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** Related to this; there is no contingency for dealing with a path that is temporarily blocked, say, by more of your own troops. Thus, when ordering a large body of units to go somewhere, even if it just a short distance, the front line will take the chosen route, while those behind will often turn around and set out to make a trek half-way across the map (and, as likely as not, through the enemy base) in order to get to the same spot instead of just waiting five seconds for the other units to make way.

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** Related to this; there is no contingency for dealing with a path that is temporarily blocked, say, by more of your own troops. Thus, when ordering a large body of units to go somewhere, even if it is just a short distance, the front line will take the chosen route, while those behind will often turn around and set out to make a trek half-way across the map (and, as likely as not, through the enemy base) in order to get to the same spot instead of just waiting five seconds for the other units to make way.
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** Related to this; there is no contingency for dealing with a path that is temporarily blocked, say, by more of your own troops. Thus, when ordering a large body of units to go somewhere, the front line will take the chosen route, while those behind will often turn around and set out to make a trek half-way around the map (and, as likely as not, through the enemy base) to get to the same spot instead just waiting five seconds for the other units to make way.

to:

** Related to this; there is no contingency for dealing with a path that is temporarily blocked, say, by more of your own troops. Thus, when ordering a large body of units to go somewhere, even if it just a short distance, the front line will take the chosen route, while those behind will often turn around and set out to make a trek half-way around across the map (and, as likely as not, through the enemy base) in order to get to the same spot instead of just waiting five seconds for the other units to make way.
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** Related to this; there is no contingency for dealing with a path that is temporarily blocked, say, by more of your own troops. Thus, when ordering a large body of units to go somewhere, the front line will take the chosen route, while those behind will often turn around and set out to make a trek half-way around the map (and, as likely as not, through the enemy base) to get to the same spot instead just waiting five seconds for the other units to make way.
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** Yuri's Psychic Dominator weapon is capable of destroying buildings. This was seemingly a last-minute addition because the AI never recognizes it and will always prioritize going after units.

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** Yuri's Psychic Dominator weapon is capable of destroying buildings. This was seemingly a last-minute addition because the AI never recognizes it and will always prioritize going after units. Moreover, it seems to care about quantity over quality, preferring to target a team of 10 Rhino Tanks over the team of 6 Apocalypse Tanks that will subsequently gain easy veterancy tearing said Rhino Tanks apart.

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