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* In the 3rd case of ''[[AceAttorney Apollo Justice: Ace Attorney]]'', the fact that the murder weapon was a 45-caliber revolver is a high point of contention, as the feeling is that it could only be used by someone with a large enough frame to take its recoil. It doesn't prevent the idiots from accusing a blind, frail 10-year old boy in the first place, mind.

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* In the 3rd case of ''[[AceAttorney Apollo Justice: Ace Attorney]]'', ''VisualNovel/ApolloJusticeAceAttorney'', the fact that the murder weapon was a 45-caliber revolver is a high point of contention, as the feeling is that it could only be used by someone with a large enough frame to take its recoil. It doesn't prevent the idiots from accusing a blind, frail 10-year 14-year old boy in the first place, mind.
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* During the production of ''DirtyHarry'', ClintEastwood spent time firing a real .44 Magnum revolver so he could accurately portray its recoil. In the sequel Callahan states that he uses a .44 Special load to minimize the recoil (which would mean he's no longer firing "the most powerful handgun in the world" though still powerful enough to "to blow your head clean off").

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* During the production of ''DirtyHarry'', ClintEastwood Creator/ClintEastwood spent time firing a real .44 Magnum revolver so he could accurately portray its recoil. In the sequel Callahan states that he uses a .44 Special load to minimize the recoil (which would mean he's no longer firing "the most powerful handgun in the world" though still powerful enough to "to blow your head clean off").
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** See it in action [[http://cdn.makeagif.com/media/1-24-2014/qji3Zo.gif here]].

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* In the ''Franchise/{{Halo}}'' series, automatic rifles, submachine guns, and even a semi-automatic shotgun capable of sending a charging Flood zombie flying two feet backwards if hit at close range produce no recoil whatsoever, to the point that you can fire them while in mid-air and not alter your trajectory whatsoever. Admittedly, though, the Master Chief does have superhuman strength and his armor is said to weigh half a ton, so perhaps it's more realistic than it seems. That, of course, brings up the question of why you can't [[GoombaStomp kill people by jumping on them]].
** The mass of his armor shouldn't have anything to do with it, those are the SAME guns that are used by the regular infantry, the amount of recoil they should produce should render them inoperable by someone less powerful than MC.
** SMG's actually do have recoil, especially when [[DualWielding dual wielded]].

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* In the ''Franchise/{{Halo}}'' series, automatic rifles, submachine guns, and even a semi-automatic shotgun capable of sending a charging Flood zombie flying two feet backwards if hit at close range produce no recoil whatsoever, negligible recoil, to the point that you can fire them while in mid-air and not alter your trajectory whatsoever. Admittedly, though, the Master Chief does have superhuman strength and his armor is said to weigh half a ton, so perhaps it's more realistic than it seems. That, of course, brings up the question of why you can't [[GoombaStomp kill people by jumping on them]].\n** The mass of his armor shouldn't have anything to do with it, those are the SAME guns that are used by the regular infantry, the amount of recoil they should produce should render them inoperable by someone less powerful than MC.\n** SMG's actually do have recoil, especially when [[DualWielding dual wielded]].
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** Averted in ''Halo 3: ODST'', where automatic and semi-automatic weapons have much more noticeable recoil. For example, rapidly pulling the trigger on a pistol will result in significant muzzle climb, while slowing the rate of fire down will result in much more fire control. This is justified in the story by the {{player character}}s not being [[HollywoodCyborg augmented]] and [[PoweredArmor power armor]]-wearing {{super soldier}}s, but elite unaugmented soldiers.
* Avoided in the ''CallOfDuty'' games. The rocket launchers have zero recoil, the cannon on the first game's tank will actually make you move back a couple feet and all guns have as realistic recoil as possible. A notable and severe exception is the [=M240B=] in ModernWarfare 2 - it's a 7.62mm heavy machine gun that weighs 27 pounds empty. The recoil is severe to the point that the ideal firing position is from a tripod, and if the gunner doesn't have enough time he makes do with the built-in bipod. In the game, however, it has the ''least'' recoil of all the machine guns and can be fired easily from the shoulder. The worst part is that they could have done that realistically by using the Mk. 48, a much lighter and smaller version that ''can'' be fired from the shoulder. It still has a heft kick, though.

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** Averted in ''Halo 3: ODST'', ''VideoGame/Halo3ODST'', where automatic and semi-automatic weapons have much more noticeable recoil. For example, rapidly pulling the trigger on a pistol will result in significant muzzle climb, while slowing the rate of fire down will result in much more fire control. This is justified in the story by the {{player character}}s not being [[HollywoodCyborg augmented]] and [[PoweredArmor power armor]]-wearing {{super soldier}}s, but elite unaugmented soldiers.
* Avoided in the ''CallOfDuty'' ''VideoGame/CallOfDuty'' games. The rocket launchers have zero recoil, the cannon on the first game's tank will actually make you move back a couple feet and all guns have as realistic recoil as possible. A notable and severe exception is the [=M240B=] in ModernWarfare VideoGame/ModernWarfare 2 - it's a 7.62mm heavy machine gun that weighs 27 pounds empty. The recoil is severe to the point that the ideal firing position is from a tripod, and if the gunner doesn't have enough time he makes do with the built-in bipod. In the game, however, it has the ''least'' recoil of all the machine guns and can be fired easily from the shoulder.shoulder - and as such, [[ArbitraryGunPower it is also the weakest of the game's machine guns, despite firing the largest bullet among them]]. The worst part is that they could have done that realistically by using the Mk. 48, a much lighter and smaller version that ''can'' be fired from the shoulder. It still has a heft hefty kick, though.
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* ''Film/MenInBlack'' has an absurdly tiny gun called the Noisy Cricket. When Agent J fires it, the recoil tosses him into a car several parking spots behind his firing position.

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* ''Film/MenInBlack'' has an absurdly tiny gun called the Noisy Cricket. When Agent J fires it, the recoil tosses him into a car several parking spots behind his firing position. In [[WesternAnimation/MenInBlack the animated series]], J gets [[HollywoodSilencer a silencer of sorts]] that reduces the recoil.
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* ''KamenRiderOOO'': The Birth Buster used by Kamen Rider Birth actually has a huge recoil, enough to knock an unprepared person flat on their butt. Like any weapon in RealLife, it evidentally takes practice to use it untransformed (and according to its user, even transformed), as while Date (the primary user) has no problems with it, Goto gets thrown off his feet the first time he tries due to not having the proper knowledge of its use.
** This was done earlier in Kamen Rider Kiva and mixed with the above Noisy Cricket example from Men in Black.

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* ''KamenRiderOOO'': ''Series/KamenRiderOOO'': The Birth Buster used by Kamen Rider Birth actually has a huge recoil, enough to knock an unprepared person flat on their butt. Like any weapon in RealLife, it evidentally takes practice to use it untransformed (and according to its user, even transformed), as while Date (the primary user) has no problems with it, Goto gets thrown off his feet the first time he tries due to not having the proper knowledge of its use.
** This was done earlier in Kamen Rider Kiva ''Series/KamenRiderKiva'' and mixed with the above Noisy Cricket example from Men in Black.

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* In Daniel Keys Moran's "A.I. War", the as yet unpublished sequel to "The Last Dancer" (available [[http://www.kithrup.com/dkm/dkmfic/toons.html here]]), a bounty hunter shoots Trent with both barrels of a shotgun. Unfortunately for the bounty hunter, they happen to be on the surface of Ceres (one of the asteroids in our Asteroid Belt) at the time, which has an escape velocity of far less than the recoil of even one of the barrels of the gun. He is surprised to find himself flying off of Ceres in the direction of Earth at a few tens of meters per second.

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* In Daniel Keys Moran's Creator/DanielKeysMoran's "A.I. War", the as yet unpublished sequel to "The ''The Last Dancer" Dancer'' (available [[http://www.kithrup.com/dkm/dkmfic/toons.html here]]), a bounty hunter shoots Trent with both barrels of a shotgun. Unfortunately for the bounty hunter, they happen to be on the surface of Ceres (one of the asteroids in our Asteroid Belt) at the time, which has an escape velocity of far less than the recoil of even one of the barrels of the gun. He is surprised to find himself flying off of Ceres in the direction of Earth at a few tens of meters per second.



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* Using any assault or battle rifle in ''VideoGame/KillingFloor'' when not playing as a Commando (a class that has a recoil reduction bonus) will tilt your aim a good thirty degrees upwards after even a moderate burst.
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* In a very dark case of this, a gun enthusiast took his son, who was no older than eight years to a firing range to fire a gun for the first time, [[WhatAnIdiot then hands the kid a full-automatic ''uzi.'']] His older son actually warned his father about it being too powerful, but the father said for the kid to shoot it anyways. So, he did, and while he was able to keep the gun from flying out of his hands, the recoil caused his forearms to rotate back and face the gun toward himself, thus shooting himself in the face, killing him.
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** The bigger problem of that scene is that he held his breath while unprotected in space.
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** In ''{{Cell}}'' when one of the protagonists [[spoiler:is fatally injured by hit-and-run hooligans]]. Another character had picked up an AKS-47 assault rifle from a gun enthusiast's house, but when he fires 'Sir Speedy' it empties most of the bullets into the air.

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** In ''{{Cell}}'' ''Literature/{{Cell}}'' when one of the protagonists [[spoiler:is fatally injured by hit-and-run hooligans]]. Another character had picked up an AKS-47 assault rifle from a gun enthusiast's house, but when he fires 'Sir Speedy' it empties most of the bullets into the air.

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* ''Year of the Dragon'' by Robert Daley. In the opening shootout, one of the Chinese gang members shoots off his own toes after being knocked over by the recoil of his full-auto shotgun.
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* ''Series/{{Stargate SG-1}}'':

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* ''Series/{{Stargate SG-1}}'':''Series/StargateSG1'':
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* In the ''{{Half-Life}}'' series the .357 magnum has ridiculous recoil and the RPG has very little.

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* In the ''{{Half-Life}}'' ''VideoGame/HalfLife'' series the .357 magnum has ridiculous recoil and the RPG has very little.
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* In a departure from the franchise's usual recoil-less [=BFGs=], the Dual Crusher from ''GoGoSentaiBoukenger'' / Drill Blaster from ''Series/PowerRangersOperationOverdrive'' knocks the user flat (and that's for morphed Rangers; it could be worse for someone untransformed). A special armored vest had to be developed to disperse the energies.

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* In a departure from the franchise's usual recoil-less [=BFGs=], the Dual Crusher from ''GoGoSentaiBoukenger'' ''Series/GoGoSentaiBoukenger'' / Drill Blaster from ''Series/PowerRangersOperationOverdrive'' knocks the user flat (and that's for morphed Rangers; it could be worse for someone untransformed). A special armored vest had to be developed to disperse the energies.



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* In ''SilentHill3'' Heather's wrists jerk from the recoil of her initial handgun, and she's thrown completely off-balance from shooting the shotgun.

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* In ''SilentHill3'' Heather's wrists jerk from the recoil of her initial handgun, and she's thrown completely off-balance from shooting the shotgun. Curiously, the submachine gun's recoil doesn't faze her at all, despite it using the same ammunition as her handgun in real life.
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** It gets hilariously averted at one point in climax when Saul is about to deliver the coup de grace to the female officer, shouting ''"Fuck the Po-Leece!"'' before emptying the clip... Only for the recoil to kick the rifle up to the ceiling after the first round... In slow motion.
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* It seems to be present in JamesBond fan film [[FanWorks/DiamondsCut Diamond's Cut]], although guns are fired too rarely to be really sure. However, one could consider the arms’ dealer missing Bond with his pistol at point-blank range as either an aversion of this or plain ImperialStormtrooperMarksmanshipAcademy at work.

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* It seems to be present in JamesBond fan film [[FanWorks/DiamondsCut Diamond's Cut]], ''WebVideo/DiamondsCut'', although guns are fired too rarely to be really sure. However, one could consider the arms’ dealer missing Bond with his pistol at point-blank range as either an aversion of this or plain ImperialStormtrooperMarksmanshipAcademy at work.
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* ''MassEffect'' averts this quite reasonably; high-powered shotguns and sniper rifles have a lot of recoil, and automatic weapons have higher recoil depending on how long the trigger is held down.

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* ''MassEffect'' ''Franchise/MassEffect'' averts this quite reasonably; high-powered shotguns and sniper rifles have a lot of recoil, and automatic weapons have higher recoil depending on how long the trigger is held down.



** Other weapons are described as made for more durable races, like the Claymore or Widow. The tooltips describe how the weapons were remanufactured specificly to avoid breaking the arm of a human weilder.

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** Other weapons are described as made for more durable races, like the Claymore or Widow. The tooltips describe how the weapons were remanufactured specificly to avoid breaking the arm of a human weilder.wielder.
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** In ''Series/PowerRangersWildForce'', this became something of a plot point with the Megazords. The first time the Wild Force Megazord used the [[http://www.youtube.com/watch?v=FcSOBnzuuRs Bear Blaster,]] it recoiled noticeably and the energy blasts went wild (still hit the target, though.) It was later revealed that the Bear Brothers were too powerful for the Lion Zord to handle and greatly injured him. The next episodes were then spent finding the Soul Bird (to heal the Lion Zord) and the much stronger MightyGlacier Gorilla Zord to replace the JackOfAllStats Lion Zord in controlling the Bear Zords and forming the Kongazord (itself a MightyGlacier compared to the JackOfAllStats Wild Force Megazord.)
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** Averted in Bloodmoney, all guns have recoil. His trusted .45 Silverballers can even be upgraded to full-automatic, and are then harder to control...add the "Akimbo" upgrade and say your good bye to your accuracy.

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** Averted in Bloodmoney, Blood Money, all guns have recoil. His trusted .45 Silverballers can even be upgraded to full-automatic, and are then harder to control...add the "Akimbo" upgrade and say your good bye to your accuracy.

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* [[http://en.wikipedia.org/wiki/Nock_gun The Nock Gun]], a seven barrelled flintlock musket which turned out to be AwesomeButImpractical. The recoil was so great that people frequently wound up with broken shoulders after firing.
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* The [[https://www.youtube.com/watch?v=HyAl9qK3Rlg High Impulse Weapon System]] is a recoil damped shoulder-fired weapon, approximately equivalent to a mortar round. The video notable includes both someone firing it who is used to the recoil, and someone who isn't.
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*** According to [[http://www.imfdb.org/wiki/Cowboy_Bebop IMFDB]], Spike uses a Jericho 941 R chambered in 9x19mm. Assuming a +p+ load, that's a 7.45g projectile at 435m/s. Spike weighs, say, 80kg. Each round fired will accelerate Spike by (7.45g * 435m/s)/80,000g = 0.0405m/s. A full 15 rounds would give him a velocity of 0.6075m/s. Taking into account propellant gases at an alpha of 1.75 (no atmosphere), he should end up at just over 1m/s, or a relaxed walking pace.
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* ''RaceForTheYankeeZephyr''. The DamselScrappy is told to fire a captured AR-10 battle rifle in the air [[WeNeedADistraction while the hero sneaks in to rescue her father]], but she's unbalanced by the recoil and shoots up the villains instead. This is a RuleOfFunny example as she's standing on a cliff above the villain's campsite, and the recoil is portrayed as pulling the muzzle down rather than pushing it up as would happen in real life.
* Similar to the ''TrueLies'' example, during a gun battle in ''TheAdventuresOfPlutoNash'', Dina picks up an automatic pistol, but ends up shooting in all directions due to recoil, but she took out most of the mooks until stopped by Bruno the robot which he takes care of the rest with his guns.

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* ''RaceForTheYankeeZephyr''.''Film/RaceForTheYankeeZephyr''. The DamselScrappy is told to fire a captured AR-10 battle rifle in the air [[WeNeedADistraction while the hero sneaks in to rescue her father]], but she's unbalanced by the recoil and shoots up the villains instead. This is a RuleOfFunny example as she's standing on a cliff above the villain's campsite, and the recoil is portrayed as pulling the muzzle down rather than pushing it up as would happen in real life.
* Similar to the ''TrueLies'' ''Film/TrueLies'' example, during a gun battle in ''TheAdventuresOfPlutoNash'', ''Film/TheAdventuresOfPlutoNash'', Dina picks up an automatic pistol, but ends up shooting in all directions due to recoil, but she took out most of the mooks until stopped by Bruno the robot which he takes care of the rest with his guns.
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* Similar to the ''TrueLies'' example, during a gun battle in ''TheAdventuresOfPlutoNash'', Dina picks up an automatic pistol, but ends up shooting in all directions due to recoil, but she took out most of the mooks until stopped by Bruno the robot which he takes care of the rest with his guns.
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** Despite how quickly he fires subsequent shots, the recoil is enough to make [[StarFox Fox']] Blaster point 90 degrees upwards. Falco's, on the other hand, has very little recoil, though he does [[RuleOfCool cross his arms and hold it sideways]]. Wolf's has very little recoil. They're all energy weapons, however, and should have none.
** The laser gun item has the most recoil of all, even though it too fires nothing but energy, every character has to hold it with both hands and it still almost hits them in the face every time they fire. The Super Scope, however, has very little recoil and can fire rapidly, and only a little more when a shot is charged. It still only shoots light, however.
** Averted with the Cracker Launcher. As with real life Rocket Launchers, the recoil is insignificantly low, and you have to look real closely to see characters twitch with each shot slightly. This allows the use of [[MoreDakka rapidly firing it.]]


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** In the MegamanX series, you can see X being pushed slightly back with each shot in the first three games, but it's the same no matter what's being shot, whether it's a small plasma pellet, a huge energy blast or actual solid objects. It's also only noticeable when standing still and shooting. The upgraded normal shots in 2 and 3 have no noticeable recoil, X actually moves his arms forward in a punching motion. This is the same with Zero. After the first 3, X suddenly has enough recoil from fully charged shots to push his arms over his head, despite that not being the case before, and Zero gets recoil from firing ANY shot.
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** Averted with the Unforgiven, the most powerful revolver in the game, which has recoil just shy of smacking the shooter in the face.

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