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Capitalization was fixed from Video Game.SATAZIUS to Video Game.Satazius. Null edit to update index.
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[[quoteright:350:[[VideoGame/HazelnutHex https://static.tvtropes.org/pmwiki/pub/images/73328d10625db0555360a56d25a2f88cde772a17fa405695c416d2d4b6edd5af.png]]]]
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Wick update due to page moves
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* ''[[VideoGame/FantasticNightDreamsCotton Cotton]]''
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* ''[[VideoGame/FantasticNightDreamsCotton Cotton]]''''VideoGame/{{Cotton}}''
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* ''{{VideoGame/Touhou}} Maihana Ao Makyou ~Uniting Barrage Action~'' (a notable ''Touhou'' fangame with horizontal scrolling)
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* ''{{VideoGame/Touhou}} ''Franchise/{{Touhou|Project}} Maihana Ao Makyou ~Uniting Barrage Action~'' (a notable ''Touhou'' fangame with horizontal scrolling)
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Unlike their VerticalScrollingShooter cousins, horizontally-scrolling shooters commonly use [[DeadlyWalls terrain as an obstacle]], requiring the player to carefully navigate and avoid solid objects in addition to fighting the enemies that they encounter. Since the terrain is typically static, memorizing the layout can make things easier in such games.
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Unlike their VerticalScrollingShooter cousins, horizontally-scrolling shooters commonly use [[DeadlyWalls terrain as an obstacle]], requiring the player to carefully navigate and avoid solid objects in addition to fighting the enemies that they encounter. Since the terrain is typically static, memorizing the layout can make things easier in such games.
games. Like its vertical counterpart, it makes abundant use of MotionParallax, emulating the distance/perception of movement dichotomy (farther=slower) through layers.
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The genre was reasonably popular in the 1980s and 1990s, but their influence has waned considerably since the advent of 3D games.
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The genre was reasonably popular in the 1980s and 1990s, but their its influence has waned considerably since the advent of 3D games.