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* The line "In this house" that's repeated throughout the trailer for ''{{Film/Skinamarink}}'' is from a banned version of a trailer for ''{{Film/The Exorcist}}''.
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* By virtue of a shared developer, ''VideoGame/ChampionsOnline'' shares many sounds with ''VideoGame/CityOfHeroes'', albeit for different things (the COH teleport sound is reused for health pickups in CO).
** One last one from COH - the police drones scattered about the city have a scanner chatter loop that has shown up in shows like Batman the Animated series as background chatter. The devs confirmed that the loop is a stock sound effect - and once you hear it, you'll ALWAYS notice it from then on. . . .
* Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 ''Film/IronMan'' is the shot sound from ''VideoGame/SpaceInvaders''.
** Several more come from the original ''[[VideoGame/XCOMUFODefense X-COM]]'', notably the sounds made by JARVIS within the suit's HUD.
** One last one from COH - the police drones scattered about the city have a scanner chatter loop that has shown up in shows like Batman the Animated series as background chatter. The devs confirmed that the loop is a stock sound effect - and once you hear it, you'll ALWAYS notice it from then on. . . .
* Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 ''Film/IronMan'' is the shot sound from ''VideoGame/SpaceInvaders''.
** Several more come from the original ''[[VideoGame/XCOMUFODefense X-COM]]'', notably the sounds made by JARVIS within the suit's HUD.
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* ''VideoGame/ChampionsOnline'':
** By virtue of a shared developer,''VideoGame/ChampionsOnline'' the game shares many sounds with ''VideoGame/CityOfHeroes'', albeit for different things (the COH teleport sound is reused for health pickups in CO).
**One last one from COH - the The police drones scattered about the city have a scanner chatter loop that has shown up in shows like Batman the Animated series as background chatter. The devs confirmed that the loop is a stock sound effect - and once you hear it, you'll ALWAYS notice it from then on. . . .
* Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 ''Film/IronMan'' is the shot sound from''VideoGame/SpaceInvaders''.
**''VideoGame/SpaceInvaders''. Several more come from the original ''[[VideoGame/XCOMUFODefense X-COM]]'', notably the sounds made by JARVIS within the suit's HUD.
** By virtue of a shared developer,
**
* Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 ''Film/IronMan'' is the shot sound from
**
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** Hooktail's roar as it's flying overhead in Chapter 1 of ''VideoGame/PaperMarioTheThousandYearDoor'' is ''very'' similar to Rayquaza's ID cry from the third generation ''Pokémon'' games.
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* The ''WesternAnimation/SouthPark'' episode "Child Abduction Is Not Funny", in which the City Wok owner builds a wall around South Park, uses sounds from ''VideoGame/AgeOfEmpiresII'' when said wall gets attacked.
** In numerous other episodes, scenes depicting sinister activities, such as [[AnimalWrongsGroup a PETA facility]], are accompanied by [[https://www.youtube.com/watch?v=JrKbE_6urQw a jingle]] from ''VideoGame/HeroesOfMightAndMagic3''.
** In numerous other episodes, scenes depicting sinister activities, such as [[AnimalWrongsGroup a PETA facility]], are accompanied by [[https://www.youtube.com/watch?v=JrKbE_6urQw a jingle]] from ''VideoGame/HeroesOfMightAndMagic3''.
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* ''WesternAnimation/SouthPark'':
** The''WesternAnimation/SouthPark'' episode "Child Abduction Is Not Funny", in which the City Wok owner builds a wall around South Park, uses sounds from ''VideoGame/AgeOfEmpiresII'' when said wall gets attacked.
** In numerousother episodes, scenes depicting sinister activities, such as [[AnimalWrongsGroup a PETA facility]], are accompanied by [[https://www.youtube.com/watch?v=JrKbE_6urQw a jingle]] from ''VideoGame/HeroesOfMightAndMagic3''.
** The
** In numerous
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* ''VideoGame/ChronoTrigger'' reuses a good number of sound effects from ''VideoGame/FinalFantasyVI'', from the same developers.
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* ''VideoGame/ChronoTrigger'' ''VideoGame/ChronoTrigger'':
** The game reuses a good number of sound effects from ''VideoGame/FinalFantasyVI'', from the same developers.
** The game reuses a good number of sound effects from ''VideoGame/FinalFantasyVI'', from the same developers.
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** And speaking of ''Concentration'', its BonusRound timer was recycled from the first version of ''Series/{{Blockbusters}}''.
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** And speaking of ''Concentration'', its In ''Series/{{Concentration}}'', the BonusRound timer was recycled from the first version of ''Series/{{Blockbusters}}''.
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* Speaking of ''Scrabble'', ''Series/BeakmansWorld'' came to like using the sound effects from that show; at least one of their crew members had been a contestant on the show. (Ironically, the show was produced, like ''Wheel'' and ''Series/{{Jeopardy}}'', by what's currently Creator/SonyPicturesTelevision.)
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* Speaking of ''Scrabble'', ''Series/BeakmansWorld'' came to like using the sound effects from that show; ''Series/{{Scrabble}}''; at least one of their crew members had been a contestant on the show. (Ironically, the show was produced, like ''Wheel'' and ''Series/{{Jeopardy}}'', by what's currently Creator/SonyPicturesTelevision.)
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** Also, the VaderBreath sample used in the ''DHT 2'' music track "[[https://youtu.be/Sf16Gxy38OY Kill Reese]]" appears at a lower pitch in "[[https://youtu.be/wAQAMgZ7-Xw Ominous Hallway]]" from ''VideoGame/SilentHill2''.
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** Also, the The VaderBreath sample used in the ''DHT 2'' music track "[[https://youtu.be/Sf16Gxy38OY Kill Reese]]" appears at a lower pitch in "[[https://youtu.be/wAQAMgZ7-Xw Ominous Hallway]]" from ''VideoGame/SilentHill2''.
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** The periodic rasping/snarling sound on the [[https://www.youtube.com/watch?v=qQNHB2VxeDg East Southvale streets]] returns in ''VideoGame/SilentHill3'''s [[https://www.youtube.com/watch?v=VDv9lvsNQj4 mall music]].
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* [[WesternAnimation/TheTransformers Megatron]]'s fusion cannon's firing sound is the "shrump" sound from various Creator/HannaBarbera cartoons, typically used when a character falls on something or pops out of a hole.
** Also, Laserbeak and the Seekers make the same sounds as [[Franchise/StarWars TIE Fighters and the Millennium Falcon]] when flying.
** Also, Laserbeak and the Seekers make the same sounds as [[Franchise/StarWars TIE Fighters and the Millennium Falcon]] when flying.
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* [[WesternAnimation/TheTransformers Megatron]]'s fusion cannon's firing sound is the "shrump" sound from various Creator/HannaBarbera cartoons, typically used when a character falls on something or pops out of a hole.
**hole. Also, Laserbeak and the Seekers make the same sounds as [[Franchise/StarWars TIE Fighters and the Millennium Falcon]] when flying.
**
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* The whispering ambient sounds in the first ''VideoGame/{{Quake}}'''s hub level later appeared in parts of ''VideoGame/TwistedMetalBlack''.
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* ''VideoGame/TwistedMetalBlack'':
** The whispering ambient sounds in the first ''VideoGame/{{Quake}}'''s hub level later appeared in parts of ''VideoGame/TwistedMetalBlack''.
** The whispering ambient sounds in the first ''VideoGame/{{Quake}}'''s hub level later appeared in parts of ''VideoGame/TwistedMetalBlack''.
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* Most Creator/{{Compile}} shmups, from ''Gulkave'' (one of their few {{Horizontal Scrolling Shooter}}s) to ''VideoGame/TheGuardianLegend'' to ''VideoGame/GunNac'' to ''GG VideoGame/{{Aleste}} II'' to ''VideoGame/{{Zanac}} Neo'', play the same jingle when you get enough points for an extra life. This sound can also be heard in some of their more casually-oriented games. It also appears in ''VideoGame/{{Tyrian}}'', a non-Compile shmup, as the "Secret Level" jingle.
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* Creator/{{Compile}}:
** Most Creator/{{Compile}} shmups, from ''Gulkave'' (one of their few {{Horizontal Scrolling Shooter}}s) to ''VideoGame/TheGuardianLegend'' to ''VideoGame/GunNac'' to ''GG VideoGame/{{Aleste}} II'' to ''VideoGame/{{Zanac}} Neo'', play the same jingle when you get enough points for an extra life. This sound can also be heard in some of their more casually-oriented games. It also appears in ''VideoGame/{{Tyrian}}'', a non-Compile shmup, as the "Secret Level" jingle.
** Most Creator/{{Compile}} shmups, from ''Gulkave'' (one of their few {{Horizontal Scrolling Shooter}}s) to ''VideoGame/TheGuardianLegend'' to ''VideoGame/GunNac'' to ''GG VideoGame/{{Aleste}} II'' to ''VideoGame/{{Zanac}} Neo'', play the same jingle when you get enough points for an extra life. This sound can also be heard in some of their more casually-oriented games. It also appears in ''VideoGame/{{Tyrian}}'', a non-Compile shmup, as the "Secret Level" jingle.
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* In ''Film/{{Avatar}}'', the odd, barking "cough" sound made by the dire-horses is identical to the calling sound the raptors make in the first ''Film/JurassicPark'' film (watch in the kitchen, when the raptor calls for its buddy to look for Tim & Lex). Of course, they should sound the same: both are the cough of a male walrus or elephant seal. Some of the thanator's roars seem to be the same as those of the UsefulNotes/TyrannosaurusRex, as well. Both films used the same SFX shop.
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* In ''Film/{{Avatar}}'', the odd, barking "cough" sound made by the dire-horses is identical to the calling sound the raptors make in the first ''Film/JurassicPark'' film ''Film/JurassicPark1993'' (watch in the kitchen, when the raptor calls for its buddy to look for Tim & Lex). Of course, they should sound the same: both are the cough of a male walrus or elephant seal. Some of the thanator's roars seem to be the same as those of the UsefulNotes/TyrannosaurusRex, as well. Both films used the same SFX shop.
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* The roars of many ''Franchise/UltraSeries'' monsters are borrowed or modified from those from Creator/{{Toho}}'s kaiju movies, up to and including that of Franchise/{{Godzilla}} himself. Franchise creator Eiji Tsubaraya produced the special effects for [[Film/Godzilla1954 the original film]], so this makes sense.
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* ''Franchise/UltraSeries'':
** The roars of many ''Franchise/UltraSeries'' monsters are borrowed or modified from those from Creator/{{Toho}}'s kaiju movies, up to and including that of Franchise/{{Godzilla}} himself. Franchise creator Eiji Tsubaraya produced the special effects for [[Film/Godzilla1954 the original film]], so this makes sense.
** The roars of many ''Franchise/UltraSeries'' monsters are borrowed or modified from those from Creator/{{Toho}}'s kaiju movies, up to and including that of Franchise/{{Godzilla}} himself. Franchise creator Eiji Tsubaraya produced the special effects for [[Film/Godzilla1954 the original film]], so this makes sense.
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* ''Series/WhereInTheWorldIsCarmenSandiego'''s [[EarlyInstallmentWeirdness first season]] borrowed many sound effects from ''Series/DoubleDare'', which host Greg Lee had worked on.
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* ''Series/WhereInTheWorldIsCarmenSandiego'''s [[EarlyInstallmentWeirdness first season]] borrowed many sound effects from ''Series/DoubleDare'', ''Series/DoubleDare1986'', which host Greg Lee had worked on.
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* ''VideoGame/IntoTheBreach'': The unique sound that an incoming Strange Pod makes if you successfully find and activate a hidden beacon is the same sound that plays each time your ship jumps to the next beacon in Subset Games' previous title, ''VideoGame/FTLFasterThanLight''.
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* In ''Film/DunePartTwo'', the fully black clad handlers of the Harkonnen arena who are there to make sure Feyd-Rautha's life is not threatened during his birthday {{gladiator game|s}} emit the same sounds as the Clickers from ''VideoGame/TheLastOfUs''.
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* In ''WesternAnimation/InsideOut'', one of Boo's cries from the climax of ''WesternAnimation/MonstersInc'' is used in the flashback of Riley crying over dropping her ice cream.
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* In ''WesternAnimation/InsideOut'', one of Boo's cries from the climax of ''WesternAnimation/MonstersInc'' ''WesternAnimation/MonstersInc1'' is used in the flashback of Riley crying over dropping her ice cream.
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* The infamous "Muslim chanting" from ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' [[https://www.youtube.com/watch?v=JDcQVzu_kc8 original Fire Temple music]], which was removed in later versions of the game, is actually a fairly common stock sample that's been in a heap of game music. You can hear it in ''VideoGame/CruisN the World'' 's [[https://www.youtube.com/watch?v=vljFK6OeCj0 Egypt]] theme, ''VideoGame/ParasiteEve2'''s "[[https://www.youtube.com/watch?v=nDkXiR8AZsI Ark]]," and "[[https://www.youtube.com/watch?v=8WU1SLwUDDw Love/Hate Chant]]" from ''VideoGame/KakutoChojin''. Things really came full circle with that last example, where the chants once again proved controversial - the game was ''[[BannedInChina removed from shelves]]'' just for their inclusion! The Temple Hideout DLC stage for ''VideoGame/StreetFighterV'' also ended up being temporarily recalled due to its music's use of the sample.
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* The infamous "Muslim chanting" Muslim chanting from ''VideoGame/TheLegendOfZeldaOcarinaOfTime's'' [[https://www.youtube.com/watch?v=JDcQVzu_kc8 original Fire Temple music]], which was removed in later versions of the game, is actually a fairly common stock sample from Track 76 of ''Voice Spectral: Volume 1'' by Best Service, that's been in a heap of game music. You can hear it in ''VideoGame/CruisN the World'' 's [[https://www.youtube.com/watch?v=vljFK6OeCj0 Egypt]] theme, ''VideoGame/ParasiteEve2'''s "[[https://www.youtube.com/watch?v=nDkXiR8AZsI Ark]]," and "[[https://www.youtube.com/watch?v=8WU1SLwUDDw Love/Hate Chant]]" from ''VideoGame/KakutoChojin''. Things really came full circle with that last example, where the chants once again proved controversial - the game was ''[[BannedInChina removed from shelves]]'' just for their inclusion! The Temple Hideout DLC stage for ''VideoGame/StreetFighterV'' also ended up being temporarily recalled due to its music's use of the sample.