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Removing that bit since I don't think its relevant to the entry.


* [[PlayerCharacter Corrin/The Avatar]], particularly their ''Conquest'' iteration, is one of '''''the''''' most controversial and divisive Lords in the series, comfortably joining [[VideoGame/FireEmblemTheBindingBlade Roy]], [[VideoGame/FireEmblemGaiden Celica]], [[VideoGame/FireEmblemRadiantDawn Micaiah]], [[VideoGame/FireEmblemThreeHouses Edelgard]] and [[VideoGame/FireEmblemEngage Alear]] in their ranks. The main arguments against them are that their sheltered upbringing (and indeed most of the cutscenes in the game) [[GameplayAndStorySegregation indicates they're wholly unqualified to lead the army and are generally incapable of strategy]], and that the game's insistence that their actions in ''Conquest'' were [[CharacterShilling noble, heroic and self-sacrificing, and the Hoshidan family's eventual acceptance of their choices, are both completely unwarranted and undeserved]] because, they argue, [[spoiler:letting Garon get 95% of the way to succeeding with his EvilPlan to conquer and devastate Hoshido before stopping him just so their Nohrian siblings could see the truth]] was an incredibly inefficient, destructive, and cowardly way to end the war that, far from being self-sacrificing, Corrin stood the most to gain from since it was the only way to keep the love and support of their Nohrian family. Corrin is far from without their supporters, however. Many contest the above interpretation of Corrin's actions by arguing that critics seriously overestimate how many options Corrin had and underestimate how difficult it is to go against the wishes of the people you love no matter how wrong they are. Others embrace these criticisms by arguing that Corrin's various flaws and the resulting downward spiral of tragedy and failure that their plan becomes make for both a refreshingly flawed protagonist who's allowed to be weak and an engagingly dark and tragic story. Others also argue that Nohr Corrin's naive and optimistic pacifism is far more relatable and sympathetic than Hoshido Corrin, who is far more willing to kill than Nohr Corrin is, [[spoiler: often citing the fact that in ''Birthright'' Corrin kills Xander (albeit after trying to persuade him to give up on the duel after Elise's death) whereas in ''Conquest'' Corrin spares Ryoma, who later commits suicide to protect them]]. This last camp sometimes goes as far as to argue that despite the majority of the people in charge of the Nohrian army being bloodthirsty psychopaths while the leaders of Hoshido are generally merciful, the differences between the routes in Corrin's willingness to kill actually result in the Nohr path having the ''lower'' body count than the Hoshido one (at least when it comes to named, on-screen characters). Finally, there's a [[TakeAThirdOption third]] crowd that acknowledges the flaws in Corrin's writing, but [[NarmCharm enjoys the character anyway]] for their cool designs and NinjaPirateZombieRobot aspects. ''VideoGame/FireEmblemHeroes'' and ''VideoGame/FireEmblemWarriors'' have helped in this regard because they play up Corrin's ComboPlatterPowers while ignoring the controversial aspects of their character from ''Fates''; ''VideoGame/SuperSmashBros'' did the same thing a year earlier, but stirred up its ''own'' controversies over character selection and representation (which can be found on [[BrokenBase/SuperSmashBros the corresponding page]]).

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* [[PlayerCharacter Corrin/The Avatar]], particularly their ''Conquest'' iteration, is one of '''''the''''' most controversial and divisive Lords in extremely polarizing among the series, comfortably joining [[VideoGame/FireEmblemTheBindingBlade Roy]], [[VideoGame/FireEmblemGaiden Celica]], [[VideoGame/FireEmblemRadiantDawn Micaiah]], [[VideoGame/FireEmblemThreeHouses Edelgard]] and [[VideoGame/FireEmblemEngage Alear]] in their ranks.community. The main arguments against them are that their sheltered upbringing (and indeed most of the cutscenes in the game) [[GameplayAndStorySegregation indicates they're wholly unqualified to lead the army and are generally incapable of strategy]], and that the game's insistence that their actions in ''Conquest'' were [[CharacterShilling noble, heroic and self-sacrificing, and the Hoshidan family's eventual acceptance of their choices, are both completely unwarranted and undeserved]] because, they argue, [[spoiler:letting Garon get 95% of the way to succeeding with his EvilPlan to conquer and devastate Hoshido before stopping him just so their Nohrian siblings could see the truth]] was an incredibly inefficient, destructive, and cowardly way to end the war that, far from being self-sacrificing, Corrin stood the most to gain from since it was the only way to keep the love and support of their Nohrian family. Corrin is far from without their supporters, however. Many contest the above interpretation of Corrin's actions by arguing that critics seriously overestimate how many options Corrin had and underestimate how difficult it is to go against the wishes of the people you love no matter how wrong they are. Others embrace these criticisms by arguing that Corrin's various flaws and the resulting downward spiral of tragedy and failure that their plan becomes make for both a refreshingly flawed protagonist who's allowed to be weak and an engagingly dark and tragic story. Others also argue that Nohr Corrin's naive and optimistic pacifism is far more relatable and sympathetic than Hoshido Corrin, who is far more willing to kill than Nohr Corrin is, [[spoiler: often citing the fact that in ''Birthright'' Corrin kills Xander (albeit after trying to persuade him to give up on the duel after Elise's death) whereas in ''Conquest'' Corrin spares Ryoma, who later commits suicide to protect them]]. This last camp sometimes goes as far as to argue that despite the majority of the people in charge of the Nohrian army being bloodthirsty psychopaths while the leaders of Hoshido are generally merciful, the differences between the routes in Corrin's willingness to kill actually result in the Nohr path having the ''lower'' body count than the Hoshido one (at least when it comes to named, on-screen characters). Finally, there's a [[TakeAThirdOption third]] crowd that acknowledges the flaws in Corrin's writing, but [[NarmCharm enjoys the character anyway]] for their cool designs and NinjaPirateZombieRobot aspects. ''VideoGame/FireEmblemHeroes'' and ''VideoGame/FireEmblemWarriors'' have helped in this regard because they play up Corrin's ComboPlatterPowers while ignoring the controversial aspects of their character from ''Fates''; ''VideoGame/SuperSmashBros'' did the same thing a year earlier, but stirred up its ''own'' controversies over character selection and representation (which can be found on [[BrokenBase/SuperSmashBros the corresponding page]]).
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* Xander. While some love him for being a very powerful [[RoyalsWhoActuallyDoSomething Royal Who Actually Does Something]] with a very heartwarming BigBrotherMentor relationship with Corrin, to others his blind obedience to Garon despite his extremely obvious SanitySlippage and MotiveDecay, which causes a ''lot'' of problems on ''all three routes'', [[NeverLiveItDown ruins his character]] and makes him irredeemably LawfulStupid. Others feel this is justified by [[OlderThanTheyThink it being a recurring character trait of the Camus archetype in the series]], but still more don't feel it's a valid defence as, among other reasons, Bryce in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' being undyingly loyal to an ObviouslyEvil king was [[LampshadeHanging pointed out]] and mocked by the villain himself ''to Bryce's face'' and Eldigan doing the same in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Geneology]]'' [[spoiler:[[{{Deconstruction}} got him killed]]]], while Xander [[UnintentionallyUnsympathetic is still supposed to be sympathetic]]. At the same time, others point out that turning against your king is one thing, while turning against your own father is another. It can also be argued that Xander's conflict over his obedience to Garon is at least part of him rationalizing Garon's behavior, which isn't uncommon among abused children. [[https://www.youtube.com/watch?v=Y1kJbP4A4Gc Yet another faction]] argues that there's enough dissonance between his behavior in the supports and in the story (essentially being more reasonable and trusting of Corrin in the former) that he may as well be entirely different characters in each.

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* Xander. While some love him for being a very powerful [[RoyalsWhoActuallyDoSomething Royal Who Actually Does Something]] with a very heartwarming BigBrotherMentor relationship with Corrin, to others his blind obedience to Garon despite his extremely obvious SanitySlippage and MotiveDecay, which causes a ''lot'' of problems on ''all three routes'', [[NeverLiveItDown ruins his character]] and makes him irredeemably LawfulStupid. This is also made worse by the fact that in the story, he seems a completely different character from how he acts in his supports, as in the story, he is completely blind to what is happening around him, and in Birthright, this is made even worse by the fact that after he accidentally kills his own sister Elise, who sacrificed herself to stop his conflict with Corrin, he still insists on fighting against Corrin, immediately breaking his promise to Elise and wasting her sacrifice immediately. Because of how jarring these differences are, he is known in the community for being split in two different characters: Story!Xander and Supports!Xander. Others feel this is justified by [[OlderThanTheyThink it being a recurring character trait of the Camus archetype in the series]], but still more don't feel it's a valid defence as, among other reasons, Bryce in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' being undyingly loyal to an ObviouslyEvil king was [[LampshadeHanging pointed out]] and mocked by the villain himself ''to Bryce's face'' and Eldigan doing the same in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Geneology]]'' Genealogy]]'' [[spoiler:[[{{Deconstruction}} got him killed]]]], while Xander [[UnintentionallyUnsympathetic is still supposed to be sympathetic]]. At the same time, others point out that turning against your king is one thing, while turning against your own father is another. It can also be argued that Xander's conflict over his obedience to Garon is at least part of him rationalizing Garon's behavior, which isn't uncommon among abused children. [[https://www.youtube.com/watch?v=Y1kJbP4A4Gc Yet another faction]] argues that there's enough dissonance between his behavior in the supports and in the story (essentially being more reasonable and trusting of Corrin in the former) that he may as well be entirely different characters in each.
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* [[PlayerCharacter Corrin/The Avatar]], particularly their ''Conquest'' iteration, is one of '''''the''''' most controversial and divisive Lords in the series, comfortably joining [[VideoGame/FireEmblemTheBindingBlade Roy]], [[VideoGame/FireEmblemGaiden Celica]], [[VideoGame/FireEmblemRadiantDawn Micaiah]], [[VideoGame/FireEmblemThreeHouses Edelgard]] and [[VideoGame/FireEmblemEngage Alear]] in their ranks. The main arguments against them are that their sheltered upbringing (and indeed most of the cutscenes in the game) [[GameplayAndStorySegregation indicates they're wholly unqualified to lead the army and are generally incapable of strategy]], and that the game's insistence that their actions in ''Conquest'' were [[CreatorsPet noble, heroic and self-sacrificing, and the Hoshidan family's eventual acceptance of their choices, are both completely unwarranted and undeserved]] because, they argue, [[spoiler:letting Garon get 95% of the way to succeeding with his EvilPlan to conquer and devastate Hoshido before stopping him just so their Nohrian siblings could see the truth]] was an incredibly inefficient, destructive, and cowardly way to end the war that, far from being self-sacrificing, Corrin stood the most to gain from since it was the only way to keep the love and support of their Nohrian family. Corrin is far from without their supporters, however. Many contest the above interpretation of Corrin's actions by arguing that critics seriously overestimate how many options Corrin had and underestimate how difficult it is to go against the wishes of the people you love no matter how wrong they are. Others embrace these criticisms by arguing that Corrin's various flaws and the resulting downward spiral of tragedy and failure that their plan becomes make for both a refreshingly flawed protagonist who's allowed to be weak and an engagingly dark and tragic story. Others also argue that Nohr Corrin's naive and optimistic pacifism is far more relatable and sympathetic than Hoshido Corrin, who is far more willing to kill than Nohr Corrin is, [[spoiler: often citing the fact that in ''Birthright'' Corrin kills Xander (albeit after trying to persuade him to give up on the duel after Elise's death) whereas in ''Conquest'' Corrin spares Ryoma, who later commits suicide to protect them]]. This last camp sometimes goes as far as to argue that despite the majority of the people in charge of the Nohrian army being bloodthirsty psychopaths while the leaders of Hoshido are generally merciful, the differences between the routes in Corrin's willingness to kill actually result in the Nohr path having the ''lower'' body count than the Hoshido one (at least when it comes to named, on-screen characters). Finally, there's a [[TakeAThirdOption third]] crowd that acknowledges the flaws in Corrin's writing, but [[NarmCharm enjoys the character anyway]] for their cool designs and NinjaPirateZombieRobot aspects. ''VideoGame/FireEmblemHeroes'' and ''VideoGame/FireEmblemWarriors'' have helped in this regard because they play up Corrin's ComboPlatterPowers while ignoring the controversial aspects of their character from ''Fates''; ''VideoGame/SuperSmashBros'' did the same thing a year earlier, but stirred up its ''own'' controversies over character selection and representation (which can be found on [[BrokenBase/SuperSmashBros the corresponding page]]).

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* [[PlayerCharacter Corrin/The Avatar]], particularly their ''Conquest'' iteration, is one of '''''the''''' most controversial and divisive Lords in the series, comfortably joining [[VideoGame/FireEmblemTheBindingBlade Roy]], [[VideoGame/FireEmblemGaiden Celica]], [[VideoGame/FireEmblemRadiantDawn Micaiah]], [[VideoGame/FireEmblemThreeHouses Edelgard]] and [[VideoGame/FireEmblemEngage Alear]] in their ranks. The main arguments against them are that their sheltered upbringing (and indeed most of the cutscenes in the game) [[GameplayAndStorySegregation indicates they're wholly unqualified to lead the army and are generally incapable of strategy]], and that the game's insistence that their actions in ''Conquest'' were [[CreatorsPet [[CharacterShilling noble, heroic and self-sacrificing, and the Hoshidan family's eventual acceptance of their choices, are both completely unwarranted and undeserved]] because, they argue, [[spoiler:letting Garon get 95% of the way to succeeding with his EvilPlan to conquer and devastate Hoshido before stopping him just so their Nohrian siblings could see the truth]] was an incredibly inefficient, destructive, and cowardly way to end the war that, far from being self-sacrificing, Corrin stood the most to gain from since it was the only way to keep the love and support of their Nohrian family. Corrin is far from without their supporters, however. Many contest the above interpretation of Corrin's actions by arguing that critics seriously overestimate how many options Corrin had and underestimate how difficult it is to go against the wishes of the people you love no matter how wrong they are. Others embrace these criticisms by arguing that Corrin's various flaws and the resulting downward spiral of tragedy and failure that their plan becomes make for both a refreshingly flawed protagonist who's allowed to be weak and an engagingly dark and tragic story. Others also argue that Nohr Corrin's naive and optimistic pacifism is far more relatable and sympathetic than Hoshido Corrin, who is far more willing to kill than Nohr Corrin is, [[spoiler: often citing the fact that in ''Birthright'' Corrin kills Xander (albeit after trying to persuade him to give up on the duel after Elise's death) whereas in ''Conquest'' Corrin spares Ryoma, who later commits suicide to protect them]]. This last camp sometimes goes as far as to argue that despite the majority of the people in charge of the Nohrian army being bloodthirsty psychopaths while the leaders of Hoshido are generally merciful, the differences between the routes in Corrin's willingness to kill actually result in the Nohr path having the ''lower'' body count than the Hoshido one (at least when it comes to named, on-screen characters). Finally, there's a [[TakeAThirdOption third]] crowd that acknowledges the flaws in Corrin's writing, but [[NarmCharm enjoys the character anyway]] for their cool designs and NinjaPirateZombieRobot aspects. ''VideoGame/FireEmblemHeroes'' and ''VideoGame/FireEmblemWarriors'' have helped in this regard because they play up Corrin's ComboPlatterPowers while ignoring the controversial aspects of their character from ''Fates''; ''VideoGame/SuperSmashBros'' did the same thing a year earlier, but stirred up its ''own'' controversies over character selection and representation (which can be found on [[BrokenBase/SuperSmashBros the corresponding page]]).

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Sorted into folders


[[folder:Main Characters]]



* Takumi. The single most polarizing character in the game, he is seen as either a {{wangst}}y brat and a bother [[spoiler:who actually causes a ''lot'' of trouble in particular in Nohr when compared to the rest of his family]], or he's the best of the bunch for not paying lip service to the player character alongside being a character on par with those of ''[[VideoGame/FireEmblemThreeHouses Three Houses]]''. His JerkWithAHeartOfGold personality, his personal insecurities, and frequently [[WhatTheHellHero calling out]] the normally [[KarmaHoudini faultlessly-treated]] Corrin, are either justified by the years Corrin spent in Nohr, or derided as a poorly-handled characterization that has frequently been used. And this isn't even getting into his ''gameplay viability'' — as an ally in ''Birthright'' and ''Revelation'', some fans appreciate getting such a powerful GameBreaker early on, while others feel like using him is "cheating" or resent him for [[OvershadowedByAwesome essentially making the other archers]] on ''Birthright'' useless. On the other hand, as an enemy in ''Conquest'', he is a [[RecurringBoss Recurring]] ThatOneBoss that you encounter ''four'' times, [[spoiler:including as the FinalBoss]], and ''each'' time you meet him, he gives you hell, something that older fans appreciate to make ''Conquest'' really hard, and something that new fans don't like for the ridiculous difficulty. Combine all this with the [[MemeticMutation #BlameTakumi]] meme that spawned in the fandom's early days, which quickly became [[NeverLiveItDown one of the things he was most known for]], and you have ''the'' biggest Base-Breaking Character in the game.
* Xander. While some love him for being a very powerful [[RoyalsWhoActuallyDoSomething Royal Who Actually Does Something]] with a very heartwarming BigBrotherMentor relationship with Corrin, to others his blind obedience to Garon despite his extremely obvious SanitySlippage and MotiveDecay, which causes a ''lot'' of problems on ''all three routes'', [[NeverLiveItDown ruins his character]] and makes him irredeemably LawfulStupid. Others feel this is justified by [[OlderThanTheyThink it being a recurring character trait of the Camus archetype in the series]], but still more don't feel it's a valid defence as, among other reasons, Bryce in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' being undyingly loyal to an ObviouslyEvil king was [[LampshadeHanging pointed out]] and mocked by the villain himself ''to Bryce's face'' and Eldigan doing the same in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Geneology]]'' [[spoiler:[[{{Deconstruction}} got him killed]]]], while Xander [[UnintentionallyUnsympathetic is still supposed to be sympathetic]]. At the same time, others point out that turning against your king is one thing, while turning against your own father is another. It can also be argued that Xander's conflict over his obedience to Garon is at least part of him rationalizing Garon's behavior, which isn't uncommon among abused children. [[https://www.youtube.com/watch?v=Y1kJbP4A4Gc Yet another faction]] argues that there's enough dissonance between his behavior in the supports and in the story (essentially being more reasonable and trusting of Corrin in the former) that he may as well be entirely different characters in each.
** Though the last faction itself could be up for debate, as the [[DubPersonalityChange Western localization made plenty of changes to Xander's character]] within both the supports and the story itself, where he talks as if he's more defiant of Garon than he was supposed to be written as in the first place. The most egregious example of this being the line in his support with Corrin where he said he's now strong and wise enough to stand up to Garon flat out [[DubInducedPlotHole did not exist in the original Japanese script, creating an inconsistency with his character]]. It's these changes to Xander that mostly make his personality seem polarizing to most Western audiences.



* Soleil has shot to this status due to her supports with a male Avatar. Most agree that they are clumsily written, that the Male Avatar needlessly holds onto an IdiotBall, and that Soleil comes off as a cliche character, although people dispute whether it's a case of CureYourGays or not. [[http://www.nintendoworldreport.com/news/41814/fire-emblem-fates-changes-controversial-support-conversation-in-western-regions The fact that it was changed for the localizations]] along with [[ButNotTooBi the fact that the localization also changed most of Soleil's S-Supports from being romantic to being platonic (with her S-Supports with Forrest and Male Corrin being the only two exceptions) despite also including dialogue that states that she's attracted to both men and women]] only added fuel to the fire. She's basically right behind Takumi in terms of "most contentious character".
** Players tend to tear at each others' throats when debating if Soleil is bisexual or a lesbian.[[note]]The supports with Forrest tend to lean more to the first.[[/note]] Those who think she's bi accuse the others of believing in NoBisexuals or other such [[HeteronormativeCrusader biphobic]] attitudes (not helped by actual biphobic slurs occasionally being slung around), while those who think she's a lesbian maintain accusations of CureYourGays and that her interest in the opposite sex is limited to IfItsYouItsOkay. There's also a third group who believe that Soleil [[CampStraight is straight]] and her interests in girls is limited to the PseudoRomanticFriendship trope, and decry the localization for "changing her character".
** Soleil's characterization as a YuriFan is also divisive due to the fact that most of her support conversations revolve around that single aspect. Some fans find it a big source of SugarWiki/FunnyMoments, while others, even those who don't care about the UnfortunateImplications aspects of it all, consider it to be an OverlyLongGag that makes her extremely annoying and simplistic.
** She's also criticized for the nature of her flirting. While the game repeatedly says that she's better at flirting than her father and implies that it's because she's more ethical about it, her critics will readily argue that she's even ''worse'' than her father and crosses several lines he never has or would, between stalking Ophelia all over camp when she wants nothing to do with her, spying on girls who are total strangers to her from behind bushes, and in the Japanese version doing the same thing to [[DudeLooksLikeALady Forrest]] that she did to Ophelia, and refusing to stop stalking him until he "proves" he's not a girl. Thus she's not only criticized for being, in their eyes, a total creep, but also for being yet another instance of [[DoubleStandardRapeFemaleOnFemale making light of female sex offenses for comedy]].
* Nina's in a similar vein as Soleil. Many people, particularly in the West, dislike her for being a one-dimensional YaoiFangirl. However, an equal amount find her antics hilarious, enough to make her the most popular female child on the official popularity poll and 10th female character overall. She even outranked such popular first-gen girls as Selena and Felicia.
* Kana, the child of the Avatar, is also rather controversial as well. Dissenters claim they have no personality aside from being a [[TheCutie Cutie]] DaddysGirl[=/=]MommasBoy, also claiming that they can be especially annoying, ''especially'' Male Kana's voice. Furthermore, those same people say [[VideoGame/FireEmblemAwakening Morgan]] was an infinitely better son/daughter who was also entertaining. On the other hand, however, people counteract those claims by saying Kana's ''endearing'' for their innocence and love for their parents, while also citing their ParentalAbandonment issues and HiddenDepths as counter evidence to them being a FlatCharacter. Additionally, those same dissenters say Morgan's only different from Kana in the sense that they're only OlderAndWiser compared to Kana, and some people even think Kana's a marked ''improvement'' over Morgan, especially Female!Morgan with her {{Jerkass}} moments as evidenced by Yarne and Inigo's supports. Overall, people tend to debate frequently whether or not Kana is either an improvement or downgrade from Morgan.
* Camilla is this game's counterpart of Tharja. She is still popular overall for being a MsFanservice CoolBigSis ActionGirl whose [[AmbiguouslyBi relationship]] with other strong girls is fun to watch, her devotion to the Avatar can be very amusing (especially in her supports with [[spoiler:Jakob]]), and she has an interesting past as one of the very few survivors of Nohr's blood-stained DecadentCourt, [[BrokenBird which deeply messed her up]]. But just like Tharja, plenty of fans find her obsession with the Avatar creepy due to her overbearing attempts to get close to them, not to mention the ''heavy'' incestuous undertones in her interactions with them. She also gets a lot of hate for the {{yandere}} spell she has in the ''Birthright'' route, and, other than her DarkAndTroubledPast, her [[SatelliteCharacter lack of character not in relation to the Avatar.]] Not helping is the "Cowmilla" FanNickname she's been getting, on top of being a walking wad of Fanservice that's arguably more blatant than Tharja herself. The [[SpotlightStealingSquad heavy amount of attention]] Camilla receives in ''VideoGame/FireEmblemHeroes'' adds to her divisiveness, as for every fan who rejoices over it there's as many who mention being sick and tired of her for it.
* Izana in the Western localization, seeing how often he gets brought up as a point both for ''and'' against the localization. Some love his {{Keet}} and {{Cloudcuckoolander}} traits being played-up and find his dialogue to be a FountainOfMemes, while others think the localization removed his [[LetsGetDangerous moments of seriousness]] and turned him into "one big joke". (His solo ending is often cited here, with the localization re-writing it into the punchline of a BrickJoke.) Some find his dialogue too TotallyRadical, while others point out that the ways his Cloudcuckoolander tendencies were portrayed in the Japanese script (elongated syllables, informal speaking style from someone expected to use Keigo [polite form of speech], tilde) [[LostInTranslation don't translate well into English]], so the localized dialogue [[{{Woolseyism}} was the best way to convey the same feeling.]] The fact that Kantopia, one of the fandom's biggest sources for translations of the Japanese script, is known to dislike his localization portrayal only adds fuel to the fire.

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[[/folder]]

[[folder:Royals]]
* Soleil has shot to this status due to her supports with a male Avatar. Most agree that they are clumsily written, that the Male Avatar needlessly holds onto an IdiotBall, and that Soleil comes off as a cliche character, although people dispute whether it's a case of CureYourGays or not. [[http://www.nintendoworldreport.com/news/41814/fire-emblem-fates-changes-controversial-support-conversation-in-western-regions Takumi. The fact that it was changed for the localizations]] along with [[ButNotTooBi the fact that the localization also changed single most polarizing character in the game, he is seen as either a {{wangst}}y brat and a bother [[spoiler:who actually causes a ''lot'' of Soleil's S-Supports from trouble in particular in Nohr when compared to the rest of his family]], or he's the best of the bunch for not paying lip service to the player character alongside being romantic to being platonic (with her S-Supports a character on par with Forrest those of ''[[VideoGame/FireEmblemThreeHouses Three Houses]]''. His JerkWithAHeartOfGold personality, his personal insecurities, and Male frequently [[WhatTheHellHero calling out]] the normally [[KarmaHoudini faultlessly-treated]] Corrin, are either justified by the years Corrin being the only two exceptions) despite also including dialogue that states that she's attracted to both men and women]] only added fuel to the fire. She's basically right behind Takumi spent in terms of "most contentious character".
** Players tend to tear at each others' throats when debating if Soleil is bisexual
Nohr, or derided as a lesbian.[[note]]The supports with Forrest tend to lean more to the first.[[/note]] Those who think she's bi accuse the others of believing in NoBisexuals or other such [[HeteronormativeCrusader biphobic]] attitudes (not helped by actual biphobic slurs occasionally being slung around), while those who think she's a lesbian maintain accusations of CureYourGays and that her interest in the opposite sex is limited to IfItsYouItsOkay. There's also a third group who believe that Soleil [[CampStraight is straight]] and her interests in girls is limited to the PseudoRomanticFriendship trope, and decry the localization for "changing her character".
** Soleil's
poorly-handled characterization as a YuriFan is also divisive due to the fact that most of her support conversations revolve around that single aspect. Some has frequently been used. And this isn't even getting into his ''gameplay viability'' — as an ally in ''Birthright'' and ''Revelation'', some fans find it appreciate getting such a big source of SugarWiki/FunnyMoments, powerful GameBreaker early on, while others, even those who don't care about the UnfortunateImplications aspects of it all, consider it to be an OverlyLongGag that makes her extremely annoying and simplistic.
** She's also criticized
others feel like using him is "cheating" or resent him for the nature of her flirting. While the game repeatedly says that she's better at flirting than her father and implies that it's because she's more ethical about it, her critics will readily argue that she's even ''worse'' than her father and crosses several lines he never has or would, between stalking Ophelia all over camp when she wants nothing to do with her, spying on girls who are total strangers to her from behind bushes, and in the Japanese version doing the same thing to [[DudeLooksLikeALady Forrest]] that she did to Ophelia, and refusing to stop stalking him until he "proves" he's not a girl. Thus she's not only criticized for being, in their eyes, a total creep, but also for being yet another instance of [[DoubleStandardRapeFemaleOnFemale [[OvershadowedByAwesome essentially making light of female sex offenses for comedy]].
* Nina's in a similar vein as Soleil. Many people, particularly in
the West, dislike her for being a one-dimensional YaoiFangirl. However, an equal amount find her antics hilarious, enough to make her the most popular female child other archers]] on the official popularity poll and 10th female character overall. She even outranked such popular first-gen girls as Selena and Felicia.
* Kana, the child of the Avatar, is also rather controversial as well. Dissenters claim they have no personality aside from being a [[TheCutie Cutie]] DaddysGirl[=/=]MommasBoy, also claiming that they can be especially annoying, ''especially'' Male Kana's voice. Furthermore, those same people say [[VideoGame/FireEmblemAwakening Morgan]] was an infinitely better son/daughter who was also entertaining.
''Birthright'' useless. On the other hand, however, people counteract those claims by saying Kana's ''endearing'' as an enemy in ''Conquest'', he is a [[RecurringBoss Recurring]] ThatOneBoss that you encounter ''four'' times, [[spoiler:including as the FinalBoss]], and ''each'' time you meet him, he gives you hell, something that older fans appreciate to make ''Conquest'' really hard, and something that new fans don't like for their innocence the ridiculous difficulty. Combine all this with the [[MemeticMutation #BlameTakumi]] meme that spawned in the fandom's early days, which quickly became [[NeverLiveItDown one of the things he was most known for]], and you have ''the'' biggest Base-Breaking Character in the game.
* Xander. While some
love him for their parents, while also citing their ParentalAbandonment issues and HiddenDepths as counter evidence to them being a FlatCharacter. Additionally, those very powerful [[RoyalsWhoActuallyDoSomething Royal Who Actually Does Something]] with a very heartwarming BigBrotherMentor relationship with Corrin, to others his blind obedience to Garon despite his extremely obvious SanitySlippage and MotiveDecay, which causes a ''lot'' of problems on ''all three routes'', [[NeverLiveItDown ruins his character]] and makes him irredeemably LawfulStupid. Others feel this is justified by [[OlderThanTheyThink it being a recurring character trait of the Camus archetype in the series]], but still more don't feel it's a valid defence as, among other reasons, Bryce in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' being undyingly loyal to an ObviouslyEvil king was [[LampshadeHanging pointed out]] and mocked by the villain himself ''to Bryce's face'' and Eldigan doing the same dissenters say Morgan's only in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Geneology]]'' [[spoiler:[[{{Deconstruction}} got him killed]]]], while Xander [[UnintentionallyUnsympathetic is still supposed to be sympathetic]]. At the same time, others point out that turning against your king is one thing, while turning against your own father is another. It can also be argued that Xander's conflict over his obedience to Garon is at least part of him rationalizing Garon's behavior, which isn't uncommon among abused children. [[https://www.youtube.com/watch?v=Y1kJbP4A4Gc Yet another faction]] argues that there's enough dissonance between his behavior in the supports and in the story (essentially being more reasonable and trusting of Corrin in the former) that he may as well be entirely different from Kana characters in each.
** Though the last faction itself could be up for debate, as the [[DubPersonalityChange Western localization made plenty of changes to Xander's character]] within both the supports and the story itself, where he talks as if he's more defiant of Garon than he was supposed to be written as
in the sense first place. The most egregious example of this being the line in his support with Corrin where he said he's now strong and wise enough to stand up to Garon flat out [[DubInducedPlotHole did not exist in the original Japanese script, creating an inconsistency with his character]]. It's these changes to Xander that they're only OlderAndWiser compared mostly make his personality seem polarizing to Kana, and some people even think Kana's a marked ''improvement'' over Morgan, especially Female!Morgan with her {{Jerkass}} moments as evidenced by Yarne and Inigo's supports. Overall, people tend to debate frequently whether or not Kana is either an improvement or downgrade from Morgan.
most Western audiences.
* Camilla is this game's counterpart of Tharja. She is still popular overall for being a MsFanservice CoolBigSis ActionGirl whose [[AmbiguouslyBi relationship]] with other strong girls is fun to watch, her devotion to the Avatar can be very amusing (especially in her supports with [[spoiler:Jakob]]), and she has an interesting past as one of the very few survivors of Nohr's blood-stained DecadentCourt, [[BrokenBird which deeply messed her up]]. But just like Tharja, plenty of fans find her obsession with the Avatar creepy due to her overbearing attempts to get close to them, not to mention the ''heavy'' incestuous undertones in her interactions with them. She also gets a lot of hate for the {{yandere}} spell she has in the ''Birthright'' route, and, other than her DarkAndTroubledPast, her [[SatelliteCharacter lack of character not in relation to the Avatar.]] Not helping is the "Cowmilla" FanNickname she's been getting, on top of being a walking wad of Fanservice that's arguably more blatant than Tharja herself. The [[SpotlightStealingSquad heavy amount of attention]] Camilla receives in ''VideoGame/FireEmblemHeroes'' adds to her divisiveness, as for every fan who rejoices over it there's as many who mention being sick and tired of her for it.
* Izana in the Western localization, seeing how often he gets brought up as a point both for ''and'' against the localization. Some love his {{Keet}} and {{Cloudcuckoolander}} traits
it. Similarly, her being played-up and find his dialogue to be chosen as a FountainOfMemes, DLC Emblem for ''VideoGame/FireEmblemEngage'' was controversial, as while others think the localization removed his [[LetsGetDangerous moments of seriousness]] and turned him into "one big joke". (His solo ending is often cited here, with the localization re-writing it into the punchline of a BrickJoke.) Some find his dialogue too TotallyRadical, while others point out that the ways his Cloudcuckoolander tendencies were portrayed in the Japanese script (elongated syllables, informal speaking style from someone expected to use Keigo [polite form of speech], tilde) [[LostInTranslation don't translate well into English]], so the localized dialogue [[{{Woolseyism}} was the best way to convey the same feeling.]] The fact that Kantopia, one of the fandom's biggest sources for translations of the Japanese script, is known to dislike his localization some like her portrayal only adds fuel there better than in ''Fates'' and consider her necessary as a flying Emblem, others dislike her for rehashing Corrin's Dragon Vein ability and wish that Azura, who has more relevance to the fire.plot, had been chosen instead.
[[/folder]]

[[folder:Other First Generation Playable Characters]]



* Azama. Fans like him for being a hilarious {{Troll}} who also [[JerkassHasAPoint has a knack for making harsh but accurate points]]. Detractors, however, consider him to be too much of a {{Jerkass}} to be likeable, and fear that any relationship he's involved in is doomed to be unhealthy.
* Izana in the Western localization, seeing how often he gets brought up as a point both for ''and'' against the localization. Some love his {{Keet}} and {{Cloudcuckoolander}} traits being played-up and find his dialogue to be a FountainOfMemes, while others think the localization removed his [[LetsGetDangerous moments of seriousness]] and turned him into "one big joke". (His solo ending is often cited here, with the localization re-writing it into the punchline of a BrickJoke.) Some find his dialogue too TotallyRadical, while others point out that the ways his Cloudcuckoolander tendencies were portrayed in the Japanese script (elongated syllables, informal speaking style from someone expected to use Keigo [polite form of speech], tilde) [[LostInTranslation don't translate well into English]], so the localized dialogue [[{{Woolseyism}} was the best way to convey the same feeling.]] The fact that Kantopia, one of the fandom's biggest sources for translations of the Japanese script, is known to dislike his localization portrayal only adds fuel to the fire.
[[/folder]]

[[folder:Second Generation Playable Characters]]
* Soleil has shot to this status due to her supports with a male Avatar. Most agree that they are clumsily written, that the Male Avatar needlessly holds onto an IdiotBall, and that Soleil comes off as a cliché character, although people dispute whether it's a case of CureYourGays or not. [[http://www.nintendoworldreport.com/news/41814/fire-emblem-fates-changes-controversial-support-conversation-in-western-regions The fact that it was changed for the localizations]] along with [[ButNotTooBi the fact that the localization also changed most of Soleil's S-Supports from being romantic to being platonic (with her S-Supports with Forrest and Male Corrin being the only two exceptions) despite also including dialogue that states that she's attracted to both men and women]] only added fuel to the fire. She's basically right behind Takumi in terms of "most contentious character".
** Players tend to tear at each others' throats when debating if Soleil is bisexual or a lesbian.[[note]]The supports with Forrest tend to lean more to the first.[[/note]] Those who think she's bi accuse the others of believing in NoBisexuals or other such [[HeteronormativeCrusader biphobic]] attitudes (not helped by actual biphobic slurs occasionally being slung around), while those who think she's a lesbian maintain accusations of CureYourGays and that her interest in the opposite sex is limited to IfItsYouItsOkay. There's also a third group who believe that Soleil [[CampStraight is straight]] and her interests in girls is limited to the PseudoRomanticFriendship trope, and decry the localization for "changing her character".
** Soleil's characterization as a YuriFan is also divisive due to the fact that most of her support conversations revolve around that single aspect. Some fans find it a big source of SugarWiki/FunnyMoments, while others, even those who don't care about the UnfortunateImplications aspects of it all, consider it to be an OverlyLongGag that makes her extremely annoying and simplistic.
** She's also criticized for the nature of her flirting. While the game repeatedly says that she's better at flirting than her father and implies that it's because she's more ethical about it, her critics will readily argue that she's even ''worse'' than her father and crosses several lines he never has or would, between stalking Ophelia all over camp when she wants nothing to do with her, spying on girls who are total strangers to her from behind bushes, and in the Japanese version doing the same thing to [[DudeLooksLikeALady Forrest]] that she did to Ophelia, and refusing to stop stalking him until he "proves" he's not a girl. Thus she's not only criticized for being, in their eyes, a total creep, but also for being yet another instance of [[DoubleStandardRapeFemaleOnFemale making light of female sex offenses for comedy]].
* Nina's in a similar vein as Soleil. Many people, particularly in the West, dislike her for being a one-dimensional YaoiFangirl. However, an equal amount find her antics hilarious, enough to make her the most popular female child on the official popularity poll and 10th female character overall. She even outranked such popular first-gen girls as Selena and Felicia.
* Kana, the child of the Avatar, is also rather controversial as well. Dissenters claim they have no personality aside from being a [[TheCutie Cutie]] DaddysGirl[=/=]MommasBoy, also claiming that they can be especially annoying, ''especially'' Male Kana's voice. Furthermore, those same people say [[VideoGame/FireEmblemAwakening Morgan]] was an infinitely better son/daughter who was also entertaining. On the other hand, however, people counteract those claims by saying Kana's ''endearing'' for their innocence and love for their parents, while also citing their ParentalAbandonment issues and HiddenDepths as counter evidence to them being a FlatCharacter. Additionally, those same dissenters say Morgan's only different from Kana in the sense that they're only OlderAndWiser compared to Kana, and some people even think Kana's a marked ''improvement'' over Morgan, especially Female!Morgan with her {{Jerkass}} moments as evidenced by Yarne and Inigo's supports. Overall, people tend to debate frequently whether or not Kana is either an improvement or downgrade from Morgan.



[[/folder]]

[[folder:Villains and Other Non-Playable Characters]]



* Azama. Fans like him for being a hilarious {{Troll}} who also [[JerkassHasAPoint has a knack for making harsh but accurate points]]. Detractors, however, consider him to be too much of a {{Jerkass}} to be likeable, and fear that any relationship he's involved in is doomed to be unhealthy.

to:

* Azama. Fans like him for being a hilarious {{Troll}} who also [[JerkassHasAPoint has a knack for making harsh but accurate points]]. Detractors, however, consider him to be too much of a {{Jerkass}} to be likeable, and fear that any relationship he's involved in is doomed to be unhealthy.[[/folder]]
Is there an issue? Send a MessageReason:
Rhea is not a lord, only an NPC, so she's being removed here


* [[PlayerCharacter Corrin/The Avatar]], particularly their ''Conquest'' iteration, is one of '''''the''''' most controversial and divisive Lords in the series, comfortably joining [[VideoGame/FireEmblemTheBindingBlade Roy]], [[VideoGame/FireEmblemGaiden Celica]], [[VideoGame/FireEmblemRadiantDawn Micaiah]], [[VideoGame/FireEmblemThreeHouses Edelgard, Rhea]] and [[VideoGame/FireEmblemEngage Alear]] in their ranks. The main arguments against them are that their sheltered upbringing (and indeed most of the cutscenes in the game) [[GameplayAndStorySegregation indicates they're wholly unqualified to lead the army and are generally incapable of strategy]], and that the game's insistence that their actions in ''Conquest'' were [[CreatorsPet noble, heroic and self-sacrificing, and the Hoshidan family's eventual acceptance of their choices, are both completely unwarranted and undeserved]] because, they argue, [[spoiler:letting Garon get 95% of the way to succeeding with his EvilPlan to conquer and devastate Hoshido before stopping him just so their Nohrian siblings could see the truth]] was an incredibly inefficient, destructive, and cowardly way to end the war that, far from being self-sacrificing, Corrin stood the most to gain from since it was the only way to keep the love and support of their Nohrian family. Corrin is far from without their supporters, however. Many contest the above interpretation of Corrin's actions by arguing that critics seriously overestimate how many options Corrin had and underestimate how difficult it is to go against the wishes of the people you love no matter how wrong they are. Others embrace these criticisms by arguing that Corrin's various flaws and the resulting downward spiral of tragedy and failure that their plan becomes make for both a refreshingly flawed protagonist who's allowed to be weak and an engagingly dark and tragic story. Others also argue that Nohr Corrin's naive and optimistic pacifism is far more relatable and sympathetic than Hoshido Corrin, who is far more willing to kill than Nohr Corrin is, [[spoiler: often citing the fact that in ''Birthright'' Corrin kills Xander (albeit after trying to persuade him to give up on the duel after Elise's death) whereas in ''Conquest'' Corrin spares Ryoma, who later commits suicide to protect them]]. This last camp sometimes goes as far as to argue that despite the majority of the people in charge of the Nohrian army being bloodthirsty psychopaths while the leaders of Hoshido are generally merciful, the differences between the routes in Corrin's willingness to kill actually result in the Nohr path having the ''lower'' body count than the Hoshido one (at least when it comes to named, on-screen characters). Finally, there's a [[TakeAThirdOption third]] crowd that acknowledges the flaws in Corrin's writing, but [[NarmCharm enjoys the character anyway]] for their cool designs and NinjaPirateZombieRobot aspects. ''VideoGame/FireEmblemHeroes'' and ''VideoGame/FireEmblemWarriors'' have helped in this regard because they play up Corrin's ComboPlatterPowers while ignoring the controversial aspects of their character from ''Fates''; ''VideoGame/SuperSmashBros'' did the same thing a year earlier, but stirred up its ''own'' controversies over character selection and representation (which can be found on [[BrokenBase/SuperSmashBros the corresponding page]]).

to:

* [[PlayerCharacter Corrin/The Avatar]], particularly their ''Conquest'' iteration, is one of '''''the''''' most controversial and divisive Lords in the series, comfortably joining [[VideoGame/FireEmblemTheBindingBlade Roy]], [[VideoGame/FireEmblemGaiden Celica]], [[VideoGame/FireEmblemRadiantDawn Micaiah]], [[VideoGame/FireEmblemThreeHouses Edelgard, Rhea]] Edelgard]] and [[VideoGame/FireEmblemEngage Alear]] in their ranks. The main arguments against them are that their sheltered upbringing (and indeed most of the cutscenes in the game) [[GameplayAndStorySegregation indicates they're wholly unqualified to lead the army and are generally incapable of strategy]], and that the game's insistence that their actions in ''Conquest'' were [[CreatorsPet noble, heroic and self-sacrificing, and the Hoshidan family's eventual acceptance of their choices, are both completely unwarranted and undeserved]] because, they argue, [[spoiler:letting Garon get 95% of the way to succeeding with his EvilPlan to conquer and devastate Hoshido before stopping him just so their Nohrian siblings could see the truth]] was an incredibly inefficient, destructive, and cowardly way to end the war that, far from being self-sacrificing, Corrin stood the most to gain from since it was the only way to keep the love and support of their Nohrian family. Corrin is far from without their supporters, however. Many contest the above interpretation of Corrin's actions by arguing that critics seriously overestimate how many options Corrin had and underestimate how difficult it is to go against the wishes of the people you love no matter how wrong they are. Others embrace these criticisms by arguing that Corrin's various flaws and the resulting downward spiral of tragedy and failure that their plan becomes make for both a refreshingly flawed protagonist who's allowed to be weak and an engagingly dark and tragic story. Others also argue that Nohr Corrin's naive and optimistic pacifism is far more relatable and sympathetic than Hoshido Corrin, who is far more willing to kill than Nohr Corrin is, [[spoiler: often citing the fact that in ''Birthright'' Corrin kills Xander (albeit after trying to persuade him to give up on the duel after Elise's death) whereas in ''Conquest'' Corrin spares Ryoma, who later commits suicide to protect them]]. This last camp sometimes goes as far as to argue that despite the majority of the people in charge of the Nohrian army being bloodthirsty psychopaths while the leaders of Hoshido are generally merciful, the differences between the routes in Corrin's willingness to kill actually result in the Nohr path having the ''lower'' body count than the Hoshido one (at least when it comes to named, on-screen characters). Finally, there's a [[TakeAThirdOption third]] crowd that acknowledges the flaws in Corrin's writing, but [[NarmCharm enjoys the character anyway]] for their cool designs and NinjaPirateZombieRobot aspects. ''VideoGame/FireEmblemHeroes'' and ''VideoGame/FireEmblemWarriors'' have helped in this regard because they play up Corrin's ComboPlatterPowers while ignoring the controversial aspects of their character from ''Fates''; ''VideoGame/SuperSmashBros'' did the same thing a year earlier, but stirred up its ''own'' controversies over character selection and representation (which can be found on [[BrokenBase/SuperSmashBros the corresponding page]]).
Is there an issue? Send a MessageReason:
None


* [[PlayerCharacter Corrin/The Avatar]], particularly their ''Conquest'' iteration, is one of '''''the''''' most controversial and divisive Lords in the series, comfortably joining [[VideoGame/FireEmblemTheBindingBlade Roy]], [[VideoGame/FireEmblemGaiden Celica]], [[VideoGame/FireEmblemThreeHouses Edelgard, Rhea]] and [[VideoGame/FireEmblemEngage Alear]] in their ranks. The main arguments against them are that their sheltered upbringing (and indeed most of the cutscenes in the game) [[GameplayAndStorySegregation indicates they're wholly unqualified to lead the army and are generally incapable of strategy]], and that the game's insistence that their actions in ''Conquest'' were [[CreatorsPet noble, heroic and self-sacrificing, and the Hoshidan family's eventual acceptance of their choices, are both completely unwarranted and undeserved]] because, they argue, [[spoiler:letting Garon get 95% of the way to succeeding with his EvilPlan to conquer and devastate Hoshido before stopping him just so their Nohrian siblings could see the truth]] was an incredibly inefficient, destructive, and cowardly way to end the war that, far from being self-sacrificing, Corrin stood the most to gain from since it was the only way to keep the love and support of their Nohrian family. Corrin is far from without their supporters, however. Many contest the above interpretation of Corrin's actions by arguing that critics seriously overestimate how many options Corrin had and underestimate how difficult it is to go against the wishes of the people you love no matter how wrong they are. Others embrace these criticisms by arguing that Corrin's various flaws and the resulting downward spiral of tragedy and failure that their plan becomes make for both a refreshingly flawed protagonist who's allowed to be weak and an engagingly dark and tragic story. Others also argue that Nohr Corrin's naive and optimistic pacifism is far more relatable and sympathetic than Hoshido Corrin, who is far more willing to kill than Nohr Corrin is, [[spoiler: often citing the fact that in ''Birthright'' Corrin kills Xander (albeit after trying to persuade him to give up on the duel after Elise's death) whereas in ''Conquest'' Corrin spares Ryoma, who later commits suicide to protect them]]. This last camp sometimes goes as far as to argue that despite the majority of the people in charge of the Nohrian army being bloodthirsty psychopaths while the leaders of Hoshido are generally merciful, the differences between the routes in Corrin's willingness to kill actually result in the Nohr path having the ''lower'' body count than the Hoshido one (at least when it comes to named, on-screen characters). Finally, there's a [[TakeAThirdOption third]] crowd that acknowledges the flaws in Corrin's writing, but [[NarmCharm enjoys the character anyway]] for their cool designs and NinjaPirateZombieRobot aspects. ''VideoGame/FireEmblemHeroes'' and ''VideoGame/FireEmblemWarriors'' have helped in this regard because they play up Corrin's ComboPlatterPowers while ignoring the controversial aspects of their character from ''Fates''; ''VideoGame/SuperSmashBros'' did the same thing a year earlier, but stirred up its ''own'' controversies over character selection and representation (which can be found on [[BrokenBase/SuperSmashBros the corresponding page]]).

to:

* [[PlayerCharacter Corrin/The Avatar]], particularly their ''Conquest'' iteration, is one of '''''the''''' most controversial and divisive Lords in the series, comfortably joining [[VideoGame/FireEmblemTheBindingBlade Roy]], [[VideoGame/FireEmblemGaiden Celica]], [[VideoGame/FireEmblemRadiantDawn Micaiah]], [[VideoGame/FireEmblemThreeHouses Edelgard, Rhea]] and [[VideoGame/FireEmblemEngage Alear]] in their ranks. The main arguments against them are that their sheltered upbringing (and indeed most of the cutscenes in the game) [[GameplayAndStorySegregation indicates they're wholly unqualified to lead the army and are generally incapable of strategy]], and that the game's insistence that their actions in ''Conquest'' were [[CreatorsPet noble, heroic and self-sacrificing, and the Hoshidan family's eventual acceptance of their choices, are both completely unwarranted and undeserved]] because, they argue, [[spoiler:letting Garon get 95% of the way to succeeding with his EvilPlan to conquer and devastate Hoshido before stopping him just so their Nohrian siblings could see the truth]] was an incredibly inefficient, destructive, and cowardly way to end the war that, far from being self-sacrificing, Corrin stood the most to gain from since it was the only way to keep the love and support of their Nohrian family. Corrin is far from without their supporters, however. Many contest the above interpretation of Corrin's actions by arguing that critics seriously overestimate how many options Corrin had and underestimate how difficult it is to go against the wishes of the people you love no matter how wrong they are. Others embrace these criticisms by arguing that Corrin's various flaws and the resulting downward spiral of tragedy and failure that their plan becomes make for both a refreshingly flawed protagonist who's allowed to be weak and an engagingly dark and tragic story. Others also argue that Nohr Corrin's naive and optimistic pacifism is far more relatable and sympathetic than Hoshido Corrin, who is far more willing to kill than Nohr Corrin is, [[spoiler: often citing the fact that in ''Birthright'' Corrin kills Xander (albeit after trying to persuade him to give up on the duel after Elise's death) whereas in ''Conquest'' Corrin spares Ryoma, who later commits suicide to protect them]]. This last camp sometimes goes as far as to argue that despite the majority of the people in charge of the Nohrian army being bloodthirsty psychopaths while the leaders of Hoshido are generally merciful, the differences between the routes in Corrin's willingness to kill actually result in the Nohr path having the ''lower'' body count than the Hoshido one (at least when it comes to named, on-screen characters). Finally, there's a [[TakeAThirdOption third]] crowd that acknowledges the flaws in Corrin's writing, but [[NarmCharm enjoys the character anyway]] for their cool designs and NinjaPirateZombieRobot aspects. ''VideoGame/FireEmblemHeroes'' and ''VideoGame/FireEmblemWarriors'' have helped in this regard because they play up Corrin's ComboPlatterPowers while ignoring the controversial aspects of their character from ''Fates''; ''VideoGame/SuperSmashBros'' did the same thing a year earlier, but stirred up its ''own'' controversies over character selection and representation (which can be found on [[BrokenBase/SuperSmashBros the corresponding page]]).
Is there an issue? Send a MessageReason:
None


* [[PlayerCharacter Corrin/The Avatar]], particularly their ''Conquest'' iteration, is one of '''''the''''' most controversial and divisive Lords in the series, comfortably joining [[VideoGame/FireEmblemTheBindingBlade Roy]], [[VideoGame/FireEmblemGaiden Celica]], [[VideoGame/FireEmblemThreeHouses Edelgard, Rhea, Byleth]] and [[VideoGame/FireEmblemEngage Alear]] in their ranks. The main arguments against them are that their sheltered upbringing (and indeed most of the cutscenes in the game) [[GameplayAndStorySegregation indicates they're wholly unqualified to lead the army and are generally incapable of strategy]], and that the game's insistence that their actions in ''Conquest'' were [[CreatorsPet noble, heroic and self-sacrificing, and the Hoshidan family's eventual acceptance of their choices, are both completely unwarranted and undeserved]] because, they argue, [[spoiler:letting Garon get 95% of the way to succeeding with his EvilPlan to conquer and devastate Hoshido before stopping him just so their Nohrian siblings could see the truth]] was an incredibly inefficient, destructive, and cowardly way to end the war that, far from being self-sacrificing, Corrin stood the most to gain from since it was the only way to keep the love and support of their Nohrian family. Corrin is far from without their supporters, however. Many contest the above interpretation of Corrin's actions by arguing that critics seriously overestimate how many options Corrin had and underestimate how difficult it is to go against the wishes of the people you love no matter how wrong they are. Others embrace these criticisms by arguing that Corrin's various flaws and the resulting downward spiral of tragedy and failure that their plan becomes make for both a refreshingly flawed protagonist who's allowed to be weak and an engagingly dark and tragic story. Others also argue that Nohr Corrin's naive and optimistic pacifism is far more relatable and sympathetic than Hoshido Corrin, who is far more willing to kill than Nohr Corrin is, [[spoiler: often citing the fact that in ''Birthright'' Corrin kills Xander (albeit after trying to persuade him to give up on the duel after Elise's death) whereas in ''Conquest'' Corrin spares Ryoma, who later commits suicide to protect them]]. This last camp sometimes goes as far as to argue that despite the majority of the people in charge of the Nohrian army being bloodthirsty psychopaths while the leaders of Hoshido are generally merciful, the differences between the routes in Corrin's willingness to kill actually result in the Nohr path having the ''lower'' body count than the Hoshido one (at least when it comes to named, on-screen characters). Finally, there's a [[TakeAThirdOption third]] crowd that acknowledges the flaws in Corrin's writing, but [[NarmCharm enjoys the character anyway]] for their cool designs and NinjaPirateZombieRobot aspects. ''VideoGame/FireEmblemHeroes'' and ''VideoGame/FireEmblemWarriors'' have helped in this regard because they play up Corrin's ComboPlatterPowers while ignoring the controversial aspects of their character from ''Fates''; ''VideoGame/SuperSmashBros'' did the same thing a year earlier, but stirred up its ''own'' controversies over character selection and representation (which can be found on [[BrokenBase/SuperSmashBros the corresponding page]]).

to:

* [[PlayerCharacter Corrin/The Avatar]], particularly their ''Conquest'' iteration, is one of '''''the''''' most controversial and divisive Lords in the series, comfortably joining [[VideoGame/FireEmblemTheBindingBlade Roy]], [[VideoGame/FireEmblemGaiden Celica]], [[VideoGame/FireEmblemThreeHouses Edelgard, Rhea, Byleth]] Rhea]] and [[VideoGame/FireEmblemEngage Alear]] in their ranks. The main arguments against them are that their sheltered upbringing (and indeed most of the cutscenes in the game) [[GameplayAndStorySegregation indicates they're wholly unqualified to lead the army and are generally incapable of strategy]], and that the game's insistence that their actions in ''Conquest'' were [[CreatorsPet noble, heroic and self-sacrificing, and the Hoshidan family's eventual acceptance of their choices, are both completely unwarranted and undeserved]] because, they argue, [[spoiler:letting Garon get 95% of the way to succeeding with his EvilPlan to conquer and devastate Hoshido before stopping him just so their Nohrian siblings could see the truth]] was an incredibly inefficient, destructive, and cowardly way to end the war that, far from being self-sacrificing, Corrin stood the most to gain from since it was the only way to keep the love and support of their Nohrian family. Corrin is far from without their supporters, however. Many contest the above interpretation of Corrin's actions by arguing that critics seriously overestimate how many options Corrin had and underestimate how difficult it is to go against the wishes of the people you love no matter how wrong they are. Others embrace these criticisms by arguing that Corrin's various flaws and the resulting downward spiral of tragedy and failure that their plan becomes make for both a refreshingly flawed protagonist who's allowed to be weak and an engagingly dark and tragic story. Others also argue that Nohr Corrin's naive and optimistic pacifism is far more relatable and sympathetic than Hoshido Corrin, who is far more willing to kill than Nohr Corrin is, [[spoiler: often citing the fact that in ''Birthright'' Corrin kills Xander (albeit after trying to persuade him to give up on the duel after Elise's death) whereas in ''Conquest'' Corrin spares Ryoma, who later commits suicide to protect them]]. This last camp sometimes goes as far as to argue that despite the majority of the people in charge of the Nohrian army being bloodthirsty psychopaths while the leaders of Hoshido are generally merciful, the differences between the routes in Corrin's willingness to kill actually result in the Nohr path having the ''lower'' body count than the Hoshido one (at least when it comes to named, on-screen characters). Finally, there's a [[TakeAThirdOption third]] crowd that acknowledges the flaws in Corrin's writing, but [[NarmCharm enjoys the character anyway]] for their cool designs and NinjaPirateZombieRobot aspects. ''VideoGame/FireEmblemHeroes'' and ''VideoGame/FireEmblemWarriors'' have helped in this regard because they play up Corrin's ComboPlatterPowers while ignoring the controversial aspects of their character from ''Fates''; ''VideoGame/SuperSmashBros'' did the same thing a year earlier, but stirred up its ''own'' controversies over character selection and representation (which can be found on [[BrokenBase/SuperSmashBros the corresponding page]]).

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* [[PlayerCharacter Corrin/The Avatar]], particularly their ''Conquest'' iteration, is arguably ''the'' most divisive and controversial Lord in the series. The main arguments against them are that their sheltered upbringing (and indeed most of the cutscenes in the game) [[GameplayAndStorySegregation indicates they're wholly unqualified to lead the army and are generally incapable of strategy]], and that the game's insistence that their actions in ''Conquest'' were [[CreatorsPet noble, heroic and self-sacrificing, and the Hoshidan family's eventual acceptance of their choices, are both completely unwarranted and undeserved]] because, they argue, [[spoiler:letting Garon get 95% of the way to succeeding with his EvilPlan to conquer and devastate Hoshido before stopping him just so their Nohrian siblings could see the truth]] was an incredibly inefficient, destructive, and cowardly way to end the war that, far from being self-sacrificing, Corrin stood the most to gain from since it was the only way to keep the love and support of their Nohrian family. Corrin is far from without their supporters, however. Many contest the above interpretation of Corrin's actions by arguing that critics seriously overestimate how many options Corrin had and underestimate how difficult it is to go against the wishes of the people you love no matter how wrong they are. Others embrace these criticisms by arguing that Corrin's various flaws and the resulting downward spiral of tragedy and failure that their plan becomes make for both a refreshingly flawed protagonist who's allowed to be weak and an engagingly dark and tragic story. Others also argue that Nohr Corrin's naive and optimistic pacifism is far more relatable and sympathetic than Hoshido Corrin, who is far more willing to kill than Nohr Corrin is, [[spoiler: often citing the fact that in ''Birthright'' Corrin kills Xander (albeit after trying to persuade him to give up on the duel after Elise's death) whereas in ''Conquest'' Corrin spares Ryoma, who later commits suicide to protect them]]. This last camp sometimes goes as far as to argue that despite the majority of the people in charge of the Nohrian army being bloodthirsty psychopaths while the leaders of Hoshido are generally merciful, the differences between the routes in Corrin's willingness to kill actually result in the Nohr path having the ''lower'' body count than the Hoshido one (at least when it comes to named, on-screen characters). Finally, there's a [[TakeAThirdOption third]] crowd that acknowledges the flaws in Corrin's writing, but [[NarmCharm enjoys the character anyway]] for their cool designs and NinjaPirateZombieRobot aspects. ''VideoGame/FireEmblemHeroes'' and ''VideoGame/FireEmblemWarriors'' have helped in this regard because they play up Corrin's ComboPlatterPowers while ignoring the controversial aspects of their character from ''Fates''; ''VideoGame/SuperSmashBros'' did the same thing a year earlier, but stirred up its ''own'' controversies over character selection and representation (which can be found on [[BrokenBase/SuperSmashBros the corresponding page]]).

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* [[PlayerCharacter Corrin/The Avatar]], particularly their ''Conquest'' iteration, is arguably ''the'' one of '''''the''''' most divisive and controversial Lord and divisive Lords in the series.series, comfortably joining [[VideoGame/FireEmblemTheBindingBlade Roy]], [[VideoGame/FireEmblemGaiden Celica]], [[VideoGame/FireEmblemThreeHouses Edelgard, Rhea, Byleth]] and [[VideoGame/FireEmblemEngage Alear]] in their ranks. The main arguments against them are that their sheltered upbringing (and indeed most of the cutscenes in the game) [[GameplayAndStorySegregation indicates they're wholly unqualified to lead the army and are generally incapable of strategy]], and that the game's insistence that their actions in ''Conquest'' were [[CreatorsPet noble, heroic and self-sacrificing, and the Hoshidan family's eventual acceptance of their choices, are both completely unwarranted and undeserved]] because, they argue, [[spoiler:letting Garon get 95% of the way to succeeding with his EvilPlan to conquer and devastate Hoshido before stopping him just so their Nohrian siblings could see the truth]] was an incredibly inefficient, destructive, and cowardly way to end the war that, far from being self-sacrificing, Corrin stood the most to gain from since it was the only way to keep the love and support of their Nohrian family. Corrin is far from without their supporters, however. Many contest the above interpretation of Corrin's actions by arguing that critics seriously overestimate how many options Corrin had and underestimate how difficult it is to go against the wishes of the people you love no matter how wrong they are. Others embrace these criticisms by arguing that Corrin's various flaws and the resulting downward spiral of tragedy and failure that their plan becomes make for both a refreshingly flawed protagonist who's allowed to be weak and an engagingly dark and tragic story. Others also argue that Nohr Corrin's naive and optimistic pacifism is far more relatable and sympathetic than Hoshido Corrin, who is far more willing to kill than Nohr Corrin is, [[spoiler: often citing the fact that in ''Birthright'' Corrin kills Xander (albeit after trying to persuade him to give up on the duel after Elise's death) whereas in ''Conquest'' Corrin spares Ryoma, who later commits suicide to protect them]]. This last camp sometimes goes as far as to argue that despite the majority of the people in charge of the Nohrian army being bloodthirsty psychopaths while the leaders of Hoshido are generally merciful, the differences between the routes in Corrin's willingness to kill actually result in the Nohr path having the ''lower'' body count than the Hoshido one (at least when it comes to named, on-screen characters). Finally, there's a [[TakeAThirdOption third]] crowd that acknowledges the flaws in Corrin's writing, but [[NarmCharm enjoys the character anyway]] for their cool designs and NinjaPirateZombieRobot aspects. ''VideoGame/FireEmblemHeroes'' and ''VideoGame/FireEmblemWarriors'' have helped in this regard because they play up Corrin's ComboPlatterPowers while ignoring the controversial aspects of their character from ''Fates''; ''VideoGame/SuperSmashBros'' did the same thing a year earlier, but stirred up its ''own'' controversies over character selection and representation (which can be found on [[BrokenBase/SuperSmashBros the corresponding page]]).
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* Soleil has shot to this status due to her supports with a male Avatar. Most agree that they are clumsily written, that the Male Avatar needlessly holds onto an IdiotBall, and that Soleil comes off as a cliche character, although people dispute whether it's a case of CureYourGays or not. [[http://www.nintendoworldreport.com/news/41814/fire-emblem-fates-changes-controversial-support-conversation-in-western-regions The fact that it was changed for the localizations]] only added fuel to the fire. She's basically right behind Takumi in terms of "most contentious character".

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* Soleil has shot to this status due to her supports with a male Avatar. Most agree that they are clumsily written, that the Male Avatar needlessly holds onto an IdiotBall, and that Soleil comes off as a cliche character, although people dispute whether it's a case of CureYourGays or not. [[http://www.nintendoworldreport.com/news/41814/fire-emblem-fates-changes-controversial-support-conversation-in-western-regions The fact that it was changed for the localizations]] along with [[ButNotTooBi the fact that the localization also changed most of Soleil's S-Supports from being romantic to being platonic (with her S-Supports with Forrest and Male Corrin being the only two exceptions) despite also including dialogue that states that she's attracted to both men and women]] only added fuel to the fire. She's basically right behind Takumi in terms of "most contentious character".
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* Azura is also polarizing, for similar reasons. Being a beautiful dancing MysteriousWaif obviously made her quite popular with many and a common marriage choice. However, her role in the story is often decried as "walking exposition" and with all the promotion and ShipTease with Corrin, accusations of being forced on players because of DevelopersDesiredDate-related favoritism is not uncommon. Her personality also gets pretty divisive, among those who find her mysterious and endearing, those who find her flat and dull, and those who can see where the second party is coming from because of the plot, but find her far more interesting and three-dimensional in her supports. She also gets flak for being the one to introduce some of the most disliked-by-fans plot points in ''Conquest'' and ''Revelation'', such as [[spoiler:the curse of Valla, the crystal ball, and her plan to use the magic throne in Hoshido to expose Garon]].

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* Azura is also polarizing, for similar reasons. Being a beautiful dancing MysteriousWaif obviously made her quite popular with many and a common marriage choice. However, her role in the story is often decried as "walking exposition" and with all the promotion and ShipTease with Corrin, accusations of being forced on players because of DevelopersDesiredDate-related favoritism is not uncommon. Her personality also gets pretty divisive, among those who find her mysterious and endearing, those who find her flat and dull, and those who can see where the second party is coming from because of the plot, but find her far more interesting and three-dimensional in her supports. She also gets flak for being the one to introduce some of the most disliked-by-fans plot points in ''Conquest'' and ''Revelation'', such as [[spoiler:the curse of Valla, the crystal ball, and her plan to use the magic throne in Hoshido to expose Garon]]. After Camilla was included as a DLC Emblem in ''VideoGame/FireEmblemEngage'' over her, defenders of Azura became a lot more vocal, creating a character-based FandomRivalry with Camilla fans.
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While every character in any ''Fire Emblem'' game has seen its fair share of supporters and detractors, these ''Fates'' characters are arguably the most contentious among the fanbase:
* [[PlayerCharacter Corrin/The Avatar]], particularly their ''Conquest'' iteration, is arguably ''the'' most divisive and controversial Lord in the series. The main arguments against them are that their sheltered upbringing (and indeed most of the cutscenes in the game) [[GameplayAndStorySegregation indicates they're wholly unqualified to lead the army and are generally incapable of strategy]], and that the game's insistence that their actions in ''Conquest'' were [[CreatorsPet noble, heroic and self-sacrificing, and the Hoshidan family's eventual acceptance of their choices, are both completely unwarranted and undeserved]] because, they argue, [[spoiler:letting Garon get 95% of the way to succeeding with his EvilPlan to conquer and devastate Hoshido before stopping him just so their Nohrian siblings could see the truth]] was an incredibly inefficient, destructive, and cowardly way to end the war that, far from being self-sacrificing, Corrin stood the most to gain from since it was the only way to keep the love and support of their Nohrian family. Corrin is far from without their supporters, however. Many contest the above interpretation of Corrin's actions by arguing that critics seriously overestimate how many options Corrin had and underestimate how difficult it is to go against the wishes of the people you love no matter how wrong they are. Others embrace these criticisms by arguing that Corrin's various flaws and the resulting downward spiral of tragedy and failure that their plan becomes make for both a refreshingly flawed protagonist who's allowed to be weak and an engagingly dark and tragic story. Others also argue that Nohr Corrin's naive and optimistic pacifism is far more relatable and sympathetic than Hoshido Corrin, who is far more willing to kill than Nohr Corrin is, [[spoiler: often citing the fact that in ''Birthright'' Corrin kills Xander (albeit after trying to persuade him to give up on the duel after Elise's death) whereas in ''Conquest'' Corrin spares Ryoma, who later commits suicide to protect them]]. This last camp sometimes goes as far as to argue that despite the majority of the people in charge of the Nohrian army being bloodthirsty psychopaths while the leaders of Hoshido are generally merciful, the differences between the routes in Corrin's willingness to kill actually result in the Nohr path having the ''lower'' body count than the Hoshido one (at least when it comes to named, on-screen characters). Finally, there's a [[TakeAThirdOption third]] crowd that acknowledges the flaws in Corrin's writing, but [[NarmCharm enjoys the character anyway]] for their cool designs and NinjaPirateZombieRobot aspects. ''VideoGame/FireEmblemHeroes'' and ''VideoGame/FireEmblemWarriors'' have helped in this regard because they play up Corrin's ComboPlatterPowers while ignoring the controversial aspects of their character from ''Fates''; ''VideoGame/SuperSmashBros'' did the same thing a year earlier, but stirred up its ''own'' controversies over character selection and representation (which can be found on [[BrokenBase/SuperSmashBros the corresponding page]]).
* Takumi. The single most polarizing character in the game, he is seen as either a {{wangst}}y brat and a bother [[spoiler:who actually causes a ''lot'' of trouble in particular in Nohr when compared to the rest of his family]], or he's the best of the bunch for not paying lip service to the player character alongside being a character on par with those of ''[[VideoGame/FireEmblemThreeHouses Three Houses]]''. His JerkWithAHeartOfGold personality, his personal insecurities, and frequently [[WhatTheHellHero calling out]] the normally [[KarmaHoudini faultlessly-treated]] Corrin, are either justified by the years Corrin spent in Nohr, or derided as a poorly-handled characterization that has frequently been used. And this isn't even getting into his ''gameplay viability'' — as an ally in ''Birthright'' and ''Revelation'', some fans appreciate getting such a powerful GameBreaker early on, while others feel like using him is "cheating" or resent him for [[OvershadowedByAwesome essentially making the other archers]] on ''Birthright'' useless. On the other hand, as an enemy in ''Conquest'', he is a [[RecurringBoss Recurring]] ThatOneBoss that you encounter ''four'' times, [[spoiler:including as the FinalBoss]], and ''each'' time you meet him, he gives you hell, something that older fans appreciate to make ''Conquest'' really hard, and something that new fans don't like for the ridiculous difficulty. Combine all this with the [[MemeticMutation #BlameTakumi]] meme that spawned in the fandom's early days, which quickly became [[NeverLiveItDown one of the things he was most known for]], and you have ''the'' biggest Base-Breaking Character in the game.
* Xander. While some love him for being a very powerful [[RoyalsWhoActuallyDoSomething Royal Who Actually Does Something]] with a very heartwarming BigBrotherMentor relationship with Corrin, to others his blind obedience to Garon despite his extremely obvious SanitySlippage and MotiveDecay, which causes a ''lot'' of problems on ''all three routes'', [[NeverLiveItDown ruins his character]] and makes him irredeemably LawfulStupid. Others feel this is justified by [[OlderThanTheyThink it being a recurring character trait of the Camus archetype in the series]], but still more don't feel it's a valid defence as, among other reasons, Bryce in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' being undyingly loyal to an ObviouslyEvil king was [[LampshadeHanging pointed out]] and mocked by the villain himself ''to Bryce's face'' and Eldigan doing the same in ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Geneology]]'' [[spoiler:[[{{Deconstruction}} got him killed]]]], while Xander [[UnintentionallyUnsympathetic is still supposed to be sympathetic]]. At the same time, others point out that turning against your king is one thing, while turning against your own father is another. It can also be argued that Xander's conflict over his obedience to Garon is at least part of him rationalizing Garon's behavior, which isn't uncommon among abused children. [[https://www.youtube.com/watch?v=Y1kJbP4A4Gc Yet another faction]] argues that there's enough dissonance between his behavior in the supports and in the story (essentially being more reasonable and trusting of Corrin in the former) that he may as well be entirely different characters in each.
** Though the last faction itself could be up for debate, as the [[DubPersonalityChange Western localization made plenty of changes to Xander's character]] within both the supports and the story itself, where he talks as if he's more defiant of Garon than he was supposed to be written as in the first place. The most egregious example of this being the line in his support with Corrin where he said he's now strong and wise enough to stand up to Garon flat out [[DubInducedPlotHole did not exist in the original Japanese script, creating an inconsistency with his character]]. It's these changes to Xander that mostly make his personality seem polarizing to most Western audiences.
* Azura is also polarizing, for similar reasons. Being a beautiful dancing MysteriousWaif obviously made her quite popular with many and a common marriage choice. However, her role in the story is often decried as "walking exposition" and with all the promotion and ShipTease with Corrin, accusations of being forced on players because of DevelopersDesiredDate-related favoritism is not uncommon. Her personality also gets pretty divisive, among those who find her mysterious and endearing, those who find her flat and dull, and those who can see where the second party is coming from because of the plot, but find her far more interesting and three-dimensional in her supports. She also gets flak for being the one to introduce some of the most disliked-by-fans plot points in ''Conquest'' and ''Revelation'', such as [[spoiler:the curse of Valla, the crystal ball, and her plan to use the magic throne in Hoshido to expose Garon]].
* Soleil has shot to this status due to her supports with a male Avatar. Most agree that they are clumsily written, that the Male Avatar needlessly holds onto an IdiotBall, and that Soleil comes off as a cliche character, although people dispute whether it's a case of CureYourGays or not. [[http://www.nintendoworldreport.com/news/41814/fire-emblem-fates-changes-controversial-support-conversation-in-western-regions The fact that it was changed for the localizations]] only added fuel to the fire. She's basically right behind Takumi in terms of "most contentious character".
** Players tend to tear at each others' throats when debating if Soleil is bisexual or a lesbian.[[note]]The supports with Forrest tend to lean more to the first.[[/note]] Those who think she's bi accuse the others of believing in NoBisexuals or other such [[HeteronormativeCrusader biphobic]] attitudes (not helped by actual biphobic slurs occasionally being slung around), while those who think she's a lesbian maintain accusations of CureYourGays and that her interest in the opposite sex is limited to IfItsYouItsOkay. There's also a third group who believe that Soleil [[CampStraight is straight]] and her interests in girls is limited to the PseudoRomanticFriendship trope, and decry the localization for "changing her character".
** Soleil's characterization as a YuriFan is also divisive due to the fact that most of her support conversations revolve around that single aspect. Some fans find it a big source of SugarWiki/FunnyMoments, while others, even those who don't care about the UnfortunateImplications aspects of it all, consider it to be an OverlyLongGag that makes her extremely annoying and simplistic.
** She's also criticized for the nature of her flirting. While the game repeatedly says that she's better at flirting than her father and implies that it's because she's more ethical about it, her critics will readily argue that she's even ''worse'' than her father and crosses several lines he never has or would, between stalking Ophelia all over camp when she wants nothing to do with her, spying on girls who are total strangers to her from behind bushes, and in the Japanese version doing the same thing to [[DudeLooksLikeALady Forrest]] that she did to Ophelia, and refusing to stop stalking him until he "proves" he's not a girl. Thus she's not only criticized for being, in their eyes, a total creep, but also for being yet another instance of [[DoubleStandardRapeFemaleOnFemale making light of female sex offenses for comedy]].
* Nina's in a similar vein as Soleil. Many people, particularly in the West, dislike her for being a one-dimensional YaoiFangirl. However, an equal amount find her antics hilarious, enough to make her the most popular female child on the official popularity poll and 10th female character overall. She even outranked such popular first-gen girls as Selena and Felicia.
* Kana, the child of the Avatar, is also rather controversial as well. Dissenters claim they have no personality aside from being a [[TheCutie Cutie]] DaddysGirl[=/=]MommasBoy, also claiming that they can be especially annoying, ''especially'' Male Kana's voice. Furthermore, those same people say [[VideoGame/FireEmblemAwakening Morgan]] was an infinitely better son/daughter who was also entertaining. On the other hand, however, people counteract those claims by saying Kana's ''endearing'' for their innocence and love for their parents, while also citing their ParentalAbandonment issues and HiddenDepths as counter evidence to them being a FlatCharacter. Additionally, those same dissenters say Morgan's only different from Kana in the sense that they're only OlderAndWiser compared to Kana, and some people even think Kana's a marked ''improvement'' over Morgan, especially Female!Morgan with her {{Jerkass}} moments as evidenced by Yarne and Inigo's supports. Overall, people tend to debate frequently whether or not Kana is either an improvement or downgrade from Morgan.
* Camilla is this game's counterpart of Tharja. She is still popular overall for being a MsFanservice CoolBigSis ActionGirl whose [[AmbiguouslyBi relationship]] with other strong girls is fun to watch, her devotion to the Avatar can be very amusing (especially in her supports with [[spoiler:Jakob]]), and she has an interesting past as one of the very few survivors of Nohr's blood-stained DecadentCourt, [[BrokenBird which deeply messed her up]]. But just like Tharja, plenty of fans find her obsession with the Avatar creepy due to her overbearing attempts to get close to them, not to mention the ''heavy'' incestuous undertones in her interactions with them. She also gets a lot of hate for the {{yandere}} spell she has in the ''Birthright'' route, and, other than her DarkAndTroubledPast, her [[SatelliteCharacter lack of character not in relation to the Avatar.]] Not helping is the "Cowmilla" FanNickname she's been getting, on top of being a walking wad of Fanservice that's arguably more blatant than Tharja herself. The [[SpotlightStealingSquad heavy amount of attention]] Camilla receives in ''VideoGame/FireEmblemHeroes'' adds to her divisiveness, as for every fan who rejoices over it there's as many who mention being sick and tired of her for it.
* Izana in the Western localization, seeing how often he gets brought up as a point both for ''and'' against the localization. Some love his {{Keet}} and {{Cloudcuckoolander}} traits being played-up and find his dialogue to be a FountainOfMemes, while others think the localization removed his [[LetsGetDangerous moments of seriousness]] and turned him into "one big joke". (His solo ending is often cited here, with the localization re-writing it into the punchline of a BrickJoke.) Some find his dialogue too TotallyRadical, while others point out that the ways his Cloudcuckoolander tendencies were portrayed in the Japanese script (elongated syllables, informal speaking style from someone expected to use Keigo [polite form of speech], tilde) [[LostInTranslation don't translate well into English]], so the localized dialogue [[{{Woolseyism}} was the best way to convey the same feeling.]] The fact that Kantopia, one of the fandom's biggest sources for translations of the Japanese script, is known to dislike his localization portrayal only adds fuel to the fire.
* Niles. Depending on who you ask, he's either an entertaining morally ambiguous camp bi character providing humour with his flirtatious nature and innuendo-laden dialogue, or an offensive DepravedBisexual stereotype actively makes the game worse by being the only same-sex S-Support for the male avatar. The English localisation of the original game toning this down is also a point of contention for many. Even the game's LGBTFanbase haven't reached a consensus on this issue.
* Peri, for her childish personality and the fact that she's essentially a serial killer who is only working for the royal family because of how well she fights and Xander's HorribleJudgeOfCharacter. Fans are divided on whether her tragic backstory [[spoiler:witnessing her mother's murder as a child]] is enough to explain the way she is. Her detractors think her backstory isn't notably more traumatic than what other characters who didn't turn out like her went through, while her defenders think it is, and many believe her characterization is more justifiable with the implication that her father at best did nothing to stop her insanity and at worst actively encouraged her down this path, something that is only mentioned in two of her supports. Her detractors also criticize the fact that she sometimes comes off as a [[{{Flanderization}} Flanderized]] repeat of Henry from ''Awakening'', but with a lot of the nuance and HiddenDepths removed and the insanity exaggerated (Henry was just a creepy kid with a macabre sense of humor and an unhealthy fixation on blood and death, whereas Peri is an out-and-out serial killer), making her feel like a one-note SociopathicHero. Her defenders do feel she shows signs of CharacterDevelopment and more to her character than just bloodlust in some of her supports, particularly with Xander and Laslow.
* Rhajat, particularly in the West. It's a given since she's already an {{Expy}} of the already hugely base-breaking [[VideoGame/FireEmblemAwakening Tharja]], but the fact that she's the only GayOption for female Avatar players and her StalkerWithACrush traits are made even more prominent in the localization does not endear her to many fans. Meanwhile her defenders either find the stalker traits part of her charm or cite her emotional vulnerabilities such as her issues with loneliness and argue that the former aren't being fair to her positive traits.
** In a similar vein to Rhajat, Asugi and Caeldori are accused of being flanderised versions of Gaius and Cordelia respectively. Asugi's detractors accuse him of taking Gaius's more mercenary traits and making him into an immature and unlikeable brat, while his defenders claim that to be the point, as Asugi is younger than Gaius. Caeldori on the other hand is the least-hated of the three expies, though is still called boring and uninteresting by her detractors, lacking the SurvivorsGuilt that defined Cordelia, while many others praise how Cordelia's unrequited crush on Chrom which many found uninteresting wasn't repeated with Caeldori.
* Iago. There are many who dislike him for being a shallow villain whose [[ObviouslyEvil looks]] and [[ForTheEvulz motivations]] undermine the GreyAndGrayMorality that the developers were aiming for. But there are also a growing number of fans who find Iago to have a cool design and consider him to be an entertaining enjoyable LoveToHate villain along the lines of [[VideoGame/FireEmblemTheBindingBlade Narcian]] and [[VideoGame/FireEmblemTheSacredStones Valter]], as well as considering him to be a more interesting villain than his peers Garon and Hans. Then there's a third group of fans who don't necessarily mind Iago as a character, but feel that he'd work far better as a minor villain to be dealt with early on or at the half way point like the aforementioned Narcian and Valter, rather than as a major villain with screen time lasting nearly the entire game. This is evident in how he's killed off much earlier at the halfway point in the ''Revelation'' route, unlike in the ''Birthright'' and ''Conquest'' routes where he's killed off in the last quarter. His appearance in ''VideoGame/FireEmblemWarriors'' as this game's villain representative has given him a number of new fans who consider him to be better there than in this game, though he's also gotten fan detractors who wanted the potentially more unique Garon as this game's villain representative instead.
* Azama. Fans like him for being a hilarious {{Troll}} who also [[JerkassHasAPoint has a knack for making harsh but accurate points]]. Detractors, however, consider him to be too much of a {{Jerkass}} to be likeable, and fear that any relationship he's involved in is doomed to be unhealthy.

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