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* BondVillainStupidity: If he manages to shoot down Connor, he will start walking to him (whilst shooting him) and questions his decision of abandoning Amanda and [=CyberLife=] and choosing to become a deviant, before pointing a gun to his head. He does all of this when he could have just simply shoot Connor in the head and be done with it...


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* {{Irony}}: Although he says he's not a deviant, he does demonstrate a lot of traits associated with deviancy, including human emotions and having a less robotic tone of voice, none of which regular androids should have. One notable example is while shooting at Connor fatally each time, he does not go for the kill instantaneously but rather questions his decision on becoming a deviant, a scenario which outright showcases this Connor's deviancy.
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page merged with other protagonists


[[Characters/DetroitBecomeHumanPlayerCharacters Player Characters]] ([[Characters/DetroitBecomeHumanConnor Connor]]) | '''Androids''' | [[Characters/DetroitBecomeHumanHumans Humans]]]]-]]]

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[[Characters/DetroitBecomeHumanPlayerCharacters Player Characters]] ([[Characters/DetroitBecomeHumanConnor Connor]]) | '''Androids''' | [[Characters/DetroitBecomeHumanHumans Humans]]]]-]]]
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* WhatTheHellHero: [[spoiler: He can call Connor out on chasing down androids when he is an android himself.]]

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* WhatTheHellHero: [[spoiler: He can call Connor out on chasing down androids when he is an android himself.]]



A giant android under Zlatko.

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A giant android under Zlatko.who acts as Zlatko's assistant.



* ChekhovsGunman: If you saved him, [[spoiler:he will be at the recycling plant or the border check and will be willing to perform a HeroicSacrifice so you can escape]].

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* ChekhovsGunman: If you saved him, Kara saves him on the way to the bus terminal in the final chapter, [[spoiler:he will be at the recycling plant or the border check checkpoint and will be willing to perform a HeroicSacrifice so you Kara and company can escape]].make it past. A couple of Jerrys are also present at the recycling camp regardless of previous choices who will help Kara find Alice and potentially sacrifice themselves to let them escape.]]
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!! Jericho

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!! Jericho
!!Jericho



* NiceMeanAndInBetween: The Mean to Josh's Nice and Simon's In-Between, being the surliest of the three and the one who encourages Markus to take the more violent options.

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* NiceMeanAndInBetween: NiceMeanAndInbetween: The Mean to Josh's Nice and Simon's In-Between, being the surliest of the three and the one who encourages Markus to take the more violent options.



* NiceMeanAndInBetween: The Nice to North's Mean and Simon's In-Between, being mild-mannered and the one who prefers to take the pacifistic route as much as possible.

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* NiceMeanAndInBetween: NiceMeanAndInbetween: The Nice to North's Mean and Simon's In-Between, being mild-mannered and the one who prefers to take the pacifistic route as much as possible.



* NiceMeanAndInBetween: The In-Between to Josh's Nice and North's Mean, preferring to take conflict-avoidant choices and always either acting as the mediator between North and Josh or deferring to Markus on what to do.

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* NiceMeanAndInBetween: NiceMeanAndInbetween: The In-Between to Josh's Nice and North's Mean, preferring to take conflict-avoidant choices and always either acting as the mediator between North and Josh or deferring to Markus on what to do.
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* GoMadFromTheRevelation: Discovering he was to be replaced was what drove him to go deviant.
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* {{Foil}}: To most of the other deviants. Whereas they broke free of their programming due to abuse or emotional distress, Jerry deviated simply ''because'' he followed his programming.

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* {{Foil}}: To most of the other deviants. Whereas they broke free of their programming due to abuse or emotional distress, Jerry deviated simply ''because'' because he followed ''followed'' his programming.
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* OnlyOneName: None of the names androids in the game have a surname, [[spoiler:save for Alice.]]
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* LivingMoodRing: An android's temple LED functions as a general indicator of their current level of "stress". Blue signifies stability or calm, yellow announces increased effort in processing data, and red is the most intense levels of distress; it can also be used to determine whether an android is lying, depending on their programming, as running counter to a human's wishes or expectations requires greater effort in most models. Once they go deviant, the colors take on a more classical version of displaying happiness through anger.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: Not in Kamski's house, at least, although it doesn't seem like she has much say in her choice in footwear.
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* {{Glamour}}: Androids have an outer skin that gives them their human appearance, as well as allowing them a limited form of shapeshifting for cosmetic alternations, (hair color, for example). This skin can be deactivated, revealing that all androids share a similar off-white complexion.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* RidiculouslyHumanRobot: Pretty much all of them by design (see UncannyValley and the InUniverse attempt to avert that trope). But ''especially'' those characters who GrewBeyondTheirProgramming and embrace deviancy (and newfound sapience). Markus and Kara both look and act indistinguishable from human beings and easily fool other humans once they remove the obvious android clothes and their forehead LED.

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* RidiculouslyHumanRobot: Pretty much all of them by design (see UncannyValley and the InUniverse attempt to avert that trope).design. But ''especially'' those characters who GrewBeyondTheirProgramming and embrace deviancy (and newfound sapience). Markus and Kara both look and act indistinguishable from human beings and easily fool other humans once they remove the obvious android clothes and their forehead LED.

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TRS disambig


* PoisonousFriend: Potentially to Markus, as she always advises him to be confrontational and use force to solve his problems.


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* ToxicFriendInfluence: Potentially to Markus, as she always advises him to be confrontational and use force to solve his problems.

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Removed: 47

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dewicking Knife Nut per TRS


* KnifeNut: He just won't let go of that knife.


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* PsychoKnifeNut: A tragic version. He's an unhinged, deeply traumatized character, who's always holding onto a knife.

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