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* Some of the bosses on ''DynamiteHeaddy''.
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* Some of the bosses in ''DynamiteHeaddy'' have an arrow with a tone to give the player a hint on ''DynamiteHeaddy''.how to avoid damage. The first boss that does this uses it in this trope's fashion.
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** On that subject, ''Most Valuable Vajra'', Shou's [[{{ThatOneAttack}} ridiculosuly hard spellcard]] does htis. When a circle apepars, oen of the pairs of lasers is going to move its origin point there! While still rotating. The spellcard is borderline impossible to capture on anything above easy (and even then, it's only capturable on easy because the easy version only has one pair of lasers, not 2)
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** On that subject, ''Most Valuable Vajra'', Shou's [[{{ThatOneAttack}} ridiculosuly ridiculously hard spellcard]] does htis. this. When a circle apepars, oen appears, one of the pairs of lasers is going to move its origin point there! While still rotating. The spellcard is borderline impossible to capture on anything above easy (and even then, it's only capturable on easy because the easy version only has one pair of lasers, not 2)
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* The cannons on the Egg Fleet in ''SonicHeroes'' have crosshairs that appear on the ground. Apparently the characters can see them too: "Get away from those target markers!"
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* The cannons on the Egg Fleet in ''SonicHeroes'' ''VideoGame/SonicHeroes'' have crosshairs that appear on the ground. Apparently the characters can see them too: "Get away from those target markers!"
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* The not-quite-[[spoiler:not-quite-]]final boss in ApeEscape fights you with some Jaws camera action.
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* The not-quite-[[spoiler:not-quite-]]final boss in ApeEscape VideoGame/ApeEscape fights you with some Jaws camera action.
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** Sentries controlled with a Wrangler project a team-colored laser beam which is visible not just where it points but also in mid-air [[JustifiedTrope so the Engineer, who doesn't have a Sniper's first person view of where the weapon is pointed, can tell where exactly the thing is pointing.]]
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** Sentries controlled with a Wrangler project a team-colored laser beam which is visible not just where it points but also in mid-air [[JustifiedTrope so the Engineer, who doesn't have a Sniper's first person view of where the weapon is pointed, weapon, can tell where exactly the thing is pointing.]]
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** Sentries controlled with a Wrangler project a team-colored laser beam which is visible not just where it points but also in mid-air [[JustifiedTrope so the Engineer, who doesn't have a Sniper's first person view of, can tell where exactly the thing is pointing.]]
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** Sentries controlled with a Wrangler project a team-colored laser beam which is visible not just where it points but also in mid-air [[JustifiedTrope so the Engineer, who doesn't have a Sniper's first person view of, of where the weapon is pointed, can tell where exactly the thing is pointing.]]
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** Sentries controlled with a Wrangler project a team-colored laser beam which is visible not just where it points but also in mid-air [[JustifiedTrope so the Engineer, who doesn't have a Sniper's first person view of, can tell where exactly the thing is pointing.]]
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I-No rocks, but she\'s no boss.
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* I-No's Megalomania attack in ''GuiltyGear XX# Reload'' has warning boxes labled 'danger' in the pattern the attack will hit. Of the three versions, blocking still results in tons of damage, and one can only be dodged by double-jumping outside of the danger zone.
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* I-No's Megalomania attack in ''GuiltyGear XX# Reload'' has warning boxes labled 'danger' in the pattern the attack will hit. Of the three versions, blocking still results in tons of damage, and one can only be dodged by double-jumping outside of the danger zone.
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** Inverted in ''Lotus Land Story'', where one of Yuuka's spellcards has a circle show up. [[http://www.youtube.com/watch?v=WgxBdiNTOB0#t=30s That circle is the safe spot; everything else is filled with bullets.]]
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* Almost all the attacks of [[spoiler:Super Dimentio]] from ''Super PaperMario'' work like this.
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* Almost all the attacks of [[spoiler:Super Dimentio]] from ''Super PaperMario'' ''VideoGame/SuperPaperMario'' work like this.
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** On that subject, ''Most Valuable Vajra'', Shou's [[{{ThatOneAttack}} ridiculosuly hard spellcard]] does htis. When a circle apepars, oen of the pairs of lasers is going to move its origin point there! While still rotating. The spellcard is borderline impossible to capture on anything above easy (and even then, it's only capturable on easy because the easy version only has one pair of lasers, not 2)
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Just thought I\'d add this
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*The Male Spitfire class in the MMORPG, [[Dungeon Fighter Online]] has a skill called [[http://www.youtube.com/watch?v=eDMS4Omo1FA&feature=player_embedded "Neil the Sniper"]] where they take control of an offscreen sniper and use him to fire three powerful shots.
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** Pretty much the same thing happens in ''[=~Unreal II: The Awakening~=]''. The Drakk robots will track you with a laser, and then zap whatever is painted by that laser. You better get away before that happens. Of course, the entire laser beam is visible...
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** Pretty much the same thing happens in ''[=~Unreal II: The Awakening~=]''.''UnrealIITheAwakening''. The Drakk robots will track you with a laser, and then zap whatever is painted by that laser. You better get away before that happens. Of course, the entire laser beam is visible...
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* A laser from a ''{{Touhou}}'' boss is usually announced with a thin white beam you must stay away from.
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** Most bosses in [[DawnofWar Dawn of War II]] highlight the ground with a glowing symbol a few seconds before hitting it with a devastating attack.
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* The snipers in TeamFortress2 use laser sights of their team's color (along with their scopes), so you know whether that crosshair is protecting your exit or pinning you down.
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* The snipers in TeamFortress2 ''TeamFortress2'' use laser sights of their team's color (along with their scopes), so you know whether that crosshair is protecting your exit or pinning you down.
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** To justify the Wii version, since it uses a pointer crosshair and not a laser sight, the Ganados can probably see you pointing a gun at their face.
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* The first boss Of CrashBandicoot: Twinsanity.
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* ''[[DonkeyKong64 DonkeyKong64]]'' features a non-boss example in some areas, accompanied by a [[NightmareFuel very creepy voice]] that growls "GET OUT".
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* ''[[DonkeyKong64 DonkeyKong64]]'' ''DonkeyKong64'' features a non-boss example in some areas, accompanied by a [[NightmareFuel very creepy voice]] that growls "GET OUT".
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* ''DonkeyKong64'' features a non-boss example in some areas, accompanied by a [[NightmareFuel very creepy voice]] that growls "GET OUT".
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* ''DonkeyKong64'' ''[[DonkeyKong64 DonkeyKong64]]'' features a non-boss example in some areas, accompanied by a [[NightmareFuel very creepy voice]] that growls "GET OUT".OUT".
** The same enemy makes an appearance in a single level of ''[[DonkeyKongCountry Donkey Kong Country 3]]''.
** The same enemy makes an appearance in a single level of ''[[DonkeyKongCountry Donkey Kong Country 3]]''.
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Someone mistakenly let the same example onto the list twice
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* {{Cave Story}} provides this in the battle with {{Bonus Boss}} [[{{AddedAlliterativeAppeal}} Ballos]]. It warns that his second form is about to make a DynamicEntry with a tremendous GroundPound.
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** In Cataclysm, Blizzard introduced an Achievement called "Stood in the Fire" as an homage to World of Warcraft's reliance on this mechanic in raids and dungeons.
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** In Cataclysm, Blizzard introduced an Achievement called "Stood in the Fire" as an homage to World of Warcraft's reliance on this mechanic in raids and dungeons.dungeons, however the achievement itself is not an example of this; it is actually for being randomly killed by the expansion's BigBad out in the world when he carpet-bombs a zone. The Skyship battle in Icecrown Citadel is a better example, as the rockets fired from one ship to another during the fight put target markers on the ground where they'll land.
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Clarified World Of Warcraft references
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* ''WorldOfWarcraft'': Mimiron boss encounter features missiles that project glowing red columns on the ground when the missiles are launched.
** There are also several less literal examples. Getting hit by an attack that telegraphs itself like this is generally a sign of being TooDumbToLive (which is appropriate, because the attack will probably kill you).
** Patch 3.3 added an instance which has a cave with large chunks of ice falling from the ceiling. Round marks appear on the ground for moment, then vanish, warning of where they will fall seconds later. You can get an achievement if your entire party can make it though the entire cave without getting hit by the ice. Since you have to kill mooks on your way through it's harder then it sounds. The final boss is the one causing the ice to fall (Rather his undead dragon mount is at his command.)
** There are also several less literal examples. Getting hit by an attack that telegraphs itself like this is generally a sign of being TooDumbToLive (which is appropriate, because the attack will probably kill you).
** Patch 3.3 added an instance which has a cave with large chunks of ice falling from the ceiling. Round marks appear on the ground for moment, then vanish, warning of where they will fall seconds later. You can get an achievement if your entire party can make it though the entire cave without getting hit by the ice. Since you have to kill mooks on your way through it's harder then it sounds. The final boss is the one causing the ice to fall (Rather his undead dragon mount is at his command.)
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* ''WorldOfWarcraft'': Mimiron boss encounter features missiles Many bosses and encounters feature effects that project glowing red columns on broadcast the ground when locations of attacks in advance. Regularly, bosses create areas that will damage the missiles player. Bad juju, harmful magic, fire pits, and collapsing earth are launched.
just some examples of things you need to watch out for. The colloquialism for these areas is "Not standing in the fire."
**There are also several less literal examples. Getting hit by an attack that telegraphs itself like this is generally a sign of being TooDumbToLive (which is appropriate, because the attack will probably kill you).
**Patch 3.3 added In Cataclysm, Blizzard introduced an instance which has a cave with large chunks of ice falling from Achievement called "Stood in the ceiling. Round marks appear Fire" as an homage to World of Warcraft's reliance on the ground for moment, then vanish, warning of where they will fall seconds later. You can get an achievement if your entire party can make it though the entire cave without getting hit by the ice. Since you have to kill mooks on your way through it's harder then it sounds. The final boss is the one causing the ice to fall (Rather his undead dragon mount is at his command.)this mechanic in raids and dungeons.
**
**
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Added another example.
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* One of the Tau Commander units in ''[[DawnOfWar Warhammer 40K: Dawn of War]]: Dark Crusade'' can call in an [[KillSat orbital strike]] anywhere in a radial area, which manifests itself in a [[PillarOfLight beam of light]] that grows wider and then pretty much obliterates any forces unlucky enough to be standing there; those units having about, oh, half a second to move as soon as they see the light.
** Speaking of which, the Skyray Missile Gunship places some HUGE crosshairs when it opens fire, although I'm pretty sure they're only visible to the player who ordered it.
** Speaking of which, the Skyray Missile Gunship places some HUGE crosshairs when it opens fire, although I'm pretty sure they're only visible to the player who ordered it.
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I know it uses a crosshair, but it's still kind of outside the scope of the definition.
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*** Hell, the ''player'' uses this ''all the friggin' time!''
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[[caption-width:320: [[CaptainObvious See that crosshair? Yeah. Something's going to fall there.]] ]]
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[[caption-width:320: [[CaptainObvious See that crosshair? Yeah. [[GoombaStomp Something's going to fall there.]] ]]
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* {{Cave Story}} provides this in the battle with {{Bonus Boss}} [[{{AddedAlliterativeAppeal}} Ballos]]. It warns that his second form is about to make a DynamicEntry with a tremendous GroundPound.
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* ''[[SpiderManShatteredDimensions Spider-Man Shattered Dimensions'': Part of the first Amazing Spider-Man level is viewed from the sniper scope of Kraven the Hunter.
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* ''[[SpiderManShatteredDimensions Spider-Man Spider-Man: Shattered Dimensions'': Dimensions]]'': Part of the first Amazing Spider-Man level is viewed from the sniper scope of Kraven the Hunter.
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* ''DonkeyKong64'' features a non-boss example in some areas.
** As well a [[NightmareFuel very creepy voice]] that growls "GET OUT".
** As well a [[NightmareFuel very creepy voice]] that growls "GET OUT".
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* ''DonkeyKong64'' features a non-boss example in some areas.
** As wellareas, accompanied by a [[NightmareFuel very creepy voice]] that growls "GET OUT".
** As well
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Spider-Man Shattered Dimensions: Part of the first Amazing Spider-Man level is viewed from the sniper scope of Kraven the Hunter.
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* ''[[SpiderManShatteredDimensions Spider-Man Shattered Dimensions: Dimensions'': Part of the first Amazing Spider-Man level is viewed from the sniper scope of Kraven the Hunter.
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** Pretty much the same thing happens in {{Unreal}} 2. The Drakk robots will track you with a laser, and then zap whatever is painted by that laser. You better get away before that happens. Of course, the entire laser beam is visible...
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** Pretty much the same thing happens in {{Unreal}} 2.''[=~Unreal II: The Awakening~=]''. The Drakk robots will track you with a laser, and then zap whatever is painted by that laser. You better get away before that happens. Of course, the entire laser beam is visible...
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Spider-Man Shattered Dimensions: Part of the first Amazing Spider-Man level is viewed from the sniper scope of Kraven the Hunter.