VideoGame Honestly? A lot of fun.
I bought this game long after the many bugs were worked out of it. This gave me the pleasure of playing the game as it should have been released.
It's a blast.
The parkour is wonderfully fluid, the stealth feels so much more natural and although the combat system has been changed, I personally think it was for the best. So far there's been no more arbitrary fail state for being seen. The problem is now everyone is trying to cut you down.
Many people criticize the story for demonizing the revolution. It does, but I really don't mind, given that despite how much I loved Black Flag and Rogue, this is the first AC game in a long time to feel like an AC game. (Actually it kinda reminded me of Deus Ex too, with all the silly conspiracies being true, like finding the Cult of Baphomet.)
Plus it's 'old' now, so I was able to buy it for $10 AU at a sale.
VideoGame Crap.
I tried giving this game a fair shake in the year of our lord 2020, and blitzed through it as fast as possible to be done with it. Usually I play a game long after reception has cooled and it pops up in a sale. I had a lot of fun playing the Borderlands Pre: Sequel twice with the gunslinger-gal and the drone-guy. With AC Unity what little fun to be had quickly runs dry when you stop poncing around collecting cockades.
COMBAT: Fighting was in the previous games was shallow but flashy, a poor man's Arkham. Combat in this game is shallow and hard. There's no weight, few options, and the whole affair resembles a bloody pantomine. What do you do when an enemy has their pistol trained on you? Why you clutch your chest and keel over dead.
STEALTH: Apparently this is the first AC game with a crouch button but you wouldn't know it. The moment you're seen the notion of stealth becomes moot and you're directed to Combat above. You're about as hidden as a 400-pound Adam Jensen with body odor.
PROGESSION: There's a skill-tree, but skill-points are locked behind story-progress. You can do eighteen boring scavenger-hunts to find a mystical set of armour that does precisely nothing. AC Rogue had a lot of padding too but it was saved by the naval gameplay and Templar twist on gameplay. Unity struggles to say anything new on the eight consecutive outing.
CLUTTER: The map in this game is completely useless. There are over two hundred useless chests clogging the screen you can't do anything about because the lockpick skill isn't available until a later chapter. There are hundreds of redundant weapons and armour pieces to collect and buy. There's a currency devoted entirely to upgrading equipment. Every side-mission is repeated ad nauseam a dozen times. What's the point of a murder-mystery if you don't give a toss about any of the suspects?
In short this a collection of thousands of painstaking hours of artistic labor gathered to create what is essentially a forty-hour excel-sheet read-through. I got a Platinum in AC Odyssey and enjoyed it, so I can tell you AC unity is simply dire. Buy it on a sale only to screw around the rooftops of Paris for a few hours.
On the plus side you get to see what Notre Dame looked like before Quasimodo played with his matches.