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Thanks to the general [[BrokenBase contrariness]] of many gamers, ''not'' producing this kind of sequel when expected to can result in TheyChangedItNowItSucks. Critics, on the other hand, tend to be {{Sequelphobic}}. This trope provides exclamations of ItsTheSameNowItSucks.

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Thanks to the general [[BrokenBase contrariness]] of many gamers, ''not'' producing this kind of sequel when expected to can result in TheyChangedItNowItSucks. Critics, on the other hand, tend to be {{Sequelphobic}}. This trope provides exclamations of ItsTheSameNowItSucks.
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Examples Are Not Recent. And it's too realy to tell whether TOTK is this trope or not because it's not out yet


** With the recent gameplay trailer, ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' seems to be shaping up as one to ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', with the exact same graphics, controls, and combat mechanics to the prequel game, just with new powers added to the mix.
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** With the recent gameplay trailer, ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' seems to be shaping up as one to ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', with the exact same graphics, controls, and combat mechanics to the prequel game, just with new powers added to the mix.
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* ''For The Awesome'' is this to ''VideoGame/AaaaaAAaaaAAAaaAAAAaAAAAAARecklessDisregardForGravity''. Not only does it feature a new set of [[NintendoHard brutal levels]] on the same engine (albeit updated with better graphical effects), it also includes ''the entire original game'' with similar graphics updates.

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* ''For The Awesome'' is this to ''VideoGame/AaaaaAAaaaAAAaaAAAAaAAAAAARecklessDisregardForGravity''.''VideoGame/AaaaaaaaaaaaaaaaaaaaaaaaaARecklessDisregardForGravity''. Not only does it feature a new set of [[NintendoHard brutal levels]] on the same engine (albeit updated with better graphical effects), it also includes ''the entire original game'' with similar graphics updates.
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* 2023's ''[[VideoGame/CounterStrike Counter-Strike 2]]'' is a similar specimen to the ''Overwatch'' example, marketed as both a sequel and an UpdatedReRelease of 2012's ''Counter-Strike: Global Offensive'', featuring almost identical gameplay sans updates to graphics, the game engine, and some other quality-of-life changes. Also like ''Overwatch 2'', it's released as its own entity and continually supported as its own platform, but owners of ''Global Offensive'' were able to upgrade to ''2'' for free and transfer all of their progress.

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* 2023's ''[[VideoGame/CounterStrike Counter-Strike 2]]'' is a similar specimen to the ''Overwatch'' example, marketed as both a sequel and an UpdatedReRelease UpdatedRerelease of 2012's ''Counter-Strike: Global Offensive'', featuring almost identical gameplay sans updates to graphics, the game engine, and some other quality-of-life changes. Also like ''Overwatch 2'', it's It's released as its own entity and continually supported as its own platform, but owners of ''Global Offensive'' were able to upgrade to ''2'' for free and transfer all of their progress.
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* 2023's ''[[VideoGame/CounterStrike Counter-Strike 2]]'' is a similar specimen to the ''Overwatch'' example, marketed as both a sequel and an UpdatedReRelease of 2012's ''Counter-Strike: Global Offensive'', featuring almost identical gameplay sans updates to graphics, the game engine, and some other quality-of-life changes. Also like ''Overwatch 2'', it's released as its own entity and continually supported as its own platform, but owners of ''Global Offensive'' were able to upgrade to ''2'' for free and transfer all of their progress.
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Crosswicking

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[[folder:Party Game]]
* ''VideoGame/MarioParty2'': The game doesn’t stray very far from the first in terms of gameplay and presentation, so much so that’s its often called less of a sequel and more of a second chance at the first game. It reuses many of the mini-games, has the exact same roster of playable characters, and has largely the same board gameplay, just more refined and polished. [[Administrivia/TropesAreTools This works out very well in its favor]] and the game is still considered by many to be the best game in the series.
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** ''VideoGame/YoshisIslandDS'' often feels like a commercially published ROM hack of [[VideoGame/SuperMarioWorld2YoshisIsland the first game]], with a significant amount of levels that feel like they took the basic structure of the original levels and bosses and merely tweaked them a bit.

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** ''VideoGame/YoshisIslandDS'' often feels like a commercially published ROM hack of [[VideoGame/SuperMarioWorld2YoshisIsland the first game]], with a significant amount of levels that feel like they took the basic structure of the original levels and bosses and merely tweaked them a bit. Similar to ''VideoGame/SuperMario3DWorld'' the addition of new babies to use, each with different abilities, makes it feel like a different game from its predecessor.
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** ''Nazo Puyo'' and ''Nazo Puyo 2'' for the UsefulNotes/GameGear are essentially the Game Gear port of ''VideoGame/PuyoPuyo1992'' minus Scenario and Endless Modes. The only major distinctions between the two ''Nazo Puyo'' games are their title screens, music, and Continue options. (The first uses passwords while the second has battery-backed storage.) The third GG Nazo Puyo game, ''Arle no Roux'', averts this by adding light RPG mechanics.

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** ''Nazo Puyo'' ''VideoGame/NazoPuyo'' and ''Nazo Puyo 2'' for the UsefulNotes/GameGear are essentially the Game Gear port of ''VideoGame/PuyoPuyo1992'' minus Scenario and Endless Modes. The only major distinctions between the two ''Nazo Puyo'' games are their title screens, music, and Continue options. (The first uses passwords while the second has battery-backed storage.) The third GG Nazo Puyo game, ''Arle no Roux'', averts this by adding light RPG mechanics.
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* ''VideoGame/RidgeRacer 2'' for the PSP is a very blatant example: It's ''exactly'' the same game as the first one, with a few additional tracks and a couple of (mostly irrelevant) playing modes. ''Nothing else'' is different. Yet it was sold at full price (and with no indication of this in the covers). Same for ''Ridge Racer Revolution'' on the original UsefulNotes/PlayStation.

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* ''VideoGame/RidgeRacer 2'' for the PSP is a very blatant example: It's ''exactly'' the same game as the first one, with a few additional tracks and a couple of (mostly irrelevant) playing modes. ''Nothing else'' is different. Yet it was sold at full price (and with no indication of this in the covers). Same for ''Ridge Racer Revolution'' on the original UsefulNotes/PlayStation.UsefulNotes/PlayStation, ableit to a somewhat lessser extent due to the first game's tracks being [[GuideDangIt locked behind the Link Cable mode]], which requires [[CrackIsCheaper two consoles, two copies of the game and two televisions in addition to said cable to access]].
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(It's already clear that it's a Mario game being referred to previously)


** While not as blatant as the previous ''Mario'' example, all ''VideoGame/NewSuperMarioBros'' games barring [[VideoGame/NewSuperMarioBros1 the first one]] are Mission Pack Sequels, more so with the handheld entries being more similar to each other than to their home console counterparts, and vice versa. In the case of ''VideoGame/NewSuperLuigiU'', it's justified for being conceived as a DLC for ''VideoGame/NewSuperMarioBrosU'' and later a stand-alone game; it reuses the same textures and elements and places all of its levels in the same spots as its predecessor, but the levels are rebuilt from the ground up to be much more difficult, and Luigi's controls differ from Mario's as in ''The Lost Levels'', ''Super Mario Bros. 2'' and the ''Galaxy'' games. ''Luigi U'' would be later included from the start in its brother game's reprints during the Wii U's final period, as well as in the Switch port.

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** While not as blatant as the previous ''Mario'' example, all ''VideoGame/NewSuperMarioBros'' games barring [[VideoGame/NewSuperMarioBros1 the first one]] are Mission Pack Sequels, more so with the handheld entries being more similar to each other than to their home console counterparts, and vice versa. In the case of ''VideoGame/NewSuperLuigiU'', it's justified for being conceived as a DLC for ''VideoGame/NewSuperMarioBrosU'' and later a stand-alone game; it reuses the same textures and elements and places all of its levels in the same spots as its predecessor, but the levels are rebuilt from the ground up to be much more difficult, and Luigi's controls differ from Mario's as in ''The Lost Levels'', ''Super Mario Bros. 2'' and the ''Galaxy'' games. ''Luigi U'' would be later included from the start in its brother game's reprints during the Wii U's final period, as well as in the Switch port.
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** While not as blatant as the previous ''Mario'' examples, all ''VideoGame/NewSuperMarioBros'' games barring [[VideoGame/NewSuperMarioBros1 the first one]] are Mission Pack Sequels, more so with the handheld entries being more similar to each other than to their home console counterparts, and vice versa. In the case of ''VideoGame/NewSuperLuigiU'', it's justified for being conceived as a DLC for ''VideoGame/NewSuperMarioBrosU'' and later a stand-alone game; it reuses the same textures and elements and places all of its levels in the same spots as its predecessor, but the levels are rebuilt from the ground up to be much more difficult, and Luigi's controls differ from Mario's as in ''The Lost Levels'', ''Super Mario Bros. 2'' and the ''Galaxy'' games. ''Luigi U'' would be later included from the start in its brother game's reprints during the Wii U's final period, as well as in the Switch port.

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** While not as blatant as the previous ''Mario'' examples, example, all ''VideoGame/NewSuperMarioBros'' games barring [[VideoGame/NewSuperMarioBros1 the first one]] are Mission Pack Sequels, more so with the handheld entries being more similar to each other than to their home console counterparts, and vice versa. In the case of ''VideoGame/NewSuperLuigiU'', it's justified for being conceived as a DLC for ''VideoGame/NewSuperMarioBrosU'' and later a stand-alone game; it reuses the same textures and elements and places all of its levels in the same spots as its predecessor, but the levels are rebuilt from the ground up to be much more difficult, and Luigi's controls differ from Mario's as in ''The Lost Levels'', ''Super Mario Bros. 2'' and the ''Galaxy'' games. ''Luigi U'' would be later included from the start in its brother game's reprints during the Wii U's final period, as well as in the Switch port.
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* ''VideoGame/EtrianOdysseyIIHeroesOfLagaard'': In many ways, the game feels like an encore of the first game, as it doesn't change or add too many elements from it aside from a few new classes, new stratum themes and other quality-of-life features. In comparison, the subsequent installments would present changes and/or additions that were more impactful and significant (like a subclassing and MultipleEndings in the third game, an overworld in the third and fourth, or PrestigeClass and stratum events in the fifth).
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* ''[[VideoGame/StreetRod Street Rod 2]]'' plays identically to the first game, using a lot of the same graphics. Even the ending text for beating the game is the same! The sequel does mix it up slightly by introducing Aqueduct races, as well as Grudge Night drag race competitions.
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* ''[[VideoGame/{{Overwatch}} Overwatch 2]]'' is a rather unique and confusingly marketed specimen that also manages to be a straight ExpansionPack. ''2'' is an individual entity that features nearly identical gameplay as the first ''Overwatch'' and is marketed as such, with the major changes being the game going free-to-play, an addition of new playable characters and maps (something that ''Overwatch'' supplies already due to its [[PerpetualBeta constantly updating]] nature), and perhaps biggest of all, an expansive [=PvE=] campaign and single-player content [[ScheduleSlip (launching a year after the multiplayer)]]. How this ended up in practice is that ''2'' was effectively a major content patch doubling as a platform relaunch to allow for engine upgrades, single-player and [=PVE=] content, and all other future content, with all player data held from the previous game being automatically transferred over to ''2''.

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* ''[[VideoGame/{{Overwatch}} Overwatch 2]]'' ''VideoGame/Overwatch2'' is a rather unique and confusingly marketed specimen that also manages to be a straight ExpansionPack. ''2'' is an individual entity that features nearly identical gameplay as the first ''Overwatch'' and is marketed as such, with the major changes being the game going free-to-play, an addition of new playable characters and maps (something that ''Overwatch'' supplies already due to its [[PerpetualBeta constantly updating]] nature), and perhaps biggest of all, an expansive [=PvE=] campaign and single-player content [[ScheduleSlip (launching a year after the multiplayer)]]. How this ended up in practice is that ''2'' was effectively a major content patch doubling as a platform relaunch to allow for engine upgrades, single-player and [=PVE=] content, and all other future content, with all player data held from the previous game being automatically transferred over to ''2''.
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* ''TabletopGame/StarOfAfrica'': Expect for a couple of new mechanics, its sequel game ''Inkan aarre'' plays almost like the original on a new map.

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* ''TabletopGame/StarOfAfrica'': Expect Except for a couple of new mechanics, its sequel game ''Inkan aarre'' plays almost like the original on a new map.
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[[AC:Tabletop Games]]
* ''TabletopGame/StarOfAfrica'': Expect for a couple of new mechanics, its sequel game ''Inkan aarre'' plays almost like the original on a new map.
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* Two of the three ''Anime/BombermanJetters'' {{Recursive Adaptation}}s reuse engines from normal ''Bomberman'' games: the [[VideoGame/BombermanJetters GameCube game]] is a slower-paced ''VideoGame/BombermanGeneration'' without [[{{Mon}} Charabom battles]], while the Game Boy Advance ''Densetsu no Bomberman'' is a thinly-veiled rehash of ''VideoGame/BombermanTournament''. Averted with ''Bomberman Jetters: Game Collection'', which is a collection of mini-games combined with a ''Jetters''-centric take on the traditional ''Bomberman'' battle mode.
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* ''VideoGame/{{Lemmings}}''' first sequels, ''Xmas Lemmings'' and ''Oh No! More Lemmings'', are this. ''Oh No! More Lemmings'' has 100 levels in four new tilesets, and with a [[SequelDifficultySpike much steeper learning curve]] if you haven't played ''Lemmings'' already, but adds nothing to the basic gameplay. A proper sequel, ''Lemmings 2: The Tribes'', followed later; this adds a slew of new skills.

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* ''VideoGame/{{Lemmings}}''' first sequels, ''Xmas Lemmings'' and ''Oh No! More Lemmings'', are this. ''Oh No! More Lemmings'' has 100 levels in four new tilesets, and with a [[SequelDifficultySpike much steeper learning curve]] curve if you haven't played ''Lemmings'' already, but adds nothing to the basic gameplay. A proper sequel, ''Lemmings 2: The Tribes'', followed later; this adds a slew of new skills.



** ''VideoGame/XComTerrorFromTheDeep'' is the same game as the original ''VideoGame/XCOMUFODefense'', only with redrawn graphics, an UnderTheSea motif, and very minor additions such as a few more melee weapons, two-stage missions, stat mods, and FLYING (well, swimming, really) Chryssalids. [[SequelDifficultySpike They also make it]] NintendoHard, because no one realized that [[GoodBadBugs the difficulty settings in the original don't actually work]] (the difficulty resets to the easiest one every time the game is loaded, but the game already was so hard that nobody can really tell), so when some players complained that "Superhuman" was too easy, the remake crew cranked up the base difficulty without ever noticing the dial was disconnected.

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** ''VideoGame/XComTerrorFromTheDeep'' is the same game as the original ''VideoGame/XCOMUFODefense'', only with redrawn graphics, an UnderTheSea motif, and very minor additions such as a few more melee weapons, two-stage missions, stat mods, and FLYING (well, swimming, really) Chryssalids. [[SequelDifficultySpike They also make it]] it NintendoHard, because no one realized that [[GoodBadBugs the difficulty settings in the original don't actually work]] (the difficulty resets to the easiest one every time the game is loaded, but the game already was so hard that nobody can really tell), so when some players complained that "Superhuman" was too easy, the remake crew cranked up the base difficulty without ever noticing the dial was disconnected.
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* ''[[VideoGame/{{Overwatch}} Overwatch 2]]'' is a rather unique and confusingly marketed specimen that also manages to be a straight ExpansionPack. ''2'' is an individual entity that features nearly identical gameplay as the first ''Overwatch'' and is marketed as its own entity, with the major changes being the game going free-to-play, an addition of new playable characters and maps (something that ''Overwatch'' supplies already due to its [[PerpetualBeta constantly updating]] nature), and perhaps biggest of all, an expansive [=PvE=] campaign and single-player content [[ScheduleSlip (launching a year after the multiplayer)]]. How this ended up in practice is that ''2'' was effectively a major content patch doubling as a platform relaunch to allow for engine upgrades, single-player and [=PVE=] content, and all other future content, with all player data held from the previous game being automatically transferred over to ''2''.

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* ''[[VideoGame/{{Overwatch}} Overwatch 2]]'' is a rather unique and confusingly marketed specimen that also manages to be a straight ExpansionPack. ''2'' is an individual entity that features nearly identical gameplay as the first ''Overwatch'' and is marketed as its own entity, such, with the major changes being the game going free-to-play, an addition of new playable characters and maps (something that ''Overwatch'' supplies already due to its [[PerpetualBeta constantly updating]] nature), and perhaps biggest of all, an expansive [=PvE=] campaign and single-player content [[ScheduleSlip (launching a year after the multiplayer)]]. How this ended up in practice is that ''2'' was effectively a major content patch doubling as a platform relaunch to allow for engine upgrades, single-player and [=PVE=] content, and all other future content, with all player data held from the previous game being automatically transferred over to ''2''.
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* Every ''VideoGame/MarioParty'' game before the ninth (and excluding ''Advance'') plays all but identically to the last, to the point of all the N64 and [=GameCube=] titles sharing an engine with each other.

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* Every ''VideoGame/MarioParty'' game before the ninth (and excluding ''Advance'') ''VideoGame/MarioPartyAdvance'') plays all but identically to the last, to the point of all the N64 and [=GameCube=] titles sharing an engine with each other.
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* ''[[VideoGame/{{Overwatch}} Overwatch 2]]'' is a rather unique specimen that also manages to be a straight ExpansionPack. ''2'' is an individual entity that features nearly identical gameplay as the first ''Overwatch'' and is marketed as its own entity, with the major changes being an addition of new playable characters and maps (something that ''Overwatch'' supplies on the regular due to its PerpetualBeta nature), and perhaps biggest of all, an expansive [=PvE=] campaign and single-player content. How this ended up in practice is that ''2'' was effectively a major content patch doubling as a platform relaunch to allow for engine upgrades, single-player and [=PVE=] content, and all other future content, with all player data held from the previous game being automatically transferred over to ''2''.

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* ''[[VideoGame/{{Overwatch}} Overwatch 2]]'' is a rather unique and confusingly marketed specimen that also manages to be a straight ExpansionPack. ''2'' is an individual entity that features nearly identical gameplay as the first ''Overwatch'' and is marketed as its own entity, with the major changes being the game going free-to-play, an addition of new playable characters and maps (something that ''Overwatch'' supplies on the regular already due to its PerpetualBeta [[PerpetualBeta constantly updating]] nature), and perhaps biggest of all, an expansive [=PvE=] campaign and single-player content.content [[ScheduleSlip (launching a year after the multiplayer)]]. How this ended up in practice is that ''2'' was effectively a major content patch doubling as a platform relaunch to allow for engine upgrades, single-player and [=PVE=] content, and all other future content, with all player data held from the previous game being automatically transferred over to ''2''.
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None


* ''[[VideoGame/{{Overwatch}} Overwatch 2]]'' is a rather unique specimen that also manages to be a straight ExpansionPack. ''2'' is an individual entity that features nearly identical gameplay as the first ''Overwatch'' and is marketed as its own entity, with the major changes being an addition of new playable characters and maps (something that ''Overwatch'' supplies on the regular due to its PerpetualBeta nature), and perhaps biggest of all, an expansive [=PvE=] campaign and single-player content. In a novel move, Creator/{{Blizzard|Entertainment}} directly merged the first ''Overwatch'' into ''2'' rather than outright abandoning it, preserving any data players had of the previous game and receiving the engine upgrades, new heroes, and maps found in ''2'', with playerbases of both existing in a "shared multiplayer environment" where they could still engage in [=PvP=] and retain their content. It was later confirmed that ''2'' would be free-to-play rather than requiring the upfront price tag of its predecessor, so in short, ''Overwatch 2'' is as much of a gigantic free content patch as it is a platform upgrade for sequel-level [=PVE=] campaigns.

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* ''[[VideoGame/{{Overwatch}} Overwatch 2]]'' is a rather unique specimen that also manages to be a straight ExpansionPack. ''2'' is an individual entity that features nearly identical gameplay as the first ''Overwatch'' and is marketed as its own entity, with the major changes being an addition of new playable characters and maps (something that ''Overwatch'' supplies on the regular due to its PerpetualBeta nature), and perhaps biggest of all, an expansive [=PvE=] campaign and single-player content. In a novel move, Creator/{{Blizzard|Entertainment}} directly merged the first ''Overwatch'' into ''2'' rather than outright abandoning it, preserving any data players had of the previous game and receiving the engine upgrades, new heroes, and maps found How this ended up in ''2'', with playerbases of both existing in a "shared multiplayer environment" where they could still engage in [=PvP=] and retain their content. It was later confirmed practice is that ''2'' would be free-to-play rather than requiring the upfront price tag of its predecessor, so in short, ''Overwatch 2'' is as much of was effectively a gigantic free major content patch doubling as it is a platform upgrade relaunch to allow for sequel-level engine upgrades, single-player and [=PVE=] campaigns.content, and all other future content, with all player data held from the previous game being automatically transferred over to ''2''.
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* ''VideoGame/TimeCrisis: Project Titan'' is a UsefulNotes/PlayStation-exclusive mission pack sequel to the first game. Similarly, ''VideoGame/TimeCrisis3'' reuses the code base and engine of ''VideoGame/TimeCrisis2'', with the only new addition to gameplay being the selectable weapons.
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** The UsefulNotes/{{Satellaview}} games ''[[http://zelda.wikia.com/wiki/BS_The_Legend_of_Zelda BS The Legend of Zelda]]'' and ''VideoGame/TheLegendOfZeldaAncientStoneTablets'' re-use just enough from their source material that they can be considered {{enhanced|Remake}} {{Reformulated Game}}s which act as respectively a Third Quest for the original ''VideOGame/TheLegendOfZeldaI'' and a Second Quest for ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''.

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** The UsefulNotes/{{Satellaview}} games ''[[http://zelda.wikia.com/wiki/BS_The_Legend_of_Zelda BS The Legend of Zelda]]'' ''VideoGame/TheLegendOfZeldaISatellaview'' and ''VideoGame/TheLegendOfZeldaAncientStoneTablets'' re-use just enough from their source material that they can be considered {{enhanced|Remake}} {{Reformulated Game}}s which act as respectively a Third Quest for the original ''VideOGame/TheLegendOfZeldaI'' and a Second Quest for ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''.
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* ''VideoGame/GhostRecon Advanced Warfighter 2'', particularly the console version, is more or less the first ''GRAW'' with a new campaign and some gameplay tweaks.

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* ''VideoGame/GhostRecon Advanced Warfighter 2'', ''VideoGame/GhostReconAdvancedWarfighter2'', particularly the console version, is more or less the first ''GRAW'' with a new campaign and some gameplay tweaks.
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** The UsefulNotes/{{Satellaview}} games ''[[http://zelda.wikia.com/wiki/BS_The_Legend_of_Zelda BS The Legend of Zelda]]'' and ''[[http://zelda.wikia.com/wiki/BS_The_Legend_of_Zelda:_Ancient_Stone_Tablets BS The Legend of Zelda: Ancient Stone Tablets]]'' re-use just enough from their source material that they can be considered {{enhanced|Remake}} {{Reformulated Game}}s which act as respectively a Third Quest for the original ''VideOGame/TheLegendOfZeldaI'' and a Second Quest for ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''.

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** The UsefulNotes/{{Satellaview}} games ''[[http://zelda.wikia.com/wiki/BS_The_Legend_of_Zelda BS The Legend of Zelda]]'' and ''[[http://zelda.wikia.com/wiki/BS_The_Legend_of_Zelda:_Ancient_Stone_Tablets BS The Legend of Zelda: Ancient Stone Tablets]]'' ''VideoGame/TheLegendOfZeldaAncientStoneTablets'' re-use just enough from their source material that they can be considered {{enhanced|Remake}} {{Reformulated Game}}s which act as respectively a Third Quest for the original ''VideOGame/TheLegendOfZeldaI'' and a Second Quest for ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''.
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* ''VideoGame/SaintsRowIV'' provides a complicated case. It uses the exact same engine and world map as ''VideoGame/SaintsRowTheThird'', but adds in enough new gameplay content (most notably superpowers that completely change how you cruise around the map, and more powerful enemies and weapons) so as to flirt at the edges of being one of these, but avoid falling fully into the classification. A more traditional example comes from the jump from the original ''VideoGame/{{Saints Row|1}}'' also has one in ''VideoGame/SaintsRow2'' - it's based on the same engine and world map, but other than some changed areas to reflect the TimeSkip, slightly more in-depth character customization (such as the ability to play as a woman), and the Boss no longer being a HeroicMime, they're effectively the same game with minor gameplay/graphical tweaks and a different set of missions.

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* ''VideoGame/SaintsRowIV'' provides a complicated case. It uses the exact same engine and world map as ''VideoGame/SaintsRowTheThird'', but adds in enough new gameplay content (most notably superpowers that completely change how you cruise around the map, and more powerful enemies and weapons) so as to flirt at the edges of being one of these, but avoid falling fully into the classification. A more traditional example comes from the jump from the original ''VideoGame/{{Saints Row|1}}'' also has one in to ''VideoGame/SaintsRow2'' - it's based on the same engine and world map, but other than some changed areas to reflect the TimeSkip, slightly more in-depth character customization (such as the ability to play as a woman), and the Boss no longer being a HeroicMime, they're effectively the same game with minor gameplay/graphical tweaks and a different set of missions.



* ''Film/TwentyTwoJumpStreet'': Has a very similar premise to the first movie (undercover cops infiltrate a highschool/university to take out a drug ring). The second movie is very self aware of this and is constantly making fun of itself for it.

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* ''Film/TwentyTwoJumpStreet'': Has ''Film/TwentyTwoJumpStreet'' has a very similar premise to [[Film/TwentyOneJumpStreet the first movie movie]] (undercover cops infiltrate a highschool/university to take out a drug ring). The second movie is very self aware of this and is constantly making fun of itself for it.




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* ''Film/TheMatrixResurrections'' follows several plot points from the first ''Film/TheMatrix'', to the point that it frequently cuts between its own footage and clips from the original film.
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* ''VideoGame/JediKnightJediAcademy'' is the only game in the VideoGame/DarkForcesSaga that is ''not'' based on an entirely different engine than [[VideoGame/JediKnightIIJediOutcast its predecessor]] (excluding ''Mysteries of the Sith'', which is an actual expansion for ''VideoGame/JediKnightDarkForcesII''). The main draw is the added customization options, particularly for the lightsaber (not only finally allowing you to customize your lightsaber's color in the campaign, but also allowing [[DualWielding twin sabers]] or a [[Film/ThePhantomMenace Darth Maul]]-esque double-bladed saber staff), a few new Force powers, and allowing for customization of the protagonist as well as selecting your own powers like in ''Dark Forces II'' (as compared to Kyle's static power growth in ''Outcast'') - other than the maps involved, it otherwise looks and plays almost identically; even the villain is more directly linked to a previous game than any other in the series, the BigBad being one of the surviving villains of ''Outcast'' going for round two rather than the traditional unrelated villains who happen to have the same goal of abusing the Valley of the Jedi's power.

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* ''VideoGame/JediKnightJediAcademy'' is the only game in the VideoGame/DarkForcesSaga that is ''not'' based on an entirely different engine than [[VideoGame/JediKnightIIJediOutcast its predecessor]] (excluding ''Mysteries of the Sith'', which is an actual expansion for ''VideoGame/JediKnightDarkForcesII''). The main draw is the added customization options, particularly for the lightsaber (not only finally allowing you to customize your lightsaber's color in the campaign, but also allowing [[DualWielding twin sabers]] or a [[Film/ThePhantomMenace Darth Maul]]-esque double-bladed saber staff), a few new Force powers, and allowing for customization of the protagonist as well as selecting your own powers like in ''Dark Forces II'' (as compared to Kyle's static power growth in ''Outcast'') - other than the maps involved, it otherwise looks and plays almost identically; even identically. Even the villain story is more directly linked related to that of a previous game than any other in the series, the game; whereas ''Dark Forces II'' and ''Jedi Outcast'' had independent villains who happened to share a common goal of abusing a source of great power, ''Jedi Academy''[='=]s BigBad being is one of the surviving villains of from ''Outcast'' going for round two rather than two, with leftover forces from the traditional unrelated villains who happen to have the same goal of abusing the Valley of the Jedi's power.previous game acting as their EliteMooks.

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