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The first of the Super [=COs=], who has the first iteration of luck in the series, which allows her units to randomly deal extra damage, or even reduce the damage they take. Heavily resembles Nell from the later games, and a line in Re-Boot Camp implies Caroline may be Nell's mother.

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The first of the Super [=COs=], who has the first iteration of luck in the series, which allows her units to randomly deal extra damage, or even reduce the damage they take. Heavily resembles Nell from the later games, and a line in Re-Boot Camp ''Re-Boot Camp'' implies Caroline may be Nell's mother.



* RedIsHeroic: He is the default protagonist of Advance Wars and his outfit is full red.

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* RedIsHeroic: He is the default protagonist of Advance Wars ''Advance Wars'' and his outfit is full red.



* FingerGun: His CO Power Animation in Re-Boot Camp has him doing a finger gun pose.

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* FingerGun: His CO Power Animation in Re-Boot Camp ''Re-Boot Camp'' has him doing a finger gun pose.



* SeniorSleepCycle: One of his animations in Reboot Camp 1+2 when he's coming out on-top in a battle has him dozing off, complete with his head bobbing and a SnotBubble.

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* SeniorSleepCycle: One of his animations in Reboot Camp 1+2 ''Re-Boot Camp'' when he's coming out on-top in a battle has him dozing off, complete with his head bobbing and a SnotBubble.



* HypercompetentSidekick: In the Advance Wars 1 campaign, he plays a similar role to Eagle that Sonja plays to Kanbei or Grit to Olaf: a seemingly less gung-ho assistant to the commander who is far more aware of the situation and far more adept at navigating it, taking steps to alleviate the problem behind the scenes while their superior officer is recklessly going on the attack.

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* HypercompetentSidekick: In the Advance Wars ''Advance Wars'' 1 campaign, he plays a similar role to Eagle that Sonja plays to Kanbei or Grit to Olaf: a seemingly less gung-ho assistant to the commander who is far more aware of the situation and far more adept at navigating it, taking steps to alleviate the problem behind the scenes while their superior officer is recklessly going on the attack.



* WeaponTwirling: Her CO Power animation in Re-Boot Camp has her spinning a tank shell in the air before catching it.

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* WeaponTwirling: Her CO Power animation in Re-Boot Camp ''Re-Boot Camp'' has her spinning a tank shell in the air before catching it.



* ActuallyADoombot: He pulls this twice in the original Advance Wars. The "Sturm" fought at the end of Mission 19 is revealed to merely be a decoy and the remake reveals that the one fought in the game's final mission was a mere hologram.
* AIBreaker: The final mission against him in the original Advance Wars is actually made easier by allowing him to take Andy's airport. Since he's guaranteed to churn out an expensive aircraft from that airport every round, you can use some missile batteries to camp out and shoot them down as they spawn to cripple his income.

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* ActuallyADoombot: He pulls this twice in the original Advance Wars.''Advance Wars''. The "Sturm" fought at the end of Mission 19 is revealed to merely be a decoy and the remake reveals that the one fought in the game's final mission was a mere hologram.
* AIBreaker: The final mission against him in the original Advance Wars ''Advance Wars'' is actually made easier by allowing him to take Andy's airport. Since he's guaranteed to churn out an expensive aircraft from that airport every round, you can use some missile batteries to camp out and shoot them down as they spawn to cripple his income.



* EvilSoundsDeep: The Re-Boot Camp remake gives him a very deep voice.

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* EvilSoundsDeep: The Re-Boot Camp ''Re-Boot Camp'' remake gives him a very deep voice.



* RedEyesTakeWarning: In the Re-Boot Camp remake, his eyes turn red when he activates his power. He's also a dangerous CO who also wants to [[TakeOverTheWorld conquer the Wars World]].

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* RedEyesTakeWarning: In the Re-Boot Camp ''Re-Boot Camp'' remake, his eyes turn red when he activates his power. He's also a dangerous CO who also wants to [[TakeOverTheWorld conquer the Wars World]].



[[folder:Clone Andy (Advance Wars 1)]]

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[[folder:Clone Andy (Advance (''Advance Wars 1)]]1'')]]



* CreepyMonotone: Talks like this in Re-Boot Camp to go with his robotic dialogue.
* DarkReprise: His theme in Reboot Camp is a dark sounding remix of Andy's theme.
* DivergentCharacterEvolution: In the first Advance Wars, he was literally just Andy in terms of appearance. In ''Reboot Camp'', his appearance is unique and his army is Orange Star's army with teal skin (as opposed to the other Black Hole commanders with an alien-like army)

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* CreepyMonotone: Talks like this in Re-Boot Camp ''Re-Boot Camp'' to go with his robotic dialogue.
* DarkReprise: His theme in Reboot Camp ''Re-Boot Camp'' is a dark sounding remix of Andy's theme.
* DivergentCharacterEvolution: In the first Advance Wars, ''Advance Wars'', he was literally just Andy in terms of appearance. In ''Reboot Camp'', his appearance is unique and his army is Orange Star's army with teal skin (as opposed to the other Black Hole commanders with an alien-like army)



* GlowingEyesOfDoom: Reboot Camp added glowing eyes into him, which will glow whenever he uses his power.

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* GlowingEyesOfDoom: Reboot Camp ''Re-Boot Camp'' added glowing eyes into him, which will glow whenever he uses his power.



* MovesetClone: He behaves exactly like Andy (except without Hyper Upgrade). The first game just used his sprite/theme while Reboot Camp has a unique theme and everything for him.
* NoOntologicalInertia: In the original game, Sami says that she's certain defeating Sturm will make Clone Andy vanish, and considering he doesn't appear in the second game, it seems that this is the case. Re-Boot Camp changes the dialogue to add uncertainty to this, and while he still doesn't appear in the Black Hole Rising campaign, he is playable in Style 2, [[SparedByTheAdaptation implying he did survive]].
* PromotedToPlayable: He was a foe unique to the first campaign and literally used the same sprite as him. Reboot Camp has him as a unique unlockable character after fighting him in the campaign.

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* MovesetClone: He behaves exactly like Andy (except without Hyper Upgrade). The first game just used his sprite/theme while Reboot Camp ''Re-Boot Camp'' has a unique theme and everything for him.
* NoOntologicalInertia: In the original game, Sami says that she's certain defeating Sturm will make Clone Andy vanish, and considering he doesn't appear in the second game, it seems that this is the case. Re-Boot Camp ''Re-Boot Camp'' changes the dialogue to add uncertainty to this, and while he still doesn't appear in the Black Hole Rising campaign, he is playable in Style 2, [[SparedByTheAdaptation implying he did survive]].
* PromotedToPlayable: He was a foe unique to the first campaign and literally used the same sprite as him. Reboot Camp ''Re-Boot Camp'' has him as a unique unlockable character after fighting him in the campaign.



* VillainForgotToLevelGrind: He behaves exactly like Andy ... in the first Advance Wars. Play him in War Room/Versus/Online and turn on the Advance Wars 2 mode, and he only has Andy's Hyper Repair CO Power (alongside an attack bonus).

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* VillainForgotToLevelGrind: He behaves exactly like Andy ... in the first Advance Wars. ''Advance Wars''. Play him in War Room/Versus/Online and turn on the Advance ''Advance Wars 2 2'' mode, and he only has Andy's Hyper Repair CO Power (alongside an attack bonus).



* WhyDidItHaveToBeSnakes: His dossier in Reboot Camp states he dislikes ladybugs because "they're scary".

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* WhyDidItHaveToBeSnakes: His dossier in Reboot Camp ''Re-Boot Camp'' states he dislikes ladybugs because "they're scary".



* PrimalChestPound: His CO Power animation in Re-Boot Camp has him beating his chest like a gorilla.

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* PrimalChestPound: His CO Power animation in Re-Boot Camp ''Re-Boot Camp'' has him beating his chest like a gorilla.



[[folder:Commander Clones (Advance Wars Dual Strike)]]

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[[folder:Commander Clones (Advance (''Advance Wars Dual Strike)]]
Strike'')]]



* SNKBoss: In addition to his standard CO stats, the one mission he's faced in during the Campaign (and [[FinalBoss the final mission at that]]), there are also five deadly laser beams that greatly weaken (but can't kill) anything they aim at, with two cannons that deal the same damage to clusters of troops (that can't be disabled), plus two doors that constantly spit out extra troops. It puts Sturm's last stand in Advance Wars 2 to shame.

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* SNKBoss: In addition to his standard CO stats, the one mission he's faced in during the Campaign (and [[FinalBoss the final mission at that]]), there are also five deadly laser beams that greatly weaken (but can't kill) anything they aim at, with two cannons that deal the same damage to clusters of troops (that can't be disabled), plus two doors that constantly spit out extra troops. It puts Sturm's last stand in Advance ''Advance Wars 2 2'' to shame.
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* GuideDangIt: The games never hint at how Meteor Strike chooses its target since it cannot be aimed manually, even when you're playing as Sturm. In short, it aims for the cluster of the most expensive and healthiest enemy units, with any of Sturm's units caught in the [=AOE=] subtracting from that calculation. Knowing this adds a layer of strategy to knowing exactly when you should pop that Super based on how your opponent is positioning their units.
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* RedemptionDemotion: In ''AW1'', campaign Sturm's defense is reduced to 80% while his offense is boosted to 120%, with Meteor Strike doing 8 damage. When playable, the offense and defense bonuses are reversed and Meteor Strike only does half damage. Completely averted in ''[=AW2=]'', where Sturm has 120% to ''both'' offense and defense and Meteor Strike deals its full 8 damage no matter what, playable or not. These traits are faithfully retained in ''Re-Boot Camp'' in both styles.

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* RedemptionDemotion: In ''AW1'', ''[=AW1=]'', campaign Sturm's defense is reduced to 80% while his offense is boosted to 120%, with Meteor Strike doing 8 damage. When playable, the offense and defense bonuses are reversed and Meteor Strike only does half damage. Completely averted in ''[=AW2=]'', where Sturm has 120% to ''both'' offense and defense and Meteor Strike deals its full 8 damage no matter what, playable or not. These traits are faithfully retained in ''Re-Boot Camp'' in both styles.
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* RedemptionDemotion: In ''AW1'', campaign Sturm's defense is reduced to 80% while his offense is boosted to 120%, with Meteor Strike doing 8 damage. When playable, the offense and defense bonuses are reversed and Meteor Strike only does half damage. Completely averted in ''AW2'', where Sturm has 120% to ''both'' offense and defense and Meteor Strike deals its full 8 damage no matter what, playable or not. These traits are faithfully retained in ''Re-Boot Camp'' in both styles.

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* RedemptionDemotion: In ''AW1'', campaign Sturm's defense is reduced to 80% while his offense is boosted to 120%, with Meteor Strike doing 8 damage. When playable, the offense and defense bonuses are reversed and Meteor Strike only does half damage. Completely averted in ''AW2'', ''[=AW2=]'', where Sturm has 120% to ''both'' offense and defense and Meteor Strike deals its full 8 damage no matter what, playable or not. These traits are faithfully retained in ''Re-Boot Camp'' in both styles.



* IGaveMyWord: [[EarlyBirdCameo Gets an Orange Star mission]] in ''AW2'''s hard mode campaign where he personally challenges Andy to a duel, promising to retreat if Andy wins. He promptly does so once Andy beats him. [[spoiler:Subverted in that it only served as a distraction for Andy, allowing Black Hole to advance on territory Andy was supposed to be guarding during the duel.]]

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* IGaveMyWord: [[EarlyBirdCameo Gets an Orange Star mission]] in ''AW2'''s ''[=AW2=]'''s hard mode campaign where he personally challenges Andy to a duel, promising to retreat if Andy wins. He promptly does so once Andy beats him. [[spoiler:Subverted in that it only served as a distraction for Andy, allowing Black Hole to advance on territory Andy was supposed to be guarding during the duel.]]



* SurroundedByIdiots: A rare aversion for an OnlySaneMan among villains. Despite his subordinates' antics in ''AW2'', he consistently treats them with respect despite their repeated failures against the other nations, likely aware there's nothing to gain from chewing them out and preferring to keep his focus on the enemy.

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* SurroundedByIdiots: A rare aversion for an OnlySaneMan among villains. Despite his subordinates' antics in ''AW2'', ''[=AW2=]'', he consistently treats them with respect despite their repeated failures against the other nations, likely aware there's nothing to gain from chewing them out and preferring to keep his focus on the enemy.

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Added example(s)


* RedemptionDemotion: In ''AW1'', campaign Sturm's defense is reduced to 80% while his offense is boosted to 120%, with Meteor Strike doing 8 damage. When playable, the offense and defense bonuses are reversed and Meteor Strike only does half damage. Completely averted in ''AW2'', where Sturm has 120% to ''both'' offense and defense and Meteor Strike deals its full 8 damage no matter what, playable or not. These traits are faithfully retained in ''Re-Boot Camp'' in both styles.



* ConsummateProfessional: Hawke is notable as a villain for never letting his emotions get to him, a trait even his superior Sturm is guilty of. With that, he is the only CO in the series who does not react in visible shock when losing a battle--when he loses, he just retreats and immediately plans for the next attack. In his own words, all that matters to him is testing the limits of his power and finding ways to amplify it; anything else that distracts from such is thoroughly disregarded.



* IGaveMyWord: [[EarlyBirdCameo Gets an Orange Star mission]] in ''AW2'''s hard mode campaign where he personally challenges Andy to a duel, promising to retreat if Andy wins. He promptly does so once Andy beats him. [[spoiler:Subverted in that it only served as a distraction for Andy, allowing Black Hole to advance on territory Andy was supposed to be guarding during the duel.]]



* PragmaticVillainy: Unlike everyone in Black Hole, up to and including their leader Sturm, Hawke exercises a lot of foresight. While the other villains clearly flaunt the chips on their shoulders against Orange Star and co., Hawke has no qualms in ordering his troops to retreat immediately when he knows there's no further point in fighting. [[spoiler:This culminates in Hawke killing Sturm when the latter attempts to blow everyone up, since one can't do much in pursuit for power when you, your squad, and your opponents are all dead.]]



* TheStoic: He almost never even jokes, and his design in ''Dual Strike'' is perpetually frowning. His expressions in ''Reboot Camp'' are also extremely muted, maxing out at a slight smile when things are going well and closing his eyes when they are not.

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* TheStoic: He almost never even jokes, and his design in ''Dual Strike'' is perpetually frowning. His expressions in ''Reboot Camp'' are also extremely muted, maxing out at a slight smile when things are going well and closing his eyes when they are not. The only time he raises his voice is when [[spoiler:he offs Sturm at the end of the campaign]].
* SurroundedByIdiots: A rare aversion for an OnlySaneMan among villains. Despite his subordinates' antics in ''AW2'', he consistently treats them with respect despite their repeated failures against the other nations, likely aware there's nothing to gain from chewing them out and preferring to keep his focus on the enemy.
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Trope was cut/disambiguated due to cleanup


* KickTheSonOfABitch: [[spoiler:Him killing the Mayor. It was a double-cross, and the fact that the Mayor didn't see it coming made him all the more deserving of it.]]
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* AdaptationalJerkass: In ''Re-Boot Camp'' he's much less tolerant of Andy's IdiotHero antics and is stated to regularly hold things Andy wants over his head to mess with him. That said, Andy is [[AdaptationalDumbass even dumber]] in the reboot and Max is still rather protective of Andy, making Max overall come off as a pushy but ultimately loving older brother figure.
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Trope was cut/disambiguated due to cleanup. TRS Thread


* CanadaEh: "Ohhhhhhh, Blue Moon!!! My home and native land!!!"
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* BornLucky: Like her descendant Nell, she has a higher luck variant than other COs. Unlike Nell, her luck variant includes ''defense'', so sometimes, her units take less damage from her opponent's units.

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* BornLucky: Like her descendant Nell, she has a higher luck variant than other COs.[=COs=]. Unlike Nell, her luck variant includes ''defense'', so sometimes, her units take less damage from her opponent's units.



* NiceGuy: Drake is the most friendly, laid back, and reasonable of Green Earth’s COs.

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* NiceGuy: Drake is the most friendly, laid back, and reasonable of Green Earth’s COs.[=COs=].



* EvilCounterpart: To Grit, the difference being Grit has empathy where Adder lacks any. Both COs also have powers that specialise in improving the range of their units: Adder's improves the movement range of all his units, Grit's the attack range of his indirects.

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* EvilCounterpart: To Grit, the difference being Grit has empathy where Adder lacks any. Both COs [=COs=] also have powers that specialise in improving the range of their units: Adder's improves the movement range of all his units, Grit's the attack range of his indirects.



* UnusuallyUninterestingSight: Their teal skin is never commented on, and the Olaf clone [[FailedASpotCheck initially does fool some of the Allied Nations COs in spite of this]].

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* UnusuallyUninterestingSight: Their teal skin is never commented on, and the Olaf clone [[FailedASpotCheck initially does fool some of the Allied Nations COs [=COs=] in spite of this]].



* BoringButPractical: Forsythe lacks a CO Power, but his large CO Zone allows him to buff his unit's offense and defense without putting himself at risk of focus fire. In addition, while most COs are hurt most from losing their CO Zone and potential CO Power when they have full CO Gauge, Forstyhe isn't hurt all that much.

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* BoringButPractical: Forsythe lacks a CO Power, but his large CO Zone allows him to buff his unit's offense and defense without putting himself at risk of focus fire. In addition, while most COs [=COs=] are hurt most from losing their CO Zone and potential CO Power when they have full CO Gauge, Forstyhe isn't hurt all that much.

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Misuse of the page/link


* OnlySaneWoman: Unlike Andy and Max (and many other [=COs=]), Sami is a career soldier who takes her work very seriously.

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* OnlySaneWoman: Unlike Andy and Max (and many other [=COs=]), Sami is a career soldier who takes her work very seriously.seriously and she's the most consistently intelligent. (Andy has a bad tendency of being cripplingly naive and thick-headed when the story needs him to be, and Max's [[LeeroyJenkins hot-headed nature]] often gets him in trouble).



* WomenAreWiser: Out of the main trio, she's the most consistently intelligent (Andy has a bad tendency of being cripplingly naive and thick-headed when the story needs him to be, and Max's [[LeeroyJenkins hot-headed nature]] often gets him in trouble).
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* NiceGuy: Drake is the most friendly, laid back, and reasonable of Green Earth’s COs.

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* JokeCharacter: He's pretty much just Flak but with a slower-charging power and even less reliability.
* TheJuggernaut: It's in his name, and he can be this if the RandomNumberGod ''really'' likes him. Otherwise, it's subverted.

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* JokeCharacter: He's pretty much just Flak but with a slower-charging power and even less reliability.
* TheJuggernaut: It's in his name, and he can be this if the RandomNumberGod ''really'' likes him. Otherwise, it's subverted.
minor differences that makes him slightly ''worse''.



* SuspiciouslySimilarSubstitute: Of Flak, gameplay-wise. However, his personality is more analytical as befitting a robot which runs calculations to govern its speech.

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* SuspiciouslySimilarSubstitute: Of Flak, gameplay-wise.Gameplay-wise, he is nearly identical to Flak just with the range of damage increased by 5% in each direction and a Super CO Power that needs seven stars instead of six. However, his personality is more analytical as befitting a robot which runs calculations to govern its speech.
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* TeachHimAnger: A particularly nasty example, he's disgusted with Will for not being violent enough for his tastes, so he deliberately attacks and destroys a civilian caravan (the one Isabella is on, no less) just to outrage him enough to fight "properly". The map is structured such that you cannot possibly save the unit the Beast targets.
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* EvilCounterpart: To Grit, the difference being Grit has empathy where Adder lacks any.

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* EvilCounterpart: To Grit, the difference being Grit has empathy where Adder lacks any. Both COs also have powers that specialise in improving the range of their units: Adder's improves the movement range of all his units, Grit's the attack range of his indirects.

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* MightyGlacier: In ''Dual Strike'', Max's powers were nerfed to not longer provide extra movement, but still do increase his firepower. Max himself still has 20% extra firepower and average defense, making him almost as strong as resident GlassCannon Grimm, but not as vulnerable. His indirects deal normal damage too, but still have decreased range, which makes them more usable but slower compared to other CO's indirects, as he needs to put them closer to targets and key points in the map to properly use.

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* MightyGlacier: In ''Dual Strike'', Max's powers were nerfed to not longer provide extra movement, but still do increase his firepower. Max himself still has 20% extra firepower and average defense, making him almost as strong as resident GlassCannon Grimm, but not as vulnerable. His indirects deal normal damage too, but still have decreased range, which makes them more usable less useless but slower to deploy compared to other CO's indirects, as he needs to put them closer to targets and key points in the map to properly use.


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* JackOfAllStats: Rachel's units are all average
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* MightyGlacier: In ''Dual Strike'', Max's powers were nerfed to not longer provide extra movement, but still do increase his firepower. Max himself still has 20% extra firepower and average defense, making him almost as strong as resident GlassCannon Grimm, but not as vulnerable. His indirects deal normal damage too, but have decreased range, which makes them slower too, as he needs to put them closer to targets and key points in the map to properly use.

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* MightyGlacier: In ''Dual Strike'', Max's powers were nerfed to not longer provide extra movement, but still do increase his firepower. Max himself still has 20% extra firepower and average defense, making him almost as strong as resident GlassCannon Grimm, but not as vulnerable. His indirects deal normal damage too, but still have decreased range, which makes them more usable but slower too, compared to other CO's indirects, as he needs to put them closer to targets and key points in the map to properly use.
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* MightyGlacier: In ''Dual Strike'', Max's powers were nerfed to not longer provide extra movement, but still do increase his firepower. Max himself still has 20% extra firepower and average defense, making him almost as strong as resident GlassCannon Grimm, but not as vulnerable. His indirects deal normal damage too, but have decreased range, which makes them slower too, as he needs to put them closer to targets and key points in the map to properly use.
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* JackOfAllStats: Beside the improved luck, Nell's units are all average


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* JackOfAllStats: Unlike Collin, Hachi doesn't recieve any penalty for his discounted units, which are all average. The reason why they are scary isn't because any of them are exceptional, it's because there is [[ZergRush A LOT of them]].
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Approved Complete Monster meaning he has enough personality to disqualify. Wanting to take over the world out of power hungriness is motive enough to disqualify.


* GenericDoomsdayVillain: No one really knows much about him and a lot is merely implied. The only solid, known facts about him are that he wants to conquer the world and he's extremely skilled at warfare. That said, he still turns the game in a very dark direction the moment he takes the reins.
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* BlueMeansCold: Especially true when under the leadership of Olaf, who has the power to summon a snowstorm.

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* GoodCounterpart: To [[BigBad Dr. Caulder]]. Both start off as selfish men who sought their curiosity. But where Dr. Caulder continues his selfishness and tries to commit genocide, Dr. Morris took the initiative to help his fellow survivors.



* {{Technobabble}}: Sometimes, he will speak in terms that only men of science can understand, such as citing genetic modifications to crops and mentioning telemeres when talking about clones.



* OnlySaneWoman: "AM I THE ONLY ONE WHO'S CONCERNED ABOUT THIS?!?"
** To give context; Isabella is currently trying to have a heart-to-heart with Penny... ''in the middle of a rapidly descending giant plane''. The IDS agent even points out they're only 6,000 feet from dying, and once she realizes that Penny and Isabella aren't listening to her, she even tries to find a parachute. [[NoOSHACompliance Of course, Caulder isn't the kind of person to actually put parachutes in the plane anyway.]] [[spoiler:Despite all odds, every named character actually manages to survive the crash, but you can't blame this agent for worrying.]]

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* OnlySaneWoman: "AM I THE ONLY ONE WHO'S CONCERNED ABOUT THIS?!?"
** To give context;
THIS?!?" Said when Isabella is currently trying to have a heart-to-heart with Penny... ''in the middle of a rapidly descending giant plane''. The IDS agent even points out they're only 6,000 feet from dying, and once she realizes that Penny and Isabella aren't listening to her, she even tries to find a parachute. [[NoOSHACompliance Of course, Caulder isn't the kind of person to actually put parachutes in the plane anyway.]] [[spoiler:Despite all odds, every named character actually manages to survive the crash, but you can't blame this agent for worrying.]]
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Cloning Blues renamed to Clone Angst as per TRS, specifically about angst from a character discovering that they're a clone.


* CloningBlues: [[spoiler: Turns out to be an OppositeSexClone of Caulder, like Penny and Tabitha.]]

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