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So, I think that the Developer's Foresight example about the parachute activating in the final cutscene doesn't actually apply anymore because of Word of God.
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So, I think that the Developer\'s Foresight example about the parachute activating in the final cutscene doesn\'t actually apply anymore because of Word of God.
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\"[[The cutscenes all being run by the game engine]] actually gives us an interesting interaction at the end of the game where you’re shot out of the volcano, you fall on to the ground and you drop the item you were holding because you fell too far. But if you have a parachute it’ll actually deploy and float to the ground ... It wasn’t something we planned out, but it’s a nice little touch.\"

I don\'t really want to remove the example because I like it, but.. what do?
Changed line(s) 1 from:
n
So, I think that the Developer's Foresight example about the parachute activating in the final cutscene doesn't actually apply anymore because of Word of God.
to:
So, I think that the Developer\'s Foresight example about the parachute activating in the final cutscene doesn\'t actually apply anymore because of Word of God.
Changed line(s) 5 from:
n
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\"It actually gives us an interesting interaction at the end of the game where you’re shot out of the volcano, you fall on to the ground and you drop the item you were holding because you fell too far. But if you have a parachute it’ll actually deploy and float to the ground ... It wasn’t something we planned out, but it’s a nice little touch.\"

I don\'t really want to remove the example because I like it, but.. what do?
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EDIT: Sorry, pressed Reply instead of New Topic. My bad.
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