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* ''Film/RobotJox'' was an early attempt by western filmmakers to capture the intensity of capture the scale of ''Transformers'' or ''Gundam'' on the big screen in a relatively grounded fashion, with mankind building and maintaining giant robots to be piloted by individuals as an alternative to full-scale war. Each pilot has a team of specialists watching from the sidelines to help learn the opponent's strengths and weaknesses in the heat of battle, and it's even become a spectator event with referees and crowds gathering to watch and bet on the outcomes, even as real-world politics are also influenced by the victories.

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* ''Film/RobotJox'' was an early attempt by western filmmakers to capture the intensity of capture the scale of ''Transformers'' or ''Gundam'' on the big screen in a relatively grounded fashion, with mankind building and maintaining giant robots to be piloted by individuals as an alternative to full-scale war. Each pilot has a team of specialists watching from the sidelines to help learn the opponent's strengths and weaknesses in the heat of battle, and it's even become a spectator event with referees and crowds gathering to watch and bet on the outcomes, even as real-world politics are also influenced by the victories.
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Too fantastical.


* The titular Sentinels of ''VideoGame/ThirteenSentinelsAegisRim'', while being 30 feet tall metal behemoths piloted with the pilot's mind, are treated somewhat realistically: the most heavily armed among them, the Generation 2 and Generation 3 Sentinels, are also the heaviest due to the sheer amount of missiles, mounted gatlings and railguns installed within them, and their designs are no-nonsense war machines that lack any particular visual design quirks a Super Robot would have; even the most advanced and futuristic Sentinel, the flying Generation 4, still looks somewhat odd and pragmatic in their sleeker, lighter design, and instead of having any sort of jet engines or thrusters it has massive rotary blades like a humanoid-shaped helicopter. [[spoiler: This is all because the Sentinels themselves were made by basically copying and mish-mashing design elements of the Deimos, which themselves were originally autonomous terraforming machines.]] Also, controlling a giant mecha with your mind, even if through nanomachines, [[SurprisinglyRealisticOutcome isn't going to be particularly healthy in the long run]]. Thus the pilots have to step down every few minutes of piloting to avoid Brain Overload.

to:

* The titular Sentinels of ''VideoGame/ThirteenSentinelsAegisRim'', while being 30 feet tall metal behemoths piloted with the pilot's mind, are treated somewhat realistically: the most heavily armed among them, the Generation 2 and Generation 3 Sentinels, are also the heaviest due to the sheer amount of missiles, mounted gatlings and railguns installed within them, and their designs are no-nonsense war machines that lack any particular visual design quirks a Super Robot would have; even the most advanced and futuristic Sentinel, the flying Generation 4, still looks somewhat odd and pragmatic in their sleeker, lighter design, and instead of having any sort of jet engines or thrusters it has massive rotary blades like a humanoid-shaped helicopter. [[spoiler: This is all because the Sentinels themselves were made by basically copying and mish-mashing design elements of the Deimos, which themselves were originally autonomous terraforming machines.]] Also, controlling a giant mecha with your mind, even if through nanomachines, [[SurprisinglyRealisticOutcome isn't going to be particularly healthy in the long run]].run. Thus the pilots have to step down every few minutes of piloting to avoid Brain Overload.

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