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* ItemCaddy: He has the ability to switch to one of several {{Situational Sword}}s on-the-fly to exploit enemy weaknesses.
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* ItemCaddy: He has Before the rest of the party gained the ability to swap out their gear mid-fight, he alone had the ability to switch to one of several {{Situational Sword}}s on-the-fly to exploit enemy weaknesses.
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* RealMenEatMeat: The physically toughest of the party, Matt's steroid items in ''5'' are the masculine greasy sorts: Bacon, raw beef, chicken legs, and fried eggs. Not that he'd turn down any kind of food, but fatty and protein-rich animal products get his attention the most.
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* RealMenEatMeat: The physically toughest of the party, Matt's steroid items in ''5'' are the masculine greasy sorts: Bacon, raw beef, chicken legs, and fried eggs. Not that he'd turn down any kind of food, but fatty and protein-rich animal products get his attention the most. Contemplating cooking/eating animal foes he comes across iss a common occurence.
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* UnskilledButStrong: ''[=EBF5=]'' has him be almost entirely untrained and practiced compared to the other characters...but he somehow gets by with just whacking things with his weapons. Yes, even for making swords appear out of thin air or causing the ground to rupture upward.
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* UnskilledButStrong: ''[=EBF5=]'' has him be almost entirely untrained and practiced unpracticed compared to the other characters...characters... but he somehow gets by with just whacking things with his weapons. Yes, even for making swords appear out of thin air or causing the ground to rupture upward. [[spoiler:Could be explained as him forgetting his conscious battle experience due to the reset and becoming a [=NEET=] but still retaining his innate intuition.]]
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* DefeatMeansFriendship: In ''[[ContinuityReboot 5]]'', she accosts Matt and [=NoLegs=] after they "borrow" a shovel from the Farmer's Market, forcing a fight. Afterwards, Nat agrees to overlook their thefts in exchange for helping her in her mission.
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* DefeatMeansFriendship: In ''[[ContinuityReboot 5]]'', she accosts Matt and [=NoLegs=] after they "borrow" a shovel from the Farmer's Market, forcing a fight. Afterwards, Nat Natz agrees to overlook their thefts theft in exchange for helping her in her mission.
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* TomboyAndGirlyGirl: Natz is a Moderate Girly Girl to Anna's Effeminate Tomboy. Natz is a mage that's terrible at physical attacks, the most...[[MsFanservice flagrantly feminine in appearance?]] And finally, she is clearly not great at being outdoors. But that being said, she's highly powerful in combat because of her magic, she's a GamerChick (albeit one preferring less actiony games than Matt), and she's apparently a horror film aficionado (she lightly mocks the rest of the party for getting freaked out from the group using the Screamer skill).
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* TomboyAndGirlyGirl: Natz is a Moderate Girly Girl to Anna's Effeminate Tomboy. Natz is a mage that's terrible at physical attacks, the most... [[MsFanservice flagrantly feminine in appearance?]] And finally, she is clearly not great at being outdoors. But that being said, she's highly powerful in combat because of her magic, she's a GamerChick (albeit one preferring less actiony games than Matt), and she's apparently a horror film aficionado (she lightly mocks the rest of the party for getting freaked out from the group using the Screamer skill).
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* YinYangBomb: Her most powerful offensive spells in every game are ''Judgement'' and ''Pulsar'', which inflict holy- and dark-elemental damage respectively. She also learns weaker versions of each in ''Shine'' and ''Pulse'' from ''3'' onwards.
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* YinYangBomb: Her most powerful offensive spells in every game are ''Judgement'' and ''Pulsar'', which inflict holy- holy and dark-elemental dark elemental damage respectively. She also learns weaker versions of each in ''Shine'' and ''Pulse'' from ''3'' onwards.
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* AcquiredPoisonImmunity: When arriving at the Waste Disposal Plant in ''4'', the other three characters start to feel ill, especially Anna. Lance doesn't even smell anything. In addition, his standard diet has consisted of coffee, energy drinks, and junk food for so long that he no longer feels ill effects from absorbing almost no nutrients.
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* AcquiredPoisonImmunity: When arriving at the Waste Disposal Plant in ''4'', the other three characters start to feel ill, especially Anna. Lance doesn't even smell anything. In addition, his standard diet has consisted of coffee, energy drinks, drinks and junk food for so long that he no longer feels ill effects from absorbing almost no nutrients.
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* TheFriendNobodyLikes: He is this among the party in ''5'', as he is less EasilyForgiven than he was after ''2''. Natalie and Anna outright dislike him, and No-Legs takes offense to his bigotry to cats. The team does warm up to him, but very slowly, and he does not apologize for his actions until the beginning of the penultimate major area. He is recruited from a mix of Necessity (his skills and knowledge of the Monoliths help out on the heroes' quest) and a small amount of Supervision (the party doesn't want him left unchecked and so they consider him their "prisoner" during the Mystic Woods arc).
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* TheFriendNobodyLikes: He is this among the party in ''5'', as he is less EasilyForgiven than he was after ''2''. Natalie and Anna outright dislike him, and No-Legs NoLegs takes offense to his bigotry to cats. The team does warm up to him, but very slowly, and he does not apologize for his actions until the beginning of the penultimate major area. He is recruited from a mix of Necessity (his skills and knowledge of the Monoliths help out on the heroes' quest) and a small amount of Supervision (the party doesn't want him left unchecked and so they consider him their "prisoner" during the Mystic Woods arc).
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* HilariouslyAbusiveChildhood: When hit in ''4'', he'll taunt back by claiming his father hit him harder when he was a baby.
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* HilariouslyAbusiveChildhood: When hit in ''4'', he'll taunt back by claiming his father hit him harder when he was a baby. In ''5'', when coming across a noose, he mentions his father trying to make him taller with one.
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* MixAndMatchWeapon: Uses a revolver gunblade.
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* MixAndMatchWeapon: Uses Used a revolver gunblade.gunblade. He switched to a normal revolver in ''5''.
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* NoSwastikas: Played with. His iconic military outfit initially had a "swastika" on it to invoke PuttingOnTheReich, but it's a reversed one that's a peace symbol in Hindu, the Manji. Later on when his outfit can be unlocked again, it's an Iron Cross instead.
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* NoSwastikas: Played with. His iconic military outfit initially had a "swastika" on it to invoke PuttingOnTheReich, but it's a reversed one that's a peace symbol in Hindu, the Manji. Later on when his outfit can be unlocked again, it's an Iron Cross instead. In ''5'', when he goes back to his militaristic roots, his army's symbol is very reminiscent of the Nazi swastika, down to the colors, just with a plain X instead.
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* RevolversAreJustBetter: His weapon is a gunblade with a revolver built into the handle.
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* RevolversAreJustBetter: His weapon is a gunblade with a revolver built into the handle. He changed it for a more normal revolver in ''5''.
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The initial PlayerCharacter of the fourth game, a no-nonsense ForestRanger of sorts who sets out to track down the other three protagonists after the MineralMacguffin in her hometown is stolen.
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The initial PlayerCharacter of the fourth game, a no-nonsense ForestRanger of sorts who sets out to track down the other three protagonists after the MineralMacguffin in her hometown is was stolen.
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* AcquiredPoisonImmunity: The rotting flesh smell given by the flowers in Lankyroot Jungle make Lance and Natalie gag. Anna thinks it's nice.
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* AcquiredPoisonImmunity: The rotting flesh smell given by the flowers in Lankyroot Jungle make Lance and makes Natalie and even Lance (who, as noted above, isn't bothered at all by the smell of toxic waste) gag. Anna thinks it's nice.
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* EarlyBirdCameo: A lookalike of her as appeared in every game with [=NPCs=], including the shopkeeper in the first game who has her hair. You're not likely to realize unless you play Bullet Heaven, see her portrait, then go back and play the first EBF, though.
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* EarlyBirdCameo: A lookalike of her as appeared in every game with [=NPCs=], including the shopkeeper in the first game who has her hair. You're not likely to realize unless you play Bullet Heaven, see her portrait, then go back and play the first EBF, ''EBF'', though.
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* GamerChick: [[DownplayedTrope Downplayed]] compared to Natz mentioning herself playing video games and players probably seeing her Gameboy/Nintendo DS-playing {{Idle Animation}}s, but Anna's House in ''5'' contains an original Playstation console and her friendly ending with Matt sees them playing the games on each other's consoles (Matt has a Nintendo NES console). Anna's gaming ability isn't particularly displayed aside from the cutscene graphic portraying them playing on Matt's NES with a K.O. screen while Matt's speech bubble is one of CrossPoppingVeins, and the text not elaborating on that matter, instead just saying fighting games would cause [[SeriousBusiness real life fights]] and [[SoreLoser smashed controllers]].
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* GamerChick: [[DownplayedTrope Downplayed]] compared to Natz mentioning herself playing video games and players probably seeing her Gameboy/Nintendo DS-playing {{Idle Animation}}s, but Anna's House in ''5'' contains an original Playstation console and her friendly ending with Matt sees them playing the games on each other's consoles (Matt has a Nintendo an NES console). Anna's gaming ability isn't particularly displayed aside from the cutscene graphic portraying them playing on Matt's NES with a K.O. screen while Matt's speech bubble is one of CrossPoppingVeins, and the text not elaborating on that matter, instead just saying fighting games would cause [[SeriousBusiness real life fights]] and [[SoreLoser smashed controllers]].
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* AlliterativeName: All of his upgraded elementary strike attacks have alliterative names: Tornado Tantrum, Water Whirl, Bolt Boogie, Divine Divide and Twilight Tango.
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* AlliterativeName: All of his upgraded elementary elemental strike attacks have alliterative names: Tornado Tantrum, Water Whirl, Bolt Boogie, Divine Divide and Twilight Tango.
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* DuelBoss: In the first game, Matt is the only playable party member by the time [=NoLegs=] is fought as a boss.
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* DuelBoss: In the first fifth game, Matt is the only playable party member by the time [=NoLegs=] is fought as a boss.
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* KnightlySwordAndShield: He uses Cat Toys (which are small swords and shields) as weapons, and he wears a knightly helmet and armor by default.
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* KnightlySwordAndShield: He uses Cat Toys (which Toys, which are small swords and shields) shields, as weapons, and he wears a knightly helmet and armor by default.
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* TookALevelInBadass: He's been doing so throughout the games, going from a non-combat TeamPet to a combat summon to a fully-fledged party member.
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* TookALevelInBadass: He's been doing so throughout the games, going from a non-combat TeamPet to a combat summon to a fully-fledged full-fledged party member.
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* GeniusSweetTooth: The party's [[TheSmartGuy smart one]] in ''5'' has a bunch of sweets (poptart, donuts, cakes, and lollipops) for her steroid foods. She's actually even a straight-A university student.
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* GeniusSweetTooth: The party's [[TheSmartGuy smart one]] in ''5'' has a bunch of sweets (poptart, donuts, cakes, cakes, and lollipops) for her steroid foods. She's actually even a straight-A university student.
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* ShamelessFanserviceGirl: [[SubvertedTrope Subverted]] -- Natalie makes it clear in ''5'' that her 7th Heaven limit break is just an illusion, she's doing it for the effects, and she is ''not'' actually going nearly naked and displaying herself in a battle. In both ''4'' and ''5'', she also becomes irritated at the party staring at her, and in ''5'', she eventually starts yelling at them after using it enough times.
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* ShamelessFanserviceGirl: [[SubvertedTrope Subverted]] -- ReluctantFanserviceGirl: Natalie makes it clear in ''5'' that her 7th Heaven limit break is just an illusion, she's doing it for the effects, and she is ''not'' actually going nearly naked and displaying herself in a battle. In both ''4'' and ''5'', she also becomes irritated at the party staring at her, and in ''5'', she eventually starts yelling at them after using it enough times.
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* EasilyForgiven: Joins the party after being defeated in ''5'', but it's a tad more [[DownplayedTrope downplayed]] than that, given that Natz (who was kidnapped by him) or Anna (whose village was under attack from his forces) make it clear that they don't entirely forgive him and will occasionally relish in his demise if he runs out of health in battle. The other women he kidnapped didn't forgive him either... aside from the one that gained StockholmSyndrome, which creeps even Lance out.
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* DualBoss: In his second fight in the fifth game, Lance is paired up with the Neon Valkyrie, now as a proper boss instead of a helper like in the second game.
* EasilyForgiven: Joins the party after being defeated in ''5'', but it's a tad more [[DownplayedTrope downplayed]] than that, given that Natz (who was kidnapped by him) or Anna (whose village was under attack from his forces) make it clear that they don't entirely forgive him and will occasionally relish in his demise if he runs out of health in battle. The other women he kidnapped didn't forgive him either... aside from the one that gainedStockholmSyndrome, UsefulNotes/StockholmSyndrome, which creeps even Lance out.
* EasilyForgiven: Joins the party after being defeated in ''5'', but it's a tad more [[DownplayedTrope downplayed]] than that, given that Natz (who was kidnapped by him) or Anna (whose village was under attack from his forces) make it clear that they don't entirely forgive him and will occasionally relish in his demise if he runs out of health in battle. The other women he kidnapped didn't forgive him either... aside from the one that gained
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* FlunkyBoss: Played with, since his Valkyrie Tank is the FinalBoss of ''2'' and he's one of the possible "turrets" that can be summoned despite being the pilot.
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* FlunkyBoss: Played with, since FlunkyBoss:
** Zigzagged in ''2'', where his Valkyrie Tank is the FinalBossof ''2'' and he's one of the possible "turrets" that can be summoned despite being the pilot.pilot.
** Played straight in his first fight in the fifth game, where he's assisted by a stream of Red Flybots.
** Zigzagged in ''2'', where his Valkyrie Tank is the FinalBoss
** Played straight in his first fight in the fifth game, where he's assisted by a stream of Red Flybots.
* HealingBoss: As a boss in the fifth game, Lance can use Medipack (only once in the battle) to heal himself after dipping below half HP.
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* RecurringBoss: He and his Valkyrie tank [[ContinuityReboot return as a major boss]] in ''5''.
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* RecurringBoss: He Lance is fought twice as a boss in ''5'': the first time as a miniboss and the second as the main boss of the Iron Fortress alongside his Neon Valkyrie tank [[ContinuityReboot return as a major boss]] in ''5''.tank.
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* DualBoss: In the main story, the party fights the Neon Valkyrie alongside Lance. When encountered during the Boss Rush in the Temple of Trials, the Neon Valkyrie is fought alone; its base Attack and Magic Attack are increased to compensate.
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this is dialogue, not part of any manual
* HealingBoss: As a boss in the fifth game, Anna can use Refresh (only once in the battle) to heal herself after taking significant damage. The Air Strikes active during the fight can also occasionally give her a Medipack.
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* ActionBomb: In fire form, it can summon Fire Bits that self-destruct on your party.
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* ActionBomb: In fire form, it can summon Fire Bits Golem's Balls that self-destruct on your party.
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* FlunkyBoss: It's assisted by fire bits and ice bits which were called "golem's ball" in the second game.
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* FlunkyBoss: It's In the second game, the Giga Golem is assisted by fire bits and ice bits which were called "golem's ball" Golem's Ball minions (the predecessor to the Bits in the second game.next two games). As a LegacyBossBattle in the fifth game, it fights alone.
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* HealingBoss: The Neon Valhalla regenerates HP every turn. Unlike the standard "Regen" status effect, it's permanent and can't be removed.
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* HealingBoss: The Neon Valhalla regenerates HP every turn. Unlike the standard "Regen" Regen status effect, it's permanent and can't be removed.
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* AllThereInTheManual: According to Odin, it's referred to as "The Queen of Hydras"... so it's actually a she.
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* CrystallineCreature: The Crystal Hydra is made out of translucent blue crystalline material.
* GeminiDestructionLaw: The Crystal Hydra possesses the trademark hydra ability to revive destroyed heads in one turn, so all three heads should be killed in rapid succession.
* GeminiDestructionLaw: The Crystal Hydra possesses the trademark hydra ability to revive destroyed heads in one turn, so all three heads should be killed in rapid succession.
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* GeminiDestructionLaw: The PHOENIX and SNEK appears in groups and has the ability to call more of their own to replace fallen allies, so all must be killed in one turn/
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* RevivingEnemy: PHOENIX automatically gives itself Auto-Revive at the start of every turn without the need of an action. While Auto-Revive can be dispelled, PHOENIX can also revive other instances if they're killed or captured. As a result, it's important to Dispel and immediately kill all instances of PHOENIX at once.
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* GamerChick: Two of her {{Idle Animation}}s have her playing a UsefulNotes/GameBoy and a [[PinkMeansFeminine pink]] [[UsefulNotes/NintendoDS DS]]. She explicitly isn't really into the same kind of games as Matt is in ''5'', however.
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* GamerChick: Two of her {{Idle Animation}}s have her playing a UsefulNotes/GameBoy Platform/GameBoy and a [[PinkMeansFeminine pink]] [[UsefulNotes/NintendoDS [[Platform/NintendoDS DS]]. She explicitly isn't really into the same kind of games as Matt is in ''5'', however.
* DuelBoss: In the first game, Matt is the only playable party member by the time [=NoLegs=] is fought as a boss.
* WarmUpBoss: [=NoLegs=] is the first boss fought in the fifth game, and can be as early as the second fight in the game (after a Water Slime that blocks the way). He is a little tougher than the standard enemies fought before him but is still a fairly easy battle.
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* AnIcePerson: Uses ice-based attacks.
* AnIcePerson: Uses ice-based attacks.
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* CognizantLimbs: Like Neon Valkyrie, it can summon turrets. And powerful bombs.
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* CognizantLimbs: Like Neon Valkyrie, it its turrets and bombs are treated as distinct enemies that can summon turrets. And powerful bombs.be separately targeted.
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* GradualRegeneration: And unlike the standard "Regen" status effect, it's permanent and can't be removed.
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* GradualRegeneration: And unlike HealingBoss: The Neon Valhalla regenerates HP every turn. Unlike the standard "Regen" status effect, it's permanent and can't be removed.
* CounterAttack: Papalotl and Xolotl will always counter any attacks made against them.
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* ThePenIsMightier: All of the Sketch Bosses can summon a giant pencil to strike a party member.
* SuperBoss: The Sketch Boss Rush is a fairly difficult fight that has no story relevance, but awards the player with a new Limit Break when defeated.
* SuperBoss: The Sketch Boss Rush is a fairly difficult fight that has no story relevance, but awards the player with a new Limit Break when defeated.
* HealingBoss: TOTOM can heal itself once it has lost a totem. At low health, it will also do this in reaction to the player's attacks.
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* OptionalBoss: All of them are optional and have some sort of mechanic that makes them a challenge to fight. Like the other optional bosses, they scale with the player characters and the other optional content they have done, so one cannot just overlevel and oneshot any of them. Their attacks are also only partially elemental, so the player cannot just cheese them with resistance or absorption. Standing above this status more than the other ten are THE MAW (the last one in the Arcade Boss Rush, hits hard, has a much more menacing design, uses a different theme, and has more "buildup" with its machine being dented and its spikes appearing in the overworld, Matt outright says fighting it is like being dumped off to the final boss) and TREAGURE (only fightable with ''90'' Medals, by that point it is highly likely that the player had beaten the game at least once).
* SuperBoss: All of them are optional and have some sort of mechanic that makes them a challenge to fight. Like the other optional bosses, they scale with the player characters and the other optional content they have done, so one cannot just overlevel and oneshot any of them. Their attacks are also only partially elemental, so the player cannot just cheese them with resistance or absorption. Standing above this status more than the other ten are THE MAW (the last one in the Arcade Boss Rush, hits hard, has a much more menacing design, uses a different theme, and has more "buildup" with its machine being dented and its spikes appearing in the overworld, Matt outright says fighting it is like being dumped off to the final boss) and TREAGURE (only fightable with ''90'' Medals, by that point it is highly likely that the player had beaten the game at least once).
* TurnsRed: As TOTOM loses health, it will be able to use its skills more times and gains elemental resistances.
* TurnsRed: As TOTOM loses health, it will be able to use its skills more times and gains elemental resistances.
* AntiRegeneration: Her special status, Undead, prevents the party from healing through skills, and revival skills will leave the target "alive" at 0 HP. Items will still work, though.
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* NoCureForEvil: Inverted. Her special status, Undead, prevents the party from healing through skills, and revival skills will leave the target "alive" at 0 HP. Items will still work, though.
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* DegradedBoss: Kitten Forts a standard foe in the third game.
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* DegradedBoss: Kitten Forts become a standard foe in the third game.
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* FlunkyBoss: For once in the series, subverted. The Guardian does not summon additional enemies, due to its arms taking up the additional enemy slots.
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* FlunkyBoss: For once in the series, subverted.averted. The Guardian does not summon additional enemies, due to its arms taking up the additional enemy slots.
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* OptionalBoss: In the fourth game, a 3-headed Zombie Hydra is the end boss of an optional area. Defeating it doesn't do anything for game progression, with your only rewards being experience, loot, and, if you defeat it on Epic, a medal.
* OptionalBoss: In the fourth game, a 3-headed Zombie Hydra is the end boss of an optional area. Defeating it doesn't do anything for game progression, with your only rewards being experience, loot, and, if you defeat it on Epic, a medal.
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* CognizantLimbs: For a certain definition of "limb". The turrets it deploys in its second phase are considered separate enemies, and can attack and be attacked separately from the main body.
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* CognizantLimbs: For a certain definition of "limb". The turrets it deploys in its second phase are considered separate enemies, and can attack and be attacked separately from the main body.
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* HealingBoss: Czars can heal the Pyrohydra's other heads or apply Regen to them.
to:
* HealingBoss: Czars can heal the Pyrohydra's other heads or apply Regen to them. On Epic difficulty, Abyss, who absorbs Poison, starts the game poisoned himself, effectively giving him an undispellable Regen.
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** In ''[=EBF4=]'', all its attacks are magical, and it is susceptible to Syphon. If you inflict it on it, it will just sit there.
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** In ''[=EBF4=]'', all its attacks are magical, and it is susceptible to Syphon. If you inflict Syphon, which renders it on it, it will just sit there.a sitting duck.
* LegacyBossBattle: The Sand Worm, Zombie Hydra (from the second game), Jack, Tundra Mammoth and Protector (from the third) return as bosses. Jack and the Sand Worm are mandatory fights (since the former blocks the way and the latter guards a key item); the other three are optional (the Tundra Mammoth and Protector only need to be fought to obtain them as summons, while the Zombie Hydra has no unique reward but does provide a lot of experience and ability points when defeated).
* UpgradedBoss: Battle Mountain features upgraded versions of the mandatory bosses fought in the main storyline (other than the FinalBoss).
* UpgradedBoss: Battle Mountain features upgraded versions of the mandatory bosses fought in the main storyline (other than the FinalBoss).
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* BarrierChangeBoss: Every time it's hit, it will swap between fire, ice, and thunder, which determines the element of its attacks and its elemental resistances and weaknesses. This makes multi-hit attacks risky, since they can exploit the weakness of one form but be absorbed by another form.
to:
* BarrierChangeBoss: Every time it's hit, it will swap between fire, ice, and thunder, which determines the element of its attacks and its elemental resistances and weaknesses. This makes multi-hit attacks risky, since they can exploit the weakness of one form but be absorbed by another form. Note that this is not the case for the Diamond Golem, its upgraded version that can be fought on Battle Mountain.
* FlunkyBoss: The Praetorian spawns in with two Laser Turrets and can summon Steel Fish, Drill Bots, Fridge Turrets, Dish Turrets and Laser Turrets. The Praetorian MKII instead has a pair of unique Razor Claw minions.
* FlunkyBoss: Both versions of this boss can summon flower minions (the Florn, Stunflower, Heasy or Frose for Rafflesia, the Rainbloom for Rainbow Rafflesia) every turn.
* HealingBoss: Rafflesia's Heasy minions must be killed as soon as possible to prevent them from healing the boss. Rainbow Rafflesia, who has different minions, can instead directly heal itself.
* HealingBoss: Rafflesia's Heasy minions must be killed as soon as possible to prevent them from healing the boss. Rainbow Rafflesia, who has different minions, can instead directly heal itself.
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* TurnsRed: After dipping under 50% health, Rafflesia starts summoning two flowers per turn, up from one.
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* OneHitKill: Its "overflow" attack, which will kill any party member in one hit. This does not inflict the Instant Death status; it simply deals so much damage that the game can't properly display it, instead showing it as dealing 0 damage.
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* OneHitKill: Its "overflow" attack, which will kill any party member in one hit. This attack does not inflict the Instant Death status; it simply deals so much damage that the game can't properly display it, instead showing it as dealing 0 damage.it. While the displayed damage is zero, the actual damage dealt is enough to kill any character with one hit.
* CognizantLimbs: Blades of Heaven and Blades of Hell, which are mechanical appendages connected to the Creator and Destroyer, are treated as separate enemies that can be targeted and take damage separately from the boss, who can resummon them if destroyed.
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* FinalBossPreview: Both the light and dark aspects of (the mindless and not-yet fully revived) Godcat will separately ambush you in ''4''. [[HopelessBossFight It's impossible to kill her during this encounter, as her stats are insanely high and she avoids all of your attacks]]. You can only stick it out for a little bit as she kills off your party members, and revive whoever drops, because if you survive long enough she'll depart and summon two ice crystal enemies which ''can'' be killed. Incidentally, the ice crystal flunkies are also summoned by her in the final battle.
* GameplayAndStoryIntegration:
** If it wasn't made apparent that the party has no hope in hell of actually killing Godcat, let's look at a snippet of her scan values for Normal difficulty: both her Creator and Destroyer forms have well over 570k HP when fought separately, and total a little over 760k HP total when fought [[DualBoss together]], meaning you have to do over ''1.33 million'' HP worth of damage in all to beat her. An incredible feat in and of itself. But remember: this is for their alternate forms. The HP of a single Godcat aspect in its light form? ''5.3 million.'' Again, this is for ''one'' aspect of Godcat (they both have the same HP), and again, this is on ''Normal''. Yeah, killing her off for good is ''not'' happening.
** Trying to kill her is such a hopeless affair that '''she has no death animation''' and no contingency by the game in the event this were to happen. Therefore, if you do kill her (only possible with the aid of hacking), the game simply freezes.
* GameplayAndStoryIntegration:
** If it wasn't made apparent that the party has no hope in hell of actually killing Godcat, let's look at a snippet of her scan values for Normal difficulty: both her Creator and Destroyer forms have well over 570k HP when fought separately, and total a little over 760k HP total when fought [[DualBoss together]], meaning you have to do over ''1.33 million'' HP worth of damage in all to beat her. An incredible feat in and of itself. But remember: this is for their alternate forms. The HP of a single Godcat aspect in its light form? ''5.3 million.'' Again, this is for ''one'' aspect of Godcat (they both have the same HP), and again, this is on ''Normal''. Yeah, killing her off for good is ''not'' happening.
** Trying to kill her is such a hopeless affair that '''she has no death animation''' and no contingency by the game in the event this were to happen. Therefore, if you do kill her (only possible with the aid of hacking), the game simply freezes.
to:
* FinalBossPreview: Both the light and dark aspects of (the mindless and not-yet fully revived) Godcat will separately ambush you in ''4''. [[HopelessBossFight It's impossible to kill her during this encounter, as her stats are insanely high and she avoids all of your attacks]]. You can only stick it out for a little bit as she kills off your party members, and revive whoever drops, because if you survive long enough she'll depart and summon two ice crystal enemies Blue Crystals (in the first fight) and Red Crystals (in the second fight) which ''can'' be killed. Incidentally, the ice crystal flunkies Blue Crystals and Red Crystals are also summoned by her in the final battle.
* GameplayAndStoryIntegration:
** If it wasn't made apparent that the party has no hope in hell of actually killing Godcat, let's look at a snippet of her scan values for Normal difficulty: both her Creator and Destroyer forms have well over 570k HP when fought separately, and total a little over 760k HP total when fought [[DualBoss together]], meaning you have to do over ''1.33 million'' HP worth of damage in all to beat her. An incredible feat in and of itself. But remember: this is for their alternate forms. The HP of a single Godcat aspect in its light form? ''5.3 million.'' Again, this is for ''one'' aspect of Godcat (they both have the same HP), and again, this is on ''Normal''. Yeah, killing her off for good is ''not'' happening.
** Trying to kill her is such a hopeless affair that '''she has no death animation''' and no contingency by the game in the event this were to happen. Therefore, if you do kill her (only possible with the aid of hacking), the game simply freezes.battle.
* GameplayAndStoryIntegration:
** If it wasn't made apparent that the party has no hope in hell of actually killing Godcat, let's look at a snippet of her scan values for Normal difficulty: both her Creator and Destroyer forms have well over 570k HP when fought separately, and total a little over 760k HP total when fought [[DualBoss together]], meaning you have to do over ''1.33 million'' HP worth of damage in all to beat her. An incredible feat in and of itself. But remember: this is for their alternate forms. The HP of a single Godcat aspect in its light form? ''5.3 million.'' Again, this is for ''one'' aspect of Godcat (they both have the same HP), and again, this is on ''Normal''. Yeah, killing her off for good is ''not'' happening.
** Trying to kill her is such a hopeless affair that '''she has no death animation''' and no contingency by the game in the event this were to happen. Therefore, if you do kill her (only possible with the aid of hacking), the game simply freezes.
* HopelessBossFight: If it wasn't made apparent that the party has no hope in hell of actually killing Godcat, let's look at a snippet of her scan values for Normal difficulty: both her Creator and Destroyer forms have well over 570k HP when fought separately, and total a little over 760k HP total when fought [[DualBoss together]], meaning you have to do over ''1.33 million'' HP worth of damage in all to beat her. An incredible feat in and of itself. But remember: this is for their alternate forms. The HP of a single Godcat aspect in its light form? ''5.3 million.'' Again, this is for ''one'' aspect of Godcat (they both have the same HP), and again, this is on ''Normal''. Yeah, killing her off for good is ''not'' happening. Trying to kill her is such a hopeless affair that '''she has no death animation''' and no contingency by the game in the event this were to happen. Therefore, if you do kill her (only possible with the aid of hacking), the game simply freezes.
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* DefeatMeansFriendship: Subverted. Later updates make the Devourer catchable on NewGamePlus. [[spoiler:His summon will clear all statuses from both sides before killing them by destroying the planet. The game then force quits with a frightening Snowflake graphic. Amazingly it ''is'' possible to survive the encounter, providing that any of the players have the stats to withstand it.]]
Added DiffLines:
* NonStandardGameOver: The Devourer is catchable on NewGamePlus. [[spoiler:His summon will clear all statuses from both sides before killing them by destroying the planet. The game then force quits with a frightening Snowflake graphic. Amazingly it ''is'' possible to survive the encounter, providing that any of the players have the stats to withstand it.]]
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cutting redundant headers
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!Matt
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!Natalie
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!Lance
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!Anna
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!'''[=NoLegs=]'''
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* DegradedBoss: It becomes a standard foe in the third game.
to:
* DegradedBoss: It becomes Kitten Forts a standard foe in the third game.
* HealingBoss: Czars can heal the Pyrohydra's other heads or apply Regen to them.
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* BarrierChangeBoss: Every time it's hit, it will swap between fire, ice, and thunder. This includes hits from multi-hit attacks.
to:
* BarrierChangeBoss: Every time it's hit, it will swap between fire, ice, and thunder. thunder, which determines the element of its attacks and its elemental resistances and weaknesses. This includes hits from makes multi-hit attacks.attacks risky, since they can exploit the weakness of one form but be absorbed by another form.
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* KatanasAreJustBetter: Uses a katana as its main weapon.
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%%* DishingOutDirt: As any good god of volcanoes would have.
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!!Akron
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!!Godcat
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Trope was cut/disambiguated due to cleanup
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* ArcherArchetype: Wields a bow that can be used to fire off arrows made of lightning, ice, water, etc.
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None
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* DefeatMeansFriendship: Subverted. Later updates make the Devourer catchable on NewGamePlus. [[spoiler:His summon will clear all statuses from both sides before killing them by destroying the planet. The game then force quits with a frightening Snowflake graphic.]]
to:
* DefeatMeansFriendship: Subverted. Later updates make the Devourer catchable on NewGamePlus. [[spoiler:His summon will clear all statuses from both sides before killing them by destroying the planet. The game then force quits with a frightening Snowflake graphic. Amazingly it ''is'' possible to survive the encounter, providing that any of the players have the stats to withstand it.]]
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None
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* DumbBlonde: A lot of jokes involving Matt clearly don't imply he's much of an intellectual, and he's blond.
* DumbMuscle: He's not the sharpest sword in the weapon-shed, to Natalie's continual frustration.
* DumbMuscle: He's not the sharpest sword in the weapon-shed, to Natalie's continual frustration.
to:
* DumbBlonde: A lot of jokes involving Matt clearly don't imply he's much of an intellectual, and he's blond.
blond. Somewhat downplayed in ''[=EBF5=]''.
* DumbMuscle: He's not the sharpest sword in the weapon-shed, to Natalie's continual frustration. Also somewhat downplayed in ''[=EBF5=]''.
* DumbMuscle: He's not the sharpest sword in the weapon-shed, to Natalie's continual frustration. Also somewhat downplayed in ''[=EBF5=]''.