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* PowerUpgradingDeformation: On eating tree-of-life, Protectors become superhumanly fast, strong, durable, and intelligent, and also so long-lived that, from a human perspective, they're functionally immortal -- they have a maximum lifespan somewhere in the order of millennia, but most die for some other reason long before reaching that point. The cost of this is that they also become almost inhuman in appearence, with skin like heavily wrinkled leather armor, joints swollen to enormous size -- characters usually compare them to handfuls of walnuts and coconuts at every limb joint -- beaklike mouths, and grossly swollen crania.
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* LifeInZeroG: The Outsiders appear to have evolved in some kind of asteroid or cometary environment. They are naturally suited for a life in either extremely light gravity at best -- even Luna's forgiving pull would kill them, after a while -- move by releasing light gas jets form their tentacles' tips, and do not require any kind of atmosphere around themselves. Their ships are elaborate affairs of twisting metal that are mostly exposed to the hard vacuum of interstellar space, and in planetary systems they prefer to lease small, airless moons as waystations.

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* LuringInPrey: Female grogs hunt by using their powerful telepathy to compel animals into walking close enough to be eaten.

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* LivingLieDetector: As a result of their telepathy, Grogs are impossible to lie to. One of the primary services that they provide in interstellar society is as lie detectors in courtrooms, and they are taken along during summits between humans and Kzinti to ensure that everyone involved stays honest.
* LuringInPrey: Female grogs Grogs hunt by using their powerful telepathy to compel animals into walking close enough to be eaten.

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The main species of the stories, culturally split between the Flatlanders on the homeworld, the Belters in the rest of the solar system, and the colonists scattered across extrasolar planets. Humans are an offshoot of the Pak, descending from a long-lost and failed colony, and retain the ability to become protectors; as a rule, human protectors are weaker overall than their Pak counterparts, but much smarter and more mentally flexible.

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The main species of the stories, culturally split between the Flatlanders on the homeworld, the Belters in the rest of the solar system, and the colonists scattered across extrasolar planets. Human space is a collection of primarily independent planetary governments, which cooperate in matters of interstellar policy or security but run their own internal affairs. Humans are an offshoot of the Pak, descending from a long-lost and failed colony, and retain the ability to become protectors; as a rule, human protectors are weaker overall than their Pak counterparts, but much smarter and more mentally flexible.



* LightWorlder: Wunderland and We Made It have lower overall gravity than Earth does, resulting in Wunderlanders and crashlanders tending to be very tall, often around seven feet in height, with slender torsos and limbs.

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* LightWorlder: {{Lightworlder}}:
**
Wunderland and We Made It have lower overall gravity than Earth does, resulting in Wunderlanders and crashlanders tending to be very tall, often around seven feet in height, with slender torsos and limbs.limbs.
** Earth's moon, Luna, is a more extreme case. The people who grow up there, "Lunies", average around eight feet tall and are said to look like fantasy elves.



Singular "Kzin". Aggressive cat-like aliens who fight several brutal (and ultimately unsuccessful) interstellar wars with humanity. Only the males are sapient, and their government is called the Patriarchy. Kzinti society is highly stratified, with noble families at the top, commoners below them, and enslaved telepaths and aliens at the bottom. They're infamous in Known Space for their disdain towards other species and willingness to eat the flesh of other sapient beings. Individual Kzinti are called by their professions until they earn a name through their deeds.

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Singular "Kzin". Aggressive cat-like aliens who fight several from the third world of 61 Ursae Majoris, they fought four brutal (and ultimately unsuccessful) interstellar wars with humanity. Only the males are sapient, and their government is called the Patriarchy. Kzinti society is highly stratified, with noble families at the top, commoners below them, and enslaved telepaths and aliens at the bottom. They're infamous in Known Space for their disdain towards other species and willingness to eat the flesh of other sapient beings. Individual Kzinti are called by their professions until they earn a name through their deeds.



A technologically advanced race of three-legged herbivores who consider courage a type of insanity. The name "Puppeteer" is derived from their twin heads, which a Puppeteer uses as both mouths and hands that greatly resemble one-eyed sock puppets with knobby "fingers" around their lips. A Puppeteer's brain is located in its torso, about where the head of a human puppeteer would be if its heads really were sock puppets.

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A technologically advanced race of three-legged herbivores who consider courage a type of insanity. The name "Puppeteer" is derived from their twin heads, which a Puppeteer uses as both mouths and hands that greatly resemble one-eyed sock puppets with knobby "fingers" around their lips. A Puppeteer's brain is located in its torso, about where the head of a human puppeteer would be if its heads really were sock puppets. They were originally a major force in and beyond Known Space, as their judicious use of espionage, economic power, and shadow politics allowed them to play other cultures off of each other and maximize their own influence. However, once Beowulf Shaeffer returned from the core with news of its explosion, their entire civilization packaged up and started fleeing the galaxy.
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* LightWorlder: Wunderland and We Made It have lower overall gravity than Earth does, resulting in Wunderlanders and crashlanders tending to be very tall, often around seven feet in height, with slender torsos and limbs.
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* HuntingTheMostDangerousGame: The Bandersnatchi sell hunting licenses for themselves to the Jinxians, which they use both as a source of money and as a form of population control. The hunters are given a very specific loadout of weapons, which gives them odds of about sixty-forty, and face harsh punishments if they try to give themselves an extra edge.

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* HuntingTheMostDangerousGame: The Bandersnatchi sell hunting licenses for themselves to the Jinxians, which they use both as a source of money and as a form of population control. The hunters are given a very specific loadout of weapons, which gives them odds of about sixty-forty, and face harsh punishments if they try to give themselves an extra edge. The allowed equipment still amounts to what's essentially a tank, both because the lowlands of Jinx would kill an unprotected human and because bandersnachi take a lot of effort to kill.

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