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Since most of the things listed are stars in terms of visuals rather than just the use of the word, I think the best thing is to put it under "Arc Symbol" and then put the word-related ones in Arc Words.


* ArcWords: '''STARS.''' Stars, stars, stars, stars, stars. We got stars that make you invincible, stars that you collect to reach new areas, stars that give you extra lives, living stars, star medals, star coins, crystal stars, paint stars, stars that grant wishes on the Star Road, stars with shoes, stars that hurt you, stars to collect at parties, "Star Children" as a term for [[TheChosenOne the chosen ones]], ''literal'' [[VideoGame/SuperMarioGalaxy star-children]], dark stars, stars to pull you in, stars to launch you away, the Sticker Star, Star World, star stamps, star buttons, stars that cure illness, star-shaped platforms, many uses of the terms "All-Star" and "Superstar", and a vast assortment of other things that are, are named after, or have visual elements of stars.

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* ArcWords: ArcSymbol: '''STARS.''' Stars, stars, stars, stars, stars. We got stars that make you invincible, stars that you collect to reach new areas, stars that give you extra lives, living stars, star medals, star coins, crystal stars, paint stars, stars that grant wishes on the Star Road, stars with shoes, stars that hurt you, stars to collect at parties, "Star Children" as a term for [[TheChosenOne the chosen ones]], ''literal'' [[VideoGame/SuperMarioGalaxy star-children]], adorable little baby stars, dark stars, stars to pull you in, stars to launch you away, the Sticker Star, Star World, star stamps, star buttons, stars that cure illness, star-shaped platforms, many uses of the terms "All-Star" and "Superstar", and a vast assortment of other things that are, draw visually on or flat-out are named after, or have visual elements stars.
* ArcWords: Stars, again. The phrases "All-Stars" and "Superstar" pop up in a number
of stars.games, and [[TheChosenOne the seven babies who contain great power]] are referred to as "The Star Children".
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Trope name slashing is forbidden


* ArcSymbol / ArcWords: '''STARS.''' Stars, stars, stars, stars, stars. We got stars that make you invincible, stars that you collect to reach new areas, stars that give you extra lives, living stars, star medals, star coins, crystal stars, paint stars, stars that grant wishes on the Star Road, stars with shoes, stars that hurt you, stars to collect at parties, "Star Children" as a term for [[TheChosenOne the chosen ones]], ''literal'' [[VideoGame/SuperMarioGalaxy star-children]], dark stars, stars to pull you in, stars to launch you away, the Sticker Star, Star World, star stamps, star buttons, stars that cure illness, star-shaped platforms, many uses of the terms "All-Star" and "Superstar", and a vast assortment of other things that are, are named after, or have visual elements of stars.

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* ArcSymbol / ArcWords: '''STARS.''' Stars, stars, stars, stars, stars. We got stars that make you invincible, stars that you collect to reach new areas, stars that give you extra lives, living stars, star medals, star coins, crystal stars, paint stars, stars that grant wishes on the Star Road, stars with shoes, stars that hurt you, stars to collect at parties, "Star Children" as a term for [[TheChosenOne the chosen ones]], ''literal'' [[VideoGame/SuperMarioGalaxy star-children]], dark stars, stars to pull you in, stars to launch you away, the Sticker Star, Star World, star stamps, star buttons, stars that cure illness, star-shaped platforms, many uses of the terms "All-Star" and "Superstar", and a vast assortment of other things that are, are named after, or have visual elements of stars.
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* ArcSymbol / ArcWords: '''STARS.''' Stars, stars, stars, stars, stars. We got stars that make you invincible, stars that you collect to reach new areas, stars that give you extra lives, living stars, star medals, star coins, crystal stars, paint stars, stars that grant wishes on the Star Road, stars with shoes, stars that hurt you, stars to collect at parties, "Star Children" as a term for [[TheChosenOnes]], ''literal'' [[VideoGame/SuperMarioGalaxy star-children]], dark stars, stars to pull you in, stars to launch you away, the Sticker Star, Star World, star stamps, star buttons, stars that cure illness, star-shaped platforms, many uses of the terms "All-Star" and "Superstar", and a vast assortment of other things that are, are named after, or have visual elements of stars.

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* ArcSymbol / ArcWords: '''STARS.''' Stars, stars, stars, stars, stars. We got stars that make you invincible, stars that you collect to reach new areas, stars that give you extra lives, living stars, star medals, star coins, crystal stars, paint stars, stars that grant wishes on the Star Road, stars with shoes, stars that hurt you, stars to collect at parties, "Star Children" as a term for [[TheChosenOnes]], [[TheChosenOne the chosen ones]], ''literal'' [[VideoGame/SuperMarioGalaxy star-children]], dark stars, stars to pull you in, stars to launch you away, the Sticker Star, Star World, star stamps, star buttons, stars that cure illness, star-shaped platforms, many uses of the terms "All-Star" and "Superstar", and a vast assortment of other things that are, are named after, or have visual elements of stars.
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* ArcSymbol / ArcWords: '''STARS.''' Stars, stars, stars, stars, stars. We got stars that make you invincible, stars that you collect to reach new areas, stars that give you extra lives, living stars, star medals, star coins, crystal stars, paint stars, stars that grant wishes on the Star Road, stars with shoes, stars that hurt you, stars to collect at parties, "Star Children" as a term for [[TheChosenOnes]], ''literal'' [[VideoGame/SuperMarioGalaxy star-children]], dark stars, stars to pull you in, stars to launch you away, the Sticker Star, Star World, star stamps, star buttons, stars that cure illness, star-shaped platforms, many uses of the terms "All-Star" and "Superstar", and a vast assortment of other things that are, are named after, or have visual elements of stars.
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Updating


* SlippySlideyIceWorld: Several games feature an icy or snowy world where Mario (and whoever else is playable, when the case arises) will tackle hazards like slippery terrain, precarious platforms over cold water, and snow-based enemies. The setting first appeared as a single monochrome level in the original game (and two more in ''Lost Levels''), but since then the series has showcased a full world in almost every subsequent installment. The exact placement varies (for example, it's World 4 in ''Super Mario Bros. 2'', World 6 in ''Super Mario Bros. 3'', World 3 in ''New Super Mario Bros. Wii'', etc.), but it's never the first or second due to the SortingAlgorithmOfThreateningGeography.

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* SlippySlideyIceWorld: Several games feature an icy or snowy world where Mario (and whoever else is playable, when the case arises) will tackle hazards like slippery terrain, precarious platforms over cold water, and snow-based enemies. The setting first appeared as a single monochrome level in the original game (and two more in ''Lost Levels''), but since then the series has showcased a full world in almost every subsequent installment. The exact placement varies (for example, it's World 4 in ''Super Mario Bros. 2'', World 6 in ''Super Mario Bros. 3'', World 3 in ''New Super Mario Bros. Wii'', etc.), but it's never rarely seen any earlier than the first or second third world due to the SortingAlgorithmOfThreateningGeography.SortingAlgorithmOfThreateningGeography (a notable exception is Fluff-Puff Peaks, the second world in ''VideoGame/SuperMarioBrosWonder'' which has ice and sky levels, the latter setting usually being a rarity for early ''Mario'' worlds as well).

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* ''VideoGame/SuperPrincessPeach'' (Platform/NintendoDS)



* ''Princess Peach'' games:
** ''VideoGame/SuperPrincessPeach'' (Platform/NintendoDS)
** ''VideoGame/PrincessPeachShowtime'' (Platform/NintendoSwitch)



* ''VideoGame/PrincessPeachShowtime'' (Platform/NintendoSwitch)
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''Thank you so much for-a reading my page!''

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''Thank ->''[[ThankingTheViewer Thank you so much for-a reading my page!''page!]]''
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** A sequel set to be released in 2026.
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** Every character is an offshoot created from the base of another that deviate to become [[DivergentCharacterEvolution their own characters]], like Mario (Luigi, Wario, and Waluigi), Peach (Daisy, Rosalina, Pauline), Yoshi (Birdo), Toad (Toadette, Toadsworth, and other Toads), Donkey Kong (Diddy Kong and other Kong family members), and Bowser (Bowser Jr, The Koopalings, Boom-Boom/Pom-Pom). Even the {{Mooks}} like Goombas and Koopa Troopas have different forms and variations that eventually evolve into their own species.
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** Every character is an offshoot created from the base of another that deviate to become [[DivergentCharacterEvolution their own characters]], like Mario (Luigi, Wario, and Waluigi), Peach (Daisy, Rosalina, Pauline), Yoshi (Birdo), Toad (Toadette, Toadsworth, and other Toads), Donkey Kong (Diddy Kong and other Kong family members), and Bowser (Bowser Jr, The Koopalings, Boom-Boom/Pom-Pom). Even the {{Mooks}} like Goombas and Koopa Troopas have different forms and variations that eventually evolve into their own species.
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Trope was cut/disambiguated due to cleanup


* RobotClown: The Koopa Clown Car has been Bowser's personal [[WeaponizedCar weaponized helicopter]] since ''VideoGame/SuperMarioWorld''. It has a clown face which [[ExpressiveAccessory changes its expression]] depending on its status. Several variations exist such as the [[JuniorCounterpart Junior Clown Car]] for his son and the Koopalings and the [[HotPaintJob "Fire"]] version starting in ''VideoGame/SuperMarioMaker'', but all of them bear the clown face.
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Trope was cut/disambiguated due to cleanup


** '''Mario''' has had a long list of powerups along the years, among them: A [[DropTheHammer super-powerful Hammer]], power to [[ElementalPowers shoot fireballs]], to [[{{Sizeshifter}} grow in size]], [[InvincibilityPowerUp temporary invincibility]], a flying raccoon suit that transformed into a statue, a frog suit to swim faster, a turtle suit that gives him an infinite supply of hammers, a [[BestLevelEver giant clockwork boot]], a pet Dinosaur to ride on, a [[{{Flight}} Flying cape]] (which deflects projectiles in ''VideoGame/SuperSmashBros''), rabbit ears that allow him to Glide and Super Jump, hats that let him become solid metal, {{Intangib|ility}}le/{{Invisib|ility}}le, or fly, the ability to puff himself up like a balloon, a water gun that straps to his back, and the latest game gave him Ice powers, and Ghost, Bee, and spring transformations. Not to mention his vanilla standard powers of [[InASingleBound Super jumping]], SuperSpeed, and SuperStrength that he always has. ''New Super Mario Bros. Wii'' adds a Penguin suit that can swim like the Frog Suit, toss freezing snowballs like the Ice Flower, and walk on ice without slipping. And the Propeller Hat for flying. Plus has the Mini Mario from the DS game that is super tiny and can run across water without sinking.

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** '''Mario''' has had a long list of powerups along the years, among them: A [[DropTheHammer super-powerful Hammer]], Hammer, power to [[ElementalPowers shoot fireballs]], to [[{{Sizeshifter}} grow in size]], [[InvincibilityPowerUp temporary invincibility]], a flying raccoon suit that transformed into a statue, a frog suit to swim faster, a turtle suit that gives him an infinite supply of hammers, a [[BestLevelEver giant clockwork boot]], a pet Dinosaur to ride on, a [[{{Flight}} Flying cape]] (which deflects projectiles in ''VideoGame/SuperSmashBros''), rabbit ears that allow him to Glide and Super Jump, hats that let him become solid metal, {{Intangib|ility}}le/{{Invisib|ility}}le, or fly, the ability to puff himself up like a balloon, a water gun that straps to his back, and the latest game gave him Ice powers, and Ghost, Bee, and spring transformations. Not to mention his vanilla standard powers of [[InASingleBound Super jumping]], SuperSpeed, and SuperStrength that he always has. ''New Super Mario Bros. Wii'' adds a Penguin suit that can swim like the Frog Suit, toss freezing snowballs like the Ice Flower, and walk on ice without slipping. And the Propeller Hat for flying. Plus has the Mini Mario from the DS game that is super tiny and can run across water without sinking.
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Added example(s)

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* ''Wrestling/SuperSmashBrosSlamfest99'', an event held to promote ''VideoGame/SuperSmashBros64''.
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** ''VideoGame/WarioWareGetItTogether''
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* {{Animesque}}: {{Inverted|trope}}. The characters are designed in a Western cartoon style similar to UsefulNotes/TheGoldenAgeOfAnimation, and are always voiced in English in the games whenever they speak intelligibly. Many people easily forget that ''Super Mario'' is a Japanese series. The Japanese influences mainly come in the call backs to culture and mythology through power ups and enemy characters, and the facial expressions of characters. ''VideoGame/SuperMarioOdyssey'' lampshades the Mario series' influence with the [[EagleLand extremely-western]] [[SkyscraperCity Metro Kingdom]] and the heavily Feudal Japan-based [[{{Wutai}} Bowser Kingdom]], which both happen to be the larger kingdoms in the game. Mario's Western influence is so prevalent that Nintendo [[InvokedTrope deliberately chose]] to go the western animation route and partnered with an American [[Creator/IlluminationEntertainment animation studio]] for ''WesternAnimation/TheSuperMarioBrosMovie''.

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* {{Animesque}}: {{Inverted|trope}}. The characters are designed in a Western cartoon style similar to UsefulNotes/TheGoldenAgeOfAnimation, MediaNotes/TheGoldenAgeOfAnimation, and are always voiced in English in the games whenever they speak intelligibly. Many people easily forget that ''Super Mario'' is a Japanese series. The Japanese influences mainly come in the call backs to culture and mythology through power ups and enemy characters, and the facial expressions of characters. ''VideoGame/SuperMarioOdyssey'' lampshades the Mario series' influence with the [[EagleLand extremely-western]] [[SkyscraperCity Metro Kingdom]] and the heavily Feudal Japan-based [[{{Wutai}} Bowser Kingdom]], which both happen to be the larger kingdoms in the game. Mario's Western influence is so prevalent that Nintendo [[InvokedTrope deliberately chose]] to go the western animation route and partnered with an American [[Creator/IlluminationEntertainment animation studio]] for ''WesternAnimation/TheSuperMarioBrosMovie''.



** Professor E. Gadd, though he does still appear in ''VideoGame/LuigisMansion'' games, was a prominent character outside of that series throughout the early 2000s; he had a series of cameos in ''VideoGame/MarioAndLuigiSuperstarSaga'' and was a supporting cast member in ''VideoGame/MarioAndLuigiPartnersInTime'', his creations drove the plot of ''Sunshine'' (F.L.U.D.D. and the Magic Paintbrush) and ''Partners in Time'' (the Time Machine), he had a board dedicated to him in ''VideoGame/MarioParty 6'', and his technology was referenced in several games throughout UsefulNotes/TheSixthGenerationOfConsoleVideoGames, primarily in the ''Mario Party'' series. However, he dropped off in appearances after ''Mario Kart Arcade GP 2'' (2007 in the east, 2008 in the west) and didn't resurface until ''VideoGame/LuigisMansionDarkMoon'' in 2013. Since then, most of his appearances outside of ''Luigi's Mansion'' have been cameos (his appearance as a Mystery Mushroom costume in ''VideoGame/SuperMarioMaker'' notwithstanding).

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** Professor E. Gadd, though he does still appear in ''VideoGame/LuigisMansion'' games, was a prominent character outside of that series throughout the early 2000s; he had a series of cameos in ''VideoGame/MarioAndLuigiSuperstarSaga'' and was a supporting cast member in ''VideoGame/MarioAndLuigiPartnersInTime'', his creations drove the plot of ''Sunshine'' (F.L.U.D.D. and the Magic Paintbrush) and ''Partners in Time'' (the Time Machine), he had a board dedicated to him in ''VideoGame/MarioParty 6'', and his technology was referenced in several games throughout UsefulNotes/TheSixthGenerationOfConsoleVideoGames, MediaNotes/TheSixthGenerationOfConsoleVideoGames, primarily in the ''Mario Party'' series. However, he dropped off in appearances after ''Mario Kart Arcade GP 2'' (2007 in the east, 2008 in the west) and didn't resurface until ''VideoGame/LuigisMansionDarkMoon'' in 2013. Since then, most of his appearances outside of ''Luigi's Mansion'' have been cameos (his appearance as a Mystery Mushroom costume in ''VideoGame/SuperMarioMaker'' notwithstanding).



* UniversalAdaptorCast: The ''Mario'' cast doesn't just adapt to narrative genres, they adapt to video game and gameplay genres too. Shigeru Miyamoto once said that he considers the characters in the Mario franchise as essentially being less like characters in a single coherent story, and [[https://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx more like a troupe of actors]] that can be cast in a wide variety of roles depending on the game, directly comparing it to this trope's pervasiveness in [[UsefulNotes/TheGoldenAgeOfAnimation Golden Age-era]] western animation.

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* UniversalAdaptorCast: The ''Mario'' cast doesn't just adapt to narrative genres, they adapt to video game and gameplay genres too. Shigeru Miyamoto once said that he considers the characters in the Mario franchise as essentially being less like characters in a single coherent story, and [[https://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx more like a troupe of actors]] that can be cast in a wide variety of roles depending on the game, directly comparing it to this trope's pervasiveness in [[UsefulNotes/TheGoldenAgeOfAnimation [[MediaNotes/TheGoldenAgeOfAnimation Golden Age-era]] western animation.
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Crosswicking

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* NamedByTheDub:
** The Koopalings were originally all nameless in the Japanese version of ''VideoGame/SuperMarioBros3'' and were given their names in the English translation by Nintendo of America, which have stuck to this day.
** In ''VideoGame/PaperMario64'', Yakkey the key was simply "Mystical Key" (which he's still called as an item in your inventory), while Chet Rippo was "The Leveler" (which gives some insight as to why his counterpart in the sequel looks completely different).
** Petey Piranha and Gooper Blooper's Japanese names followed the standard [[KingMook King "insert species here"]] scheme.
** The MonsterClown BigBad of ''VideoGame/WarioLand3'' was originally unnamed in all languages, but later gained the English name of "Rudy", likely because it [[ArtifactName didn't make sense]] to keep calling him "a hidden figure" after he was no longer hidden. He was first called this when he and other characters from the game appeared in ''VideoGame/DrMario 64''.
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** ''Mario Kart Arcade GP'' series ([[UsefulNotes/ArcadeGame Arcade]])

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** ''Mario Kart Arcade GP'' series ([[UsefulNotes/ArcadeGame Arcade]])(UsefulNotes/{{Arcade|Game}})



* ''VideoGame/MarioBros'' ([[UsefulNotes/ArcadeGame Arcade]])

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* ''VideoGame/MarioBros'' ([[UsefulNotes/ArcadeGame Arcade]])(UsefulNotes/{{Arcade|Game}})



* ''VideoGame/WreckingCrew'' ([[UsefulNotes/ArcadeGame Arcade]])

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* ''VideoGame/WreckingCrew'' ([[UsefulNotes/ArcadeGame Arcade]])(UsefulNotes/{{Arcade|Game}})

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