The main takeaway from The Quarry is that it is incredibly similar to Until Dawn with its basic setup, the plot, and gameplay mechanics. If you know Until Dawn, you can even tell where the story will go. The games are very similar, but I do think that The Quarry improves on things from Until Dawn, while it otherwise feels it lowered the difficulty or quality of some gameplay mechanics.
First and foremost, I will say that I find the camp counselors, your main characters, are a lot more tolerable and even sympathetic compared to the ones in Until Dawn. They have their issues, but the first thing you see of them is not everyone showing their worst side all at once. Some of them felt a little blander than others because they don't interact much with the plot or aren't the 'focus' character often, so they don't leave a big impact.
The plot itself is incredibly similar to the setup in Until Dawn. The initial conflict in the story revolves around the interactions between the counselors, human interaction and inter-personal relationships being the thing to cause tension. Horror aspects show up past the first third of the game, but it seems the enemy is humans — until it turns out that the humans may be aggressive and scary, but are actually trying to help others out by protecting them from the real threat, which is of a supernatural nature.
The gameplay is still mostly observing scenes, some Quick-Time-Events like pressing and holding a button, and sometimes making a choice by choosing to not act in a timed event. But the QTEs is where I already have my first issue. They feel very downgraded, as majority of the time, the QTE is nothing but 'push the slide-stick/d-pad in this direction' or 'press X repeatedly to succeed in this event'.
Perhaps it's because I knew where the plot was going to go, but it felt like the game started to unnecessarily drag out partway through. Shortening the chapters or perhaps speeding up the movements, the dialogue, would have worked better.
I personally noticed that my PS4 was having some lag issues here and there, particularly near the end of the game, when it switched from a flashback to a present scene and audio repeating twice, but that was short and fixed itself within ten seconds of playing.
The game's worth a playthrough, even several if you want to intentionally go for a style of getting everyone killed or surviving, but I highly suggest to get the game used or when it's on sale, as the original price is not worth it, in my opinion.
VideoGame Stay In The Quarry Until Dawn
The main takeaway from The Quarry is that it is incredibly similar to Until Dawn with its basic setup, the plot, and gameplay mechanics. If you know Until Dawn, you can even tell where the story will go. The games are very similar, but I do think that The Quarry improves on things from Until Dawn, while it otherwise feels it lowered the difficulty or quality of some gameplay mechanics.
First and foremost, I will say that I find the camp counselors, your main characters, are a lot more tolerable and even sympathetic compared to the ones in Until Dawn. They have their issues, but the first thing you see of them is not everyone showing their worst side all at once. Some of them felt a little blander than others because they don't interact much with the plot or aren't the 'focus' character often, so they don't leave a big impact.
The plot itself is incredibly similar to the setup in Until Dawn. The initial conflict in the story revolves around the interactions between the counselors, human interaction and inter-personal relationships being the thing to cause tension. Horror aspects show up past the first third of the game, but it seems the enemy is humans — until it turns out that the humans may be aggressive and scary, but are actually trying to help others out by protecting them from the real threat, which is of a supernatural nature.
The gameplay is still mostly observing scenes, some Quick-Time-Events like pressing and holding a button, and sometimes making a choice by choosing to not act in a timed event. But the QTEs is where I already have my first issue. They feel very downgraded, as majority of the time, the QTE is nothing but 'push the slide-stick/d-pad in this direction' or 'press X repeatedly to succeed in this event'.
Perhaps it's because I knew where the plot was going to go, but it felt like the game started to unnecessarily drag out partway through. Shortening the chapters or perhaps speeding up the movements, the dialogue, would have worked better.
I personally noticed that my PS4 was having some lag issues here and there, particularly near the end of the game, when it switched from a flashback to a present scene and audio repeating twice, but that was short and fixed itself within ten seconds of playing.
The game's worth a playthrough, even several if you want to intentionally go for a style of getting everyone killed or surviving, but I highly suggest to get the game used or when it's on sale, as the original price is not worth it, in my opinion.