The one game that I really can't see myself ever dropping— its style and open-ended premise is perfect for me, and so many of the player-run plots I've seen are amazing and innovative. Despite how cracky it can be at times, DDD has always been the game I take a character when I want to develop their characterization and make them grow, or expand on their canon and home world. While the cross-canon CR and "families" that form are some of the strongest I've seen in any game, what really gets me is how much freedom there is for the players— the setting doesn't get boring because the setting can really be *anywhere*, and it's pretty easy to keep most characters from stagnating.
Roleplay <3
The one game that I really can't see myself ever dropping— its style and open-ended premise is perfect for me, and so many of the player-run plots I've seen are amazing and innovative. Despite how cracky it can be at times, DDD has always been the game I take a character when I want to develop their characterization and make them grow, or expand on their canon and home world. While the cross-canon CR and "families" that form are some of the strongest I've seen in any game, what really gets me is how much freedom there is for the players— the setting doesn't get boring because the setting can really be *anywhere*, and it's pretty easy to keep most characters from stagnating.