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->'''Kitty:''' Kurt, Can't you just 'port us to the ground?\\

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->'''Kitty:''' Kurt, Can't can't you just 'port us to the ground?\\
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->'''Kitty:''' Kurt, Can't you just port us to the ground?\\

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->'''Kitty:''' Kurt, Can't you just port 'port us to the ground?\\
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Niven\'s hyperdrive

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** The hyperdrive in his Known Space series has the same issue. Several times, ships end up having to dump relativistic velocities after returning to their home system, though ''Protector'' introduces in a [[ImportedAlienPhlebotinum gadget]] which at least makes that ''possible'' for reaction-drive ships.
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** When Drizzt kills Dantrag, he loots the bracers off the corpse, but finds that he can't get around the disadvantage. So he puts them on his ankles, killing two birds with one stone.

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* Another ArmoredCore example: In many of the games, Overed Boosting has the disadvantage of not being able to stop or turn on a dime. PA Jousters and Sword-based Mechs often rely on their Overed Boost to close the gap, but can easily miss and render themselves vulnerable while they try to correct their course to come in for a second strike. The most common way to defeat a PA Jouster or Swordy-mech is to either quick dash to the side multiple times in rapid succession, or [[JustShootHim Just shoot them]] with [[MoreDakka superior firepower]]. The former is tricky, while the latter requires heavy artillery like chain guns or grenade cannons.

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* Another ArmoredCore ''ArmoredCore'' example: In many of the games, Overed Boosting has the disadvantage of not being able to stop or turn on a dime. PA Jousters and Sword-based Mechs often rely on their Overed Boost to close the gap, but can easily miss and render themselves vulnerable while they try to correct their course to come in for a second strike. The most common way to defeat a PA Jouster or Swordy-mech is to either quick dash to the side multiple times in rapid succession, or [[JustShootHim Just just shoot them]] them with [[MoreDakka superior firepower]]. The former is tricky, while the latter requires heavy artillery like chain guns or grenade cannons.
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* Two examples from MarvelComics, using their signature speedster Quicksilver.

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* Two examples from MarvelComics, using their signature speedster Quicksilver.{{Quicksilver}}.
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* Hawkeye is used to being able to stop speedsters by predicting where they're gonna wind up next, because of his experience with the Squadron Supreme's Whizzer, but when he tried it on The {{Flash}} in ''JLA'' / ''Avengers'', it failed. Pretty much.

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* Hawkeye {{Hawkeye}} is used to being able to stop speedsters by predicting where they're gonna wind up next, because of his experience with the Squadron Supreme's Whizzer, but when he tried it on The {{Flash}} in ''JLA'' / ''Avengers'', it failed. Pretty much.
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No, it\'s not really clear if inertia was in affect or not. Anyway, that\'s not an example.


** Subverted with the 4th Hokage, Namikaze Minato. It is demonstrated in his battle against the BigBad that he is still affected by inertia when he teleports, but he can change his physical position and angle when he teleports and place himself anywhere in relation to his target, thus making the inertia work soley in his favor. Or, as you'd say in layman's terms: Inertia is his bitch.
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* ''DissidiaFinalFantasy'' has its version of [[FinalFantasyIX Kuja]] glide instead of walk. This means that, unlike most characters, he doesn't stop on a dime (he floats just high enough that he can't brace with his feet), but rather slides for a second when the player releases the analog stick. While it's impossible to die by falling in this game, it makes aiming something of a tricky process - a real pain given that ''all'' of Kuja's attacks are projectiles, and only his HP attacks stop his movement.
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'''Kurt:''' Right! Picture this: Bumpity, bumpity, bumpity, bumpity, SPLAT!

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'''Kurt:''' Right! Picture this: Bumpity, bumpity, bumpity, bumpity, SPLAT!
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Pretty much ExactlyWhatItSaysOnTheTin; once the character enters teleportation, or starts a set of movements, he can't change destination or direction of movement at all. All the underpowered character has to do is figure this out, and then intercept them. Heaven forbid the opponent has the RequiredSecondaryPowers needed to see it coming (ergo, super-reflexes) ''and'' maneuver out of the way, is a {{Nigh Invulnerab|ility}}le LightningBruiser who can just barrel through the obstacle, or worse, breaks the MagicAIsMagicA by not being subject to this problem...

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Pretty much ExactlyWhatItSaysOnTheTin; once the character enters teleportation, or starts a set of movements, he can't change destination or direction of movement at all. All the underpowered character has to do is figure this out, and then intercept them. Heaven forbid the opponent has the RequiredSecondaryPowers needed to see it coming (ergo, super-reflexes) SuperReflexes) ''and'' maneuver out of the way, is a {{Nigh Invulnerab|ility}}le LightningBruiser who can just barrel through the obstacle, has a TeleFrag effect that will just destroy the offending obstacle, or worse, breaks the MagicAIsMagicA by not being subject to this problem...
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* In the dojo fight in ''TheMatrix'', when Neo does a wallrun and backflips over Morpheus, Morpheus traces his path and kicks him when he lands.
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* Inertia is a major issue to consider when using inertialess star-drives in E.E. "Doc" Smith's ''{{Lensman}}'' series. Since ships retain the inertia they had when the drive was switched on, when it's switched off, they could arrive at their destination, switch off their drive and promptly fire off in a completely unexpected direction. If people are transferred from ship to ship whilst 'free', matching their velocities and inertias once they again go intert takes serious equipment. [[EarthShatteringKaboom Or, as with the inertialess planet "nutcracker" weapon, free objects rendered inert can fire off in completely expected directions...]]

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* Inertia is a major issue to consider when using inertialess star-drives in E.E. "Doc" Smith's EEDocSmith's ''{{Lensman}}'' series. Since ships retain the inertia they had when the drive was switched on, when it's switched off, they could arrive at their destination, switch off their drive and promptly fire off in a completely unexpected direction. If people are transferred from ship to ship whilst 'free', matching their velocities and inertias once they again go intert inert takes serious equipment. [[EarthShatteringKaboom Or, as with the inertialess planet "nutcracker" weapon, free objects rendered inert can fire off in completely expected directions...]]



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** It was not so much short stories as an essay about the subject, titled [[http://www.goldrush.com/~herd/tel/ "The Theory and Practice of Teleportation"]]. It's intended part in humor, part in mental exercise for scifi buffs, and part so nobody could call bullshit on him when he gave it as a speech to MIT. =)

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** It was not so much short **He did another set of stories as where light-speed teleportation required a receive station and preserved momentum but not potential energy. Solution to interstellar spaceflight? Build a Railgun launch system, and put the receiver at one end and the transmitter at the other. The payload slowly got pushed up to nearly lightspeed, and then they pushed the transmitter out of the way.
** He then [[ShownTheirWork showed his work]] in
an essay about the subject, titled [[http://www.goldrush.com/~herd/tel/ "The Theory and Practice of Teleportation"]]. It's It was intended in part in as humor, in part in as mental exercise for scifi buffs, and in part so nobody could call bullshit on him when he gave it as a speech to MIT. =)
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* A non-Quicksilver example: In ''[[UltimateXMen Ultimate X-Men]]'', Ultimate Arcade's debut brought him into conflict with Nightcrawler. He figured out where Kurt was going to 'port to next and was ready with a knife to the gut.

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* A non-Quicksilver example: In ''[[UltimateXMen Ultimate X-Men]]'', Ultimate Arcade's debut brought him into conflict with Nightcrawler. He figured out where Kurt was going to 'port to next and was ready with a knife to the gut.

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Pretty much ExactlyWhatItSaysOnTheTin; once the character enters teleportation, or starts a set of movements, he can't change destination or direction of movement at all. All the underpowered character has to do is figure this out, and then intercept them. Heaven forbid the opponent has the RequiredSecondaryPowers needed to see it coming (ergo, super-reflexes) ''and'' maneuver out of the way, or worse, breaks the MagicAIsMagicA by not being subject to this problem...

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Pretty much ExactlyWhatItSaysOnTheTin; once the character enters teleportation, or starts a set of movements, he can't change destination or direction of movement at all. All the underpowered character has to do is figure this out, and then intercept them. Heaven forbid the opponent has the RequiredSecondaryPowers needed to see it coming (ergo, super-reflexes) ''and'' maneuver out of the way, is a {{Nigh Invulnerab|ility}}le LightningBruiser who can just barrel through the obstacle, or worse, breaks the MagicAIsMagicA by not being subject to this problem...


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[[folder:Real Life]]
* Several WeakButSkilled martial arts rely on using the opponent's momentum against him, with Taijiquan being one of the most famous examples.
[[/folder]]
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* In StarFox 64, this turns out to be the undoing of the boss of Macbeth if you shoot all of the junction switches. The boss, who has been taunting you the whole level by speeding up his train, ends up crashing his train into a fuel bunker and meets an explosive doom.
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*** For the same reason parachutists fall behind a plane when they jump out. Sudden deceleration caused by being exceedingly unaerodynamic. He'd be travelling noticably faster than rogue when he caught her, and she'd be travelling slower than the plane when she returned. His speed wouldn't change much, but it wouldn't have been static.
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* [[{{Canabalt}} You ran 2917m before hitting a wall and tumbling to death]].

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* [[{{Canabalt}} You ran 2917m before hitting a wall and tumbling to your death]].
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** [[{{Canabalt}} You ran 2917m before hitting a wall and tumbling to death]].

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** * [[{{Canabalt}} You ran 2917m before hitting a wall and tumbling to death]].
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** [[{{Canabalt}} You ran 2917m before hitting a wall and tumbling to death]].
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** One of the smarter things he does is set up a mattress in an abandoned building. He memorizes its location, and teleports to it whenever he needs to break falls.
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** Subverted with the 4th Hokage, Namikaze Minato. It is demonstrated in his battle against the BigBad that he is still affected by inertia when he teleports, but he can change his physical position and angle when he teleports and place himself anywhere in relation to his target, thus making the inertia work soley in his favor. Or, as you'd say in layman's terms: Inertia is his bitch.
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** A variant occurs in ''StargateAtlantis'': Sheppard is forced by two Travelers to command an abandoned Ancient warship. When told to start moving the ship, he does so after helpfully informing them that [[YouDidntAsk they shouldn't have ordered that without activating the inertial compensators first]]. Cue the Travelers' OhCrap reaction before getting knocked out cold by the wall behind him.
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* ''{{Riddick}}'' uses a variant of this trope- rather than hitting the ''{{Big Bad}}'' with a stopping force while he teleports towards Riddick, [[spoiler: he takes his knife, and simply ''places'' it where the unlucky schmuck is going to be]].
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** In the third X-Men film, Kitty uses this against Juggernaut. When she realizes that the kid she's been sent to rescue has the ability to suppress powers. [[spoiler: Since Juggernaut's power makes him unstoppable, taking that power away without his knowledge means that he expects to just crash through the next wall]].
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*** Why would he have trouble with inertia when he and Rogue are both traveling at or near the plane's speed already?
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* In ''{{Naruto}}'', when Killer Bee [[SuperMode uses his tailed beast's power]] he can move very fast, but his movements are very linear, which allowed Sasuke to put him in a genjutsu with some help from Karin (which he easily broke out of) and [[spoiler:Kisame to block his charge with Samehada.]]
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* In HerculesTheLegendaryJourneys, Hercules uses this to defeat the LightningBruiser Morrigan during their rematch. Similar to the Deathstroke/Flash example above, this shouldn't have worked. Earlier, her SuperSpeed was similar to TimeStandsStill, where everything is in slow-motion and she travels along at a regular pace.
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* AntiHeroForHire demonstrates in the picture for this page.

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