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* UndeadLaborers: Razaak employs zombies as miners in his underground tunnels. With one of the many plot coupons being observing a hidden number on the zombies.
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Everything seems to be going well in Allansia, when your home village of Chalice hears of dreadful news from the far east: tales of invasions, plagues, blight and terror are creeping westward. Worried, you decide to consult your old friend, Yaztromo the Wizard, who tells you that the dreaded Chaos Sorcerer Razaak was freed from his tomb, and now he's free to unleash hell on Allansia just like he tried to do when he was alive. There's only one way to oppose him, and that would be finding the legendary Sword of Razaak, which was used once to kill him and then was lost somewhere in the east. Of course, it's up to you to start an extremely dangerous quest: you must travel east, unearth the Sword, find a way to pierce through Razaak's magical defenses and then destroy the evil Sorcerer once and for all, saving Allansia from his grasps.
to:
Everything seems to be going well in Allansia, when your home village of Chalice hears of dreadful news from the far east: tales of invasions, plagues, blight and terror are creeping westward. Worried, you decide to consult your old friend, Yaztromo the Wizard, who tells you that the dreaded Chaos Sorcerer Razaak was freed from his tomb, and now he's free to unleash hell on Allansia just like he tried to do when he was alive. There's only one way to oppose him, and that would be finding the legendary Sword of Razaak, which was used once to kill him and then was lost somewhere in the east. Of course, it's up to you to start an extremely dangerous quest: you must travel east, unearth the Sword, find a way to pierce through Razaak's magical defenses and then destroy the evil Sorcerer once and for all, saving Allansia from his grasps.
grasp.
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* AimForTheHorn: The mighty Gargantis will die once it's horn is severed. The difficult part comes from trying to ''reach'' it's horn because of the monster's size - [[spoiler:a Rod of Paralysis should do the trick]].
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* AimForTheHorn: The mighty Gargantis will die once it's its horn is severed. The difficult part comes from trying to ''reach'' it's its horn because of the monster's size - -- [[spoiler:a Rod of Paralysis should do the trick]].
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* AimForTheHorn: The mighty Gargantis will die once it's horn is severed. The difficult part comes from trying to ''reach'' it's horn because of the monster's size - [[spoiler:a Rod of Paralysis should do the trick]].
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Everything seems to be going well in Allansia, when your home village of Chalice hears of dreadful news from the far east: tales of invasions, plagues, blight and terror are creeping westward. Worried, you decide to consult your old friend, Yaztromo the Wizard, who tells you that the dreaded Chaos Sorcerer Razaak was fred from his tomb, and now he's free to unleash hell on Allansia just like he tried to do when he was alive. There's only one way to oppose him, and that would be finding the legendary Sword of Razaak, which was used once to kill him and then was lost somewhere in the east. Of course, it's up to you to start an extremely dangerous quest: you must travel east, unearth the Sword, find a way to pierce through Razaak's magical defenses and then destroy the evil Sorcerer once and for all, saving Allansia from his grasps.
to:
Everything seems to be going well in Allansia, when your home village of Chalice hears of dreadful news from the far east: tales of invasions, plagues, blight and terror are creeping westward. Worried, you decide to consult your old friend, Yaztromo the Wizard, who tells you that the dreaded Chaos Sorcerer Razaak was fred freed from his tomb, and now he's free to unleash hell on Allansia just like he tried to do when he was alive. There's only one way to oppose him, and that would be finding the legendary Sword of Razaak, which was used once to kill him and then was lost somewhere in the east. Of course, it's up to you to start an extremely dangerous quest: you must travel east, unearth the Sword, find a way to pierce through Razaak's magical defenses and then destroy the evil Sorcerer once and for all, saving Allansia from his grasps.
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* AndIMustScream: Kull, the hero who defeated the still living Razaak with [[UseTheirOwnWeaponAgainstThem his own sword,]] has been doomed to a lonely, undead existence for his troubles. A major part of the quest involves you finding him and retrieving the cursed weapon which still remains in his possession. His soul is finally released to the hereafter when you take the sword from him. Thankfully, Yaztromo can prevent the curse from affecting you.
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* UseTheirOwnWeaponAgainstThem: Razaak can only be slain by his own magically cursed sword, and even this doesn't completely finish the job.
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Up To Eleven is a defunct trope
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On paper, it sounds like your standard ''Literature/FightingFantasy'' gamebook, right? Well, not quite. This book is infamous for being probably the most frustating ever written by Livingstone: the linearity of the path which is Livingstone's SignatureStyle is taken UpToEleven, forcing you to walk a very narrow path to victory, collect a specific series of clues and items without knowing what they're going to do which will allow you to survive the series of gruesome deaths waiting for you behind each corner. Last but not least, the FinalBoss is probably the hardest one ever put in a gamebook, and not in a good way.
to:
On paper, it sounds like your standard ''Literature/FightingFantasy'' gamebook, right? Well, not quite. This book is infamous for being probably the most frustating ever written by Livingstone: the linearity of the path which is Livingstone's SignatureStyle is taken UpToEleven, up to eleven, forcing you to walk a very narrow path to victory, collect a specific series of clues and items without knowing what they're going to do which will allow you to survive the series of gruesome deaths waiting for you behind each corner. Last but not least, the FinalBoss is probably the hardest one ever put in a gamebook, and not in a good way.
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* OurFairiesAreDifferent: If you chose the wrong path, you can run into the hostile Black Fairies, who will rob you of your belonging and leave you to die in the wilderness.
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* NintendoHard: Infamously so, kinda like ''Literature/CreatureOfHavoc''. At least there the FinalBoss wasn't that difficult... Someone apparently ran the numbers and determined that a player with maximum stats has a 5.5% chance of victory in the final battle. And even before the final battle, your chances of failure are determined with random dice rolls independent of your stats. As with most Ian Livingstone gamebooks, cheating throughout the paragraphs is the only recommended way to win without frustration, and much more so for this gamebook.
to:
* NintendoHard: Infamously so, kinda like ''Literature/CreatureOfHavoc''. At least there the FinalBoss wasn't that difficult... Someone apparently ran the numbers and determined that a player with maximum stats has a 5.5% chance of victory in the final battle. And even before the final battle, your chances of failure are determined with random dice rolls independent of your stats. As with most Ian Livingstone gamebooks, cheating throughout the paragraphs by fudging most of your dice rolls is the only recommended way to win without frustration, and much more so for this gamebook.
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* NintendoHard: Infamously so, kinda like ''Literature/CreatureOfHavoc''. At least there the FinalBoss wasn't that difficult... Someone apparently ran the numbers and determined that a player with maximum stats has a 5.5% chance of victory in the final battle.
to:
* NintendoHard: Infamously so, kinda like ''Literature/CreatureOfHavoc''. At least there the FinalBoss wasn't that difficult... Someone apparently ran the numbers and determined that a player with maximum stats has a 5.5% chance of victory in the final battle. And even before the final battle, your chances of failure are determined with random dice rolls independent of your stats. As with most Ian Livingstone gamebooks, cheating throughout the paragraphs is the only recommended way to win without frustration, and much more so for this gamebook.
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* OurElvesAreBetter: Averted with the unique encounter with three Wild Elf women: they're primitive, tattooed savages with fur clothes and flint weapons and have filed teeth.
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* OurElvesAreBetter: Averted with the OurElvesAreDifferent: The unique encounter with the three Wild Elf women: they're primitive, tattooed savages with fur clothes and flint weapons and have filed teeth.
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No two tropes on the same line.
* PlayingWithFire: Razaak can conjure magic fireballs at you; you'll need to have breathed in a puff of magic smoke to prevent those attacks from killing you outright.
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* PlayingWithFire/ ShockAndAwe: Razaak can conjure magic fireballs and thunderbolts at you; you'll need to have breathed in a puff of magic smoke and obtained a magic shield to prevent those attacks from killing you outright.
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* PlayingWithFire/ ShockAndAwe: Razaak can conjure magic fireballs and thunderbolts at you; you'll need to have breathed in a puff of magic smoke and obtained a magic shield to prevent those attacks from killing you outright.
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* PlayingWithFire/ ShockAndAwe: Razaak can conjure magic fireballs and thunderbolts at you; you'll need to have breathed in a puff of magic smoke and obtained a magic shield to prevent those attacks from killing you outright.
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* CollapsingLair: [[spoiler:Sure enough, Razaak's lair will start to collapse after you kill him.]]
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* CruelTwistEnding: [[spoiler:After you kill Razaak, but only have a little Stamina left, you will die as his lair collapses on top of you. It's still technically a win, though.]]
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* TouchOfDeath: What makes Razaak so cheap: not only he has a Skill score of 12 and Stamina of 20, but if he lands two hits on you, you're dead. The chances of winning this battle fair and square are really low.
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* TouchOfDeath: What makes Razaak so cheap: not only he has a Skill score of 12 and Stamina of 20, but if he lands two hits in a row on you, you're dead. The chances of winning this battle fair and square are really low.
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''Crypt of the Sorcerer'' is the twentysixth entry of the ''Literature/FightingFantasy'' gamebook series, written by Ian Livingstone.
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''Crypt of the Sorcerer'' is the twentysixth 26[[superscript:th]] entry of the ''Literature/FightingFantasy'' gamebook series, written by Ian Livingstone.
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!!''Crypt of the Sorcerer'' contains examples of:
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!!''Crypt of the Sorcerer'' contains provides examples of:
* ChekhovsGun: Well, pretty much three-quarters of the items you run across (the remaining quarter are traps); special mention goes to the easily missable information about [[spoiler:the Troll's current record of eaten Hobbit Ears and the number tattooed on Razaak's zombie miners]], which are both essential to enter the Crypt. Even more special mention goes to [[spoiler:Razaak's guardian asking you the price of a warhammer in Port Blacksand.]] The answer is something a companion just tells you in conversation at one point. Not something he found out that you need to know to get past the wizard's defenses, just a random factoid he tosses out when talking on the way to the next objective.
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* ChekhovsGun: Well, pretty much three-quarters of the items you run across (the remaining quarter are traps); special mention goes to the easily missable information about [[spoiler:the Troll's current record of eaten Hobbit Ears and the number tattooed on Razaak's zombie miners]], which are both essential to enter the Crypt. Even more special mention goes to [[spoiler: Razaak's guardian asking you the price of a warhammer in Port Blacksand.]] The answer is something a companion just tells you in conversation at one point. Not something he found out that you need to know to get past the wizard's defenses, just a random factoid he tosses out when talking on the way to the next objective.
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** [[spoiler: In the very end, Yaztromo uses his magic to break the curse of Razaak's Sword, which means that you won't have to become its latest skeletal guardian on the bottom of a lake.]]
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** [[spoiler: In [[spoiler:In the very end, Yaztromo uses his magic to break the curse of Razaak's Sword, which means that you won't have to become its latest skeletal guardian on the bottom of a lake.]]
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* FromNobodyToNightmare: To the point that when Razaak finally sent words to the rulers of Allansia to surrender to his armies, he wasn't taken seriously because no one ever heard of him. After his onslaught though...
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* FromNobodyToNightmare: To the point that when Razaak finally sent words to the rulers of Allansia to surrender to his armies, he wasn't taken seriously because no one no-one ever heard of him. After After, his onslaught though...
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* NintendoHard: Infamously so, kinda like ''Literature/CreatureOfHavoc''. At least there the FinalBoss wasn't that difficult...Someone apparently ran the numbers and determined that a player with maximum stats has a 5.5% chance of victory in the final battle.
to:
* NintendoHard: Infamously so, kinda like ''Literature/CreatureOfHavoc''. At least there the FinalBoss wasn't that difficult... Someone apparently ran the numbers and determined that a player with maximum stats has a 5.5% chance of victory in the final battle.
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* OOCIsSeriousBusiness: Yaztromo popping out in the crypt with good manners and a helpful smile? Razaak, you're not fooling anyone, and [[spoiler: you still need an item to see his real form and avoid another stupid death.]]
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* OOCIsSeriousBusiness: Yaztromo popping out in the crypt with good manners and a helpful smile? Razaak, you're not fooling anyone, and [[spoiler: you [[spoiler:you still need an item to see his real form and avoid another stupid death.]]
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In short, it's Livingstone's take on ''TabletopGames/TombOfHorrors''.
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In short, it's Livingstone's take on ''TabletopGames/TombOfHorrors''.
''TabletopGame/TombOfHorrors''.
* BadassInDistress: Halfway through, you run into ''Yaztromo'' tied to the ground and threatened by demons summoned by Razaak.
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* BadassInDistress: Halfway through, you run into ''Yaztromo'' tied to the ground and threatened by demons summoned by Razaak.
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* DeusExMachina: On the way home from the Gargantis' pit, your hot balloon is attacked by a Red Dragon, and the only way to make it through is to invoke Suma. Of course, you must know how to invoke the help in the first place...
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* DeusExMachina: DeusExMachina:
** On the way home from the Gargantis' pit, your hot balloon is attacked by a Red Dragon, and the only way to make it through is to invoke Suma. Of course, you must know how to invoke the help in the first place...
** On the way home from the Gargantis' pit, your hot balloon is attacked by a Red Dragon, and the only way to make it through is to invoke Suma. Of course, you must know how to invoke the help in the first place...
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* VillainTeamUp: Invoked, your cover story for Ungoth is that you were sent to Port Blacksand to persuade [[TheDreaded Lord Azzur]] to ally himself with Razaak and send weaponry to his armies.
to:
* VillainTeamUp: Invoked, your cover story for Ungoth is that you were sent to Port Blacksand to persuade [[TheDreaded Lord Azzur]] to ally himself with Razaak and send weaponry to his armies.armies.
----
----
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* ChekhovsGun: Well, pretty much three-quarters of the items you run across (the remaining quarter are traps); special mention goes to the easily missable information about [[spoiler:the Troll's current record of eaten Hobbit Ears and the number tattooed on Razaak's zombie miners]], which are both essential to enter the Crypt. Even more special mention goes to [[spoiler Razaak's guardian asking you the price of a warhammer in Port Blacksand.]] The answer is something a companion just tells you in conversation at one point. Not something he found out that you need to know to get past the wizard's defenses, just a random factoid he tosses out when talking on the way to the next objective.
to:
* ChekhovsGun: Well, pretty much three-quarters of the items you run across (the remaining quarter are traps); special mention goes to the easily missable information about [[spoiler:the Troll's current record of eaten Hobbit Ears and the number tattooed on Razaak's zombie miners]], which are both essential to enter the Crypt. Even more special mention goes to [[spoiler [[spoiler: Razaak's guardian asking you the price of a warhammer in Port Blacksand.]] The answer is something a companion just tells you in conversation at one point. Not something he found out that you need to know to get past the wizard's defenses, just a random factoid he tosses out when talking on the way to the next objective.
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* ChekhovsGun: Well, pretty much three-quarters of the items you run across (the remaining quarter are traps); special mention goes to the easily missable information about [[spoiler:the Troll's current record of eaten Hobbit Ears and the number tattooed on Razaak's zombie miners]], which are both essential to enter the Crypt.
to:
* ChekhovsGun: Well, pretty much three-quarters of the items you run across (the remaining quarter are traps); special mention goes to the easily missable information about [[spoiler:the Troll's current record of eaten Hobbit Ears and the number tattooed on Razaak's zombie miners]], which are both essential to enter the Crypt. Even more special mention goes to [[spoiler Razaak's guardian asking you the price of a warhammer in Port Blacksand.]] The answer is something a companion just tells you in conversation at one point. Not something he found out that you need to know to get past the wizard's defenses, just a random factoid he tosses out when talking on the way to the next objective.
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* CoolSword: Razaak's own sword, despite formerly belonging to a sorcerer, makes the joy of any warrior, as it never dulls and can cut through demons like a hot knife through butter. It's also the only weapon capable of killing him.
to:
* CoolSword: Razaak's own sword, despite formerly belonging to a sorcerer, makes the joy of any warrior, as it never dulls and can cut through demons like a hot knife through butter. It's also the only weapon capable of killing him. Unfortunately, it also comes in with a {{Curse}} on the wielder.
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** [[spoiler: In the very end, Yaztromo uses his magic to break the curse of Razaak's Sword, which means that you won't have to become its latest skeletal guardian on the bottom of a lake.]]
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fixed some typos
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On paper, it sounds like your standard ''Literature/FightingFantasy'' gamebook, right? Well, not quite. This book is infamous for being probably the most frustating ever written by Livingstone: the linearity of the path wich is Livingstone's SignatureStyle is taken UpToEleven, forcing you to walk a very narrow path to victory, collect a specific series of clues and items without knowing what they're going to do which will allow you to survive the series of gruesome deaths waiting for you behind each corner. Last but not least, the FinalBoss is probably the hardest one ever put in a gamebook, and not in a good way.
to:
On paper, it sounds like your standard ''Literature/FightingFantasy'' gamebook, right? Well, not quite. This book is infamous for being probably the most frustating ever written by Livingstone: the linearity of the path wich which is Livingstone's SignatureStyle is taken UpToEleven, forcing you to walk a very narrow path to victory, collect a specific series of clues and items without knowing what they're going to do which will allow you to survive the series of gruesome deaths waiting for you behind each corner. Last but not least, the FinalBoss is probably the hardest one ever put in a gamebook, and not in a good way.
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* ChekhovsGun: Well, pretty much three-quarters of the items you run across (the remaining quarter is a trap), special mention goes to the easily missable informations about [[spoiler: the Troll's current record of eaten Hobbit Ears and the number tattooed on Razaak's zombie miners]], which are both essential to enter the Crypt.
to:
* ChekhovsGun: Well, pretty much three-quarters of the items you run across (the remaining quarter is a trap), are traps); special mention goes to the easily missable informations information about [[spoiler: the [[spoiler:the Troll's current record of eaten Hobbit Ears and the number tattooed on Razaak's zombie miners]], which are both essential to enter the Crypt.
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* DemBones: Both skeletons and the recurring Demonic Servants, demons so weak you can istantly kill them if you land as much as two consecutive hits on them.
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* DemBones: Both skeletons and the recurring Demonic Servants, demons so weak you can istantly instantly kill them if you land as much as two consecutive hits on them.
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* EverythingIsTryingToKillYou: Probably meant to be the result of the advancing forces of Chaos, but this can get ridicolous as you run in pretty much an hostile creature every two or three paragraphs while on your way to the sword.
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* EverythingIsTryingToKillYou: Probably meant to be the result of the advancing forces of Chaos, but this can get ridicolous ridiculous as you run in pretty much an run into a hostile creature every two or three paragraphs while on your way to the sword.
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* GottaCatchThemAll: Starting with Razaak's Sword and passing through a ridicolous amount of items that will save your hide later on, or that will allow you to proceed on the right path. (The one where you stay alive)
to:
* GottaCatchThemAll: Starting with Razaak's Sword and passing through via a ridicolous ridiculous amount of items that will save your hide later on, or that will allow you to proceed on the right path. (The one where you stay alive)alive.)
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* TooDumbToLive: Razaak decided to keep a Gargantis as a future living weapon for his armies, in spite of the fact that its horn is the only thing capable of putting him down forever. While getting the horn, taking it to Razaak and put him in the condition of staking his heart with said horn is a long, arduous and difficult process, killing the Gargantis off would have made him truly unstoppable, or at least gave him a chance of reviving again in the future to start his plans again.
to:
* TooDumbToLive: Razaak decided to keep a Gargantis as a future living weapon for his armies, in spite of the fact that its horn is the only thing capable of putting him down forever. While getting acquiring the horn, taking it to Razaak and put him in the condition of staking his heart with said horn is a long, arduous and difficult process, killing the Gargantis off would have made him truly unstoppable, or at least gave him a chance of reviving again in the future to start his plans again.
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So many typos!
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* GuideDangIt: As usual, you have no way to know (immediatly) which item will be useful or which way to go without skipping important items for later in the gameplay, which leads to a frustrating TrialAndErrorGameplay. A big iconic example include a vital clue written on a boulder in the middle of nowhere which you can ignore.
to:
* GuideDangIt: As usual, you have no way to know (immediatly) (immediately) which item will be useful or which way to go without skipping important items for later in the gameplay, which leads to a frustrating TrialAndErrorGameplay. A big iconic example include a vital clue written on a boulder in the middle of nowhere which you can ignore.
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Grammar errors.
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* OurElvesAreBetter: Averted with the unique encounter with three Wild Elves women: they're primitive, tattooed savages with fur clothes and flint weapons and have filed teeth.
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* OurElvesAreBetter: Averted with the unique encounter with three Wild Elves Elf women: they're primitive, tattooed savages with fur clothes and flint weapons and have filed teeth.
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* DarkActionGirl: There's an hostile barbarian girl riding a Gryphon and near the end you can fight three wild Elves women who are busy clubbing a man to death.
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* DarkActionGirl: There's an hostile barbarian girl riding a Gryphon and near the end you can fight three wild Elves Elf women who are busy clubbing a man to death.
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* OhCrap: Downplayed, Razaak becomes slightly worried if you manage to survive all of his spells. Given how though he is, this is probably the biggest reaction you can get out of him.
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* OhCrap: Downplayed, Razaak becomes slightly worried if you manage to survive all of his spells. Given how though tough he is, this is probably the biggest reaction you can get out of him.
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* NintendoHard: Infamously so, kinda like ''Literature/CreatureOfHavoc''. At least there the FinalBoss wasn't that difficult...
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* NintendoHard: Infamously so, kinda like ''Literature/CreatureOfHavoc''. At least there the FinalBoss wasn't that difficult...Someone apparently ran the numbers and determined that a player with maximum stats has a 5.5% chance of victory in the final battle.
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* CameBackStrong: Razaak as a Lich is even harder to kill than before, and this without going into his spell and fighting prowess.
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* EvilMakesYouMonstrous: Razaak's descent into Chaos and evil left him with a hideously deformed, hunch-backed body with deformed limbs and an eye nearly bulging out of the skull.
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* EvilMakesYouMonstrous: Razaak's descent into Chaos and evil left him with a hideously deformed, misshapen, hunch-backed body with deformed limbs and an eye nearly bulging out of the skull.
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* NightOfTheLivingMooks: If you have one of the Master of Bones' rings when you enter the cemetery, you will attract a gang of living Skeletons, but also unearth an item useful to your quest.
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* NightOfTheLivingMooks: If you have one of the Master of Bones' Bonekeeper's rings when you enter the cemetery, you will attract a gang of living Skeletons, but also unearth an item useful to your quest.
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* OhCrap: Downplayed, Razaak reacts slightly worried if you manage to survive all of his spells. Given how though he is, this is probably the biggest reaction you can get out of him.
to:
* OhCrap: Downplayed, Razaak reacts becomes slightly worried if you manage to survive all of his spells. Given how though he is, this is probably the biggest reaction you can get out of him.
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* UnwillingSuspension: You can meet an half-elf maiden trapped in such a fashion. She's not hostile and will heal you if you free her.
to:
* UnwillingSuspension: You can meet an half-elf maiden trapped in such a fashion. She's not hostile and will heal you if you free her.her.
* VillainTeamUp: Invoked, your cover story for Ungoth is that you were sent to Port Blacksand to persuade [[TheDreaded Lord Azzur]] to ally himself with Razaak and send weaponry to his armies.
* VillainTeamUp: Invoked, your cover story for Ungoth is that you were sent to Port Blacksand to persuade [[TheDreaded Lord Azzur]] to ally himself with Razaak and send weaponry to his armies.
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* BadWithTheBone: The Keeper of the Valley of Bones attacks you with, you guessed, femurs used as cudgels.
* DeusExMachina: On the way home from the Gargantis' pit, your hot balloon is attacked by a Red Dragon, and the only way to make it through is to invoke Suma. Of course, you must know how to invoke the help in the first place...
* FantasticRacism: A minor example, Ungoth express disdain for the Trolls and their crude lifestyle and habits, admitting that their only task is to attend to the Gargantis.
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* GuideDangIt: As usual, you have no way to know (immediatly) which item will be useful or which way to go without skipping important items for later in the gameplay, which leads to a frustrating TrialAndErrorGameplay. A big iconic example include a vital clue written on a boulder in the middle of nowhere.
* KickTheDog: You're given the chance of killing the harmless Master of Bones to loot his magical ring. [[VideoGameCrueltyPunishment You lose 3 Luck Points if you do.]]
* HoistByHisOwnPetard: The fact that Razaak can be killed with the very sword he owned long ago.
* KickTheDog: You're given the chance of killing the harmless Master of Bones to loot his magical ring. [[VideoGameCrueltyPunishment You lose 3 Luck Points if you do.]]
* HoistByHisOwnPetard: The fact that Razaak can be killed with the very sword he owned long ago.
to:
* GuideDangIt: As usual, you have no way to know (immediatly) which item will be useful or which way to go without skipping important items for later in the gameplay, which leads to a frustrating TrialAndErrorGameplay. A big iconic example include a vital clue written on a boulder in the middle of nowhere.
nowhere which you can ignore.
* KickTheDog: You're given the chance of killing the harmlessMaster of Bones Bonekeeper to loot his magical ring. [[VideoGameCrueltyPunishment You lose 3 Luck Points if you do.]]
* HoistByHisOwnPetard: The fact that Razaak can be killed with the very sword he owned long ago. And he must be finished off with the Horn of the Gargantis, a beast he wanted to use in combat.
* KickTheDog: You're given the chance of killing the harmless
* HoistByHisOwnPetard: The fact that Razaak can be killed with the very sword he owned long ago. And he must be finished off with the Horn of the Gargantis, a beast he wanted to use in combat.
* OurElvesAreBetter: Averted with the unique encounter with three Wild Elves women: they're primitive, tattooed savages with fur clothes and flint weapons and have filed teeth.
Changed line(s) 43 (click to see context) from:
* SchmuckBait: Plenty of opportunities, the most blatant is the chance of lowering yourself in a dark pit in the Gargantis' nest: [[spoiler: Good news, you found the Gargantis! Bad news: [[HalfTheManHeUsedToBe you need to find a new lower abdomen and pair of legs.]]
to:
* SchmuckBait: Plenty of opportunities, the most blatant is the chance of lowering yourself in a dark pit in the Gargantis' nest: [[spoiler: Good news, you found the Gargantis! Bad news: [[HalfTheManHeUsedToBe you need to find a new lower abdomen and pair of legs.]] ]]
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* TooDumbToLive: Razaak decided to keep a Gargantis as a future living weapon for his armies, in spite of the fact that its horn is the only thing capable of putting him down forever. While getting the horn, taking it to Razaak and put him in the condition of staking his heart with said horn is a long, arduous and difficult process, killing the Gargantis off would have made him truly unstoppable, or at least gave him a chance of reviving again in the future to start his plans again.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1152afc00834f552824fc3b1fefb5c02_fantasy_books_board_games.jpg]]
[[caption-width-right:350:You're going to [[ThatOneBoss hate this guy]].]]
''Crypt of the Sorcerer'' is the twentysixth entry of the ''Literature/FightingFantasy'' gamebook series, written by Ian Livingstone.
Everything seems to be going well in Allansia, when your home village of Chalice hears of dreadful news from the far east: tales of invasions, plagues, blight and terror are creeping westward. Worried, you decide to consult your old friend, Yaztromo the Wizard, who tells you that the dreaded Chaos Sorcerer Razaak was fred from his tomb, and now he's free to unleash hell on Allansia just like he tried to do when he was alive. There's only one way to oppose him, and that would be finding the legendary Sword of Razaak, which was used once to kill him and then was lost somewhere in the east. Of course, it's up to you to start an extremely dangerous quest: you must travel east, unearth the Sword, find a way to pierce through Razaak's magical defenses and then destroy the evil Sorcerer once and for all, saving Allansia from his grasps.
On paper, it sounds like your standard ''Literature/FightingFantasy'' gamebook, right? Well, not quite. This book is infamous for being probably the most frustating ever written by Livingstone: the linearity of the path wich is Livingstone's SignatureStyle is taken UpToEleven, forcing you to walk a very narrow path to victory, collect a specific series of clues and items without knowing what they're going to do which will allow you to survive the series of gruesome deaths waiting for you behind each corner. Last but not least, the FinalBoss is probably the hardest one ever put in a gamebook, and not in a good way.
In short, it's Livingstone's take on ''TabletopGames/TombOfHorrors''.
----
!!''Crypt of the Sorcerer'' contains examples of:
* BadassInDistress: Halfway through, you run into ''Yaztromo'' tied to the ground and threatened by demons summoned by Razaak.
* BigBad: Razaak the undead Sorcerer willing to conquer Allansia again.
* BluffTheImpostor: Ungoth the Skeleton Lord poses you some questions to see if you really are a servant of Razaak.
* ClimaxBoss: The Gargantis is encountered half-way through, is extremely powerful and you need his horn to defeat Razaak. It's also revealed that it was reared by Razaak to be his secret weapon for the invasion.
* CoolSword: Razaak's own sword, despite formerly belonging to a sorcerer, makes the joy of any warrior, as it never dulls and can cut through demons like a hot knife through butter. It's also the only weapon capable of killing him.
* ChekhovsGun: Well, pretty much three-quarters of the items you run across (the remaining quarter is a trap), special mention goes to the easily missable informations about [[spoiler: the Troll's current record of eaten Hobbit Ears and the number tattooed on Razaak's zombie miners]], which are both essential to enter the Crypt.
* DarkActionGirl: There's an hostile barbarian girl riding a Gryphon and near the end you can fight three wild Elves women who are busy clubbing a man to death.
* DemBones: Both skeletons and the recurring Demonic Servants, demons so weak you can istantly kill them if you land as much as two consecutive hits on them.
* EliteMook: The Doragar from Razaak's mines are hybrids of Orcs and Trolls, resulting in efficient, powerful opponents.
* EverythingIsTryingToKillYou: Probably meant to be the result of the advancing forces of Chaos, but this can get ridicolous as you run in pretty much an hostile creature every two or three paragraphs while on your way to the sword.
* EvilMakesYouMonstrous: Razaak's descent into Chaos and evil left him with a hideously deformed, hunch-backed body with deformed limbs and an eye nearly bulging out of the skull.
* FaceHeelTurn: Yaztromo explains that Razaak used to be a Lawful wizard before deciding to dabble with all kinds of Magic, including forbidden evil magic.
* FromNobodyToNightmare: To the point that when Razaak finally sent words to the rulers of Allansia to surrender to his armies, he wasn't taken seriously because no one ever heard of him. After his onslaught though...
* GottaCatchThemAll: Starting with Razaak's Sword and passing through a ridicolous amount of items that will save your hide later on, or that will allow you to proceed on the right path. (The one where you stay alive)
* GuestStarPartyMember: You get two of them, a ranger named Symm and Borri, a dwarf. They wait for you outside for the final dungeon.
* GuideDangIt: As usual, you have no way to know (immediatly) which item will be useful or which way to go without skipping important items for later in the gameplay, which leads to a frustrating TrialAndErrorGameplay. A big iconic example include a vital clue written on a boulder in the middle of nowhere.
* KickTheDog: You're given the chance of killing the harmless Master of Bones to loot his magical ring. [[VideoGameCrueltyPunishment You lose 3 Luck Points if you do.]]
* HoistByHisOwnPetard: The fact that Razaak can be killed with the very sword he owned long ago.
* LuckilyMyShieldWillProtectMe: You can obtain a shield half-way through, [[spoiler: And use it to deflect one of Razaak's spells.]]
* MacGuffinGuardian: Ungoth the Skeleton Lord guards the entrance to the Crypt. Also a couple of Rad-Hulks guarding a chest with a useful item inside.
* TheManyDeathsOfYou: Plenty of opportunities to bite the dust in creative ways if you neglected that one item.
* MuggedForDisguise: You do this to a Demonic Servant to steal his robe and disguise yourself.
* NightOfTheLivingMooks: If you have one of the Master of Bones' rings when you enter the cemetery, you will attract a gang of living Skeletons, but also unearth an item useful to your quest.
* NintendoHard: Infamously so, kinda like ''Literature/CreatureOfHavoc''. At least there the FinalBoss wasn't that difficult...
* OhCrap: Downplayed, Razaak reacts slightly worried if you manage to survive all of his spells. Given how though he is, this is probably the biggest reaction you can get out of him.
* OOCIsSeriousBusiness: Yaztromo popping out in the crypt with good manners and a helpful smile? Razaak, you're not fooling anyone, and [[spoiler: you still need an item to see his real form and avoid another stupid death.]]
* OurLichesAreDifferent: Razaak is an incredibly ugly and deformed Lich with a mortal touch attack and lacks a SoulJar, though there's only one weapon capable of harming him.
* PantheraAwesome: Razaak's pet and last line of defense is a ferocious Hell Cat.
* SchmuckBait: Plenty of opportunities, the most blatant is the chance of lowering yourself in a dark pit in the Gargantis' nest: [[spoiler: Good news, you found the Gargantis! Bad news: [[HalfTheManHeUsedToBe you need to find a new lower abdomen and pair of legs.]]
* TakenForGranite: Ungoth has the power of turning people to stone with a gesture.
* TouchOfDeath: What makes Razaak so cheap: not only he has a Skill score of 12 and Stamina of 20, but if he lands two hits on you, you're dead. The chances of winning this battle fair and square are really low.
* UnwillingSuspension: You can meet an half-elf maiden trapped in such a fashion. She's not hostile and will heal you if you free her.
[[caption-width-right:350:You're going to [[ThatOneBoss hate this guy]].]]
''Crypt of the Sorcerer'' is the twentysixth entry of the ''Literature/FightingFantasy'' gamebook series, written by Ian Livingstone.
Everything seems to be going well in Allansia, when your home village of Chalice hears of dreadful news from the far east: tales of invasions, plagues, blight and terror are creeping westward. Worried, you decide to consult your old friend, Yaztromo the Wizard, who tells you that the dreaded Chaos Sorcerer Razaak was fred from his tomb, and now he's free to unleash hell on Allansia just like he tried to do when he was alive. There's only one way to oppose him, and that would be finding the legendary Sword of Razaak, which was used once to kill him and then was lost somewhere in the east. Of course, it's up to you to start an extremely dangerous quest: you must travel east, unearth the Sword, find a way to pierce through Razaak's magical defenses and then destroy the evil Sorcerer once and for all, saving Allansia from his grasps.
On paper, it sounds like your standard ''Literature/FightingFantasy'' gamebook, right? Well, not quite. This book is infamous for being probably the most frustating ever written by Livingstone: the linearity of the path wich is Livingstone's SignatureStyle is taken UpToEleven, forcing you to walk a very narrow path to victory, collect a specific series of clues and items without knowing what they're going to do which will allow you to survive the series of gruesome deaths waiting for you behind each corner. Last but not least, the FinalBoss is probably the hardest one ever put in a gamebook, and not in a good way.
In short, it's Livingstone's take on ''TabletopGames/TombOfHorrors''.
----
!!''Crypt of the Sorcerer'' contains examples of:
* BadassInDistress: Halfway through, you run into ''Yaztromo'' tied to the ground and threatened by demons summoned by Razaak.
* BigBad: Razaak the undead Sorcerer willing to conquer Allansia again.
* BluffTheImpostor: Ungoth the Skeleton Lord poses you some questions to see if you really are a servant of Razaak.
* ClimaxBoss: The Gargantis is encountered half-way through, is extremely powerful and you need his horn to defeat Razaak. It's also revealed that it was reared by Razaak to be his secret weapon for the invasion.
* CoolSword: Razaak's own sword, despite formerly belonging to a sorcerer, makes the joy of any warrior, as it never dulls and can cut through demons like a hot knife through butter. It's also the only weapon capable of killing him.
* ChekhovsGun: Well, pretty much three-quarters of the items you run across (the remaining quarter is a trap), special mention goes to the easily missable informations about [[spoiler: the Troll's current record of eaten Hobbit Ears and the number tattooed on Razaak's zombie miners]], which are both essential to enter the Crypt.
* DarkActionGirl: There's an hostile barbarian girl riding a Gryphon and near the end you can fight three wild Elves women who are busy clubbing a man to death.
* DemBones: Both skeletons and the recurring Demonic Servants, demons so weak you can istantly kill them if you land as much as two consecutive hits on them.
* EliteMook: The Doragar from Razaak's mines are hybrids of Orcs and Trolls, resulting in efficient, powerful opponents.
* EverythingIsTryingToKillYou: Probably meant to be the result of the advancing forces of Chaos, but this can get ridicolous as you run in pretty much an hostile creature every two or three paragraphs while on your way to the sword.
* EvilMakesYouMonstrous: Razaak's descent into Chaos and evil left him with a hideously deformed, hunch-backed body with deformed limbs and an eye nearly bulging out of the skull.
* FaceHeelTurn: Yaztromo explains that Razaak used to be a Lawful wizard before deciding to dabble with all kinds of Magic, including forbidden evil magic.
* FromNobodyToNightmare: To the point that when Razaak finally sent words to the rulers of Allansia to surrender to his armies, he wasn't taken seriously because no one ever heard of him. After his onslaught though...
* GottaCatchThemAll: Starting with Razaak's Sword and passing through a ridicolous amount of items that will save your hide later on, or that will allow you to proceed on the right path. (The one where you stay alive)
* GuestStarPartyMember: You get two of them, a ranger named Symm and Borri, a dwarf. They wait for you outside for the final dungeon.
* GuideDangIt: As usual, you have no way to know (immediatly) which item will be useful or which way to go without skipping important items for later in the gameplay, which leads to a frustrating TrialAndErrorGameplay. A big iconic example include a vital clue written on a boulder in the middle of nowhere.
* KickTheDog: You're given the chance of killing the harmless Master of Bones to loot his magical ring. [[VideoGameCrueltyPunishment You lose 3 Luck Points if you do.]]
* HoistByHisOwnPetard: The fact that Razaak can be killed with the very sword he owned long ago.
* LuckilyMyShieldWillProtectMe: You can obtain a shield half-way through, [[spoiler: And use it to deflect one of Razaak's spells.]]
* MacGuffinGuardian: Ungoth the Skeleton Lord guards the entrance to the Crypt. Also a couple of Rad-Hulks guarding a chest with a useful item inside.
* TheManyDeathsOfYou: Plenty of opportunities to bite the dust in creative ways if you neglected that one item.
* MuggedForDisguise: You do this to a Demonic Servant to steal his robe and disguise yourself.
* NightOfTheLivingMooks: If you have one of the Master of Bones' rings when you enter the cemetery, you will attract a gang of living Skeletons, but also unearth an item useful to your quest.
* NintendoHard: Infamously so, kinda like ''Literature/CreatureOfHavoc''. At least there the FinalBoss wasn't that difficult...
* OhCrap: Downplayed, Razaak reacts slightly worried if you manage to survive all of his spells. Given how though he is, this is probably the biggest reaction you can get out of him.
* OOCIsSeriousBusiness: Yaztromo popping out in the crypt with good manners and a helpful smile? Razaak, you're not fooling anyone, and [[spoiler: you still need an item to see his real form and avoid another stupid death.]]
* OurLichesAreDifferent: Razaak is an incredibly ugly and deformed Lich with a mortal touch attack and lacks a SoulJar, though there's only one weapon capable of harming him.
* PantheraAwesome: Razaak's pet and last line of defense is a ferocious Hell Cat.
* SchmuckBait: Plenty of opportunities, the most blatant is the chance of lowering yourself in a dark pit in the Gargantis' nest: [[spoiler: Good news, you found the Gargantis! Bad news: [[HalfTheManHeUsedToBe you need to find a new lower abdomen and pair of legs.]]
* TakenForGranite: Ungoth has the power of turning people to stone with a gesture.
* TouchOfDeath: What makes Razaak so cheap: not only he has a Skill score of 12 and Stamina of 20, but if he lands two hits on you, you're dead. The chances of winning this battle fair and square are really low.
* UnwillingSuspension: You can meet an half-elf maiden trapped in such a fashion. She's not hostile and will heal you if you free her.