Follow TV Tropes

Following

History AnachronismStew / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Hades}}'' is set within the context of Myth/ClassicalMythology, but several elements of the game are decidedly more modern than the period the game would take place in.
** The +25 health pickup is a modern gyro. While sliced meat wrapped in bread is certainly a timeless meal, of course, the +50 health pickup has the gyro accompanied by a paper cup of french fries, which is most definitely not as timeless.
** The Administrative Chamber of the House of Hades features a modern-looking water cooler in it, though it's filled with the blood-red water of the River Styx.
** The chambers of Tartarus are often decorated with small stained-glass windows, in order to fit the mausoleum aesthetic of the area. While colored glass dates back to as early as the ancient Egyptians, the earliest record of stained-glass ''windows'' only goes back as far as the 7th or 8th century.
** Beating the game's {{Superboss}}, [[spoiler:Charon]], earns Zagreus a modern plastic loyalty card.
** The final weapon Zagreus can unlock, the Adamant Rail, is essentially an assault rifle mixed with a grenade launcher. According to the characters, the Rail was originally created by the gods as a weapon against the Titans, but afterwards were so horrified by what it could do that they hid it away [[FantasyGunControl to make sure humanity never learns of it]]. That said, Achilles speculates that someday, the Adamant Rail [[ETGaveUsWifi will eventually find its way into human hands]].
Is there an issue? Send a MessageReason:
Added example(s)


* * ''VideoGame/AgeOfEmpiresII'':

to:

* * ** ''VideoGame/AgeOfEmpiresII'':



*** The Chinese are modeled after Shang, Zhou, Qin, and Han Dynasties, yet they have ''gunpowder'' weapons despite those not being invented until the Tang Dynasty long after the game's timespan. On top of that, Emperor Yao ruled over China from 2333 BC to 2234 BC, but the Tale of the Dragon campaign is set at the same time as The New Atlantis campaign from the Titans expansion, which took place 10 years after the Trojan War (approximately 1240-1170 BC).

to:

*** The Chinese are modeled after the Shang, Zhou, Qin, and Han Dynasties, yet they have ''gunpowder'' weapons despite those not being invented until the Tang Dynasty long after the game's timespan.timespan. Two of their minor gods are Zhong Kui and Sun Wukong, the former being a deified Tang scholar and the latter originating from [[Literature/JourneyToTheWest a literary work]] first published in the Ming Dynasty. On top of that, Emperor Yao ruled over China from 2333 BC to 2234 BC, but the Tale of the Dragon campaign is set at the same time as The New Atlantis campaign from the Titans expansion, which took place 10 years after the Trojan War (approximately 1240-1170 BC).



* ''VideoGame/{{Smite}}'' features this trope due to being a CrossoverCosmology between pantheons from cultures separated by both time and location. Aside from classic pantheons from antiquity such as the [[Myth/ClassicalMythology Greco-Roman]], {{Myth/Egyptian|Mythology}}, and {{Myth/Mesopotamian|Mythology}} Pantheons. However, the biggest standouts in terms of anachronism are the UsefulNotes/{{Voudoun}} Pantheon - which originates from the African diaspora a millennium after the end of classical antiquity - and the Old Ones from Franchise/TheCthulhuMythos - which would not created until the ''early 20th Century''.
** For one particularly egregious example, there is Vulcan, the Roman god of the forge who creates magma-shooting ''gun'' turrets despite the fact that guns did not exist in ancient Rome.
** Some deities within the pantheons are also from much later time periods than they might suggest. A good example of this would be {{Myth/Chinese|Mythology}} Pantheon, which has Zhong Kui (a deified scholar from the UsefulNotes/TangDynasty), Sun Wukong (who originates from [[Literature/JourneyToTheWest a work]] which was first published during the UsefulNotes/MingDynasty), Guan Yu (from the UsefulNotes/ThreeKingdomsEra) and Mulan (from the UsefulNotes/SouthernAndNorthernDynasties). The {{Myth/Japanese|Mythology}} Pantheon also has to deal with a similar issue, with the likes of Hachiman (the deified Kofun period Emperor Ojin) existing alongside Danzaburou (a {{Tanuki}} GunNut).

to:

* ''VideoGame/{{Smite}}'' features this trope due to being a CrossoverCosmology between pantheons from cultures separated by both time chronology and location. Aside from classic pantheons geography, but mostly those from antiquity such as the [[Myth/ClassicalMythology Greco-Roman]], {{Myth/Egyptian|Mythology}}, and {{Myth/Mesopotamian|Mythology}} Pantheons. However, the biggest standouts in terms of anachronism are the UsefulNotes/{{Voudoun}} UsefulNotes/{{Voodoo}} Pantheon - which originates from the transatlantic African diaspora a millennium after the end of classical antiquity - and the Old Ones from Franchise/TheCthulhuMythos Eldritch Pantheon - AKA Franchise/TheCthulhuMythos, which would not created until the ''early 20th Century''.
** For one particularly egregious example, there is Vulcan, the Roman god of the forge forge, who creates magma-shooting ''gun'' turrets despite the fact that guns did not exist in ancient Rome.
** Some deities within the pantheons are also from much later time periods than they might suggest. A good example of this would be the {{Myth/Chinese|Mythology}} Pantheon, which has Zhong Kui (a deified scholar from the UsefulNotes/TangDynasty), Sun Wukong (who originates from [[Literature/JourneyToTheWest Sun Wukong]] (who originates from a work]] which work that was first published during the UsefulNotes/MingDynasty), [[Literature/RomanceOfTheThreeKingdoms Guan Yu Yu]] (from the UsefulNotes/ThreeKingdomsEra) and Mulan [[Literature/TheBalladOfMulan Mulan]] (from the UsefulNotes/SouthernAndNorthernDynasties). The {{Myth/Japanese|Mythology}} Pantheon also has to deal with a similar issue, with the likes of Hachiman (the deified Kofun period Emperor Ojin) existing alongside Danzaburou (a {{Tanuki}} GunNut).

Added: 6348

Changed: 5464

Is there an issue? Send a MessageReason:
Added example(s)


* The normal gameplay in the ''VideoGame/AgeOfEmpires'' series is fairly accurate. However, one anachronism has been introduced for combined RuleOfFunny and RuleOfCool: you can get a car that shoots bullets which can level entire cities through cheats, respectively "big daddy" in [[VideoGame/AgeOfEmpiresI the first game]] and "how do you turn this on" in [[VideoGame/AgeOfEmpiresII the second]]. Try it.
** The first game also had cheat codes to get astronauts armed with laser guns or ''miniature nukes''.
* ''VideoGame/AgeOfEmpiresIII'' has a lot of this because of how [[TechnologyLevels Ages]] work:
** The British provide the most blatant example, as they can be fielding medieval longbowmen alongside musket-toting redcoats and Congreve rockets as late as the Imperial Age, which is supposed to represent the tail-end of the 18th Century and the beginning of the 19th Century.
** Likewise the Portuguese special units are the Cazadores, a kind of light infantry from the Napoleonic wars, and the Ribauldequin, a multi-barreled organ gun that went out of fashion by the end of the War of the Roses.
** The Chinese are represented by a mish-mash of units representing the Ming and Qing dynasties, over four hundred years of Chinese history.
** It gets worse in ''The Warchiefs'' which at one point has pikemen, musketeers and hussars participating in the Battle of Little Bighorn, a battle which it bears reminding happened in ''1876''.
** When fully upgraded, American units wear uniforms from UsefulNotes/TheAmericanCivilWar, which is several years past the mostly Napoleonic-era uniforms worn by the Europeans. There are even a few internal instances of this, such as the General continuing to wear a Revolutionary War-era uniform or them being able to field Gatling Guns crewed by Revolutionary War-era soldiers.
** One of the latest additions to the game is the Mexican civilization. Yes this means you can get both the Mexicans ''and'' Aztecs coexisting.
** The Italians can gain Creator/LeonardoDaVinci's Tank as one of their possible Imperial Age bonuses...after getting Risorgimento-era Bersaglieri the age before.
** The Maltese are arguably one of the biggest examples of this trope, as most of their unique units wear outdated armor. Of these, the biggest offender is the Hospitaller, which wears a mail surcoat and tabard straight out of UsefulNotes/TheCrusades while similar units wear only slightly more period-accurate suits of armor. It doesn't end there, for if certain cards or techs are sent, the Hospitaller can end up wearing either a great helm or an even more egregious top hat and pistol (the latter of which did not exist during the timeframe their armor comes from).

to:

* ''VideoGame/AgeOfEmpires'':
**
The normal gameplay in the ''VideoGame/AgeOfEmpires'' series is fairly accurate. However, one anachronism has been introduced for combined the cheat units you can acquire in the various games are anachronistic per RuleOfFunny and RuleOfCool: you can get a car that shoots bullets which can level entire cities through cheats, respectively "big daddy" in [[VideoGame/AgeOfEmpiresI the first game]] and "how do you turn this on" in [[VideoGame/AgeOfEmpiresII the second]]. Try it.
** The first game also had cheat codes
are PurposefullyOverpowered to get boot. These include astronauts armed with laser guns or ''miniature nukes''.
* ''VideoGame/AgeOfEmpiresIII'' has
nukes'', MiniMecha, WeaponizedCar[=s=] and monster trucks, hot dog carts that shoot fire, and more outlandish units than one could possibly comprehend.
** In general, given how big
a lot timespan each of the games encompasses, it is possible to pit cultures from opposite ends of the timespan that did not coexist with one another.
* * ''VideoGame/AgeOfEmpiresII'':
*** With specific exceptions[[note]]Alaric, Prithviraj, and Tariq ibn Ziyad campaigns as well as the Manzikert historical battle[[/note]], the existence of gunpowder units when it's not possible. These include Petards which are gunpowder suicide bombers available at any castle (petards only appeared in the 16th century). Enjoy blowing the Spanish up with them as the Aztecs. Similarly, the Huns used to be able to build Cannon Galleons despite ceasing to exist about 500 years before the invention of gunpowder and never being particularly navally inclined when they did. This was later rectified with the ''Return to Rome'' expansion which replaced their access to Cannon Galleons with more period-accurate Dromons, which carry catapults instead.
*** Viking Berserkers have horned helmets. Not only was that proven 100 times over to be a Victorian myth already before 1999, but 'Berserker' would have more than likely reflected someone wearing a bear skin. Hence the name origin; bear skin wearer, could be looked at as 'bear serker'. Alternatively, they could have simply fought naked to show their bravery. But then, logic demands that they'd just be easier to kill...
*** The use of "Vietnamese" to refer to the civilization is also greatly anachronistic. The nation only came to be known as "Vietnam" during the very early 19th century, in 1804, around twenty years prior to the capital being renamed into Hanoi as mentioned above. During the time of Le Loi, it was known as Dai Viet (Vietnamese were meant to be an umbrella term for the Dai Viet as well as the Champa. That's why they originally had the Southeast Asian architecture).
*** The Dome of The Rock is shown (in "The Siege of Jerusalem" and "The Emperor Sleeping") with a golden roof. Its iconic golden roof was added in 1963. Before then it had a black lead roof.
*** The Frankish unique unit is the Throwing Axeman, and like all unique units it becomes available towards the Castle age, and improved in the Imperial age. Ironically the famous Frankish axe throwers were most common during early Frankish history, and had long ceased to be a thing by the high and late medieval ages. The units' appearance in the campaigns of Saladin, Barbarossa, and Joan of Arc is an anachronism.
*** The final Imperial age upgrade for the Knight line is the "Paladin". Historically Paladins are the 12 Peers of Charlemagne. Not a specific type of soldier as [=RPGs=] often lead people to picture them as. It also means that like the Frankish Throwing Axemen, it makes little sense for them to be at the end of the tech tree in the Imperial age or with civilizations that would not have been under Charlemagne such as the Persians, Cumans, Huns or Spanish who all have access to Paladins. Similarly the fact you can build them at the battle of Tours, when playing as Charlemagne's grandfather Charles Martel is also an anachronism.
*** The Celts' unique unit is the Woad Raider, an unarmoured light infantry unit. Besides the DatedHistory regarding woad (see below),
this because is based on the "naked fanatics" from ''Literature/CommentariesOnTheGallicWar'' by UsefulNotes/JuliusCaesar about the Roman invasion of how [[TechnologyLevels Ages]] work:
Britain. Like the Frankish Throwing Axeman, this is highly anachronistic in the William Wallace campaign set in the high middle ages. A more period appropriate unit would be the Irish Kern, a lightly armoured light infantry unit common in medieval Ireland and Scotland, or the Gallowglass, a heavily armoured heavy infantry unit which started to appear around the time of the First Scottish War of Independence.
*** The Slavic wonder is the Kizhi Pogost Church of the Transfiguration, which was built in the 18th century, well after the game's end point. Similarly, the Indians and later the Hindustanis suffered from this as their wonders used to be the Taj Mahal and Gol Gumbaz, before eventually settling on the Maqbara-i Humayun.
*** Thumb rings for archers date back to the Neolithic period, which would be far from the castle-age tech the game makes it to be.
*** Fire Ships are available to every civilizations, yet are based on the Byzantine use of Greek Fire in maritime combat, and its composition was a state secret.
** ''VideoGame/AgeOfEmpiresIII'':
***
The British provide the most blatant example, as they can be fielding medieval longbowmen alongside musket-toting redcoats and Congreve rockets as late as the Imperial Age, which is supposed to represent the tail-end of the 18th Century and the beginning of the 19th Century.
** *** Likewise the Portuguese special units are the Cazadores, a kind of light infantry from the Napoleonic wars, and the Ribauldequin, a multi-barreled organ gun that went out of fashion by the end of the War of the Roses.
**
Roses. They used to able to upgrade their crossbowmen to wear Peninsular War guerilla uniforms while still carrying their obsolete armaments, though a later upgrade split their upgrade by making the guerilla upgrade a new unit, the Ordinance Rifleman.
***
The Chinese are represented by a mish-mash of units representing the Ming and Qing dynasties, over four hundred years of Chinese history.
** *** It gets worse in ''The Warchiefs'' which at one point has pikemen, musketeers and hussars participating in the Battle of Little Bighorn, a battle which it bears reminding happened in ''1876''.
** *** When fully upgraded, American units wear uniforms from UsefulNotes/TheAmericanCivilWar, which is several years past the mostly Napoleonic-era uniforms worn by the Europeans. There are even a few internal instances of this, such as the General continuing to wear a Revolutionary War-era uniform or them being able to field Gatling Guns crewed by Revolutionary War-era soldiers.
** *** One of the latest additions to the game is the Mexican civilization. Yes this means you can get both the Mexicans ''and'' Aztecs coexisting.
** *** The Italians can gain Creator/LeonardoDaVinci's Tank as one of their possible Imperial Age bonuses...after getting Risorgimento-era Bersaglieri the age before.
** *** The Maltese are arguably one of the biggest examples of this trope, as most of their unique units wear outdated armor. Of these, the biggest offender is the Hospitaller, which wears a mail surcoat and tabard straight out of UsefulNotes/TheCrusades while similar units wear only slightly more period-accurate suits of armor. It doesn't end there, for if certain cards or techs are sent, the Hospitaller can end up wearing either a great helm or an even more egregious top hat and pistol (the latter of which did not exist during the timeframe their armor comes from).from).
** ''VideoGame/AgeOfMythology'':
*** The Greeks, Egyptians, Norse and Chinese civilizations as depicted in the game come from different time periods and are themselves a mash-up of various eras. The Greeks are a double example, as they are based on Archaic and Classical Greece with a few elements from Hellenistic Greece, about two centuries and a near total collapse of civilization after Mycenaean Greece, the time period in which the Trojan War was supposed to have taken place.
*** Gargarensis is shown quoting lines from the poem Lepanto, countless generations before Creator/GKChesterton, though any Christian or Islamic references aren't mentioned.
*** The Chinese are modeled after Shang, Zhou, Qin, and Han Dynasties, yet they have ''gunpowder'' weapons despite those not being invented until the Tang Dynasty long after the game's timespan. On top of that, Emperor Yao ruled over China from 2333 BC to 2234 BC, but the Tale of the Dragon campaign is set at the same time as The New Atlantis campaign from the Titans expansion, which took place 10 years after the Trojan War (approximately 1240-1170 BC).
** ''VideoGame/AgeOfEmpiresOnline'':
*** Despite the game's focus on classical antiquity, it features the Norse vikings which are from the Medieval Ages though they could possibly be stand-ins for the Germanic tribes people that inhabited Europe during the times of ancient Greece and Rome[[note]]The promotional blurbs for the Norse state that they "dared to challenge the might of the Roman Empire", implying they are meant to represent the Germanic tribes as a whole with the Norse focus being a nod to ''VideoGame/AgeOfMythology''[[/note]] Also the Babylonians are co-existing with the (Zoroastrian) Persians and Romans, despite being disposed by the former in 540 BC and their empire fell way before the latter was founded in 27 BC. To say nothing of the Egyptians, who are mostly based off Dynastic Egypt which was ancient even to the Greeks and Romans themselves.
*** Due to attempting to encapsulate as broad a time period as possible, civilizations will often have elements drawn from vastly different points in antiquity regardless of which section they are focusing on. For example, while the Greeks are based on Classical Greece, their campaign takes place in UsefulNotes/TheTrojanWar while their Advisor units are all from the time of Alexander the Great and the Successor Kingdoms on the other end of the timeline. Meanwhile, the Romans predominantly focus on UsefulNotes/TheRomanEmpire, but their campaign focuses on the early Republic while involving figures from the late Republic like UsefulNotes/JuliusCaesar and UsefulNotes/MarkAntony.
*** The campaigns are another example especially when compared to each other. The Greek campaign culminates in UsefulNotes/TheTrojanWar (1194-1184 BC), the Egyptian campaign follows King Narmer of the First Dynasty (around 3150 BC), the Celtic Campaign ends with the Gallic Invasion of the Balkans and the Siege of Delphi (279 BC), and the Roman Campaign primarily focuses on the founding of UsefulNotes/TheRomanRepublic (specifically before the Gallic Sack of Rome in 390 BC), but features figures from late in the Republic's existence such as the First Triumvirate (Usefulnotes/JuliusCaesar, UsefulNotes/PompeyTheGreat, and UsefulNotes/MarcusLiciniusCrassus) and UsefulNotes/MarkAntony (59-31 BC).

Added: 874

Changed: 55

Is there an issue? Send a MessageReason:
Added example(s)


[[folder]]

to:

[[folder]]
[[/folder]]



* ''VideoGame/{{Smite}}'' features this trope due to being a CrossoverCosmology between pantheons from cultures separated by both time and location. Aside from classic pantheons from antiquity such as the [[Myth/ClassicalMythology Greco-Roman]], {{Myth/Egyptian/Mythology}}, and . The biggest standouts in terms of anachronism are the UsefulNotes/{{Voudoun}} Pantheon - which originates from the African diaspora a millennium after the end of classical antiquity - and the Old Ones from Franchise/TheCthulhuMythos - which would not created until the ''early 20th Century''.

to:

* ''VideoGame/{{Smite}}'' features this trope due to being a CrossoverCosmology between pantheons from cultures separated by both time and location. Aside from classic pantheons from antiquity such as the [[Myth/ClassicalMythology Greco-Roman]], {{Myth/Egyptian/Mythology}}, and . The {{Myth/Egyptian|Mythology}}, and {{Myth/Mesopotamian|Mythology}} Pantheons. However, the biggest standouts in terms of anachronism are the UsefulNotes/{{Voudoun}} Pantheon - which originates from the African diaspora a millennium after the end of classical antiquity - and the Old Ones from Franchise/TheCthulhuMythos - which would not created until the ''early 20th Century''.Century''.
** For one particularly egregious example, there is Vulcan, the Roman god of the forge who creates magma-shooting ''gun'' turrets despite the fact that guns did not exist in ancient Rome.
** Some deities within the pantheons are also from much later time periods than they might suggest. A good example of this would be {{Myth/Chinese|Mythology}} Pantheon, which has Zhong Kui (a deified scholar from the UsefulNotes/TangDynasty), Sun Wukong (who originates from [[Literature/JourneyToTheWest a work]] which was first published during the UsefulNotes/MingDynasty), Guan Yu (from the UsefulNotes/ThreeKingdomsEra) and Mulan (from the UsefulNotes/SouthernAndNorthernDynasties). The {{Myth/Japanese|Mythology}} Pantheon also has to deal with a similar issue, with the likes of Hachiman (the deified Kofun period Emperor Ojin) existing alongside Danzaburou (a {{Tanuki}} GunNut).

Top