When I first played the demo of The Getaway, I thought it had the potential to be a perfect game; as a huge fan of Guy Ritchie's first two films I thought a game where you played in the same setting would have been perfect. However, several annoyances crept in as soon as I started playing the finished game:
No Interface: London has one of the most confusing road layouts of any city in the world, and not having any kind of in-game mini-map or similar indicator was incredibly frustrating. The use of turn signals was often useless, as frequently there were road intersections with several possible paths and at one time I found myself literally driving in circles around my intended destination.
Unskippable Cutscenes: The voice acting was top-notch, but making the cutscenes unskippable made them extra annoying, especially when I was loading a saved game and had to sit through them every time I started playing.
Instant Failure: There are several stealth sections where discovery will result in an instant fail, rather than giving the player the chance to evade and hide Metal Gear-style, combined with somewhat floaty controls when on foot made these segments really annoying.
The sad thing is, I could see the potential for a really great game within this game; with a few minor changes, I would have considered this one of my all-time favorites instead of a game I often can only play for short intervals before I end up quitting in frustration.
VideoGame A game I really wanted to like more than I did
When I first played the demo of The Getaway, I thought it had the potential to be a perfect game; as a huge fan of Guy Ritchie's first two films I thought a game where you played in the same setting would have been perfect. However, several annoyances crept in as soon as I started playing the finished game:
- No Interface: London has one of the most confusing road layouts of any city in the world, and not having any kind of in-game mini-map or similar indicator was incredibly frustrating. The use of turn signals was often useless, as frequently there were road intersections with several possible paths and at one time I found myself literally driving in circles around my intended destination.
- Unskippable Cutscenes: The voice acting was top-notch, but making the cutscenes unskippable made them extra annoying, especially when I was loading a saved game and had to sit through them every time I started playing.
- Instant Failure: There are several stealth sections where discovery will result in an instant fail, rather than giving the player the chance to evade and hide Metal Gear-style, combined with somewhat floaty controls when on foot made these segments really annoying.
The sad thing is, I could see the potential for a really great game within this game; with a few minor changes, I would have considered this one of my all-time favorites instead of a game I often can only play for short intervals before I end up quitting in frustration.