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* ''[[{{X}} X3 Reunion]]'' and previous ''X-Universe'' games are infamous for dropping the player into the universe in a crappy ship with next to no money, no upgrades, bad weapons, and no tutorial. Trading is painfully slow and combat usually results in a Pirate fighter curb-stomping your little ship.
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* Many players never got past the first chapter of ''DarkCloud'' because the very beginning of the game can be '''sheer torture''': before you have access to a shop, you get a VERY limited cache of supplies from the mayor of Norune; your weak weapon needs to be repaired frequently (and God help you if you run out of Repair Powder at a critical time), you may or may not luck into a Healing Spring in the random dungeon layouts, and heaven help you if you manage to get poisoned. Even after you finally get access to the game's first shop, it doesn't get MUCH easier, because the enemies in the first dungeon don't drop much money and the item prices are ridiculous. Add to that the absurd difficulty of the final boss of the first dungeon, and a lot of players gave up on this otherwise excellent game before they could really open it up.
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* ''LaMulana'', which is already a vicious game, suffers from this big time. The game opens with your pathetically weak character, armed with a single clumsy weapon, running around a confusing jungle. How do you get into the ruins? What's the best item to buy with the few coins you can find? ''How do you save?'' It doesn't let up after you get into the Guidance Gate, which, at first glance, is filled with nasty traps and unclear puzzles. Veterans know to make a beeline for the [[WarpWhistle Grail]], but new players will suffer until they figure out the game's general train of logic.

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* ''LaMulana'', which is already a vicious game, suffers from this big time. The game opens with your pathetically weak character, armed with a single clumsy weapon, running around a confusing jungle. How do you get into the ruins? What's the best item to buy with the few coins you can find? ''How do you save?'' It doesn't let up after you get into the Guidance Gate, which, at first glance, is filled with nasty traps and unclear puzzles. Veterans will know to make a beeline for the [[WarpWhistle Grail]], Grail]] and the Knife, but new players will suffer until they figure out the game's general train of logic.
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Only if you are an idiot. Going to the one location the game gives you to start will make you pass a town and between the town and the vault you can easily learn where to go with even basic queries.


** ''VideoGame/{{Fallout 1}}'' falls under this as well, to a lesser extent. Since encounters don't scale to your level, you can run right into a pack of radscorpions right out of the Vault and get slaughtered. The game doesn't give you much to go on, so you're probably gonna end up wandering the wasteland aimlessly until you stumble upon something to go upon.

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** ''VideoGame/{{Fallout 1}}'' falls under this as well, to a lesser extent. Since encounters don't scale to your level, you can run right into a pack of radscorpions right out of the Vault and get slaughtered. The game doesn't give you much to go on, so you're probably gonna end up wandering the wasteland aimlessly until you stumble upon something to go upon.
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* On a first playthrough, ''LaMulana'' gets this big time. You can't do anything except jump around, whip, and die. You can't even ''read''. Going in blind usually means a lot of jumping around the jungle section, getting knocked around by birds and snakes, until you stumble across the solutions to the puzzles or check a walkthrough. Even then, exploring the temple is inconvenient, difficult, and almost pointless until you get the Glyph Reader, the [[WarpWhistle chalice]], and a [[HeartContainer Life Jewel]] or two. It's not until you solve most of the puzzles in the Guidance Gate that the game really starts opening up.

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* On ''LaMulana'', which is already a first playthrough, ''LaMulana'' gets vicious game, suffers from this big time. You can't do anything except jump around, whip, and die. You can't even ''read''. Going in blind usually means The game opens with your pathetically weak character, armed with a lot of jumping single clumsy weapon, running around the jungle section, getting knocked around by birds and snakes, until you stumble across the solutions to the puzzles or check a walkthrough. Even then, exploring the temple is inconvenient, difficult, and almost pointless until confusing jungle. How do you get into the Glyph Reader, ruins? What's the best item to buy with the few coins you can find? ''How do you save?'' It doesn't let up after you get into the Guidance Gate, which, at first glance, is filled with nasty traps and unclear puzzles. Veterans know to make a beeline for the [[WarpWhistle chalice]], and a [[HeartContainer Life Jewel]] or two. It's not Grail]], but new players will suffer until you solve most of they figure out the puzzles in the Guidance Gate that the game really starts opening up.game's general train of logic.
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* ''SkywardSword'' has Hero Mode, which doubles damage done to you and eliminates recovery hearts. Once you get the Heart Medal (several hours of play in) and start amassing more [[HeartContainer Heart Containers]], the game becomes far easier, but early on it is quite easy to die to even the simplest enemies.
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* On a first playthrough, ''LaMulana'' gets this big time. You can't do anything except jump around, whip, and die. You can't even ''read''. Going in blind usually means a lot of jumping around the jungle section, getting knocked around by birds and snakes, until you stumble across the solutions to the puzzles or check a walkthrough. Even then, exploring the temple is inconvenient without the [[WarpWhistle grail]], confusing without the Glyph Reader, and difficult without Life Jewels or better weapons.

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* On a first playthrough, ''LaMulana'' gets this big time. You can't do anything except jump around, whip, and die. You can't even ''read''. Going in blind usually means a lot of jumping around the jungle section, getting knocked around by birds and snakes, until you stumble across the solutions to the puzzles or check a walkthrough. Even then, exploring the temple is inconvenient without inconvenient, difficult, and almost pointless until you get the Glyph Reader, the [[WarpWhistle grail]], confusing without the Glyph Reader, chalice]], and difficult without a [[HeartContainer Life Jewels Jewel]] or better weapons.two. It's not until you solve most of the puzzles in the Guidance Gate that the game really starts opening up.
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* ''{{Fallout 2}}'' has the publisher required Temple of Trials tutorial era. In a game that otherwise encourages multiple paths and non-violent solutions, this area has one and only the "boss" of the area can be reasoned with (the ants can't), if your character is anything other than an melee/unarmed fighter (you have no firearms here), 2/3 of your attacks will miss, and may fail to kill the enemy even when they do hit. Further, there is a very limited number of healing items (and the ones that are present have side effects that make you even less accurate) with no resting ability.
** ''{{Fallout 1}}'' falls under this as well, to a lesser extent. Since encounters don't scale to your level, you can run right into a pack of radscorpions right out of the Vault and get slaughtered. The game doesn't give you much to go on, so you're probably gonna end up wandering the wasteland aimlessly until you stumble upon something to go upon.

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* ''{{Fallout ''VideoGame/{{Fallout 2}}'' has the publisher required Temple of Trials tutorial era. In a game that otherwise encourages multiple paths and non-violent solutions, this area has one and only the "boss" of the area can be reasoned with (the ants can't), if your character is anything other than an melee/unarmed fighter (you have no firearms here), 2/3 of your attacks will miss, and may fail to kill the enemy even when they do hit. Further, there is a very limited number of healing items (and the ones that are present have side effects that make you even less accurate) with no resting ability.
** ''{{Fallout ''VideoGame/{{Fallout 1}}'' falls under this as well, to a lesser extent. Since encounters don't scale to your level, you can run right into a pack of radscorpions right out of the Vault and get slaughtered. The game doesn't give you much to go on, so you're probably gonna end up wandering the wasteland aimlessly until you stumble upon something to go upon.
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* ''{{Minecraft}}''. Entire guides have been written on how to survive the first full day, and what you should set about doing immediately. For the uninitiated, this is because the game starts you with nothing. No weapons, no tools, no food, and no real idea or explanation of how to get them. Just you, dumped into a random landscape, with ten minutes before nightfall, when the monsters appear. In that time you need to prepare some form of defense, even if it's just a basic shelter. The game gets much easier once you have a shelter, some cobble weapons (at least), and have learnt a few ways to craft all the stuff you'll need to survive against the enemies.

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* As soon as the game gives control to the player, ResidentEvil2 throws zombies at you in nearly every direction from the very start. If playing on normal, you won't have enough ammunition to fight them all, forcing you to run. The controls have a definite learning curve to them; expect to die a lot in the early stages (if not the very first screen) if you're not well accustomed to "tank-like" movement.

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* As soon as the game gives control to the player, ResidentEvil2 throws zombies at you in nearly every direction from the very start. If playing on normal, you won't have enough ammunition to fight them all, forcing you to run. The controls have a definite learning curve to them; expect to die a lot in the early stages (if not the very first screen) if you're not well accustomed to "tank-like" movement.movement.
* The hardest boss in the first ''{{Diablo}}'' is the Butcher, encountered at level 2 and quite capable of surviving all your mana potions and staff charges and killing you in two hits.

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SuperTrope of EarlyBirdBoss, and often overlaps with SchizophrenicDifficulty.

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SuperTrope of EarlyBirdBoss, and often overlaps with SchizophrenicDifficulty. If there are difficulty options and the "Easy" mode is harder for whatever reason, that's NonIndicativeDifficulty.
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** Given that the first level ''only'' features LOKI mechs, and you have plenty of cover, two allies, and all of your powers...it's not that difficult. In reality, the hardest missions are the ones that prevent cover from protecting you fully, like the Collector missions.
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*As soon as the game gives control to the player, ResidentEvil2 throws zombies at you in nearly every direction from the very start. If playing on normal, you won't have enough ammunition to fight them all, forcing you to run. The controls have a definite learning curve to them; expect to die a lot in the early stages (if not the very first screen) if you're not well accustomed to "tank-like" movement.
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** ''{{Fallout 1}}'' falls under this as well, to a lesser extent. Since encounters don't scale to your level, you can run right into a pack of radscorpions right out of the Vault and get slaughtered. The game doesn't give you much to go on, so you're probably gonna end up wandering the wasteland aimlessly until you stumble upon something to go upon.
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* Both ''BatenKaitos'' games suffer from this to various extents. The battle systems are quite complex and are not beginner friendly. Just to add to that, the first game makes you spend a long time with only Kalas in your party, which slows battles to an absolute crawl. The prequel is a little better in this regard.

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* Both ''BatenKaitos'' games suffer from this to various extents. The battle systems are quite complex and are not ''not'' beginner friendly. Just to add to that, the first game makes you spend a long time with only Kalas in your party, which slows battles to an absolute crawl. The prequel is a little better in this regard.
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* VideoGame/HelloKittyRollerRescue's NewGamePlus has this when you play as [[spoiler: Badtz-Maru]]. He has lower health than Kitty has--though by the end of the game he has ''more'' health than she does.

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* ''Game/MegaMan'' games get easier as you go on because you can acquire new weapons and upgrades.

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* ''Game/MegaMan'' games get easier as you go on because you can acquire new weapons and upgrades.upgrades, each of which is typically well-suited for use against a particular boss.


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* The early game in EarthBound is more difficult than many later parts, largely because Ness is alone. This can be problematic when your enemies outnumber you, enabling them to hit you multiple times per round while you have to pick them off one by one, or use up your PP in stronger attacks. Once you get Paula and level her enough so that she's on par with Ness, it gets easier to survive battles.
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* Both ''BatenKaitos'' games suffer from this to various extents. The battle systems are quite complex and can be bewildering if you don't have a manual. Just to add to that, the first game makes you spend a long time with only Kalas in your party, which slows battles to an absolute crawl. The prequel is a little better in this regard.
** Regarding ''Origins'', it's practically a slideshow of different types of Early Game Hell. You've got a short section with no party members other than Sagi, a nasty EarlyBirdBoss, several scenes [[GetOnWithItAlready where nothing particularly interesting happens]], and almost no strategic options in battle. The good news is that none of these sections last particularly long (although you can get hung up on [[EarlyBirdBoss Giacomo]] for a while). Once you meet [[ReasonableAuthorityFigure Quaestor Verus]], the game gets infinitely better.

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* Both ''BatenKaitos'' games suffer from this to various extents. The battle systems are quite complex and can be bewildering if you don't have a manual.are not beginner friendly. Just to add to that, the first game makes you spend a long time with only Kalas in your party, which slows battles to an absolute crawl. The prequel is a little better in this regard.
** Regarding ''Origins'', it's practically a slideshow of different types of Early Game Hell. You've got a short section with no party members other than Sagi, a nasty EarlyBirdBoss, and several scenes [[GetOnWithItAlready where nothing particularly interesting happens]], happens]]. Just to add to that, new players are going to have a hell of a time with the battle system and almost the rather steep difficulty curve, while veteran players learn there's no strategic EX Combo options in battle. until a couple hours in. The good news is that none of these sections last particularly long (although you can get hung up on [[EarlyBirdBoss Giacomo]] for a while). Once game gets infinitely better once you meet [[ReasonableAuthorityFigure Quaestor Verus]], the game gets infinitely better.though.
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** Regarding ''Origins'', it's practically a slideshow of different types of Early Game Hell. You've got a short section where you're split up from Guillo, a nasty EarlyBirdBoss, a severe lack of attack and healing options, and several scenes [[GetOnWithItAlready where nothing particularly interesting happens]]. The good news is that none of these sections last particularly long (although you can get hung up on [[EarlyBirdBoss Giacomo]] for a while). Once you meet [[ReasonableAuthorityFigure Quaestor Verus]], the game gets infinitely better.

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** Regarding ''Origins'', it's practically a slideshow of different types of Early Game Hell. You've got a short section where you're split up from Guillo, with no party members other than Sagi, a nasty EarlyBirdBoss, a severe lack of attack and healing options, and several scenes [[GetOnWithItAlready where nothing particularly interesting happens]].happens]], and almost no strategic options in battle. The good news is that none of these sections last particularly long (although you can get hung up on [[EarlyBirdBoss Giacomo]] for a while). Once you meet [[ReasonableAuthorityFigure Quaestor Verus]], the game gets infinitely better.
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* MassEffect2 is like this in NewGamePlus, since the enemies are scaled to your level, but your weapons are stripped of all upgrades. The first mission after the intro is especially difficult, since you're restricted to the default weapon loadout.

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* MassEffect2 is like this in NewGamePlus, since the enemies are scaled to your level, but your weapons are stripped of all upgrades. The hardest levels are either the first mission after the intro is especially difficult, since level, where you're restricted to the crappy default weapon loadout.loadout, or Horizon, where you come up against the full might of the Collectors.
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** Regarding ''Origins'', it's practically a slideshow of different types of Early Game Hell. You've got a short section where you're split up from Guillo, a nasty EarlyBirdBoss, a severe lack of attack and healing options, and several scenes where nothing particularly interesting happens. The good news is that none of these sections last particularly long (although you can get hung up on [[EarlyBirdBoss Giacomo]] for a while). Once you meet [[ReasonableAuthorityFigure Quaestor Verus]], the game gets infinitely better.

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** Regarding ''Origins'', it's practically a slideshow of different types of Early Game Hell. You've got a short section where you're split up from Guillo, a nasty EarlyBirdBoss, a severe lack of attack and healing options, and several scenes [[GetOnWithItAlready where nothing particularly interesting happens.happens]]. The good news is that none of these sections last particularly long (although you can get hung up on [[EarlyBirdBoss Giacomo]] for a while). Once you meet [[ReasonableAuthorityFigure Quaestor Verus]], the game gets infinitely better.
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* ''VideoGame/EtrianOdyssey'', [[NintendoHard an already hellish game]], makes the early game hard even by its own sick standards. Patching up party members and replacing your [[EscapeRope Warp Wire]] [[PerpetualPoverty takes up all the money you earned getting the injuries]], giving you no cash for even basic equipment. Running into FOEs means an instant game over. Skill-heavy characters like mages and healers become TheLoad, with severely limited TP making them unable to do anything more than dink away with daggers for ScratchDamage.

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* ''VideoGame/EtrianOdyssey'', [[NintendoHard an already hellish game]], makes the early game hard even by its own sick standards. Patching up party members and replacing your [[EscapeRope Warp Wire]] [[PerpetualPoverty takes up all the money you earned getting the injuries]], giving you no cash for even basic equipment. Running into FOEs [=FOEs=] means an instant game over. Skill-heavy characters like mages and healers become TheLoad, with severely limited TP making them unable to do anything more than dink away with daggers for ScratchDamage.
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* ''VideoGame/EtrianOdyssey'', an already hellish game, makes the early game hard even by its own sick standards. Healers don't have the TP to fix more than 3 heals off, patching up party members and replacing your Warp Wire [[PerpetualPoverty takes up all the money you earned getting the injuries]], giving you no room for even basic equipment. Running into FOEs in the beginning of the game is an instant game over, where as by the middle and especially the end, you'll be challenging them on your own for their rare drops.

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* ''VideoGame/EtrianOdyssey'', [[NintendoHard an already hellish game, game]], makes the early game hard even by its own sick standards. Healers don't have the TP to fix more than 3 heals off, patching Patching up party members and replacing your [[EscapeRope Warp Wire Wire]] [[PerpetualPoverty takes up all the money you earned getting the injuries]], giving you no room cash for even basic equipment. equipment. Running into FOEs in the beginning of the game is means an instant game over, where as by the middle over. Skill-heavy characters like mages and especially the end, you'll be challenging healers become TheLoad, with severely limited TP making them on your own unable to do anything more than dink away with daggers for their rare drops.ScratchDamage.
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** HumanRevolution's first level has Jensen fight against Spec Ops soldiers without any augmentations, including HUD, health meter and radar. It's not impossible but very easy to die if you botch a shot or get detected.

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** HumanRevolution's ''VideoGame/DeusExHumanRevolution'''s first level has Jensen fight against Spec Ops soldiers without any augmentations, including HUD, health meter and radar. It's not impossible but very easy to die if you botch a shot or get detected.
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* {{Startopia}} can be this, depending on the level or sandbox options. Regardless of specifics: you'll not have a lot of [[EnergyEconomy energy]], and what little you have goes to [[HonestJohnsDealership Arona Daal]] to buy raw materials and basic facilities. Low energy means power shortages, and guests that were only [[BlatantLies minorly upset]] that your station isn't a four-star locale will become [[BerserkButton really irritated]] when things shut down. It's inevitable, though, that you'll be able to become nearly completely self-sufficient by making your own goods. It'll get to the point where you'll need to buy another Energy-storing building because you've overloaded the first. Sooner or later, you'll need a third. You'll need a fourth one before you realize it, and the fifth one is practically instant. Before you know it, you'll experience an economic version of TheSingularity.
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* ''EtrianOdyssey'', an already hellish game, makes the early game hard even by its own sick standards. Healers don't have the TP to fix more than 3 heals off, patching up party members and replacing your Warp Wire [[PerpetualPoverty takes up all the money you earned getting the injuries]], giving you no room for even basic equipment. Running into FOEs in the beginning of the game is an instant game over, where as by the middle and especially the end, you'll be challenging them on your own for their rare drops.

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* ''EtrianOdyssey'', ''VideoGame/EtrianOdyssey'', an already hellish game, makes the early game hard even by its own sick standards. Healers don't have the TP to fix more than 3 heals off, patching up party members and replacing your Warp Wire [[PerpetualPoverty takes up all the money you earned getting the injuries]], giving you no room for even basic equipment. Running into FOEs in the beginning of the game is an instant game over, where as by the middle and especially the end, you'll be challenging them on your own for their rare drops.
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** HumanRevolution's first level has Jensen fight against Spec Ops soldiers without any augmentations, including HUD, health meter and radar. It's not impossible but very easy to die if you botch a shot or get detected.
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* {{Persona 4}} hits you with this as well. While there exist certain Personas and abilities that make the early bosses cake ([[GuideDangIt Good luck with that]]), the low power and small party options will turn against you very quickly. After about the second dungeon, it gets easier, aside from the occasional ThatOneBoss.
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** Regarding ''Origins'', it's practically a slideshow of different types of Early Game Hell. You've got a short section where you're split up from Guillo, a nasty EarlyBirdBoss, a severe lack of attack options, and several scenes where nothing particularly interesting happens. The good news is that none of these sections last particularly long (although you can get hung up on [[EarlyBirdBoss Giacomo]] for a while). Once you meet [[ReasonableAuthorityFigure Quaestor Verus]], the game gets infinitely better.

to:

** Regarding ''Origins'', it's practically a slideshow of different types of Early Game Hell. You've got a short section where you're split up from Guillo, a nasty EarlyBirdBoss, a severe lack of attack and healing options, and several scenes where nothing particularly interesting happens. The good news is that none of these sections last particularly long (although you can get hung up on [[EarlyBirdBoss Giacomo]] for a while). Once you meet [[ReasonableAuthorityFigure Quaestor Verus]], the game gets infinitely better.
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None

Added DiffLines:

** Regarding ''Origins'', it's practically a slideshow of different types of Early Game Hell. You've got a short section where you're split up from Guillo, a nasty EarlyBirdBoss, a severe lack of attack options, and several scenes where nothing particularly interesting happens. The good news is that none of these sections last particularly long (although you can get hung up on [[EarlyBirdBoss Giacomo]] for a while). Once you meet [[ReasonableAuthorityFigure Quaestor Verus]], the game gets infinitely better.

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