Follow TV Tropes

Following

History Main / NoobBridge

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Marathon}}'': You'll be stuck on "Cool Fusion" until you figure out that you can activate switches by shooting them with grenades. The game kind of hints at this by giving you a bunch of grenades (which you'll need if you've already fired all of yours), but it's possible some people might not figure it out immediately. Two levels later, "Blaspheme Quarantine" has the first gap that you can only cross by running. Also, though it's not mandatory, the Deprivation Chamber on "Never Burn Money" can only be escaped by performing consecutive [[RocketJump grenade jumps]] along the wall to reach the teleporter.

to:

* ''VideoGame/{{Marathon}}'': You'll be stuck on "Cool Fusion" until you figure out that you can activate switches by shooting them with grenades. The game kind of hints at this by giving you a bunch of grenades (which you'll need if you've already fired all of yours), but it's possible some people might not figure it out immediately. Two Later in the same level, it's very difficult to cross a particular gap without being crushed by a platform unless you're running; two levels later, "Blaspheme Quarantine" has the first a gap that you can only ''only'' cross by running. Also, though it's not mandatory, the Deprivation Chamber on "Never Burn Money" can only be escaped by performing consecutive [[RocketJump grenade jumps]] along the wall to reach the teleporter.
Is there an issue? Send a MessageReason:
None


The TropeNamer is [[https://metroid.fandom.com/wiki/N00b_bridge the nickname of a crumbling bridge]] from ''VideoGame/SuperMetroid'' -- the first place in that game where use of the run button is required. A common story is that newbies who pick up the game often neglect that button and are stumped at how to pass the bridge.[[note]]This is further amplified by the fact that knowledge from playing other ''Franchise/{{Metroid}}'' games won't help either, as ''Super'' was the only game in the entire series to have a dedicated run button until ''Dread'' came out.[[/note]] The term also metaphorically suggests a rite of passage that a newbie would have to undergo to become competent at a game.

to:

The TropeNamer is [[https://metroid.fandom.com/wiki/N00b_bridge the nickname of a crumbling bridge]] from ''VideoGame/SuperMetroid'' -- the first place in that game where use of the run button is required. A common story is that newbies who pick up the game often neglect that button and are stumped at how to pass the bridge.[[note]]This is further amplified by the fact that knowledge from playing other ''Franchise/{{Metroid}}'' games won't help either, as ''Super'' was the only game in the entire series to have a dedicated run button until ''Dread'' came out.out 27 years later.[[/note]] The term also metaphorically suggests a rite of passage that a newbie would have to undergo to become competent at a game.
Is there an issue? Send a MessageReason:
None


* Examples from the VideoGame/SonicTheHedgehog series:

to:

* Examples from the VideoGame/SonicTheHedgehog Franchise/SonicTheHedgehog series:
Is there an issue? Send a MessageReason:
None


Contrast {{Antepiece}}, where a piece of level design clearly gives you [[ShowDontTell a visual hint]] on how to overcome an early challenge and learn the game's mechanics in a low risk environment. Compare SkillGateCharacter and WakeUpCallBoss for other forms of "player rite-of-passages".

to:

Contrast {{Antepiece}}, where a piece of level design clearly gives you [[ShowDontTell a visual hint]] on how to overcome an early challenge and learn the game's mechanics in a low risk environment. Compare SkillGateCharacter SkillGateCharacters and WakeUpCallBoss for other forms of "player rite-of-passages".

Top