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Changed line(s) 1 from:
n
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \
to:
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \\\"most/all the changes are an improvement over Brawl, but there aren\\\'t enough of them,\\\" then that seems a bit light for Contested Sequel, which indicates a much bigger rift.

Moreover, my main point is that the console version has yet to be released, and that could completely change everything. Comparing handheld games to console games is a bit tricky. Should we not wait until the full release before making a final call?

This Wiki:

\\\"Super Smash Bros. for Nintendo Wii U/3DS is trying to do this for players that prefer Melee without alienating fans of Brawl. For the most part, it seems to be working.\\\"

Everyone is happy about the removal of tripping.

The game\\\'s balanced roster is mentioned in the Moment of Awesome page. Brawl is frequently criticized for it\\\'s poorly balanced roster.

\\\"The hardcore fans of Super Smash Bros. generally took a \\\"once bitten, twice shy\\\" approach to Wii U / 3DS after the relatively underwhelming Brawl, and the early build displayed at E3 2014 and subsequent promotional events that suffered many of the same problems as Brawl didn\\\'t help matters. Then, the finished game was released, which altered the mechanics from the demo build completely, along with doing things like adding onscreen tips that explained details and tactics previously hidden to most players, fans are beginning to warm back up to it.\\\"

- Win Back The Crowd

Professional Reviews:

\\\"Nintendo’s signature fighting game series, which brings together dozens of familiar and obscure game characters in chaotic four-player battles, has charmed casual players and hardcore fighting game aficionados alike. The 2001 version for GameCube, Super Smash Bros. Melee, has been so perennially popular with fans that it was a featured game at this year’s EVO tournament. But the follow-up for Wii, Super Smash Bros. Brawl, was roundly rejected by that same community. It was slow and clunky, with none of the depth or fast-paced gameplay of its predecessor, and it introduced several mechanics that annoyed everyone.

\\\"Going into the latest Smash Bros., which will be released October 3 for the portable 3DS (a Wii U version follows later this year), I had little faith it would recapture the magic.

\\\"I’ve never been happier to be wrong.\\\"

http://www.wired.com/2014/09/smash-bros-3ds-review/

\\\"The Wii\\\'s Super Smash Bros. Brawl featured online multiplayer, but it was a laggy mess at the best of times. Fortunately, the 3DS game is leaps and bounds beyond its predecessor, but the functionality of online play seems to hinge on the geographical location of other players.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"The Smashing itself feels slightly faster and more technical than Super Smash Bros. Brawl — though not quite to the esoteric degree of Melee. I don\\\'t possess the acumen to dissect the franchise\\\'s more arcane maneuvers, but the feel of the game is a bit less floaty and less gimmicky than Brawl.\\\"

http://www.polygon.com/2014/9/26/6847267/super-smash-bros-3ds-review

\\\"The 3DS game lacks some widely panned mechanics from Brawl, particularly the random tripping that would cause characters to simply fall over face first as well as the general feeling of a low-gravity floatiness. In their stead are a bevy of subtle new additions aimed at both casual players and the core crowd. The result feels more honest and broadly appealing than any previous iteration.\\\"

http://www.gamespot.com/reviews/super-smash-bros-3ds-review/1900-6415883/

\\\"Series vets should know that Smash Bros. for 3DS feels much more in line with the methodical, somewhat floaty feel of Brawl than the ridiculously fast pace and palpable weightiness of Melee. Even if the 3DS gameplay isn\\\'t precisely what Melee fanatics demand, it provides enough depth for the hardcore crowd, while still being incredibly entertaining to casual players. Thankfully, randomized elements like Brawl\\\'s ill-conceived tripping mechanic have been removed from the equation to achieve maximum enjoyment for players of all kinds.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"Enter Smash 3DS. Not only has it rekindled my love for the series, but I have a feeling that once the Wii U version hits, living rooms will be smashing for hours all over again.\\\"

http://www.destructoid.com/review-super-smash-bros-for-nintendo-3ds-281404.phtml

Other Reviews:

Many people here talk about the improvements over Brawl. There are admittedly some complaints concerning the lag in online matches, the awkwardness of playing on a handheld, and occasionally the characters, but those reasons are not listed under Contested Sequel. Additionally, they might not be present in the Wii U version. What is also interesting to note is that the more recent reviews are generally positive.

http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds/user-reviews

This one points out a lot of improvements over Brawl.

http://www.makeuseof.com/tag/hated-brawl-super-smash-bros-3ds/
Changed line(s) 1 from:
n
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \
to:
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \\\"most/all the changes are an improvement over Brawl, but there aren\\\'t enough of them,\\\" then that seems a bit light for Contested Sequel, which indicates a much bigger rift.

Moreover, my main point is that the console version has yet to be released, and that could completely change everything. Comparing handheld games to console games is a bit tricky. Should we not wait until the full release before making a final call?

This Wiki:

\\\"Super Smash Bros. for Nintendo Wii U/3DS is trying to do this for players that prefer Melee without alienating fans of Brawl. For the most part, it seems to be working.\\\"

Everyone is happy about the removal of tripping.

The game\\\'s balanced roster is mentioned in the Moment of Awesome page. Brawl is frequently criticized for it\\\'s poorly balanced roster.

\\\"The hardcore fans of Super Smash Bros. generally took a \\\"once bitten, twice shy\\\" approach to Wii U / 3DS after the relatively underwhelming Brawl, and the early build displayed at E3 2014 and subsequent promotional events that suffered many of the same problems as Brawl didn\\\'t help matters. Then, the finished game was released, which altered the mechanics from the demo build completely, along with doing things like adding onscreen tips that explained details and tactics previously hidden to most players, fans are beginning to warm back up to it.\\\"

- Win Back The Crowd

Professional Reviews:

\\\"Nintendo’s signature fighting game series, which brings together dozens of familiar and obscure game characters in chaotic four-player battles, has charmed casual players and hardcore fighting game aficionados alike. The 2001 version for GameCube, Super Smash Bros. Melee, has been so perennially popular with fans that it was a featured game at this year’s EVO tournament. But the follow-up for Wii, Super Smash Bros. Brawl, was roundly rejected by that same community. It was slow and clunky, with none of the depth or fast-paced gameplay of its predecessor, and it introduced several mechanics that annoyed everyone.

\\\"Going into the latest Smash Bros., which will be released October 3 for the portable 3DS (a Wii U version follows later this year), I had little faith it would recapture the magic.

\\\"I’ve never been happier to be wrong.\\\"

http://www.wired.com/2014/09/smash-bros-3ds-review/

\\\"The Wii\\\'s Super Smash Bros. Brawl featured online multiplayer, but it was a laggy mess at the best of times. Fortunately, the 3DS game is leaps and bounds beyond its predecessor, but the functionality of online play seems to hinge on the geographical location of other players.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"The Smashing itself feels slightly faster and more technical than Super Smash Bros. Brawl — though not quite to the esoteric degree of Melee. I don\\\'t possess the acumen to dissect the franchise\\\'s more arcane maneuvers, but the feel of the game is a bit less floaty and less gimmicky than Brawl.\\\"

http://www.polygon.com/2014/9/26/6847267/super-smash-bros-3ds-review

\\\"The 3DS game lacks some widely panned mechanics from Brawl, particularly the random tripping that would cause characters to simply fall over face first as well as the general feeling of a low-gravity floatiness. In their stead are a bevy of subtle new additions aimed at both casual players and the core crowd. The result feels more honest and broadly appealing than any previous iteration.\\\"

http://www.gamespot.com/reviews/super-smash-bros-3ds-review/1900-6415883/

\\\"Series vets should know that Smash Bros. for 3DS feels much more in line with the methodical, somewhat floaty feel of Brawl than the ridiculously fast pace and palpable weightiness of Melee. Even if the 3DS gameplay isn\\\'t precisely what Melee fanatics demand, it provides enough depth for the hardcore crowd, while still being incredibly entertaining to casual players. Thankfully, randomized elements like Brawl\\\'s ill-conceived tripping mechanic have been removed from the equation to achieve maximum enjoyment for players of all kinds.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"Enter Smash 3DS. Not only has it rekindled my love for the series, but I have a feeling that once the Wii U version hits, living rooms will be smashing for hours all over again.\\\"

http://www.destructoid.com/review-super-smash-bros-for-nintendo-3ds-281404.phtml

Other Reviews:

Many people here talk about the improvements over Brawl. There are admittedly some complaints concerning the lag in online matches and the awkwardness of playing on a handheld with an occasional criticism of the characters, but those reasons are not listed under Contested Sequel. Additionally, they might not be present in the Wii U version. What is also interesting to note is that the more recent reviews are generally positive.

http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds/user-reviews

This one points out a lot of improvements over Brawl.

http://www.makeuseof.com/tag/hated-brawl-super-smash-bros-3ds/
Changed line(s) 1 from:
n
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \
to:
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \\\"most/all the changes are an improvement over Brawl, but there aren\\\'t enough of them,\\\" then that seems a bit light for Contested Sequel, which indicates a much bigger rift.

Moreover, my main point is that the console version has yet to be released, and that could completely change everything. Comparing handheld games to console games is a bit tricky. Should we not wait until the full release before making a final call?

This Wiki:

\\\"Super Smash Bros. for Nintendo Wii U/3DS is trying to do this for players that prefer Melee without alienating fans of Brawl. For the most part, it seems to be working.\\\"

Everyone is happy about the removal of tripping.

The game\\\'s balanced roster is mentioned in the Moment of Awesome page. Brawl is frequently criticized for it\\\'s poorly balanced roster.

\\\"The hardcore fans of Super Smash Bros. generally took a \\\"once bitten, twice shy\\\" approach to Wii U / 3DS after the relatively underwhelming Brawl, and the early build displayed at E3 2014 and subsequent promotional events that suffered many of the same problems as Brawl didn\\\'t help matters. Then, the finished game was released, which altered the mechanics from the demo build completely, along with doing things like adding onscreen tips that explained details and tactics previously hidden to most players, fans are beginning to warm back up to it.\\\"

- Win Back The Crowd

Professional Reviews:

\\\"Nintendo’s signature fighting game series, which brings together dozens of familiar and obscure game characters in chaotic four-player battles, has charmed casual players and hardcore fighting game aficionados alike. The 2001 version for GameCube, Super Smash Bros. Melee, has been so perennially popular with fans that it was a featured game at this year’s EVO tournament. But the follow-up for Wii, Super Smash Bros. Brawl, was roundly rejected by that same community. It was slow and clunky, with none of the depth or fast-paced gameplay of its predecessor, and it introduced several mechanics that annoyed everyone.

\\\"Going into the latest Smash Bros., which will be released October 3 for the portable 3DS (a Wii U version follows later this year), I had little faith it would recapture the magic.

\\\"I’ve never been happier to be wrong.\\\"

http://www.wired.com/2014/09/smash-bros-3ds-review/

\\\"The Wii\\\'s Super Smash Bros. Brawl featured online multiplayer, but it was a laggy mess at the best of times. Fortunately, the 3DS game is leaps and bounds beyond its predecessor, but the functionality of online play seems to hinge on the geographical location of other players.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"The Smashing itself feels slightly faster and more technical than Super Smash Bros. Brawl — though not quite to the esoteric degree of Melee. I don\\\'t possess the acumen to dissect the franchise\\\'s more arcane maneuvers, but the feel of the game is a bit less floaty and less gimmicky than Brawl.\\\"

http://www.polygon.com/2014/9/26/6847267/super-smash-bros-3ds-review

\\\"The 3DS game lacks some widely panned mechanics from Brawl, particularly the random tripping that would cause characters to simply fall over face first as well as the general feeling of a low-gravity floatiness. In their stead are a bevy of subtle new additions aimed at both casual players and the core crowd. The result feels more honest and broadly appealing than any previous iteration.\\\"

http://www.gamespot.com/reviews/super-smash-bros-3ds-review/1900-6415883/

\\\"Series vets should know that Smash Bros. for 3DS feels much more in line with the methodical, somewhat floaty feel of Brawl than the ridiculously fast pace and palpable weightiness of Melee. Even if the 3DS gameplay isn\\\'t precisely what Melee fanatics demand, it provides enough depth for the hardcore crowd, while still being incredibly entertaining to casual players. Thankfully, randomized elements like Brawl\\\'s ill-conceived tripping mechanic have been removed from the equation to achieve maximum enjoyment for players of all kinds.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"Enter Smash 3DS. Not only has it rekindled my love for the series, but I have a feeling that once the Wii U version hits, living rooms will be smashing for hours all over again.\\\"

http://www.destructoid.com/review-super-smash-bros-for-nintendo-3ds-281404.phtml

Other Reviews:

Many people here talk about the improvements over Brawl. There are admittedly some complaints concerning the lag in online matches and the awkwardness of playing on a handheld. However, that might not be the case with the Wii U version. What is also interesting to note is that the more recent reviews are generally positive.

http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds/user-reviews

This one points out a lot of improvements over Brawl.

http://www.makeuseof.com/tag/hated-brawl-super-smash-bros-3ds/
Changed line(s) 1 from:
n
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \
to:
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \\\"most/all the changes are an improvement over Brawl, but there aren\\\'t enough of them,\\\" then that seems a bit light for Contested Sequel, which indicates a much bigger rift.

Moreover, my main point is that the console version has yet to be released, and that could completely change everything. Comparing handheld games to console games is a bit tricky. Should we not wait until the full release before making a final call?

This Wiki:

\\\"Super Smash Bros. for Nintendo Wii U/3DS is trying to do this for players that prefer Melee without alienating fans of Brawl. For the most part, it seems to be working.\\\"

Everyone is happy about the removal of tripping.

The game\\\'s balanced roster is mentioned in the Moment of Awesome page. Brawl is frequently criticized for it\\\'s poorly balanced roster.

\\\"The hardcore fans of Super Smash Bros. generally took a \\\"once bitten, twice shy\\\" approach to Wii U / 3DS after the relatively underwhelming Brawl, and the early build displayed at E3 2014 and subsequent promotional events that suffered many of the same problems as Brawl didn\\\'t help matters. Then, the finished game was released, which altered the mechanics from the demo build completely, along with doing things like adding onscreen tips that explained details and tactics previously hidden to most players, fans are beginning to warm back up to it.\\\"

- Win Back The Crowd

Professional Reviews:

\\\"The Wii\\\'s Super Smash Bros. Brawl featured online multiplayer, but it was a laggy mess at the best of times. Fortunately, the 3DS game is leaps and bounds beyond its predecessor, but the functionality of online play seems to hinge on the geographical location of other players.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"The Smashing itself feels slightly faster and more technical than Super Smash Bros. Brawl — though not quite to the esoteric degree of Melee. I don\\\'t possess the acumen to dissect the franchise\\\'s more arcane maneuvers, but the feel of the game is a bit less floaty and less gimmicky than Brawl.\\\"

http://www.polygon.com/2014/9/26/6847267/super-smash-bros-3ds-review

\\\"The 3DS game lacks some widely panned mechanics from Brawl, particularly the random tripping that would cause characters to simply fall over face first as well as the general feeling of a low-gravity floatiness. In their stead are a bevy of subtle new additions aimed at both casual players and the core crowd. The result feels more honest and broadly appealing than any previous iteration.\\\"

http://www.gamespot.com/reviews/super-smash-bros-3ds-review/1900-6415883/

\\\"Series vets should know that Smash Bros. for 3DS feels much more in line with the methodical, somewhat floaty feel of Brawl than the ridiculously fast pace and palpable weightiness of Melee. Even if the 3DS gameplay isn\\\'t precisely what Melee fanatics demand, it provides enough depth for the hardcore crowd, while still being incredibly entertaining to casual players. Thankfully, randomized elements like Brawl\\\'s ill-conceived tripping mechanic have been removed from the equation to achieve maximum enjoyment for players of all kinds.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"Enter Smash 3DS. Not only has it rekindled my love for the series, but I have a feeling that once the Wii U version hits, living rooms will be smashing for hours all over again.\\\"

http://www.destructoid.com/review-super-smash-bros-for-nintendo-3ds-281404.phtml

Other Reviews:

Many people here talk about the improvements over Brawl. There are admittedly some complaints concerning the lag in online matches and the awkwardness of playing on a handheld. However, that might not be the case with the Wii U version. What is also interesting to note is that the more recent reviews are generally positive.

http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds/user-reviews

This one points out a lot of improvements over Brawl.

http://www.makeuseof.com/tag/hated-brawl-super-smash-bros-3ds/
Changed line(s) 1 from:
n
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \
to:
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \\\"most/all the changes are an improvement over Brawl, but there aren\\\'t enough of them,\\\" then that seems a bit light for Contested Sequel, which indicates a much bigger rift.

Moreover, my main point is that the console version has yet to be released, and that could completely change everything. Comparing handheld games to console games is a bit tricky. Should we not wait until the full release before making a final call?

This Wiki:

\\\"Super Smash Bros. for Nintendo Wii U/3DS is trying to do this for players that prefer Melee without alienating fans of Brawl. For the most part, it seems to be working.\\\"

Everyone is happy about the removal of tripping.

The game\\\'s balanced roster is mentioned in the Moment of Awesome page. Brawl is frequently criticized for it\\\'s poorly balanced roster.

\\\"The hardcore fans of Super Smash Bros. generally took a \\\"once bitten, twice shy\\\" approach to Wii U / 3DS after the relatively underwhelming Brawl, and the early build displayed at E3 2014 and subsequent promotional events that suffered many of the same problems as Brawl didn\\\'t help matters. Then, the finished game was released, which altered the mechanics from the demo build completely, along with doing things like adding onscreen tips that explained details and tactics previously hidden to most players, fans are beginning to warm back up to it.\\\"

- Win Back The Crowd

Professional Reviews:

\\\"The Wii\\\'s Super Smash Bros. Brawl featured online multiplayer, but it was a laggy mess at the best of times. Fortunately, the 3DS game is leaps and bounds beyond its predecessor, but the functionality of online play seems to hinge on the geographical location of other players.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"The Smashing itself feels slightly faster and more technical than Super Smash Bros. Brawl — though not quite to the esoteric degree of Melee. I don\\\'t possess the acumen to dissect the franchise\\\'s more arcane maneuvers, but the feel of the game is a bit less floaty and less gimmicky than Brawl.\\\"

http://www.polygon.com/2014/9/26/6847267/super-smash-bros-3ds-review

\\\"The 3DS game lacks some widely panned mechanics from Brawl, particularly the random tripping that would cause characters to simply fall over face first as well as the general feeling of a low-gravity floatiness. In their stead are a bevy of subtle new additions aimed at both casual players and the core crowd. The result feels more honest and broadly appealing than any previous iteration.\\\"

http://www.gamespot.com/reviews/super-smash-bros-3ds-review/1900-6415883/

\\\"Series vets should know that Smash Bros. for 3DS feels much more in line with the methodical, somewhat floaty feel of Brawl than the ridiculously fast pace and palpable weightiness of Melee. Even if the 3DS gameplay isn\\\'t precisely what Melee fanatics demand, it provides enough depth for the hardcore crowd, while still being incredibly entertaining to casual players. Thankfully, randomized elements like Brawl\\\'s ill-conceived tripping mechanic have been removed from the equation to achieve maximum enjoyment for players of all kinds.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"Enter Smash 3DS. Not only has it rekindled my love for the series, but I have a feeling that once the Wii U version hits, living rooms will be smashing for hours all over again.\\\"

http://www.destructoid.com/review-super-smash-bros-for-nintendo-3ds-281404.phtml

Other Reviews:

Many people here talk about the improvements over Brawl. There are admittedly some complaints concerning the lag in online matches and the awkwardness of playing on a handheld. However, that might not be the case with the Wii U version.

http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds/user-reviews

This one points out a lot of improvements over Brawl.

http://www.makeuseof.com/tag/hated-brawl-super-smash-bros-3ds/
Changed line(s) 1 from:
n
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \
to:
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \\\"most/all the changes are an improvement over Brawl, but there aren\\\'t enough of them,\\\" then that seems a bit light for Contested Sequel, which indicates a much bigger rift.

Moreover, my main point is that the console version has yet to be released, and that could completely change everything. Comparing handheld games to console games is a bit tricky. Should we not wait until the full release before making a final call?

This Wiki:

\\\"Super Smash Bros. for Nintendo Wii U/3DS is trying to do this for players that prefer Melee without alienating fans of Brawl. For the most part, it seems to be working.\\\"

Everyone is happy about the removal of tripping.

The game\\\'s balanced roster is mentioned in the Moment of Awesome page. Brawl is frequently criticized for it\\\'s poorly balanced roster.

\\\"The hardcore fans of Super Smash Bros. generally took a \\\"once bitten, twice shy\\\" approach to Wii U / 3DS after the relatively underwhelming Brawl, and the early build displayed at E3 2014 and subsequent promotional events that suffered many of the same problems as Brawl didn\\\'t help matters. Then, the finished game was released, which altered the mechanics from the demo build completely, along with doing things like adding onscreen tips that explained details and tactics previously hidden to most players, fans are beginning to warm back up to it.\\\"

- Win Back The Crowd

Professional Reviews:

\\\"The Wii\\\'s Super Smash Bros. Brawl featured online multiplayer, but it was a laggy mess at the best of times. Fortunately, the 3DS game is leaps and bounds beyond its predecessor, but the functionality of online play seems to hinge on the geographical location of other players.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"The Smashing itself feels slightly faster and more technical than Super Smash Bros. Brawl — though not quite to the esoteric degree of Melee. I don\\\'t possess the acumen to dissect the franchise\\\'s more arcane maneuvers, but the feel of the game is a bit less floaty and less gimmicky than Brawl.\\\"

http://www.polygon.com/2014/9/26/6847267/super-smash-bros-3ds-review

\\\"The 3DS game lacks some widely panned mechanics from Brawl, particularly the random tripping that would cause characters to simply fall over face first as well as the general feeling of a low-gravity floatiness. In their stead are a bevy of subtle new additions aimed at both casual players and the core crowd. The result feels more honest and broadly appealing than any previous iteration.\\\"

http://www.gamespot.com/reviews/super-smash-bros-3ds-review/1900-6415883/

\\\"Series vets should know that Smash Bros. for 3DS feels much more in line with the methodical, somewhat floaty feel of Brawl than the ridiculously fast pace and palpable weightiness of Melee. Even if the 3DS gameplay isn\\\'t precisely what Melee fanatics demand, it provides enough depth for the hardcore crowd, while still being incredibly entertaining to casual players. Thankfully, randomized elements like Brawl\\\'s ill-conceived tripping mechanic have been removed from the equation to achieve maximum enjoyment for players of all kinds.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"Enter Smash 3DS. Not only has it rekindled my love for the series, but I have a feeling that once the Wii U version hits, living rooms will be smashing for hours all over again.\\\"

http://www.destructoid.com/review-super-smash-bros-for-nintendo-3ds-281404.phtml

Other Reviews:

Many people here talk about the improvements over Brawl.

http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds/user-reviews

This one points out a lot of improvements over Brawl.

http://www.makeuseof.com/tag/hated-brawl-super-smash-bros-3ds/
Changed line(s) 1 from:
n
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \
to:
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \\\"most/all the changes are an improvement over Brawl, but there aren\\\'t enough of them,\\\" then that seems a bit light for Contested Sequel, which indicates a much bigger rift.

Moreover, my main point is that the console version has yet to be released, and that could completely change everything. Comparing handheld games to console games is a bit tricky. Should we not wait until the full release before making a final call?

This Wiki:

\\\"Super Smash Bros. for Nintendo Wii U/3DS is trying to do this for players that prefer Melee without alienating fans of Brawl. For the most part, it seems to be working.\\\"

Everyone is happy about the removal of tripping.

The game\\\'s balanced roster is mentioned in the Moment of Awesome page. Brawl is frequently criticized for it\\\'s poorly balanced roster.

\\\"The hardcore fans of Super Smash Bros. generally took a \\\"once bitten, twice shy\\\" approach to Wii U / 3DS after the relatively underwhelming Brawl, and the early build displayed at E3 2014 and subsequent promotional events that suffered many of the same problems as Brawl didn\\\'t help matters. Then, the finished game was released, which altered the mechanics from the demo build completely, along with doing things like adding onscreen tips that explained details and tactics previously hidden to most players, fans are beginning to warm back up to it.\\\"

- Win Back The Crowd

Professional Reviews:

\\\"The Wii\\\'s Super Smash Bros. Brawl featured online multiplayer, but it was a laggy mess at the best of times. Fortunately, the 3DS game is leaps and bounds beyond its predecessor, but the functionality of online play seems to hinge on the geographical location of other players.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"The Smashing itself feels slightly faster and more technical than Super Smash Bros. Brawl — though not quite to the esoteric degree of Melee. I don\\\'t possess the acumen to dissect the franchise\\\'s more arcane maneuvers, but the feel of the game is a bit less floaty and less gimmicky than Brawl.\\\"

http://www.polygon.com/2014/9/26/6847267/super-smash-bros-3ds-review

\\\"The 3DS game lacks some widely panned mechanics from Brawl, particularly the random tripping that would cause characters to simply fall over face first as well as the general feeling of a low-gravity floatiness. In their stead are a bevy of subtle new additions aimed at both casual players and the core crowd. The result feels more honest and broadly appealing than any previous iteration.\\\"

http://www.gamespot.com/reviews/super-smash-bros-3ds-review/1900-6415883/

\\\"Series vets should know that Smash Bros. for 3DS feels much more in line with the methodical, somewhat floaty feel of Brawl than the ridiculously fast pace and palpable weightiness of Melee. Even if the 3DS gameplay isn\\\'t precisely what Melee fanatics demand, it provides enough depth for the hardcore crowd, while still being incredibly entertaining to casual players. Thankfully, randomized elements like Brawl\\\'s ill-conceived tripping mechanic have been removed from the equation to achieve maximum enjoyment for players of all kinds.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"Enter Smash 3DS. Not only has it rekindled my love for the series, but I have a feeling that once the Wii U version hits, living rooms will be smashing for hours all over again.\\\"

http://www.destructoid.com/review-super-smash-bros-for-nintendo-3ds-281404.phtml

Other Reviews:

The biggest complaints are over the change in characters. Many more people talk about the improvements over Brawl.

http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds/user-reviews

This one points out a lot of improvements over Brawl.

http://www.makeuseof.com/tag/hated-brawl-super-smash-bros-3ds/
Changed line(s) 1 from:
n
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \
to:
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \\\"most/all the changes are an improvement over Brawl, but there aren\\\'t enough of them,\\\" then that seems a bit light for Contested Sequel, which indicates a much bigger rift.

Moreover, my main point is that the console version has yet to be released, and that could completely change everything. Comparing handheld games to console games is a bit tricky. Should we not wait until the full release to make such comparisons?

This Wiki:

\\\"Super Smash Bros. for Nintendo Wii U/3DS is trying to do this for players that prefer Melee without alienating fans of Brawl. For the most part, it seems to be working.\\\"

Everyone is happy about the removal of tripping.

The game\\\'s balanced roster is mentioned in the Moment of Awesome page. Brawl is frequently criticized for it\\\'s poorly balanced roster.

\\\"The hardcore fans of Super Smash Bros. generally took a \\\"once bitten, twice shy\\\" approach to Wii U / 3DS after the relatively underwhelming Brawl, and the early build displayed at E3 2014 and subsequent promotional events that suffered many of the same problems as Brawl didn\\\'t help matters. Then, the finished game was released, which altered the mechanics from the demo build completely, along with doing things like adding onscreen tips that explained details and tactics previously hidden to most players, fans are beginning to warm back up to it.\\\"

- Win Back The Crowd

Professional Reviews:

\\\"The Wii\\\'s Super Smash Bros. Brawl featured online multiplayer, but it was a laggy mess at the best of times. Fortunately, the 3DS game is leaps and bounds beyond its predecessor, but the functionality of online play seems to hinge on the geographical location of other players.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"The Smashing itself feels slightly faster and more technical than Super Smash Bros. Brawl — though not quite to the esoteric degree of Melee. I don\\\'t possess the acumen to dissect the franchise\\\'s more arcane maneuvers, but the feel of the game is a bit less floaty and less gimmicky than Brawl.\\\"

http://www.polygon.com/2014/9/26/6847267/super-smash-bros-3ds-review

\\\"The 3DS game lacks some widely panned mechanics from Brawl, particularly the random tripping that would cause characters to simply fall over face first as well as the general feeling of a low-gravity floatiness. In their stead are a bevy of subtle new additions aimed at both casual players and the core crowd. The result feels more honest and broadly appealing than any previous iteration.\\\"

http://www.gamespot.com/reviews/super-smash-bros-3ds-review/1900-6415883/

\\\"Series vets should know that Smash Bros. for 3DS feels much more in line with the methodical, somewhat floaty feel of Brawl than the ridiculously fast pace and palpable weightiness of Melee. Even if the 3DS gameplay isn\\\'t precisely what Melee fanatics demand, it provides enough depth for the hardcore crowd, while still being incredibly entertaining to casual players. Thankfully, randomized elements like Brawl\\\'s ill-conceived tripping mechanic have been removed from the equation to achieve maximum enjoyment for players of all kinds.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"Enter Smash 3DS. Not only has it rekindled my love for the series, but I have a feeling that once the Wii U version hits, living rooms will be smashing for hours all over again.\\\"

http://www.destructoid.com/review-super-smash-bros-for-nintendo-3ds-281404.phtml

Other Reviews:

The biggest complaints are over the change in characters. Many more people talk about the improvements over Brawl.

http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds/user-reviews

This one points out a lot of improvements over Brawl.

http://www.makeuseof.com/tag/hated-brawl-super-smash-bros-3ds/
Changed line(s) 1 from:
n
I was speaking about the game play mechanics. I should have been clearer about that. When the list complaint is something like \
to:
I was speaking about the game play mechanics. I should have been clearer about that. When the listed complaint is something like \\\"most/all the changes are an improvement over Brawl, but there aren\\\'t enough of them,\\\" then that seems a bit light for Contested Sequel, which indicates a much bigger rift.

Moreover, my main point is that the console version has yet to be released, and that could completely change everything. Comparing handheld games to console games is a bit tricky.

This Wiki:

\\\"Super Smash Bros. for Nintendo Wii U/3DS is trying to do this for players that prefer Melee without alienating fans of Brawl. For the most part, it seems to be working.\\\"

Everyone is happy about the removal of tripping.

The game\\\'s balanced roster is mentioned in the Moment of Awesome page. Brawl is frequently criticized for it\\\'s poorly balanced roster.

Professional Reviews:

\\\"The Wii\\\'s Super Smash Bros. Brawl featured online multiplayer, but it was a laggy mess at the best of times. Fortunately, the 3DS game is leaps and bounds beyond its predecessor, but the functionality of online play seems to hinge on the geographical location of other players.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"The Smashing itself feels slightly faster and more technical than Super Smash Bros. Brawl — though not quite to the esoteric degree of Melee. I don\\\'t possess the acumen to dissect the franchise\\\'s more arcane maneuvers, but the feel of the game is a bit less floaty and less gimmicky than Brawl.\\\"

http://www.polygon.com/2014/9/26/6847267/super-smash-bros-3ds-review

\\\"The 3DS game lacks some widely panned mechanics from Brawl, particularly the random tripping that would cause characters to simply fall over face first as well as the general feeling of a low-gravity floatiness. In their stead are a bevy of subtle new additions aimed at both casual players and the core crowd. The result feels more honest and broadly appealing than any previous iteration.\\\"

http://www.gamespot.com/reviews/super-smash-bros-3ds-review/1900-6415883/

\\\"Series vets should know that Smash Bros. for 3DS feels much more in line with the methodical, somewhat floaty feel of Brawl than the ridiculously fast pace and palpable weightiness of Melee. Even if the 3DS gameplay isn\\\'t precisely what Melee fanatics demand, it provides enough depth for the hardcore crowd, while still being incredibly entertaining to casual players. Thankfully, randomized elements like Brawl\\\'s ill-conceived tripping mechanic have been removed from the equation to achieve maximum enjoyment for players of all kinds.\\\"

http://www.gamesradar.com/super-smash-bros-3ds-review/

\\\"Enter Smash 3DS. Not only has it rekindled my love for the series, but I have a feeling that once the Wii U version hits, living rooms will be smashing for hours all over again.\\\"

http://www.destructoid.com/review-super-smash-bros-for-nintendo-3ds-281404.phtml

Other Reviews:

The biggest complaints are over the change in characters. Many more people talk about the improvements over Brawl.

http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds/user-reviews

This one points out a lot of improvements over Brawl.

http://www.makeuseof.com/tag/hated-brawl-super-smash-bros-3ds/
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