Follow TV Tropes

Following

History Fridge / FireEmblemThreeHouses

Go To

OR

Is there an issue? Send a MessageReason:
None


* If Jeritza does have Dissociative identity Disorder, then that hints to disturbing implications. After all, Dissociative Identity disorder is caused by repeated, horrific trauma between the ages of 3-9, so whatever he went through at House Bartels would had to have to have been nightmarish enough to create a dissociative state. (Hearing his father discussing plans for Mercedes was the straw that broke the camel's back, but his psyche would already have been extremely frayed by that point.)
** Also, how do we know Jeritza himself isn't an Alter of Emile? Yes, Jeritza fronts, but that's no indication that he and Emile are the same Alter. Perhaps Emile is still somewhere deep within that psyche.

to:

* If Jeritza does have Dissociative identity Identity Disorder, then that hints to has extremely disturbing implications. After all, Dissociative Identity disorder is caused by repeated, horrific trauma between the ages of 3-9, so whatever he went through at 3-9-which means that Emile's time in House Bartels would had to have to have been nightmarish enough to create a dissociative state. (Hearing living nightmare. It's even possible that the Death Knight existed in some form beforehand as a more benevolent Protector-and that Emile hearing his father discussing discuss his plans for with Mercedes was the straw that broke the camel's back, but his psyche would already have been extremely frayed by that point.)
back and made the Death Knight front properly for the first time.
** Also, how do we know Jeritza himself isn't an Alter of Emile? Yes, Jeritza fronts, but that's no indication that he and Emile are the same Alter. Perhaps Emile is still somewhere deep within that psyche.splintered Jeritza off after finding out he killed his father and hasn't been "awake" since.

Added: 1362

Changed: 7

Is there an issue? Send a MessageReason:
None


* Why Claude comes off as a lot less… troubled in all routes, especially compared to his fellow house heads Dimitri and Edelgard. A couple of reasons come to mind:

to:

* Why Claude comes off as a lot less… less… troubled in all routes, especially compared to his fellow house heads Dimitri and Edelgard. A couple of reasons come to mind:


Added DiffLines:

* In-story, the Crests are a very big deal when soemone has one - even a minor Crest. But in gameplay? Aside from a few, they're not much more than the ability to use an endgame weapon without harm. many view the Crests as procs that, while not ''un''welcome, generally don't have the same level of excitement as seeing an Aether Proc. Why is this? Well, it actually ties into one of the game's themes... in multiple ways:
** Multiple characters question the validity or even the rationality ''of'' the Crest system. Given that they generally don't make a user objectively better than someone without a Crest simply because of a chance to proc on a hit, the player might actually ''also'' question it as well - because a character ''without'' a Crest can outperform a Crest bearer because they were given a chance. Who gave them this chance? ''you''.
** If the Crests ''were'' deliberately overowered like ''Geneology'''s Holy Blood, or the crest-bearers ''were'' just objectively better (much like the royals in ''VideoGame/FireEmblemFates''), it would make it harder for the viewer to sympathize ''with'' Edelgard's ideal of a meritocracy or even the characters questioning the importance of Crests. ''Because'' their effects are minor but ''not'' game breaking? You're more likely to see a unit for their potential as well as the skills they bring to the table.
Is there an issue? Send a MessageReason:
None


* Jeritza's presence as a teacher seems strange as he's the only teacher without a specific house attached to them, serving as a specialist teacher. But he's the combat instructor- Manuela and Hanneman are both poor offensive units, and the teacher Byleth replaced ran away from their students at the first sign of trouble. As shown with the Gautiers, nobles are expected to be capable fighters and defend their land in combat, so it wouldn't do that a school for nobled to be incapable of teaching combat. He doesn't get a replacement after leaving, because Byleth is more than capable of filling the role!

to:

* Jeritza's presence as a teacher seems strange as he's the only teacher without a specific house attached to them, serving as a specialist teacher. But he's the combat instructor- Manuela and Hanneman are both poor offensive units, and the teacher Byleth replaced ran away from their students at the first sign of trouble. As shown with the Gautiers, nobles are expected to be capable fighters and defend their land in combat, so it wouldn't do that a school for nobled nobles can attend to be incapable of teaching combat. He doesn't get a replacement after leaving, because Byleth is more than capable of filling the role!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Another more simple reason is the fact that Edelgard attacking her own school unprovoked and from Rhea's POV, ''her own professor decided to betray the faculty'' and assist in the looting of the Crest Stones. Rhea must have thought that Byleth's common sense has flown out the window and fell into a chasm. It is like a teacher helping a school shooter in his crimes just because he is his student. Anyone would've snapped in this context.
Is there an issue? Send a MessageReason:
None


* According to Shamir ''Three Hopes'', the Pagan Altar down in Abyss is actually a Dagdan deity of Fate. In gameplay, it allows you to trade renown for additional items (and vice-versa), yet this can usually be brushed off as a gameplay-only thing. ''However'', when you consider the story events of Jeralt's death and Byleth's 5-year-injury/sleep happening in every route, even despite Byleth's attempt to prevent the former with Sothis's power (and her subsequent statement that if Divine Pulse couldn't change it, this must've been the will of Fate), it's suddenly plausible that the Pagan Altar is influencing the major events involving the monastery, perhaps even the entire land itself depending upon its power, considering that a war is inevitable in every route for both ''Three Houses'' and ''Three Hopes'' despite the varying particulars.

to:

* According to Shamir in ''Three Hopes'', the Pagan Altar down in Abyss is actually a Dagdan deity of Fate. In gameplay, it allows you to trade renown for additional items (and vice-versa), yet this which can usually easily be brushed off as a gameplay-only thing. ''However'', when you consider the story events of Jeralt's death and Byleth's 5-year-injury/sleep happening in every route, even despite Byleth's attempt to prevent the former with Sothis's power (and her subsequent statement that if Divine Pulse couldn't change it, this must've been the will of Fate), it's suddenly plausible that the Pagan Altar is influencing the major events involving the monastery, perhaps even the entire land itself depending upon its power, considering that a war is inevitable in every route for both ''Three Houses'' and ''Three Hopes'' despite the varying particulars.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* According to Shamir ''Three Hopes'', the Pagan Altar down in Abyss is actually a Dagdan deity of Fate. In gameplay, it allows you to trade renown for additional items (and vice-versa), yet this can usually be brushed off as a gameplay-only thing. ''However'', when you consider the story events of Jeralt's death and Byleth's 5-year-injury/sleep happening in every route, even despite Byleth's attempt to prevent the former with Sothis's power (and her subsequent statement that if Divine Pulse couldn't change it, this must've been the will of Fate), it's suddenly plausible that the Pagan Altar is influencing the major events involving the monastery, perhaps even the entire land itself depending upon its power, considering that a war is inevitable in every route for both ''Three Houses'' and ''Three Hopes'' despite the varying particulars.
Is there an issue? Send a MessageReason:
None


** Bernadetta's shyness prevents her from interacting closely with others. Her preferred weapons are lances and bows, weapons that can [[LongRangeFighter attack from a distance]]. She also has a hidden talent for riding and mounted units can move again after attacking, perhaps to [[ScrewThisImOuttaHere retreat back]]. Her personal skill, Persecution Complex, reflects her tendency to retaliate back with intensity should she feel herself being persecuted, as in the case of her past when [[AbusiveParents her father tried disciplining her]]. Her weaknesses are in Swords, Axes, Brawling, and Heavy Armor, which are more suited for someone on the frontlines, something Bernadetta has almost a psychosis against.

to:

** Bernadetta's shyness prevents her from interacting closely with others. Her preferred weapons are lances and bows, weapons that can [[LongRangeFighter attack from a distance]]. She also has a hidden talent for riding and mounted units can move again after attacking, perhaps to [[ScrewThisImOuttaHere retreat back]]. The skill unlocked with said hidden talent is Pass, which allows her to move past spaces occupied by foes, which shows in her C-support with Felix where she maneuvers past him to escape from him. Her personal skill, Persecution Complex, reflects her tendency to retaliate back with intensity should she feel herself being persecuted, as in the case of her past when [[AbusiveParents her father tried disciplining her]]. Her weaknesses are in Swords, Axes, Brawling, and Heavy Armor, which are more suited for someone on the frontlines, something Bernadetta has almost a psychosis against.
Is there an issue? Send a MessageReason:
None


** Hubert [[WhyDidItHaveToBeSnakes dislikes heights]]. It's no wonder that he has weakness in Flying. His weakness in Axes is because axe wielders usually take a direct approach on the front lines out in the open and is associated with brute force, something that wouldn't be fitting for someone who's more a more calculating behind the scenes kind of guy like Hubert. That's also why he has a strength in Bows. Incidentally, this also contrasts with his liege Edelgard, who has the opposite proficencies in axe and bows. His disdain for the Church of Seiros is also reflected in his Faith weakness.

to:

** Hubert [[WhyDidItHaveToBeSnakes dislikes heights]]. It's no wonder that he has weakness in Flying. His weakness in Axes is because axe wielders usually take a direct approach on the front lines out in the open and is associated with brute force, something that wouldn't be fitting for someone who's more a more calculating behind the scenes kind of guy like Hubert. That's also why he has a strength in Bows. Incidentally, this also contrasts with his liege Edelgard, who has the opposite proficencies proficiencies in axe and bows. His disdain for the Church of Seiros is also reflected in his Faith weakness.



** Raphael's weaknesses in Bows is ([[RuleOfThree once again]]) because Raph prefers the direct approach, though ''Three Hopes'' has it in his Supports with Leonie that standard issue bows do not measure up to his muscular might and break on him as a result. Meanwhile his weakness in Reason lies in that he does not do well in situations that have him use his head, though his neutrality in Authority means he's not exactly a hopeless meathead. His weakness in Riding may be because he's just too heavy for animals to normally handle.
** Ignatz's weakness in Flying can be because he's already quite nervous; heights probably amplify it. His personal skill Watchful Eye increases his hit rate by 20. Ignatz wears glasses, thus allowing him a more accurate line of vision. Ignatz is also surprisingly observant, picking up small details about people that others miss.

to:

** Raphael's weaknesses in Bows is ([[RuleOfThree once again]]) because Raph prefers the direct approach, though ''Three Hopes'' ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]'' has it in his Supports with Leonie that standard issue bows do not measure up to his muscular might and break on him as a result. Meanwhile his weakness in Reason lies in that he does not do well in situations that have him use his head, though his neutrality in Authority means he's not exactly a hopeless meathead. His weakness in Riding may be because he's just too heavy for animals to normally handle.
** Ignatz's weakness in Flying can is revealed in ''Three Hopes'', where he admits to being afraid of being struck by lightning during Expeditions, and as being on a flying mount puts him in the sky, it would make him feel like he could be because he's already quite nervous; heights probably amplify it.struck by lightning any minute. His personal skill Watchful Eye increases his hit rate by 20. Ignatz wears glasses, thus allowing him a more accurate line of vision. Ignatz is also surprisingly observant, picking up small details about people that others miss.



** Flayn and Seteth both have weaknesses in riding. As they're both dragons in human form, it's possible that horses can sense this and feel uncomfortable around them and are much better off trying to ride Wyverns, which are descendants of dragons.

to:

** Flayn and Seteth both have weaknesses in riding.Riding. As they're both dragons in human form, it's possible that horses can sense this and feel uncomfortable around them and are much better off trying to ride Wyverns, which are descendants of dragons.



*** Manuela's special unit archetype proficiency is Flying, while Hanneman's proficient in Riding ''and'' has a weakness in Flying. Manuela's flighty, while Hanneman's grounded in logic. However both have a weakness in Heavy Armor, alluding to them having some form of common grounds.

to:

*** Manuela's special unit archetype proficiency is Flying, while Hanneman's proficient in Riding ''and'' has a weakness in Flying. Manuela's flighty, while Hanneman's grounded in logic. However both have a weakness in Heavy Armor, alluding to them having some form of common grounds.grounds at the end of the day.



** Yuri's weaknesses are Lances, Axes, Riding, and Flying. Lances are seen as symbols of knights, a group of people Yuri feels uncomfortable with, and axes are seen as a weapon of brute force, something he doesn't like doing. Meanwhile, the reason for his weaknesses with Riding and Flying are revealed in ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]'', where Expeditions and his A Support with Marianne reveal not only does he hates having to ride in a saddle, it's compounded with long hair animal dander allergies, as Fódlan horses are unusually shaggy.

to:

** Yuri's weaknesses are Lances, Axes, Riding, and Flying. Lances are seen as symbols of knights, a group of people Yuri feels uncomfortable with, and axes are seen as a weapon of brute force, something he doesn't like doing. Meanwhile, the reason for his weaknesses with Riding and Flying are revealed in ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]'', ''Three Hopes'', where Expeditions and his A Support with Marianne reveal not only does he hates having to ride in a saddle, but it's also compounded with long hair animal dander allergies, as thanks to Fódlan horses are being unusually shaggy.

Top