Follow TV Tropes

Following

History Main / QuadDamage

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/DoomEternal'' has it return for the game, now renamed Onslaught. Other than the name change, it's functionally identical to Quad Damage. With one of the findable "Cheat Codes", you can turn the feature on for an entire mission.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/{{Noita}}'', Beserkium can empower characters and increase the effectiveness of their attacks. If the player is under its effect, your spells will deal much more damage, and the radius of explosions will be increased.
Is there an issue? Send a MessageReason:
None


A PowerUp that yields temporary boost in speed, power, or damage for a character. Most common in the FirstPersonShooter, ThirdPersonShooter, and melee fighting games. A mild version of the InvincibilityPowerUp, and cousin to the NitroBoost and SprintShoes. Usually a TimedPowerUp.

Often accompanied by some sort of conspicuous glow or aura that lets players know who has the power up. Some CompetitiveMultiplayer games let the player pickup the Quad Damage after killing the player who holds it. These factors tend to make the player holding the Quad Damage a priority target.

to:

A PowerUp that yields temporary boost in speed, power, or damage for a character. Most common in the FirstPersonShooter, ThirdPersonShooter, and melee fighting games. A mild version of the InvincibilityPowerUp, and cousin to the NitroBoost and SprintShoes. Usually a TimedPowerUp.

TimedPowerUp. Often accompanied by some sort of conspicuous [[NoticeThis conspicuous]] [[PowerGlows glow or aura aura]] that lets players know who has the power up. up.

Some CompetitiveMultiplayer games let the player pickup the Quad Damage after killing the player who holds it. These factors tend to make the player holding the Quad Damage a priority target.
Is there an issue? Send a MessageReason:
None


A PowerUp that yields temporary boost in speed, power, or damage for a character. Most common in the FirstPersonShooter, ThirdPersonShooter, and melee fighting games. A mild version of the InvincibilityPowerUp, and cousin to the NitroBoost. Usually a TimedPowerUp.

to:

A PowerUp that yields temporary boost in speed, power, or damage for a character. Most common in the FirstPersonShooter, ThirdPersonShooter, and melee fighting games. A mild version of the InvincibilityPowerUp, and cousin to the NitroBoost.NitroBoost and SprintShoes. Usually a TimedPowerUp.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/EternalDarkness'' has a FunctionalMagic spell (Enchant Item) provides a boost of attack power to any weapon, but only if you cast the spell using the alignment that beats the enemy's in ElementalRockPaperScissors. Using the wrong alignment will either result in a very tiny bit of extra damage, or hardly any damage at all. [[spoiler]]The [[spoiler:Mantorok]] rune provides bonus damage against ''absolutely everything.''[[/spoiler]]

to:

* ''VideoGame/EternalDarkness'' has a FunctionalMagic spell (Enchant Item) provides a boost of attack power to any weapon, but only if you cast the spell using the alignment that beats the enemy's in ElementalRockPaperScissors. Using the wrong alignment will either result in a very tiny bit of extra damage, or hardly any damage at all. [[spoiler]]The [[spoiler:Mantorok]] [[spoiler:The Mantorok rune provides bonus damage against ''absolutely everything.''[[/spoiler]]'']]

Changed: 134

Removed: 135

Is there an issue? Send a MessageReason:
None


* ''VideoGame/EternalDarkness'' plays with this a little. A FunctionalMagic spell (Enchant Item) provides a boost of attack power to any weapon, but only if you cast the spell using the alignment that beats the enemy's in ElementalRockPaperScissors. Using the wrong alignment will either result in a very tiny bit of extra damage, or hardly any damage at all.
** Played perfectly straight with the [[spoiler:Mantorok]] rune, though, which provided bonus damage against ''absolutely everything.''

to:

* ''VideoGame/EternalDarkness'' plays with this has a little. A FunctionalMagic spell (Enchant Item) provides a boost of attack power to any weapon, but only if you cast the spell using the alignment that beats the enemy's in ElementalRockPaperScissors. Using the wrong alignment will either result in a very tiny bit of extra damage, or hardly any damage at all.
** Played perfectly straight with the
all. [[spoiler]]The [[spoiler:Mantorok]] rune, though, which provided rune provides bonus damage against ''absolutely everything.''''[[/spoiler]]
Is there an issue? Send a MessageReason:
Fixing redlinking typo.


** In ''Quake III: [[ExpansionPack Team Arena]]'' there's the Doubler rune, which can be combined with the QUad Damage in order to deal ''6x'' damage. [[GameBreaker Enjoy your easy Excellent awards]]!

to:

** In ''Quake III: [[ExpansionPack Team Arena]]'' there's the Doubler rune, which can be combined with the QUad Quad Damage in order to deal ''6x'' damage. [[GameBreaker Enjoy your easy Excellent awards]]!
Is there an issue? Send a MessageReason:
None


** ''VideoGame/{{Unreal|I}}'' has a modal battery-like amplifier as an inventory item, which only affects energy weapons (the ASMD shock rifle and the Dispersion Pistol). Combined with the fully-upgraded Dispersion Pistol, you could fire {{Painfully Slow Projectile}}s that would one-hit kill '''''anything''''' in the retail version of the game (it was nerfed in later builds to only one-shot a [[EliteMooks Skaarj Lord]], which is still powerful but not broken). Amplified shots with the ASMD have a redd

to:

** ''VideoGame/{{Unreal|I}}'' has a modal battery-like amplifier as an inventory item, which only affects energy weapons (the ASMD shock rifle and the Dispersion Pistol). Combined with the fully-upgraded Dispersion Pistol, you could fire {{Painfully Slow Projectile}}s that would one-hit kill '''''anything''''' in the retail version of the game (it was nerfed in later builds to only one-shot a [[EliteMooks Skaarj Lord]], which is still powerful but not broken). Amplified shots with the ASMD have a reddreddish-orange effect instead of the usual blue[[labelnote:+]]an effect that was recycled for the [[OneHitKill Instagib]] shock rifles in ''VideoGame/UnrealTournament''[[/labelnote]].

Added: 736

Changed: 1919

Is there an issue? Send a MessageReason:
None


** ''VideoGame/{{Unreal|I}}'' has a modal battery-like amplifier as an inventory item, which only affects energy weapons (the ASMD shock rifle and the Dispersion Pistol). Combined with the fully-upgraded Dispersion Pistol, you could fire PainfullySlowProjectile[=s=] that would one-hit kill '''''anything''''' in the retail version of the game (it was nerfed in later builds to only one-shot a [[EliteMooks Skaarj Lord]], which is still powerful but not broken). Amplified shots with the ASMD have a redd

to:

** ''VideoGame/{{Unreal|I}}'' has a modal battery-like amplifier as an inventory item, which only affects energy weapons (the ASMD shock rifle and the Dispersion Pistol). Combined with the fully-upgraded Dispersion Pistol, you could fire PainfullySlowProjectile[=s=] {{Painfully Slow Projectile}}s that would one-hit kill '''''anything''''' in the retail version of the game (it was nerfed in later builds to only one-shot a [[EliteMooks Skaarj Lord]], which is still powerful but not broken). Amplified shots with the ASMD have a redd



* ''VideoGame/{{Heretic}}'' featured the Tome of Power, which not only powers up all your weapons, but [[SecondaryFire changes the way they functioned.]] For instance, a Tome-powered Elven Wand (think [[StandardFPSGuns pistol]]) shoots out a shotgun-like spread of pellets, and your Dragon Claw (think chaingun) shoots out large orbs which shoot bursts of pellets in all directions.

to:

* ''VideoGame/{{Heretic}}'' featured features the [[AmplifierArtifact Tome of Power, Power]], which not only powers up all your weapons, but [[SecondaryFire changes the way they functioned.]] For instance, a Tome-powered function]]. This can either enhance the regular fire[[labelnote:*]]the [[SimpleStaff Staff]] hits harder and can hit ghosts, the pistol-like Elven Wand (think [[StandardFPSGuns pistol]]) shoots out a shotgun-like spread of pellets, pellets with two projectiles on the sides and your the Ethereal Crossbow in the page image above shoots out more projectiles per shot; in the latter cases the powered weapon fires slightly faster[[/labelnote]] or make the weapon do something completely different[[labelnote:*]]the machine gun-like Dragon Claw (think chaingun) shoots out large orbs which shoot bursts of pellets a pixel-accurate burst that sends spike balls flying in all directions.directions, the Hellstaff launches a homing magic ball that explodes and creates a damaging rain that lasts a few seconds, and the Firemace shoots out huge magical spheres that home in on creatures, are a OneHitKill on non-boss opponents, and can even TeleFrag if they go through teleporters; in all cases, the weapons shoot much slower than in regular fire and consume more ammo per shot[[/labelnote]].



* ''VideoGame/TeamFortress2'' has {{critical hit}}s (300% base damage), which, while the power up for them is only available in Mannpower mode and around Halloween, it can also be triggered by a Medic wielding a fully-charged Kritzkrieg.
** Certain usable items can also grant brief moments of crits or mini-crits (135% base damage), with the Scout being their most notable user. The Crit-a-Cola gives you infinite mini-crits for a brief amount of time, but also causes any hits landed on you to become mini-crits. The Heavy has the KGB (Killing Gloves of Boxing), which briefly give guaranteed crits to all his weapons when he punches someone out. He can also consume the Buffalo Steak Sandvich to gain a boost to damage for 15 seconds in the form of unlimited mini-crits as well as a speed buff that boosts his speed above all other classes save the Medic and the Scout, but at the cost of only using his melee attacks and taking a higher amount of damage as well.

to:

* ''VideoGame/TeamFortress2'' has {{critical hit}}s (300% ''VideoGame/TeamFortress2''
** A CriticalHit deals 300% of the attack's
base damage), which, while damage. While the power up for that guarantees them is only available in Mannpower mode and around Halloween, in Scream Fortress (around Halloween or in custom servers), it can also be triggered by in regular play with a Medic wielding a fully-charged Kritzkrieg.
Medic's Kritzkrieg über.
** Certain usable items can also grant brief moments of crits or mini-crits (135% base damage), with the Scout being their most notable user. The Crit-a-Cola gives you infinite mini-crits for a brief amount of time, but also causes any hits landed on you to become mini-crits. The Heavy has the KGB (Killing Gloves of Boxing), which briefly give guaranteed crits to all his weapons when he punches someone out.kills an enemy with a punch. He can also consume the Buffalo Steak Sandvich to gain a boost to damage for 15 seconds in the form of unlimited mini-crits as well as a speed buff that boosts his speed above all other classes save the Medic and the Scout, but at the cost of only using his melee attacks and taking a higher amount of damage as well.

Added: 696

Changed: 3251

Is there an issue? Send a MessageReason:
None


* The original ''VideoGame/{{Doom}}'' had an item called Berserker Pack, which would not only allow players to do as much damage with their fists as they would with the rocket launcher, but also [[LudicrousGibs make them rip and tear enemy guts]] for the rest of the level.
** ''VideoGame/Doom3: Resurrection of Evil'' featured a rechargeable artifact that, as the player sequentially defeated specific bosses, would stop time, make the player invincible, and exponentially increase the player's attack power for a few seconds.
** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans ''Quake'' logo but with the original sounds) that's usable in both single and multiplayer, as well as the classic Berserker Pack. An interesting tidbit is that in single player under Berserker Pack every monster even with full health can be killed by initiating a Glory Kill, so with the rune increasing Glory Kill initiation radius one can chain-kill tens of enemies in rapid succession without actually caring for movement.
* ''VideoGame/DukeNukem3D'' had the "steroids", which, when activated, increase running speed, jumping distance, and melee damage with the kick attack. It also returned you to normal size if you had been hit with the Shrink Ray.
* All the games in the ''VideoGame/{{Unreal}}'' franchise have the [=UDamage=]/Damage Amplifier: a floaty-rotatey gold or purple double-damage powerup vaguely in the shape of the letter U or the Skaarj claws shape, depending on the game.
** ''VideoGame/{{Unreal|I}}'' only had a toggled power-amp inventory item which only affected energy weapons. Combined with the unpatched, fully-upgraded Dispersion Pistol, you could fire PainfullySlowProjectile[=s=] that would one-hit kill '''''anything in the game'''''.

to:

* ''VideoGame/{{Doom}}''
**
The original ''VideoGame/{{Doom}}'' had has an item called Berserker Pack, a black medkit which would not only allow allows players to do as much damage with their fists as they would with the rocket launcher, but also make them [[MemeticMutation rip and tear]] [[LudicrousGibs make them rip and tear enemy guts]] guts]]. Two extra benefits are that the punching power boost lasts until the end of the level, and the Pack itself is the third most powerful healing item in the game, working as a full heal up to 100 health.
** The second power gained
for the rest of the level.
**
Artifact in ''VideoGame/Doom3: Resurrection of Evil'' featured is Berserk, a rechargeable artifact that, as massive damage boost while the player sequentially defeated specific bosses, would stop time, make the player invincible, and exponentially increase the player's attack power for a few seconds.
Artifact is in use.
** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans ''Quake'' logo but with the original sounds) that's usable in both single and multiplayer, as well as the classic Berserker Pack. An interesting tidbit is that in single player under the Berserker Pack Pack's effects, every monster monster, even with full health health, can be killed by initiating a Glory Kill, so with the rune increasing Glory Kill initiation radius one radius, the Doom Slayer can chain-kill tens dozens of enemies in rapid succession without actually caring for movement.
movement. [[TheDreaded No wonder demons are terrified of him]].
* ''VideoGame/DukeNukem3D'' had the "steroids", which, when activated, increase running speed, jumping distance, and melee damage with the kick attack. It also returned returns you to normal size if you had you've been hit with the Shrink Ray.
ShrinkRay.
* All the games in the ''VideoGame/{{Unreal}}'' franchise have the ''VideoGame/{{Unreal}}''
** The
[=UDamage=]/Damage Amplifier: Amplifier, a floaty-rotatey gold or purple double-damage powerup vaguely in the shape of the letter U or the Skaarj claws shape, Skaarj's [[WolverineClaws Razik]], depending on the game.
** ''VideoGame/{{Unreal|I}}'' only had has a toggled power-amp modal battery-like amplifier as an inventory item item, which only affected affects energy weapons. weapons (the ASMD shock rifle and the Dispersion Pistol). Combined with the unpatched, fully-upgraded Dispersion Pistol, you could fire PainfullySlowProjectile[=s=] that would one-hit kill '''''anything '''''anything''''' in the game'''''.retail version of the game (it was nerfed in later builds to only one-shot a [[EliteMooks Skaarj Lord]], which is still powerful but not broken). Amplified shots with the ASMD have a redd



* ''VideoGame/{{Blood}}'' has the GunsAkimbo powerup. It allows you to fire two weapons at once, doubling your firepower. ''Blood II'' went for more standard Talismans, including a "Willpower" one that negated 95% of all damage dealt to you, a "Stealth" one that turned you invisible, and "The Anger", which tripled your damage.
* ''VideoGame/SeriousSam'' has the Serious Damage PowerUp.

to:

* ''VideoGame/{{Blood}}'' has the GunsAkimbo powerup. It allows you to fire two weapons at once, doubling your firepower. It's restricted to only a select few basic weapons in the core game, but with the [[ExpansionPack Plasma Pak]] you can dual wield even [[{{BFG}} Napalm and Tesla Cannons]]. ''Blood II'' went goes for the more standard Talismans, including a "Willpower" one that negated 95% of all damage dealt to you, a "Stealth" one that turned you invisible, and which is "The Anger", which tripled triples your damage.
damage and sounds like an avalanche or earthquake while active.
* ''VideoGame/SeriousSam'' has the Serious Damage PowerUp.PowerUp, an emblem with the game's grinning bomb logo that doubles Sam's firepower while active, for 40 seconds in ''The First Encounter'' and 60 in ''The Second Encounter''. To others, the player with Serious Damage glows a purple-red, and in the HD remake of ''TSE'', the screen gains a fire effect around the edges and Sam looks like he's made of {{lava|AddsAwesome}}.

Added: 886

Changed: 532

Is there an issue? Send a MessageReason:
None


* The TropeNamer is the eponymous item from the ''VideoGame/{{Quake}}'' franchise, [[ExactlyWhatItSaysontheTin which does exactly what the name implies]] (except in ''VideoGame/QuakeIIIArena'', [[NonIndicativeName where it only triples the damage)]].
** In ''Quake III: [[ExpansionPack Team Arena]]'' it can be coupled with the Doubler rune in order to deal ''6x'' damage. [[GameBreaker Enjoy your easy Excellent awards!]]

to:

* ''VideoGame/{{Quake}}''
**
The TropeNamer is the eponymous item from the ''VideoGame/{{Quake}}'' franchise, [[ExactlyWhatItSaysontheTin which does exactly what the name implies]] (except in ''VideoGame/QuakeIIIArena'', [[NonIndicativeName where it only triples the damage)]].
** In ''Quake III: [[ExpansionPack Team Arena]]'' it can be coupled with there's the Doubler rune rune, which can be combined with the QUad Damage in order to deal ''6x'' damage. [[GameBreaker Enjoy your easy Excellent awards!]]awards]]!
** In ''VideoGame/QuakeII'', Quads are an inventory item that can be saved up for use whenever you'd like (which would lead to [[TooAwesomeToUse a lot of hoarding]] until a later patch made players capable of arrying only two). The two {{Expansion Pack}}s, ''The Reckoning'' and ''Ground Zero'', added respectively the Dualfire Damage ([[MoreDakka doubles your rate of fire]]) and the more basic Double Damage. [[ContractualBossImmunity The final boss]] of ''Ground Zero'' is having none of your hoarding, though: she'll activate an Invulnerability that'll last until your damage boost expires, so you can only use it to wipe out the [[GoddamnBats Stalkers]] [[FlunkyBoss she summons]].
Is there an issue? Send a MessageReason:
None



to:

*** Also from ''V'', the Apollo Harp, which does ''octuple'' damage to dragons and the undead. Notably, the [[AlchemyIsMagic Chemist]] job can create a Dragon's Kiss, which gives the target heavy status, but also makes them a dragon, including being weak to the Apollo Harp. This works on enemies. That previous sentence includes the final boss.

Changed: 107

Removed: 196

Is there an issue? Send a MessageReason:
None


* ''VideoGame/GrandTheftAuto'' - At several points in [[VideoGame/GrandTheftAutoIII the third game]], as well as ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', you can find an "adrenaline pill". If you pick it up, everything slows to a crawl for a brief time, and when you punch anyone, they literally go flying twenty or so feet backwards, usually dying on impact. Unfortunately, the pill cannot be picked up and used somewhere else, so its effectiveness is somewhat limited.

to:

* ''VideoGame/GrandTheftAuto'' - At several points in [[VideoGame/GrandTheftAutoIII the third game]], as well as ''[[VideoGame/GrandTheftAutoIII III]]'' and ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', City]]'', you can find an "adrenaline pill". If you pick it up, everything [[BulletTime slows to a crawl for a brief time, time]], and when you punch anyone, they literally go flying twenty or so feet backwards, usually dying on impact. Unfortunately, the pill cannot be picked up and used somewhere else, so its effectiveness is somewhat limited.



** Note that the adrenaline pill is not normally available in ''San Andreas'' (most likely due to [[DrugsAreBad the strong anti-drugs theme]] of the game), only available through mods or trainers.
Is there an issue? Send a MessageReason:
None


** R.O.B.'s Final Smash [[spoiler:in Brawl]] is like this too, giving him constant laser eyes for a little while.

to:

** R.O.B.'s Final Smash [[spoiler:in Brawl]] in ''Brawl'' is like this too, giving him constant laser eyes for a little while.



* The TropeNamer is the eponymous item from the ''VideoGame/{{Quake}}'' franchise, [[ExactlyWhatItSaysontheTin which does exactly what the name implies]] [[NonIndicativeName (except in 3, where it only triples the damage)]].
** In ''[[VideoGame/QuakeIIIArena Quake III:]] [[ExpansionPack Team Arena]]'' it can be coupled with the Doubler rune in order to deal 6X Damage. [[GameBreaker Enjoy your easy Excellent awards!]]
* The original ''VideoGame/{{Doom}}'' had an item called ''Berserker Pack'', which would not only allow players to do as much damage with their fists as they would with the rocket launcher, but also [[LudicrousGibs make them rip and tear enemy guts]] for the rest of the level.
** ''Doom 3: Resurrection of Evil'' featured a rechargeable artifact that would stop time, make the player invincible, and exponentially increase the player's attack power.

to:

* The TropeNamer is the eponymous item from the ''VideoGame/{{Quake}}'' franchise, [[ExactlyWhatItSaysontheTin which does exactly what the name implies]] (except in ''VideoGame/QuakeIIIArena'', [[NonIndicativeName (except in 3, where it only triples the damage)]].
** In ''[[VideoGame/QuakeIIIArena Quake III:]] ''Quake III: [[ExpansionPack Team Arena]]'' it can be coupled with the Doubler rune in order to deal 6X Damage.''6x'' damage. [[GameBreaker Enjoy your easy Excellent awards!]]
* The original ''VideoGame/{{Doom}}'' had an item called ''Berserker Pack'', Berserker Pack, which would not only allow players to do as much damage with their fists as they would with the rocket launcher, but also [[LudicrousGibs make them rip and tear enemy guts]] for the rest of the level.
** ''Doom 3: ''VideoGame/Doom3: Resurrection of Evil'' featured a rechargeable artifact that that, as the player sequentially defeated specific bosses, would stop time, make the player invincible, and exponentially increase the player's attack power.power for a few seconds.



** ''VideoGame/{{Unreal|I}}'' only had a toggled power-amp inventory item which only affected energy weapons.
** ''[[VideoGame/UnrealTournament2004 Unreal Tournament 2003]]'' introduced the adrenaline meter. When filled, by your actions or by finding pickups, it allowed a player to enter a button combo for a specific bonus: speed, extra damage, extra armor or regenerating health.

to:

** ''VideoGame/{{Unreal|I}}'' only had a toggled power-amp inventory item which only affected energy weapons.
weapons. Combined with the unpatched, fully-upgraded Dispersion Pistol, you could fire PainfullySlowProjectile[=s=] that would one-hit kill '''''anything in the game'''''.
** ''[[VideoGame/UnrealTournament2004 Unreal Tournament 2003]]'' introduced the adrenaline meter. When filled, by your actions or by finding pickups, it allowed a player to enter a button combo for a specific bonus: speed, extra damage, extra armor or regenerating health.bonus, with Berserk coming closest to the trope since it increases your rate of fire with all weapons and the amount of knockback they deal to enemies.



* ''VideoGame/TeamFortress2'' has [[CriticalHit critical hits]] (300% base damage), which, while the power up for them is only available in mannpower mode and around hallowen, it can also be triggered by a Medic wielding a fully-charged Kritzkrieg.

to:

* ''VideoGame/TeamFortress2'' has [[CriticalHit critical hits]] {{critical hit}}s (300% base damage), which, while the power up for them is only available in mannpower Mannpower mode and around hallowen, Halloween, it can also be triggered by a Medic wielding a fully-charged Kritzkrieg.



* The VideoGame/NaziZombies mode in Treyarch's ''VideoGame/CallOfDuty'' games has "instakill", causing all damage to be lethal for a short amount of time.
* ''VideoGame/{{Blood}}'' has the GunsAkimbo powerup. It allows you to fire two weapons at once, doubling your firepower.

to:

* The VideoGame/NaziZombies mode [[VideoGame/CallOfDutyZombies Zombies mode]] in Treyarch's ''VideoGame/CallOfDuty'' games has "instakill", causing all damage to be lethal for a short amount of time.
* ''VideoGame/{{Blood}}'' has the GunsAkimbo powerup. It allows you to fire two weapons at once, doubling your firepower. ''Blood II'' went for more standard Talismans, including a "Willpower" one that negated 95% of all damage dealt to you, a "Stealth" one that turned you invisible, and "The Anger", which tripled your damage.



* ''Lineage 2'' has Soulshots and Spiritshots (Including it's "Blessed" variation), they're wasted depending on the weapon (though they're bough in thousands usually) and are divided in grades (no-grade, grade D,C,B,A and S).

to:

* ''Lineage 2'' has Soulshots and Spiritshots (Including it's (including its "Blessed" variation), they're wasted depending on the weapon (though they're bough in thousands usually) and are divided in grades (no-grade, grade D,C,B,A and S).
Is there an issue? Send a MessageReason:
None


* The TropeNamer is the eponymous item from the ''VideoGame/{{Quake}}'' franchise, [[ExactlyWhatitSaysontheTin which does exactly what the name implies]] [[NonIndicativeName (except in 3, where it only triples the damage)]].

to:

* The TropeNamer is the eponymous item from the ''VideoGame/{{Quake}}'' franchise, [[ExactlyWhatitSaysontheTin [[ExactlyWhatItSaysontheTin which does exactly what the name implies]] [[NonIndicativeName (except in 3, where it only triples the damage)]].
Is there an issue? Send a MessageReason:
None


* The TropeNamer is the eponymous item from the ''VideoGame/{{Quake}}'' franchise, which does exactly what the name implies [[NonIndicativeName (except in 3, where it only triples the damage)]].

to:

* The TropeNamer is the eponymous item from the ''VideoGame/{{Quake}}'' franchise, [[ExactlyWhatitSaysontheTin which does exactly what the name implies implies]] [[NonIndicativeName (except in 3, where it only triples the damage)]].
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans ''Quake'' logo but with the original sounds) that's usable in both single and multiplayer, as well as the classic Berserker Pack.

to:

** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans ''Quake'' logo but with the original sounds) that's usable in both single and multiplayer, as well as the classic Berserker Pack. An interesting tidbit is that in single player under Berserker Pack every monster even with full health can be killed by initiating a Glory Kill, so with the rune increasing Glory Kill initiation radius one can chain-kill tens of enemies in rapid succession without actually caring for movement.
Is there an issue? Send a MessageReason:
None


* Common in FinalFantasy games:

to:

* Common in FinalFantasy ''Franchise/FinalFantasy'' games:
Is there an issue? Send a MessageReason:
None


* ''{{Heretic}}'' featured the Tome of Power, which not only powers up all your weapons, but [[SecondaryFire changes the way they functioned.]] For instance, a Tome-powered Elven Wand (think [[StandardFPSGuns pistol]]) shoots out a shotgun-like spread of pellets, and your Dragon Claw (think chaingun) shoots out large orbs which shoot bursts of pellets in all directions.

to:

* ''{{Heretic}}'' ''VideoGame/{{Heretic}}'' featured the Tome of Power, which not only powers up all your weapons, but [[SecondaryFire changes the way they functioned.]] For instance, a Tome-powered Elven Wand (think [[StandardFPSGuns pistol]]) shoots out a shotgun-like spread of pellets, and your Dragon Claw (think chaingun) shoots out large orbs which shoot bursts of pellets in all directions.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/GrandTheftAuto2'' had some "Fast reload" and "Double damage" pickups, which do exactly what they say.

to:

** ''VideoGame/GrandTheftAuto2'' had some "Fast reload" Reload" and "Double damage" Damage" pickups, which do exactly what they say.
Is there an issue? Send a MessageReason:
None


* ''{{Painkiller}}'' used the Black Tarot mechanic, where players could complete optional challenges in levels to get new cards, which were places using gold collected in the levels. Two types of cards, Silver and Golden cards. Silver cards were permanent, meaning they lasted through the entire level, but there were only two slots for them. Golden cards had three slots, and could be activated one per level. (More with the right Silver cards.) In fact, one of these is a literal quad damage card, and with a card that doubles your attack speed, it's possible to get effective octuple damage.

to:

* ''{{Painkiller}}'' ''VideoGame/{{Painkiller}}'' used the Black Tarot mechanic, where players could complete optional challenges in levels to get new cards, which were places using gold collected in the levels. Two types of cards, Silver and Golden cards. Silver cards were permanent, meaning they lasted through the entire level, but there were only two slots for them. Golden cards had three slots, and could be activated one per level. (More with the right Silver cards.) In fact, one of these is a literal quad damage card, and with a card that doubles your attack speed, it's possible to get effective octuple damage.
Is there an issue? Send a MessageReason:
None


* ''EternalDarkness'' plays with this a little. A FunctionalMagic spell (Enchant Item) provides a boost of attack power to any weapon, but only if you cast the spell using the alignment that beats the enemy's in ElementalRockPaperScissors. Using the wrong alignment will either result in a very tiny bit of extra damage, or hardly any damage at all.

to:

* ''EternalDarkness'' ''VideoGame/EternalDarkness'' plays with this a little. A FunctionalMagic spell (Enchant Item) provides a boost of attack power to any weapon, but only if you cast the spell using the alignment that beats the enemy's in ElementalRockPaperScissors. Using the wrong alignment will either result in a very tiny bit of extra damage, or hardly any damage at all.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/GrandTheftAutoII'' had some "Fast reload" and "Double damage" pickups, which do exactly what they say.

to:

** ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' had some "Fast reload" and "Double damage" pickups, which do exactly what they say.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Roguelike]]
* ''VideoGame/DiabloIII'' gives players the Power Pylon in Nephalem Rifts and Greater Rifts, which quadruples all damage that the PlayerCharacter and their hirelings/pets do for thirty seconds. While there's only one Power Pylon per rift ([[LuckBasedMission if that]]), finding one is usually enough to [[GameBreaker clear through a few packs of Elites in seconds]].
[[/folder]]
Is there an issue? Send a MessageReason:
Examples aren't recent.


* More recent games in the ''Franchise/{{Halo}}'' series have the Damage Boost power-up. It doubles your damage output, but it also causes your Spartan to noticeably glow red.

to:

* More recent games in the * ''Franchise/{{Halo}}'' series games from ''VideoGame/{{Halo 4}}'' onward have the Damage Boost power-up. It doubles your damage output, but it also causes your Spartan to noticeably glow red.

Added: 661

Changed: 538

Removed: 290

Is there an issue? Send a MessageReason:
None


Named for one such item in the first ''VideoGame/{{Quake}}'' game, which does exactly what the name implies [[NonIndicativeName (except in 3, where it only triples the damage)]]. Later appeared in ''VideoGame/UnrealTournament'', ''VideoGame/SeriousSam'' and subsequent ''Quake'' iterations.



* The TropeNamer is the eponymous item from the ''VideoGame/{{Quake}}'' franchise, which does exactly what the name implies [[NonIndicativeName (except in 3, where it only triples the damage)]].
** In ''[[VideoGame/QuakeIIIArena Quake III:]] [[ExpansionPack Team Arena]]'' it can be coupled with the Doubler rune in order to deal 6X Damage. [[GameBreaker Enjoy your easy Excellent awards!]]



* ''[[VideoGame/UnrealTournament2004 Unreal Tournament 2003]]'' introduced the adrenaline meter. When filled, by your actions or by finding pickups, it allowed a player to enter a button combo for a specific bonus: speed, extra damage, extra armor or regenerating health.
** ''All'' the ''VideoGame/{{Unreal}}'' games had the [=UDamage=]; a floaty-rotatey gold or purple double-damage powerup vaguely in the shape of the letter U. (''VideoGame/{{Unreal|I}}'' only had a toggled power-amp inventory item which only affected energy weapons.)

to:

* All the games in the ''VideoGame/{{Unreal}}'' franchise have the [=UDamage=]/Damage Amplifier: a floaty-rotatey gold or purple double-damage powerup vaguely in the shape of the letter U or the Skaarj claws shape, depending on the game.
** ''VideoGame/{{Unreal|I}}'' only had a toggled power-amp inventory item which only affected energy weapons.
**
''[[VideoGame/UnrealTournament2004 Unreal Tournament 2003]]'' introduced the adrenaline meter. When filled, by your actions or by finding pickups, it allowed a player to enter a button combo for a specific bonus: speed, extra damage, extra armor or regenerating health.
** ''All'' the ''VideoGame/{{Unreal}}'' games had the [=UDamage=]; a floaty-rotatey gold or purple double-damage powerup vaguely in the shape of the letter U. (''VideoGame/{{Unreal|I}}'' only had a toggled power-amp inventory item which only affected energy weapons.)
health.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans Quake logo) that's usable in both single and multiplayer, as well as the classic Berserker Pack.

to:

** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans Quake logo) ''Quake'' logo but with the original sounds) that's usable in both single and multiplayer, as well as the classic Berserker Pack.
Is there an issue? Send a MessageReason:
None


* The original ''VideoGame/{{Doom}}'' had an item called ''Berserker pack'', which would not only allow players to do as much damage with their fists as they would with the rocket launcher, but also [[LudicrousGibs make them rip and tear enemy guts]] for the rest of the level.

to:

* The original ''VideoGame/{{Doom}}'' had an item called ''Berserker pack'', Pack'', which would not only allow players to do as much damage with their fists as they would with the rocket launcher, but also [[LudicrousGibs make them rip and tear enemy guts]] for the rest of the level.



** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans Quake logo) that's usable in both single and multiplayer.

to:

** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans Quake logo) that's usable in both single and multiplayer.multiplayer, as well as the classic Berserker Pack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* More recent games in the ''Franchise/{{Halo}}'' series have the Damage Boost power-up. It doubles your damage output, but it also causes your Spartan to noticeably glow red.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/Doom2016'' has an actual Quad Damage power up (sans Quake logo) that's usable in both single and multiplayer.

Top