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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/images_117.jpeg]]

to:

[[quoteright:300:https://static.[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/images_117.jpeg]]
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[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/images_117.jpeg]]

to:

[[quoteright:183:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/images_117.jpeg]]
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Added DiffLines:

* DisneyDeath: Christopher when he’s pushed out the airlock by Zac.
* DisneyVillainDeath: Zac when Sela kicks him out the airlock.

Changed: 249

Removed: 201

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Fixing formatting.


->Richard: "I wanted to be there for them. To protect them."
->Sela: "Protect us from what?"
----

to:

->Richard: ->'''Richard:''' "I wanted to be there for them. To protect them."
->Sela:
"\\
'''Sela:'''
"Protect us from what?"
----



!! ''Voyagers'' contains examples of the following tropes:

to:

!! ''Voyagers'' !!''Voyagers'' contains examples of the following tropes:
tropes:



* NothingIsScarier:
->Child: "I'm afraid."
->Richard: "Afraid of what?"
->Child: "I don't know."
Many of the crew live in fear of an alien on the hull of the ship. Creaking sounds that pervade the ship are attributed to it, but the most they see on their monitors is an ill-defined shadow or force.

to:

* NothingIsScarier:
->Child: "I'm afraid."
->Richard: "Afraid of what?"
->Child: "I don't know."
NothingIsScarier: Many of the crew live in fear of an alien on the hull of the ship. Creaking sounds that pervade the ship are attributed to it, but the most they see on their monitors is an ill-defined shadow or force.force.
-->'''Child:''' "I'm afraid."\\
'''Richard:''' "Afraid of what?"\\
'''Child:''' "I don't know."
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Added DiffLines:

* CainAndAbel: Christopher and Zac. Although not genetically related they are raised by the same father figure. There is rivalry between them for prestige and attention, which evolves into jealousy, hostility, and rage as their emotional inhibitions are lost, and as with the trope namer the child who is less favored eventually decides the "good" son has to die.
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Many of the crew live in fear of an alien on the hull of the ship. Creaking sounds that pervade the ship are attributed to it, but the most they see on their monitors is an ill-defined shadow or force.

to:

Many of the crew live in fear of an alien on the hull of the ship. Creaking sounds that pervade the ship are attributed to it, but the most they see on their monitors is an ill-defined shadow or force.force.
* PoorCommunicationKills: Most of the conflict could have been avoided if "the plan" did not involve unnecessarily withholding information from the crew, or if the people who could authorize the disclosure of information did not require months to respond to messages. The second part is an unavoidable part of deep-space travel, the first was just lack of sensible foresight.
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->Child:"I'm afraid."
->Richard:"Afraid of what?"
->Child:"I don't know."

to:

->Child:"I'm ->Child: "I'm afraid."
->Richard:"Afraid ->Richard: "Afraid of what?"
->Child:"I ->Child: "I don't know."
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* Many of the crew live in fear of an alien on the hull of the ship. Creaking sounds that pervade the ship are attributed to it, but the most they see on their monitors is an ill-defined shadow or force.

to:

* Many of the crew live in fear of an alien on the hull of the ship. Creaking sounds that pervade the ship are attributed to it, but the most they see on their monitors is an ill-defined shadow or force.
Is there an issue? Send a MessageReason:
None


Many of the crew live in fear of an alien on the hull of the ship. Creaking sounds that pervade the ship are attributed to it, but the most they see on their monitors is an ill-defined shadow or force.

to:

* Many of the crew live in fear of an alien on the hull of the ship. Creaking sounds that pervade the ship are attributed to it, but the most they see on their monitors is an ill-defined shadow or force.

Added: 50

Changed: 60

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->Child: 'I'm afraid.''->Richard:''Afraid of what?''->Child:''I don't know.''

to:

->Child: 'I'm ->Child:"I'm afraid.''->Richard:''Afraid "
->Richard:"Afraid
of what?''->Child:''I what?"
->Child:"I
don't know.''"

Added: 77

Changed: 78

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* NothingIsScarier: ->'Child: 'I'm afraid.''->Richard:''Afraid of what?''->Chuld:''I don't know.''

to:

* NothingIsScarier: ->'Child: NothingIsScarier:
->Child:
'I'm afraid.''->Richard:''Afraid of what?''->Chuld:''I what?''->Child:''I don't know.''
Is there an issue? Send a MessageReason:
None


* MohsScaleOfScienceFictionHardness: [[Mohs/SpeculativeScience Speculative science.]] FTL travel does not exist, messages take months to reach Earth, and while we probably couldn't currently build a ship with the scale and efficiency of the one shown it's certainly within the realms of possibility.

to:

* MohsScaleOfScienceFictionHardness: [[Mohs/SpeculativeScience Speculative science.]] FTL travel does not exist, messages take months to reach Earth, and while we probably couldn't currently build a ship with the scale and efficiency of the one shown it's certainly within the realms of possibility.possibility.
*NothingIsScarier: ->'Child: 'I'm afraid.''->Richard:''Afraid of what?''->Chuld:''I don't know.''
Many of the crew live in fear of an alien on the hull of the ship. Creaking sounds that pervade the ship are attributed to it, but the most they see on their monitors is an ill-defined shadow or force.
Is there an issue? Send a MessageReason:
None


* HobbesWasRight: Admittedly there's more to it, but the moment their primary authority figure is gone most of the crew goes barbaric. Only the imposition of new authority, [[spoilers: first through fear, later through consensus]], brings any sort of order. The exceptions to this behavior are suitably horrified.

to:

* HobbesWasRight: Admittedly there's more to it, but the moment their primary authority figure is gone most of the crew goes barbaric. Only the imposition of new authority, [[spoilers: [[spoiler: first through fear, later through consensus]], brings any sort of order. The exceptions to this behavior are suitably horrified.
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None

Added DiffLines:

* HobbesWasRight: Admittedly there's more to it, but the moment their primary authority figure is gone most of the crew goes barbaric. Only the imposition of new authority, [[spoilers: first through fear, later through consensus]], brings any sort of order. The exceptions to this behavior are suitably horrified.
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None


* HumansAreTheRealMonsters: Despite the environmental and possibly extraterrestrial threats, it is human nature (and poor impulse control) that puts the most people in mortal danger.

to:

* HumansAreTheRealMonsters: HumansAreBastards: Despite the environmental and possibly extraterrestrial threats, it is human nature (and poor impulse control) that puts the most people in mortal danger.
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Added DiffLines:

* HumansAreTheRealMonsters: Despite the environmental and possibly extraterrestrial threats, it is human nature (and poor impulse control) that puts the most people in mortal danger.
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* MohsScaleOfScienceFictionHardness: SpeculativeScience . FTL travel does not exist, messages take months to reach Earth, and while we probably couldn't currently build a ship with the scale and efficiency of the one shown it's certainly within the realms of possibility.

to:

* MohsScaleOfScienceFictionHardness: SpeculativeScience . [[Mohs/SpeculativeScience Speculative science.]] FTL travel does not exist, messages take months to reach Earth, and while we probably couldn't currently build a ship with the scale and efficiency of the one shown it's certainly within the realms of possibility.
Is there an issue? Send a MessageReason:
None


!! ''Voyagers'' contains examples of the following tropes:

to:

!! ''Voyagers'' contains examples of the following tropes:tropes:

* MohsScaleOfScienceFictionHardness: SpeculativeScience . FTL travel does not exist, messages take months to reach Earth, and while we probably couldn't currently build a ship with the scale and efficiency of the one shown it's certainly within the realms of possibility.
Is there an issue? Send a MessageReason:
None


A plan is made for a [[GenerationShip multi-generational journey]] to scout the planet, with the final scouting crew being the grandchildren of those who left Earth. To help them cope with the psychological rigors of such a monumental journey a crew is raised in isolation (so that they don't miss Earth) and given daily doses of a medication that suppresses strong emotions.

to:

A plan is made for a [[GenerationShip multi-generational journey]] to scout the planet, with the final scouting crew being the grandchildren of those who left Earth. To help them cope with the psychological rigors of such a monumental journey a crew is raised in isolation (so that they don't miss Earth) and given daily doses of a medication that [[EmotionSuppression suppresses strong emotions.
emotions]].
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None


A plan is made for a multi-generational journey to scout the planet, with the final scouting crew being the grandchildren of those who left Earth. To help them cope with the psychological rigors of such a monumental journey a crew is raised in isolation (so that they don't miss Earth) and given daily doses of a medication that suppresses strong emotions.

to:

A plan is made for a [[GenerationShip multi-generational journey journey]] to scout the planet, with the final scouting crew being the grandchildren of those who left Earth. To help them cope with the psychological rigors of such a monumental journey a crew is raised in isolation (so that they don't miss Earth) and given daily doses of a medication that suppresses strong emotions.
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None


In the [[TwentyMinutesIntoTheFuture not-too-distant future]], Earth is on the brink of uninhabitability from environmental destruction and pollution. Fortunately, a habitable planet has been discovered. Unfortunately it will take 85 years to reach.

to:

In the [[TwentyMinutesIntoTheFuture not-too-distant future]], Earth is on the brink of uninhabitability [[ApocalypseHow uninhabitability]] from environmental destruction and pollution. Fortunately, a habitable planet has been discovered. Unfortunately it will take 85 years to reach.
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None


In the [[20MinutesIntoTheFuture not-too-distant future]], Earth is on the brink of uninhabitability from environmental destruction and pollution. Fortunately, a habitable planet has been discovered. Unfortunately it will take 85 years to reach.

to:

In the [[20MinutesIntoTheFuture [[TwentyMinutesIntoTheFuture not-too-distant future]], Earth is on the brink of uninhabitability from environmental destruction and pollution. Fortunately, a habitable planet has been discovered. Unfortunately it will take 85 years to reach.
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None


In the not-too-distant future, Earth is on the brink of uninhabitability from environmental destruction and pollution. Fortunately, a habitable planet has been discovered. Unfortunately it will take 85 years to reach.

to:

In the [[20MinutesIntoTheFuture not-too-distant future, future]], Earth is on the brink of uninhabitability from environmental destruction and pollution. Fortunately, a habitable planet has been discovered. Unfortunately it will take 85 years to reach.

Added: 136

Changed: 726

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->In the not-too-distant future, Earth is on the brink of uninhabitability from environmental destruction and pollution. Fortunately, a habitable planet has been discovered. Unfortunately it will take 85 years to reach.
->A plan is made for a multi-generational journey to scout the planet, with the final scouting crew being the grandchildren of those who left Earth. To help them cope with the psychological rigors of such a monumental journey a crew is raised in isolation (so that they don't miss Earth) and given daily doses of a medication that suppresses strong emotions.
->Ten years into the first generation, the plan begins to go awry, and the naive crew must deal with terrors from both without and within.

to:

->In In the not-too-distant future, Earth is on the brink of uninhabitability from environmental destruction and pollution. Fortunately, a habitable planet has been discovered. Unfortunately it will take 85 years to reach.
->A
reach.

A
plan is made for a multi-generational journey to scout the planet, with the final scouting crew being the grandchildren of those who left Earth. To help them cope with the psychological rigors of such a monumental journey a crew is raised in isolation (so that they don't miss Earth) and given daily doses of a medication that suppresses strong emotions.
->Ten
emotions.

Ten
years into the first generation, the plan begins to go awry, and the naive crew must deal with terrors from both without and within.
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None


In the not-too-distant future, Earth is on the brink of uninhabitability from environmental destruction and pollution. Fortunately, a habitable planet has been discovered. Unfortunately it will take 85 years to reach.
A plan is made for a multi-generational journey to scout the planet, with the final scouting crew being the grandchildren of those who left Earth. To help them cope with the psychological rigors of such a monumental journey a crew is raised in isolation (so that they don't miss Earth) and given daily doses of a medication that suppresses strong emotions.
10 years into the first generation, the plan begins to go awry, and the naive crew must deal with terrors from both without and within.

to:

In ->In the not-too-distant future, Earth is on the brink of uninhabitability from environmental destruction and pollution. Fortunately, a habitable planet has been discovered. Unfortunately it will take 85 years to reach.
A ->A plan is made for a multi-generational journey to scout the planet, with the final scouting crew being the grandchildren of those who left Earth. To help them cope with the psychological rigors of such a monumental journey a crew is raised in isolation (so that they don't miss Earth) and given daily doses of a medication that suppresses strong emotions.
10 ->Ten years into the first generation, the plan begins to go awry, and the naive crew must deal with terrors from both without and within.
Is there an issue? Send a MessageReason:
None


->Sela: "Protect us from what?"

to:

->Sela: "Protect us from what?"what?"
----
In the not-too-distant future, Earth is on the brink of uninhabitability from environmental destruction and pollution. Fortunately, a habitable planet has been discovered. Unfortunately it will take 85 years to reach.
A plan is made for a multi-generational journey to scout the planet, with the final scouting crew being the grandchildren of those who left Earth. To help them cope with the psychological rigors of such a monumental journey a crew is raised in isolation (so that they don't miss Earth) and given daily doses of a medication that suppresses strong emotions.
10 years into the first generation, the plan begins to go awry, and the naive crew must deal with terrors from both without and within.
----
!! ''Voyagers'' contains examples of the following tropes:
Is there an issue? Send a MessageReason:
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->''Richard: "I wanted to be there for them. To protect them."
->Sela: "Protect us from what?"''

to:

->''Richard: ->Richard: "I wanted to be there for them. To protect them."
->Sela: "Protect us from what?"''what?"
Is there an issue? Send a MessageReason:
None


->''Richard: "I wanted to be there for them. To protect them."//
Sela: "Protect us from what?"''

to:

->''Richard: "I wanted to be there for them. To protect them."//
Sela:
"
->Sela:
"Protect us from what?"''
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''Richard: "I wanted to be there for them. To protect them."//

to:

''Richard: ->''Richard: "I wanted to be there for them. To protect them."//
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/images_117.jpeg]]

''Richard: "I wanted to be there for them. To protect them."//
Sela: "Protect us from what?"''

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