Follow TV Tropes

Following

History Main / EarlyGameHell

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/WarThunder'': As far as many veteran players are concerned, a new player who chooses [[UsefulNotes/GaulsWithGrenades France]] as their first nation is one making a colossal mistake. In Rank I, France has inferior tanks to many of her competitors, with designs that even for pre-war Reserve tanks are slow, under armoured and armed with guns of exceedingly poor anti-armour performance. Not only that, but these early French tanks have crews of only two men and tall hulls with broad sides, so it doesn't actually take much to take them out of commission. The original line of French Reserve tanks (the AMC.34 YR, FCM.36, and H.35) were considered [[JokeCharacter so atrocious]] that they were eventually removed from the tree and replaced with better (but still not quite exactly good) alternatives, the AMD.35 and the H.39. You can still unlock them but you need to reach Rank II to go back and get them -- ''why'' you would want to waste your time on that is the real question. Things get better for the French when you hit Rank II and unlock the Char 2C, a ''super-heavy'' tank the size of a house with a decently-punching close range cannon and a whopping crew of ''twelve'', making a tank that takes FOREVER to kill as long as you don't [[StuffBlowingUp get ammo-racked]].
Is there an issue? Send a MessageReason:
None


* The original ''[[VideoGame/{{Medabots}} Medarot]]'' starts rough. You only have one Medabots at this stage and since the game ends if you don't have any spare Medabots in reserve after a loss, every loss after the tutorial battle will result in a GameOver. Despite this, the game has no qualms about subjecting the player to 2 v 1 fights (including a trap triggered by talking to a random NPC) and some battles may as well be a LuckBasedMission. This is felt as early as the opening battle with Cyandog, who can sometimes knock out the player in two turns without there being a way to prevent it. This is more pronounced in the Kuwagata/Rokusho version because while Kabuto/Metabee has a powerful missile attack for his head part, the Kuwagata head only has a useless (at this stage) sensor function and it derives its striking power from frail arm parts, Since there is no secondary Medabot to draw away fire or provide support boosts, it's very difficult to get through the first town and acquire your second Tinpet (at this point which the difficulty evens out) without swapping parts.

to:

* The original ''[[VideoGame/{{Medabots}} ''[[VideoGame/MedarotKabutoAndKuwagata Medarot]]'' starts rough. You only have one Medabots at this stage and since the game ends if you don't have any spare Medabots in reserve after a loss, every loss after the tutorial battle will result in a GameOver. Despite this, the game has no qualms about subjecting the player to 2 v 1 fights (including a trap triggered by talking to a random NPC) and some battles may as well be a LuckBasedMission. This is felt as early as the opening battle with Cyandog, who can sometimes knock out the player in two turns without there being a way to prevent it. This is more pronounced in the Kuwagata/Rokusho version because while Kabuto/Metabee has a powerful missile attack for his head part, the Kuwagata head only has a useless (at this stage) sensor function and it derives its striking power from frail arm parts, Since there is no secondary Medabot to draw away fire or provide support boosts, it's very difficult to get through the first town and acquire your second Tinpet (at this point which the difficulty evens out) without swapping parts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/StarShiftOrigins'': The first dungeon of the game is the ESA invading the TRS Dauntless, and there's no opportunity to shop for new equipment, making it difficult to deal with the enemies' high stats. Afterwards, the player has a chance to buy equipment upgrades from Nexus, but how much this help depends on how much money they managed to grind on the Dauntless.
Is there an issue? Send a MessageReason:
According to the wiki it seems like the official title of this is just "Colossal Caverns," and not "Pikmin 2: Colossal Caverns."

Added DiffLines:

* ''Colossal Caverns'' is a ''VideoGame/Pikmin2'' rom hack where every enemy and boss is all placed inside one gigantic map. By the beginning, the player has a limited squad with no access to Onions, and there is a chance that enemies and hazards could be right near the beginning, requiring quick thinking when in the initial room. As a run goes by and more of the cave is taken care of, the number of enemies drops, the player eventually finds the Onions scattered about the map to grow their Pikmin squad, upgrades are obtained from treasures dropped by bosses, Purple Pikmin and Bulbmin are found through Candypop Buds or enemy Bulbmin (unless Purple Pikmin are enabled to be given at the start), and the run overall becomes much more relaxed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/HeroesOfTheSeasons'': The initially available equipment in the stores is good enough to beat the early modes, but even with good preparation, the first few versions of King Frinch can be tanky to take down. Starting with Invasion mode, better equipment and consumables will be unlocked, making it easier to min-max characters to finish off enemies faster while still staying alive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Starfield}}'':
** The earliest portion of the game is by far the most difficult under most circumstances. You'll be low on money, most types of ammo are scarce/expensive, you'll be lacking Skill investment (including some quality of life features that past Bethesda games gave you for free like "detection" notice while sneaking), and your starting ship, the Frontier, is underwhelming, especially when it comes to weapons, and will be outgunned quickly. As you gain a few levels and figure out the most efficient ways of making money, a snowballing UnstableEquilibrium effect kicks in, making everything far easier as long as you don't stray to places too far above your level. Once you get past level 60 (where the final [[LevelScaling Level Scaled]] items unlock and become available), the game will be almost laughable easy on everything but the highest difficulties.
** This turns out to be cyclical when it comes to the NewGamePlus. [[spoiler:As you pass through the Unity, becoming Starborn and entering another universe, you get to keep your level, skills, and powers, but lose everything else - weapons, equipment, items, outposts, ships, relationships...]] Starting over largely from scratch can be challenging and, on top of it, all enemies will get damage and damage resistance boosts each time you do this. ([[GuideDangIt And nowhere in the game does it tell you this]].)
Is there an issue? Send a MessageReason:
Wick swap


* ''VideoGame/KidIcarus'': The first levels are probably the hardest (which makes sense; you actually ''are'' in Hell, after all). Pit starts out with a tiny health bar and a [[WithThisHerring weak bow]] with poor range. The first levels also scroll upward, and due to RatchetScrolling you die if you fall past the bottom of the screen. Once you've completed those levels though, most likely gaining some health and weapon upgrades along the way, it gets much easier. [[LampshadeHanging Pit and Palutena even reference it]] in ''[[VideoGame/KidIcarusUprising Uprising]]''.

to:

* ''VideoGame/KidIcarus'': ''VideoGame/KidIcarus1986'': The first levels are probably the hardest (which makes sense; you actually ''are'' in Hell, after all). Pit starts out with a tiny health bar and a [[WithThisHerring weak bow]] with poor range. The first levels also scroll upward, and due to RatchetScrolling you die if you fall past the bottom of the screen. Once you've completed those levels though, most likely gaining some health and weapon upgrades along the way, it gets much easier. [[LampshadeHanging Pit and Palutena even reference it]] in ''[[VideoGame/KidIcarusUprising Uprising]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AtomicHeart'': At the start of the game, even a single [[TheGoomba VOV-A6 robot]] poses a serious threat, and you lack the means to quickly dispose of them in direct combat, having to rely on stealth instead. This trend continues when you first make your way into the open world -- while you're better-armed at this point, the infinitely repairing robots will quickly overwhelm you once your pitiful ammunition supplies run out.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/PokemonGoldAndSilver'' has the infamous Whitney battle which is the third gym the player faces along with being a noticeable DifficultySpike and ThatOneBoss. Unlike the previous remake [=FireRed and LeafGreen=] which added mechanics and moveset changes to make battles easier[[note]]an example being Charmander learning Metal Claw to have an easier time defeating the Pewter City Gym[[/note]], [=HeartGold and SoulSilver=] made the battle harder where using a Ghost-type Pokémon will not provide an immunity to Miltank's Stomp due to her Ability Scrappy which allows Normal and Fighting-type attacks to hit Ghost-types. Whitney's Miltank still uses the Attract strategy in her rematch in the Fighting Dojo in [=HeartGold and SoulSilver=] but this optional battle takes place post-Hall of Fame where the player will have access to a lot more Pokemon.

to:

** ''VideoGame/PokemonGoldAndSilver'' has the infamous Whitney battle which is the third gym the player faces along with being a noticeable DifficultySpike and ThatOneBoss. The Clefairy will pose little difficulty to a prepared team but her Miltank will be a significant challenge to even a prepared team. On top of its already high defense stats, Milk Drink recovers half its HP while Attract will cause infatuation where there is a 50% chance Pokemon of the opposite gender will not attack. Its attacks Stomp and Rollout will significantly plow through teams as Rollout generates more damage on consecutive uses along with Miltank having high stats for the time it is fought. The "Early Game Hell" part comes into play where there are few Pokémon that resist Rollout at that point in the game, being the evolutionary families of Wooper, Onix, Geodude, Sandshrew and Machop. Unlike the previous remake [=FireRed and LeafGreen=] which added mechanics and moveset changes to make battles easier[[note]]an example being Charmander learning Metal Claw to have an easier time defeating the Pewter City Gym[[/note]], [=HeartGold and SoulSilver=] made the battle harder where using harder. Using a Ghost-type Pokémon will not provide an immunity to Miltank's Stomp due to her Ability Scrappy which allows Normal and Fighting-type attacks to hit Ghost-types.Ghost-types and Miltank is holding a Lum Berry, giving it a one-time immunity to any status condition. Whitney's Miltank still uses the Attract strategy in her rematch in the Fighting Dojo in [=HeartGold and SoulSilver=] but this optional battle takes place post-Hall of Fame where the player will have access to a lot more Pokemon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/PokemonGoldAndSilver'' has the infamous Whitney battle which is the third gym the player faces along with being a noticeable DifficultySpike and ThatOneBoss. Unlike the previous remake [=FireRed and LeafGreen=] which added mechanics and moveset changes to make battles easier[[note]]an example being Charmander learning Metal Claw to have an easier time defeating the Pewter City Gym[[/note]], [=HeartGold and SoulSilver=] made the battle harder where using a Ghost-type Pokémon will not provide an immunity to Miltank's Stomp due to her Ability Scrappy which allows Normal and Fighting-type attacks to hit Ghost-types. Whitney's Miltank still uses the Attract strategy in her rematch in the Fighting Dojo in [=HeartGold and SoulSilver=] but this optional battle takes place post-Hall of Fame where the player will have access to a lot more Pokemon.
Is there an issue? Send a MessageReason:
Deleted Sekiro example. The latter two-thirds of it it were off-topic rambling about how it's not possible to grind levels in the game, and the first part was just patently absurd. This trope is about a game's difficulty being front-loaded, and Sekiro's final boss is very commonly cited as one of the most difficult boss fights From Software has ever designed. I know what exactly 100 percent of Sekiro players would say in response to the question "Hey, what was harder for you: that brief early section of the game where you couldn't heal and had to do a lot of stealth, or the back half, with the Guardian Ape, Owl (Father) and Isshin, the Sword Saint?" And that answer, unless they've played through recently, will be "There's a part where you couldn't heal? Oh yeah, I guess that's right".


* ''VideoGame/SekiroShadowsDieTwice'': You essentially have to stealth your way through the entire early game until you get your prosthetics and Gourd Seeds, as you have such little health that getting hit once by anything can instakill you and you have basically no healing at the start. In addition, dodging attacks is not the be-all-end-all like in the ''Soulsborne'' games, and you will likely find yourself screaming "DamnYouMuscleMemory" after you reflexively try to dodge through an attack that must be deflected or jumped over, only to get flattened due to your severe lack of i-frames. And the worst part is that the only way to increase your health or attack power is by beating the bosses and minibosses, so you can't just spend a few hours LevelGrinding in order to bulldoze your way through with an overleveled character if you're having trouble, you really do have to "[[MemeticMutation git gud]]".
Is there an issue? Send a MessageReason:
Fixing indentation


** ''VideoGame/JediKnightIIJediOutcast'' similarly starts you out with a few levels as a BadassNormal, made challenging by the fact that in this game blasters really are clumsy and random, and the Stormtroopers have apparently learned to shoot straight. Few descriptions of it do it justice: the game is ''very'' stingy with ammo and health; expect to be a OneHitPointWonder with OneBulletLeft being ''constantly'' shredded to pieces by stormtroopers with better aim than [[Creator/MarvelComics Hawkeye]] and [[Creator/DCComics Deadshot]] combined. ''You will cry like a baby. Repeatedly.'' Getting hold of your lightsaber, even with the weak starting skills, is a palpable relief.

to:

** * ''VideoGame/JediKnightIIJediOutcast'' similarly starts you out with a few levels as a BadassNormal, made challenging by the fact that in this game blasters really are clumsy and random, and the Stormtroopers have apparently learned to shoot straight. Few descriptions of it do it justice: the game is ''very'' stingy with ammo and health; expect to be a OneHitPointWonder with OneBulletLeft being ''constantly'' shredded to pieces by stormtroopers with better aim than [[Creator/MarvelComics Hawkeye]] and [[Creator/DCComics Deadshot]] combined. ''You will cry like a baby. Repeatedly.'' Getting hold of your lightsaber, even with the weak starting skills, is a palpable relief.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaALinkToThePast'': You only start with three hearts at the start of the game, and after the easy-by-comparison Hyrule Castle and Eastern Palace, you'll commonly run into enemies that can do at least two hearts of damage. Combined with the prolonged threat of Collision Damage due to the regular sword's short range, the early game can be quite stressful. This doesn't end after you obtain the Master Sword either, as you're thrown into the Dark World not long after, which is where the game really stops pulling punches. You will quickly learn to value every heart you have, and it's up to you to have a Fairy or Red Medicine prepared when the damage adds up.

to:

** ''VideoGame/TheLegendOfZeldaALinkToThePast'': You only start with three hearts at the start of the game, and after the easy-by-comparison Hyrule Castle and Eastern Palace, you'll commonly run into enemies that can do at least two hearts of damage. Combined with the prolonged threat of Collision Damage CollisionDamage due to the regular sword's short range, the early game can be quite stressful. This doesn't end after you obtain the Master Sword either, as you're thrown into the Dark World not long after, which is where the game really stops pulling punches. You will quickly learn to value every heart you have, and it's up to you to have a Fairy or Red Medicine prepared when the damage adds up.
Is there an issue? Send a MessageReason:
None


* The hardest boss in the first ''VideoGame/{{Diablo}}'' is the Butcher, encountered at level 2 and quite capable of surviving all your mana potions and staff charges and killing you in two hits.

to:

* The hardest boss in the first ''VideoGame/{{Diablo}}'' ''VideoGame/Diablo1997'' is the Butcher, encountered at level 2 and quite capable of surviving all your mana potions and staff charges and killing you in two hits.
Is there an issue? Send a MessageReason:
None


*** The game can be grueling when you start off on the Great Plateau, as you only have three hearts of health, flimsy old clothes for armor, and are reliant on anything you can pick up off the ground for weapons and shields (likely a lowly tree branch, to start). Enemies are smart and will swarm you if they spot you, forcing you to be cautious and clever if you hope to best your foes, at least until you can get better equipment and upgrade your life bar. You may also face a Blue Bokoblin and a Decayed Guardian; in regular mode, as long as you keep your health at max, you can [[LastChanceHitPoint survive a one-hit kill]], although taking too long to heal immediately would result in a Game Over. It is even crazier in [=BotW=]'s Master Mode, with making the enemies stronger (enough to OneHitKO you on top of losing the LastChanceHitPoint clause in this mode), more capable of seeing past your stealth efforts, and even adding Sky Octoroks and a Silver Lynel.

to:

*** The game can be grueling when you start off on the Great Plateau, Plateau (in ''Breath'') or the Great Sky Island (in ''Tears''), as you only have three hearts of health, flimsy old clothes for armor, and are reliant on anything you can pick up off the ground for weapons and shields (likely a lowly tree branch, to start). Enemies are smart and will swarm you if they spot you, forcing you to be cautious and clever if you hope to best your foes, at least until you can get better equipment and upgrade your life bar. You For ''Breath'', you may also face a Blue Bokoblin and a Decayed Guardian; in regular mode, as long as you keep your health at max, you can [[LastChanceHitPoint survive a one-hit kill]], although taking too long to heal immediately would result in a Game Over. It is even crazier in [=BotW=]'s Master Mode, with making the enemies stronger (enough to OneHitKO you on top of losing the LastChanceHitPoint clause in this mode), more capable of seeing past your stealth efforts, and even adding Sky Octoroks and a Silver Lynel.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/JediKnightII'' similarly starts you out with a few levels as a BadassNormal, made challenging by the fact that in this game blasters really are clumsy and random, and the Stormtroopers have apparently learned to shoot straight. Few descriptions of it do it justice: the game is ''very'' stingy with ammo and health; expect to be a OneHitPointWonder with OneBulletLeft being ''constantly'' shredded to pieces by stormtroopers with better aim than [[Creator/MarvelComics Hawkeye]] and [[Creator/DCComics Deadshot]] combined. ''You will cry like a baby. Repeatedly.'' Getting hold of your lightsaber, even with the weak starting skills, is a palpable relief.

to:

** ''VideoGame/JediKnightII'' ''VideoGame/JediKnightIIJediOutcast'' similarly starts you out with a few levels as a BadassNormal, made challenging by the fact that in this game blasters really are clumsy and random, and the Stormtroopers have apparently learned to shoot straight. Few descriptions of it do it justice: the game is ''very'' stingy with ammo and health; expect to be a OneHitPointWonder with OneBulletLeft being ''constantly'' shredded to pieces by stormtroopers with better aim than [[Creator/MarvelComics Hawkeye]] and [[Creator/DCComics Deadshot]] combined. ''You will cry like a baby. Repeatedly.'' Getting hold of your lightsaber, even with the weak starting skills, is a palpable relief.
Is there an issue? Send a MessageReason:
spelling/grammar fix(es)


* ''VideoGame/BattlePrincessOfArcadias'' has three different types of levels: Combat for taking on enemies, Sieges for boss fights, and Skirmishes for army vs army battles. The first few levels consists of one Combat zone, one Siege, and two Skirmishes in a row with the second Skirmish being much more difficult than the first and none of the levels are very good for grinding to be able to strengthen the characters and brigades very quickly. After that Skirmish, the level variety and experience curve balance out and most of the rest of the game becomes much easier.

to:

* ''VideoGame/BattlePrincessOfArcadias'' has three different types of levels: Combat for taking on enemies, Sieges for boss fights, and Skirmishes for army vs army battles. The first few levels consists consist of one Combat zone, one Siege, and two Skirmishes in a row with the second Skirmish being much more difficult than the first and none of the levels are very good for grinding to be able to strengthen the characters and brigades very quickly. After that Skirmish, the level variety and experience curve balance out and most of the rest of the game becomes much easier.



** While ''[[TabletopGame/BaldursGateDescentIntoAvernus Descent into Avernus]]'' isn't quite as bad as others, the first real combat encounter is a fight involving a bandit crew, consisting seven bandits, and a Bandit Leader, who is able to make three attacks and can easily kill any player character without trouble. Unless the players recruit help from inside the tavern, its very likely to be a TotalPartyKill.

to:

** While ''[[TabletopGame/BaldursGateDescentIntoAvernus Descent into Avernus]]'' isn't quite as bad as others, the first real combat encounter is a fight involving a bandit crew, consisting of seven bandits, and a Bandit Leader, who is able to make three attacks and can easily kill any player character without trouble. Unless the players recruit help from inside the tavern, its very likely to be a TotalPartyKill.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Persona4'' hits you with this as well. While there exist certain Personas and abilities that make the early bosses cake ([[GuideDangIt Good luck with that]]), the low power and small party options will turn against you very quickly. After about the second dungeon, it gets easier.

to:

** ''VideoGame/Persona4'' hits you with this as well. While there exist certain Personas and abilities that make the early bosses cake ([[GuideDangIt Good luck with that]]), the low power and small party options will turn against you very quickly. It absolutely does not help that the first major boss, [[spoiler: Shadow Yukiko]], has an attack that hits your entire party and which one character, your only character guaranteed to have a heal ability, is weak against it, allowing the boss to attack twice if you don't get lucky with blocking. After about the second dungeon, it gets easier.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/FireEmblemTheBindingBlade'' is a good example of this trope. In just the first five chapters of the game, it is possible to get a GameOver if the player is careless with their planning. The boss of the third chapter is one of the first to use a throne for an evade boost, and he can take advantage of it quite well. Roy, the game's Lord, can be frustrating to level early on due to his speed issues. Weapon accuracy also adds to the game's difficulty early on. Chapter 4 is often considered one of the hardest, due to its large size, multiple objectives, and enemies that (on Hard) are juuuust fast enough that CrutchCharacter Marcus can't double them.

to:

** ''VideoGame/FireEmblemTheBindingBlade'' is a good example of this trope. In just the first five chapters of the game, it is possible to get a GameOver if the player is careless with their planning. The boss of the third chapter is one of the first to use a throne for an evade boost, and he can take advantage of it quite well. Roy, the game's Lord, can be frustrating to level early on due to his speed issues. Weapon accuracy also adds to the game's difficulty early on. Battle preparations are not available until Chapter 6, which also restricts your characters' starting positions to default. Chapter 4 is often considered one of the hardest, due to its large size, multiple objectives, and enemies that (on Hard) are juuuust fast enough that CrutchCharacter Marcus can't double them.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/OneWorld'' starts the player off with only four hearts and walking around actually depletes energy in this game, so there's not much exploration that can be done. It improves a little bit after completing the events in Calisson and the player receives a fifth heart, but a good portion of the game's difficulty in the beginning is growing enough crops to ship and unlock their seeds in various stores, as well as having a supply to use for cooking, so the player can keep their health up for longer over the course of the day.

to:

* ''VideoGame/OneWorld'' ''VideoGame/HarvestMoonOneWorld'' starts the player off with only four hearts and walking around actually depletes energy in this game, so there's not much exploration that can be done. It improves a little bit after completing the events in Calisson and the player receives a fifth heart, but a good portion of the game's difficulty in the beginning is growing enough crops to ship and unlock their seeds in various stores, as well as having a supply to use for cooking, so the player can keep their health up for longer over the course of the day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/OneWorld'' starts the player off with only four hearts and walking around actually depletes energy in this game, so there's not much exploration that can be done. It improves a little bit after completing the events in Calisson and the player receives a fifth heart, but a good portion of the game's difficulty in the beginning is growing enough crops to ship and unlock their seeds in various stores, as well as having a supply to use for cooking, so the player can keep their health up for longer over the course of the day.
* ''VideoGame/HarvestMoonTheWindsOfAnthos'' makes the last section of the introduction this. While there's a path in the walls surrounding the village of Lenctenbury and the player can freely go about and explore, until the village is upgraded to two stars and the wall completely disappears, there's no access to the [[WarpWhistle teleportation system]] or the ability to exchange the Harvest Wisp Fruits for more energy or larger bag space. This means players need to walk everywhere, with their already limited stamina lowering from the travelling and the time it takes to go back. Once the introduction is finished and those mechanics are unlocked, travelling across the vast world of Anthos is a lot simpler.
Is there an issue? Send a MessageReason:
None


* ''[[WebAnimation/MadnessCombat Madness: Project Nexus]]'': intentionally invokes this in it's Arena Mode. You start out as a bog-standard {{Mook}} with near-identical combat capabilities to any other generic mook in the game, that is to say, basically none. Once you've leveled up a decent amount, you'll be able to make mincemeat of most enemies with increasing style and ease.

to:

* ''[[WebAnimation/MadnessCombat Madness: Project Nexus]]'': ''VideoGame/MadnessProjectNexus2'' intentionally invokes this in it's its Arena Mode. You start out as a bog-standard {{Mook}} with near-identical combat capabilities to any other generic mook in the game, that is to say, basically none. Once you've leveled up a decent amount, you'll be able to make mincemeat of most enemies with increasing style and ease.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/ResidentEvil3Nemesis''. The reason? The RecurringBoss the title alludes to. The first encounter Jill has with this ten-foot-tall brick shithouse is '''by far''' the hardest, since you only have a pistol (and, if you know the game, a shotgun, a few herbs and a health spray) but Nemesis' total health is constant in all encounters - which is to say, very high. It's a fight that's guaranteed to give trouble even to veterans of the series. By the time the second encounter rolls by, you've already got far more healing items and one of the two high-powered guns the game has to offer, and Nemesis will often favor standing back and rocketing you instead of breathing down your neck[[note]]at least until he runs out of ammo[[/note]], and you can disrupt his aim by shooting him. Even the mandatory boss fight with him mid-to-late game, where you're permanently poisoned, is several degrees of magnitude easier.

to:

** ''VideoGame/ResidentEvil3Nemesis''. The reason? The RecurringBoss the title alludes to. The first encounter Jill has with this ten-foot-tall brick shithouse is '''by far''' the hardest, since you only have a pistol (and, if you know the game, a shotgun, a few herbs and a health spray) but Nemesis' total health is constant in all encounters - which is to say, very high. It's a fight that's guaranteed to give trouble even to veterans of the series. By the time the second encounter rolls by, you've already got far more healing items and one of the two high-powered guns the game has to offer, and Nemesis will often favor standing back and rocketing you instead of breathing down your neck[[note]]at least until he runs out of ammo[[/note]], and you can disrupt his aim by shooting him. You can also take advantage of [[GoodBadBug the "corner glitch"]] to knife the Nemesis to death without firing a shot. Even the mandatory boss fight with him mid-to-late game, where you're permanently poisoned, is several degrees of magnitude easier.
Is there an issue? Send a MessageReason:
None


** ''Might and Magic I'' starts you off in the town of Sorpigal, where your party with its low attack accuracy and weak starting equipment will struggle against even the weak monsters on the town's streets. Especially bad are the sprites, who can completely decimate even a fully healed-up party with their high speed, magic defense, and curse ability, which weakens the entire party's defense against attacks.

to:

** ''Might and Magic I'' starts you off in the town of Sorpigal, where your party starts out with its very low attack accuracy and weak starting equipment armed only with clubs and no armor. They will struggle to survive even against even the weak monsters on the town's streets. Especially bad deadly are the sprites, who can completely decimate even a fully healed-up party with their high speed, magic defense, and curse ability, which weakens the entire party's defense against attacks.
Is there an issue? Send a MessageReason:
None


* A lot of the ''VideoGame/{{Atelier}}'' games can leave you with frustration. You start off with one or two recipes, you often find low quality ingredients, and equipment is hard to come by, if at all. And you can be on a strict time limit even early on. Once you get more recipes, figured out where the best ingredients are, and know the right combinations, you can start kicking some serious butt.

to:

* A lot of the ''VideoGame/{{Atelier}}'' ''VideoGame/AtelierSeries'' games can leave you with frustration. You start off with one or two recipes, you often find low quality ingredients, and equipment is hard to come by, if at all. And you can be on a strict time limit even early on. Once you get more recipes, figured out where the best ingredients are, and know the right combinations, you can start kicking some serious butt.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Contrast NewbieImmunity, which actually makes it impossible for the player to lose at the beginning of the game, or at least makes it less penalizing.

Changed: 258

Is there an issue? Send a MessageReason:
None


*** The biggest and most notable example in the whole game is easily Tomb Kings, particularly Settra the Imperishable's campaign. While Tomb King units are virtually free and have no upkeep, their buildings and research are ''ludicrously'' expensive and take a long time to reach, and their basic units are crappy skeletons that can't really do much other than blob enemies. However, once they getting their upper-tier constructs like Ushabti, they quickly steamroll the other factions in short order.

to:

*** The biggest and most notable example in the whole game is easily Tomb Kings, particularly Settra the Imperishable's campaign. While Tomb King units are virtually free and have no upkeep, their buildings and research are ''ludicrously'' expensive and take a long time to reach, and their basic units are crappy skeletons that can't really do much other than blob enemies. The advantage of free units is almost totally nullified in the early game due to limits that initially restrict them to a single army and lacking the "background income" most factions get, which covers the upkeep for an early game army anyway. However, once they getting get their upper-tier constructs like Ushabti, they quickly steamroll the other factions in short order.
Is there an issue? Send a MessageReason:
Improper tense


** ''Might and Magic I'' started you off in the town of Sorpigal, where your party with its low attack accuracy and weak starting equipment would struggle against even the weak monsters on the town's streets. Especially bad were the sprites, who could completely decimate even a fully healed-up party with their high speed, magic defense, and curse ability, which weakened the entire party's defense against attacks.

to:

** ''Might and Magic I'' started starts you off in the town of Sorpigal, where your party with its low attack accuracy and weak starting equipment would will struggle against even the weak monsters on the town's streets. Especially bad were are the sprites, who could can completely decimate even a fully healed-up party with their high speed, magic defense, and curse ability, which weakened weakens the entire party's defense against attacks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Might and Magic I'' started you off in the town of Sorpigal, where your party with its low attack accuracy and weak starting equipment would struggle against even the weak monsters on the town's streets. Especially bad were the sprites, who could completely decimate even a fully healed-up party with their high speed, magic defense, and curse ability, which weakened the entire party's defense against attacks.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MarioGolf'' on the Nintendo 64 and GameCube are difficult to play for the first time due to 80% of the characters being locked and forcing you to use weaker characters who cannot hit the ball very far. To unlock better characters, you have to beat them in a head to head competition and the rivals will ''always'' have hit the ball farther than you.

to:

* ''VideoGame/MarioGolf'' on the Nintendo 64 and GameCube [=GameCube=] are difficult to play for the first time due to 80% of the characters being locked and forcing you to use weaker characters who cannot hit the ball very far. To unlock better characters, you have to beat them in a head to head competition and the rivals will ''always'' have hit the ball farther than you.

Top