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* ''VideoGame/{{Stellaris}}'' does this with repeatable technologies that instantly buff all the ships in your empire without needing a refit, each iteration costing more tech points to research (and taking longer) than the last. In addition, the larger your empire becomes then the costlier and longer each tech becomes, as it takes longer for that technology to become mainstream; thus, a smaller empire with fewer planets and population, while perhaps lacking in military and industrial power, will advance in technology very quickly if they focus on science.
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* ''VideoGame/Dishonored2'' invokes this trope with regard to Kirin Jindosh's clockwork soldiers. The soldiers are revolutionary, but they're an in-universe ObviousBeta, and making one costs the kind of money most men won't see in a lifetime. Jindosh spends a lot of time trying to find a way to produce them more cheaply, and goes to the extent of [[spoiler: having Sokolov kidnapped and imprisoned so he could try to force him to help. In the end, Emily/Corvo deals with him before he can find a solution, and once he's dealt with the solution doesn't matter any more.]]

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* ''VideoGame/Dishonored2'' invokes this trope with regard to Kirin Jindosh's clockwork soldiers. The soldiers are revolutionary, but they're an in-universe ObviousBeta, ObviousBeta (complete with recordings of Jindosh's voice describing the AI's thinking), and making one costs the kind of money most men won't see takes so long there are less than fifty in a lifetime. existence. Jindosh spends a lot of time trying to find a way to produce them more cheaply, quickly, and goes to the extent of [[spoiler: having Sokolov kidnapped and imprisoned so he could try to force him to help. In the end, Emily/Corvo deals with him before he can find a solution, and once he's dealt with the solution doesn't matter any more.]]
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* In ''Film/{{Contact}}'', a terrorist attack destroys the first device. There are plans, but building the device was so expensive for the entire world that the prospect of building a second one (especially since it would invite yet another attack) is summarily dismissed. It is then that a second, backup device is revealed to have been built in secret. It is explained with the CrowningMomentOfAwesome line:

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* In ''Film/{{Contact}}'', a terrorist attack destroys the first device. There are plans, but building the device was so expensive for the entire world that the prospect of building a second one (especially since it would invite yet another attack) is summarily dismissed. It is then that a second, backup device is revealed to have been built in secret. It is explained with the CrowningMomentOfAwesome this line:
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* A recurring theme in ''Literature/ArtemisFowl''. [[GadgeteerGenius Foaly]] often gripes about how much something cost to make when it gets damaged or destroyed and one of the few ways [[DaChief Root]] can keep him in line is by threatening to slash his budget. When Foaly later joins Section 8, one of the first things he gushes about is [[OrganizationWithUnlimitedFunding the nearly unlimited budget]].
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* Astronomical amounts of money [[KaijuDefenceForce JSDF]] has sunk into the military {{cyborg}}s research and development during the WWIV shortly prior to Anime/GhostInTheShellArise, is one of the main reasons it is in such a [[PerpetualPoverty dire financial straits]] in the show.

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* Astronomical amounts of money [[KaijuDefenceForce [[UsefulNotes/KaijuDefenseForce JSDF]] has sunk into the military {{cyborg}}s research and development during the WWIV shortly prior to Anime/GhostInTheShellArise, is one of the main reasons it is in such a [[PerpetualPoverty dire financial straits]] in the show.
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** This is part of the reason why [[SuperSoldier Spartans]] weren't able to be mass-produced until after the war; their MJOLNIR PoweredArmor was notoriously expensive to produce.

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** This is part of the reason why [[SuperSoldier Spartans]] weren't able to be mass-produced until after the war; their MJOLNIR PoweredArmor was notoriously expensive to produce. They also had to design a version that didn't require the user to be surgically enhanced during adolescence to ever use.
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* ''Literature/{{Safehold}}'': Both sides of the Jihad come to the point of "we need these new weapons, but how are we going to ''pay'' for them?" The Church of God Awaiting goes from the richest organization on the planet in book 1 to verge-of-bankruptcy before book 9. The only thing that keeps Charis going is the discovery of rich silver mines on a mostly-unsettled Charisian island.
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* ''VideoGame/Dishonored2'' invokes this trope with regard to Kirin Jindosh's clockwork soldiers. The soldiers are revolutionary, but they're an in-universe ObviousBeta, and making one costs the kind of money most men won't see in a lifetime. Jindosh spends a lot of time trying to find a way to produce them more cheaply, and goes to the extent of [[spoiler: having Sokolov kidnapped and imprisoned so he could try to force him to help. In the end, Emily/Corvo deals with him before he can find a solution, and once he's dealt with the solution doesn't matter any more.]]
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* In some canons, one of ''{{Spider-Man}}'''s major plot is budget on the expensive chemicals for his web shooters.

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* In some canons, one of ''{{Spider-Man}}'''s ''ComicBook/SpiderMan'''s major plot is budget on the expensive chemicals for his web shooters.



* In ''[[{{Spider-Man}} Spider-Man 2]]'', when Doctor Octopus' tentacles convince him to try to build his fusion generator again, he specifically mentions needing to be able to fund it, which results in him robbing the bank where he has his first fight with Spider-Man.

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* In ''[[{{Spider-Man}} Spider-Man 2]]'', ''Film/SpiderMan2'', when Doctor Octopus' tentacles convince him to try to build his fusion generator again, he specifically mentions needing to be able to fund it, which results in him robbing the bank where he has his first fight with Spider-Man.



* ''{{Narbonic}}'' features an extended time-travel subplot which establishes that it is difficult, but not impossible, to change your own history. Physical time-travel takes all the energy that exists in the Universe [[spoiler: or, as it turns out, in some other universe that's just out of luck.]]

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* ''{{Narbonic}}'' ''Webcomic/{{Narbonic}}'' features an extended time-travel subplot which establishes that it is difficult, but not impossible, to change your own history. Physical time-travel takes all the energy that exists in the Universe [[spoiler: or, as it turns out, in some other universe that's just out of luck.]]



* Inverted in [[http://www.melonpool.com/?p=2051 this]] MelonPool strip. It's because of the OLD technology (engine) that required expensive fuel.

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* Inverted in [[http://www.melonpool.com/?p=2051 this]] MelonPool ''Webcomic/MelonPool'' strip. It's because of the OLD technology (engine) that required expensive fuel.

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* ''WesternAnimation/DespicableMe'': A huge part of the plot involved getting loans and necessary capital in order to create the evil inventions for the evil plots. They had their own Villain Bank.
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[[folder:Films -- Live-Action]]



* WesternAnimation/DespicableMe: A huge part of the plot involved getting loans and necessary capital in order to create the evil inventions for the evil plots. They had their own Villain Bank.
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* ''GeniusTheTransgression'' goes a little overboard in insisting that Geniuses be able to account for ''how'', exactly, they pay for those wonderful toys. It stops short of having the Storyteller request an itemized budget from the players, but only just.

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* ''GeniusTheTransgression'' ''TabletopGame/GeniusTheTransgression'' goes a little overboard in insisting that Geniuses be able to account for ''how'', exactly, they pay for those wonderful toys. It stops short of having the Storyteller request an itemized budget from the players, but only just.
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** The Odin, the Dominion's ultimate assault mech, is capable of ravaging multiple bases with barely any maintenance, but is so expensive and outright huge (even the biggest cargo ship in the game can't fit it) there's only one ever built in the entire series. Fortunately, Swann reverse engineers it and comes up with a mass-production version which cuts back certain elements like the size, the minibar and toilet in the cockpit, and the nuclear missile launcher.

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** The Odin, the Dominion's ultimate assault mech, is capable of ravaging multiple bases with barely any maintenance, but is so expensive and outright huge (even the biggest cargo ship in the game can't fit it) there's only one ever built in the entire series. Fortunately, Swann reverse engineers it and comes up with a mass-production version which cuts back certain elements like the size, the minibar and toilet in the cockpit, [[BreadEggsMilkSquick and the nuclear missile launcher.launcher]].
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* WesternAnimation/DespicableMe: A huge part of the plot involved getting loans and necessary capitol in order to create the evil inventions for the evil plots. They had their own Villain Bank.

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* WesternAnimation/DespicableMe: A huge part of the plot involved getting loans and necessary capitol capital in order to create the evil inventions for the evil plots. They had their own Villain Bank.
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* In the ''Franchise/{{Halo}}'' universe, the [[FrickinLaserBeams Spartan Laser]] costs as much as A 400,000 TON WARSHIP.

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* In the ''Franchise/{{Halo}}'' universe, the universe:
** The
[[FrickinLaserBeams Spartan Laser]] costs initially cost as much as A 400,000 TON WARSHIP.WARSHIP.
** This is part of the reason why [[SuperSoldier Spartans]] weren't able to be mass-produced until after the war; their MJOLNIR PoweredArmor was notoriously expensive to produce.

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* In one of DoctorSteel's songs, "Build the Robots", Dr. Steel laments about building a high-tech giant robot army:

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\n* In one of DoctorSteel's Music/DoctorSteel's songs, "Build the Robots", Dr. Steel laments about building a high-tech giant robot army:





















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* Astronomical amounts of money [[KaijuDefenceForce JSDF]] has sunk into the military {{cyborg}}s research and development during the WWIV shortly prior to Anime/GhostInTheShellArise, is one of the main reasons it is in such a [[PerpetualPoverty dire financial straits]] in the show.

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* Astronomical amounts of money [[KaijuDefenceForce JSDF]] has sunk into the military {{cyborg}}s research and development during the WWIV shortly prior to Anime/GhostInTheShellArise, is one of the main reasons it is in such a [[PerpetualPoverty dire financial straits]] in the show.



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* ''SidMeiersAlphaCentauri'' has prototyping, where the first unit of a new design has an added initial cost before you can even produce any. This cost is ignored by the Spartans and at bases with a Skunkworks.

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* ''SidMeiersAlphaCentauri'' ''VideoGame/SidMeiersAlphaCentauri'' has prototyping, where the first unit of a new design has an added initial cost before you can even produce any. This cost is ignored by the Spartans and at bases with a Skunkworks.



* ''SwordOfTheStars II'' also introduces prototyping. You can't start mass-producing new ship designs until you build the prototype. Prototypes are subject to the RandomNumberGod. Certain qualities (firepower, armor, energy production, etc.) can be slightly better or worse than the mass-produced sister ships, which is why the designers saw fit to give prototypes nicknames reflecting their qualities.

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* ''SwordOfTheStars ''VideoGame/SwordOfTheStars II'' also introduces prototyping. You can't start mass-producing new ship designs until you build the prototype. Prototypes are subject to the RandomNumberGod. Certain qualities (firepower, armor, energy production, etc.) can be slightly better or worse than the mass-produced sister ships, which is why the designers saw fit to give prototypes nicknames reflecting their qualities.

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New technology is not cheap. There is a lot of associated costs to new technology. That is often used in stories as excuse not to just blow up rampaging technology, or to make an item more important [[MacGuffin as a setup to get it destroyed or rescued]]. This approach also allows some characters or factions to have some items better than others without making plot holes or contrived limitations like [[SuperPrototype Super Prototypes]]. It helps explain why stories don't simply have a whole lot of certain tech items -- e.g. why are there only a few flying suits assigned to an elite team (or even a few members of a team) instead of the army as a whole? Not enough resources. Which art-wise makes a justification for the greater variety of used designs. And if the author ever decides to change designs, raise the stakes or avoid going too far with TheWorfEffect or RedshirtArmy, the mass upgrade "at last" improves the {{continuity}} instead of taxing it.

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New There's an inverse relationship between the prevalence of a given technology and its unit cost; the more of it that's made, the more is not cheap. There is a lot of associated costs learned about how to new technology. That is produce it cheaply and efficiently, which means that the retail price can be reduced without lowering the manufacturer's profits. Newly developed technologies haven't existed for long enough to let this relationship take effect, so they tend to be very costly to purchase and maintain.

Stories
often used in stories use this as excuse a reason not to just blow up rampaging technology, or to make an item more important [[MacGuffin as a setup to get it destroyed or rescued]]. This approach also allows some characters or factions to have some items better than others without making plot holes or contrived limitations like [[SuperPrototype Super Prototypes]]. It helps explain why stories don't simply have a whole lot of certain tech items -- e.g. why are there only a few flying suits assigned to an elite team (or or even a few members of a team) just its lead members, instead of jetpacks being issued to every private in the army as a whole? Not enough resources.army? Because they cost too much. Which art-wise makes a justification for the greater variety of used designs. And if the author ever decides to change designs, raise the stakes or avoid going too far with TheWorfEffect or RedshirtArmy, the mass upgrade "at last" improves the {{continuity}} instead of taxing it.



* Research costs (including further refinement)
* Specialized engineering (e.g. production can only be carried out at certain facilities or locations)
* Specialized materials (e.g. hard to find raw materials or refinement methods that take a long time)
* Power source requirements (e.g. AppliedPhelbotium)

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* Research costs (including Efforts toward further refinement)
development and refinement
* Specialized High engineering (e.g. production can only be carried out at certain facilities or locations)
* Specialized materials (e.g. hard to find raw materials or refinement methods that take a long time)
* Power source
requirements (e.g. AppliedPhelbotium)
(reducing the number of facilities which can produce a given item at all; increasing the rate of production rejects, which reduces the number of items which can be put on the market)
* High material requirements (raw materials which are rare or expensive to obtain; complex and time-consuming material refinement processes)
* Unusual power source (rare fuels, radioisotopes, AppliedPhlebotinum)

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New technology is not cheap. There is a lot of associated costs to new technology. That is often used in stories as excuse not to just blow up rampaging technology, or to make an item more important [[MacGuffin as a setup to get it destroyed or rescued]]. This approach also allows to have some items better than others without making plot holes or contrived limitations like SuperPrototype. Why not to simply have a whole lot of certain tech item -- like just few flying suits rather than everyone in certain group having them? Not enough resources. Which art-wise makes a justification for the greater variety of used designs. And if the author ever decides to change designs, raise the stakes or avoid going too far with TheWorfEffect or RedshirtArmy, the mass upgrade "at last" improves the {{continuity}} instead of taxing it.

Here's partial possible reasons list for expense:
* Research costs
* Specialized engineering
* Specialized materials
* Power source requirements

to:

New technology is not cheap. There is a lot of associated costs to new technology. That is often used in stories as excuse not to just blow up rampaging technology, or to make an item more important [[MacGuffin as a setup to get it destroyed or rescued]]. This approach also allows some characters or factions to have some items better than others without making plot holes or contrived limitations like SuperPrototype. Why not to [[SuperPrototype Super Prototypes]]. It helps explain why stories don't simply have a whole lot of certain tech item items -- like just e.g. why are there only a few flying suits rather than everyone in certain group having them? assigned to an elite team (or even a few members of a team) instead of the army as a whole? Not enough resources. Which art-wise makes a justification for the greater variety of used designs. And if the author ever decides to change designs, raise the stakes or avoid going too far with TheWorfEffect or RedshirtArmy, the mass upgrade "at last" improves the {{continuity}} instead of taxing it.

Here's a partial possible reasons list for expense:
of potential expenses:
* Research costs
costs (including further refinement)
* Specialized engineering
engineering (e.g. production can only be carried out at certain facilities or locations)
* Specialized materials
materials (e.g. hard to find raw materials or refinement methods that take a long time)
* Power source requirements
requirements (e.g. AppliedPhelbotium)





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\n** The original Gundam anime makes this a plot point with the introduction of the mass produced [=GMs=]. While vastly weaker to the Gundam, the Federation reasons that being able to produce entire armies of [=GMs=] to take advantage of their huge pilot pool is more likely to win the war than producing a small handful of obscenely expensive Gundams.
** This also comes up later after the introduction of the Zeon Gelgoog, which is described as being roughly equal to (if not superior to) the Gundam itself. Technology had progressed to the point where it was now cost-effective to mass produce Mobile Suits on par to the Gundam.





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* ''VideoGame/GihrensGreed'': zigzags with this trope. The price of a unit will not change even if the story (and your tech level) advances. The first time you try to build a Doros carrier, for example, will be astronomically expensive at that point of the game. Later on, there will be individual Mobile Suits that cost more than a Doros will, but there will also be other Suits (even new top of the line ones) which will cost less. Newly developed [[CharsCounterattack Jegans]] are still cheaper than building a second Zeta Gundam.

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* ''VideoGame/StarcraftII'':
** This trope is invoked as to why Raynor does not only artifact misions but any other mission he can find, including for notorious pirates.
** The Odin, the Dominion's ultimate assault mech, is capable of ravaging multiple bases with barely any maintenance, but is so expensive and outright huge (even the biggest cargo ship in the game can't fit it) there's only one ever built in the entire series. Fortunately, Swann reverse engineers it and comes up with a mass-production version which cuts back certain elements like the size, the minibar and toilet in the cockpit, and the nuclear missile launcher.
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* Many one-shot or limited production suits from the various ''MobileSuitGundam'' series are prototypes that were just too expensive or complex to mass produce. In fact, most series star a unique SuperPrototype. Others were created for [[AllThereInTheManual Mobile Suit Variations]] series to demonstrate how technology advanced behind the scenes.


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* Many one-shot or limited production suits from the various ''MobileSuitGundam'' ''Anime/MobileSuitGundam'' series are prototypes that were just too expensive or complex to mass produce. In fact, most series star a unique SuperPrototype. Others were created for [[AllThereInTheManual Mobile Suit Variations]] series to demonstrate how technology advanced behind the scenes.

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* In the ''{{Halo}}'' universe, the [[FrickinLaserBeams Spartan Laser]] costs as much as A 400,000 TON WARSHIP.

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* In the ''{{Halo}}'' ''Franchise/{{Halo}}'' universe, the [[FrickinLaserBeams Spartan Laser]] costs as much as A 400,000 TON WARSHIP.
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* Many one-shot or limited production suits from the various ''MobileSuitGundam'' series are prototypes that were just too expensive or complex to mass produce.
** The Zeta line is particularly infamous, producing the Delta Gundam, Gundam Delta Kai, Hyaku Shiki and more in its attempts to create a beam-coated, transforming suit.
** Every mech from ''Gundam0083StardustMemory'' is pretty much a one-shot as well

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* Many one-shot or limited production suits from the various ''MobileSuitGundam'' series are prototypes that were just too expensive or complex to mass produce. \n** The Zeta line is particularly infamous, producing In fact, most series star a unique SuperPrototype. Others were created for [[AllThereInTheManual Mobile Suit Variations]] series to demonstrate how technology advanced behind the Delta Gundam, Gundam Delta Kai, Hyaku Shiki and more in its attempts to create a beam-coated, transforming suit.
** Every mech from ''Gundam0083StardustMemory'' is pretty much a one-shot as well
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* Many one-shot or limited production suits from the various ''MobileSuitGundam'' series are prototypes that were just too expensive or complex to mass produce.
** The Zeta line is particularly infamous, producing the Delta Gundam, Gundam Delta Kai, Hyaku Shiki and more in its attempts to create a beam-coated, transforming suit.
** Every mech from ''Gundam0083StardustMemory'' is pretty much a one-shot as well
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* ''TabletopGame/D20Modern'' provides rules in the ''d20 Future'' sourcebook for buying advanced gear as well as modern gear made more advanced by heavy modification, with set increases in the cost for each boost. Yes, you can have yourself a SniperPistol if you're willing to shell out.



* ''Stars!'' makes each item cheaper by 4% per TechLevel prerequisite (if it has any) exceeded in all appliable fields, until its resource cost drops to 24%. "[[http://wiki.starsautohost.org/wiki/Bleeding_Edge_Technology Bleeding Edge Technology]]" trait, doubles the cost of new technologies until Tech Levels are exceeded, but improves by 5%/level with 20% bottom. This sucks on highest-level items, however, since there's no room left for improvement and you're just stuck with double cost until the end.

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* ''Stars!'' makes each item cheaper by 4% per TechLevel prerequisite (if it has any) exceeded in all appliable applicable fields, until its resource cost drops to 24%. "[[http://wiki.starsautohost.org/wiki/Bleeding_Edge_Technology Bleeding Edge Technology]]" trait, doubles the cost of new technologies until Tech Levels are exceeded, but improves by 5%/level with 20% bottom. This sucks on highest-level items, however, since there's no room left for improvement and you're just stuck with double cost until the end.

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** The [[WeCanRebuildHim Lazarus Project]] brings Shepard back from being frozen and brain-dead, but is so incomprehensibly expensive that even [[NGOSuperpower Cerberus]] can't do it again.
** The [[WaveMotionGun Thanix cannon]] is another solid example. Developed between the first and second games from the reverse-engineered wreckage of Sovereign, in ''Mass Effect 2'' you can obtain ''one'' prototype cannon fitting for your frigate, and that only because of your high-level contacts with the turian government -- and they [[DoubleUnlock still make you build parts yourself]]. By the endgame of ''Mass Effect 3'', they're bloody everywhere; Cerberus has them mounted on Omega, the Alliance and turians field entire fleets equipped with them, and the volus built ''[[MileLongShip a dreadnought]]'' with Thanix technology.




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** Inverted in ''Civilization V: Brave New World'' with the "Scholars in Residence" [[FictionalUnitedNations UN edict]], which makes technologies cheaper for other civs after the first one researches it. Old Tech ''Is'' Cheap.
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* DespicableMe: A huge part of the plot involved getting loans and necessary capitol in order to create the evil inventions for the evil plots. They had their own Villain Bank.

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* DespicableMe: WesternAnimation/DespicableMe: A huge part of the plot involved getting loans and necessary capitol in order to create the evil inventions for the evil plots. They had their own Villain Bank.
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Wikia page got moved; also minor edit for clarity


* In ''VideoGame/MasterOfOrion 2'' "[[http://strategywiki.org/wiki/Master_of_Orion_II/Warship_technologies#Miniaturization miniaturization]]" lowers both cost and size of devices, and on top of TechTree empty levels are left to allow extra miniaturization of previous levels (and score points).

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* In ''VideoGame/MasterOfOrion 2'' "[[http://strategywiki.org/wiki/Master_of_Orion_II/Warship_technologies#Miniaturization org/wiki/Master_of_Orion_II:_Battle_at_Antares/Warship_technologies#Miniaturization miniaturization]]" lowers both the cost and size of devices, and on top of TechTree empty levels are left at the top of the TechTree exist to allow extra miniaturization of previous levels top-tier tech (and score points).
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* ''VideoGame/{{Civilization}} IV'' uses this as part of their approach to the series' traditional TechTree. While you don't have to research all of the prerequisites for certain technologies, doing so reduces the research costs.
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* Justifies the SchizoTech in the ''Literature/BelisariusSeries'': both opposing forces have men armed with everything from [[BladeOnaStick spears]] to [[GatlingGood volley guns]], due to the expense of trying to fight an industrial war using a preindustrial society.

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