Follow TV Tropes

Following

History Main / HorizontalScrollingShooter

Go To

OR

Is there an issue? Send a MessageReason:
Capitalization was fixed from Video Game.SATAZIUS to Video Game.Satazius. Null edit to update index.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SchildmaidMX''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%% Image selected via crowner in the Image Suggestion thread: https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
%% https://tvtropes.org/pmwiki/crowner.php?crowner_id=dcmltw4n
%% Please do not change or remove without starting a new thread.

[[quoteright:350:[[VideoGame/HazelnutHex https://static.tvtropes.org/pmwiki/pub/images/73328d10625db0555360a56d25a2f88cde772a17fa405695c416d2d4b6edd5af.png]]]]
Is there an issue? Send a MessageReason:
Wick update due to page moves


* ''[[VideoGame/FantasticNightDreamsCotton Cotton]]''

to:

* ''[[VideoGame/FantasticNightDreamsCotton Cotton]]''''VideoGame/{{Cotton}}''



* ''{{VideoGame/Touhou}} Maihana Ao Makyou ~Uniting Barrage Action~'' (a notable ''Touhou'' fangame with horizontal scrolling)

to:

* ''{{VideoGame/Touhou}} ''Franchise/{{Touhou|Project}} Maihana Ao Makyou ~Uniting Barrage Action~'' (a notable ''Touhou'' fangame with horizontal scrolling)
Is there an issue? Send a MessageReason:
None


Unlike their VerticalScrollingShooter cousins, horizontally-scrolling shooters commonly use [[DeadlyWalls terrain as an obstacle]], requiring the player to carefully navigate and avoid solid objects in addition to fighting the enemies that they encounter. Since the terrain is typically static, memorizing the layout can make things easier in such games.

to:

Unlike their VerticalScrollingShooter cousins, horizontally-scrolling shooters commonly use [[DeadlyWalls terrain as an obstacle]], requiring the player to carefully navigate and avoid solid objects in addition to fighting the enemies that they encounter. Since the terrain is typically static, memorizing the layout can make things easier in such games.
games. Like its vertical counterpart, it makes abundant use of MotionParallax, emulating the distance/perception of movement dichotomy (farther=slower) through layers.



The genre was reasonably popular in the 1980s and 1990s, but their influence has waned considerably since the advent of 3D games.

to:

The genre was reasonably popular in the 1980s and 1990s, but their its influence has waned considerably since the advent of 3D games.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SkyRacket''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BArk2021''

Top