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* In {{Homeworld}} each side owns a single Mothership and the InstantWinCondition is to destroy the enemy one. Whether it happends a mere second before the enemy fleet destroys ''your'' Mothership doesn't matter.
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* Alexander the Great managed to use this strategy in the [[https://secure.wikimedia.org/wikipedia/en/wiki/Battle_of_Issus Battle of Issus]]. Darius III, ruler of the Persian empire, was commanding his troops in person. Outnumbered by the Persian army, Alexander attacked the part of the Persian battle line where Darius himself was. Darius was forced to flee, and his army followed after him in disarray. Unable to fight effectively during the retreat, the once-mighty Persian army became easy prey for Alexander and his troops.

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* Alexander the Great managed to use this strategy in the [[https://secure.wikimedia.org/wikipedia/en/wiki/Battle_of_Issus Battle of Issus]]. Darius III, ruler of the Persian empire, was commanding his troops in person. Outnumbered by the Persian army, Alexander attacked the part of the Persian battle line where Darius himself was. Darius was forced to flee, and his army followed after him in disarray. Unable to fight effectively during the retreat, the once-mighty Persian army became easy prey for Alexander and his troops.
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* Alexander the Great managed to use this strategy in the [[https://secure.wikimedia.org/wikipedia/en/wiki/Battle_of_Issus Battle of Issus]]. Darius III, ruler of the Persian empire, was commanding his troops in person. Outnumbered by the Persian army, Alexander attacked the part of the Persian battle line where Darius himself was. Darius was forced to flee, and his army followed after him in disarray. Unable to fight effectively during the retreat, the once-mighty Persian army became easy prey for Alexander and his troops.
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*** In addition, if you can create a chain so that you get a win condition before your opponent, their win condition seems to magically disappear - for example, activate Ring of Destruction when your opponent gets the last piece of Exodia or "Spirit Message - L", knock their Life Points to 0, and you win instead.
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** Standard battles also have timers. It is entirely possible to have a single unit of some kind left during a snow/rainstorm hide out waaaay at the corner of the map, and win due to time out. (In clear weather it's simple enough to just search the forests then the corners, but in snow/rain visibility falls to nothing and so long as you turn off the AI engagement the enemy can walk right by you and not notice you.)

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** Standard battles also have timers. It is entirely possible to have a single unit of some kind left during a snow/rainstorm hide out waaaay at the corner of the map, and win due to time out. (In clear weather it's simple enough to just search the forests then the corners, but in snow/rain visibility falls to nothing and so long as you turn off the AI engagement the enemy can walk right by you and not notice you.)) In camaign, this only works on defence.
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** Averted in RedAlert2, where lose conditions are checked even after the victory banner is shown; one Allied mission requires using Tanya to destroy a few key buildings in a Soviet base, and Tanya can be overrun and killed if you complete your objective without clearing out the enemies (especially attack dogs) nearby - the victory banner is shown and cheering starts, then Tanya dies and the Mission Failed banner appears over the victory banner and you must start the mission over.
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** Of course, there are numerous ways to prevent such a strategy built into the rules. Monsters can't attack the turn their summoned, and only deal damage first with a specific ability when attacked (if they're attacked first and wiped out, they don't get to counterattack, obviously), so summoning a weak monster in an indefensible position will get them killed. In addition, it costs mana to summon, attack and ''turn'' monsters (they can only attack in specific directions), and if you turn, you can't attack. The layers of strategy that go into a three-by-three board where the ''only'' requirement is getting five monsters on the board is immense.
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*** People seem to forget that the Imperials took some heavy casualties of their own before the Death Star was destroyed. This included the fleet's Command Ship, the Executor.

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*** People seem to forget that the Imperials took some heavy casualties of their own before the Death Star was destroyed. This included the fleet's Command Ship, the Executor. On board the Executor was the Fleet's commander, Admiral Piett.
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* In most fighting games, once your opponent hits 0 life, any attacks still on screen are nullified. (In some games, you ''can'' be killed by on-screen attacks, in which case the round is a double KO.)
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* In the ''Heroes of Might and Magic'' series, many missions can be won even after all the player's cities have been captured (which results in the player being given 7 days to capture one or face game over). The quickest strategy of completing Mandate of Heaven in ''Heroes of Might and Magic III'' is to take Castle Darkmoor, build it up as a Necropolis town, leave after getting a sufficiently large army and before the other factions take an interest in capturing it, then head to capture the Hive before the 7-day deadline results in game over.

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* In the ''Heroes ''{{Heroes of Might and Magic'' Magic}}'' series, many missions can be won even after all the player's cities have been captured (which results in the player being given 7 days to capture one or face game over). The quickest strategy of completing Mandate of Heaven in ''Heroes of Might and Magic III'' is to take Castle Darkmoor, build it up as a Necropolis town, leave after getting a sufficiently large army and before the other factions take an interest in capturing it, then head to capture the Hive before the 7-day deadline results in game over.
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* The final action scene in ''StarWars Episode 4: A New Hope'' in which Luke Skywalker uses the force to defeat the Death Star's one weak point in the nick of time with his comrades dying on either side of him is an example of this Trope.
** Let's not forget ''Return of the Jedi'', where the battle is basically won once the rebels on Endor's surface blow up the shield generator. Despite being pincered between the Death Star and a huge Imperial fleet, and taking serious losses, the battle's basically won as soon as a few fighters and the Millennium Falcon conduct an AirstrikeImpossible.

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* The final action scene in ''StarWars Episode 4: A New Hope'' ''StarWars: ANewHope'' in which Luke Skywalker uses the force to defeat the Death Star's one weak point in the nick of time with his comrades dying on either side of him is an example of this Trope.
** Let's not forget ''Return ''{{Return of the Jedi'', Jedi}}'', where the battle is basically won once the rebels on Endor's surface blow up the shield generator. Despite being pincered between the Death Star and a huge Imperial fleet, and taking serious losses, the battle's basically won as soon as a few fighters and the Millennium Falcon conduct an AirstrikeImpossible.



* In ''SuperMarioBros. 3'' and ''SuperMarioWorld'', clearing a stage will usually cause all remaining foes on screen to spontaneously transform into coins.

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* In ''SuperMarioBros. 3'' ''SuperMarioBros3'' and ''SuperMarioWorld'', clearing a stage will usually cause all remaining foes on screen to spontaneously transform into coins.



* In ''FinalFantasyXII: Revenant Wings'' often requires you to take advantage of this. One particular mission does it ''twice''.

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* In ''FinalFantasyXII: Revenant Wings'' ''FinalFantasyXIIRevenantWings'' often requires you to take advantage of this. One particular mission does it ''twice''.



* ''TheElderScrolls IV: Oblivion'' has gates to the hell dimension of Oblivion opening everywhere. The Oblivion worlds are full of enemies, but the best way to win is just to make a break directly to the top of the large tower and grab the Sigil Stone.

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* ''TheElderScrolls IV: Oblivion'' ''{{Oblivion}}'' has gates to the hell dimension of Oblivion opening everywhere. The Oblivion worlds are full of enemies, but the best way to win is just to make a break directly to the top of the large tower and grab the Sigil Stone.



* ''[[AgeOfEmpires Age Of Mythology]]'' has a particularly funny example in the expansion: as an invincible Titan wreaks havoc in the nearby city, the player's forces and an ally have to survive against the Titan's offspawns and other enemies. In the end, the Titan comes for the player, likely crushing his entire base... but as long as the player fulfills the objective of bringing 3 Rocs (Egyptian Myth units that act as air transports) to the ally, everything is fine and dandy.

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* ''[[AgeOfEmpires Age Of Mythology]]'' has a particularly funny example in the expansion: as an invincible Titan wreaks havoc in the nearby city, the player's forces and an ally have to survive against the Titan's offspawns and other enemies. In the end, the Titan comes for the player, likely crushing his entire base... but as long as the player fulfills the objective of bringing 3 Rocs (Egyptian Myth units that act as air transports) to the ally, everything is fine and dandy.



* A minor variation occurs in the ''MegaManBattleNetwork'' and ''MegaManStarForce'' games: When the last enemy on the battlefield is defeated, you lose control of MegaMan during the victory fanfare and are invincible during that time, even if a time bomb explodes a split-second after the last enemy is taken out. Up through ''Star Force 2'', projectiles and bombs would remain on the battlefield in the background of the victory screen, but you'd still be immune to them. However, winning a battle by the skin of your teeth reduces your reward for victory, and in extreme cases will replace your reward with a mercy HP refill.

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* A minor variation occurs in the ''MegaManBattleNetwork'' and ''MegaManStarForce'' games: When the last enemy on the battlefield is defeated, you lose control of MegaMan Mega Man during the victory fanfare and are invincible during that time, even if a time bomb explodes a split-second after the last enemy is taken out. Up through ''Star Force 2'', projectiles and bombs would remain on the battlefield in the background of the victory screen, but you'd still be immune to them. However, winning a battle by the skin of your teeth reduces your reward for victory, and in extreme cases will replace your reward with a mercy HP refill.



* The original ''SuperMarioBros.'' has this in the castle levels; when Mario touches the axe, Bowser's flames freeze in place, the bridge is destroyed, Bowser falls to his death, and Mario completes the castle. This occurs even if Mario touches the axe and Bowser at the same time; in this case, Mario actually goes through his death animation as Bowser falls... and then the end-castle scene goes on without Mario, and the next level starts with Mario none the worse for wear.

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* The original ''SuperMarioBros.''Game/SuperMarioBros.'' has this in the castle levels; when Mario touches the axe, Bowser's flames freeze in place, the bridge is destroyed, Bowser falls to his death, and Mario completes the castle. This occurs even if Mario touches the axe and Bowser at the same time; in this case, Mario actually goes through his death animation as Bowser falls... and then the end-castle scene goes on without Mario, and the next level starts with Mario none the worse for wear.



* A mission is only finished in [[AlienSwarm Alien Swarm]] when all surviving marines are in the exit area. Whether they're on fire, parasited, surrounded by shield bugs or up to their knees in swarm.

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* A mission is only finished in [[AlienSwarm Alien Swarm]] ''AlienSwarm'' when all surviving marines are in the exit area. Whether they're on fire, parasited, surrounded by shield bugs or up to their knees in swarm.
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** Both scenarios were pretty much {{unwinnable}} with the conventional approach and thus required the lateral--and very much desperate--thinking to win. It's also worth noting that in the second example, Ender has crossed the DespairEventHorizon and is ''trying'' to get kicked out by doing the unthinkable.

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** Both scenarios were pretty much {{unwinnable}} with the conventional approach and thus required the lateral--and very much desperate--thinking to win. It's also worth noting that in the second example, Ender has crossed the DespairEventHorizon and is ''trying'' to get kicked out by doing the unthinkable. (And in the first example, he's on the very edge of the horizon and he just wants to mock the instructors.)
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** The concept of "racing" is when each players just attacks with their creatures and don't block for any number of reasons.

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** The concept of "racing" is when each players player just attacks with their creatures and don't doesn't block for any number of reasons.
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*** Of course, if the other guy has a Force of Will (a counterspell which can be cast without mana), you're pretty much hosed.
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* And of course, there's the Fool's Mate: 1. f3 or f4 e6 or e5 2. g4 Qh4++ . That's about as instant as chess gets!

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* And of course, there's the [[http://en.wikipedia.org/wiki/Fool%27s_mate Fool's Mate: Mate]]: 1. f3 or f4 e6 or e5 2. g4 Qh4++ . That's about as instant as chess gets!
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* A mission is only finished in [[AlienSwarm Alien Swarm]] when all surviving marines are in the exit area. Whether they're on fire, parasited, surrounded by shield bugs or up to their knees in swarm.
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  • link to 2nd page


---> ''Tom Francis'': That is pretty funny. They're my ally.

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---> ''Tom Francis'': That is pretty funny. [[http://www.computerandvideogames.com/article.php?id=198344&site=pcg They're my ally.ally]].
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***It actually is one of the three common win strategies: 1. Steam roll 2. Lots of teamwork 3. Spy Capture

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* ''{{Yu-Gi-Oh}}'' loves this. The Cyber Dragon era of the card game consisted of gambling that your one attack would go through, and win the duel. Of course, more advanced players would only do that after getting rid of potential traps with the card Heavy Storm. Not to mention, if you play all five of Exodia's pieces, you instantly win.

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* ''{{Yu-Gi-Oh}}'' loves this. The Cyber Dragon era of the card game consisted of gambling that your one attack would go through, and win the duel. Of course, more advanced players would only do that after getting rid of potential traps with the card Heavy Storm. Not Storm.
** Yu-Gi-Oh's specific win-condition cards include: Successfully inflicting damage with "Vennominaga the Deity of Poisonous Snakes" three times (but it's tricky enough
to mention, if you play summon), "Final Countdown," a stall victory condition that activates after 20 turns, a faster victory condition called "Destiny Board" which nonetheless requires stalling and hoping your opponent can't remove the cards on your back row, the iconic getting all five pieces of Exodia's pieces, you instantly win.Exodia in your hand, and the now-banned "Last Turn" which has one of your monsters and one of your opponent's of their choice duke it out for a last battle.
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* '{{Yu-Gi-Oh}}'' loves this. The Cyber Dragon era of the card game consisted of gambling that your one attack would go through, and win the duel. Of course, more advanced players would only do that after getting rid of potential traps with the card Heavy Storm. Not to mention, if you play all five of Exodia's pieces, you instantly win.

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* '{{Yu-Gi-Oh}}'' ''{{Yu-Gi-Oh}}'' loves this. The Cyber Dragon era of the card game consisted of gambling that your one attack would go through, and win the duel. Of course, more advanced players would only do that after getting rid of potential traps with the card Heavy Storm. Not to mention, if you play all five of Exodia's pieces, you instantly win.

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* {{Yugioh}} loves this. Power bond anyone? The Cyber Dragon era of the card game consisted of gambling that your one attack would go through, and win the duel. Of course, more advanced players would only do that after getting rid of potential traps with the card Heavy Storm.
** Also, Yugioh has several winning conditions. Exodia, Ouija Board, Final Countdown, Hyper Venom Counters...You name it.

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* {{Yugioh}} '{{Yu-Gi-Oh}}'' loves this. Power bond anyone? The Cyber Dragon era of the card game consisted of gambling that your one attack would go through, and win the duel. Of course, more advanced players would only do that after getting rid of potential traps with the card Heavy Storm.
** Also, Yugioh has several winning conditions. Exodia, Ouija Board, Final Countdown, Hyper Venom Counters...You name it.
Storm. Not to mention, if you play all five of Exodia's pieces, you instantly win.

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Wrong. You can die inside the rescue vehicle too.


* ''Left4Dead'' has these during the finale events. After the escape vehicle has arrived the hordes of undead do not matter. Your only objective is to climb (or be thrown by a tank) into the back of the rescue vehicle.


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** Except for that one mission in the first game where you have to escape with it: Nod mission 6.
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*** It was the same for Civilization II, and probably for the first one too. Only the Civ IV (and maybe Civ III) makes the player win as soon as he launches.
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** It gets even better in one of the puzzle levels of world 4: You have to destroy everything to make the Starite appear, but you can also just use a [[ThereIsNoKillLikeOverkill nuke or something similar]] and hope to touch the Starite before losing the level.
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[[AC:Real Life]]
* Most fighting sports are like this. If you knock out/pin your opponent or make him submit to you, you win right then and there and don't have to sweat out the judge's score cards. Though generally, the fighter who gets more points is generally doing a better job in the fight and more likely to KO/pin his opponent.
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* In the original Defender of the Crown, you win if you take the three Norman castles; no other castles or territories are required. Although it's rare, it's possible to win with one or even ''both'' Saxons still alive, even though they're supposedly fighting for the crown just like you. You also win immediately if you take the castles while allied to another Saxon (apparently he's too grateful or scared to challenge your rulership).

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* In the original Defender of the Crown, DefenderOfTheCrown, you win if you take the three Norman castles; no other castles or territories are required. Although it's rare, it's possible to win with one or even ''both'' Saxons still alive, even though they're supposedly fighting for the crown just like you. You also win immediately if you take the castles while allied to If another Saxon (apparently he's too grateful or scared saxon win this way, you get a different "Game Over" message then the usual one. If you get defeated, you get a message about how you flee and vow to challenge your rulership).return one day. If another saxon wins, you get a message about how the new king sends you as a diplomat to some boring place.
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** Bowser does it better.

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** Bowser does it better. He can grab an enemy and body slam them into the floor. If you move in midair to over a pit during this attack, Bowser can end up pulling the enemy along on a suicide dive, the enemy dying a moment before Bowser.
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** At least the newer EU III versions work differently, countries consider whether they have armies left to fight. Which can lead to silly situations itself - a huge army will mean that your enemy may not surrender, even if you, e.g., control all of Spain, but Spain has still a huge army on Mallorca, though without any ships to move them.
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* In [[ShootEmUp sailing sections]] of ''{{Dubloon}}'', reaching destination causes every monster at the screen to go out with a [[strike:[[OutWithABang bang]]]] poof of smoke.
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** And then you have ''Chinatown Wars'', while Pay 'N' Spray will remove your wanted level with a fresh coat of paint, they'll outright ''refuse'' to do so while there are any active cops or police cruisers in the vicinity. Police cruisers make up about a third of the traffic on ''Chinatown Wars'' take of Liberty City, and your chances of actually getting anywhere near a Pay 'N' Spray without cops trying to ram you off the road approach practically zero. Still, heat magically disappears if you trigger a mission, complete a mission, or walk into your safehouse and rest for six hours ''even in full view of the police,'' as it has from ''[[GrandTheftAutoSanAndreas San Andreas]]''.

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** And then you have ''Chinatown Wars'', ''ChinatownWars'', while Pay 'N' Spray will remove your wanted level with a fresh coat of paint, they'll outright ''refuse'' to do so while there are any active cops or police cruisers in the vicinity. Police cruisers make up about a third of the traffic on ''Chinatown Wars'' take of Liberty City, and your chances of actually getting anywhere near a Pay 'N' Spray without cops trying to ram you off the road approach practically zero. Still, heat magically disappears if you trigger a mission, complete a mission, or walk into your safehouse and rest for six hours ''even in full view of the police,'' as it has from ''[[GrandTheftAutoSanAndreas San Andreas]]''.

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