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** Fall damage cannot kill you outside of battle; if the damage it would deal is higher than your HP, you get dropped to 1. However, if you are ''in'' battle, fall damage '''can''' be lethal - regardless of whether you have enmity from something on top of the cliff, or you fell into view of a hostile enemy at the bottom.

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** Fall damage cannot can never kill you outside of battle; if the damage it would deal is higher than your HP, you get dropped to 1. However, if you are ''in'' battle, fall damage '''can''' be lethal - regardless of whether as long as you're at full HP. If you have enmity from something on top of the cliff, or you fell into view of a hostile enemy at the bottom.even 1 HP less than maximum, an otherwise non-fatal fall WILL kill you.
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* ''VideoGame/EpicBattleFantasy5'': Anna's Bow Whack skill is unable to drop a foe's HP below 1. In combination with its increased chance to cause foes to [[MoraleMechanic Surrender]], this makes it highly useful for capturing them.

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* ''VideoGame/EpicBattleFantasy5'': As of the the v2.0 update, Anna's Bow Whack skill is unable to drop a foe's HP below 1. In combination with its increased chance to cause foes to [[MoraleMechanic Surrender]], this makes it highly useful for capturing them.
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* ''VideoGame/MarioAndLuigiSuperstarSaga'' does this with the {{Final Boss}}es Bowletta and Cackletta's Soul. After defeating Bowletta, Mario and Luigi are beaten and reduced to 1 HP in an unavoidable attack from a timed Bob-Omb, which leaves them weak enough to be vacuum-eaten by Bowletta. When they wake up inside Bowletta's body, they are immediately attacked by Cackletta's Soul, complete with [[CognizantLimbs multiple body parts]] (with new attacks you haven't seen before unless you've already died here) which predictably will kill you outright if you don't dodge them. This will happen before you even get a chance to heal unless you have done enough LevelGrinding to get at least one Bro's Speed to be greater than hers, or you use equipment with the First Strike effect. You can also survive by correctly timing ActionCommands to dodge the attacks, but it requires good skill because her attack animations are long and can easily throw off your timing. Luckily, the [=3DS=] version lets you move first, allowing you to heal straight away.

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* ''VideoGame/MarioAndLuigiSuperstarSaga'' does this with the {{Final Boss}}es Bowletta and Cackletta's Soul.Cackletta. After defeating Bowletta, Mario and Luigi are beaten and reduced to 1 HP in an unavoidable attack from a timed Bob-Omb, which leaves them weak enough to be vacuum-eaten by Bowletta. When they wake up inside Bowletta's body, they are immediately attacked by Cackletta's Soul, Cackletta, complete with [[CognizantLimbs multiple body parts]] (with new attacks you haven't seen before unless you've already died here) which predictably will kill you outright if you don't dodge them. This On the original GBA version, this will happen before you even get a chance to heal unless you have done enough LevelGrinding to get at least one Bro's Speed to be greater than hers, or you use equipment with the First Strike effect. You can also survive by correctly timing ActionCommands to dodge the attacks, but it requires good skill because her attack animations are long and can easily throw off your timing. Luckily, the [=3DS=] version lets you adjusts Cackletta's stats to the point where it's very likely you'll move first, allowing you to heal straight away.
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** The move "Endeavor" (deals damage to make the target's HP equal to the user's) inflicted by a weak Pokémon with [[LastChanceHitPoint the item Focus Sash or the ability Sturdy]] can be this against the strongest of Pokémon. This strategy is generally named F.E.A.R.[[note]]"'''F'''ocus Sash,''' E'''ndeavor, (Quick) '''A'''ttack,'''R'''attata" or "'''F'''***ing '''E'''vil '''A'''nnoying '''R'''odent"[[/note]]

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** The move "Endeavor" (deals damage to make the target's HP equal to the user's) inflicted by a weak Pokémon with [[LastChanceHitPoint the item Focus Sash or the ability Sturdy]] can be this against the strongest of Pokémon. This strategy is generally named F.E.A.R.[[note]]"'''F'''ocus Sash,''' E'''ndeavor, (Quick) '''A'''ttack,'''R'''attata" '''A'''ttack, '''R'''attata" or "'''F'''***ing '''E'''vil '''A'''nnoying '''R'''odent"[[/note]]
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Should you fall victim to these kinds of attacks, your safest action is simply to HealThyself the first chance you get ... or you can also use this chance to unleash a DesperationAttack of maximum power. But be very wary: Even ScratchDamage leads directly to a CriticalExistenceFailure.

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Should you fall victim to these kinds of attacks, your safest action is simply to HealThyself the first chance you get ...get... or you can also use this chance to unleash a DesperationAttack of maximum power. But be very wary: Even ScratchDamage leads directly to a CriticalExistenceFailure.
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** The final boss of ''VideoGame/TalesOfVesperia'', [[spoiler:Duke]], has a [[LimitBreak Mystic Arte]] called Big Bang that deals an absurd amount of damage to your entire party but can never reduce your HP below 1. It's not technically a "HP to One" effect but at higher difficulty levels (and ''especially'' against his TrueFinalBoss form) it might as well be. (''Unless'', you happen to be playing the UsefulNotes/{{PS3}} UpdatedRerelease on Hard or Unknown mode, in which case the "LastChanceHitPoint" condition is thrown out of the window and you can ''really'' [[TotalPartyKill start worrying]]).

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** The final boss of ''VideoGame/TalesOfVesperia'', [[spoiler:Duke]], has a [[LimitBreak Mystic Arte]] called Big Bang that deals an absurd amount of damage to your entire party but can never reduce your HP below 1. It's not technically a "HP to One" effect but at higher difficulty levels (and ''especially'' against his TrueFinalBoss form) it might as well be. (''Unless'', you happen to be playing the UsefulNotes/{{PS3}} Platform/{{PS3}} UpdatedRerelease on Hard or Unknown mode, in which case the "LastChanceHitPoint" condition is thrown out of the window and you can ''really'' [[TotalPartyKill start worrying]]).



** [[Anime/MobileSuitGundamWing Heero Yuy's]] "I'll Kill You" command in the ''[=SD=] G Generation'' games for the UsefulNotes/NintendoDS increases his attack power at the cost of, ironically, not being able to kill.

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** [[Anime/MobileSuitGundamWing Heero Yuy's]] "I'll Kill You" command in the ''[=SD=] G Generation'' games for the UsefulNotes/NintendoDS Platform/NintendoDS increases his attack power at the cost of, ironically, not being able to kill.
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* ''Videogame/MapleStory'' has Zakum, the original BigBad of the game (who devolved into the-boss-everyone-wants-to-fight-because-of-the-[[InfinityPlusOneSword Infinity-Plus-One-Hat]]-you-get-from-him thanks to further additions adding [[SortingAlgorithmOfEvil even bigger bads]], the most notable and recent example being [[SpellMyNameWithAnS Pink Bean/Pink Been/Pink Being]] in [[NoExportForYou Time Temple]]) -- who, in his final form (he looks more battle-damaged with each form, the last one being terribly close to rubble) regularly ABUSES an attack that drops both [[HitPoints HP]] and [[ManaMeter SP]] to 1.

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* ''Videogame/MapleStory'' has Zakum, the original BigBad of the game (who devolved into the-boss-everyone-wants-to-fight-because-of-the-[[InfinityPlusOneSword Infinity-Plus-One-Hat]]-you-get-from-him thanks to further additions adding [[SortingAlgorithmOfEvil even bigger bads]], the most notable and recent example being [[SpellMyNameWithAnS [[InconsistentSpelling Pink Bean/Pink Been/Pink Being]] in [[NoExportForYou Time Temple]]) -- who, in his final form (he looks more battle-damaged with each form, the last one being terribly close to rubble) regularly ABUSES an attack that drops both [[HitPoints HP]] and [[ManaMeter SP]] to 1.
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* ''Videogame/SuperMarioRPG'' has some enemy attacks that are {{One Hit Kill}}s. However, if you defend against these attacks with the ActionCommand, they become this trope. A more traditional example appears in the remake with [[spoiler:[=3D=] Culex's]] Meteor.

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* ''Videogame/SuperMarioRPG'' has some enemy attacks that are {{One Hit Kill}}s. However, if you defend against these attacks with the ActionCommand, they become this trope. A more traditional example appears in the The remake with has [[spoiler:[=3D=] Culex's]] Meteor.Meteor, which does damage equal to characters' max HP-1, meaning that it's this trope on characters at full health and a OneHitKill on anyone below that.
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** ''VideoGame/ShinMegamiTenseiIIINocturne'' has a version of this [[NintendoHard fitting with the spirit of the game]]: Alciel will do this to your entire party with Sol Niger, then immediately follow it up with a regular attack before you get a turn. [[WeCannotGoOnWithoutYou Just hope he doesn't target the main character with it.]]

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** ''VideoGame/ShinMegamiTenseiIIINocturne'' has a version of this [[NintendoHard fitting with the spirit of the game]]: Alciel will do this to your entire party with Sol Niger, then immediately follow it up with a regular attack before you get a turn. [[WeCannotGoOnWithoutYou Just hope he doesn't target the main character with it.]]]] Fortunately, it's telegraphed - the boss uses ManaDrain on the turn before he uses Sol Niger, giving you an opening to use an [[AttackReflector Attack Mirror]].



* ''Videogame/SuperMarioRPG'' has some enemy attacks that are {{One Hit Kill}}s. However, if you defend against these attacks with the ActionCommand, they become this trope.

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* ''Videogame/SuperMarioRPG'' has some enemy attacks that are {{One Hit Kill}}s. However, if you defend against these attacks with the ActionCommand, they become this trope. A more traditional example appears in the remake with [[spoiler:[=3D=] Culex's]] Meteor.
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** Alarak can do with to ''[[PowerAtAPrice himself]]'' with a level 20 talent. More specifically, the talent lets him teleport a sizable distance and clear any status effects, but automatically sets him to 1 HP. He can use it to escape from basically any situation, but smart opponents can figure out where he might have blinked to and instantly pop him.

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** Alarak can do with to ''[[PowerAtAPrice himself]]'' with a level 20 talent. More specifically, the talent lets him teleport a sizable distance and clear any status effects, but automatically sets him to 1 HP.HP if he doesn't hit enemy heroes enough times with his abilities. He can use it to escape from basically any situation, but smart opponents can figure out where he might have blinked to and instantly pop him.
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*** Mobile Type 8, a boss in Lunatic Pandora, has another party-wide example in its Corona attack.
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* In ''VideoGame/CuteBite'', the first time that the player encounters a Vampire Hunter, there is a special code protection so that if the Hunter would do a OneHitKill in the first attack before her statbars have been revealed, it will instead reduce HP to 1, giving the player one chance to recognise just how dangerous this enemy is and run away. If you keep fighting past the first turn, well, you had your warning...

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