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* ''VideoGame/SpecOpsTheLine''. It's not used as a shotgun, instead working as a halfway between a machine gun and a grenade launcher and instead classed as [[{{BFG}} a heavy weapon]] for the purposes of gameplay. As the category implies, it can and will chew up anybody in its path. Notably, the AA-12 shows up in in two plot-critical events: the first in the hands of [[spoiler:Heavy Lugo]], and by [[PlayerCharacter Walker]] in [[spoiler:the multiple-choice playable epilogue, where you can either slaughter the Falcon-1 squad sent to collect you, or [[SheatheYourSword hand it over peacefully]]]].

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* ''VideoGame/SpecOpsTheLine''. It's not used as a shotgun, instead working as a halfway between a machine gun and a grenade launcher and instead classed as [[{{BFG}} a heavy weapon]] for the purposes of gameplay. As the category implies, it can and will chew up anybody in its path. Notably, the AA-12 shows up in in two plot-critical events: the first in the hands of [[spoiler:Heavy Lugo]], and by [[PlayerCharacter Walker]] in [[spoiler:the multiple-choice playable epilogue, where you can either slaughter the Falcon-1 squad sent to collect you, or [[SheatheYourSword hand it over peacefully]]]].

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Spelling/grammar fix(es), Added example(s)


Introduced in 2011, the Kel-Tec KSG is a bullpup 12-gauge pump-action shotgun. Like the NeoStead 2000 and UTS-15 (the former of which was a heavy source of inspiration for it), the KSG possesses two side-by-side tube magazines, allowing it to carry twice as many shells for the same length as a comparable shotgun, with a selector switch to pick which magazine to use, allowing for either a mixed load of lethal shells in one tube and less-lethal or utility ones in the other, or a double load of the same shells in both. The weapon also includes an ambidextrous safety, and accessory rails on the top and pump.

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Introduced in 2011, the Kel-Tec KSG is a bullpup 12-gauge pump-action shotgun. Like the NeoStead [=NeoStead=] 2000 and UTS-15 (the former of which was a heavy source of inspiration for it), the KSG possesses two side-by-side tube magazines, allowing it to carry twice as many shells for the same length as a comparable shotgun, with a selector switch to pick which magazine to use, allowing for either a mixed load of lethal shells in one tube and less-lethal or utility ones in the other, or a double load of the same shells in both. The weapon also includes an ambidextrous safety, and accessory rails on the top and pump.



Early models suffered from some reliability issues, such as selector switches falling off and the weapon double-feeding shells from both tubes at any chance it could get, though these seem to have been rectified with the release of second generation units. Kel-Tec has also since developed other variants of the weapon, including a KSG-25 that lengthens the barrel and dual tubes to hold 24+1 shells at once, including a heat shield with MLOK holes for lights and lasers, and a [=KS7=] that removes one of the two tubes to make a lighter and cheaper version, which comes standard with a carry handle with integrated ironsights but can be swapped out for the KSG's top rail (though the [=KS7=]'s handle won't fit the KSG without some modification).

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Early models suffered from some reliability issues, such as selector switches falling off and the weapon double-feeding shells from both tubes at any chance it could get, though these seem to have been rectified with the release of second generation units. Kel-Tec has also since developed other variants of the weapon, including a KSG-25 that lengthens the barrel and dual tubes to hold 24+1 shells at once, including a heat shield with MLOK holes for lights and lasers, and a [=KS7=] that removes one of the two tubes to make a lighter and cheaper version, which comes standard with a carry handle with integrated ironsights but can be swapped out for the KSG's top rail (though the [=KS7=]'s handle won't fit the KSG without some modification).
modification). You can take a look at the gun itself and its variants on Kel-Tec's website [[https://www.keltecweapons.com/firearm/shotguns/ksg/ here]].


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* In ''Film/EscapePlanTheExtractors'', Trent [=DeRosa=] ({{Creator/Dave Bautista}}) is shown holding a KSG-25 both in the film and promotional materials. It appears to be fitted with some kind of micro red dot sight.
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** In homage to this, another Ithaca shotgun in a more standard configuration - explicitly a contemporary reproduction according to the [[AllThereInTheManual in-game lore]] - appears in VideoGame/AliensFireteamElite. Apparently, it's ''very'' popular in-universe, to the point that massive swathes of Colonial Marines brought it with them.
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The TropeCodifier for ShotgunsAreJustBetter in media, the SPAS-12 is an Italian shotgun and the most well-known dual-action shotgun. It's capable of both pump and gas-operated semi-automatic action, with the intention being that pump action would be used for various "less lethal" ammunition like tear gas, bean bag and baton rounds that wouldn't generate enough pressure to cycle the action. There was a kerfuffle with the US authorities about what the acronym SPAS meant: it was originally meant to spell '''S'''pecial '''P'''urpose '''A'''ssault '''S'''hotgun, but due to said conflict, it was renamed '''S'''porting '''P'''urpose '''A'''utomatic '''S'''hotgun. Chances are, if you're from outside the US, when you hear the word 'shotgun', this is the model you'll think of first.\\\

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The TropeCodifier for ShotgunsAreJustBetter in media, the SPAS-12 is an extremely distinctive Italian shotgun and the most well-known dual-action shotgun. It's capable of both pump and gas-operated semi-automatic action, with the intention being that pump action would be used for various "less lethal" ammunition like tear gas, bean bag and baton rounds that wouldn't generate enough pressure to cycle the action. There was a kerfuffle with the US authorities about what the acronym SPAS meant: it was originally meant to spell '''S'''pecial '''P'''urpose '''A'''ssault '''S'''hotgun, but due to said conflict, it was renamed '''S'''porting '''P'''urpose '''A'''utomatic '''S'''hotgun. Chances are, if you're from outside the US, when you hear the word 'shotgun', this is the model you'll think of first.\\\



The gun stopped production in 2000, and resells for around $2500-3500, though many for sale have spent their lives in gun lockers and haven't been shot in ''years'', leading to deteriorated internals, especially several cheap rubber parts used as shock absorbers in the stock and receiver or to hold the pistol grip together. Needless to say, any SPAS on the market will more than likely need parts and refurbishment before heading to the range. In short, the SPAS-12 is the perfect movie gun: loud, menacing and distinctive. In reality, it is less than practical, being seen as more of a collector's item than a practical shotgun. It was succeeded in production by the SPAS-15, which is more reliable and somewhat more practical with its detachable box magazine and side-folding stock, but it's still too heavy and is far less common in fiction because its appearance is not so much "menacing" as just "ugly".

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The gun stopped production in 2000, and resells for around $2500-3500, though many for sale have spent their lives in gun lockers and haven't been shot in ''years'', leading to deteriorated internals, especially several cheap rubber parts used as shock absorbers in the stock and receiver or to hold the pistol grip together. Needless to say, any SPAS on the market will more than likely need parts and refurbishment before heading to the range. In short, the SPAS-12 is the perfect movie gun: or videogame gun - loud, menacing and distinctive.distinctive - in addition to probably being an inspiration for any game concept artist who drew up a pump action shotgun covered in extra metal bits. In reality, it is less than practical, being seen as more of a collector's item than a practical shotgun. It was succeeded in production by the SPAS-15, which is more reliable and somewhat more practical with its detachable box magazine and side-folding stock, but it's still too heavy and is far less common in fiction because its appearance is not so much "menacing" as just "ugly".
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* A pair of antique double barreled shotguns are the cause of much of the plot of ''Film/LockStockAndTwoSmokingBarrels'', where their value makes them highly sought after. The protagonists, not knowing their true value, use them for a robbery and attempt to dispose of them until Big Chris shows them a catalogue featuring the guns and their asking price.
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* An [[BreakOutTheMuseumPiece antique]] 1912 shotgun is removed from its display case and used by Secretary of Defense [[Creator/JonVoight John Keller]] to fight Frenzy in ''Film/{{Transformers}}''.

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* An [[BreakOutTheMuseumPiece antique]] 1912 shotgun is removed from its display case and used by Secretary of Defense [[Creator/JonVoight John Keller]] to fight Frenzy in ''Film/{{Transformers}}''.''Film/Transformers2007''.
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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToG A-G]], [[GunsOfFiction/HandgunsHToL H-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | GunsOfFiction/SubmachineGuns | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | GunsOfFiction/BattleRifles | GunsOfFiction/SniperRifles | '''Shotguns''' | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]

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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToG A-G]], [[GunsOfFiction/HandgunsHToL H-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | GunsOfFiction/SubmachineGuns ([[GunsOfFiction/SubmachineGunsAToL A-L]], [[GunsOfFiction/SubmachineGunsMToZ M-Z]]) | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | GunsOfFiction/BattleRifles | GunsOfFiction/SniperRifles | '''Shotguns''' | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]
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* The UsefulNotes/XBox360 and UsefulNotes/PlayStation3 versions of ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' feature a heavily modified Protecta as the "Watson Autoshotgun". It's given an incorrect detachable drum and an AR-15 telescoping stock instead of the normal folding one.

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* The UsefulNotes/XBox360 Platform/XBox360 and UsefulNotes/PlayStation3 Platform/PlayStation3 versions of ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' feature a heavily modified Protecta as the "Watson Autoshotgun". It's given an incorrect detachable drum and an AR-15 telescoping stock instead of the normal folding one.
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* It was added in an update to ''Videogame/EscapeFromTarkov.'' Unlike many other examples here, it can correctly [[ShownTheirWork be switched between semi-auto and pump-action on the fly.]]
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* Shows up in ''VideoGame/MaxPayne3''. Out of all the long guns in the game, it'll most likely be the one you use the most since it shows up very frequently and ShortRangeShotgun is not in effect in this game.

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* Shows up in ''VideoGame/MaxPayne3''. Out of all the long guns in the game, it'll most likely probably be the one you use the most since it shows up very frequently and ShortRangeShotgun is not in effect in this game.

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* '''Trivia:''' Due to technical limitations, in most video game appearances the KSG is often animated to load and fire all its shells from just one of the two tube magazines.

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* '''Trivia:''' Due to technical limitations, in most video game appearances the KSG is often animated to load and fire all its shells from just one of the two tube magazines.magazines - at best, loading both tubes at once may be presented as a way to speed up reloads, but actually switching between them is very rarely animated.



** It also appears in ''VideoGame/CallOfDutyBlackOpsII''. In campaign mode, it fires buckshot as in the previous game, while in multiplayer mode, it fires slugs. It's slightly more popular than in ''Modern Warfare 3'' due to holding two more shells, having a faster pump-action animation, and the fact that those slugs are an instant kill to the very edges of the game's normal shotgun ranges, but not by much due to the fact that the slug [[ShortRangeShotgun still disappears entirely after a certain distance]]. With the Fast Mags attachment, this is also probably the only game to show the player character load shells into both tubes rather than stuffing all of them into the left-side one, but the selector to switch between tubes is still ignored.

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** It also appears in ''VideoGame/CallOfDutyBlackOpsII''. In campaign mode, it fires buckshot as in the previous game, while in multiplayer mode, it fires slugs. It's slightly more popular than in ''Modern Warfare 3'' due to holding two more shells, having a faster pump-action animation, and the fact that those slugs are an instant kill to the very edges of the game's normal shotgun ranges, but not by much due to the fact that the slug [[ShortRangeShotgun still disappears entirely after a certain distance]]. With the Fast Mags attachment, this is also probably one of the only game first games to show the player character load depict shells being loaded into both tubes rather than stuffing all of them into the left-side one, but the selector to switch between tubes is still ignored.



* Added in an update to ''VideoGame/InsurgencySandstorm'' as an option for the Security's Breacher class, costing 4 supply points and having the usual bevy of attachments. It's uniquely and properly depicted as having to load both tubes and switch between them, doing so automatically when one of the two is emptied and the player able to do so at will by double-tapping reload.



In 2017, Mossberg unveiled the Shockwave variant of the 500 and 590 models; it is essentially a factory SawedOffShotgun[[note]]Under US gun law, a shotgun by definition is "a firearm that has a smoothbore-barrel, fired from the shoulder, and has a barrel length of 18 1/2 inches". Despite the fact that it has a 14 inch barrel, it has a grip that extends the overall length to 26 inches, ''and is originally factory made'', which prevents it from falling into the legal category of "short-barreled shotgun".[[/note]] which can be bought without the $200 tax stamp for NFA items. Time will tell if the Shockwave appears in films or media.

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In 2017, Mossberg unveiled the Shockwave variant of the 500 and 590 models; it is essentially a factory SawedOffShotgun[[note]]Under US gun law, a shotgun by definition is "a firearm that has a smoothbore-barrel, fired from the shoulder, and has a barrel length of 18 1/2 inches". Despite the fact that it has a 14 inch barrel, it has a grip that extends the overall length to 26 inches, ''and is originally factory made'', which prevents it from falling into the legal category of "short-barreled shotgun".[[/note]] which can be bought without the $200 tax stamp for NFA items. Time will tell if the Shockwave appears in films or media. The next year, Mossberg released the 590M, a version of the 590 designed to load from box magazines in capacities of 5, 10, 15 or 20.



* ''VideoGame/CallOfDutyModernWarfareII'' features both the standard 590 and the newer, detachable-magazine-fed 590M, as respectively the [[AKA47 "Bryson 800" and "Bryson 890"]]; the 590 has a darker finish by default while the 590M has a Mariner-style finish on the receiver, but they are otherwise similar, and share most attachments. The latter has several indications it was meant to be a Vepr-12 (which was later added in Season Two), including its magazine well and magazines of the same design (single-stack rather than the 590M's double-stacked mags) and capacities (8 by default, with smaller 5 and larger 12 as options; the real 590M's magazines hold multiples of 5 up to 20).

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* ''VideoGame/CallOfDutyModernWarfareII'' features both the standard 590 and the newer, detachable-magazine-fed 590M, as respectively the [[AKA47 "Bryson 800" and "Bryson 890"]]; the 590 has a darker finish by default while the 590M has a Mariner-style finish on the receiver, but they are otherwise similar, and share most attachments. The latter has several indications it was meant to be a Vepr-12 (which was later added in Season Two), including its magazine well and magazines of the same design (single-stack rather than the 590M's double-stacked mags) and capacities (8 by default, with smaller 5 and larger 12 as options; the real 590M's magazines hold multiples of 5 up to 20). Both guns also carry forward into ''VideoGame/CallOfDutyModernWarfareIII''.
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* Chance Boudreaux uses a 590 Mariner in ''Film/HardTarget'' when he is finally able to use a long gun for the show's climactic shootout. The Mariner is the stainless steel version of the 590 shotgun and most resistant to moisture, which makes sense to own in the swampy environment of New Orleans (as well as Chance's own history in the Merchant Marines).

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* Chance Boudreaux uses a 590 Mariner in ''Film/HardTarget'' when he is finally able to use a long gun for the show's climactic shootout. The Mariner is the stainless steel version of the 590 shotgun and most resistant to moisture, which makes sense to own in the swampy environment of New Orleans (as well as Chance's own history in the Merchant Marines). Van Cleef also has a standard black 590 for much of the film, fitted with a pump to hold a flashlight, albeit never actually fitted with a flashlight.



* James from ''Film/ThePurge'' has a Mossberg 590 with a [[ChainsawGripBFG chainsaw grip]] on the pump. Polite Leader also has a Mariner Cruiser in his possession too.

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* James from ''Film/ThePurge'' has a Mossberg 590 with a [[ChainsawGripBFG chainsaw grip]] on the pump. Polite Leader The "Polite Leader" also has a Mariner Cruiser in his possession too.
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* ''VideoGame/Trepang2'' has the SPAS-12 as the standard shotgun in the game, only firing in pump-action.

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* ''VideoGame/Trepang2'' has the SPAS-12 as the standard shotgun in the game, only firing in pump-action.pump-action and depicted with a slightly incorrect capacity of only 8 shells. It can have its stock folded in for faster cycling or out for reduced recoil, and it can be fitted with a suppressor, a choke that tightens the vertical spread (putting every pellet into a man-sized target, making it devastating against individuals), or [[KillItWithFire incendiary shells]] (represented by a rail extension and a suitably large compensator).

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* A standard version is found in ''VideoGame/ParasiteEve'' in the Museum's secret room during Day 5. Another version, dubbed "500-2", could be found on the 61st-40th floor of the Chrysler Building in NewGamePlus, while the Maverick 88 could be obtained in an earlier (31st-40th) floor on the same building.

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* A standard version is found in ''VideoGame/ParasiteEve'' in the Museum's secret room during Day 5. Another version, dubbed "500-2", could be found on the 61st-40th 61st-70th floor of the Chrysler Building in NewGamePlus, while the Maverick 88 could be obtained in an earlier (31st-40th) floor on the same building.



* [[VillainProtagonist Revy]] is seen wielding a standard model and then [[SeanConneryIsAboutToShootYou pointing it at the viewers]] in the end credits of ''Manga/BlackLagoon''. In the show proper, [[SupportingLeader Dutch]] uses the Marine Magnum variant during the Neo Nazi arc.



* ''Manga/HighSchoolOfTheDead'': Kohta is seen training with a black Police Magnum variant in a flashback. The Field Gun variants are also seen wielded by minor characters.



* A standard version is found in ''VideoGame/ParasiteEve'' in the Chinatown Sewers, it's the first available shotgun in the game. Another version, dubbed "870-2", could be found on the 21st-30th floors of the Chrysler Building in NewGamePlus.

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* A standard version is found in ''VideoGame/ParasiteEve'' in the Chinatown Sewers, it's Sewers in ''VideoGame/ParasiteEve'', and is the first available shotgun in the game. Another version, dubbed "870-2", could be found on the 21st-30th floors of the Chrysler Building in NewGamePlus.
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* The sole surviving Jackhammer appears in [[https://www.youtube.com/watch?v=-VKGhqIl4Gw this Forgotten Weapons video on Youtube]], and is examined and disassembled.

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* The sole surviving Jackhammer appears in [[https://www.youtube.com/watch?v=-VKGhqIl4Gw this Forgotten Weapons video on Youtube]], and is examined and disassembled. Years later, Ian [=McCollum=] doubles down by taking a look [[https://www.youtube.com/watch?v=b4SfB6GR62Q at the non-functional MK3A2 mockup]].
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[[caption:Pictured: the [=MK3A2=] non-functioning mockup]]

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[[caption:Pictured: [[caption-width-right:320:Pictured: the [=MK3A2=] non-functioning mockup]]
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[[caption:Pictured: the [=MK3A2=] non-functioning mockup]]
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* In ''Franchise/EvilDead'', Ash has his trusty boomstick, which actually started as a [[EarlyInstallmentWeirdness Winchester single-barrel 20 gauge]] in the first ''Film/EvilDead'' but evolved into a sawn off double-barrel for the rest of the franchise. Despite his claims in ''Film/ArmyOfDarkness'', none of the guns used in filming have been a Remington, even in more modern appearances.

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* In ''Franchise/EvilDead'', Ash has his trusty boomstick, which actually started as a [[EarlyInstallmentWeirdness Winchester single-barrel 20 gauge]] in the first ''Film/EvilDead'' ''Film/TheEvilDead1981'' but evolved into a sawn off double-barrel for the rest of the franchise. Despite his claims in ''Film/ArmyOfDarkness'', none of the guns used in filming have been a Remington, even in more modern appearances.
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* Added in Season 4 of ''VideoGame/Battlefield2042'' is the Mossberg 500-based Serbu as the "Super 500". Like ''Battlefield 4'' as mentioned above, it's also the only shotgun that's classified as a secondary weapon. By default, it's fitted with a smart rail and iron sights, allowing proper aiming.
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* Many variants have appeared in ''Film/RoboCop1987'', Steve Minh making use of a Cruiser variation (with which he does a one-handed shotgun pump on one occasion) and many of the Detroit SWAT officers using the bullpup version.

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* Many variants have appeared in ''Film/RoboCop1987'', Steve Minh making use of a Cruiser variation (with which he does a one-handed shotgun pump on one occasion) and occasion), many of the Detroit SWAT officers using the bullpup version.version, and Boddicker uses a modified 5500 to blow off Murphy's right hand.
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* ''VideoGame/JaggedAlliance2: Unfinished Business''

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* ''VideoGame/JaggedAlliance2: ''VideoGame/JaggedAlliance 2: Unfinished Business''

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* Appears as [=M37=] in ''VideoGame/GirlsFrontline''. Nicknamed "Tithaca" by the community for two obvious reasons. She is well aware of her beauty and flaunts it at every opportunity.

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* Appears as [=M37=] in ''VideoGame/GirlsFrontline''. Nicknamed "Tithaca" by the community for [[BuxomBeautyStandard two obvious reasons. reasons]]. She is [[ProudBeauty well aware of her beauty beauty]] and [[ShamelessFanserviceGirl flaunts it at every opportunity.opportunity]].


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* The Old Earth Shotgun from ''VideoGame/{{Starfield}}'' is primarily based on the Ithaca 37, athough it also has the bolt, safety, and heat shield of a Mossberg 500, the pistol grip of an [=MP40=] ([[Film/{{Aliens}} sound familiar?]]), and an inverted cycle reminiscent of an RMB-93.
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* Future Mai uses an 870 as her weapon of choice in ''Anime/DragonBallSuper''.
* ''Manga/KingOfThorn'': Marco Owen and Ron Portman find Remington 870s in the security room to fend off the monsters. Owen, Portman, Katherine Turner and Kasumi Ishiki use them throughout the film.
* The manga of ''Manga/{{Parasyte}}'' sees the Special Assault Team using Remington 870s during the assault on city hall. The anime underwent a SettingUpdate and changed their guns to AA-12s instead.



[[AC:Comic Books]]
* During ''ComicBook/JudgeDredd'''s "Origins" story, Dredd is arrested in Fargoville and put to work. Divested of his lawgiver, Dredd waits until nightfall, where he takes an 870 from one the local cops and uses it to reclaim his lawmaster and free Logan and Cohn.
* ''ComicBook/{{Savage}}'' upgrades to one when he joins LaResistance in the original run, replacing his double-barrelled one. He continues to use it in Book 1 of the modern continuation, where using it gives away his identity to [[StateSec Chantry]].




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* In ''Film/BatmanVSupermanDawnOfJustice'', [[NewMeat Officer Rucka]] uses a 870, which he fires at Comicbook/{{Batman}} in panic upon seeing the [[TerrorHero Dark Knight]] for the first time.
* In the opening scene of ''Film/TheDarkKnight'', the bank manager pulls a [[SawedOffShotgun sawed-off]] 870 on the clown-masked robbers. ComicBook/TheJoker ends up stealing this gun, and uses it multiple times throughout the film.
* ''Film/HoboWithAShotgun'', replacing the Ithaca 37 from the original fake trailer. The Hobo buys one in a pawn shop instead of the lawnmower he originally intended to buy when the pawn shop is attacked. It's his main weapon for the film.
* Sarah Connor uses one during the climax of ''Film/Terminator2JudgmentDay'' to shoot the T-1000, complete with OneHandedShotgunPump between shots (which Creator/LindaHamilton really was strong enough to do).

[[AC:Literature]]
* In ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', Pitohui's secondary long gun is a Remington 870 Breacher, which is a shortened version of the 870 with a pistol grip designed for law enforcement/military users to blow open door hinges.




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* ''Series/{{JAG}}'': In the 4th season episode ”Going after Francesca”, Chegwidden and Rabb check out shotguns and handguns from the armory of a Navy ship, taking the law into their own hands to save Chegwidden’s kidnapped daughter because the Italian authorities are too slow and buried in red tape.
* It appears several times in ''Series/Peacemaker2022''.
** It is carried by Senator Goff in the episode "Better Goff Dead", when facing off against the team. Later on in the episode, [[HoistByHisOwnPetard Peacemaker takes the gun and uses it on Goff instead]].
** A highly-customized variant is shown to be owned by a veterinarian and is later given to the team when they decide to face off against the Butterfly army and go after their cow.
** It appears again in the Season 1 Finale "It's Cow or Never", being used by one of the butterflies to wound [[spoiler:Harcourt]].
* A lunatic [[RippedFromTheHeadlines attacks the Alvarado division]] with a Wingmaster Field Gun in the ''Series/{{Southland}}'' Season 2 opener "Wednesday."



* Appears as [=M870=] in ''VideoGame/GirlsFrontline''. A sadistic doll who finds ticketing others to be the best thing in the world. Her backstory shows that she used to be part of an illegal highway patrol group, echoing the use of the real gun by various US police forces.
** The Hawk 97-1 is also available as the "Type 97 Shotgun", [[StarterMon the first shotgun players are guaranteed to get]]. Similar to 870, she was part of an actual law enforcement organization, echoing its use by security forces in China.
* One of the shotguns available in the ''Firearms: Source'' mod of ''VideoGame/HalfLife2''. The 870 has more rounds than the KS-23, although it's not as accurate and lacks the Benelli M3's semi-auto action, acting more as a middleman.
* In ''VideoGame/InsurgencySandstorm'', the [=M870=] MCS replaces the previous game's [=M590=] and is available for the Security Breacher, costing 2 supply points. It is still just as reliable and even more customizable, with up to 4x optics, suppressors, and flechette rounds available.



* ''VideoGame/Persona5'': Ryuji Sakamoto, who uses various shotguns as his weapon of choice, has a "Remingson M31" as his default shotgun. Despite the name, the gun features the hand-sized square stock and pump-action barrel with a wooden grip.
* An 870 Police Folder with a long mag tube, a Mossberg-style heat shield over the barrel, and [[RightHandedLeftHandedGuns a left-side ejection port]][[note]]at least when in the player's hands; the world model has it on the proper side[[/note]] shows up as the standard shotgun in ''VideoGame/Postal2''. Short-ranged, but high-powered, to the point that in the original release, before the Apocalypse Weekend expansion or the mod/Steam rerelease incorporating its features into the main game, it was one of the only weapons capable of decapitating someone with a close-range blast.



* Called the [=M870=] in ''VideoGame/{{Survivio}}''. It's the "average" shotgun, boasting better damage and a tighter spread than the [=M1100=], but also having a somewhat slow rate of fire. It's compared to the double-barrelled [=MP220=] in terms of rarity, and while it lacks the ability to fire two blasts in a row to kill anyone near-instantly, it makes up for it by holding five shots rather than two, which can be reloaded one shell at a time.



[[AC:Other]]



* ''Series/{{JAG}}'': In the 4th season episode ”Going after Francesca”, Chegwidden and Rabb check out shotguns and handguns from the armory of a Navy ship, taking the law into their own hands to save Chegwidden’s kidnapped daughter because the Italian authorities are too slow and buried in red tape.
* ''Manga/KingOfThorn'': Marco Owen and Ron Portman find Remington 870s in the security room to fend off the monsters. Owen, Portman, Katherine Turner and Kasumi Ishiki use them throughout the film.
* In the opening scene of ''Film/TheDarkKnight'', the bank manager pulls a [[SawedOffShotgun sawed-off]] 870 on the clown-masked robbers. ComicBook/TheJoker ends up stealing this gun, and uses it multiple times throughout the film.
* A lunatic [[RippedFromTheHeadlines attacks the Alvarado division]] with a Wingmaster Field Gun in the ''Series/{{Southland}}'' Season 2 opener "Wednesday."
* It appears several times in ''Series/Peacemaker2022''.
** It is carried by Senator Goff in the episode "Better Goff Dead", when facing off against the team. Later on in the episode, [[HoistByHisOwnPetard Peacemaker takes the gun and uses it on Goff instead]].
** A highly-customized variant is shown to be owned by a veterinarian and is later given to the team when they decide to face off against the Butterfly army and go after their cow.
** It appears again in the Season 1 Finale "It's Cow or Never", being used by one of the butterflies to wound [[spoiler:Harcourt]].
* ''VideoGame/Persona5'': Ryuji Sakamoto, who uses various shotguns as his weapon of choice, has a "Remingson M31" as his default shotgun. Despite the name, the gun features the hand-sized square stock and pump-action barrel with a wooden grip.
* An 870 Police Folder with a long mag tube, a Mossberg-style heat shield over the barrel, and [[RightHandedLeftHandedGuns a left-side ejection port]][[note]]at least when in the player's hands; the world model has it on the proper side[[/note]] shows up as the standard shotgun in ''VideoGame/Postal2''. Short-ranged, but high-powered, to the point that in the original release, before the Apocalypse Weekend expansion or the mod/Steam rerelease incorporating its features into the main game, it was one of the only weapons capable of decapitating someone with a close-range blast.
* The manga of ''Manga/{{Parasyte}}'' sees the Special Assault Team using Remington 870s during the assault on city hall. The anime underwent a SettingUpdate and changed their guns to AA-12s instead.
* During ''ComicBook/JudgeDredd'''s "Origins" story, Dredd is arrested in Fargoville and put to work. Divested of his lawgiver, Dredd waits until nightfall, where he takes an 870 from one the local cops and uses it to reclaim his lawmaster and free Logan and Cohn.
* ''ComicBook/{{Savage}}'' upgrades to one when he joins LaResistance in the original run, replacing his double-barrelled one. He continues to use it in Book 1 of the modern continuation, where using it gives away his identity to [[StateSec Chantry]].
* ''Film/HoboWithAShotgun'', replacing the Ithaca 37 from the original fake trailer. The Hobo buys one in a pawn shop instead of the lawnmower he originally intended to buy when the pawn shop is attacked. It's his main weapon for the film.
* One of the shotguns available in the ''Firearms: Source'' mod. The 870 has more rounds than the KS-23, although it's not as accurate and lacks the Benelli M3's semi-auto action, acting more as a middleman.
* In ''Film/BatmanVSupermanDawnOfJustice'', [[NewMeat Officer Rucka]] uses a 870, which he fires at Comicbook/{{Batman}} in panic upon seeing the [[TerrorHero Dark Knight]] for the first time.
* In ''Literature/SwordArtOnlineAlternativeGunGaleOnline'', Pitohui's secondary long gun is a Remington 870 Breacher, which is a shortened version of the 870 with a pistol grip designed for law enforcement/military users to blow open door hinges.
* Appears as [=M870=] in ''VideoGame/GirlsFrontline''. A sadistic doll who finds ticketing others to be the best thing in the world. Her backstory shows that she used to be part of an illegal highway patrol group, echoing the use of the real gun by various US police forces.
** The Hawk 97-1 is also available as the "Type 97 Shotgun", [[StarterMon the first shotgun players are guaranteed to get]]. Similar to 870, she was part of an actual law enforcement organization, echoing its use by security forces in China.
* In ''VideoGame/InsurgencySandstorm'', the [=M870=] MCS replaces the previous game's [=M590=] and is available for the Security Breacher, costing 2 supply points. It is still just as reliable and even more customizable, with up to 4x optics, suppressors, and flechette rounds available.
* Called the [=M870=] in ''VideoGame/{{Survivio}}''. It's the "average" shotgun, boasting better damage and a tighter spread than the [=M1100=], but also having a somewhat slow rate of fire. It's compared to the double-barrelled [=MP220=] in terms of rarity, and while it lacks the ability to fire two blasts in a row to kill anyone near-instantly, it makes up for it by holding five shots rather than two, which can be reloaded one shell at a time.
* Future Mai uses an 870 as her weapon of choice in ''Anime/DragonBallSuper''.
* Sarah Connor uses one during the climax of ''Film/Terminator2JudgmentDay'' to shoot the T-1000, complete with OneHandedShotgunPump between shots (which Creator/LindaHamilton really was strong enough to do).

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** ''Series/ThePunisher2017'': In the first season, Dinah Madani carries a Mossberg 500 Persuader during a raid carried out by the DHS agents on the abandoned warehouse frequented by Billy Russo and his mercenaries. In the second season, Amy Bendix briefly carries this shotgun during the motel shootout.

to:

** ''Series/JessicaJones2015'': ComicBook/JessicaJones (Creator/KrystenRitter) uses a Mossberg 590 taken from a NYPD police cruiser to shoot and incapacitate a brainwashed ComicBook/LukeCage.
** ''Series/ThePunisher2017'': In the first season, Dinah Madani carries a Mossberg 500 Persuader during a raid carried out by the DHS agents on the abandoned warehouse frequented by Billy Russo and his mercenaries. In the second season, Amy Bendix briefly carries this the shotgun during the motel shootout.shootout between Frank and John Pilgrim, who uses a Mossberg 590M with a double-stack magazine before it runs empty.



* The first shotgun available in ''VideoGame/MaxPayne2'' is a police model with an up-folded stock. Packs a wallop, but it's slow to offset.
* In ''Anime/PuellaMagiMadokaMagica'', Homura Akemi steals one, along with a Desert Eagle and a sword, from a Yakuza locker room.
* Available in both the "Sport" version and the "Police" version in ''7.62 High Calibre'', where the police version includes a folding stock and higher internal capacity.
* The Hunting Shotgun in ''VideoGame/FalloutNewVegas'' is the Express version, complete with Sarah Connor style pumping done after reloading. It comes with a shortened tube holding 5 shells by default, and can be upgraded with an extended 8-shell tube and a choke to reduce the spread. The "Riot Shotgun", likewise, is the Norinco Hawk Semi-Auto Tactical clone, minus the stock and with a small drum magazine that holds 12 shells at once.

to:

* The first shotgun available in ''VideoGame/MaxPayne2'' is a police model with an up-folded stock. Packs a wallop, but it's slow to offset.
[[AC:Anime & Manga]]
* In ''Anime/PuellaMagiMadokaMagica'', Homura Akemi steals one, a Remington 870 Field Gun, along with a Desert Eagle and a sword, from a Yakuza locker room.
* Available in both the "Sport" version and the "Police" version in ''7.62 High Calibre'', where the police version includes a folding stock and higher internal capacity.
* The Hunting Shotgun in ''VideoGame/FalloutNewVegas'' is the Express version, complete with Sarah Connor style pumping done after reloading. It comes with a shortened tube holding 5 shells by default, and can be upgraded with an extended 8-shell tube and a choke to reduce the spread. The "Riot Shotgun", likewise, is the Norinco Hawk Semi-Auto Tactical clone, minus the stock and with a small drum magazine that holds 12 shells at once.
room.

[[AC:Film]]

[[AC:Live-Action TV]]

[[AC:Video Games]]



* "Deer Hunter," from popular gun forum "The High Road," has created a rather infamous variant known as [[http://i180.photobucket.com/albums/x91/Captain_Kennedy/PB030011.jpg the Remington 1740]]; a double-barreled, pump action shotgun made from [[NinjaZombiePirateRobot pinning a lefty and a righty 870 together,]] removing the stock from one and the grip from another, and linking the pumps.

to:

* "Deer Hunter," from popular gun forum "The High Road," has created a rather infamous variant known Makes its ''VideoGame/CallOfDuty'' debut in ''VideoGame/CallOfDutyBlackOpsII'', which features an 870 mocked up as [[http://i180.photobucket.com/albums/x91/Captain_Kennedy/PB030011.jpg the Remington 1740]]; a double-barreled, pump action MCS as the first shotgun made from [[NinjaZombiePirateRobot pinning a lefty available in multiplayer; between the generally cramped quarters in most levels and a righty surprisingly-long distance for a shotgun in this series which can be buffed even further with little effort and was, against all odds, never reduced in any patches, it's the best shotgun in the game and very, very useful when in its element.
* An
870 together,]] removing the stock with a five-shell capacity, taken from one and the grip from another, and linking corpse of a man who [[AteHisGun blew his own head off with it]], is the pumps.first long gun available to Simon in ''VideoGame/CryOfFear''. Due to being a shotgun with a magazine tube, it's the only weapon in the game to not drop all unfired rounds when reloaded, allowing for quick topping off of the mag without wasting ammo.



* Available very early in ''7.62 High Caliber'' by searching a police car in the starting town. Available in a 4-round hunting version, the 7-round Magnum version, and a Magnum Police with a folding stock.
* ''Series/{{JAG}}'': In the 4th season episode ”Going after Francesca”, Chegwidden and Rabb check out shotguns and handguns from the armory of a Navy ship, taking the law into their own hands to save Chegwidden’s kidnapped daughter because the Italian authorities are too slow and buried in red tape.

to:

* Available very early The Hunting Shotgun in ''7.62 High Caliber'' by searching a police car in ''VideoGame/FalloutNewVegas'' is the starting town. Available in a 4-round hunting Express version, the 7-round Magnum version, and a Magnum Police complete with Sarah Connor style pumping done after reloading. It comes with a folding stock.
* ''Series/{{JAG}}'': In
shortened tube holding 5 shells by default, and can be upgraded with an extended 8-shell tube and a choke to reduce the 4th season episode ”Going after Francesca”, Chegwidden spread. The "Riot Shotgun", likewise, is the Norinco Hawk Semi-Auto Tactical clone, minus the stock and Rabb check out shotguns and handguns with a small drum magazine that holds 12 shells at once.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R. 2: Project Origin]]'' features the "SHO Series-3" pump shotgun as an early- to mid-game weapon, which is overall based on an 870 with pistol grip, but with [[MixAndMatchWeapon several parts from other weapons]], particularly the Benelli M4's distinctive sliding stock and, for some reason, the bolt of an AR-15 (complete with case deflector
from the armory of a Navy ship, taking C7 and [=M16A2=]) [[RightHandedLeftHandedGuns on the law into their own hands wrong side]] (especially odd since it is animated, at least when hip-firing, to save Chegwidden’s kidnapped daughter move with the pump, but the gun still properly ejects shells to the right). It's also noted in its arsenal description to be firing 10-gauge shells, which the real Remington isn't available in, but which nicely explains why it's [[ArbitraryGunPower slightly more powerful]] than the later semi-auto and more accurate [=Ultra92=], as well as why the player can't fill up a few [=Ultra92=] mags with loose Series-3 shells.
* The pump-action shotgun in ''VideoGame/GoldenEye1997'' is heavily modeled after a Remington 870. Due to graphical limitations, Bond's hand is not holding the pump grip. It's [[DummiedOut only available]] with the "all guns" cheat,
because due to the Italian authorities are too slow aforementioned limitations, there is next to nothing to distinguish it from the even more generic auto-shotgun found in Statue and buried Caverns or the multiplayer beyond the angle of the shell holder.
** A Remington 870 also appears
in red tape. ''VideoGame/GoldenEye2010'' as the SEGS 550. It normally appears jet black, but in the Outpost mission in singleplayer, a version with a white stock and pump can be found. While it is overall an average pump shotgun, it can nonetheless be deadly in the right hands. In ''Reloaded'' it's been replaced by a wooden-furniture Mossberg 500, but in turn the FN Tactical Police-based "PT-9 Interdictus" is replaced by the custom 870 with a full-length top rail and folding foregrip that was [[PropRecycling previously used as]] the "Hutchinson A3" in the ''Film/QuantumOfSolace'' video game.
* ''VideoGame/KaneAndLynch'' features the 870 as Lynch's primary weapon for the first half of the game, before trading up to a SPAS-12 as of the Havana level. The sequel, owing to taking place in Shanghai, features various Chinese magazine-fed clones, including a traditional semi-auto (in both full-size and shortened varieties) and a bullpup pump-action.



* ''Manga/KingOfThorn'': Marco Owen and Ron Portman find Remington 870s in the security room to fend off the monsters. Owen, Portman, Katherine Turner and Kasumi Ishiki use them throughout the film.
* A standard version is found in ''VideoGame/ParasiteEve'' in the Chinatown Sewers, it's the first available shotgun in the game. Another version, dubbed "870-2", could be found on the 21st-30th floors of the Chrysler Building in NewGamePlus,
* In the opening scene of ''Film/TheDarkKnight'', the bank manager pulls a [[SawedOffShotgun sawed-off]] 870 on the clown-masked robbers. ComicBook/TheJoker ends up stealing this gun, and uses it multiple times throughout the film.
* A lunatic [[RippedFromTheHeadlines attacks the Alvarado division]] with a Wingmaster Field Gun in the ''Series/{{Southland}}'' Season 2 opener "Wednesday."
* In the original ''VideoGame/ResidentEvil1'', this was the weapon of choice for decapitating zombies and smiting [[DemonicSpiders Hunters]]. It returns in ''VideoGame/ResidentEvil2'', sawed down and with a pistol grip, and can be impossibly upgraded into a semi-auto Remington 1100. The RPD use them (possibly loaded with beanbag shot since it did nothing to the zombies they were firing on) in the opening cinematic for ''VideoGame/ResidentEvil3Nemesis''. It returns yet again in ''VideoGame/ResidentEvil4'', this time rather plainly called [[AKA47 shotgun]]; it's not as flashy as later semi-auto shotguns, but you can get this one much earlier (and for free, if you know where to look), and its exclusive upgrade completely averts ShortRangeShotgun, letting you deal full shotgun damage at any range if so much as a ''single'' pellet connects with an enemy. The 870 returns (natch) in the [[VideoGame/ResidentEvil2Remake remake]] of ''2'', available in Leon's campaign. It more realistically supports replacing the synthetic pump, pistol grip and short barrel/magazine tube with a longer barrel, magazine tube and a wooden pump and stock.
* ''VideoGame/SeriousSam3BFE'' features a stockless Hawk Type 97-2 (a Chinese clone fed with detachable box magazines) with M1014 iron sights and [[GunAccessories a (useless) side saddle]] as the regular shotgun. It's less spammable than the classic generic pump shotty since it has to be reloaded every 10 rounds, though otherwise it's unchanged, even down to the fixed "three pellets in the top row, four in the bottom" spread and surprisingly solid firepower against clusters of weak enemies and solitary larger ones. Even a Scrapjack Rocketeer can be reliably taken out with the shotgun alone and some patience.

to:

* ''Manga/KingOfThorn'': Marco Owen The first shotgun available in ''VideoGame/MaxPayne2'' is a police model with an up-folded stock. Packs a wallop, but it's slow to offset.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'', alongside the Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road weapon in its class between the above Saiga-12K
and Ron Portman find Remington 870s in the security room to fend off SawedOffShotgun; the monsters. Owen, Portman, Katherine Turner Saiga may have MoreDakka and Kasumi Ishiki use them throughout a faster reload going for it, but the film.
870 has better range, a decent capacity of 5 shells, and is the only shotgun that can actually be modified beyond ammo types (it has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG). The 870 shows up again in ''VideoGame/MetalGearSolidVThePhantomPain'' as the [[AKA47 "S1000"]].
* A standard version is found in ''VideoGame/ParasiteEve'' in the Chinatown Sewers, it's the first available shotgun in the game. Another version, dubbed "870-2", could be found on the 21st-30th floors of the Chrysler Building in NewGamePlus,
* In the opening scene of ''Film/TheDarkKnight'', the bank manager pulls a [[SawedOffShotgun sawed-off]] 870 on the clown-masked robbers. ComicBook/TheJoker ends up stealing this gun, and uses it multiple times throughout the film.
* A lunatic [[RippedFromTheHeadlines attacks the Alvarado division]] with a Wingmaster Field Gun in the ''Series/{{Southland}}'' Season 2 opener "Wednesday."
* In the original ''VideoGame/ResidentEvil1'', this was the weapon of choice for decapitating zombies and smiting [[DemonicSpiders Hunters]]. It returns in ''VideoGame/ResidentEvil2'', sawed down and with a pistol grip, and can be impossibly upgraded into a semi-auto Remington 1100. The RPD use them (possibly loaded with beanbag shot since it did nothing to the zombies they were firing on) in the opening cinematic for ''VideoGame/ResidentEvil3Nemesis''. It returns yet again in ''VideoGame/ResidentEvil4'', this time rather plainly called [[AKA47 shotgun]]; it's not as flashy as later semi-auto shotguns, but you can get this one much earlier (and for free, if you know where to look), and its exclusive upgrade completely averts ShortRangeShotgun, letting you deal full shotgun damage at any range if so much as a ''single'' pellet connects with an enemy. The 870 returns (natch) in the [[VideoGame/ResidentEvil2Remake remake]] of ''2'', available in Leon's campaign. It more realistically supports replacing the synthetic pump, pistol grip and short barrel/magazine tube with a longer barrel, magazine tube and a wooden pump and stock.
* ''VideoGame/SeriousSam3BFE'' features a stockless Hawk Type 97-2 (a Chinese clone fed with detachable box magazines) with M1014 iron sights and [[GunAccessories a (useless) side saddle]] as the regular shotgun. It's less spammable than the classic generic pump shotty since it has to be reloaded every 10 rounds, though otherwise it's unchanged, even down to the fixed "three pellets in the top row, four in the bottom" spread and surprisingly solid firepower against clusters of weak enemies and solitary larger ones. Even a Scrapjack Rocketeer can be reliably taken out with the shotgun alone and some patience.
NewGamePlus.



* The MCS appears as one of the two default shotguns in ''VideoGame/RainbowSix: Vegas'', dealing a little better damage than the Benelli M3. A custom shortened 870 also appears in ''VideoGame/RainbowSixSiege'' for the GSG 9 CTU, used by their Recruit and both Defender Operators. The MCS Masterkey is used as a secondary weapon by Australian SASR operators, though after an update Defender Mozzie lost his and gave it to FBI Defender Castle.
* ''Franchise/ResidentEvil'':
** In the original ''VideoGame/ResidentEvil1'', this was the weapon of choice for decapitating zombies and smiting [[DemonicSpiders Hunters]].
** It returns in ''VideoGame/ResidentEvil2'', sawed down and with a pistol grip, and can be impossibly upgraded into a semi-auto Remington 1100.
** The RPD use them (possibly loaded with beanbag shot since it did nothing to the zombies they were firing on) in the opening cinematic for ''VideoGame/ResidentEvil3Nemesis''.
** It returns yet again in ''VideoGame/ResidentEvil4'', this time rather plainly called [[AKA47 shotgun]]; it's not as flashy as later semi-auto shotguns, but you can get this one much earlier (and for free, if you know where to look), and its exclusive upgrade completely averts ShortRangeShotgun, letting you deal full shotgun damage at any range if so much as a ''single'' pellet connects with an enemy.
** The 870 returns (natch) in the [[VideoGame/ResidentEvil2Remake remake]] of ''2'', available in Leon's campaign. It more realistically supports replacing the synthetic pump, pistol grip and short barrel/magazine tube with a longer barrel, magazine tube and a wooden pump and stock.
* ''VideoGame/SeriousSam3BFE'' features a stockless Hawk Type 97-2 (a Chinese clone fed with detachable box magazines) with M1014 iron sights and [[GunAccessories a (useless) side saddle]] as the regular shotgun. It's less spammable than the classic generic pump shotty since it has to be reloaded every 10 rounds, though otherwise it's unchanged, even down to the fixed "three pellets in the top row, four in the bottom" spread and surprisingly solid firepower against clusters of weak enemies and solitary larger ones. Even a Scrapjack Rocketeer can be reliably taken out with the shotgun alone and some patience.
* Available in both the "Sport" version and the "Police" version in ''7.62 High Calibre'', where the police version includes a folding stock and higher internal capacity.
** * Available very early in ''7.62 High Caliber'' by searching a police car in the starting town. Available in a 4-round hunting version, the 7-round Magnum version, and a Magnum Police with a folding stock.

* "Deer Hunter," from popular gun forum "The High Road," has created a rather infamous variant known as [[http://i180.photobucket.com/albums/x91/Captain_Kennedy/PB030011.jpg the Remington 1740]]; a double-barreled, pump action shotgun made from [[NinjaZombiePirateRobot pinning a lefty and a righty 870 together,]] removing the stock from one and the grip from another, and linking the pumps.
* ''Series/{{JAG}}'': In the 4th season episode ”Going after Francesca”, Chegwidden and Rabb check out shotguns and handguns from the armory of a Navy ship, taking the law into their own hands to save Chegwidden’s kidnapped daughter because the Italian authorities are too slow and buried in red tape.
* ''Manga/KingOfThorn'': Marco Owen and Ron Portman find Remington 870s in the security room to fend off the monsters. Owen, Portman, Katherine Turner and Kasumi Ishiki use them throughout the film.
* In the opening scene of ''Film/TheDarkKnight'', the bank manager pulls a [[SawedOffShotgun sawed-off]] 870 on the clown-masked robbers. ComicBook/TheJoker ends up stealing this gun, and uses it multiple times throughout the film.
* A lunatic [[RippedFromTheHeadlines attacks the Alvarado division]] with a Wingmaster Field Gun in the ''Series/{{Southland}}'' Season 2 opener "Wednesday."



* Makes its ''VideoGame/CallOfDuty'' debut in ''VideoGame/CallOfDutyBlackOpsII'', which features an 870 mocked up as the MCS as the first shotgun available in multiplayer; between the generally cramped quarters in most levels and a surprisingly-long distance for a shotgun in this series which can be buffed even further with little effort and was, against all odds, never reduced in any patches, it's the best shotgun in the game and very, very useful when in its element.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'', alongside the Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road weapon in its class between the above Saiga-12K and the SawedOffShotgun; the Saiga may have MoreDakka and a faster reload going for it, but the 870 has better range, a decent capacity of 5 shells, and is the only shotgun that can actually be modified beyond ammo types (it has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG). The 870 shows up again in ''VideoGame/MetalGearSolidVThePhantomPain'' as the [[AKA47 "S1000"]].
* An 870 with a five-shell capacity, taken from the corpse of a man who [[AteHisGun blew his own head off with it]], is the first long gun available to Simon in ''VideoGame/CryOfFear''. Due to being a shotgun with a magazine tube, it's the only weapon in the game to not drop all unfired rounds when reloaded, allowing for quick topping off of the mag without wasting ammo.
* ''VideoGame/KaneAndLynch'' features the 870 as Lynch's primary weapon for the first half of the game, before trading up to a SPAS-12 as of the Havana level. The sequel, owing to taking place in Shanghai, features various Chinese magazine-fed clones, including a traditional semi-auto (in both full-size and shortened varieties) and a bullpup pump-action.

to:

* Makes its ''VideoGame/CallOfDuty'' debut in ''VideoGame/CallOfDutyBlackOpsII'', which features an 870 mocked up ''VideoGame/Persona5'': Ryuji Sakamoto, who uses various shotguns as the MCS as the first shotgun available in multiplayer; between the generally cramped quarters in most levels and a surprisingly-long distance for a shotgun in this series which can be buffed even further with little effort and was, against all odds, never reduced in any patches, it's the best shotgun in the game and very, very useful when in its element.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'', alongside the Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road
his weapon in its class between the above Saiga-12K and the SawedOffShotgun; the Saiga may have MoreDakka and a faster reload going for it, but the 870 has better range, a decent capacity of 5 shells, and is the only shotgun that can actually be modified beyond ammo types (it choice, has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG). The 870 shows up again in ''VideoGame/MetalGearSolidVThePhantomPain'' "Remingson M31" as his default shotgun. Despite the [[AKA47 "S1000"]].
* An 870 with a five-shell capacity, taken from
name, the corpse of a man who [[AteHisGun blew his own head off with it]], is the first long gun available to Simon in ''VideoGame/CryOfFear''. Due to being a shotgun with a magazine tube, it's the only weapon in the game to not drop all unfired rounds when reloaded, allowing for quick topping off of the mag without wasting ammo.
* ''VideoGame/KaneAndLynch''
features the 870 as Lynch's primary weapon for the first half of the game, before trading up to a SPAS-12 as of the Havana level. The sequel, owing to taking place in Shanghai, features various Chinese magazine-fed clones, including a traditional semi-auto (in both full-size hand-sized square stock and shortened varieties) and pump-action barrel with a bullpup pump-action.wooden grip.



* The pump-action shotgun in ''VideoGame/GoldenEye1997'' is heavily modeled after a Remington 870. Due to graphical limitations, Bond's hand is not holding the pump grip. It's [[DummiedOut only available]] with the "all guns" cheat, because due to the aforementioned limitations, there is next to nothing to distinguish it from the even more generic auto-shotgun found in Statue and Caverns or the multiplayer beyond the angle of the shell holder.
* A Remington 870 also appears in ''VideoGame/GoldenEye2010'' as the SEGS 550. It normally appears jet black, but in the Outpost mission in singleplayer, a version with a white stock and pump can be found. While it is overall an average pump shotgun, it can nonetheless be deadly in the right hands. In ''Reloaded'' it's been replaced by a wooden-furniture Mossberg 500, but in turn the FN Tactical Police-based "PT-9 Interdictus" is replaced by the custom 870 with a full-length top rail and folding foregrip that was [[PropRecycling previously used as]] the "Hutchinson A3" in the ''Film/QuantumOfSolace'' video game.



* The MCS appears as one of the two default shotguns in ''VideoGame/RainbowSix: Vegas'', dealing a little better damage than the Benelli M3. A custom shortened 870 also appears in ''VideoGame/RainbowSixSiege'' for the GSG 9 CTU, used by their Recruit and both Defender Operators. The MCS Masterkey is used as a secondary weapon by Australian SASR operators, though after an update Defender Mozzie lost his and gave it to FBI Defender Castle.
* ''VideoGame/Persona5'': Ryuji Sakamoto, who uses various shotguns as his weapon of choice, has a "Remingson M31" as his default shotgun. Despite the name, the gun features the hand-sized square stock and pump-action barrel with a wooden grip.



* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R. 2: Project Origin]]'' features the "SHO Series-3" pump shotgun as an early- to mid-game weapon, which is overall based on an 870 with pistol grip, but with [[MixAndMatchWeapon several parts from other weapons]], particularly the Benelli M4's distinctive sliding stock and, for some reason, the bolt of an AR-15 (complete with case deflector from the C7 and [=M16A2=]) [[RightHandedLeftHandedGuns on the wrong side]] (especially odd since it is animated, at least when hip-firing, to move with the pump, but the gun still properly ejects shells to the right). It's also noted in its arsenal description to be firing 10-gauge shells, which the real Remington isn't available in, but which nicely explains why it's [[ArbitraryGunPower slightly more powerful]] than the later semi-auto and more accurate [=Ultra92=], as well as why the player can't fill up a few [=Ultra92=] mags with loose Series-3 shells.

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AC:Film

to:

AC:Film
[[AC:Film]]



AC:Live-Action TV

to:

AC:Live-Action TV[[AC:Live-Action TV]]
* ''Franchise/MarvelCinematicUniverse'':
** ''Series/AgentsOfSHIELD'': A Mossberg 500 Cruiser is used as the base platform to create Alphonso Mackenzie's now famous Shotgun-Axe.
** ''Series/Daredevil2015'': In the second season, ComicBook/ThePunisher (Creator/JonBernthal) uses a Mossberg 500 Knoxx Sidewinder Kit to kill the majority of [[AllBikersAreHellsAngels the Dogs of Hell]].
** ''Series/ThePunisher2017'': In the first season, Dinah Madani carries a Mossberg 500 Persuader during a raid carried out by the DHS agents on the abandoned warehouse frequented by Billy Russo and his mercenaries. In the second season, Amy Bendix briefly carries this shotgun during the motel shootout.



* A Mossberg 500 Cruiser with a stainless finish appears in [[ComicBook/{{Vigilante}} Adrian Chase's]] hands when he and Peacemaker decide to unwind by having fun in a shooting range in ''Series/Peacemaker2022''

AC:Video Games

to:

* A Mossberg 500 Cruiser with a stainless finish appears in [[ComicBook/{{Vigilante}} Adrian Chase's]] hands when he and Peacemaker decide to unwind by having fun in a shooting range in ''Series/Peacemaker2022''

AC:Video Games
''Series/Peacemaker2022''.

[[AC:Video Games]]

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AC:Film



* Mossbergs are a common sight in modern Creator/{{Ubisoft}} games:
** A [[SawedOffShotgun sawed-down]], [[HollywoodSilencer silenced]] shotgun that resembles the Mossberg, presumably as a ShoutOut to ''Literature/NoCountryForOldMen'' (wherein antagonist Anton Chigurh utilized a similarly-modified semi-auto), is the primary weapon added with ''VideoGame/FarCry2''[='=]s "Fortune Pack" DLC.
** The last shotgun unlocked in ''VideoGame/RainbowSix: Vegas 2'' is a Mossberg 500 Tactical. The [=590A1=] Blackwater also shows up in ''[[VideoGame/RainbowSixSiege Siege]]'' available for the SAS CTU and the later-added US Secret Service operator Warden.
** Available in both ''VideoGame/GhostReconFutureSoldier'' (incorrectly referred to as the newer [=590A1=]) and the free-to-play ''[[VideoGame/GhostReconOnline Phantoms]]''.
** The ''Future Soldier'' model is reused in ''VideoGame/WatchDogs'', as both the standard "SG-90" and a unique "Piledriver" that can somehow fire in three-round bursts.
** ''VideoGame/SplinterCellConviction'' uses the shortened Cruiser variation as the "M-500".
* The "Chaser 13" in the ''VideoGame/{{STALKER}}'' series of games is a shortened Mossberg Maverick 88, a low-cost version of the gun, filling a middle ground between the sawed-off from the early game and the later SPAS-12 in regards to capacity, range and weight. Its one drawback is that, being a pump-action, it has the slowest fire rate of all.
* The Maverick 88 also shows up in the first two ''VideoGame/{{Uncharted}}'' games and the PS Vita prequel as the "Moss-12".
* Ada's unique shotgun in the "Separate Ways" scenario of ''VideoGame/ResidentEvil4'' is a cut-down Mossberg with dual pistol grips.
* Common in the hands of MDPD officers in ''Series/MiamiVice''. The season 2 episode "Free Verse" hands out several of the bullpup versions to officers raiding the compound, particularly Switek and Zito who continue using the same weapons in later appearances.
* The 500 Cruiser is the first shotgun the player gets in ''VideoGame/MaxPayne3''.
* A Mossberg 500 Cruiser with a stainless finish appears in [[ComicBook/{{Vigilante}} Adrian Chase's]] hands when he and Peacemaker decide to unwind by having fun in a shooting range in ''Series/Peacemaker2022''
* Both a nearly-full-size 590 and a sawed-off 500 Cruiser show up in ''VideoGame/GrandTheftAutoV'', as respectively the "Pump Shotgun" and "Sawed-Off Shotgun". The former is the standard shotgun of the LSPD. The latter, owing to its small size, can be used one-handed in drive-bys from a motorcycle or bus, and is given for free to Rockstar Social Club members for use in ''Online''. Bizarrely, the sawed-off has the same eight-shell magazine capacity as the full-size, even though its cut-down magazine should only be capable of holding three shells at best.

to:

* Mossbergs are Chance Boudreaux uses a common sight 590 Mariner in modern Creator/{{Ubisoft}} games:
** A [[SawedOffShotgun sawed-down]], [[HollywoodSilencer silenced]] shotgun that resembles the Mossberg, presumably as a ShoutOut
''Film/HardTarget'' when he is finally able to ''Literature/NoCountryForOldMen'' (wherein antagonist Anton Chigurh utilized use a similarly-modified semi-auto), is the primary weapon added with ''VideoGame/FarCry2''[='=]s "Fortune Pack" DLC.
** The last shotgun unlocked in ''VideoGame/RainbowSix: Vegas 2'' is a Mossberg 500 Tactical. The [=590A1=] Blackwater also shows up in ''[[VideoGame/RainbowSixSiege Siege]]'' available
long gun for the SAS CTU and show's climactic shootout. The Mariner is the later-added US Secret Service operator Warden.
** Available in both ''VideoGame/GhostReconFutureSoldier'' (incorrectly referred to as the newer [=590A1=]) and the free-to-play ''[[VideoGame/GhostReconOnline Phantoms]]''.
** The ''Future Soldier'' model is reused in ''VideoGame/WatchDogs'', as both the standard "SG-90" and a unique "Piledriver" that can somehow fire in three-round bursts.
** ''VideoGame/SplinterCellConviction'' uses the shortened Cruiser variation as the "M-500".
* The "Chaser 13" in the ''VideoGame/{{STALKER}}'' series of games is a shortened Mossberg Maverick 88, a low-cost
stainless steel version of the gun, filling a middle ground between the sawed-off from the early game and the later SPAS-12 in regards to capacity, range and weight. Its one drawback is that, being a pump-action, it has the slowest fire rate of all.
* The Maverick 88 also shows up in the first two ''VideoGame/{{Uncharted}}'' games and the PS Vita prequel as the "Moss-12".
* Ada's unique
590 shotgun and most resistant to moisture, which makes sense to own in the "Separate Ways" scenario swampy environment of ''VideoGame/ResidentEvil4'' is a cut-down Mossberg with dual pistol grips.
* Common
New Orleans (as well as Chance's own history in the hands of MDPD officers in ''Series/MiamiVice''. The season 2 episode "Free Verse" hands out several of the bullpup versions to officers raiding the compound, particularly Switek and Zito who continue using the same weapons in later appearances.
Merchant Marines).
* The 500 Cruiser is the first shotgun the player gets in ''VideoGame/MaxPayne3''.
* A Mossberg
CIA Agent Pam Bouvier brings a 500 Cruiser with her to meet James Bond at a stainless finish appears bar in [[ComicBook/{{Vigilante}} Adrian Chase's]] hands ''Film/LicenceToKill''. During the ensuing bar brawl, she fires the weapon to blow a hole in the wall for the two of them to escape.
* LAPD officers in ''Film/Predator2'' make occasional use of the bullpup version. Harrigan also loads one into his trunk
when he and Peacemaker decide goes to unwind by having fun in a shooting range in ''Series/Peacemaker2022''
* Both a nearly-full-size 590 and a sawed-off 500 Cruiser show up in ''VideoGame/GrandTheftAutoV'', as respectively
confront the "Pump Shotgun" and "Sawed-Off Shotgun". The former is the standard shotgun of the LSPD. The latter, owing to its small size, can be used one-handed in drive-bys from a motorcycle or bus, and is given for free to Rockstar Social Club members for use in ''Online''. Bizarrely, the sawed-off has the same eight-shell magazine capacity as the full-size, even Predator, though its cut-down magazine should only be capable of holding three shells at best.he never uses it.



* A Maverick 88 can be used in ''VideoGame/DeadRising2''. One of the combos being called the "Boomstick" which has a pitchfork attached to it as a bayonet.
* The Mossberg 590 with ghost-ring sights is available in ''VideoGame/{{Insurgency}}'', for the Security team's Breacher and Engineer classes. Surprisingly effective at long ranges, especially with slug rounds.
* The Mossberg 500 Rolling Thunder, a variant with a distinctive muzzle attachment (with a rail underneath for lights or {{lasers|ight}}), shows up as the first weapon for the Support perk in ''VideoGame/KillingFloor2''. It's fitted with a flashlight on the rail under the muzzle, and is converted to the weaker 20-gauge to give it a slightly higher capacity of 7+1 shells while also making later 12-gauge options an actual upgrade over it.
* In ''VideoGame/TheLastOfUs'' the shotgun used by Joel, Bill and other survivors is modelled after the Mossberg 500 with a wooden stock.
* The Bluntforce in ''VideoGame/{{Unturned}}'' appears to be modeled after the Mossberg 500.

to:

* A Maverick 88 can be used Guerillas in ''VideoGame/DeadRising2''. One ''Film/TheRunningMan'' make use of the combos being called the "Boomstick" which has a pitchfork attached to it as a bayonet.
* The
bullpup Mossberg 590 with ghost-ring sights is available in ''VideoGame/{{Insurgency}}'', for the Security team's Breacher and Engineer classes. Surprisingly effective at long ranges, especially with slug rounds.
* The Mossberg 500 Rolling Thunder, a variant with a distinctive muzzle attachment (with a rail underneath for lights or {{lasers|ight}}), shows up as
shootout in the first weapon for the Support perk in ''VideoGame/KillingFloor2''. It's fitted with a flashlight on the rail under the muzzle, and is converted to the weaker 20-gauge to give it a slightly higher capacity of 7+1 shells while also making later 12-gauge options an actual upgrade over it.
* In ''VideoGame/TheLastOfUs'' the shotgun used by Joel, Bill and other survivors is modelled after the Mossberg 500 with a wooden stock.
* The Bluntforce in ''VideoGame/{{Unturned}}'' appears to be modeled after the Mossberg 500.
ICS studio.



* LAPD officers in ''Film/Predator2'' make occasional use of the bullpup version. Harrigan also loads one into his trunk when he goes to confront the Predator, though he never uses it.
* Guerillas in ''Film/TheRunningMan'' make use of the bullpup Mossberg for the shootout in the ICS studio.




AC:Live-Action TV
* Common in the hands of MDPD officers in ''Series/MiamiVice''. The season 2 episode "Free Verse" hands out several of the bullpup versions to officers raiding the compound, particularly Switek and Zito who continue using the same weapons in later appearances.
* A Mossberg 500 Cruiser with a stainless finish appears in [[ComicBook/{{Vigilante}} Adrian Chase's]] hands when he and Peacemaker decide to unwind by having fun in a shooting range in ''Series/Peacemaker2022''

AC:Video Games
* ''VideoGame/CallOfDutyModernWarfareII'' features both the standard 590 and the newer, detachable-magazine-fed 590M, as respectively the [[AKA47 "Bryson 800" and "Bryson 890"]]; the 590 has a darker finish by default while the 590M has a Mariner-style finish on the receiver, but they are otherwise similar, and share most attachments. The latter has several indications it was meant to be a Vepr-12 (which was later added in Season Two), including its magazine well and magazines of the same design (single-stack rather than the 590M's double-stacked mags) and capacities (8 by default, with smaller 5 and larger 12 as options; the real 590M's magazines hold multiples of 5 up to 20).
* Both the 500 Cruiser and 590 appear in ''VideoGame/DaysGone'', the former being Boozer's weapon of choice, having the magazine and foregrip of a Remington 870 and called Boozer's Shotgun, and the latter being called the [[AKA47 Combat Shotgun]]. Deacon uses the former at the beginning of the game until he returns it to Boozer, but it is permanently unlocked after completing "I Could Use a Hand".
* A Maverick 88 can be used in ''VideoGame/DeadRising2''. One of the combos being called the "Boomstick" which has a pitchfork attached to it as a bayonet.
* Both the 500 Cruiser and [=M590=] variants appear in ''VideoGame/GirlsFrontline''. The former is free-spirited and as excitable as a puppy, with her clothing evoking the image of a biker. The latter is a stern and focused doll who is fed up with [=M500=]'s antics, though she still gets along easily with other T-Dolls.



* Both a nearly-full-size 590 and a sawed-off 500 Cruiser show up in ''VideoGame/GrandTheftAutoV'', as respectively the "Pump Shotgun" and "Sawed-Off Shotgun". The former is the standard shotgun of the LSPD. The latter, owing to its small size, can be used one-handed in drive-bys from a motorcycle or bus, and is given for free to Rockstar Social Club members for use in ''Online''. Bizarrely, the sawed-off has the same eight-shell magazine capacity as the full-size, even though its cut-down magazine should only be capable of holding three shells at best.



* CIA Agent Pam Bouvier brings a 500 Cruiser with her to meet James Bond at a bar in ''Film/LicenceToKill''. During the ensuing bar brawl, she fires the weapon to blow a hole in the wall for the two of them to escape.
* Chance Boudreaux uses a 590 Mariner in ''Film/HardTarget'' when he is finally able to use a long gun for the show's climactic shootout. The Mariner is the stainless steel version of the 590 shotgun and most resistant to moisture, which makes sense to own in the swampy environment of New Orleans (as well as Chance's own history in the Merchant Marines).

to:

* CIA Agent Pam Bouvier brings The Mossberg 590 with ghost-ring sights is available in ''VideoGame/{{Insurgency}}'', for the Security team's Breacher and Engineer classes. Surprisingly effective at long ranges, especially with slug rounds.
* The Mossberg 500 Rolling Thunder,
a variant with a distinctive muzzle attachment (with a rail underneath for lights or {{lasers|ight}}), shows up as the first weapon for the Support perk in ''VideoGame/KillingFloor2''. It's fitted with a flashlight on the rail under the muzzle, and is converted to the weaker 20-gauge to give it a slightly higher capacity of 7+1 shells while also making later 12-gauge options an actual upgrade over it.
* In ''VideoGame/TheLastOfUs'' the shotgun used by Joel, Bill and other survivors is modelled after the Mossberg 500 with a wooden stock.
* The
500 Cruiser with her to meet James Bond at a bar in ''Film/LicenceToKill''. During is the ensuing bar brawl, she fires first shotgun the weapon to blow a hole player gets in ''VideoGame/MaxPayne3''.
* A standard version is found in ''VideoGame/ParasiteEve''
in the wall for Museum's secret room during Day 5. Another version, dubbed "500-2", could be found on the two 61st-40th floor of them to escape.
the Chrysler Building in NewGamePlus, while the Maverick 88 could be obtained in an earlier (31st-40th) floor on the same building.
* Chance Boudreaux uses a The 590 Compact Cruiser was added to ''VideoGame/Payday2'' in the Jiu Feng Smuggler Pack as the [[AKA47 Mosconi 12G Tactical]], with a buffer tube adapter and a Marine finish like that of the Mariner in ''Film/HardTarget'' when he is finally able to use a long gun for the show's climactic shootout. The Mariner is the stainless steel version of the 590 shotgun and most resistant to moisture, which makes sense to own in the swampy environment of New Orleans (as well as Chance's own history in the Merchant Marines).Cruiser.



* Both the 500 Cruiser and [=M590=] variants appear in ''VideoGame/GirlsFrontline''. The former is free-spirited and as excitable as a puppy, with her clothing evoking the image of a biker. The latter is a stern and focused doll who is fed up with [=M500=]'s antics, though she still gets along easily with other T-Dolls.
* The 590 Compact Cruiser was added to ''VideoGame/Payday2'' in the Jiu Feng Smuggler Pack as the [[AKA47 Mosconi 12G Tactical]], with a buffer tube adapter and a Marine finish like that of the Mariner Cruiser.
* Both the 500 Cruiser and 590 appear in ''VideoGame/DaysGone'', the former being Boozer's weapon of choice, having the magazine and foregrip of a Remington 870 and called Boozer's Shotgun, and the latter being called the [[AKA47 Combat Shotgun]]. Deacon uses the former at the beginning of the game until he returns it to Boozer, but it is permanently unlocked after completing "I Could Use a Hand".
* A standard version is found in ''VideoGame/ParasiteEve'' in the Museum's secret room during Day 5. Another version, dubbed "500-2", could be found on the 61st-40th floor of the Chrysler Building in NewGamePlus, while the Maverick 88 could be obtained in an earlier (31st-40th) floor on the same building.
* ''VideoGame/CallOfDutyModernWarfareII'' features both the standard 590 and the newer, detachable-magazine-fed 590M, as respectively the [[AKA47 "Bryson 800" and "Bryson 890"]]; the 590 has a darker finish by default while the 590M has a Mariner-style finish on the receiver, but they are otherwise similar, and share most attachments. The latter has several indications it was meant to be a Vepr-12 (which was later added in Season Two), including its magazine well and magazines of the same design (single-stack rather than the 590M's double-stacked mags) and capacities (8 by default, with smaller 5 and larger 12 as options; the real 590M's magazines hold multiples of 5 up to 20).

to:

* Both the 500 Cruiser and [=M590=] variants appear in ''VideoGame/GirlsFrontline''. The former is free-spirited and as excitable as a puppy, with her clothing evoking the image of a biker. The latter is a stern and focused doll who is fed up with [=M500=]'s antics, though she still gets along easily with other T-Dolls.
* The 590 Compact Cruiser was added to ''VideoGame/Payday2''
Ada's unique shotgun in the Jiu Feng Smuggler Pack as the [[AKA47 Mosconi 12G Tactical]], "Separate Ways" scenario of ''VideoGame/ResidentEvil4'' is a cut-down Mossberg with dual pistol grips.
* The "Chaser 13" in the ''VideoGame/{{STALKER}}'' series of games is
a buffer tube adapter and shortened Mossberg Maverick 88, a Marine finish like that low-cost version of the Mariner Cruiser.
* Both
gun, filling a middle ground between the 500 Cruiser and 590 appear in ''VideoGame/DaysGone'', sawed-off from the former being Boozer's weapon of choice, having the magazine and foregrip of a Remington 870 and called Boozer's Shotgun, early game and the latter later SPAS-12 in regards to capacity, range and weight. Its one drawback is that, being called a pump-action, it has the [[AKA47 Combat Shotgun]]. Deacon uses slowest fire rate of all.
* Mossbergs are a common sight in modern Creator/{{Ubisoft}} games:
** A [[SawedOffShotgun sawed-down]], [[HollywoodSilencer silenced]] shotgun that resembles
the former at Mossberg, presumably as a ShoutOut to ''Literature/NoCountryForOldMen'' (wherein antagonist Anton Chigurh utilized a similarly-modified semi-auto), is the beginning of the game until he returns it to Boozer, but it is permanently primary weapon added with ''VideoGame/FarCry2''[='=]s "Fortune Pack" DLC.
** The last shotgun
unlocked after completing "I Could Use a Hand".
* A standard version
in ''VideoGame/RainbowSix: Vegas 2'' is found a Mossberg 500 Tactical. The [=590A1=] Blackwater also shows up in ''VideoGame/ParasiteEve'' in ''[[VideoGame/RainbowSixSiege Siege]]'' available for the Museum's secret room during Day 5. Another version, dubbed "500-2", could be found on SAS CTU and the 61st-40th floor of later-added US Secret Service operator Warden.
** Available in both ''VideoGame/GhostReconFutureSoldier'' (incorrectly referred to as
the Chrysler Building in NewGamePlus, while newer [=590A1=]) and the Maverick 88 could be obtained free-to-play ''[[VideoGame/GhostReconOnline Phantoms]]''.
** The ''Future Soldier'' model is reused
in an earlier (31st-40th) floor on the same building.
* ''VideoGame/CallOfDutyModernWarfareII'' features
''VideoGame/WatchDogs'', as both the standard 590 "SG-90" and a unique "Piledriver" that can somehow fire in three-round bursts.
** ''VideoGame/SplinterCellConviction'' uses the shortened Cruiser variation as the "M-500".
* The Maverick 88 also shows up in the first two ''VideoGame/{{Uncharted}}'' games
and the newer, detachable-magazine-fed 590M, PS Vita prequel as respectively the [[AKA47 "Bryson 800" and "Bryson 890"]]; the 590 has a darker finish by default while the 590M has a Mariner-style finish on the receiver, but they are otherwise similar, and share most attachments. "Moss-12".
*
The latter has several indications it was meant Bluntforce in ''VideoGame/{{Unturned}}'' appears to be a Vepr-12 (which was later added in Season Two), including its magazine well and magazines of modeled after the same design (single-stack rather than the 590M's double-stacked mags) and capacities (8 by default, with smaller 5 and larger 12 as options; the real 590M's magazines hold multiples of 5 up to 20).Mossberg 500.

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Feel free to correct me later on issues of context.


It was intended as a survival weapon for aircraft crews in North Africa, stored disassembled in an aluminium case with a cleaning kit and sling, 20 rounds of rifle ammo (with soft points, meaning it could not legally be fired at a human), 20 slug shells and 25 birdshot shells. This was not supposed to be picked up on the way out of the aircraft as the fully loaded case weighed 32 pounds: instead, the case was supposed to survive the crash and be retrieved afterwards by the crew, to be used against large wild animals. In practice, it was almost completely unnecessary due to there being few beasts in North Africa, and the weapon's first-class quality made it quite expensive. In the end, the total number of Drillings produced was low, at around 2,500 guns total.[[note]]Some believed that the reason why the Luftwaffe bought an expensive hunting weapon was because Hermann Göring, the commander-in-chief of Luftwaffe, was an avid hunter.[[/note]]

On a side note, the M30 Luftwaffe Drilling was the only shotgun ever issued by Nazi Germany. Germany ''hated'' the shotgun as a weapon of war following their experiences with American soldiers in [=WW1=] (who would tend to jump into trenches and slamfire their weapon along them, firing 6 shots in less than 2 seconds), declaring in September 1918 that soldiers caught with Model 1897 Trench Guns or even carrying shotgun shells would be executed (though there are no documented cases of this threat actually being carried out; the American reprisal threat might have had something to do with it, the war ending six weeks later probably more), and attempting to have the shotgun banned entirely in the interwar years.

to:

It was intended as a survival weapon for aircraft crews in North Africa, stored disassembled in an aluminium case with a cleaning kit and sling, 20 rounds of rifle ammo (with soft points, meaning it could not legally be fired at a human), enemy soldiers), 20 slug shells and 25 birdshot shells. This was not supposed to be picked up on the way out of the aircraft as the fully loaded case weighed 32 pounds: instead, the case was supposed to survive the crash and be retrieved afterwards by the crew, to be used against large wild animals. In practice, it was almost completely unnecessary due to there being few beasts in North Africa, and the weapon's first-class quality hand-fitted nature made it quite expensive.too expensive for mass issue. In the end, the total number of Drillings produced was low, at around 2,500 guns total.[[note]]Some believed that the reason why the Luftwaffe bought an expensive hunting weapon was because Hermann Göring, the commander-in-chief of Luftwaffe, was an avid hunter.[[/note]]

On a side note, the M30 Luftwaffe Drilling was the only shotgun ever issued by Nazi Germany. Germany ''hated'' the shotgun as a weapon of war following their experiences with American soldiers in [=WW1=] (who would tend to jump into trenches and slamfire their weapon along them, firing 6 shots in less than 2 seconds), declaring in September 1918 that soldiers caught with Model 1897 Trench Guns or even carrying shotgun shells would be executed (though there are no documented cases of this threat actually being carried out; the American reprisal threat might have had something to do with it, the war ending six weeks later probably more), and attempting to have the shotgun banned entirely in the interwar years.
[[/note]]



Not to be confused with the 1887 above, the [[http://en.wikipedia.org/wiki/Winchester_Model_1897 1897]] was a pump-action shotgun, modified from the earlier 1893 pump-action (strengthening the frame to handle 2 and 3/4-inch shotshells, primarily) developed by--who else--John Moses Browning. The shotgun, like many before it, was primarily a sporting and hunting weapon for most of its life until the onset of UsefulNotes/WorldWarI. When America entered the war, they added an iconic vented barrel shroud and a bayonet lug. The weapon was effective enough that the Germans protested its use, claiming they caused "excessive injury" and threatened to execute anyone they captured who used it (the Americans were understandably incredulous that this claim could be made in a war that featured such wonderful things as sharpened shovels, spiked billy clubs, flamethrowers and poison gas, so responded by stating that any executions would be met with reprisals; the Germans decided that it wasn't worth it and shut up). After the end of the war, the "[[http://www.imfdb.org/images/0/09/Winchester1897TrenchTakedown.jpg Trench Gun]]" continued to see service right into UsefulNotes/WorldWarII, though it was largely replaced by the Winchester Model 1912 (basically a hammerless version of the 1897) and the Ithaca 37. Despite this, the 1897 is the more famous and the one most likely to be seen in a [=WW2=] film/game/show, likely due to its devastating reputation in [=WW1=] and intimidating appearance. It's a rare guns today, especially the trenchgun variant, and is a highly sought-after collectible by both Wild West and World War I/II enthusiasts. For a time, the "Trench Gun" was ludicrously common among World War I reenactors, because the availability of Norinco reproductions that were far cheaper than anything else appropriate to a WWI trench. This didn't last long, as UsefulNotes/BillClinton soon banned the import of all "non-sporting" firearms from China, including the Trench Gun.

to:

Not to be confused with the 1887 above, the [[http://en.wikipedia.org/wiki/Winchester_Model_1897 1897]] was a pump-action shotgun, modified from the earlier 1893 pump-action (strengthening the frame to handle 2 and 3/4-inch shotshells, primarily) developed by--who else--John Moses Browning. The shotgun, like many before it, was primarily a sporting and hunting weapon for most of its life until the onset of UsefulNotes/WorldWarI. When America entered the war, they added an iconic vented barrel shroud and a bayonet lug. The weapon When fed with moisture resistant brass shot-shells full of nickel-plated buckshot, the Model 1897 was so effective enough in trench combat that the Germans German government protested its use, claiming they that shotguns caused "excessive injury" injury and inhumane suffering." Even though this claim was based on earlier encounters with Belgian militiamen who executed captured German soldiers with break-action shotguns loaded with pure lead buckshot, Germany threatened to execute anyone they any captured Americans who used it (the pump-action shotguns. The Americans were understandably incredulous that this claim could be made in a war that featured such wonderful things as sharpened shovels, entrenching tools, spiked billy clubs, cudgels, flamethrowers and poison gas, so they responded by stating that any executions would be met with reprisals; the Germans decided argument ended after it was proven that it wasn't worth it and shut up).plated buckshot did not violate the Hague Conventions. After the end of the war, the "[[http://www.imfdb.org/images/0/09/Winchester1897TrenchTakedown.jpg Trench Gun]]" continued to see service right into UsefulNotes/WorldWarII, though it was largely replaced by the Winchester Model 1912 (basically a hammerless version of the 1897) and the Ithaca 37. Despite this, the 1897 is the more famous and the one most likely to be seen in a [=WW2=] film/game/show, likely due to its devastating reputation in [=WW1=] and intimidating appearance. It's a rare guns today, especially the trenchgun variant, and is a highly sought-after collectible by both Wild West and World War I/II enthusiasts. For a time, the "Trench Gun" was ludicrously common among World War I reenactors, because the availability of Norinco reproductions that were far cheaper than anything else appropriate to a WWI trench. This didn't last long, as UsefulNotes/BillClinton soon banned the import of all "non-sporting" firearms from China, including the Trench Gun.



* ''VideoGame/Condemned2Bloodshot'' replaces the previous game's slightly-shortened 1897 with a further-chopped-down 1912. It retains the same characteristics as the first game's 1897, serving as the middle ground between the double-barreled sawed-off and the higher-powered, semi-automatic Benelli.

to:

* ''VideoGame/Condemned2Bloodshot'' replaces the previous game's slightly-shortened slightly shortened 1897 with a further-chopped-down 1912. It retains the same characteristics as the first game's 1897, serving as the middle ground between the double-barreled sawed-off and the higher-powered, semi-automatic Benelli.
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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToL A-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | GunsOfFiction/SubmachineGuns | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | GunsOfFiction/BattleRifles | GunsOfFiction/SniperRifles | '''Shotguns''' | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]

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GunsOfFiction/{{Handguns}} ([[GunsOfFiction/HandgunsAToL A-L]], ([[GunsOfFiction/HandgunsAToG A-G]], [[GunsOfFiction/HandgunsHToL H-L]], [[GunsOfFiction/HandgunsMToZ M-Z]]) | GunsOfFiction/{{Revolvers}} | GunsOfFiction/MachinePistols | GunsOfFiction/SubmachineGuns | GunsOfFiction/{{Rifles}} | GunsOfFiction/AssaultRifles ([[GunsOfFiction/AssaultRiflesAToH A-H]], [[GunsOfFiction/AssaultRiflesIToZ I-Z]]) | GunsOfFiction/BattleRifles | GunsOfFiction/SniperRifles | '''Shotguns''' | GunsOfFiction/MachineGuns | GunsOfFiction/AutocannonsAndRotaryCannons | GunsOfFiction/{{Flamethrowers}} | GunsOfFiction/RocketsMissilesAndGrenadeLaunchers | GunsOfFiction/{{Others}}]]-]]]

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