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* ''WebVideo/SwordArtOnlineAbridged'' portrays the titular game as this, owing to being ChristmasRushed. Boss minions display error messages about missing sound files, [=NPCs=] (including the one from the game's ''tutorial'') can be "kidnapped" by players starting but never finishing their quests, the crafting system is described as "seizure-inducing" (the one instance we see is a simultaneous shoot-'em-up, mecha battle, and rhythm game set to [[VideoGame/GuiltyGear "Big Blast Sonic"]]), teleport crystals randomly fail to work or even TeleFrag their users, [[spoiler: bosses can glitch out and die [[UnintentionallyUnwinnable without opening the exit doors to their boss room]], and the biggest glitch of them all: [[TheMostDangerousVideoGame players dying for real when their avatars do.]] When Kirito and Asuna confront Akihiko about this, [[DidntThinkThisThrough he admits he was sleep-deprived and didn't even think of asking for it to be delayed]].]]

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* ''WebVideo/SwordArtOnlineAbridged'' portrays the titular game as this, owing to being ChristmasRushed. Boss minions display error messages about missing sound files, [=NPCs=] (including the one from the game's ''tutorial'') can be "kidnapped" by players starting but never finishing their quests, the crafting system is described as "seizure-inducing" (the one instance we see is a simultaneous shoot-'em-up, mecha battle, and rhythm game set to [[VideoGame/GuiltyGear "Big Blast Sonic"]]), teleport crystals randomly fail to work or even TeleFrag their users, [[spoiler: bosses can glitch out and die [[UnintentionallyUnwinnable without opening the exit doors to their boss room]], and the biggest glitch of them all: [[TheMostDangerousVideoGame players dying for real when their avatars do.]] When Kirito and Asuna confront Akihiko about this, [[DidntThinkThisThrough [[ExhaustionInducedIdiocy he admits he was sleep-deprived and didn't even think of asking for it to be delayed]].]]
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* ''WebVideo/SwordArtOnlineAbridged'' portrays the titular game as this, owing to being ChristmasRushed. Boss minions display error messages about missing sound files, [=NPCs=] (including the one from the game's ''tutorial'') can be "kidnapped" by players starting but never finishing their quests, the crafting system is described as "seizure-inducing" (the one instance we see is a simultaneous shoot-'em-up, mecha battle, and rhythm game set to [[VideoGame/GuiltyGear "Big Blast Sonic"]]), teleport crystals randomly fail to work or even TeleFrag their users, [[spoiler: bosses can glitch out and die [[UnintentionallyUnwinnable without opening the exit doors to their boss room]], and the biggest glitch of them all: [[TheMostDangerousVideoGame players dying for real when their avatars do.]]]]

to:

* ''WebVideo/SwordArtOnlineAbridged'' portrays the titular game as this, owing to being ChristmasRushed. Boss minions display error messages about missing sound files, [=NPCs=] (including the one from the game's ''tutorial'') can be "kidnapped" by players starting but never finishing their quests, the crafting system is described as "seizure-inducing" (the one instance we see is a simultaneous shoot-'em-up, mecha battle, and rhythm game set to [[VideoGame/GuiltyGear "Big Blast Sonic"]]), teleport crystals randomly fail to work or even TeleFrag their users, [[spoiler: bosses can glitch out and die [[UnintentionallyUnwinnable without opening the exit doors to their boss room]], and the biggest glitch of them all: [[TheMostDangerousVideoGame players dying for real when their avatars do.]]]]
]] When Kirito and Asuna confront Akihiko about this, [[DidntThinkThisThrough he admits he was sleep-deprived and didn't even think of asking for it to be delayed]].]]
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* ''WesternAnimation/{{Foodfight}}'' was in DevelopmentHell for roughly a decade, due to the incompetence and lack of directorial experience of director Lawrence Kasanoff. When it was finally released in 2012, the animation was, well, ''not'' the image of perfection Kasanoff had promised it to be. The animation, mainly done with MotionCapture, was stiff and jerky, with several moments of characters seemingly MilkingTheGiantCow to make up for their [[DullSurprise lack of expressionism]] (This really due to the fact the clean-up animation was never properly finished). Glitches are also in ''major'' abundance, most notably when the heroes start launching food like ammunition at the BrandX soldiers, with various foodstuffs disappearing and reappearing at random and ''phasing right through the buildings''. The continuity is also pretty bad. For example, when Daredevil Dan crashes his stunt plane into a tree, the scene briefly cuts to an ejector seat handle retracting, and in the very next scene, the design of the tree becomes largely different (Dan's plane also appears to be textured differently). This is largely because Kasanoff defaulted on the film's promissory notice, the hired bond company took over the film, bringing on a [[Creator/XingXingDigitalCorporation Chinese animation company]] to complete it as cheaply and quickly as possible (ironically what Kasanoff intended to produce the movie as). You have to see it to believe it.

to:

* ''WesternAnimation/{{Foodfight}}'' was in DevelopmentHell for roughly a decade, due to the incompetence and lack of directorial experience of director Lawrence Kasanoff. When it was finally released in 2012, the animation was, well, ''not'' the image of perfection Kasanoff had promised it to be. The animation, mainly done with MotionCapture, was stiff and jerky, with several moments of characters seemingly MilkingTheGiantCow to make up for their [[DullSurprise lack of expressionism]] (This really due to the fact (The real reason for this was most of the clean-up animation was never properly finished). Glitches are also in ''major'' abundance, most notably when the heroes start launching food like ammunition at the BrandX soldiers, with various foodstuffs disappearing and reappearing at random and ''phasing right through the buildings''. The continuity is also pretty bad. For example, when Daredevil Dan crashes his stunt plane into a tree, the scene briefly cuts to an ejector seat handle retracting, and in the very next scene, the design of the tree becomes largely different (Dan's plane also appears to be textured differently). This is largely because Kasanoff defaulted on the film's promissory notice, the hired bond company took over the film, bringing on a [[Creator/XingXingDigitalCorporation Chinese animation company]] to complete it as cheaply and quickly as possible (ironically what Kasanoff intended to produce the movie as). You have to see it to believe it.

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