VideoGame Gates to Infinity
Despite what people have been saying about this game in particular, I found it to be quite enjoyable.
The gameplay I find is slightly more difficult to get used to, but it's nothing serious. My only problem is when your teammates veer off every so often... Ugh.
Next, the story. With it being based around friendship, you'd think these games would be much Lighter And Softer than the previous ones. Surprisingly enough, I found the story to be very emotional, maybe even more than the Explorers games (and if you've played those ones, that's definitely saying something), and quite dark at times.
The characters are lovable, and you can get attached to them very easily. But, like in Red/Blue Rescue Team, the partner doesn't get as much character development as the one in Explorers.
The story is nice, and as I said before, my only issue was with the gameplay. Of course we all know that the games aren't exactly about the gameplay as they are about the story.
The graphics are absolutely beautiful, with a wonderful soundtrack to match.
Overall, a pretty good game, 7/10. I recommend buying it, even if folks like IGN gave it awful reviews.
VideoGame Good, but left a lot to be desired.
This game quickly differentiates itself from the other two installments. GtI fleshes out numerous characters, including NPCs, which makes the setting feel more alive. The levels are more labyrinthine and difficult, and for the most part, takes out the Belly stat, the series' Scrappy Mechanic. This game is also considered to be quite harder than its predecessors.
But sometimes change isn't a good thing.
One of the most complained about aspect of the game is that you're limited to 5 starter choices, as opposed to the first game's 16 and the second game's 21, and to rub salt into the wound, you're not allowed to play as a female character(That is, if you're not Japanese).
The Randomly Generated Levels, one of the series' main gimmicks, have less of a variety, and it's very likely you'll come across the same layout more than once in the same dungeon. You're also not allowed normally regenerate your HP if the weather isn't Clear, either.
Another not-so-welcome change is that there's very few Pokemon in the game: there's only 144, and not all of them are recruitable. The majority of them are Unova Pokemon, as well. This limited arsenal leads to stupid stuff like Volcarona in an ice level.
There's also DLC, which has exclusive Pokemon and items, and for $2-3 dollars a pop. This is a stark contrast to the other games, which allowed you to get all the Pokemon from their respective generation in the game for free.
And to top it off, the end-game is almost non-existent, only adding a few dungeons post-final boss, yet again another stark contrast to the other games.
However, there are a few things GtI got right.
Many consider the graphics, plot twists and music to be the best of the series. Again, it's harder than the ones before it, but it isn't sadistic.
The bosses are also fun to fight, especially the final boss(Even moreso if you're playing as Axew), and you can get lost within the Magnagate dungeons for hours, provided you find enough round objects. And even if you do get the DLC, it comes with quite a few tracks from the older games, which provides a bit of nostalgia for PMD veterans.
So while the game isn't the best, it isn't the worst, either. It provides a decent bit of fun, at least. Let's hope the next one is better.