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* TheHeavy: Throughout the first two episodes of ''Trilogy'', Hitler has not actually been resurrected yet. As such, the zombie hordes are led by the Occult Generals for two thirds of the game until his return.

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* TheHeavy: Throughout the first two episodes of ''Trilogy'', Hitler has not actually died or been resurrected yet.yet respectively. As such, the zombie hordes are led by the Occult Generals for two thirds of the game until his return.

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* AndroidsArePeopleToo: The Hell Cult considers the Rachegeist a full-fledged member of their organization on account of its sapience, rather than just a subservient machine.



* BigBad: Of the second DLC mission trinity ("Damnation Valley", "Alpine Blitz" and "Dead Zeppelin") and "Terminal Error".

to:

* BigBad: ArcVillain: Of the second DLC mission trinity ("Damnation Valley", "Alpine Blitz" and "Dead Zeppelin") and "Terminal Error".
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* CantKillYouStillNeedYou: [[spoiler: When Baron Umbra is close to being destroyed completely, he starts trying to {{invoke|dTrope}} this by claiming he is the only one with the knowledge on how to stop Project Ragnarok. [[DefiedTrope Schweiger and Alpha Squad kill him anyways]], unwilling to let a tyrant like him be allowed to live any longer.]]

to:

* CantKillYouStillNeedYou: [[spoiler: When Baron Umbra is close to being destroyed completely, he starts trying to {{invoke|dTrope}} this by claiming he is the only one with the knowledge on how to stop Project Ragnarok.Ragnarök. [[DefiedTrope Schweiger and Alpha Squad kill him anyways]], unwilling to let a tyrant like him be allowed to live any longer.]]



[[folder:The Ragnarok Kommandant ('''Massive Spoilers''')]]

to:

[[folder:The Ragnarok Ragnarök Kommandant ('''Massive Spoilers''')]]



Shrouded in darkness for most of ''Dead War'', they finally step into the light in the "[[GrandFinale Ragnarok]]" [=DLC=], which reveals that the cult is mostly comprised of clones connected to each other through occult magic.

to:

Shrouded in darkness for most of ''Dead War'', they finally step into the light in the "[[GrandFinale Ragnarok]]" Ragnarök]]" [=DLC=], which reveals that the cult is mostly comprised of clones connected to each other through occult magic.



* BigBadDuumvirate: Of the "Ragnarok" [=DLC=] and the true masterminds behind the series as a whole.

to:

* BigBadDuumvirate: Of the "Ragnarok" "Ragnarök" [=DLC=] and the true masterminds behind the series as a whole.



* FauxAffablyEvil: They are remarkably polite towards the Survivor Brigade in the final confrontation, but that's mostly because they are confident that there is nothing they can do to stop Project Ragnarok. They still want to kill them all.
* HijackingCthulhu: In order to ensure the success of Project Ragnarok, Arnold decides to merge with the void bomb and personally unleash its power unto the world.

to:

* FauxAffablyEvil: They are remarkably polite towards the Survivor Brigade in the final confrontation, but that's mostly because they are confident that there is nothing they can do to stop Project Ragnarok.Ragnarök. They still want to kill them all.
* HijackingCthulhu: In order to ensure the success of Project Ragnarok, Ragnarök, Arnold decides to merge with the void bomb and personally unleash its power unto the world.



* OmnicidalManiac: What Project Ragnarok is really all about. They intend to trigger the [[DoomsdayDevice void bomb]] contained within the Ragnarok fortress to end all life on Earth completely and rule over Hell by remaking it InTheirOwnImage.

to:

* OmnicidalManiac: What Project Ragnarok Ragnarök is really all about. They intend to trigger the [[DoomsdayDevice void bomb]] contained within the Ragnarok Ragnarök fortress to end all life on Earth completely and rule over Hell by remaking it InTheirOwnImage.



* YouAllLookFamiliar: They [[LampshadeHanging lampshade]] this in Part I of "Ragnarok", pointing out that nobody ever seemed to notice that the members of the Hell Cult were all so similar. Turns out there was a good reason for this.

to:

* YouAllLookFamiliar: They [[LampshadeHanging lampshade]] this in Part I of "Ragnarok", "Ragnarök", pointing out that nobody ever seemed to notice that the members of the Hell Cult were all so similar. Turns out there was a good reason for this.



** Finally, the "[[GrandFinale Ragnarok]]" [=DLC=] introduces "Divers", zombies wearing old-school diving outfits with metal helmets that make getting headshots impossible.

to:

** Finally, the "[[GrandFinale Ragnarok]]" Ragnarök]]" [=DLC=] introduces "Divers", zombies wearing old-school diving outfits with metal helmets that make getting headshots impossible.



* MoreDakka: The second part of the Ragnarok chapter introduces a Hellish version of these enemies who carry assault rifles instead of the typical Gewehr 43, and fire in bursts rather than single shots. Unlike their more common brethren, these snipers sport red laser sights instead of cyan.
* RedEyesTakeWarning: The second part of the "Ragnarok" [=DLC=] features snipers whose eyes and aura glow red instead of green. These are more dangerous than their regular counterparts, as they can fire rapidly instead of just once.

to:

* MoreDakka: The second part of the Ragnarok Ragnarök chapter introduces a Hellish version of these enemies who carry assault rifles instead of the typical Gewehr 43, and fire in bursts rather than single shots. Unlike their more common brethren, these snipers sport red laser sights instead of cyan.
* RedEyesTakeWarning: The second part of the "Ragnarok" "Ragnarök" [=DLC=] features snipers whose eyes and aura glow red instead of green. These are more dangerous than their regular counterparts, as they can fire rapidly instead of just once.



As part of Projekt Ragnarok, numerous zombified great white sharks are juiced up with hell energy and then mulched up into paste to fuel an improved generation of blood batteries. Although these sharks can be found in European waterways during the Dead War, they are mostly manufactured in Hell.\\

to:

As part of Projekt Ragnarok, Ragnarök, numerous zombified great white sharks are juiced up with hell energy and then mulched up into paste to fuel an improved generation of blood batteries. Although these sharks can be found in European waterways during the Dead War, they are mostly manufactured in Hell.\\



One very large mechanized specimen, the Megalodon, is fought as the FinalBoss of the first half of the "Ragnarok" [=DLC=].

to:

One very large mechanized specimen, the Megalodon, is fought as the FinalBoss of the first half of the "Ragnarok" "Ragnarök" [=DLC=].



* ChekhovsGun: Zombie sharks are established very early on in ''Dead War'', first appearing in the background of the "Death Canal" mission. They have very little relevance throughout the rest of the game, only occasionally showing up as traps that you can use to bite dozens of zombies to death. "Ragnarok" reveals that they are incredibly important to the series as a whole, as [[EliteMook Elites]] are created by the infusion of processed shark blood.
* DiscOneFinalBoss: The Megalodon is fought at the end of Part 1 of the "Ragnarok" [=DLC=].

to:

* ChekhovsGun: Zombie sharks are established very early on in ''Dead War'', first appearing in the background of the "Death Canal" mission. They have very little relevance throughout the rest of the game, only occasionally showing up as traps that you can use to bite dozens of zombies to death. "Ragnarok" "Ragnarök" reveals that they are incredibly important to the series as a whole, as [[EliteMook Elites]] are created by the infusion of processed shark blood.
* DiscOneFinalBoss: The Megalodon is fought at the end of Part 1 of the "Ragnarok" "Ragnarök" [=DLC=].
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Zombies that have been crudely nailed, bolted and welded into makeshift suits of armor from heavy plate lying around. Renamed "Armored Giants" in ''Dead Army''.

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Zombies that have been crudely nailed, bolted and welded into makeshift suits of armor from heavy plate plates lying around. Renamed "Armored Giants" in ''Dead Army''.
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[[folder: The Ragnarok Kommandant ('''Massive Spoilers''')]]

to:

[[folder: The [[folder:The Ragnarok Kommandant ('''Massive Spoilers''')]]
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* AttackItsWeakpoint: In the original releases of ''Nazi Zombie Army 1'' & ''2'', skeletons were a lot more durable than they appeared. The only way to consistently kill them was to shoot the glowing hearts in their chest, which made them.

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* AttackItsWeakpoint: In the original releases of ''Nazi Zombie Army 1'' & ''2'', skeletons were a lot more durable than they appeared. The only way to consistently kill them was to shoot the glowing hearts in their chest, which made them.them far more dangerous than regular zombies.
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[[folder: Elites/Heavies]]

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[[folder: Elites/Heavies]][[folder:Elites/Heavies]]
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* VolcanicVeins: Upon his second resurrection in ''Dead War'', hellish energy surges through Hitler's body and causes him to have orange glowing veins.

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* MakeMeWannaShout: Downplayed. When they sense a survivor, they let out an ear-piercing howl before beelining towards them. This doesn't inflict damage, but ''is'' an InterfaceScrew, rendering the survivors temporarily immobile and unable to attack as they clasp their ears in pain.


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* SuperScream: Downplayed. When they sense a survivor, they let out an ear-piercing howl before beelining towards them. This doesn't inflict damage, but ''is'' an InterfaceScrew, rendering the survivors temporarily immobile and unable to attack as they clasp their ears in pain.
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An occult-empowered ArtificialIntelligence created by Baron Umbra's cult after witnessing Dr. Schweiger's success in using a Z5 computer to decode the Sagarmatha Relic prior to the unleashing of Plan Z.

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An occult-empowered ArtificialIntelligence created by Baron Umbra's cult after witnessing Dr. Schweiger's success in using a Z5 computer to decode the Sagarmatha Relic prior to the unleashing of Plan Z.
Z.\\
\\
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* HijackingCthulhu: In order to ensure the success of Project Ragnarok, Arnold decides to merge with the void bomb

to:

* HijackingCthulhu: In order to ensure the success of Project Ragnarok, Arnold decides to merge with the void bomb and personally unleash its power unto the world.

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[[folder:Baron Umbra]]
A Transylvanian nobleman who discovered a profane enlightenment that revealed to him the secrets of magic and the existence of the reality-shaping power hidden at the center of the HollowWorld. Granted immortality through his dark knowledge, he founded a cult to aid him in reaching the HollowWorld and activating that machine, allowing him to recreate the world in a new "Golden Age" of his own design.

to:

[[folder:Baron Umbra]]
A Transylvanian nobleman who discovered
[[folder:Occult General]]
Encountered three times throughout ''Zombie Army Trilogy'', an Occult General is
a profane enlightenment powerful summoner that revealed to him leads the secrets of magic and zombie menace while Hitler has yet to rise from the existence of the reality-shaping power hidden at the center of the HollowWorld. Granted immortality through his dark knowledge, he founded a cult to aid him in reaching the HollowWorld and activating that machine, allowing him to recreate the world in a new "Golden Age" of his own design.dead.



* AmbiguousSituation: It's not entirely clear if there is just one Occult General or if you encounter three separate entities. The fact that all three have the exact same voice and appearance on top of one directly talking to you suggests that it's the same one, but the achievements for defeating one switches between "the" and "an" Occult General.
* DeathOfPersonality: Seems to happen when becoming an Occult General. At the end of ''Nazi Zombie Army 2'', we meet a Nazi general or SS officer in the middle of being turned into a new general, but he seems to be actively fighting the process. While the four Summoners around him perform the ritual, the man begs the heroes to help him and that he can't hold on much longer. Once the transformation is complete, he behaves like the other Generals before him.
* EvilSoundsDeep: Their voices are incredibly deep and seek to ravage the world with their zombie armies.
* EvilLaugh: The summoning of a new wave of zombies is marked by their distinctive demonic laughter.
* DemBones: They have the appearance of skeletons wearing SS uniforms.
* FinalBoss: In the original releases of ''Nazi Zombie Army 1'' and ''2''.
* FlunkyBoss: In the most extreme way possible. Occult Generals have no offensive abilities at all, their only offensive measure being the summoning of increasingly massive zombie hordes.
* TheHeavy: Throughout the first two episodes of ''Trilogy'', Hitler has not actually been resurrected yet. As such, the zombie hordes are led by the Occult Generals for two thirds of the game until his return.
* KingMook: To the Summoners, since both do nothing but spawn endless waves of additional zombies. However, while the Summoners are limited to spawning regular zombies, Occult Generals are fully capable of summoning elites.
* ShieldedCoreBoss: Occult Generals are shielded by a set of flying skulls orbiting around them. As long as these skulls remain intact, the Generals cannot be harmed.
* StationaryBoss: For whatever reason, Occult Generals never move from the spot they rise out of, which is good since it makes shooting their skull shields a lot easier than it otherwise would be.
* VoiceOfTheLegion: One of the many aspects of their unholy nature. It's even accompanied by the creepy giggling of children sometimes.
[[/folder]]

[[folder:Baron Umbra]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/deadwarbaronumbraportrait.jpg]]
%%[[caption-width-right:300:some caption text]]
[[caption-width-right:300:[[labelnote:Click here for the Baron in the modern day.]]https://static.tvtropes.org/pmwiki/pub/images/deadwarbaronumbrawall.jpg]][[/labelnote]]
[[caption-width-right:300:[[labelnote:Click here for spoilers.]]https://static.tvtropes.org/pmwiki/pub/images/deadwarbaronumbraghost.jpg]][[/labelnote]]

A Transylvanian nobleman who discovered a profane enlightenment that revealed to him the secrets of magic and the existence of the reality-shaping power hidden at the center of the HollowWorld.\\
\\
Granted immortality through his dark knowledge, he founded a cult to aid him in reaching the HollowWorld and activating that machine, allowing him to recreate the world in a new "Golden Age" of his own design.
----
* AffablyEvil: While his voice is demonic and imposing as it can be, Baron Umbra is nothing but polite to the Survivor Brigade when they meet. All of his contempt is reserved for his former servants. That does not stop him from being a ruthless tyrant who killed thousands of people for his own ambitions, even before taking Plan Z into account.



* EnemyCivilWar: [[spoiler:Files in the first half of the "Abaddon Asylum" mission hint that the Baron's own cult turned against him and imprisoned him in the titular asylum. In the second half, he confirms that his cult ironically became subverted by Hitler's own cult of personality, which led to infighting which the Hitler-worshippers won, causing them to seal Umbra and his loyalists away in St. Abaddon Asylum.]]

to:

* CantKillYouStillNeedYou: [[spoiler: When Baron Umbra is close to being destroyed completely, he starts trying to {{invoke|dTrope}} this by claiming he is the only one with the knowledge on how to stop Project Ragnarok. [[DefiedTrope Schweiger and Alpha Squad kill him anyways]], unwilling to let a tyrant like him be allowed to live any longer.]]
* EnemyCivilWar: [[spoiler:Files in the first half of the "Abaddon Asylum" mission hint that the Baron's own cult turned against him and imprisoned him in the titular asylum. In the second half, he confirms that his cult ironically became subverted by Hitler's own cult of personality, which led to infighting which the Hitler-worshippers won, causing them to seal Umbra and his loyalists away in St. San Abaddon Asylum.]]



* GreaterScopeVillain: Without his occult research, Hitler would have never been able to initiate Plan Z and escalate World War II into an apocalyptic hellscape.

to:

* GrandTheftMe: [[spoiler: What his true motives for "rescuing" Schweiger from Hell turn out to be. With his old body broken beyond repair, Umbra has been manipulating Schweiger ever since he was first dragged into Hell by the Hell Tower. By revealing arcane secrets to him and seeding doubt about the trustworthiness of his companions, Umbra was trying to push Schweiger into a DespairEventHorizon, preparing for the moment where is able to transfer himself into a newer, stronger vessel and return to the realm of the living.]]
* GreaterScopeVillain: Without his occult research, Hitler would have never been able to initiate Plan Z and escalate World War II into an apocalyptic hellscape. [[spoiler: He finally takes center stage as the BigBad of the "Abaddon Asylum" and "Return to Hell" [=DLCs=].]]



* SealedEvilInACan: [[spoiler: After his cultists betrayed him for Hitler, Umbra and his loyalists were ritualistically sealed within the St. Abaddon Asylum.]]



* ManOfWealthAndTaste: [[spoiler: His apparition in Hell wears a nice black suit, a red tie and a black coat with a red handkerchief in its pocket.]]



* MesACrowd: [[spoiler: During his boss fight, several Umbras appear at the same time, functioning like Summoners without hearts to shoot at. {{Justified|Trope}}, since this battle takes place in Hell and Umbra is a being of pure energy at this point. Like Hitler before him, the final part of the fight requires you to destroy every last copy until Baron Umbra is finally exhausted enough that Schweiger can destroy him completely.]]



* SealedEvilInACan: [[spoiler: After his cultists betrayed him for Hitler, Umbra and his loyalists were ritualistically sealed within San Abaddon Asylum. The Survivor Brigade eventually destroys the seals and release him.]]



[[folder:Occult General]]
Encountered three times throughout ''Zombie Army Trilogy'', an Occult General is a powerful summoner that leads the zombie menace while Hitler has yet to rise from the dead.

to:

[[folder:Occult General]]
Encountered three times throughout ''Zombie Army Trilogy'', an Occult General
[[folder: The Ragnarok Kommandant ('''Massive Spoilers''')]]
-> ''"Blood
is a powerful summoner that leads Will."'' - The cult's mantra.
Or rather,
the zombie menace while Hitler has yet to Hell Cult itself. Initially the dutiful servants of Baron Umbra, the cultists betrayed their master when they became obsessed with Adolf Hitler's vision. They are the ones responsible for both unleashing Plan Z and Hitler's rise from the dead.\\
\\
Shrouded in darkness for most of ''Dead War'', they finally step into the light in the "[[GrandFinale Ragnarok]]" [=DLC=], which reveals that the cult is mostly comprised of clones connected to each other through occult magic.



* AmbiguousSituation: It's not entirely clear if there is just one Occult General or if you encounter three separate entities. The fact that all three have the exact same voice and appearance on top of one directly talking to you suggests that it's the same one, but the achievements for defeating one switches between "the" and "an" Occult General.
* DeathOfPersonality: Seems to happen when becoming an Occult General. At the end of ''Nazi Zombie Army 2'', we meet a Nazi general or SS officer in the middle of being turned into a new general, but he seems to be actively fighting the process. While the four Summoners around him perform the ritual, the man begs the heroes to help him and that he can't hold on much longer. Once the transformation is complete, he behaves like the other Generals before him.
* EvilSoundsDeep: Their voices are incredibly deep and seek to ravage the world with their zombie armies.
* EvilLaugh: The summoning of a new wave of zombies is marked by their distinctive demonic laughter.
* DemBones: They have the appearance of skeletons wearing SS uniforms.
* FinalBoss: In the original releases of ''Nazi Zombie Army 1'' and ''2''.
* FlunkyBoss: In the most extreme way possible. Occult Generals have no offensive abilities at all, their only offensive measure being the summoning of increasingly massive zombie hordes.
* TheHeavy: Throughout the first two episodes of ''Trilogy'', Hitler has not actually been resurrected yet. As such, the zombie hordes are led by the Occult Generals for two thirds of the game until his return.
* KingMook: To the Summoners, since both do nothing but spawn endless waves of additional zombies. However, while the Summoners are limited to spawning regular zombies, Occult Generals are fully capable of summoning elites.
* ShieldedCoreBoss: Occult Generals are shielded by a set of flying skulls orbiting around them. As long as these skulls remain intact, the Generals cannot be harmed.
* StationaryBoss: For whatever reason, Occult Generals never move from the spot they rise out of, which is good since it makes shooting their skull shields a lot easier than it otherwise would be.
* VoiceOfTheLegion: One of the many aspects of their unholy nature. It's even accompanied by the creepy giggling of children sometimes.

to:

* AmbiguousSituation: It's ArchEnemy: They are collectively this to Dr. Efram Schweiger, as they manipulated him into researching the Sagarmatha Relic and caused him unspeakable misery.
* AGodAmI: After becoming one with the void bomb, Arnold begins to see the very fabric of reality. This newfound power causes him to go even more loony.
--> '''Arnold:''' ''"The mantle of godhood is ours! Taken by force!"''
* ApocalypseCult: They seek to usher in a golden age by ending the world as we know it.
* BigBadDuumvirate: Of the "Ragnarok" [=DLC=] and the true masterminds behind the series as a whole.
* CloneArmy: Produced in the cult's main base in Hell, where all of the elite zombies are also manufactured.
* DragonTheirFeet: The most powerful and loyal followers of their undead prophet, Adolf Hitler. Even after he has been completely destroyed, they still continue their work to usher in the Eternal Reich he spoke of.
* ExpendableClone: They consider each individual member to be disposable. Considering they all literally share one mind, it is
not entirely clear if all that surprising.
* FauxAffablyEvil: They are remarkably polite towards the Survivor Brigade in the final confrontation, but that's mostly because they are confident that
there is nothing they can do to stop Project Ragnarok. They still want to kill them all.
* HijackingCthulhu: In order to ensure the success of Project Ragnarok, Arnold decides to merge with the void bomb
* HiveMind: The Hell Tower ritual linked them all to one unified will that gets stronger the more they add to it. It doesn't matter how many of them are killed, they will live on as long as a single one survives.
* [[MyGodWhatHaveIDone My God, What Have We Done?]]: Towards the end of their boss fight, Arnold comes to a horrible realization about their plan and screams for help before he is completely consumed by whatever force they unleashed.
* OmnicidalManiac: What Project Ragnarok is really all about. They intend to trigger the [[DoomsdayDevice void bomb]] contained within the Ragnarok fortress to end all life on Earth completely and rule over Hell by remaking it InTheirOwnImage.
--> '''Cultist Fanatic:''' ''"There is no heaven! Only an eternity of hells! We will form them in our image!"''
* TomTheDarkLord: The clone that ultimately becomes one with the void bomb and the greatest threat to all life is called Arnold. He himself says that whether that name even means anything is debatable though, since he
is just one Occult General or if you encounter three separate entities. of many clones.
* TrueFinalBoss:
The fact that all three have final opponents of the exact same voice and appearance on top of one directly talking to you suggests that it's the same one, but the achievements for defeating one switches between "the" and "an" Occult General.
last ''Dead War'' [=DLC=].
* DeathOfPersonality: Seems to happen when YouHaveOutlivedYourUsefulness: Betrayed their original master Baron Umbra after becoming an Occult General. At the end of ''Nazi Zombie Army 2'', we meet a Nazi general or SS officer in the middle of being turned into a new general, but he seems to be actively fighting the process. While the four Summoners around obsessed with Hitler's vision, sealing him perform the ritual, the man begs the heroes to help him and inside San Abaddon Asylum once they verified that he can't hold on much longer. Once the transformation is complete, rituals he behaves like the other Generals before him.
taught them all worked.
* EvilSoundsDeep: Their voices are incredibly deep and seek to ravage the world with their zombie armies.
* EvilLaugh: The summoning of a new wave of zombies is marked by their distinctive demonic laughter.
* DemBones:
YouAllLookFamiliar: They have [[LampshadeHanging lampshade]] this in Part I of "Ragnarok", pointing out that nobody ever seemed to notice that the appearance of skeletons wearing SS uniforms.
* FinalBoss: In the original releases of ''Nazi Zombie Army 1'' and ''2''.
* FlunkyBoss: In the most extreme way possible. Occult Generals have no offensive abilities at all, their only offensive measure being the summoning of increasingly massive zombie hordes.
* TheHeavy: Throughout the first two episodes of ''Trilogy'', Hitler has not actually been resurrected yet. As such, the zombie hordes are led by the Occult Generals for two thirds
members of the game until his return.
* KingMook: To the Summoners, since both do nothing but spawn endless waves of additional zombies. However, while the Summoners are limited to spawning regular zombies, Occult Generals are fully capable of summoning elites.
* ShieldedCoreBoss: Occult Generals are shielded by a set of flying skulls orbiting around them. As long as these skulls remain intact, the Generals cannot be harmed.
* StationaryBoss: For whatever reason, Occult Generals never move from the spot they rise
Hell Cult were all so similar. Turns out of, which is there was a good since it makes shooting their skull shields a lot easier than it otherwise would be.
* VoiceOfTheLegion: One of the many aspects of their unholy nature. It's even accompanied by the creepy giggling of children sometimes.
reason for this.



** Finally, the "[[GrandFinale Ragnarok]]" [=DLC=] introduces "Divers", zombies wearing old-school diving outfits with metal helmets that make getting headshots impossible.



[[folder:Zombie Snipers]]

to:

[[folder:Zombie Snipers]][[folder:Snipers]]



* RedEyesTakeWarning: The second part of the "Ragnarok" [=DLC=] features snipers whose eyes and aura glow red instead of green. These are more dangerous than their regular counterparts, as they can fire rapidly instead of just once.



[[folder:Zombie Officers]]

to:

[[folder:Zombie Officers]][[folder:Summoners/Officers]]



* PlayingWithFire: The Fire Spitter from the "Return to Hell" level throws fireballs.

to:

* PlayingWithFire: The Fire Spitter from introduced in the "Return to Hell" level [=DLC=] throws fireballs.fireballs instead of acid or blood.



As part of Projekt Ragnarok, numerous zombified great white sharks are juiced up with hell energy and then mulched up into paste to fuel an improved generation of blood batteries. Although these sharks can be found in European waterways during the Dead War, they are mostly manufactured in hell, and one very large mechanized specimen is fought as the FinalBoss of the first half of the Ragnarok chapter.

to:

As part of Projekt Ragnarok, numerous zombified great white sharks are juiced up with hell energy and then mulched up into paste to fuel an improved generation of blood batteries. Although these sharks can be found in European waterways during the Dead War, they are mostly manufactured in hell, and one Hell.\\
\\
One
very large mechanized specimen specimen, the Megalodon, is fought as the FinalBoss of the first half of the Ragnarok chapter."Ragnarok" [=DLC=].



* FeedItABomb: The zombie Megalodon boss is defeated by Schweiger jamming a large explosive down its gullet, that is then blown up by Alpha Squad.

to:

* ChekhovsGun: Zombie sharks are established very early on in ''Dead War'', first appearing in the background of the "Death Canal" mission. They have very little relevance throughout the rest of the game, only occasionally showing up as traps that you can use to bite dozens of zombies to death. "Ragnarok" reveals that they are incredibly important to the series as a whole, as [[EliteMook Elites]] are created by the infusion of processed shark blood.
* DiscOneFinalBoss: The Megalodon is fought at the end of Part 1 of the "Ragnarok" [=DLC=].
* FeedItABomb: The zombie Megalodon boss is defeated by Schweiger jamming a large explosive down its gullet, that is then blown up by Alpha Squad.Squad.
* ThreateningShark: They are ''zombie sharks''. The Megalodon especially, since it is a {{Cyborg}} zombie shark swimming in the lava ocean of Hell itself.



* RammingAlwaysWorks: When the Survivor Brigade sabotages its weapons so it can't launch its bombs anymore, the Z5 core decides that the entire zeppelin has been compromised and sets a course for Paris, intending to ram it into the city and kill as many people as possible.

to:

* RammingAlwaysWorks: When the Survivor Brigade Alpha Squad sabotages its weapons so it can't launch its bombs anymore, the Z5 core decides that the entire zeppelin has been compromised and sets a course for Paris, intending to ram it into the city and kill as many people as possible.

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* DeaderThanDead: [[spoiler: According to one of Dr. Schweiger's notes in the "Return to Hell" [=DLC=], Hitler's very soul was torn apart when the Agartha Relic was plunged into his chest. It does not seem like he will be coming back from this one.]]



* DraggedOffToHell: Well, more accurately he's thrown into Hell, but the principle still applies. After the final battle with his giant avatar, he confronts you personally ([[ZeroEffortBoss or at least tries to]]), only to be kicked down and tossed into the {{Hellgate}}, damning him to an eternity in Hell forever.
* GeneralFailure: Hitler is portrayed as quite incompetent, having succeeded in the early stages of the war largely through luck and bravado, but now crumbling in the face of competent resistance; it was sheer desperation that led him to fallo back on Plan Z.

to:

* DraggedOffToHell: Well, more accurately he's thrown into Hell, but the principle still applies. After the final battle with his giant avatar, he confronts you personally ([[ZeroEffortBoss or at least tries to]]), only to be kicked down and tossed into the {{Hellgate}}, damning [[{{Hellgate}} Hellmouth]], which would have damned him to an eternity in Hell forever.
had the cult in ''Dead War'' not anticipated this scenario.
* GeneralFailure: Hitler is portrayed as quite incompetent, having succeeded in the early stages of the war largely through luck and bravado, but now crumbling in the face of competent resistance; it was sheer desperation that led him to fallo fall back on Plan Z.



* NighInvulnerable: As you see in the PostFinalBoss fight, Hitler confronts you personally and is completely invulnerable to harm, requiring him to be knocked down and tossed directly into {{Hell}} itself to finish him. [[FateWorseThanDeath He’s likely regretting such a thing deeply now after that, regardless if he survived or not.]]

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* NighInvulnerable: As you see in the PostFinalBoss fight, Hitler confronts you personally and is completely invulnerable to harm, requiring him to be knocked down and tossed directly into {{Hell}} itself to finish him. [[FateWorseThanDeath He’s likely regretting such a thing deeply now after that, regardless if he survived or not.]]him off. ''Dead War'' reveals that even this was not enough to destroy him completely, as his cult managed to revive him once more and more powerful than ever with the Agartha Relic.



* TooDumbToLive: Hitler activated Plan Z as a final desperate act to repel the Allies from Germany and turn the tides of the war, but while that part of the plan worked Hitler quickly finds himself on the business end of EvilIsNotAToy as a horde of crazed corpses encroach upon his bunker and kill him gruesomely. Even after coming back, his stupidity hasn’t waned a single bit, as he’s still dabbling in the Occult and now seeking to unleash the wrath of the Hellmouth upon humanity. This gets him a [[DraggedOffToHell one-way trip]] to an eternal FateWorseThanDeath for his megalomaniacal foolishness. [[spoiler:Or not. It just empowers him again, allowing him to take command of his undead army once again...and then he loses again. And is disintegrated by the Agartha Relic, more than likely ''finally'' killing the Führer.]]

to:

* TooDumbToLive: Hitler activated Plan Z as a final desperate act to repel the Allies from Germany and turn the tides of the war, but while that part of the plan worked Hitler quickly finds himself on the business end of EvilIsNotAToy as a horde of crazed corpses encroach upon his bunker and kill him gruesomely. Even after coming back, his stupidity hasn’t waned a single bit, as he’s still dabbling in the Occult and now seeking to unleash the wrath of the Hellmouth upon humanity. This gets him a [[DraggedOffToHell one-way trip]] to an eternal FateWorseThanDeath for his megalomaniacal foolishness. [[spoiler:Or not. It just empowers him again, All this accomplished was completing the second stage of his cult's plan, allowing him to take command of his undead army once again...again and gain access to even greater war machines... and then he loses again. And is disintegrated by the Agartha Relic, more than likely ''finally'' killing the Führer.Führer once and for all.]]
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* TheHeavy: Throughout the first two episodes of ''Trilogy'', Hitler has not actually been resurrected yet. As such, the zombie hordes are led by the Occult Generals for two thirds of the game until his return.

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* BeatStillMyHeart: [[spoiler: The final step of his ritual requires one of the heroes to rip out his heart and crush it, just like they have likely done to several Zombie Officers before. This creates a portal to Hell from his body. The achievement for completing the "Abaddon Asylum" [=DLC=] is even called "[[Film/IndianaJonesAndTheTempleOfDoom Kali Ma]]".]]



* BodyHorror: [[spoiler:When encountered at the climax of Abaddon Asylum's second component mission, he has had his jaws broken so his tongue lolls out constantly, his chest carved open to expose his heart, and has literally been welded into the back wall of a cathedral to the point he has spread out across it like a great mass of MeatMoss, with the skinless bodies of other humans visibly incorporated into the sprawling expanse of shapeless flesh.]]

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* BodyHorror: [[spoiler:When encountered at the climax of Abaddon Asylum's second component mission, "Abaddon Asylum", he has had his jaws broken so his tongue lolls out constantly, his chest carved open to expose his heart, and has literally been welded into the back wall of a cathedral to the point he has spread out across it like a great mass of MeatMoss, with the skinless bodies of other humans visibly incorporated into the sprawling expanse of shapeless flesh.]]



* EnemyMine: [[spoiler: When he and the Survivor Brigade finally meet, they enter a temporary alliance to get rid of the remaining Nazi cultists. The Brigade because they intended to kill them anyways and Umbra because he wants revenge for their betrayal, but currently... lacks the mobility to do it himself.]]



* HighClassGlass: Even after all these years of being trapped [[spoiler: as a wall made of flesh]], Umbra still wears a monocle on his left eye.



* {{Magitek}}: Created highly advanced machinery, including a primitive ArtificialIntelligence, a gargantuan drill machine/elevator, and devices that could preserve a human as a BrainInAJar, all fueled by occult energy, often using cannisters of human blood as batteries.

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* {{Magitek}}: Created highly advanced machinery, including a primitive ArtificialIntelligence, a gargantuan drill machine/elevator, machine/elevator and devices that could preserve a human as a BrainInAJar, all fueled by occult energy, often using cannisters canisters of human blood as batteries.


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* YouHaveOutlivedYourUsefulness: [[spoiler: A victim of this by his own cultists, who saw fit to dispose of him once they were certain his guidance was no longer needed.]]
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* EvilSoundsDeep: Umbra has perhaps the deepest voice in the entire game and is an extremely dangerous cult leader.
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* SealedEvilInACan: [[spoiler: After his cultists betrayed him for Hitler, Umbra and his loyalists were ritualistically sealed within the St. Abaddon Asylum.]]
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* DreadZeppelin: A ''zombified'' zeppelin that rains terror onto the ground below. It's existence is enough of a threat that there are two entire [=DLC=] chapters devoted to bringing it down.

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* DreadZeppelin: A ''zombified'' zeppelin that rains terror onto the ground below. It's Its existence is enough of a threat that there are two entire [=DLC=] chapters devoted to bringing it down.
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* RammingAlwaysWorks: When the Survivor Brigade sabotages its weapons so it can't launch its bombs anymore, the Rachegeist decides that the entire zeppelin has been compromised and sets a course for Paris, intending to ram it into the city and cause

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* RammingAlwaysWorks: When the Survivor Brigade sabotages its weapons so it can't launch its bombs anymore, the Rachegeist Z5 core decides that the entire zeppelin has been compromised and sets a course for Paris, intending to ram it into the city and cause kill as many people as possible.
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* InsistentTerminology: It is very insistent that everyone knows that it is ''not'' just a machine, it is the ''Rachegeist''.
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* MindHive: It is a collective of independent Z5 computers networked together to form a greater whole, though the intelligence that calls itself the Rachegeist is dominant over the others, which are referred to as "slave-cores". When Edie suggests it is a HiveMind the Rachegeist rebukes the theory, angrily remakring that it is more than the sum of its parts. [[spoiler: Unfortunately, it is right. While destroying the slave-cores is painful, it ultimately has little impact on its functionality.]]

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* MindHive: It is a collective of independent Z5 computers networked together to form a greater whole, though the intelligence that calls itself the Rachegeist is dominant over the others, which are referred to as "slave-cores". When Edie suggests it is a HiveMind the Rachegeist rebukes the theory, angrily remakring remarking that it is more than the sum of its parts. [[spoiler: Unfortunately, it is right. While destroying the slave-cores is painful, it ultimately has little impact on its functionality.]]
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* MindHive: It is a collective of independent Z5 computers networked together to form a greater whole, though the intelligence that calls itself the Rachegeist is dominant over the others, which are referred to as "slave-cores". When Edie suggests this the Rachegeist rebukes it, angrily remakring that it is more than the sum of its parts. [[spoiler: Unfortunately, it is right. While destroying the slave-cores is painful for it, it ultimately has little impact on its functionality.]]

to:

* MindHive: It is a collective of independent Z5 computers networked together to form a greater whole, though the intelligence that calls itself the Rachegeist is dominant over the others, which are referred to as "slave-cores". When Edie suggests this it is a HiveMind the Rachegeist rebukes it, the theory, angrily remakring that it is more than the sum of its parts. [[spoiler: Unfortunately, it is right. While destroying the slave-cores is painful for it, painful, it ultimately has little impact on its functionality.]]

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An occult-empowered ArtificialIntelligence created by Baron Umbra's cult after witnessing Dr. Schweiger's success in using a Z5 computer to decode the Sagarmatha Relic prior to the unleashing of Plan Z. Fueled by human blood and outfitted with living human brains to augment its processing abilities, the Rachegeist was created to help run the more impressive occultic wunderwaffen and projects, but it attempts to take revenge on the Allies after its activation.

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/deadwarrachegeistcomplex.jpg]]
[[caption-width-right:300:[[labelnote:Click here for the Rachegeist core.]]https://static.tvtropes.org/pmwiki/pub/images/deadwarrachegeist.jpg]][[/labelnote]]
-> ''"WE ARE MORE THAN A MACHINE. WE ARE THE RACHEGEIST."''
An occult-empowered ArtificialIntelligence created by Baron Umbra's cult after witnessing Dr. Schweiger's success in using a Z5 computer to decode the Sagarmatha Relic prior to the unleashing of Plan Z. Z.

Fueled by human blood and outfitted with living human brains to augment its processing abilities, the Rachegeist was created to help run the more impressive occultic wunderwaffen and projects, but it attempts to take revenge on the Allies after its activation.



* AttackItsWeakPoint: The prolonged effort to destroy the Rachegeist involves destroying its human brain-bank slave cores and sabotaging its blood battery supply. Then, in the final confrontation, the players have to destroy its weapon turrets, shoot its brain-based subprocessors, and finally destroy its coolant cores.

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* AttackItsWeakPoint: The prolonged effort to destroy the Rachegeist involves destroying its human brain-bank slave cores slave-cores and sabotaging its blood battery supply. Then, in the final confrontation, the players have to destroy its weapon turrets, shoot its brain-based subprocessors, and finally destroy its coolant cores.



* GeniusLoci: The Rachegeist is ''huge'', consisting of a building-sized central core and several smaller but still massive Z5 computer complexes and human brain-banks as "slave cores".

to:

* GeniusLoci: The Rachegeist is ''huge'', consisting of a building-sized central core and several smaller but still massive Z5 computer complexes and human brain-banks as "slave cores"."slave-cores".



* MindHive: It is a collective of independent Z5 computers networked together to form a greater whole, though the intelligence that calls itself the Rachegeist is dominant over the others, which are referred to as "slave cores". When Edie suggests this the Rachegeist rebukes it, angrily remakring that it is more than the sum of its parts. [[spoiler: Unfortunately, it is right. While destroying the slave cores is painful for it, it ultimately has little impact on its functionality.]]

to:

* MindHive: It is a collective of independent Z5 computers networked together to form a greater whole, though the intelligence that calls itself the Rachegeist is dominant over the others, which are referred to as "slave cores"."slave-cores". When Edie suggests this the Rachegeist rebukes it, angrily remakring that it is more than the sum of its parts. [[spoiler: Unfortunately, it is right. While destroying the slave cores slave-cores is painful for it, it ultimately has little impact on its functionality.]]



A gigantic airborne menace, created by Baron Umbra's cult under the codename "Project Valkyrie", piloted by a self-aware Z5 core processor. It serves as the focus of the .

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/deadwarzombiezeppelin.jpg]]
%%[[caption-width-right:300:some caption text]]
A gigantic airborne menace, created by Baron Umbra's cult under the codename "Project Valkyrie", piloted by a self-aware Z5 core processor. It serves as the focus of the .



* ArcVillain: For the "Alpine Blitz" and "Dead Zeppelin" [=DLCs=]. While it is ultimately just a slave core to the Rachegeist, it is the more immediate threat.

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* ArcVillain: For the "Alpine Blitz" and "Dead Zeppelin" [=DLCs=]. While it is ultimately just a slave core slave-core to the Rachegeist, it is the more immediate threat.

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An occult-empowered ArtificialIntelligence created by Baron Umbra's cult after witnessing Dr. Schweiger's success in using a Z5 computer to decode the Sagarmatha Relic prior to the unleashing of Plan Z. Fueled by human blood and outfitted with living human brains to augment its processing abilities, the Rachegeist was created to help run the more impressive occultic wonderwaffens and projects, but it attempts to take revenge on the Allies after its activation.

to:

An occult-empowered ArtificialIntelligence created by Baron Umbra's cult after witnessing Dr. Schweiger's success in using a Z5 computer to decode the Sagarmatha Relic prior to the unleashing of Plan Z. Fueled by human blood and outfitted with living human brains to augment its processing abilities, the Rachegeist was created to help run the more impressive occultic wonderwaffens wunderwaffen and projects, but it attempts to take revenge on the Allies after its activation.



* AGodAmI: As its defenses are being destroyed and it undergoes a literal VillainousBreakdown, Rachegeist fails to say its own name several times. It eventually gives up in frustration and declares itself to be God.



* BigBad: Of the second DLC mission trinity; "Alpine Blitz", "Dead Zeppelin" and "Terminal Express".

to:

* BigBad: Of the second DLC mission trinity; trinity ("Damnation Valley", "Alpine Blitz", Blitz" and "Dead Zeppelin" Zeppelin") and "Terminal Express".Error".
* EvilSoundsDeep: A bombastic, mechanical voice that echoes throughout the entire complex. Unlike other Z5 cores however, Rachegeist's voice does not have a MachineMonotone and is dripping with malice.



* TheManBehindTheMan: The Project Valkyrie Z5 core was subservient to this thing, sending a signal back to it before it was destroyed.
* MindHive: It is a collective of independent Z5 computers networked together to form a greater whole, though the intelligence that calls itself the Rachegeist is dominant over the others, which are referred to as "slave cores". When Edie suggests this the Rachegeist rebukes it, angrily remakring that it is more than the sum of its parts. [[spoiler: Unfortunately, it is right. While destroying the slave cores is painful for it, it ultimately has little impact on its functionality.]]



[[folder: Zombie Grunts]]

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[[folder: Zombie [[folder:Zombie Grunts]]



[[folder: Zombie Officers]]

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[[folder: Zombie [[folder:Zombie Officers]]



* GasmaskMooks: The "Dead Zeppelin" [=DLC=] in ''Dead War'' introduces a sub-type of the Commanders that wears a gas mask and has a protective plate on their chests, making them significantly more difficult to take down permanently.



* LuckilyMyShieldWillProtectMe: They use thick shields of spiked metal to ward off attacks and to bash into anyone who gets too close. Killing them requires either sniping them when they poke their head above the shield to find targets, somehow outflanking them, using grenades, or hitting them with an armor piercing attack. Additionally, they are also vulnerable to a Finisher like any other non-Elite zombie.

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* LuckilyMyShieldWillProtectMe: They use thick shields of spiked metal to ward off attacks and to bash into anyone who gets too close. Killing them requires either sniping them when they poke their head above the shield to find targets, somehow outflanking them, using grenades, grenades or hitting them with an armor piercing attack. Additionally, they are also vulnerable to a Finisher like any other non-Elite zombie. The "Terminal Error" [=DLC=] features Grenadiers that do not carry a shield with them.



[[folder: Zombie Sharks]]

to:

[[folder: Zombie [[folder:Zombie Sharks]]



[[folder: Zombie Half-Treads/Tanks]]

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[[folder: Zombie [[folder:Zombie Half-Treads/Tanks]]



* MookMaker: Zombies continuously fall out of the back of the Half-Treads, which also shows that it has a ''ribcage'' on the inside.

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* CoolTank: They are horrific abominations that seem to be less tanks filled with meat but rather sacks of flesh and organs that have tank parts grafted onto them.
* CruelAndUnusualDeath: Killing these things does not cause them to explode like one would assume. Instead, they are ''horrifically bent and crushed into nothingness''. A note from Baron Umbra in "Terminal Error" reveals that, in order for these vehicles to transfer from the production lines in Hell to the material realm, teleportation sigils are carved into their insides so they can be summoned when needed, which violently pull them back into Hell when critically damaged.
* FlamingSkulls: The primary weapon of a tank shoots rockets that take the form of screaming, flaming skulls with pentagrams on their foreheads.
* MookMaker: Zombies continuously fall out of the back of the Half-Treads, half-treads, which also shows that it has a ''ribcage'' on the inside.inside.
* SapientTank: While the degree of their intelligence is up for debate, these tanks are not piloted by zombies but are actually themselves undead creatures.
* WeakTurretGun: The actual main turrets of the tanks and half-treads are extremely dangerous and only stop firing when the vehicle itself is destroyed. The Zombie Tanks however have four turret growths grafted onto the edges of their chassis. These turrets are individually pretty weak and easily destroyed, but problem is that there are four of them and that they provide covering fire for the already deadly main cannon.



[[folder: The Hell Machine]]

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[[folder: The [[folder:The Hell Machine]]


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[[folder:Dead Zeppelin]]
A gigantic airborne menace, created by Baron Umbra's cult under the codename "Project Valkyrie", piloted by a self-aware Z5 core processor. It serves as the focus of the .
----
* ArcVillain: For the "Alpine Blitz" and "Dead Zeppelin" [=DLCs=]. While it is ultimately just a slave core to the Rachegeist, it is the more immediate threat.
* CoolAirship: Zeppelins already have a significant cool factor, but a self-aware undead zeppelin is a uniquely dangerous foe.
* DeadlyGas: The zeppelin shoots special "blood bombs" that embed themselves into the ground and release a deadly red gas that instantly zombifies anyone who breathes it in.
* DreadZeppelin: A ''zombified'' zeppelin that rains terror onto the ground below. It's existence is enough of a threat that there are two entire [=DLC=] chapters devoted to bringing it down.
* ItCanThink: Initially, the Survivor Brigade thinks that it is just a simple A.I. running on a script to automate the cult's factories. It is not until it starts directly referencing their actions and even calling them by name that they realize it is fully sentient.
* LivingShip: A gigantic airship pumped full of necrotic flesh and brought to life by occult rituals, similar to the Hell Machine before it.
* RammingAlwaysWorks: When the Survivor Brigade sabotages its weapons so it can't launch its bombs anymore, the Rachegeist decides that the entire zeppelin has been compromised and sets a course for Paris, intending to ram it into the city and cause
* ShoutOut: Its name is an obvious reference to ''Music/LedZeppelin''.
* WombLevel: The final chapter of the "Dead Zeppelin" [=DLC=] takes place inside the titular ship, as the heroes had to escape the construction facility before the Z5 core blew it up.
[[/folder]]
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[[Characters/ZombieArmySurvivorBrigade Survivor Brigade]] | '''The Zombie horde''' -] ]] ]]

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[[Characters/ZombieArmySurvivorBrigade Survivor Brigade]] | '''The Zombie horde''' Horde''' -] ]] ]]

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!Zombie Grunts

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!Zombie Grunts!Common Zombies
[[folder: Zombie Grunts]]




!Special Zombies
!!Introduced in ''Trilogy''
[[folder:Suiciders]]
Referred to as "Suicide Grunts" in the original ''Zombie Army Trilogy'', Suiciders are zombies that have been strapped with explosives and sent careening towards survivors.

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\n!Special Zombies\n!!Introduced in ''Trilogy''\n[[folder:Suiciders]]\nReferred [[/folder]]

[[folder:Skeletons]]
The resurrected remains of long dead soldiers and civilians, rotten
to as "Suicide Grunts" in the original ''Zombie Army Trilogy'', Suiciders are zombies point that they have been strapped with explosives and sent careening towards survivors.little to no flesh to speak of. While they were absent from ''Dead War''[='=]s main campaign, the "Deeper than Hell" [=DLC=] reintroduced them into the game.



* ActionBomb: Their only attack is to blow themselves up in a suicide charge. On the plus side, a well-aimed shot can wreak havoc on any grunts crowding around them.
* BodyHorror: In ''Dead Army'', the Suicider has gone from an intact zombie carrying lots of grenades to a maimed carcass on two legs; the skin and meat has largely been hacked from its body, dynamite or stick grenades have been threaded through its ribs, its arms have been chopped off, and two stick grenades have been impaled through its cheeks to form an X shape.
* HellIsThatNoise: It's easy to tell when Suiciders are approaching because they scream a constant, unending shriek, similar to the Beheaded Kamikazes from ''VideoGame/SeriousSam''.
* ZombieGait: Subverted. Suiciders ''sprint'' and are hands-down the fastest enemy in the game.

to:

* ActionBomb: Their AttackItsWeakpoint: In the original releases of ''Nazi Zombie Army 1'' & ''2'', skeletons were a lot more durable than they appeared. The only attack is way to blow themselves up in a suicide charge. On consistently kill them was to shoot the plus side, a well-aimed shot can wreak havoc on any grunts crowding around glowing hearts in their chest, which made them.
* BodyHorror: DemBones: [[CaptainObvious Probably comes as a surprise.]]
* FireballEyeballs: They sport these in ''Dead War''.
* FragileSpeedster: In the ''Trilogy'' [[UpdatedRerelease re-release]] and the ''Dead War'' [=DLCs=]. Unarmored skeletons are a lot faster than ordinary zombies, but they are significantly more fragile to compensate.
In ''Dead Army'', the Suicider has gone from an intact zombie carrying lots of grenades to a maimed carcass on two legs; the skin and meat has largely been hacked from its body, dynamite or stick grenades War'' however, they outright ''rush at you at full speed''.
* HeartLight: Quite literally so. Skeletons
have been threaded through its ribs, its arms an orange, glowing heart inside their chest that seems to be what reanimates them. They lost this quality in ''Dead War''.
* HeavilyArmoredMook: While ''Trilogy'' made skeletons easier to kill compared to the standalone titles, it also introduced a new variant that wears medieval armor. The added weight makes them move a lot slower, but also protects them pretty well, as you can no longer just kick them to pieces and
have been chopped off, and two stick grenades have been impaled through its cheeks to form an X shape.
shoot off their armor to expose their hearts.
* HellIsThatNoise: It's easy Their presence is accompanied by an unnatural hissing sound echoing through the area.
* ScarySkeleton: The fact that Plan Z even raised bare skeletons from the dead made the situation go FromBadToWorse, meaning there is almost no limit
to tell when Suiciders are approaching because what can and can't be resurrected.
* ZergRush: In ''Dead War'', where
they scream a constant, unending shriek, similar to the Beheaded Kamikazes from ''VideoGame/SeriousSam''.
* ZombieGait: Subverted. Suiciders ''sprint'' and are hands-down the fastest enemy
make up for their fragility by rushing at you in the game.large numbers.



[[folder:Zombie Snipers]]
Germany's most elite snipers, revived to resume their offensives against the living.

to:

[[folder:Zombie Snipers]]
Germany's most elite snipers, revived
[[folder:Suiciders]]
Referred
to resume their offensives against as "Suicide Grunts" in the living.original ''Zombie Army Trilogy'', Suiciders are zombies that have been strapped with explosives and sent careening towards survivors.



* {{BFG}}: ''Dead War'' introduces a second flavor to these enemies, one that lugs around a ''Panzerschreck'' instead of a sniper rifle. Due to the large metal shield of the launcher and the obvious lack of optics of any kind, this variant of the Sniper is immune to {{Scope Snip|e}}ing.
* ByTheLightsOfTheirEyes: A zombie sniper's eye glows to the point it casts a beam like a laser pointer, allowing players to realize when they are being targeted.
* HellIsThatNoise: Their presence can be distinguished by the creepy laughter they emit.
* InASingleBound: Snipers can make spectacular leaps across dozens of meters to jump from rooftop to rooftop for a better vantage.
* MoreDakka: The second part of the Ragnarok chapter introduces a Hellish version of these enemies who carry assault rifles instead of the typical Gewehr 43, and fire in bursts rather than single shots. Unlike their more common brethren, these snipers sport red laser sights instead of cyan.
* ScopeSnipe: If your aim is true enough, you can re-enact that scene from ''Film/SavingPrivateRyan'' with these enemies, which will award you with a special "Scope Kill" bonus in ''Dead War''. The Mastery challenge for the Gewehr 43 in that game requires you to do this ten times as well. It's a tricky shot, but aiming for the right eye whilst they have their rifle raised tends to work.

to:

* {{BFG}}: ActionBomb: Their only attack is to blow themselves up in a suicide charge. On the plus side, a well-aimed shot can wreak havoc on any grunts crowding around them.
* BodyHorror: In
''Dead War'' introduces a second flavor to these enemies, one that lugs around a ''Panzerschreck'' instead of a sniper rifle. Due to Army'', the large metal shield of the launcher and the obvious lack of optics of any kind, this variant of the Sniper is immune to {{Scope Snip|e}}ing.
* ByTheLightsOfTheirEyes: A
Suicider has gone from an intact zombie sniper's eye glows carrying lots of grenades to a maimed carcass on two legs; the point it casts a beam like a laser pointer, allowing players skin and meat has largely been hacked from its body, dynamite or stick grenades have been threaded through its ribs, its arms have been chopped off, and two stick grenades have been impaled through its cheeks to realize when they are being targeted.
form an X shape.
* HellIsThatNoise: Their presence can be distinguished by the creepy laughter they emit.
* InASingleBound: Snipers can make spectacular leaps across dozens of meters to jump from rooftop to rooftop for a better vantage.
* MoreDakka: The second part of the Ragnarok chapter introduces a Hellish version of these enemies who carry assault rifles instead of the typical Gewehr 43, and fire in bursts rather than single shots. Unlike their more common brethren, these snipers sport red laser sights instead of cyan.
* ScopeSnipe: If your aim is true enough, you can re-enact that scene from ''Film/SavingPrivateRyan'' with these enemies, which will award you with a special "Scope Kill" bonus in ''Dead War''. The Mastery challenge for the Gewehr 43 in that game requires you to do this ten times as well.
It's a tricky shot, but aiming for the right eye whilst easy to tell when Suiciders are approaching because they have their rifle raised tends scream a constant, unending shriek, similar to work.the Beheaded Kamikazes from ''VideoGame/SeriousSam''.
* ZombieGait: Subverted. Suiciders ''sprint'' and are hands-down the fastest enemy in the game.



[[folder: Zombie Officers]]
Hitler's personal followers and underlings, now returned from their trip to hell to resume commandership of the damned Nazi regime. In the original ''Zombie Army Trilogy'', these were all Summoners that continuously [[ExactlyWhatItSaysOnTheTin summon new zombies until killed]]. ''Dead Army'' expands them into their own sub-types called Officers: Necromancers revive slain zombies around them until destroyed, Commanders summon hellish spirits in the form of skulls that possess zombies and turn them into fast-moving "Enraged Zombies", Shadow Demons try to teleport victims into their grasp, and Suicide Generals summon Suiciders.

to:

[[folder: Zombie Officers]]
Hitler's personal followers and underlings, now returned from their trip to hell
!Special Zombies
!!Introduced in ''Trilogy''
[[folder:Zombie Snipers]]
Germany's most elite snipers, revived
to resume commandership of the damned Nazi regime. In the original ''Zombie Army Trilogy'', these were all Summoners that continuously [[ExactlyWhatItSaysOnTheTin summon new zombies until killed]]. ''Dead Army'' expands them into their own sub-types called Officers: Necromancers revive slain zombies around them until destroyed, Commanders summon hellish spirits in offensives against the form of skulls that possess zombies and turn them into fast-moving "Enraged Zombies", Shadow Demons try to teleport victims into their grasp, and Suicide Generals summon Suiciders.living.


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* {{BFG}}: ''Dead War'' introduces a second flavor to these enemies, one that lugs around a ''Panzerschreck'' instead of a sniper rifle. Due to the large metal shield of the launcher and the obvious lack of optics of any kind, this variant of the Sniper is immune to {{Scope Snip|e}}ing.
* ByTheLightsOfTheirEyes: A zombie sniper's eye glows to the point it casts a beam like a laser pointer, allowing players to realize when they are being targeted.
* HellIsThatNoise: Their presence can be distinguished by the creepy laughter they emit.
* InASingleBound: Snipers can make spectacular leaps across dozens of meters to jump from rooftop to rooftop for a better vantage.
* MoreDakka: The second part of the Ragnarok chapter introduces a Hellish version of these enemies who carry assault rifles instead of the typical Gewehr 43, and fire in bursts rather than single shots. Unlike their more common brethren, these snipers sport red laser sights instead of cyan.
* ScopeSnipe: If your aim is true enough, you can re-enact that scene from ''Film/SavingPrivateRyan'' with these enemies, which will award you with a special "Scope Kill" bonus in ''Dead War''. The Mastery challenge for the Gewehr 43 in that game requires you to do this ten times as well. It's a tricky shot, but aiming for the right eye whilst they have their rifle raised tends to work.
[[/folder]]

[[folder: Zombie Officers]]
Hitler's personal followers and underlings, now returned from their trip to hell to resume commandership of the damned Nazi regime. In the original ''Zombie Army Trilogy'', these were all Summoners that continuously [[ExactlyWhatItSaysOnTheTin summon new zombies until killed]]. ''Dead Army'' expands them into their own sub-types called Officers: Necromancers revive slain zombies around them until destroyed, Commanders summon hellish spirits in the form of skulls that possess zombies and turn them into fast-moving "Enraged Zombies", Shadow Demons try to teleport victims into their grasp, and Suicide Generals summon Suiciders.
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** The "Deeper than Hell" [=DLC=] introduces "Miners", who still wear the headlamps and carry the tools they used in life. Some also hold lit sticks of dynamite, which blow up when killed.


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* UndergroundMonkey: The "Blood Count" [=DLC=] introduces bat-like Creepers that are a little bit tougher but otherwise behave identical to their regular counterparts.

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* EnemyCivilWar: [[spoiler:Files in the first half of the "Abaddon Asylum" mission hint that the Baron's own cult turned against him and imprisoned him in the titular asylum. In the second half, he confirms that his cult ironically became subverted by Hitler's own cult of personality, which led to infighting which the Hitler-worshippers won, causing them to seal Umbra and his loyalists away in San Abaddon Asylum.]]

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* EnemyCivilWar: [[spoiler:Files in the first half of the "Abaddon Asylum" mission hint that the Baron's own cult turned against him and imprisoned him in the titular asylum. In the second half, he confirms that his cult ironically became subverted by Hitler's own cult of personality, which led to infighting which the Hitler-worshippers won, causing them to seal Umbra and his loyalists away in San St. Abaddon Asylum.]]]]
* FalseReassurance: One of the notes you can find in the "Blood Count" DLC is a letter from him to Alina, a resident of his castle town that tried to investigate when people started to disappear for the count's blood rituals. In the letter, he tells her that he knows she must be [[TheVillainKnowsWhereYouLive concerned for her family's safety]], of course [[BlatantLies nobody is as concerned for his people as he is]], [[SchmuckBait invites her to his castle if she wants to discuss the matter further]] and assures her that he will [[BigBrotherIsWatching always keep an eye on her]].

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