/GundamBuildFightersTry'', the new and improved Gunpla Battle machine has Damage Level settings which affect the level of damage the participants' models suffer after the game powers down but has absolutely no effect on the damage it ''seems'' to incur during battle. In one episode, one Gunpla's forearms shatter like glass, but since the machine was set to Damage Level C it's perfectly fine afterward. Level B is more like the battles in the original series, while Level A apparently inflicts ''all'' damage realistically on the model.
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Unrelated, and also a massive spoiler.


* In ''WesternAnimation/StevenUniverse'', Rose Quartz's sword turns out to be a variation of this - while sharp enough to hurt organics, its real purpose in combat was to destabilize Gems' physical forms as quick as possible (often a single strike) without doing damage to their core gems. A Gem's body is sort of a HardLight hologram created by the gemstone that is its HeartDrive. Destroy the body, it ''eventually'' regenerates but the Gem is out of the fight for some time. Destroy the gemstone, and [[KilledOffForReal say adios]].) [[spoiler:This is the first hint that Rose didn't really shatter Pink Diamond. All witnesses claimed Rose used her sword to shatter Pink Diamond. In truth, Rose ''was'' Pink Diamond enacting a plan to fake her own death and the "Rose" who "shattered" her was actually a shapeshifted Pearl. The shards that were left behind were fakes created by Pink Diamond herself.]]

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* In ''WesternAnimation/StevenUniverse'', while Rose Quartz's sword turns out to be a variation of this - while is sharp enough to hurt organics, its real purpose in combat was to destabilize Gems' a Gem's physical forms form as quick as possible (often possible, often in a single strike) strike, without doing damage to their core gems. gemstone. A Gem's body is sort of a HardLight hologram created by the gemstone that is its HeartDrive. Destroy HeartDrive gemstone; destroy the body, it and she will ''eventually'' regenerates regenerate, but the Gem is out of the fight commission for some time. Destroy the gemstone, and [[KilledOffForReal say adios]].) [[spoiler:This is the first hint that Rose didn't really shatter Pink Diamond. All witnesses claimed Rose used her sword to shatter Pink Diamond. In truth, Rose ''was'' Pink Diamond enacting a plan to fake her own death and the "Rose" who "shattered" her was actually a shapeshifted Pearl. The shards that were left behind were fakes created by Pink Diamond herself.]]
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** Cyrax and Sektor use bombs and rockets respectively. They inflict about the same damage as Stryker's hand grenades.

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** *** Cyrax and Sektor use bombs and rockets respectively. They inflict about the same damage as Stryker's hand grenades.
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markup fix


** VideoGame/MortalKombatX'': The 10th game of the series marks the return of Brutalities. These finishers were last featured in UMK3, but work entirely differently than in that case. They are now tied to the specials of the characters, and are sometimes involving stabbing weapons. Kitana and Mileena are the worst offenders. Kitana has a special move, where she is jumping on the opponent's chest and slices their throat using her fans. Even though normally this would be instant death, when the opponent has more than 10% of health (or so), this only damages them. It turns into a Brutality, when the opponent has less HP than that, and the Kitana player performs the right input for the finisher, and only then will it chop the other figher's head off. Mileena's stabbing special move, where she uses her sais to absolutely gut the opponent with multiple stabs is similarly only lethal under the Brutality circumstances detailed above.

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** VideoGame/MortalKombatX'': ''VideoGame/MortalKombatX'': The 10th game of the series marks the return of Brutalities. These finishers were last featured in UMK3, but work entirely differently than in that case. They are now tied to the specials of the characters, and are sometimes involving stabbing weapons. Kitana and Mileena are the worst offenders. Kitana has a special move, where she is jumping on the opponent's chest and slices their throat using her fans. Even though normally this would be instant death, when the opponent has more than 10% of health (or so), this only damages them. It turns into a Brutality, when the opponent has less HP than that, and the Kitana player performs the right input for the finisher, and only then will it chop the other figher's head off. Mileena's stabbing special move, where she uses her sais to absolutely gut the opponent with multiple stabs is similarly only lethal under the Brutality circumstances detailed above.
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Added example: Mortal Kombat X

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**VideoGame/MortalKombatX'': The 10th game of the series marks the return of Brutalities. These finishers were last featured in UMK3, but work entirely differently than in that case. They are now tied to the specials of the characters, and are sometimes involving stabbing weapons. Kitana and Mileena are the worst offenders. Kitana has a special move, where she is jumping on the opponent's chest and slices their throat using her fans. Even though normally this would be instant death, when the opponent has more than 10% of health (or so), this only damages them. It turns into a Brutality, when the opponent has less HP than that, and the Kitana player performs the right input for the finisher, and only then will it chop the other figher's head off. Mileena's stabbing special move, where she uses her sais to absolutely gut the opponent with multiple stabs is similarly only lethal under the Brutality circumstances detailed above.

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Added more examples for Mortal Kombat 4


** ''VideoGame/MortalKombat3'': Technically, you can hit an enemy 5 or 6 times in a round with Stryker's hand grenades. His pistol attack (only in Ultimate [=MK3=]) is curiously a ranged one and consists of firing 3 bullets from point-blank range. It does a bit more damage than a grenade, but still, the other character should be dead on the spot.

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** ''VideoGame/MortalKombat3'': Technically, you can hit an enemy opponent 5 or 6 times in a round with Stryker's hand grenades.grenades, as they only do 7-8% of damage. His pistol attack (only in Ultimate [=MK3=]) is curiously a ranged one and consists of firing 3 bullets from point-blank range. It does a bit more damage than a grenade, but still, the other character should be dead on the spot.



** ''VideoGame/MortalKombat4'': All characters have weapons that do significantly less damage than one would think. This trope applies to Sonya for example, who is a regular human, yet a full-on swing with a sword can't kill her on the spot. You can also throw [[ImprovisedWeapon stones and skulls]] at your opponent, and these items also could hurt a bit more.

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** ''VideoGame/MortalKombat4'': All characters have weapons that do significantly less damage than one would think. This trope applies to Sonya for example, who is a regular human, yet a full-on swing with a sword can't kill her on the spot. You can also throw [[ImprovisedWeapon stones and skulls]] at your opponent, and realistically these items also could hurt would inflict quite a bit more. lot more damage.
*** As a precursor of the X-Ray moves in ''VideoGame/MortalKombat9'', MK4 had "bone breakers", which were unique for each character, and consisted of [[ExactlyWhatItSaysOnTheTin breaking the opponent's bones.]] All the fighters of course are a-ok in just a few frames, losing around 15-20% of their health, and are perfectly capable of punching and comboing normally, using their (supposedly) broken limbs. The most egregious example is Liu Kang's bonebreaker, as he is straight up breaking the other character's ''spine''... as usual, without any gameplay-affecting ill effects.
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* ComicBook/CaptainAmerica's shield is depicted as having edges capable of sheering through metal cables, but will never do more than bounce off a living target in a painful but decidedly non-lethal manner.
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** ''VideoGame/MortalKombat11'':
*** Cassie Cage has a throw that finishes with shooting the opponent in the back of the head. If used on an opponent's last hit point, it can be used as a Brutality as a Subversion. She can also use her pistols to shoot an opponent in the knees, which can be Enhanced to kick them up in the air and shoot them a couple more times. They don't seem to have much trouble standing afterwards.
*** Erron Black uses a level-action hunting rifle in battle, and the individual shots are only marginally more powerful than his fists.
*** Quite literal with the Shao Lin Arrow fired by using the Broken Quiver Konsumable. It fires an arrow that deals low damage and stuns its target.
*** Some of the scenery hazards can be used to impale a Kombatant through the chest or crush their skulls, and are only slightly more powerful than a Kritical Hit.

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