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'''When you add examples, please be sure to read the following sentence:''' If you feel inclined to add the words "for This Troper" or "could be considered" and cannot make a strong statement on the universal difficulty of the game in question, '''[[SquarePegRoundTrope then it is not an example]].'''
to:
'''When you add examples, please be sure to read the following sentence:''' If you feel inclined to add the words "for This Troper" ThisTroper" or "could be considered" and cannot make a strong statement on the universal difficulty of the game in question, '''[[SquarePegRoundTrope then it is not an example]].'''
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[[caption-width-right:342:Be prepared to see this. '''[[PunctuatedForEmphasis A. Lot!]]''']]
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** Even worse, [[PointOfNoContinues no (more) continues once you begin to get close to the end or are playing the "Harder than Hard" second loop]].
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** Even worse, [[PointOfNoContinues no (more) more continues once you begin to get close to the end or are playing any of the "Harder than Hard" second loop]].extra loops]].
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Links are not allowed in page quotes, except to works mentioned by name. See What To Put At The Top Of A Page.
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->''"WE ARE NINTENDO. WE CHALLENGE ALL PLAYERS. '''[[TruthInTelevision YOU CANNOT BEAT US.]]'''"''
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->''"WE ARE NINTENDO. WE CHALLENGE ALL PLAYERS. '''[[TruthInTelevision YOU '''YOU CANNOT BEAT US.]]'''"'''''"''
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Changed line(s) 23 (click to see context) from:
** Even worse, [[PointOfNoContinues no (more) continues once you begin to get close to the end or are playing the "Harder than Hard" second loop.]].
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** Even worse, [[PointOfNoContinues no (more) continues once you begin to get close to the end or are playing the "Harder than Hard" second loop.]].loop]].
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Changed line(s) 23 (click to see context) from:
** Even worse, [[PointOfNoContinues NO (more) continues once you begin to get close to the end or are playing the "Harder than Hard" second loop.]].
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** Even worse, [[PointOfNoContinues NO no (more) continues once you begin to get close to the end or are playing the "Harder than Hard" second loop.]].
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* A limited number of [[VideoGameLives lives]] and/or continues -- or even worse, [[PointOfNoContinues no (more) continues once you begin to get close to the end]].
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* A limited number of [[VideoGameLives lives]] and/or continues -- or even no continues at all.
** Even worse, [[PointOfNoContinuesno NO (more) continues once you begin to get close to the end]].end or are playing the "Harder than Hard" second loop.]].
** Even worse, [[PointOfNoContinues
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** Inflexible JumpPhysics render it impossible to accurately dodge attacks in midair, especially if your character's jump height is less than half that of Mario's.
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** Inflexible JumpPhysics render it impossible to accurately dodge attacks in midair, especially if your character's jump height is less than half that of Mario's.Mario's or Luigi's.
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->'''SelfDemonstrating/CrankyKong:''' You call these games hard? Bah! I was beating games with ''twice'' the difficulty these had before any of you were born!
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Changed line(s) 22 (click to see context) from:
* A limited number of [[VideoGameLives lives]] and/or continues -- or even worse, [[PointOfNoContinues no (more) continues once you're getting close to the end]].
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* A limited number of [[VideoGameLives lives]] and/or continues -- or even worse, [[PointOfNoContinues no (more) continues once you're getting you begin to get close to the end]].
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* [[ContinuingIsPainful Losing all or most of your weapons/powerups when you die]].
** Having your score reset to 0 whenever you use the ability to continue.
** Having your score reset to 0 whenever you use the ability to continue.
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* [[ContinuingIsPainful Losing all or most of your weapons/powerups when you die]].
** Havingdie; or having your score reset to 0 whenever you use the ability to continue.continue, if available]].
** Having
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Changed line(s) 22 (click to see context) from:
* A limited number of [[VideoGameLives lives]] and/or continues -- or even worse, [[PointOfNoContinues no continues once you're getting close to the end]].
to:
* A limited number of [[VideoGameLives lives]] and/or continues -- or even worse, [[PointOfNoContinues no (more) continues once you're getting close to the end]].
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Changed line(s) 5,6 (click to see context) from:
[[caption-width-right:342:Be prepared to see this a lot.]]
to:
[[caption-width-right:342:Be prepared to see this a lot.]]
this. '''[[PunctuatedForEmphasis A. Lot!]]''']]
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Changed line(s) 8 (click to see context) from:
->''"WE ARE NINTENDO. WE CHALLENGE ALL PLAYERS. '''YOU CANNOT BEAT US.'''"''
to:
->''"WE ARE NINTENDO. WE CHALLENGE ALL PLAYERS. '''YOU '''[[TruthInTelevision YOU CANNOT BEAT US.'''"'']]'''"''
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Changed line(s) 22 (click to see context) from:
* A limited number of [[VideoGameLives lives]] and/or continues -- or even worse, [[PointOfNoContinues no continues once you get close to the end]].
to:
* A limited number of [[VideoGameLives lives]] and/or continues -- or even worse, [[PointOfNoContinues no continues once you get you're getting close to the end]].
Added DiffLines:
** Having your score reset to 0 whenever you use the ability to continue.
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Changed line(s) 22 (click to see context) from:
* A limited number of [[VideoGameLives lives]] and/or continues -- or worse, [[PointOfNoContinues no continues once you get close to the end]].
to:
* A limited number of [[VideoGameLives lives]] and/or continues -- or even worse, [[PointOfNoContinues no continues once you get close to the end]].
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* A limited number of [[VideoGameLives lives]] and/or continues -- or worse, no continues at all.
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* A limited number of [[VideoGameLives lives]] and/or continues -- or worse, [[PointOfNoContinues no continues at all.once you get close to the end]].
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When Nintendo Hard is taken to its most sadistic extremes by deliberately adding cheap deaths and TrialAndErrorGameplay, you get PlatformHell.
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When Nintendo Hard is taken to its most sadistic extremes by deliberately adding cheap deaths and TrialAndErrorGameplay, you get PlatformHell.
PlatformHell and/or BulletHell.
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Changed line(s) 11,12 (click to see context) from:
The first NintendoEntertainmentSystem was known for two things: [[UsefulNotes/TheGreatVideoGameCrashOf1983 reviving home console gaming]] and [[BreadEggsMilkSquick having ridiculously difficult games]].
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The first NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem was known for two things: [[UsefulNotes/TheGreatVideoGameCrashOf1983 reviving home console gaming]] and [[BreadEggsMilkSquick having ridiculously difficult games]].
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Changed line(s) 33,34 (click to see context) from:
Keep in mind though, the difficulty of the game [[SurpriseDifficulty might have nothing to do with how the game looks aesthetically]].
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Keep in mind though, the difficulty of the game [[SurpriseDifficulty might have nothing to do with how the game looks aesthetically]].
aesthetically]], but [[WhatDoYouMeanItsNotForKids they're not tailored for young kids either]].
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Glass Cannon is a much more specific trope than just "can survive very few hits."
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* A hero [[GlassCannon who can survive very few hits]] -- often dying from even the [[OneHitPointWonder slightest scratch]].
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* A hero [[GlassCannon who can survive very few hits]] hits -- often dying from even the [[OneHitPointWonder slightest scratch]].
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Punctuation.
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* A limited number of [[VideoGameLives lives]] and/or continues or worse, no continues at all.
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* A limited number of [[VideoGameLives lives]] and/or continues -- or worse, no continues at all.
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* A limited number of [[VideoGameLives lives]] and/or continues.
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* A limited number of [[VideoGameLives lives]] and/or continues.continues or worse, no continues at all.
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Back in the '80s, video games didn't have the advanced storylines of today; {{Excuse Plot}}s were the norm. So much of the feeling of accomplishment one could derive was from overcoming the insane difficulty that the games provided, if only so one could {{brag|gingRightsReward}} to one's friends. [[GoddamnedBats A plethora of enemies]] and difficult jumps were not just the name of the game, they ''were'' the game. These games weren't just hard; they were ''[[TitleDrop Nintendo Hard!]]''
to:
Back in the '80s, video games didn't have the today's advanced storylines of today; storylines; {{Excuse Plot}}s were the norm. So much of the feeling of accomplishment one could derive was from overcoming the insane difficulty that the games provided, if only so one could {{brag|gingRightsReward}} to one's friends. [[GoddamnedBats A plethora of enemies]] and difficult jumps were not just the name of the game, they ''were'' the game. These games weren't just hard; they were ''[[TitleDrop Nintendo Hard!]]''
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Changed line(s) 8,10 (click to see context) from:
->''"WE ARE NINTENDO. WE CHALLENGE ALL PLAYERS. '''YOU CANNOT BEAT US."'''''
-->-- ''[[http://www.youtube.com/watch?v=Ta0DlcxyY5M '80s Australian NES commercial]]''
-->-- ''[[http://www.youtube.com/watch?v=Ta0DlcxyY5M '80s Australian NES commercial]]''
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->''"WE ARE NINTENDO. WE CHALLENGE ALL PLAYERS. '''YOU CANNOT BEAT US."'''''
'''"''
-->-- ''[[http://www.youtube.com/watch?v=Ta0DlcxyY5M'80s 80s Australian NES commercial]]''
-->-- ''[[http://www.youtube.com/watch?v=Ta0DlcxyY5M
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Changed line(s) 11,12 (click to see context) from:
The first NintendoEntertainmentSystem was known for two things: [[TheGreatVideoGameCrashOf1983 reviving home console gaming]] and [[BreadEggsMilkSquick having ridiculously difficult games]].
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The first NintendoEntertainmentSystem was known for two things: [[TheGreatVideoGameCrashOf1983 [[UsefulNotes/TheGreatVideoGameCrashOf1983 reviving home console gaming]] and [[BreadEggsMilkSquick having ridiculously difficult games]].
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Changed line(s) 11,14 (click to see context) from:
The first NintendoEntertainmentSystem was known for two things: [[TheGreatVideoGameCrashOf1983 reviving home console gaming]] and having ridiculously difficult games.
Back in the '80s, video games didn't have the advanced storylines of today; {{Excuse Plot}}s were the norm. So much of the feeling of accomplishment one could derive was from overcoming the insane difficulty that the games provided, if only so one could {{brag|gingRightsReward}} to one's friends. [[GoddamnedBats A plethora of enemies]] and difficult jumps were not just the name of the game, they ''were'' the game. These games weren't just hard; they were Nintendo Hard!
Back in the '80s, video games didn't have the advanced storylines of today; {{Excuse Plot}}s were the norm. So much of the feeling of accomplishment one could derive was from overcoming the insane difficulty that the games provided, if only so one could {{brag|gingRightsReward}} to one's friends. [[GoddamnedBats A plethora of enemies]] and difficult jumps were not just the name of the game, they ''were'' the game. These games weren't just hard; they were Nintendo Hard!
to:
The first NintendoEntertainmentSystem was known for two things: [[TheGreatVideoGameCrashOf1983 reviving home console gaming]] and [[BreadEggsMilkSquick having ridiculously difficult games.
games]].
Back in the '80s, video games didn't have the advanced storylines of today; {{Excuse Plot}}s were the norm. So much of the feeling of accomplishment one could derive was from overcoming the insane difficulty that the games provided, if only so one could {{brag|gingRightsReward}} to one's friends. [[GoddamnedBats A plethora of enemies]] and difficult jumps were not just the name of the game, they ''were'' the game. These games weren't just hard; they were ''[[TitleDrop NintendoHard!
Hard!]]''
Back in the '80s, video games didn't have the advanced storylines of today; {{Excuse Plot}}s were the norm. So much of the feeling of accomplishment one could derive was from overcoming the insane difficulty that the games provided, if only so one could {{brag|gingRightsReward}} to one's friends. [[GoddamnedBats A plethora of enemies]] and difficult jumps were not just the name of the game, they ''were'' the game. These games weren't just hard; they were ''[[TitleDrop Nintendo
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When only one or few levels or areas of the game are Nintendo Hard, you're probably dealing with ThatOneLevel, or SNKBoss if it's the end. If the game reaches an obscene difficulty at a certain point and never looks back, look for DifficultySpike. Examples of Nintendo Hard head-to-head fighters generally go under TheComputerIsACheatingBastard, since crazy-hard opponent AI is nigh-universally the culprit. EarnYourFun is a common argument for those who like such abusingly difficult games.
to:
When only one or few levels or areas of the game are Nintendo Hard, you're probably dealing with ThatOneLevel, BrutalBonusLevel, or SNKBoss if it's the end. If the game reaches an obscene difficulty at a certain point and never looks back, look for DifficultySpike. Examples of Nintendo Hard head-to-head fighters generally go under TheComputerIsACheatingBastard, since crazy-hard opponent AI is nigh-universally the culprit. EarnYourFun is a common argument for those who like such abusingly difficult games.
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Contrary to the claims of some derisors, modern Nintendo games can still be Nintendo Hard - they just tend to save it for the {{Brutal Bonus Level}}s (or HarderThanHard difficulty settings) rather than spreading it out throughout the entire game.
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Contrary to the claims of some derisors, modern Nintendo games can still be Nintendo Hard - they just tend to save it for the {{Brutal Bonus Level}}s (or HarderThanHard difficulty settings) Hard, though it's rather than spreading it out throughout the entire game.
rare.
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* NintendoHard/GameMods
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* NintendoHard/GameModsNintendoHard/{{Game Mod}}s
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* No way to [[DifficultyLevels adjust the difficulty]], or doing so is pretty much superficial.
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* No way to [[DifficultyLevels adjust the difficulty]], or doing so is pretty much superficial. Even those that did allow difficulty changes featured EasyModeMockery, making it often not worth the time to even play on Easy.