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* GravityScrew: ''VideoGame/{{Spacewar}}'', 1962

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* GravityScrew: ''VideoGame/{{Spacewar}}'', 1962''VideoGame/{{Spacewar}}'' (1962) has a star in the center of the playfield. Its gravity will pull at the ships if they get too close, and touching it results in death.



* PortingDisaster: ''VideoGame/PacMan'' on the Atari 2600, 1982

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* PortingDisaster: ''VideoGame/PacMan'' on the Atari 2600, 19822600 (1982). With garish sounds and colors, greatly simplified gameplay, and a MisbegottenMultiplayerMode that took out a large portion of what little memory was available, it was considered enough of a disappointment from arcade-goers to be one of the last straws leading into MediaNotes/TheGreatVideoGameCrashOf1983.



* SpaceFillingPath: ''VideoGame/DonkeyKong'', 1981

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* SpaceFillingPath: ''VideoGame/DonkeyKong'', 1981''VideoGame/DonkeyKong'' (1981)'s [=75m=], also known as the "Spring Stage", with a large amount of platforms that Mario does not necessarily need to cross to reach DK.



* SuperTitle64Advance: Most games on the Platform/FairchildChannelF having the ''Videocart-(release number)'' prefix, the first being ''Videocart-1: Tic-Tac-Toe, Shooting Gallery, Doodle, Quadra-Doodle'' in 1976

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* SuperTitle64Advance: Most games on the Platform/FairchildChannelF having had the ''Videocart-(release number)'' prefix, the first being ''Videocart-1: Tic-Tac-Toe, Shooting Gallery, Doodle, Quadra-Doodle'' in 1976(1976).
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* UnwinnableJokeGame: ''El Ajedrecista'', '''''1912'''''[[note]]OlderThanTelevision[[/note]], a TabletopGame/{{Chess}} endgame where the opponent played a rook and king and the human only had a king.

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* UnwinnableJokeGame: ''El Ajedrecista'', '''''1912'''''[[note]]OlderThanTelevision[[/note]], a TabletopGame/{{Chess}} endgame where the opponent played a rook and king and the human player only had a king.
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* PuzzleBoss: ''VideoGame/DonkeyKong'' (1981)'s "rivet stage" (a.k.a. [=100m=]), where the goal changes from catching up to DK as in all the other stages to instead crossing eight points to weaken the structure and make him fall.

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* PuzzleBoss: ''VideoGame/DonkeyKong'' (1981)'s "rivet stage" (a.k.a. [=100m=]), [=100m=], also known as the "Rivet Stage", where the goal changes from catching up to DK as in all the other stages to instead crossing eight points to weaken the structure and make him fall.



* {{Whammy}}: The hazard spaces in ''TabletopGame/GameOfTheGoose'' ([[OlderThanSteam 15th century]]). Space 19: The Hotel, 31: The Well, and 52: The Prison make players who land on them to lose turns, 42: The Maze makes players go back to space 39, and 58: Death sends players back to space 1.

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* {{Whammy}}: The hazard spaces in ''TabletopGame/GameOfTheGoose'' ([[OlderThanSteam 15th century]]). Space 19: The Hotel, 31: The Well, and 52: The Prison make players who land on them to lose turns, 42: The Maze makes players go back to space 39, and 58: Death sends players back to space 1.
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* {{Whammy}}: The six hazard spaces in ''TabletopGame/GameOfTheGoose'', [[OlderThanSteam 15th century]]

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* {{Whammy}}: The six hazard spaces in ''TabletopGame/GameOfTheGoose'', [[OlderThanSteam ''TabletopGame/GameOfTheGoose'' ([[OlderThanSteam 15th century]]century]]). Space 19: The Hotel, 31: The Well, and 52: The Prison make players who land on them to lose turns, 42: The Maze makes players go back to space 39, and 58: Death sends players back to space 1.

Added: 101

Changed: 1540

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* CompilationRerelease: ''VideoGame/VideoOlympics'', 1977

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* CompilationRerelease: ''VideoGame/VideoOlympics'', 1977''VideoGame/VideoOlympics'' (1977) was a repackaging of ''VideoGame/{{Pong}}'' along with several variants of it.



* CosmeticallyDifferentSides: ''VideoGame/{{Spacewar}}'', 1962

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* CosmeticallyDifferentSides: ''VideoGame/{{Spacewar}}'', 1962''VideoGame/{{Spacewar}}'' (1962) differentiated the two players with differently-shaped ships, dubbed the "Wedge" and "Needle".



* {{Feelies}}: The overlays for the Platform/MagnavoxOdyssey, 1972

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* {{Feelies}}: The plastic overlays for the Platform/MagnavoxOdyssey, 1972Platform/MagnavoxOdyssey (1972), which were meant to be placed over the TV screen as a substitute for graphics which the system was not capable of producing.



* InvincibilityPowerUp: ''VideoGame/PacMan'', 1980

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* InvincibilityPowerUp: ''VideoGame/PacMan'', 1980The Power Pellets in ''VideoGame/PacMan'' (1980) make the ghosts that normally kill Pac-Man with a touch powerless against him, as he can then chase and eat them instead.



* MookMaker: The oil drum in ''VideoGame/DonkeyKong'', 1981

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* MookMaker: The oil drum in ''VideoGame/DonkeyKong'', 19811981, which produces a fireball enemy whenever a blue barrel reaches it.



* MurderSimulators: {{Discussed|Trope}} in ''VideoGame/DeusExMachina'', 1984

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* MurderSimulators: {{Discussed|Trope}} in ''VideoGame/DeusExMachina'', 19841984, when the Defect is lectured that "killing is wrong, even pretend killing on little screens".



* NumberedSequels: ''VideoGame/SpaceInvaders II'', 1981; not to be confused with Space Invaders ''part'' II.

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* NumberedSequels: ''VideoGame/SpaceInvaders II'', 1981; II'' (1981), not to be confused with Space Invaders ''part'' II.



* OfficialGameVariant: ''TabletopGame/{{Monopoly}}''[='s=] Short Game, introduced in 1943 in ''Monopoly: [[UsefulNotes/WorldWarII War Time]] Pack''

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* OfficialGameVariant: ''TabletopGame/{{Monopoly}}''[='s=] Short Game, introduced in 1943 in ''Monopoly: [[UsefulNotes/WorldWarII War Time]] Pack''Pack'', is printed on a card in the box as an optional rule and adds a time limit.



* PauseScumming: ''Tennis'' and ''Hockey'' on the Platform/FairchildChannelF, 1976

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* PauseScumming: The Platform/FairchildChannelF (1976) was the first game system to have a pause button (on the console itself), with ''Tennis'' and ''Hockey'' on being the Platform/FairchildChannelF, 1976first games for it.



* PuzzleBoss: ''VideoGame/DonkeyKong'', 1981

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* PuzzleBoss: ''VideoGame/DonkeyKong'', 1981''VideoGame/DonkeyKong'' (1981)'s "rivet stage" (a.k.a. [=100m=]), where the goal changes from catching up to DK as in all the other stages to instead crossing eight points to weaken the structure and make him fall.



* ScoringPoints: ''VideoGame/{{Pong}}'', 1972 (Exidy's 1979 UsefulNotes/ArcadeGame ''Star Fire'' was the first to feature a high score table)
* ScriptedEvent: ''VideoGame/SupermanAtari2600'', 1979 (Lex Luthor's henchmen blowing up the bridge)

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* ScoringPoints: ''VideoGame/{{Pong}}'', 1972 (Exidy's ''VideoGame/{{Pong}}'' (1972), where a point is scored every time the other player's paddle fails to return the ball.
** Exidy's
1979 UsefulNotes/ArcadeGame ''Star Fire'' was the first to feature a high score table)
table.
* ScriptedEvent: ''VideoGame/SupermanAtari2600'', 1979 (Lex ''VideoGame/SupermanAtari2600'' (1979): Lex Luthor's henchmen blowing up the bridge)bridge.



* ThatOneLevel: ''VideoGame/DonkeyKong'', 1981

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* %%* ThatOneLevel: ''VideoGame/DonkeyKong'', 1981



* TimedPowerUp: ''VideoGame/PacMan'', 1980

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* TimedPowerUp: ''VideoGame/PacMan'', 1980The Power Pellets in ''VideoGame/PacMan'' (1980), which temporarily give Pac-Man the ability to eat the ghosts normally pursuing him.



* UnwinnableJokeGame: ''El Ajedrecista'', '''''1912'''''[[note]]OlderThanTelevision[[/note]] (A TabletopGame/{{Chess}} endgame where the computer played a rook and king and the human only had a king.)
* UpdatedReRelease: ''VideoGame/{{Hamurabi}}'', 1973 (of ''The Sumer Game'', 1968)

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* UnwinnableJokeGame: ''El Ajedrecista'', '''''1912'''''[[note]]OlderThanTelevision[[/note]] (A '''''1912'''''[[note]]OlderThanTelevision[[/note]], a TabletopGame/{{Chess}} endgame where the computer opponent played a rook and king and the human only had a king.)
king.
* UpdatedReRelease: ''VideoGame/{{Hamurabi}}'', 1973 (of ''VideoGame/{{Hamurabi}}'' (1973), a rewrite and port of ''The Sumer Game'', 1968)Game'' (1968).



* WatchForRollingObjects: ''VideoGame/DonkeyKong'', 1981
* {{Whammy}}: ''TabletopGame/GameOfTheGoose'', [[OlderThanSteam 15th century]]

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* WatchForRollingObjects: The barrels in ''VideoGame/DonkeyKong'', 1981
1981.
* {{Whammy}}: The six hazard spaces in ''TabletopGame/GameOfTheGoose'', [[OlderThanSteam 15th century]]
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* {{Whammy}}: ''TabletopGame/GameOfTheGoose'', [=15th century=]

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* {{Whammy}}: ''TabletopGame/GameOfTheGoose'', [=15th century=][[OlderThanSteam 15th century]]

Added: 63

Changed: 146

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* LoadsAndLoadsOfLoading: ''VideoGame/VideoChess'', 1979 on higher difficulty settings

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* LoadsAndLoadsOfLoading: ''VideoGame/VideoChess'', 1979 1979, on higher difficulty settingssettings which gave the computer opponent more time[[note]]the highest reported on original hardware being ten hours[[/note]] to "think" of its next move


Added DiffLines:

* {{Whammy}}: ''TabletopGame/GameOfTheGoose'', [=15th century=]
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Added DiffLines:

* {{Feelies}}: The overlays for the Platform/MagnavoxOdyssey, 1972
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Added DiffLines:

* LoadsAndLoadsOfLoading: ''VideoGame/VideoChess'', 1979 on higher difficulty settings
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* SuperTitle64Advance: Every game on the ''Fairchild Channel F''

to:

* SuperTitle64Advance: Every game Most games on the ''Fairchild Channel F''Platform/FairchildChannelF having the ''Videocart-(release number)'' prefix, the first being ''Videocart-1: Tic-Tac-Toe, Shooting Gallery, Doodle, Quadra-Doodle'' in 1976
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* PauseScumming

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* PauseScummingPauseScumming: ''Tennis'' and ''Hockey'' on the Platform/FairchildChannelF, 1976

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