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Trope was cut/disambiguated due to cleanup
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* MultiMeleeMaster: Can use [[ChainsawGood chainswords]], [[CoolSword power swords]], power axes, [[DropTheHammer power mauls]], and {{power fist}}s, which were listed in increasing levels of damage.
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* MultiMeleeMaster: Can use [[ChainsawGood chainswords]], [[CoolSword power swords]], power axes, [[DropTheHammer power mauls]], mauls, and {{power fist}}s, which were listed in increasing levels of damage.
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an axe to grind was disambiguated by TRS. As is typical with dewicking projects, zero context examples are deleted as it is impossible to tell if they are an example of anything.
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* MultiMeleeMaster: Can use [[ChainsawGood chainswords]], [[CoolSword power swords]], [[AnAxeToGrind power axes]], [[DropTheHammer power mauls]], and {{power fist}}s, which were listed in increasing levels of damage.
to:
* MultiMeleeMaster: Can use [[ChainsawGood chainswords]], [[CoolSword power swords]], [[AnAxeToGrind power axes]], axes, [[DropTheHammer power mauls]], and {{power fist}}s, which were listed in increasing levels of damage.
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None
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* MultiMeleeMaster: Can use [[ChainsawGood chainswords]], [[CoolSword power swords]], [[AnAxeToGrind power axes]], [[DropTheHammer power mauls]], [[PowerFist and power fists]], which were listed in increasing levels of damage.
to:
* MultiMeleeMaster: Can use [[ChainsawGood chainswords]], [[CoolSword power swords]], [[AnAxeToGrind power axes]], [[DropTheHammer power mauls]], [[PowerFist and power fists]], {{power fist}}s, which were listed in increasing levels of damage.
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* NecessaryDrawback: The more damage a melee weapon does, the slower it strikes. For referene, a powerfist will instantly kill another player, but unless that player is caught off guard, hitting them in the first place is a challenge. By contrast, a chainsword needs several hits to down a player, but it is far easier to get those hits in during a duel. Notably, ''[[LampshadeHanging the game itself acknowledges this]]'': it states that PowerFists should be used for destroying foritifications and vehicles, while other melee weapons should be used for dueling.
to:
* NecessaryDrawback: The more damage a melee weapon does, the slower it strikes. For referene, a powerfist will instantly kill another player, but unless that player is caught off guard, hitting them in the first place is a challenge. By contrast, a chainsword needs several hits to down a player, but it is far easier to get those hits in during a duel. Notably, ''[[LampshadeHanging the game itself acknowledges this]]'': it states that PowerFists {{Power Fist}}s should be used for destroying foritifications and vehicles, while other melee weapons should be used for dueling.
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Only one folder, so it's not necessary.
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[[folder:Space Marines]]
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* JackOfAllStats: Is this, having no glaring weaknesses but at the cost of having no great strengths either.
** However, it is the only class that can equip capture keys, which are needed to take points.
** However, it is the only class that can equip capture keys, which are needed to take points.
to:
* JackOfAllStats: Is this, having no glaring weaknesses but at the cost of having no great strengths either.
**either. However, it is the only class that can equip capture keys, which are needed to take points.
**
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** MultiRangedMaster: They can als equip [[KineticWeaponsAreJustBetter bolt pistols]], [[PlasmaCannon plasma pistols]], [[AntiArmor and grav pistols]].
* NecessaryDrawback: The more damage a melee weapon does, the slower it strikes.
** For referene, a powerfist will instantly kill another player, but unless that player is caught off guard, hitting them in the first place is a challenge. By contrast, a chainsword needs several hits to down a player, but it is far easier to get those hits in during a duel.
*** Notably, ''[[LampshadeHanging the game itself acknowledges this]]'': it states that PowerFists should be used for destroying foritifications and vehicles, while other melee weapons should be used for dueling.
* NecessaryDrawback: The more damage a melee weapon does, the slower it strikes.
** For referene, a powerfist will instantly kill another player, but unless that player is caught off guard, hitting them in the first place is a challenge. By contrast, a chainsword needs several hits to down a player, but it is far easier to get those hits in during a duel.
*** Notably, ''[[LampshadeHanging the game itself acknowledges this]]'': it states that PowerFists should be used for destroying foritifications and vehicles, while other melee weapons should be used for dueling.
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* NecessaryDrawback: The more damage a melee weapon does, the slower it
**
***
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** JokeItem: It has the lowest damage of any Space Marine melee weapon.
*** LethalJokeItem: [[PoisonedWeapons It also happens to be the only baseline Space Marine Weapon that is poisonous, and it's fairly easy to find a piece of wargear that increases the amount of poison damage it does]].
* MultiRangedMaster: Can equip any pistol in the game.
*** LethalJokeItem: [[PoisonedWeapons It also happens to be the only baseline Space Marine Weapon that is poisonous, and it's fairly easy to find a piece of wargear that increases the amount of poison damage it does]].
* MultiRangedMaster: Can equip any pistol in the game.
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*** LethalJokeItem:
* MultiRangedMaster:
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* MultiMeleeMaster/MultiRangedMaster: can wield any of the weapons that Jump Assault can use.
[[/folder]]
[[/folder]]
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* MultiMeleeMaster/MultiRangedMaster: MultiMeleeMaster: They can wield any of the weapons that Jump Assault can use.
[[/folder]]----
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
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* MultiRangedMaster: Can wield [[MoreDakka heavy bolters]], [[PlasmaCannon plasma cannons]], [[FrickinLaserBeams las-cannons]], [[KillItWithFire and multi-meltas]].
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* MultiRangedMaster: Can wield [[MoreDakka heavy bolters]], [[PlasmaCannon plasma cannons]], [[FrickinLaserBeams [[EnergyWeapon las-cannons]], [[KillItWithFire and multi-meltas]].
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None
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The Heavy weapons class, can equip heavy weapons/
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The Heavy weapons class, can equip heavy weapons/weapons.
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* TrickBomb: Can equip healing grenades. And unlike the Narthecium, said grenades can be used an unlimited number of times.
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Cleaning up the page and adding relevant tropes
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* AntiArmor: Can use power weapons to damage vehicles and hit other infantry really ahrd. These have a slower attack speed than they starting chainsword, though, so surprise is a necessity against other infantry.
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* AntiArmor: Can use power weapons to damage vehicles and hit other infantry really ahrd.hard. These have a slower attack speed than they starting chainsword, though, so surprise is a necessity against other infantry.
* NecessaryDrawback: The more damage a melee weapon does, the slower it strikes.
** For referene, a powerfist will instantly kill another player, but unless that player is caught off guard, hitting them in the first place is a challenge. By contrast, a chainsword needs several hits to down a player, but it is far easier to get those hits in during a duel.
*** Notably, ''[[LampshadeHanging the game itself acknowledges this]]'': it states that PowerFists should be used for destroying foritifications and vehicles, while other melee weapons should be used for dueling.
** For referene, a powerfist will instantly kill another player, but unless that player is caught off guard, hitting them in the first place is a challenge. By contrast, a chainsword needs several hits to down a player, but it is far easier to get those hits in during a duel.
*** Notably, ''[[LampshadeHanging the game itself acknowledges this]]'': it states that PowerFists should be used for destroying foritifications and vehicles, while other melee weapons should be used for dueling.
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* BFG: The class's gimmick: Devastators can carry the heaviest non-special class weapons in the game.
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* BFG: {{BFG}}: The class's gimmick: Devastators can carry the heaviest non-special class weapons in the game.
* OneHitKO: While you'll have trouble hitting people with the lascannon, as it's an anti-vehicle weapon, should it actually hit another player, they will be disitengrated.
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* Carry a big stick: [[CosmeticallyDifferentClasses The Space Wolf Apothecary Class (called the Wolf Priest)]], [[SubvertedTrope unlike the other Space Marines sub faction apothecaries]], can wiled a Crozius Arcanum, since they also fulfil the role of [[BadassPreacher chaplains]] within their chapter.
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* Carry a big stick: [[CosmeticallyDifferentClasses CarryABigStick: [[CosmeticallyDifferentSides The Space Wolf Apothecary Class (called the Wolf Priest)]], [[SubvertedTrope unlike the other Space Marines sub faction apothecaries]], can wiled wield a Crozius Arcanum, since they also fulfil the role of [[BadassPreacher chaplains]] within their chapter.
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* MultiRangedMaster: Can equip an pistol in the game.
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* MultiRangedMaster: Can equip an any pistol in the game.
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Created page, along with Space Marine Folder
Added DiffLines:
[[folder:Space Marines]]
!!Tactical Marine
The basic class, able to equip standard weaponry, as well as wield knives.
----
* JackOfAllStats: Is this, having no glaring weaknesses but at the cost of having no great strengths either.
** However, it is the only class that can equip capture keys, which are needed to take points.
* MultiRangedMaster: Can use [[KineticWeaponsAreJustBetter standard bolt guns]], [[PlasmaCannon plasma guns]], [[AntiArmor grav guns]], [[KillItWithFire melta guns]], [[MoreDakka and storm Bolters]].
* SwordAndGun: Given the size of Adeptus Astartes' knives, they fit this. While you can't switch out the knife for other weapons until after playing the game for a while, you can get a piece of wargear early on to up its damage.
!!Assault Marine
The jump infantry class, specializes in mobility and close quarters combat.
----
* AntiArmor: Can use power weapons to damage vehicles and hit other infantry really ahrd. These have a slower attack speed than they starting chainsword, though, so surprise is a necessity against other infantry.
* CloseRangeCombatant: As the only ranged weapons they can equip are a pistol and grenades, they are definitely this
* JetPack: Uses one.
* MultiMeleeMaster: Can use [[ChainsawGood chainswords]], [[CoolSword power swords]], [[AnAxeToGrind power axes]], [[DropTheHammer power mauls]], [[PowerFist and power fists]], which were listed in increasing levels of damage.
** MultiRangedMaster: They can als equip [[KineticWeaponsAreJustBetter bolt pistols]], [[PlasmaCannon plasma pistols]], [[AntiArmor and grav pistols]].
!! Devastator Marine
The Heavy weapons class, can equip heavy weapons/
----
* BFG: The class's gimmick: Devastators can carry the heaviest non-special class weapons in the game.
* LongRangeFighter: Hits like a truck at range, but their slow movement speed makes them very vulnerable to melee.
* MightyGlacier: Far slower than all of the other classes, and will probably get destroyed in melee, but if they can get their guns locked on you, YouAreAlreadyDead.
* MultiRangedMaster: Can wield [[MoreDakka heavy bolters]], [[PlasmaCannon plasma cannons]], [[FrickinLaserBeams las-cannons]], [[KillItWithFire and multi-meltas]].
!! Apothecary
The medic class, focused on healing, but can still dish out quite a beating.
----
* Carry a big stick: [[CosmeticallyDifferentClasses The Space Wolf Apothecary Class (called the Wolf Priest)]], [[SubvertedTrope unlike the other Space Marines sub faction apothecaries]], can wiled a Crozius Arcanum, since they also fulfil the role of [[BadassPreacher chaplains]] within their chapter.
* ChainsawGood: Can wield chainswords.
* CombatMedic: There's no place for non-combatants in this game, so this is a given.
* HealingShiv: The Narthecium Device that this class possess can be used to heal friendly players, or to fight enemies.
** JokeItem: It has the lowest damage of any Space Marine melee weapon.
*** LethalJokeItem: [[PoisonedWeapons It also happens to be the only baseline Space Marine Weapon that is poisonous, and it's fairly easy to find a piece of wargear that increases the amount of poison damage it does]].
* MultiRangedMaster: Can equip an pistol in the game.
!! Ground Assault
The fifth class, cannot use the Jump Assault's jet pack, but can use a shield instead.
----
* LuckilyMyShieldWillProtectMe: Can equip shields, something Jump Assault cannot do. The trade off is that it takes up the pistol slot when equipped.
* MultiMeleeMaster/MultiRangedMaster: can wield any of the weapons that Jump Assault can use.
[[/folder]]
!!Tactical Marine
The basic class, able to equip standard weaponry, as well as wield knives.
----
* JackOfAllStats: Is this, having no glaring weaknesses but at the cost of having no great strengths either.
** However, it is the only class that can equip capture keys, which are needed to take points.
* MultiRangedMaster: Can use [[KineticWeaponsAreJustBetter standard bolt guns]], [[PlasmaCannon plasma guns]], [[AntiArmor grav guns]], [[KillItWithFire melta guns]], [[MoreDakka and storm Bolters]].
* SwordAndGun: Given the size of Adeptus Astartes' knives, they fit this. While you can't switch out the knife for other weapons until after playing the game for a while, you can get a piece of wargear early on to up its damage.
!!Assault Marine
The jump infantry class, specializes in mobility and close quarters combat.
----
* AntiArmor: Can use power weapons to damage vehicles and hit other infantry really ahrd. These have a slower attack speed than they starting chainsword, though, so surprise is a necessity against other infantry.
* CloseRangeCombatant: As the only ranged weapons they can equip are a pistol and grenades, they are definitely this
* JetPack: Uses one.
* MultiMeleeMaster: Can use [[ChainsawGood chainswords]], [[CoolSword power swords]], [[AnAxeToGrind power axes]], [[DropTheHammer power mauls]], [[PowerFist and power fists]], which were listed in increasing levels of damage.
** MultiRangedMaster: They can als equip [[KineticWeaponsAreJustBetter bolt pistols]], [[PlasmaCannon plasma pistols]], [[AntiArmor and grav pistols]].
!! Devastator Marine
The Heavy weapons class, can equip heavy weapons/
----
* BFG: The class's gimmick: Devastators can carry the heaviest non-special class weapons in the game.
* LongRangeFighter: Hits like a truck at range, but their slow movement speed makes them very vulnerable to melee.
* MightyGlacier: Far slower than all of the other classes, and will probably get destroyed in melee, but if they can get their guns locked on you, YouAreAlreadyDead.
* MultiRangedMaster: Can wield [[MoreDakka heavy bolters]], [[PlasmaCannon plasma cannons]], [[FrickinLaserBeams las-cannons]], [[KillItWithFire and multi-meltas]].
!! Apothecary
The medic class, focused on healing, but can still dish out quite a beating.
----
* Carry a big stick: [[CosmeticallyDifferentClasses The Space Wolf Apothecary Class (called the Wolf Priest)]], [[SubvertedTrope unlike the other Space Marines sub faction apothecaries]], can wiled a Crozius Arcanum, since they also fulfil the role of [[BadassPreacher chaplains]] within their chapter.
* ChainsawGood: Can wield chainswords.
* CombatMedic: There's no place for non-combatants in this game, so this is a given.
* HealingShiv: The Narthecium Device that this class possess can be used to heal friendly players, or to fight enemies.
** JokeItem: It has the lowest damage of any Space Marine melee weapon.
*** LethalJokeItem: [[PoisonedWeapons It also happens to be the only baseline Space Marine Weapon that is poisonous, and it's fairly easy to find a piece of wargear that increases the amount of poison damage it does]].
* MultiRangedMaster: Can equip an pistol in the game.
!! Ground Assault
The fifth class, cannot use the Jump Assault's jet pack, but can use a shield instead.
----
* LuckilyMyShieldWillProtectMe: Can equip shields, something Jump Assault cannot do. The trade off is that it takes up the pistol slot when equipped.
* MultiMeleeMaster/MultiRangedMaster: can wield any of the weapons that Jump Assault can use.
[[/folder]]