Follow TV Tropes

Following

History Main / CrosshairAware

Go To

OR

Is there an issue? Send a MessageReason:
None



to:

* ''[[VideoGame/{{Shinobi}} Shinobi III]]'': In Round 3 (Body Weapon) Joe will eventually travel through a fairly squicky WombLevel to reach and confront the grotesque and huge bioweapon boss Hydra. Along the way the Hydra will surface in the background and target Joe with a computerized array. If the crosshair touches Joe it locks on and the Hydra blasts him with a energy beam breath weapon. If Joe blocks the Hydra's line of sight though, the targeting array temporarily shuts down as the Hydra submerges and waits for him to become visible again.

Changed: 42

Removed: 150

Is there an issue? Send a MessageReason:
None


* ''VideoGame/ResidentEvil4'', if you're aiming at a Ganados head it'll cover their face with its hands or move out of the way. Justified in this case as they can probably see the laser sight shining into their eye.

to:

* ''VideoGame/ResidentEvil4'', if you're aiming at a Ganados head it'll cover their face with its hands or move out of the way. Justified in this case as they can probably see the laser sight shining into their eye.eye -- or the gun being pointed at their face.



** To justify the Wii version, since it uses a pointer crosshair and not a laser sight, the Ganados can probably see you pointing a gun at their face.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/{{Splatoon}}'', a spinning crosshair of sorts marks the area where an [[DeathFromAbove Inkstrike]] is about to fall. For the sake of your well being, keep your distance.
* ''VideoGame/Splatoon2''
** Being targeted by the Tenta Missiles causes a reticle to appear underneath you, and the ensuing rockets will be marked by small circles on the ground. The large reticle also has a small bit that points towards the general direction of the player firing the Tenta Missiles.
** A small fishing lure floats in green ink and emits a pulse when it gets close to players just before Maws erupts from the ink to [[OneHitKill feast on Inklings]]. You ''need'' to get away before then; even the Inkjet will ''not'' save you as they surface quite high.

Added: 592

Changed: 230

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/TheElderScrollsVSkyrim'' NPC archers will strafe from side to side to make themselves hard to hit with ranged attacks and NPC mages will ''leap'' to avoid ranged attacks ... sometimes even when you're supposedly hidden from them.

to:

* ''Franchise/TheElderScrolls'':
**
In ''VideoGame/TheElderScrollsVSkyrim'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', aggro'd enemies will strafe to avoid your ranged attacks/spells, but only if your crosshair is actually on them. Aim slightly to the side and they won't bother, as if they know you won't hit them. The game's {{Painfully Slow Projectile}}s also do not help.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''
NPC archers ranged attackers will strafe from side to side to make themselves hard harder to hit with ranged attacks and NPC mages will ''leap'' to avoid ranged attacks ... sometimes even when you're supposedly hidden ''hidden from them.them''.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ActionDoom2UrbanBrawl'' does this briefly at the beginning of a sequence where you run across a field, hiding behind hay bales from a sniper hiding in a tree. It's used to notify you about the sniper's presence and position in the first place. After his first shot, though, the game switches back to first-person perspective.

to:

* ''VideoGame/ActionDoom2UrbanBrawl'' does this briefly at the beginning of a sequence where you run across a field, hiding behind hay bales from a sniper hiding in a tree. The viewpoint switches briefly from the player character's to the sniper's viewpoint, with a crosshair overlaid. It's used to notify you about the sniper's presence and position in the first place. After his first shot, though, the game switches back to first-person perspective.
Is there an issue? Send a MessageReason:

Added DiffLines:

* The spy player in ''VideoGame/SpyParty'' can see the beam from the sniper's laser sight, giving them an idea of where their opponent may be looking.
Is there an issue? Send a MessageReason:
None


* The Death Egg Robot from ''VideoGame/SonicTheHedgehog2'', seen above, uses this with its jump attack.
* Both of the mecha bosses in the Dark story ''VideoGame/SonicAdventure2'' use this with their laser.

to:

%% * The Death Egg Robot from ''VideoGame/SonicTheHedgehog2'', seen above, uses this with its jump attack.
%% * Both of the mecha bosses in the Dark story ''VideoGame/SonicAdventure2'' use this with their laser.
Is there an issue? Send a MessageReason:
None


* Some of the Final Smash attacks in ''VideoGame/SuperSmashBros'' (Snake's in ''Brawl'' and Pit's and Bowser's in ''Ultimate'') have the affect of producing a crosshair which the player using the final smash can toggle to aim at the opponent, allowing the intended victim to try to escape. The dragoon also has a crosshair effect once you collect all three parts.

to:

* Some of the Final Smash attacks in ''VideoGame/SuperSmashBros'' (Snake's in ''Brawl'' and ''Brawl'', Pit's and Bowser's in ''Ultimate'') ''Ultimate'', Duck Hunt in all the games they appear in, Zero Suit Samus in ''4'') have the affect of producing a crosshair which the player using the final smash can toggle to aim at the opponent, allowing the intended victim to try to escape. The dragoon also has a crosshair effect once you collect all three parts.
Is there an issue? Send a MessageReason:
None



to:

* Some of the Final Smash attacks in ''VideoGame/SuperSmashBros'' (Snake's in ''Brawl'' and Pit's and Bowser's in ''Ultimate'') have the affect of producing a crosshair which the player using the final smash can toggle to aim at the opponent, allowing the intended victim to try to escape. The dragoon also has a crosshair effect once you collect all three parts.
Is there an issue? Send a MessageReason:
None


The non VideoGame version is the BondGunBarrel.

to:

The non VideoGame non-VideoGame version is the BondGunBarrel.
Is there an issue? Send a MessageReason:
None


* In the SNES game of ''Series/PowerRangers: TheMovie'', Cannon Top (the second level boss) fired missiles that landed on the crosshair that appeared over the rangers, who had to evade them.

to:

* In the SNES game of ''Series/PowerRangers: TheMovie'', ''Film/MightyMorphinPowerRangersTheMovie'', Cannon Top (the second level boss) fired missiles that landed on the crosshair that appeared over the rangers, who had to evade them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:RealTimeStrategy]]
* In StarcraftII, the final Zerus mission of the Heart of the Swarm campaign has a boss battle with Kerrigan (your hero unit) against an ancient Zerg. You can see in advance where the major area attacks are going to fall, marked with bright glowing outlines.
Is there an issue? Send a MessageReason:
None


* In ''Franchise/SpiderMan'' on GameBoy, when climbing buildings, your spidersense tells you when something's about to fall on you.

to:

* In ''Franchise/SpiderMan'' on GameBoy, UsefulNotes/GameBoy, when climbing buildings, your spidersense tells you when something's about to fall on you.
Is there an issue? Send a MessageReason:
None


* In ''SpiderMan'' on GameBoy, when climbing buildings, your spidersense tells you when something's about to fall on you.

to:

* In ''SpiderMan'' ''Franchise/SpiderMan'' on GameBoy, when climbing buildings, your spidersense tells you when something's about to fall on you.
Is there an issue? Send a MessageReason:
None


** A bizarre crosshair symbol appears whenever the Force Commander calls in an orbital bombardment (as if the PillarsOfLight appearing weren't a big enough clue).

to:

** A bizarre crosshair symbol appears whenever the Force Commander calls in an orbital bombardment (as if the PillarsOfLight [[PillarOfLight Pillars of Light]] appearing weren't a big enough clue).
Is there an issue? Send a MessageReason:


* ''Franchise/CrashBandicoot'':

to:

* ''Franchise/CrashBandicoot'':''VideoGame/CrashBandicoot'':

Added: 331

Changed: 115

Is there an issue? Send a MessageReason:
None


* The cannon on the Halberd stage in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' occasionally tracks one of the players with these.

to:

* ''VideoGame/SuperSmashBros'':
**
The cannon on the Halberd stage in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' ''VideoGame/SuperSmashBrosBrawl'' occasionally tracks one of the players with these.


Added DiffLines:

** Assist trophy [[VideoGame/FatalFrameMaidenOfBlackWater Yuri Kozukata]] stands in the background and photographs the fighters, represented by the frame of her Camera Obscura's lens panning around the screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/XCOM2'', when ADVENT calls in reinforcements, a red flare appears on the ground where they'll land, and the camera even pans to the exact location to make sure you really don't miss it. You then have until the start of the next turn to get your troops in position for a proper reaction shot welcome party.
** A downplayed example is the ADVENT Officer's [[ExactlyWhatItSaysOnTheTin Mark]] ability that places a visible blue target marker on the victim. The ability increases other ADVENT troops' aim against the marked target and focuses their fire on it for that turn, so if one of your operatives got marked and survived the following bullet storm, better move them to out of sight ASAP or [[NoOntologicalInertia kill the Officer]].
Is there an issue? Send a MessageReason:
None


* When the [[ColdSniper Hunter]] in ''[[VideoGame/XCOM2]]'' ''[[DownloadableContent War of the Chosen]]'' prepares to fire his [[AlwaysAccurateAttack Tracking Shot]], a very visible target area appears on the ground around the intended victim(s). Anyone who's still inside the area by the Hunter's next turn ''will'' regret it regardless of cover or how many buildings are between them and the Chosen. Thankfully, the target area is fairly small, so avoiding the shot is both easy to do and means the Hunter just wasted a full turn (although he prefers targeting your own snipers, which prevents them from sniping back after they were forced to move).

to:

* When the [[ColdSniper Hunter]] in ''[[VideoGame/XCOM2]]'' ''VideoGame/XCOM2'' ''[[DownloadableContent War of the Chosen]]'' prepares to fire his [[AlwaysAccurateAttack Tracking Shot]], a very visible target area appears on the ground around the intended victim(s). Anyone who's still inside the area by the Hunter's next turn ''will'' regret it regardless of cover or how many buildings are between them and the Chosen. Thankfully, the target area is fairly small, so avoiding the shot is both easy to do and means the Hunter just wasted a full turn (although he prefers targeting your own snipers, which prevents them from sniping back after they were forced to move).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:TurnBasedStrategy]]
* When the [[ColdSniper Hunter]] in ''[[VideoGame/XCOM2]]'' ''[[DownloadableContent War of the Chosen]]'' prepares to fire his [[AlwaysAccurateAttack Tracking Shot]], a very visible target area appears on the ground around the intended victim(s). Anyone who's still inside the area by the Hunter's next turn ''will'' regret it regardless of cover or how many buildings are between them and the Chosen. Thankfully, the target area is fairly small, so avoiding the shot is both easy to do and means the Hunter just wasted a full turn (although he prefers targeting your own snipers, which prevents them from sniping back after they were forced to move).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/TombRaider2013'' and [[VideoGame/RiseOfTheTombRaider its sequel]], if you get any game that's alerted to Lara's presence in your sights, you have a split-second at best to pull the trigger before it either runs away or, if it was already moving, changes direction almost instantly. This makes startled herbivores the most difficult-to-hit entities in the game by a considerable margin, especially while wielding a bow due to its projectile travel time and the slight delay between pressing the shoot button and Lara actually releasing the arrow.
* Hostile snipers from ''VideoGame/FarCry3'' onwards kindly announce their presence to the player with bright red targeting lasers emitted from their scopes. If the beams are panning back and forth slowly, you've nothing to worry about. If they're panning jerkily and quickly, they're searching for you. And if they're pointing at you dead-on, [[ThisIsGonnaSuck well...]]
Is there an issue? Send a MessageReason:
None



to:

** ''VideoGame/CarrierAirwing'': the boss of the Mediterranean stage will attempt a LockOn on your jet. If it's succesful you'll hear a warning klaxon and a fast-moving missile will attempt to hit you.
Is there an issue? Send a MessageReason:
None


* Some bosses in the ''RaySeries'' use these to telegraph attacks such as {{Macross Missile Massacre}}s.

to:

* Some bosses in the ''RaySeries'' ''VideoGame/RaySeries'' use these to telegraph attacks such as {{Macross Missile Massacre}}s.
Is there an issue? Send a MessageReason:
None


* In ''Hany on the Road'' for the PCEngine, the volcano stage has shadows appearing where lava rocks are about to fall.

to:

* In ''Hany on the Road'' for the PCEngine, UsefulNotes/PCEngine, the volcano stage has shadows appearing where lava rocks are about to fall.
Is there an issue? Send a MessageReason:
None



to:

* In ''VideoGame/PathOfExile'' several bosses have attacks that create a marker before the attack hits. For example, in each battle with Shavronne she has a spell that fills most of the arena with Storm Call markers indicating where lightning will strike in about 2 seconds. There are also the Flameblast and Storm Call skills for the player.
Is there an issue? Send a MessageReason:
None


* Quadraxis in ''VideoGame/MetroidPrime 2'' has a variant: The target marker appears on Samus' visor. In Morph Ball form, it shows up as a laser.

to:

* Quadraxis in ''VideoGame/MetroidPrime 2'' ''VideoGame/MetroidPrime2Echoes'' has a variant: The target marker appears on Samus' visor. In Morph Ball form, it shows up as a laser.
Is there an issue? Send a MessageReason:
None


* The first boss of ''VideoGame/CrashTwinsanity''.

to:

* ''Franchise/CrashBandicoot'':
** N. Gin's boss battle in ''Videogame/CrashBandicoot2CortexStrikesBack'' uses an interesting variation of this, where the places the missiles are going the hit is indicated by their ''shadow''. In ''Videogame/CrashBandicootNSaneTrilogy'' they are replaced by crosshairs proper.
**
The first boss of ''VideoGame/CrashTwinsanity''.
Is there an issue? Send a MessageReason:
None


** On that subject, ''Most Valuable Vajra'', Shou's [[{{ThatOneAttack}} ridiculously hard spellcard]] does this. When a circle appears, one of the pairs of lasers is going to move its origin point there! While still rotating. The spellcard is borderline impossible to capture on anything above easy (and even then, it's only capturable on easy because the easy version only has one pair of lasers, not two).

to:

** On that subject, ''Most Valuable Vajra'', Shou's [[{{ThatOneAttack}} [[ThatOneAttack ridiculously hard spellcard]] does this. When a circle appears, one of the pairs of lasers is going to move its origin point there! While still rotating. The spellcard is borderline impossible to capture on anything above easy (and even then, it's only capturable on easy because the easy version only has one pair of lasers, not two).



** Sentries controlled with a Wrangler project a team-colored laser beam which is visible not just where it points but also in mid-air [[JustifiedTrope so the Engineer, who doesn't have a Sniper's first person view of the weapon, can tell where exactly the thing is pointing.]]

to:

** Sentries controlled with a Wrangler project a team-colored laser beam which is visible not just where it points but also in mid-air [[JustifiedTrope so the Engineer, who doesn't have a Sniper's first person view of the weapon, can tell where exactly the thing is pointing.]]pointing]].



* In ''VideoGame/FinalFantasyIV'', the [[DemonicSpiders Trap Door]] enemies in the [[ScrappyLevel Sealed Cave]] will track down a party member in one round, then cast ''[[OneHitKill Nth Dimension]]'' (formerly ''Disrupt'') on him or her. Then it will move on to the next party member... While this attack can be reflected, you need good anticipation, because the crosshair and spell are two parts of the same action.

to:

* In ''VideoGame/FinalFantasyIV'', the [[DemonicSpiders Trap Door]] enemies in the [[ScrappyLevel [[ThatOneLevel Sealed Cave]] will track down a party member in one round, then cast ''[[OneHitKill Nth Dimension]]'' (formerly ''Disrupt'') on him or her. Then it will move on to the next party member... While this attack can be reflected, you need good anticipation, because the crosshair and spell are two parts of the same action.
Is there an issue? Send a MessageReason:
None


** Cyber-Errol from ''VideoGame/JakIIIWastelander'' also has this attack during one fight. He also has a variant with one missile, which is guided. The crosshair keeps following Jak even after it fires (unlike the MMM attack).

to:

** Cyber-Errol from ''VideoGame/JakIIIWastelander'' ''VideoGame/Jak3Wastelander'' also has this attack during one fight. fight. He also has a variant with one missile, which is guided. guided. The crosshair keeps following Jak even after it fires (unlike the MMM attack).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Cyber-Errol from ''VideoGame/JakIIIWastelander'' also has this attack during one fight. He also has a variant with one missile, which is guided. The crosshair keeps following Jak even after it fires (unlike the MMM attack).

Top