VideoGame It's random, it's chaotic, it's fun, and it's got some depth to it
Broforce plays nothing like the shooters of old. Instead, you're dropped into a level with ladders to climb, mountains to scale, and sometimes multiple paths. Except there's one major thing that changes the gameplay dramatically right from the start.
Fully destructible environments.
I've seen the term "fully destructible environments" used in video games in the past, but in this game, the environment is built on an old-school 2D grid-based layout, and every single piece of ground, piece of building, and more, can be destroyed with explosions, or enough shots or punches. Every one. Well, except pieces of ground that house flags, as flags are your checkpoints and end of level spot. Any ladders and certain other climbable things remain existing so they can still be used, but anything else can be destroyed either intentionally or by enemy explosions.
This destructibility is for far more than just show. If there are tough enemies above that you don't think you can handle easily, just tunnel through the ground underneath them and head past them. Of course, the level designers know players will try this, so the levels are designed with multi-pathing and path creating in mind. Sometimes tunneling a hole through a mountain can lead to another area with its own challenges, or to nothing at all. But you can break up, down and forwards through the ground and make your own path, and that is a major game changer. Even bosses can sometimes be killed by destroying the ground underneath them, or shooting them backwards into a hole that you created.
The game also randomizes many elements. You have no idea which action hero you'll play as. You could be B. A. Broracus (Mr. T), who is armed with a short-range flamethrower, or The Bromanator (The Terminator), with a chain gun that propels him backwards at high speed. Every death turns you into a new character. Every rescue nets you an extra life, while also forcing you to become a new character. The characters have vastly different pros and cons, some of which are overpowered for specific situations or make them a major liability in certain situations. Since you have no control over which character you become, you just roll with the randomness and adjust your strategy accordingly.
Speaking of strategy, the game surprisingly has some despite the chaos. Things explode and create holes in the ground that can be exploited, and fire can set off explosives they touch in a chain reaction. Sometimes you have to assess the situation and realize that a certain action will create a chain reaction that you must be prepared for.
And finally, there's multiplayer. Players can join and leave offline or online at any time, and this game has proven to be a big hit with my cousins (one of whom is 8), younger brother, and just-turned-8-year-old nephew. It's fun, it's chaotic, and losing isn't frustrating, it's actually fun. A great game worth trying.
VideoGame The NOT Game of the Year that somehow is more entertaining than that one
Simply put, Broforce is a 2D shooter game that mixes the action and speed of Contra with the simple movements of Metal Slug and then injects the results with a non-recommended dose of steroids.
One of the most attractive features in this game, is the fact that so far, all characters are based on the characters of the 80's and 90's action/epic/sci-fi movies, so you will find yourself in an overtop battle full of explotions and gunfights while playing as Rambo, Conan, and even Agent J.
In terms of gameplay, well, as said before, this game is a 2D shooter, you start in point A and have to reach point B; it sounds straighfoward, but one of the things that makes the experience challenging is that, like in the arcade shooter games it seems to be based on, you die in one hit; of course, it is frustrating since you start each stage with just one bro; but it becomes cool when you start rescuing hostages, which add more bros to your group, of course, a common complaint is that you are forced to use the bro you just rescued, and as soon as you die with that one you get another different, but to be honest; that sounds kind of cool and makes the game kind of realistic, just like how you die in one hit, of course, i do understand the frustration some people go through when the forced next character is not apropriate for the situation at hand.
Of course, there has to be some disapointing stuff in the game, and in this case, it seems to be the bosses; running through the stages feels cool, mooks with guns, kamikaze guys with dynamite strapped to their chest, big thugs with machine guns, and much more, but the bosses are kind of a let down, don't misunderstand, the designs, attack paterns and weapons ARE cool, but the only way to defeat most bosses is by destroying the ground under them so they die by falling off-screen; and after a while it becomes repetitive, but as said before, is not necesarily bad, and for a game still on early access, it is something that can still be fixed; and there are still some cool boss fights, like the helicopter boss; so, all things said and done, it IS an enjoyable experience, and maybe with time some of it's flaws can be ironed out, and if you don't feel like spending cash until the full release, you can try the "Expendabross" game since it's a shorter free version.