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* Gale mentions what a relief it is to be cured of the orb, as he was once afraid a wayward sneeze might set it off. [[BrickJoke In one of his idle animations, he does randomly sneeze]] -- with no disaster ensuing.
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* If you play as Origin Astarion, you have the option to tell Gale about you being a vampire spawn. Succeed at the Charisma throw, and Gale will merely comment that he would not have expected ''that'' to be the secret Astarion was hiding. If you fail, though, he will be almost comically peeved at you for not being open about it from the start.
-->'''Gale:''' I'd have appreciated your honesty a lot more had it been offered ''prior'' to us setting off on this adventure together.
-->[...]
-->'''Gale:''' But what does this revelation of yours mean for us going forward?
-->'''Astarion:''' [choose the option "It makes the removal of my tadpole more complicated. That's the reason I can walk in the sun."]
-->'''Gale:''' And gods forbid it should be ''you'' who's kept in the dark.


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Examples Are Not General even in moments pages, moments are about moments, not an individual's entire playstyle. Besides which, not to be a wet blanket, but the game allowing you to play this way is not the same as encouraging it (the point of the approval system in an rpg is for party members to develop opinions about the kind of character you're playing, so people gaming that system is not intentional gameplay; party members will only start asking to long rest once you've exhausted their slots and/or your short rests, and food to long rest is finite, so it's not encouraging you to long rest after every combat encounter; there's no incentive to pick up literally everything in the game since you get encumbered and a lot of it is worthless trinkets; nothing is telling you to constantly change up party members; etc.)


* Just the way the character behaves. The game seems to encourage taking rests after almost ''every'' combat, constantly going back and forth to camp to dump & fetch people, trading a bunch of random junk for a magic item, acting completely random by trying to get approval ratings with the "Evil" characters then doing good things to get the "Good" character approvals, picking up just about ''everything''...
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* Just the way the character behaves. The game seems to encourage taking rests after almost ''every'' combat, constantly going back and forth to camp to dump & fetch people, trading a bunch of random junk for a magic item, acting completely random by trying to get approval ratings with the "Evil" characters then doing good things to get the "Good" character approvals, picking up just about ''everything''...
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** And for a dash of meta humor, said voice actor also plays ''Cazador''.

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