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[002] Harakuroi Current Version
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I\'m not terribly sure how to word it, but what comes to mind is any game with a {{karma meter}}. From Star Wars to Fallout, plenty of games let you choose the path of good or evil. Anyone who chooses evil is generally obstructed by both good and evil, putting all the good {{NPC}}s as hero antagonists. Am I making any sense?
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I\\\'m not terribly sure how to word it, but what comes to mind is any game with a {{karma meter}}. From Star Wars to Fallout, plenty of games let you choose the path of good or evil. Anyone who chooses evil is generally obstructed by both good and evil, making all the good {{NPC}}s hero antagonists. Am I making any sense?
Changed line(s) 1 from:
n
I\'m not terribly sure how to word it, but what comes to mind is any game with a morality meter. From Star Wars to Fallout, plenty of games let you choose the path of good or evil. Anyone who chooses evil is generally obstructed by both good and evil, putting all the good NPCs as hero antagonists. Am I making any sense?
to:
I\\\'m not terribly sure how to word it, but what comes to mind is any game with a {{karma meter}}. From Star Wars to Fallout, plenty of games let you choose the path of good or evil. Anyone who chooses evil is generally obstructed by both good and evil, putting all the good {{NPC}}s as hero antagonists. Am I making any sense?
*To clarify, the article on {{Villain Protagonist}} explicitly mentions you can become one in most games that have a karma meter. I\\\'m just too tired to figure out how to word the opposite; if you\\\'re the villain protagonist, all good NPCs are by default Hero Antagonists.
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